Re: [hlds] Mandatory Team Fortress 2 update released

2016-07-14 Thread zach isaac
Making people play through the entirety of a game they've already lost
sounds like a really bad idea.

On Thu, Jul 14, 2016 at 6:34 PM, Jordan Olling 
wrote:

> I rarely reply to these things, but I actually wasn't liking how entire
> areas of maps weren't seeing any action whatsoever because of the timer. I
> like playing the full map, so I think I'll like this change. Let's try it
> for a few days.
>
> On Jul 14, 2016 6:08 PM, "Guess Who"  wrote:
>
>> "Maps previously using the stopwatch timer will now play to completion,
>> regardless of the first team's time"
>>
>> Please revert this. I know there's been some backlash to stopwatch mode
>> for casual matchmaking, but it's a purely reactionary thing from people who
>> aren't used to it. It's the only reasonable way to do these game modes in
>> matchmaking. Besides, if you're still using stopwatch rules to determine
>> the winner and loser and simply letting the timer run to completion instead
>> of ending the round early (which is what this patch note makes it sound
>> like), all this will do is 1) cause mass ragequitting from players on the
>> losing team once it's become clear they will lose, 2) make matches go on
>> longer than needed (especially on multistage maps like Goldrush and
>> Dustbowl, which could now go on for an hour after a winner has already been
>> determined), and 3) cause people to join games-in-progress that they have
>> no way of winning.
>>
>> I've been having a lot of fun with payload and attack/defense maps in
>> matchmaking precisely *because *stopwatch mode makes matches snappier.
>> This change almost guarantees I'm just not going to play these modes
>> anymore - and honestly, since I only cue for those two modes and 5CP most
>> of the time anyway, I'm probably just going to quit using matchmaking
>> entirely. I actually really enjoyed matchmaking as you released it - I even
>> miss the abandon penalty! But now I feel like it's being slowly dismantled
>> because of kneejerk reactions from people who didn't even give it a chance
>> and just want it to be Quick Play again.
>>
>> - Guess Who
>>
>> On Thu, Jul 14, 2016 at 7:50 PM, Eric Smith 
>> wrote:
>>
>>> We've released a mandatory update for Team Fortress 2. The notes for the
>>> update are below. The new version is 3537953.
>>>
>>> -Eric
>>>
>>> 
>>>
>>> - Updated Casual Mode
>>> - Fixed a problem where in-progress games with open slots would
>>> not receive new players
>>> - Fixed a case where players would sometimes not receive
>>> experience (when playing a match to completion)
>>> - Fixed not getting domination/revenge events
>>> - Added a feature to the game mode selection screen that allows
>>> players to play on specific maps
>>> - Added the Vote Kick option
>>> - Players that are kicked will receive partial
>>> experience after the match ends
>>> - Maps previously using the stopwatch timer will now play to
>>> completion, regardless of the first team's time
>>> - Added a "Create Server" button to the "Find a Game" menu
>>> - Fixed the party chat window sometimes not drawing
>>> - Fixed Australium weapons not drawing correctly in the character
>>> loadout screen
>>> - Updated the Dr's Dapper Topper to fix a material issue
>>> - Thanks to Justin G., aka sigsegv, for these reports:
>>> - Fixed sentry buster sounds not being cleaned up properly after
>>> detonating
>>> - Fixed a bug related to bot death detection
>>> - Updated Taunt: The Balloonibounce to end the taunt if the player is
>>> moved
>>> - Fixed a regression in the Pyro's flamethrower where flames could
>>> sometimes damage players behind obstacles and walls
>>> - PASS Time update
>>> - Updated several HUD materials to support mat_picmip
>>> - Fixed seeing the wrong cap limit in the win panel
>>>
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>>
>>
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Re: [hlds] Policy of Truth??

2012-05-04 Thread zach isaac
CONSEQUENCES WILL NEVER BE THE SAME!!!

On Fri, May 4, 2012 at 11:31 AM, ics  wrote:

>  Valve did not punish from running fake clients, they still don't. It's
> some sort of compromise (which i don't really understand as a community
> that puts effort into running servers will have full servers anyway).
>
> -ics
>
> 4.5.2012 19:29, Charles Mabbott kirjoitti:
>
> In a nutshell:
>
>  When the policy of Truth was enacted, TF2 servers that were hiding bots,
> Fake Client counts and so forth were removed from the server browser, the
> OP server community was effectively removed because of this.
>
>  This admin is now pissed since he can find other servers in the browser
> that have the same setup that are not removed yet, and is threatening to
> make a Youtube video on how to setup fake clients and bot hiding techniques
> and somehow threatening something from the FBI or involving the FBI in some
> way. I honestly glazed over at that point.
>
>  tl;dr - Kids pissed and thinks this will help..
>
>
>
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Re: [hlds] Policy of Truth??

2012-05-04 Thread zach isaac
Well would you look at the time. *Looks at his watch, revealing its
banhammer o'clock*

On Thu, May 3, 2012 at 6:02 PM, admin  wrote:

> *Is Policy of Truth still in effect? Because I see users with fakeclient
> spoof + bot join time running *
> *
> *
> *
> *
> *ON WELL OVER 80 SERVERS*
> *
> *
> *
> *
> *or does this only apply to WONKAGAMING? for when you banned me for one
> month?!*
> *
> *
> *Fletcher Dunn? Hello i'll start posting in here because you tend not to
> care for users running it*
> *
> *
> *
> *
> *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these
> server are not banned.*
> *
> *
>
>
> --
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Re: [hlds] CS GO BETA KEY

2012-04-10 Thread zach isaac
Stop spamming peoples inbox's with begging for a CS:GO key. Wait to get one
like the rest of us.

On Tue, Apr 10, 2012 at 8:19 PM, Timothy Sadleir  wrote:

> I still need a CS:GO beta key!  I've been a CS/TF2 guy for quite a while
> and would really like the chance to help shape the game with my feedback.
> Anyone got a spare key?  The survey beta key handout is too random and
> after 6 months of the beta I still haven't got a key...
>
> On Mon, Mar 19, 2012 at 4:01 PM, AnAkIn .  wrote:
>
>> The tickrate is 102,4 on cs go
>> Le 20 mars 2012 00:00, "Saul Rennison"  a
>> écrit :
>>
>>  I would imagine either the same, or less, load as a TF2 server.
>>>
>>> On Monday, March 19, 2012, hlds  wrote:
>>> > I find it offensive you consider anything on SPUF to be a 'discussion'
>>> <3
>>> >
>>> >
>>> > On topic: I wonder if anyone at Valve could comment on what the server
>>> performance requirements for CS:GO dedi's will be versus srcds, or is this
>>> just going to be another instance of hacking new 'features' into the
>>> existing srcds tree and filling it with performance degrading bugs that
>>> won't get fi nevermind.
>>> >
>>> >
>>> > But yeah, is this going to put a comparable load on the server for say
>>> a CS:GO 24 slot vs TF2 24 slot?
>>> >
>>> >
>>> >
>>> > On 3/19/2012 9:06 AM, Ivan wrote:
>>> >>
>>> >> I hope I am doing this right, this is my first time actually posting
>>> here. Anyway, SPUF forums are usually clustered by a bunch of script
>>> kiddies and isn't the best place for a constructive discussion, at least
>>> from my experience. This mailing list allows for direct communication
>>> between server admins and Valve, while SPUF are more focused on a
>>> discussion between gamers. :)
>>> >>
>>> >> On Mon, 19 Mar 2012 13:58:28 +0100, <
>>> hlds-requ...@list.valvesoftware.com> wrote:
>>> >>
>>> >>> Date: Mon, 19 Mar 2012 12:58:17 +
>>> >>> From: Yuki 
>>> >>> To: Half-Life dedicated Win32 server mailing list
>>> >>> 
>>> >>> Subject: Re: [hlds] CS GO BETA KEY
>>> >>> Message-ID: 
>>> >>> Content-Type: text/plain; charset="utf-8"
>>> >>>
>>> >>> I often question why the mailing list exists. I mean SPUF does the
>>> same job right?
>>> >>>
>>> >>> -snip-
>>> >>
>>> >> ___
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>>> >
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>>>
>>> --
>>>
>>>
>>> Kind regards,
>>> *Saul Rennison*
>>>
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-01-17 Thread zach isaac
Do the new promos have LODs? It would be nice if they did...

On Tue, Jan 17, 2012 at 2:44 PM, Nathanael Havez  wrote:

> Thank's Eric.
>
> Le 17 janv. 2012 à 21:42, Eric Smith a écrit :
>
> > We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
> >
> > -Eric
> >
> > --
> >
> > Team Fortress 2
> > - Added new promo items
> > - Fixed paint preview not working for Mann Co. Store items
> > - Fixed the Lucky Shot not hiding the base Soldier helmet
> > - Did not update the localization files
> >
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Re: [hlds] No weapon spread(TF2)

2012-01-01 Thread zach isaac
Well, I think it would be okay. What would disqualify you is if you
modified your server to not show tags when it would normally. Also, No
weapon spread would be insane. Long range SMG anyone? You should probably
try no RANDOM weapon spread instead.

On Sun, Jan 1, 2012 at 12:10 PM, Damien Delay wrote:

> Hello all,
>
> I would like to enquiry about where no weapon spread would stand on a
> quick play server. No weapon spread does not add a tag so would not
> disqualify the server but what would valves opinion on this be ?
>
> Thank
> Damien Delay
>
> Sent from my iPhone
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Re: [hlds] Merry Christmas!

2011-12-24 Thread zach isaac
I am offensive and I find this atheist.

On Sat, Dec 24, 2011 at 10:12 PM, Ant  wrote:

> yeah I worship satin too
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jonah Hirsch
> *Sent:* Sunday, 25 December 2011 1:10 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Merry Christmas!
>
> ** **
>
> I don't celebrate christmas. this is highly offensive to me. You should
> feel bad, pushing your religion on everyone.
>
> ** **
>
> /s
>
> ---
>
> Jonah Hirsch
>
>
> 
>
> On Sat, Dec 24, 2011 at 6:08 PM, Saul Rennison 
> wrote:
>
> Merry Christmas Natha and all! Hope you all enjoy the holidays, and a
> happy new year. 
>
>
> On Saturday, December 24, 2011, Nathanael Havez  wrote:
> > Merry Christmas to all of the users of the HLDS Mailing List!
> >
> > Natha
> >
> > ___
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>
> -- 
>
> ** **
>
> ** **
>
> Kind regards,
>
> *Saul Rennison*
>
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Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread zach isaac
Why is it called the "Valve gift grab"? Obviously, theres going to be
another scavenger hunt thing, but why are all the valve game achievements
the same?

On Thu, Dec 15, 2011 at 9:28 PM, Cameron Lefcourt
wrote:

>  YESSS ABOUT TIME
>
> > From: jas...@valvesoftware.com
> > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > Date: Fri, 16 Dec 2011 03:26:42 +
> > Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
> Source and Half-Life 2: Deathmatch Updates Released
>
> >
> > Required updates are now available for Team Fortress 2, Counter-Strike:
> Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific
> changes include:
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Fixed a bug which caused Windows Aero Extensions video option to
> always be enabled, regardless of setting. Disabling this can improve
> compatibility with third-party programs and overlays, but may also affect
> performance.
> > - Fixed SourceTV showing player counts for the game server instead of
> the number of clients connected to the SourceTV server
> >
> > Team Fortress 2
> > - Australian Christmas has begun!
> > - Added community-contributed winter event items
> > - Added new Grordbort Pyro and Engineer item sets
> > - Added the "Valve Gift Grab 2011 - TF2" achievement
> > - Added Naughty and Nice winter keys to the Mann Co. store
> > - Added a new Valve-authored control point map: Foundry
> > - added 12 achievements for Foundry
> > - added achievement reward milestone reward for Foundry achievement
> > - Added UGC Highlander medals
> > - Relaxed some restrictions on what misc items can be equipped
> simultaneously
> > - Additional improvements for client stability
> > - Updated the localization files
> >
> > Day of Defeat: Source
> > - Added the "Valve Gift Grab 2011 - DoD:S" achievement
> > - Updated the localization files
> >
> > Counter-Strike: Source
> > - Added the "Valve Gift Grab 2011 - CS:S" achievement
> > - Added rate limiting for connections and added the following ConVars to
> support that:
> > - sv_max_connects_sec
> > - sv_max_connects_window
> > - sv_max_connects_sec_global
> > - Dramatically improved the dynamic model loading system's memory usage,
> performance, and stability
> > - Reduced memory usage on systems running Windows XP, Windows Vista, and
> Windows 7
> > - Improved alt-tab handling under Windows Vista and Windows 7
> > - Fixed a client crash during demo playback
> > - Updated the localization files
> >
> > Jason
> >
> >
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Re: [hlds] Let's be honest

2011-12-08 Thread zach isaac
One can only hope they also intend to take care of the "Pay to win" servers
as well. Specifically nightteam. I cant use the "play now" without
connecting to one of their servers. One can only imagine the horror that a
first timer experiances when connecting to them.

On Thu, Dec 8, 2011 at 3:43 PM, msleeper wrote:

> slow clap
>
> On Thu, Dec 8, 2011 at 4:00 PM, Fletcher Dunn
>  wrote:
> > We all know that some server operators run mods specifically designed to
> > falsify information sent to the Valve backend and to their players.
> These
> > mods inaccurately report the player count and whether players are human
> or
> > not.  They conceal that significant modifications to gameplay have been
> > made.  This is detrimental to players’ experience.
> >
> >
> >
> > Perhaps some server operators would actually prefer to not run these
> mods,
> > but feel that it is necessary to compete and maintain their community.
> For
> > this reason, Valve has made the decision not to take any action against
> any
> > server operators at this time.
> >
> >
> >
> > We will be directly contacting some of the “institutional offenders” who
> are
> > using these mods on multiple servers.  However, whether we contact you
> > directly or not, this email serves as warning to all server operators
> that
> > we do have the ability to detect this class of behavior, and, going
> forward,
> > we are going to be more aggressive at policing it.  If we determine that
> you
> > are modifying the network stream or otherwise circumventing basic
> security
> > measures, we will take the actions needed to maintain a positive
> environment
> > for our players.
> >
> >
> >
> > To be perfectly clear, here are some examples of the modifications and
> > behaviours which we consider especially harmful to our community:
> >
> > · Forging or modifying network communications used to describe
> > server properties to the backend or directly to clients.
> >
> > · Concealing the fact that bots are bots, and making them appear
> as
> > human players.  (Running bots is OK, as long as no modifications are made
> > that make it difficult for players to identify which players are bots and
> > which are humans.)
> >
> > · Interfering with the mechanisms that advertise modifications to
> > gameplay rules in the server browser.  (For example, nocrits, gravity,
> > respawn times, etc.)  Experimenting with gameplay modifications is
> > encouraged, but any mechanisms in the engine designed to alert players to
> > those modifications must be allowed to function.
> >
> > · Listing the same game server multiple times in the master
> server.
> >
> >
> >
> > Thank you,
> >
> > Fletcher Dunn
> >
> >
> >
> >
> > ___
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Re: [hlds] Team Fortress 2 Beta update released

2011-11-09 Thread zach isaac
it really lakes the metagame that TF2 uses to keep players hooked. It would
be impossible to implement the same mechanic, but Im sure there a differant
kind of meta game that would work (I.e. double drops that are for the main
game)

On Wed, Nov 9, 2011 at 7:25 PM, Mart-Jan Reeuwijk wrote:

>
> Was there ever done some with the input that was given some time ago in
> requests in how to get more players occasionally play TF2 Beta? afaik there
> are no benefits for players that do so. There was a wide range of ideas put
> up, but I've not seen such pass by as being used or other things like that.
>
> --
> *From:* Eric Smith 
> *To:* 'Half-Life dedicated Win32 server mailing list' <
> hlds@list.valvesoftware.com>; "'hlds_li...@list.valvesoftware.com'" <
> hlds_li...@list.valvesoftware.com>; "'hlds_annou...@list.valvesoftware.com'"
> 
> *Sent:* Wednesday, 9 November 2011, 22:33
> *Subject:* [hlds] Team Fortress 2 Beta update released
>
> We've released a mandatory update for the Team Fortress 2 Beta. The notes
> are below. We encourage players to help us stress test the updated model
> loading system so we can roll the changes to Team Fortress 2 as soon as
> possible.
>
> Thanks.
>
> -Eric
>
> ---
>
> Team Fortress 2 Beta
> - Sync'd with recent changes from Team Fortress 2
> - Re-added original Degreaser afterburn duration penalty (in addition to
> -10% dmg)
> - Dramatically improved the dynamic model loading system's memory usage,
> performance, and stability
>
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Re: [hlds] New exploit for the orangebox engine?

2011-11-08 Thread zach isaac
If he didnt even provide a link, chances are its probably fake...

On Tue, Nov 8, 2011 at 1:15 PM, i FeaR  wrote:

> Fake?
>
> 2011/11/8 Drogen Viech :
> > http://www.youtube.com/watch?v=i9E7QipxFIA
> > ^
> > Just seen this on youtube - it was uploaded today. Does anyone already
> > know how to prevent this?
> >
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Re: [hlds] Valve Security Breach

2011-11-08 Thread zach isaac
The forums have been down for two days. Where will I go to complain and
make terrible weapon ideas now?

On Tue, Nov 8, 2011 at 4:07 AM, Crazed Gunman wrote:

> **
> Truth be told, I am bit curious about it myself, I'm sure they'll make a
> statement sometime in the near future concerning it. If you want, I could
> attempt to notify you personally, outside of the list because this list
> isn't for discussion of something that affects pretty much the entire Steam
> community, server administrators included. (Apparently.)
>
> On 11/8/2011 1:52 AM, Ant wrote:
>
>  And the bridge is now open. 
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *Travis Brown
> *Sent:* Tuesday, 8 November 2011 4:20 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Valve Security Breach
>
> ** **
>
> Hes not trolling at all. Im pretty sure you have no right to say what
> people can or cant do on this list anyways. Have some respect.
>
> On Tue, Nov 8, 2011 at 1:16 AM, Ant  wrote:
>
> You can troll via the internet you dont need to do it via this list
>
>  
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *m33crob
> *Sent:* Tuesday, 8 November 2011 4:08 PM
> *To:* Half-Life dedicated Linux server mailing list; Half-Life dedicated
> Win32 server mailing list
> *Subject:* [hlds] Valve Security Breach
>
>  
>
> Hello Valve,
>
>   I'd like to request notification via these mailing lists once/if Valve
> makes a statement about todays security breach and subsequent downtime.
>
>
> http://www.pcgamer.com/2011/11/07/steam-forums-down-after-possible-hacker-attack/
> 
>
>
> ___
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> please visit:
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>
> ** **
>
>
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>
> --
> -- Ron / CrazeD
>
>
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Re: [hlds] Hlds

2011-11-01 Thread zach isaac
W, I guess.

On Tue, Nov 1, 2011 at 2:03 PM, WILLIAM MANLEY
wrote:

> H
>
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Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread zach isaac
YES...YES!

On Thu, Oct 27, 2011 at 2:41 PM, Jethro Seabridge wrote:

> I've been waiting for it since last year. Better remember to poke my server
> owner friends...
>
> Jethro
>
>
> On Thu, Oct 27, 2011 at 8:40 PM,  wrote:
>
>> Sweet, been waiting for a whole week for the halloween insanity!
>> Enviado desde mi oficina móvil BlackBerry® de Telcel
>>
>> -Original Message-
>> From: Fletcher Dunn 
>> Sender: hlds-boun...@list.valvesoftware.com
>> Date: Thu, 27 Oct 2011 19:37:38
>> To: Half-Life dedicated Linux server mailing list<
>> hlds_li...@list.valvesoftware.com>; 'Half-Life dedicated Win32 server
>> mailing list'; '
>> hlds_annou...@list.valvesoftware.com'<
>> hlds_annou...@list.valvesoftware.com>
>> Reply-To: Half-Life dedicated Win32 server mailing list
>>
>> Subject: [hlds] Team Fortress 2 required update coming this afternoon
>>
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Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread zach isaac
Oh... Thanks for clearing that up. Im still looking foward to the event, as
I have been waiting for a halloween event since I got the game.

On Thu, Oct 27, 2011 at 11:18 AM, Dayle Flowers <
da...@tripwireinteractive.com> wrote:

> Actually, it goes out on the HLDS list because we use HLDS to deliver our
> Dedicated Servers.  Most games on Steam do not do this, unless they are
> using the Source Engine, but Tripwire exclusively uses HLDS to deliver our
> games, even though they are on the Unreal Engine.
>
> As for the question of "when will this roll out?", we are not at liberty to
> discuss that.  We are actually lucky to be allowed to give any heads up at
> all on it.  Sorry guys.
>
> Cheers,
> Dayle Flowers
> Senior Programmer
> Tripwire Interactive, LLC.
>
>
> On 10/27/2011 12:13 PM, Cc2iscooL wrote:
>
>> Since it's based on Steam it goes out through HLDS.
>>
>> On Thu, Oct 27, 2011 at 12:12 PM, zach isaac > <mailto:drgnz...@gmail.com>> wrote:
>>
>>Is it going out through the HLDS mailing list becuase it will
>>incorperate TF2, or is there another reason for this?
>>
>>
>>On Thu, Oct 27, 2011 at 10:51 AM, James Ives ><mailto:ja...@jimo.co.uk>> wrote:
>>
>>Exciting! When roughly will this roll out?
>>
>>On Thu, Oct 27, 2011 at 06:35, John Gibson
>>><mailto:john@**tripwireinteractive.com>>
>> wrote:
>>
>>Everyone,
>>
>>I wanted to give you all a heads up that we've doing a
>>special event for Killing Floor for Halloween. This will be
>>a required server update. I can't give out any details just
>>yet, but expect to see lots of people playing and full
>>servers :)
>>
>>Cheers,
>>
>>John
>>
>>__**_
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>>
>> http://list.valvesoftware.com/**mailman/listinfo/hlds<http://list.valvesoftware.com/mailman/listinfo/hlds>
>>
>>
>>
>>
>>--
>>*James Ives *
>>ja...@jimo.co.uk <mailto:ja...@jimo.co.uk>
>>
>>
>>
>>
>>
>>__**_
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>>
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Re: [hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread zach isaac
Is it going out through the HLDS mailing list becuase it will incorperate
TF2, or is there another reason for this?

On Thu, Oct 27, 2011 at 10:51 AM, James Ives  wrote:

> Exciting! When roughly will this roll out?
>
> On Thu, Oct 27, 2011 at 06:35, John Gibson 
> wrote:
>
>> Everyone,
>>
>> I wanted to give you all a heads up that we've doing a special event for
>> Killing Floor for Halloween. This will be a required server update. I can't
>> give out any details just yet, but expect to see lots of people playing and
>> full servers :)
>>
>> Cheers,
>>
>> John
>>
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>> please visit:
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>>
>>
>
>
> --
> *James Ives *
> ja...@jimo.co.uk
>
>
>
>
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