Making people play through the entirety of a game they've already lost sounds like a really bad idea.
On Thu, Jul 14, 2016 at 6:34 PM, Jordan Olling <jordanoll...@gmail.com> wrote: > I rarely reply to these things, but I actually wasn't liking how entire > areas of maps weren't seeing any action whatsoever because of the timer. I > like playing the full map, so I think I'll like this change. Let's try it > for a few days. > > On Jul 14, 2016 6:08 PM, "Guess Who" <guesswhosw...@gmail.com> wrote: > >> "Maps previously using the stopwatch timer will now play to completion, >> regardless of the first team's time" >> >> Please revert this. I know there's been some backlash to stopwatch mode >> for casual matchmaking, but it's a purely reactionary thing from people who >> aren't used to it. It's the only reasonable way to do these game modes in >> matchmaking. Besides, if you're still using stopwatch rules to determine >> the winner and loser and simply letting the timer run to completion instead >> of ending the round early (which is what this patch note makes it sound >> like), all this will do is 1) cause mass ragequitting from players on the >> losing team once it's become clear they will lose, 2) make matches go on >> longer than needed (especially on multistage maps like Goldrush and >> Dustbowl, which could now go on for an hour after a winner has already been >> determined), and 3) cause people to join games-in-progress that they have >> no way of winning. >> >> I've been having a lot of fun with payload and attack/defense maps in >> matchmaking precisely *because *stopwatch mode makes matches snappier. >> This change almost guarantees I'm just not going to play these modes >> anymore - and honestly, since I only cue for those two modes and 5CP most >> of the time anyway, I'm probably just going to quit using matchmaking >> entirely. I actually really enjoyed matchmaking as you released it - I even >> miss the abandon penalty! But now I feel like it's being slowly dismantled >> because of kneejerk reactions from people who didn't even give it a chance >> and just want it to be Quick Play again. >> >> - Guess Who >> >> On Thu, Jul 14, 2016 at 7:50 PM, Eric Smith <er...@valvesoftware.com> >> wrote: >> >>> We've released a mandatory update for Team Fortress 2. The notes for the >>> update are below. The new version is 3537953. >>> >>> -Eric >>> >>> ------------------------------------------------------------ >>> >>> - Updated Casual Mode >>> - Fixed a problem where in-progress games with open slots would >>> not receive new players >>> - Fixed a case where players would sometimes not receive >>> experience (when playing a match to completion) >>> - Fixed not getting domination/revenge events >>> - Added a feature to the game mode selection screen that allows >>> players to play on specific maps >>> - Added the Vote Kick option >>> - Players that are kicked will receive partial >>> experience after the match ends >>> - Maps previously using the stopwatch timer will now play to >>> completion, regardless of the first team's time >>> - Added a "Create Server" button to the "Find a Game" menu >>> - Fixed the party chat window sometimes not drawing >>> - Fixed Australium weapons not drawing correctly in the character >>> loadout screen >>> - Updated the Dr's Dapper Topper to fix a material issue >>> - Thanks to Justin G., aka sigsegv, for these reports: >>> - Fixed sentry buster sounds not being cleaned up properly after >>> detonating >>> - Fixed a bug related to bot death detection >>> - Updated Taunt: The Balloonibounce to end the taunt if the player is >>> moved >>> - Fixed a regression in the Pyro's flamethrower where flames could >>> sometimes damage players behind obstacles and walls >>> - PASS Time update >>> - Updated several HUD materials to support mat_picmip >>> - Fixed seeing the wrong cap limit in the win panel >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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