Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Well I have those files on my linux server, and I often have to do a changelevel with hlsw to reset the maxplayers to 8 Cold On Wed, Dec 10, 2008 at 11:41 PM, Anthal <[EMAIL PROTECTED]> wrote: > I can't find the thread, but that's because I'm too lazy. Yeah, I said > it, I'll be honest. > > Anyways, as I stated before, you only do need infected.cfg and > infected_off.cfg > What's supposed to happen is that when the map is changed to a vs map, > infected.cfg is executed. When a map changes to a non vs map, > infected_off.cfg is executed. It's alot easier than configs per map, > since that will get confusion once more maps are released. > > You can actually run 'director_no_human_zombies 0' on a non-vs map, > which will change the max players to 8. You can join the game, but you > can't change teams to the infected. > > msleeper wrote: > > I just did it through HLSW and I can see the max players is 8, but the > > server is empty though so I'm not sure if that has any effect. I have > > this trouble when I do it through rcon though while I am in-game, trying > > to invite friends into a private server. > > > > I have posted my server.cfg before if you think it is really relevant, > > but there is nothing related to player count or anything like that. > > > > On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote: > > > >> Because it's not on the Linux list, I'll assume this is Windows, but I > use > >> changelevel through the console as well as through HLSW when I want to > >> switch and I never have to do anything further than that. Switching > from > >> co-op to versus always changes my clientmax to 8. Switching back makes > >> clientmax 4. > >> > >> For what it's worth, I've both changelevel and map commands. Both > methods > >> have never given me any trouble. Do you have any mods installed? Maybe > >> posting your launch line and your server.cfg might help. > >> > >> -Richard Eid > >> > >> > >> On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]> > wrote: > >> > >> > >>> What commands, cvars, etc. do I need to run to fully changelevel from > >>> Coop maps to Versus maps? Whenever I do a simple changelevel, the map > >>> changes but the game is stuck at 4 players; it seems like the Lobby > sets > >>> variables on the server before or after changing level to allow the > >>> extra 4 people to join. Thanks. > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Seems to be working fine for us, the map dictates whats loaded and what files are getting executed. If I load a verses map the slots increase and the director is updated. Not sure what your looking to do with a map config that isn't already being done automatically. 16:38:50 changelevel l4d_vs_hospital01_apartment 16:39:06 director_no_human_zombies 16:39:07 "director_no_human_zombies" = "0" ( def. "1" ) game replicated - Prevents humans from joining the zombie team 16:39:37 changelevel l4d_hospital01_apartment 16:39:43 director_no_human_zombies 16:39:44 "director_no_human_zombies" = "1" game replicated - Prevents humans from joining the zombie team From: msleeper <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, December 10, 2008 4:05:56 PM Subject: Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs It looks like L4D supports execution of map config files in /maps/cfg/map_name.cfg, so I am going to put these values in map configs and see if that does the trick. There are no other settings that need to be set that you're aware of? On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote: > You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your > install dir): > infected.cfg > infected_off.cfg > > In infected.cfg: > director_no_human_zombies 0 > > In infected_off.cfg > director_no_human_zombies 1 > > The default files have a few other commands (mine were missing, too), > but I believe those are the only necessary ones to change the max player > size. > > msleeper wrote: > > What commands, cvars, etc. do I need to run to fully changelevel from > > Coop maps to Versus maps? Whenever I do a simple changelevel, the map > > changes but the game is stuck at 4 players; it seems like the Lobby sets > > variables on the server before or after changing level to allow the > > extra 4 people to join. Thanks. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
I can't find the thread, but that's because I'm too lazy. Yeah, I said it, I'll be honest. Anyways, as I stated before, you only do need infected.cfg and infected_off.cfg What's supposed to happen is that when the map is changed to a vs map, infected.cfg is executed. When a map changes to a non vs map, infected_off.cfg is executed. It's alot easier than configs per map, since that will get confusion once more maps are released. You can actually run 'director_no_human_zombies 0' on a non-vs map, which will change the max players to 8. You can join the game, but you can't change teams to the infected. msleeper wrote: > I just did it through HLSW and I can see the max players is 8, but the > server is empty though so I'm not sure if that has any effect. I have > this trouble when I do it through rcon though while I am in-game, trying > to invite friends into a private server. > > I have posted my server.cfg before if you think it is really relevant, > but there is nothing related to player count or anything like that. > > On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote: > >> Because it's not on the Linux list, I'll assume this is Windows, but I use >> changelevel through the console as well as through HLSW when I want to >> switch and I never have to do anything further than that. Switching from >> co-op to versus always changes my clientmax to 8. Switching back makes >> clientmax 4. >> >> For what it's worth, I've both changelevel and map commands. Both methods >> have never given me any trouble. Do you have any mods installed? Maybe >> posting your launch line and your server.cfg might help. >> >> -Richard Eid >> >> >> On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]> wrote: >> >> >>> What commands, cvars, etc. do I need to run to fully changelevel from >>> Coop maps to Versus maps? Whenever I do a simple changelevel, the map >>> changes but the game is stuck at 4 players; it seems like the Lobby sets >>> variables on the server before or after changing level to allow the >>> extra 4 people to join. Thanks. >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Oddly enough, just as soon as a versus campaign with 8 players finished on my server, the map reset to l4d_vs_hospital01_apartment with a clientmax of 4. I couldn't change it by using map or changelevel commands. I had to restart my server, but it looks OK for now. I'll keep my eyes peeled to see if I can find a pattern. As far as map configs...can you set player counts in configs? I thought this was dictated by either the command line or the map. And in L4D, do we even really have that control? No matter if the server is on a co-op or versus map, the srcds console still reports a max of 14 players. Bah...I'm just talking out loud now. -Richard Eid On Wed, Dec 10, 2008 at 5:05 PM, msleeper <[EMAIL PROTECTED]> wrote: > It looks like L4D supports execution of map config files > in /maps/cfg/map_name.cfg, so I am going to put these values in map > configs and see if that does the trick. There are no other settings that > need to be set that you're aware of? > > On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote: > > You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your > > install dir): > > infected.cfg > > infected_off.cfg > > > > In infected.cfg: > > director_no_human_zombies 0 > > > > In infected_off.cfg > > director_no_human_zombies 1 > > > > The default files have a few other commands (mine were missing, too), > > but I believe those are the only necessary ones to change the max player > > size. > > > > msleeper wrote: > > > What commands, cvars, etc. do I need to run to fully changelevel from > > > Coop maps to Versus maps? Whenever I do a simple changelevel, the map > > > changes but the game is stuck at 4 players; it seems like the Lobby > sets > > > variables on the server before or after changing level to allow the > > > extra 4 people to join. Thanks. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
It looks like L4D supports execution of map config files in /maps/cfg/map_name.cfg, so I am going to put these values in map configs and see if that does the trick. There are no other settings that need to be set that you're aware of? On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote: > You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your > install dir): > infected.cfg > infected_off.cfg > > In infected.cfg: > director_no_human_zombies 0 > > In infected_off.cfg > director_no_human_zombies 1 > > The default files have a few other commands (mine were missing, too), > but I believe those are the only necessary ones to change the max player > size. > > msleeper wrote: > > What commands, cvars, etc. do I need to run to fully changelevel from > > Coop maps to Versus maps? Whenever I do a simple changelevel, the map > > changes but the game is stuck at 4 players; it seems like the Lobby sets > > variables on the server before or after changing level to allow the > > extra 4 people to join. Thanks. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
I just did it through HLSW and I can see the max players is 8, but the server is empty though so I'm not sure if that has any effect. I have this trouble when I do it through rcon though while I am in-game, trying to invite friends into a private server. I have posted my server.cfg before if you think it is really relevant, but there is nothing related to player count or anything like that. On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote: > Because it's not on the Linux list, I'll assume this is Windows, but I use > changelevel through the console as well as through HLSW when I want to > switch and I never have to do anything further than that. Switching from > co-op to versus always changes my clientmax to 8. Switching back makes > clientmax 4. > > For what it's worth, I've both changelevel and map commands. Both methods > have never given me any trouble. Do you have any mods installed? Maybe > posting your launch line and your server.cfg might help. > > -Richard Eid > > > On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]> wrote: > > > What commands, cvars, etc. do I need to run to fully changelevel from > > Coop maps to Versus maps? Whenever I do a simple changelevel, the map > > changes but the game is stuck at 4 players; it seems like the Lobby sets > > variables on the server before or after changing level to allow the > > extra 4 people to join. Thanks. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Same here, I just change the map and the game modes changes accordingly. 2008/12/10 Richard Eid <[EMAIL PROTECTED]> > Because it's not on the Linux list, I'll assume this is Windows, but I use > changelevel through the console as well as through HLSW when I want to > switch and I never have to do anything further than that. Switching from > co-op to versus always changes my clientmax to 8. Switching back makes > clientmax 4. > > For what it's worth, I've both changelevel and map commands. Both methods > have never given me any trouble. Do you have any mods installed? Maybe > posting your launch line and your server.cfg might help. > >-Richard Eid > > > On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]> wrote: > > > What commands, cvars, etc. do I need to run to fully changelevel from > > Coop maps to Versus maps? Whenever I do a simple changelevel, the map > > changes but the game is stuck at 4 players; it seems like the Lobby sets > > variables on the server before or after changing level to allow the > > extra 4 people to join. Thanks. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
Because it's not on the Linux list, I'll assume this is Windows, but I use changelevel through the console as well as through HLSW when I want to switch and I never have to do anything further than that. Switching from co-op to versus always changes my clientmax to 8. Switching back makes clientmax 4. For what it's worth, I've both changelevel and map commands. Both methods have never given me any trouble. Do you have any mods installed? Maybe posting your launch line and your server.cfg might help. -Richard Eid On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]> wrote: > What commands, cvars, etc. do I need to run to fully changelevel from > Coop maps to Versus maps? Whenever I do a simple changelevel, the map > changes but the game is stuck at 4 players; it seems like the Lobby sets > variables on the server before or after changing level to allow the > extra 4 people to join. Thanks. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
yes please someone answer this. i have been wondering the same thing myself. maybe put a vote function to switch to switch to vs or campaign? msleeper wrote: > What commands, cvars, etc. do I need to run to fully changelevel from > Coop maps to Versus maps? Whenever I do a simple changelevel, the map > changes but the game is stuck at 4 players; it seems like the Lobby sets > variables on the server before or after changing level to allow the > extra 4 people to join. Thanks. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs
You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your install dir): infected.cfg infected_off.cfg In infected.cfg: director_no_human_zombies 0 In infected_off.cfg director_no_human_zombies 1 The default files have a few other commands (mine were missing, too), but I believe those are the only necessary ones to change the max player size. msleeper wrote: > What commands, cvars, etc. do I need to run to fully changelevel from > Coop maps to Versus maps? Whenever I do a simple changelevel, the map > changes but the game is stuck at 4 players; it seems like the Lobby sets > variables on the server before or after changing level to allow the > extra 4 people to join. Thanks. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [L4D] Proper manual changelevel from Coop to Vs
What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to join. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds