Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Coldorak
Well I have those files on my linux server, and I often have to do a
changelevel with hlsw to reset the maxplayers to 8

Cold

On Wed, Dec 10, 2008 at 11:41 PM, Anthal <[EMAIL PROTECTED]> wrote:

> I can't find the thread, but that's because I'm too lazy. Yeah, I said
> it, I'll be honest.
>
> Anyways, as I stated before, you only do need infected.cfg and
> infected_off.cfg
> What's supposed to happen is that when the map is changed to a vs map,
> infected.cfg is executed. When a map changes to a non vs map,
> infected_off.cfg is executed. It's alot easier than configs per map,
> since that will get confusion once more maps are released.
>
> You can actually run 'director_no_human_zombies 0' on a non-vs map,
> which will change the max players to 8. You can join the game, but you
> can't change teams to the infected.
>
> msleeper wrote:
> > I just did it through HLSW and I can see the max players is 8, but the
> > server is empty though so I'm not sure if that has any effect. I have
> > this trouble when I do it through rcon though while I am in-game, trying
> > to invite friends into a private server.
> >
> > I have posted my server.cfg before if you think it is really relevant,
> > but there is nothing related to player count or anything like that.
> >
> > On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote:
> >
> >> Because it's not on the Linux list, I'll assume this is Windows, but I
> use
> >> changelevel through the console as well as through HLSW when I want to
> >> switch and I never have to do anything further than that.  Switching
> from
> >> co-op to versus always changes my clientmax to 8.  Switching back makes
> >> clientmax 4.
> >>
> >> For what it's worth, I've both changelevel and map commands.  Both
> methods
> >> have never given me any trouble.  Do you have any mods installed?  Maybe
> >> posting your launch line and your server.cfg might help.
> >>
> >> -Richard Eid
> >>
> >>
> >> On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]>
> wrote:
> >>
> >>
> >>> What commands, cvars, etc. do I need to run to fully changelevel from
> >>> Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> >>> changes but the game is stuck at 4 players; it seems like the Lobby
> sets
> >>> variables on the server before or after changing level to allow the
> >>> extra 4 people to join. Thanks.
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> ___
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> please visit:
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> >>
> >
> >
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> please visit:
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> >
>
>
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Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Robert Whelan
Seems to be working fine for us, the map dictates whats loaded and what files 
are getting executed. If I load a verses map the slots increase and the 
director is updated. Not sure what your looking to do with a map config that 
isn't already being done automatically.

16:38:50 changelevel l4d_vs_hospital01_apartment
16:39:06 director_no_human_zombies
16:39:07 "director_no_human_zombies" = "0" ( def. "1" )
  game replicated
  - Prevents humans from joining the zombie team
16:39:37 changelevel l4d_hospital01_apartment
16:39:43 director_no_human_zombies
16:39:44 "director_no_human_zombies" = "1"
  game replicated
  - Prevents humans from joining the zombie team





From: msleeper <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list 
Sent: Wednesday, December 10, 2008 4:05:56 PM
Subject: Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

It looks like L4D supports execution of map config files
in /maps/cfg/map_name.cfg, so I am going to put these values in map
configs and see if that does the trick. There are no other settings that
need to be set that you're aware of?

On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote:
> You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your 
> install dir):
> infected.cfg
> infected_off.cfg
> 
> In infected.cfg:
> director_no_human_zombies 0
> 
> In infected_off.cfg
> director_no_human_zombies 1
> 
> The default files have a few other commands (mine were missing, too), 
> but I believe those are the only necessary ones to change the max player 
> size.
> 
> msleeper wrote:
> > What commands, cvars, etc. do I need to run to fully changelevel from
> > Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> > changes but the game is stuck at 4 players; it seems like the Lobby sets
> > variables on the server before or after changing level to allow the
> > extra 4 people to join. Thanks.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >  
> 
> 
> ___
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Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Anthal
I can't find the thread, but that's because I'm too lazy. Yeah, I said 
it, I'll be honest.

Anyways, as I stated before, you only do need infected.cfg and 
infected_off.cfg
What's supposed to happen is that when the map is changed to a vs map, 
infected.cfg is executed. When a map changes to a non vs map, 
infected_off.cfg is executed. It's alot easier than configs per map, 
since that will get confusion once more maps are released.

You can actually run 'director_no_human_zombies 0' on a non-vs map, 
which will change the max players to 8. You can join the game, but you 
can't change teams to the infected.

msleeper wrote:
> I just did it through HLSW and I can see the max players is 8, but the
> server is empty though so I'm not sure if that has any effect. I have
> this trouble when I do it through rcon though while I am in-game, trying
> to invite friends into a private server.
>
> I have posted my server.cfg before if you think it is really relevant,
> but there is nothing related to player count or anything like that.
>
> On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote:
>   
>> Because it's not on the Linux list, I'll assume this is Windows, but I use
>> changelevel through the console as well as through HLSW when I want to
>> switch and I never have to do anything further than that.  Switching from
>> co-op to versus always changes my clientmax to 8.  Switching back makes
>> clientmax 4.
>>
>> For what it's worth, I've both changelevel and map commands.  Both methods
>> have never given me any trouble.  Do you have any mods installed?  Maybe
>> posting your launch line and your server.cfg might help.
>>
>> -Richard Eid
>>
>>
>> On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]> wrote:
>>
>> 
>>> What commands, cvars, etc. do I need to run to fully changelevel from
>>> Coop maps to Versus maps? Whenever I do a simple changelevel, the map
>>> changes but the game is stuck at 4 players; it seems like the Lobby sets
>>> variables on the server before or after changing level to allow the
>>> extra 4 people to join. Thanks.
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> 
>
>
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Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Richard Eid
Oddly enough, just as soon as a versus campaign with 8 players finished on
my server, the map reset to l4d_vs_hospital01_apartment with a clientmax of
4.  I couldn't change it by using map or changelevel commands.  I had to
restart my server, but it looks OK for now.  I'll keep my eyes peeled to see
if I can find a pattern.

As far as map configs...can you set player counts in configs?  I thought
this was dictated by either the command line or the map.  And in L4D, do we
even really have that control?  No matter if the server is on a co-op or
versus map, the srcds console still reports a max of 14 players.  Bah...I'm
just talking out loud now.

-Richard Eid


On Wed, Dec 10, 2008 at 5:05 PM, msleeper <[EMAIL PROTECTED]> wrote:

> It looks like L4D supports execution of map config files
> in /maps/cfg/map_name.cfg, so I am going to put these values in map
> configs and see if that does the trick. There are no other settings that
> need to be set that you're aware of?
>
> On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote:
> > You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your
> > install dir):
> > infected.cfg
> > infected_off.cfg
> >
> > In infected.cfg:
> > director_no_human_zombies 0
> >
> > In infected_off.cfg
> > director_no_human_zombies 1
> >
> > The default files have a few other commands (mine were missing, too),
> > but I believe those are the only necessary ones to change the max player
> > size.
> >
> > msleeper wrote:
> > > What commands, cvars, etc. do I need to run to fully changelevel from
> > > Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> > > changes but the game is stuck at 4 players; it seems like the Lobby
> sets
> > > variables on the server before or after changing level to allow the
> > > extra 4 people to join. Thanks.
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
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> please visit:
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Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread msleeper
It looks like L4D supports execution of map config files
in /maps/cfg/map_name.cfg, so I am going to put these values in map
configs and see if that does the trick. There are no other settings that
need to be set that you're aware of?

On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote:
> You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your 
> install dir):
> infected.cfg
> infected_off.cfg
> 
> In infected.cfg:
> director_no_human_zombies 0
> 
> In infected_off.cfg
> director_no_human_zombies 1
> 
> The default files have a few other commands (mine were missing, too), 
> but I believe those are the only necessary ones to change the max player 
> size.
> 
> msleeper wrote:
> > What commands, cvars, etc. do I need to run to fully changelevel from
> > Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> > changes but the game is stuck at 4 players; it seems like the Lobby sets
> > variables on the server before or after changing level to allow the
> > extra 4 people to join. Thanks.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >   
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread msleeper
I just did it through HLSW and I can see the max players is 8, but the
server is empty though so I'm not sure if that has any effect. I have
this trouble when I do it through rcon though while I am in-game, trying
to invite friends into a private server.

I have posted my server.cfg before if you think it is really relevant,
but there is nothing related to player count or anything like that.

On Wed, 2008-12-10 at 16:40 -0500, Richard Eid wrote:
> Because it's not on the Linux list, I'll assume this is Windows, but I use
> changelevel through the console as well as through HLSW when I want to
> switch and I never have to do anything further than that.  Switching from
> co-op to versus always changes my clientmax to 8.  Switching back makes
> clientmax 4.
> 
> For what it's worth, I've both changelevel and map commands.  Both methods
> have never given me any trouble.  Do you have any mods installed?  Maybe
> posting your launch line and your server.cfg might help.
> 
> -Richard Eid
> 
> 
> On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]> wrote:
> 
> > What commands, cvars, etc. do I need to run to fully changelevel from
> > Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> > changes but the game is stuck at 4 players; it seems like the Lobby sets
> > variables on the server before or after changing level to allow the
> > extra 4 people to join. Thanks.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Tom Richardson
Same here, I just change the map and the game modes changes accordingly.

2008/12/10 Richard Eid <[EMAIL PROTECTED]>

> Because it's not on the Linux list, I'll assume this is Windows, but I use
> changelevel through the console as well as through HLSW when I want to
> switch and I never have to do anything further than that.  Switching from
> co-op to versus always changes my clientmax to 8.  Switching back makes
> clientmax 4.
>
> For what it's worth, I've both changelevel and map commands.  Both methods
> have never given me any trouble.  Do you have any mods installed?  Maybe
> posting your launch line and your server.cfg might help.
>
>-Richard Eid
>
>
> On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]> wrote:
>
> > What commands, cvars, etc. do I need to run to fully changelevel from
> > Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> > changes but the game is stuck at 4 players; it seems like the Lobby sets
> > variables on the server before or after changing level to allow the
> > extra 4 people to join. Thanks.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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> please visit:
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Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Richard Eid
Because it's not on the Linux list, I'll assume this is Windows, but I use
changelevel through the console as well as through HLSW when I want to
switch and I never have to do anything further than that.  Switching from
co-op to versus always changes my clientmax to 8.  Switching back makes
clientmax 4.

For what it's worth, I've both changelevel and map commands.  Both methods
have never given me any trouble.  Do you have any mods installed?  Maybe
posting your launch line and your server.cfg might help.

-Richard Eid


On Wed, Dec 10, 2008 at 3:48 PM, msleeper <[EMAIL PROTECTED]> wrote:

> What commands, cvars, etc. do I need to run to fully changelevel from
> Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> changes but the game is stuck at 4 players; it seems like the Lobby sets
> variables on the server before or after changing level to allow the
> extra 4 people to join. Thanks.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Neal Daringer
yes please someone answer this. i have been wondering the same thing 
myself. maybe put a vote function to switch to switch to vs or campaign?

msleeper wrote:
> What commands, cvars, etc. do I need to run to fully changelevel from
> Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> changes but the game is stuck at 4 players; it seems like the Lobby sets
> variables on the server before or after changing level to allow the
> extra 4 people to join. Thanks.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   


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Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Anthal
You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your 
install dir):
infected.cfg
infected_off.cfg

In infected.cfg:
director_no_human_zombies 0

In infected_off.cfg
director_no_human_zombies 1

The default files have a few other commands (mine were missing, too), 
but I believe those are the only necessary ones to change the max player 
size.

msleeper wrote:
> What commands, cvars, etc. do I need to run to fully changelevel from
> Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> changes but the game is stuck at 4 players; it seems like the Lobby sets
> variables on the server before or after changing level to allow the
> extra 4 people to join. Thanks.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>   


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[hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread msleeper
What commands, cvars, etc. do I need to run to fully changelevel from
Coop maps to Versus maps? Whenever I do a simple changelevel, the map
changes but the game is stuck at 4 players; it seems like the Lobby sets
variables on the server before or after changing level to allow the
extra 4 people to join. Thanks.


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