Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Yes, it's possible.  We're going through and getting rid of any places where we 
expect users to edit a shipping file.  I'll add the replay config files to the 
list of files to fix.

In the meantime, you *should* be able to put your custom//cfg folder, which 
avoids the problem.  (I have not personally tested this.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, April 30, 2013 12:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

I just found out the hard way that validating TF2's files causes the steamcmd 
to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

Or at least I hope it's because I validated, because just updating shouldn't be 
messing with those files.

Is this intended?

On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net wrote:

 I have kind off missed the entire discussion on SteamPipe.

 Will instructions etc. be posted along with the coming update/switch?

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [ 
 hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
 [ fletch...@valvesoftware.com]
 Sent: 30 April 2013 21:07
 To: Half-Life dedicated Win32 server mailing list ( 
 hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing 
 list (hlds_li...@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
 clients to convert soon.

 We've released an optional update to the TF2 SteamPipe beta.  Here are 
 the change notes (since the last SteamPipe beta):

 Team Fortress 2:
 * Fixed network incompatibility causing custom names and descriptions 
 to not display on client

 Source engine:
 * Fix sprays trying to load from the wrong directory
 * Restored VPK file cache, with tuned size to reduce memory usage and 
 improve client boot and map load times

 This server is compatible with all currently running clients.  
 (SteamPipe and non-SteamPipe.)

 We expect to flip the switch to force all clients to convert to 
 SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this 
 time, the Steampipe beta server which has just been released will 
 become the official server.  There will not be another update.

 If you were waiting for the right time to start flipping your servers 
 to SteamPipe, now is it.

 Thanks,
 Fletch
 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
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--
Ross Bemrose
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Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Ross Bemrose
Make sure to include config_arena.cfg in that list.

For that matter, it'd be nice if we got separate config files for other
game modes as well like CS:GO has...

On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Yes, it's possible.  We're going through and getting rid of any places
 where we expect users to edit a shipping file.  I'll add the replay config
 files to the list of files to fix.

 In the meantime, you *should* be able to put your custom//cfg folder,
 which avoids the problem.  (I have not personally tested this.)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 30, 2013 12:22 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
 clients to convert soon.

 I just found out the hard way that validating TF2's files causes the
 steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

 Or at least I hope it's because I validated, because just updating
 shouldn't be messing with those files.

 Is this intended?

 On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net
 wrote:

  I have kind off missed the entire discussion on SteamPipe.
 
  Will instructions etc. be posted along with the coming update/switch?
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
  [ fletch...@valvesoftware.com]
  Sent: 30 April 2013 21:07
  To: Half-Life dedicated Win32 server mailing list (
  hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
  list (hlds_li...@list.valvesoftware.com);
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
  clients to convert soon.
 
  We've released an optional update to the TF2 SteamPipe beta.  Here are
  the change notes (since the last SteamPipe beta):
 
  Team Fortress 2:
  * Fixed network incompatibility causing custom names and descriptions
  to not display on client
 
  Source engine:
  * Fix sprays trying to load from the wrong directory
  * Restored VPK file cache, with tuned size to reduce memory usage and
  improve client boot and map load times
 
  This server is compatible with all currently running clients.
  (SteamPipe and non-SteamPipe.)
 
  We expect to flip the switch to force all clients to convert to
  SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
  time, the Steampipe beta server which has just been released will
  become the official server.  There will not be another update.
 
  If you were waiting for the right time to start flipping your servers
  to SteamPipe, now is it.
 
  Thanks,
  Fletch
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Ross Bemrose
 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
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 please visit:
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-- 
Ross Bemrose
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Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
You can always copy your configs to the /custom/ folder. That will prevent
the updates from overwriting them. Just move anything you edit there.


On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote:

 Make sure to include config_arena.cfg in that list.

 For that matter, it'd be nice if we got separate config files for other
 game modes as well like CS:GO has...


 On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Yes, it's possible.  We're going through and getting rid of any places
 where we expect users to edit a shipping file.  I'll add the replay config
 files to the list of files to fix.

 In the meantime, you *should* be able to put your custom//cfg folder,
 which avoids the problem.  (I have not personally tested this.)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 30, 2013 12:22 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
 clients to convert soon.

 I just found out the hard way that validating TF2's files causes the
 steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

 Or at least I hope it's because I validated, because just updating
 shouldn't be messing with those files.

 Is this intended?

 On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net
 wrote:

  I have kind off missed the entire discussion on SteamPipe.
 
  Will instructions etc. be posted along with the coming update/switch?
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
  [ fletch...@valvesoftware.com]
  Sent: 30 April 2013 21:07
  To: Half-Life dedicated Win32 server mailing list (
  hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
  list (hlds_li...@list.valvesoftware.com);
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
  clients to convert soon.
 
  We've released an optional update to the TF2 SteamPipe beta.  Here are
  the change notes (since the last SteamPipe beta):
 
  Team Fortress 2:
  * Fixed network incompatibility causing custom names and descriptions
  to not display on client
 
  Source engine:
  * Fix sprays trying to load from the wrong directory
  * Restored VPK file cache, with tuned size to reduce memory usage and
  improve client boot and map load times
 
  This server is compatible with all currently running clients.
  (SteamPipe and non-SteamPipe.)
 
  We expect to flip the switch to force all clients to convert to
  SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
  time, the Steampipe beta server which has just been released will
  become the official server.  There will not be another update.
 
  If you were waiting for the right time to start flipping your servers
  to SteamPipe, now is it.
 
  Thanks,
  Fletch
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Ross Bemrose
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 --
 Ross Bemrose
 ___
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 please visit:
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Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Devin O'Malley
Will you have to read them differently, then? Like on command like will
they require a path or will it auto search?


On Tue, Apr 30, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote:

 You can always copy your configs to the /custom/ folder. That will prevent
 the updates from overwriting them. Just move anything you edit there.


 On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote:

 Make sure to include config_arena.cfg in that list.

 For that matter, it'd be nice if we got separate config files for other
 game modes as well like CS:GO has...


 On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Yes, it's possible.  We're going through and getting rid of any places
 where we expect users to edit a shipping file.  I'll add the replay config
 files to the list of files to fix.

 In the meantime, you *should* be able to put your custom//cfg
 folder, which avoids the problem.  (I have not personally tested this.)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 30, 2013 12:22 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing
 all clients to convert soon.

 I just found out the hard way that validating TF2's files causes the
 steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

 Or at least I hope it's because I validated, because just updating
 shouldn't be messing with those files.

 Is this intended?

 On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net
 wrote:

  I have kind off missed the entire discussion on SteamPipe.
 
  Will instructions etc. be posted along with the coming update/switch?
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
  [ fletch...@valvesoftware.com]
  Sent: 30 April 2013 21:07
  To: Half-Life dedicated Win32 server mailing list (
  hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
  list (hlds_li...@list.valvesoftware.com);
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
  clients to convert soon.
 
  We've released an optional update to the TF2 SteamPipe beta.  Here are
  the change notes (since the last SteamPipe beta):
 
  Team Fortress 2:
  * Fixed network incompatibility causing custom names and descriptions
  to not display on client
 
  Source engine:
  * Fix sprays trying to load from the wrong directory
  * Restored VPK file cache, with tuned size to reduce memory usage and
  improve client boot and map load times
 
  This server is compatible with all currently running clients.
  (SteamPipe and non-SteamPipe.)
 
  We expect to flip the switch to force all clients to convert to
  SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
  time, the Steampipe beta server which has just been released will
  become the official server.  There will not be another update.
 
  If you were waiting for the right time to start flipping your servers
  to SteamPipe, now is it.
 
  Thanks,
  Fletch
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Ross Bemrose
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Ross Bemrose
 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
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Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
It can auto search. Just like it was placed in the /cfg/ folder.


On Tue, Apr 30, 2013 at 3:39 PM, Devin O'Malley omalley@gmail.comwrote:

 Will you have to read them differently, then? Like on command like will
 they require a path or will it auto search?


 On Tue, Apr 30, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote:

 You can always copy your configs to the /custom/ folder. That will
 prevent the updates from overwriting them. Just move anything you edit
 there.


 On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote:

 Make sure to include config_arena.cfg in that list.

 For that matter, it'd be nice if we got separate config files for other
 game modes as well like CS:GO has...


 On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Yes, it's possible.  We're going through and getting rid of any places
 where we expect users to edit a shipping file.  I'll add the replay config
 files to the list of files to fix.

 In the meantime, you *should* be able to put your custom//cfg
 folder, which avoids the problem.  (I have not personally tested this.)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 30, 2013 12:22 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing
 all clients to convert soon.

 I just found out the hard way that validating TF2's files causes the
 steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

 Or at least I hope it's because I validated, because just updating
 shouldn't be messing with those files.

 Is this intended?

 On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net
 wrote:

  I have kind off missed the entire discussion on SteamPipe.
 
  Will instructions etc. be posted along with the coming update/switch?
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
  [ fletch...@valvesoftware.com]
  Sent: 30 April 2013 21:07
  To: Half-Life dedicated Win32 server mailing list (
  hlds@list.valvesoftware.com); Half-Life dedicated Linux server
 mailing
  list (hlds_li...@list.valvesoftware.com);
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
  clients to convert soon.
 
  We've released an optional update to the TF2 SteamPipe beta.  Here are
  the change notes (since the last SteamPipe beta):
 
  Team Fortress 2:
  * Fixed network incompatibility causing custom names and descriptions
  to not display on client
 
  Source engine:
  * Fix sprays trying to load from the wrong directory
  * Restored VPK file cache, with tuned size to reduce memory usage and
  improve client boot and map load times
 
  This server is compatible with all currently running clients.
  (SteamPipe and non-SteamPipe.)
 
  We expect to flip the switch to force all clients to convert to
  SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
  time, the Steampipe beta server which has just been released will
  become the official server.  There will not be another update.
 
  If you were waiting for the right time to start flipping your servers
  to SteamPipe, now is it.
 
  Thanks,
  Fletch
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Ross Bemrose
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Ross Bemrose
 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
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