Re: [hlds] [hlds_linux] Where is my traffic coming from?
No need to strip it. If someone stays on the server after using Quickplay 40 times, then we know that we have a good server. Dr. McKay www.doctormckay.com On Thu, Nov 14, 2013 at 1:05 PM, Fletcher Dunn wrote: > Quickplay numbers should probably be stripped. It means which quickplay > attempt this client is on, since they booted. Useful for us, probably not > useful for you guys. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: Thursday, November 14, 2013 8:20 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Where is my traffic coming from? > > I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all > modes etc gamemode, basically all the quikcplay options. Coaching is > connection method too. > > -ics > > Lambda kirjoitti: > > Anyone knows what the number in quickplay_# means? I've got numbers as > > big as 62, i've also got "coaching" as connection method which isn't > > listed in the list provided earlier. > > > > > > 2013/11/14 Chris Oryschak > > > >> Yup this is really good to know how your community is doing. > >> Defiantly a awesome feature.. can't wait for some sql logging and > >> analytic pages made to make per server/date/time frame stats > >> displayed... I'm getting some users that aren't returning a value > though: > >> > >> > >> 11:09:08 [SM] Displaying connection method for all players... > >> - 507 iL Cappo!!serverbrowser_history > >> - Nova >> - sic serverbrowser_history > >> - sleepyserverbrowser_internet > >> - Friz serverbrowser_history > >> - HeSnakeHeroofEternisen > >> - YYZ serverbrowser_history > >> - Sombreserverbrowser_history > >> - Ash 2.0 serverbrowser_internet > >> - [WCE] Monty serverbrowser_favorites > >> - shadowlerks serverbrowser_history > >> - Pinhead{EMC} serverbrowser_favorites > >> - Skorchy serverbrowser_internet > >> - BUMSPAM serverbrowser_history > >> - =(eGO)=Tango v1.0 serverbrowser_history > >> - Hernii55338 serverbrowser_favorites > >> - Spaceman serverbrowser_favorites > >> - supp0rt > >> - Aminal Parade serverbrowser_history > >> - Jizz_Syrupserverbrowser_history > >> - DRAK?serverbrowser_favorites > >> - Peppermiz serverbrowser_favorites > >> - Jake steam > >> - fan951126 serverbrowser_history > >> - Pwel serverbrowser_internet > >> - Princess Juggsserverbrowser_favorites > >> - SGTBrutus serverbrowser_favorites > >> - Paco Ernesto serverbrowser_history > >> - Machiavellian Spork serverbrowser_favorites > >> - Kbeezey serverbrowser_history > >> > >> > >> On Thu, Nov 14, 2013 at 10:39 AM, ics wrote: > >> > >>> Quite surprising results. Well not really. I just assumed quikcplay > >>> connected players count would be higher but it does seems that ~70% > >>> of > >> our > >>> players join through favorites. > >>> > >>> Thanks for the plug-in! > >>> > >>> -ics > >>> > >>> Doctor McKay kirjoitti: > >>> > >>> Here is a plugin that simply displays how all in-game players > >>> connected > >> to > the server after running a command: > https://forums.alliedmods.net/showthread.php?t=229731 > > More full-featured stats will be released soon. > > > Dr. McKay > www.doctormckay.com > > > On Tue, Nov 12, 2013 at 3:13 PM, ics wrote: > > I'd settle for a command that lists where current players of the > server > > came from, for example addition into status command field along > > with > >> ping > > and such. > > > > -ics > > > > DontWannaName! kirjoitti: > > > >Grab the client value using sourcemod? > > > >> Sent from my iPhone 5 > >> > >>On Nov 12, 2013, at 12:01 PM, Todd Pettit > >> > >> wrote: > >> > >>> "cl_connectmethod" = "serverbrowser_favorites" > >>> > >>> Ok, it works for myself but I know how I connected how do you > >>> see how others co
Re: [hlds] [hlds_linux] Where is my traffic coming from?
Quickplay numbers should probably be stripped. It means which quickplay attempt this client is on, since they booted. Useful for us, probably not useful for you guys. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Thursday, November 14, 2013 8:20 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: > Anyone knows what the number in quickplay_# means? I've got numbers as > big as 62, i've also got "coaching" as connection method which isn't > listed in the list provided earlier. > > > 2013/11/14 Chris Oryschak > >> Yup this is really good to know how your community is doing. >> Defiantly a awesome feature.. can't wait for some sql logging and >> analytic pages made to make per server/date/time frame stats >> displayed... I'm getting some users that aren't returning a value though: >> >> >> 11:09:08 [SM] Displaying connection method for all players... >> - 507 iL Cappo!!serverbrowser_history >> - Nova> - sic serverbrowser_history >> - sleepyserverbrowser_internet >> - Friz serverbrowser_history >> - HeSnakeHeroofEternisen >> - YYZ serverbrowser_history >> - Sombreserverbrowser_history >> - Ash 2.0 serverbrowser_internet >> - [WCE] Monty serverbrowser_favorites >> - shadowlerks serverbrowser_history >> - Pinhead{EMC} serverbrowser_favorites >> - Skorchy serverbrowser_internet >> - BUMSPAM serverbrowser_history >> - =(eGO)=Tango v1.0 serverbrowser_history >> - Hernii55338 serverbrowser_favorites >> - Spaceman serverbrowser_favorites >> - supp0rt >> - Aminal Parade serverbrowser_history >> - Jizz_Syrupserverbrowser_history >> - DRAK?serverbrowser_favorites >> - Peppermiz serverbrowser_favorites >> - Jake steam >> - fan951126 serverbrowser_history >> - Pwel serverbrowser_internet >> - Princess Juggsserverbrowser_favorites >> - SGTBrutus serverbrowser_favorites >> - Paco Ernesto serverbrowser_history >> - Machiavellian Spork serverbrowser_favorites >> - Kbeezey serverbrowser_history >> >> >> On Thu, Nov 14, 2013 at 10:39 AM, ics wrote: >> >>> Quite surprising results. Well not really. I just assumed quikcplay >>> connected players count would be higher but it does seems that ~70% >>> of >> our >>> players join through favorites. >>> >>> Thanks for the plug-in! >>> >>> -ics >>> >>> Doctor McKay kirjoitti: >>> >>> Here is a plugin that simply displays how all in-game players >>> connected >> to the server after running a command: https://forums.alliedmods.net/showthread.php?t=229731 More full-featured stats will be released soon. Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 3:13 PM, ics wrote: I'd settle for a command that lists where current players of the server > came from, for example addition into status command field along > with >> ping > and such. > > -ics > > DontWannaName! kirjoitti: > >Grab the client value using sourcemod? > >> Sent from my iPhone 5 >> >>On Nov 12, 2013, at 12:01 PM, Todd Pettit >> >> wrote: >> >>> "cl_connectmethod" = "serverbrowser_favorites" >>> >>> Ok, it works for myself but I know how I connected how do you >>> see how others connected? >>> >>> >>> - Original Message - >>> From: "Fletcher Dunn" >>> To: "Half-Life dedicated Linux server mailing list" >> valvesoftware.com> >>> Cc: "Half-Life dedicated Win32 server mailing list ( >>> hlds@list.valvesoftware.com)" >>> Sent: Tuesday, November 12, 2013 2:45:44 PM >>> Subject: Re: [hlds_linux] Where is my traffic coming from? >>> >>> It tells you
Re: [hlds] [hlds_linux] Where is my traffic coming from?
Yes, it should be there in the next multiplayer SDK update. (I don't have any time frame for when that will be.) From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Oak Sent: Wednesday, November 13, 2013 9:39 AM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Where is my traffic coming from? Will this update be making it's way into sdk base 2013 multiplayer as well? On Tue, Nov 12, 2013 at 4:05 PM, Dominik Friedrichs mailto:d...@forlix.org>> wrote: This is great and the cherry on top would be to add that string to the player connect log line - something like this: L 11/12/2013 - 21:52:16: "Jimmy<288><>" connected, address "1.2.3.4:27005<http://1.2.3.4:27005>", method "serverbrowser_favorites" On 2013/11/12 20:45, Fletcher Dunn wrote: It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com> [mailto:hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, "DontWannaName!"mailto:ad...@topnotchclan.com>> wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn mailto:fletch...@valvesoftware.com>> wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console "connect" command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Where is my traffic coming from?
Will this update be making it's way into sdk base 2013 multiplayer as well? On Tue, Nov 12, 2013 at 4:05 PM, Dominik Friedrichs wrote: > This is great and the cherry on top would be to add that string to the > player connect log line - something like this: > > L 11/12/2013 - 21:52:16: "Jimmy<288><>" connected, > address "1.2.3.4:27005", method "serverbrowser_favorites" > > > On 2013/11/12 20:45, Fletcher Dunn wrote: > >> It tells you what tab they used. So you know whether they used the >> favorites tab versus the main server list. >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . >> Sent: Tuesday, November 12, 2013 11:25 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Where is my traffic coming from? >> >> What's the point of having this feature on the other games if the only >> way to connect is via the server browser? >> On Nov 12, 2013 2:09 PM, "DontWannaName!" wrote: >> >> Is it able to tell if they connect from their favorites? >>> >>> Sent from my iPhone 5 >>> >>> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn >>> wrote: >>> Several server operators have requested the ability to know how their >>> clients are connecting to their server. The latest TF update added a >>> new client convar, cl_connectmethod, that contains a string value that >>> indicates how the client connected to your server. It's sent in the >>> same way as cl_rate and others, and a plugin should be able to access >>> this information. It will be empty if joined directly through a >>> console "connect" command. I apologize that I don't have the list of >>> values at hand, but I'm sure some helpful server operator or plugin >>> author will post the list of codes that are sent. >>> Please be aware that the field is not secure, and the work required to >>> secure it is not trivial. Without too much effort a client could send >>> you pretty much any string they want. So this is best used for >>> general reporting purposes and understanding where your players are >>> coming from, not to treat players differently based on how they connect. >>> This is a Source engine change, so it will be available in CS:S, DoD:S, >>> and HL2:DM in the next update for those games. >>> ___ To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Where is my traffic coming from?
This is great and the cherry on top would be to add that string to the player connect log line - something like this: L 11/12/2013 - 21:52:16: "Jimmy<288><>" connected, address "1.2.3.4:27005", method "serverbrowser_favorites" On 2013/11/12 20:45, Fletcher Dunn wrote: It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, "DontWannaName!" wrote: Is it able to tell if they connect from their favorites? Sent from my iPhone 5 On Nov 12, 2013, at 11:02 AM, Fletcher Dunn wrote: Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_rate and others, and a plugin should be able to access this information. It will be empty if joined directly through a console "connect" command. I apologize that I don't have the list of values at hand, but I'm sure some helpful server operator or plugin author will post the list of codes that are sent. Please be aware that the field is not secure, and the work required to secure it is not trivial. Without too much effort a client could send you pretty much any string they want. So this is best used for general reporting purposes and understanding where your players are coming from, not to treat players differently based on how they connect. This is a Source engine change, so it will be available in CS:S, DoD:S, and HL2:DM in the next update for those games. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Where is my traffic coming from?
Fantastic! On Tue, Nov 12, 2013 at 2:45 PM, Fletcher Dunn wrote: > It tells you what tab they used. So you know whether they used the > favorites tab versus the main server list. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . > Sent: Tuesday, November 12, 2013 11:25 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Where is my traffic coming from? > > What's the point of having this feature on the other games if the only way > to connect is via the server browser? > On Nov 12, 2013 2:09 PM, "DontWannaName!" wrote: > > > Is it able to tell if they connect from their favorites? > > > > Sent from my iPhone 5 > > > > > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn > > > > > wrote: > > > > > > Several server operators have requested the ability to know how > > > their > > clients are connecting to their server. The latest TF update added a > > new client convar, cl_connectmethod, that contains a string value that > > indicates how the client connected to your server. It's sent in the > > same way as cl_rate and others, and a plugin should be able to access > > this information. It will be empty if joined directly through a > > console "connect" command. I apologize that I don't have the list of > > values at hand, but I'm sure some helpful server operator or plugin > > author will post the list of codes that are sent. > > > > > > Please be aware that the field is not secure, and the work required > > > to > > secure it is not trivial. Without too much effort a client could send > > you pretty much any string they want. So this is best used for > > general reporting purposes and understanding where your players are > > coming from, not to treat players differently based on how they connect. > > > > > > This is a Source engine change, so it will be available in CS:S, > > > DoD:S, > > and HL2:DM in the next update for those games. > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Where is my traffic coming from?
It tells you what tab they used. So you know whether they used the favorites tab versus the main server list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered . Sent: Tuesday, November 12, 2013 11:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Where is my traffic coming from? What's the point of having this feature on the other games if the only way to connect is via the server browser? On Nov 12, 2013 2:09 PM, "DontWannaName!" wrote: > Is it able to tell if they connect from their favorites? > > Sent from my iPhone 5 > > > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn > > > wrote: > > > > Several server operators have requested the ability to know how > > their > clients are connecting to their server. The latest TF update added a > new client convar, cl_connectmethod, that contains a string value that > indicates how the client connected to your server. It's sent in the > same way as cl_rate and others, and a plugin should be able to access > this information. It will be empty if joined directly through a > console "connect" command. I apologize that I don't have the list of > values at hand, but I'm sure some helpful server operator or plugin > author will post the list of codes that are sent. > > > > Please be aware that the field is not secure, and the work required > > to > secure it is not trivial. Without too much effort a client could send > you pretty much any string they want. So this is best used for > general reporting purposes and understanding where your players are > coming from, not to treat players differently based on how they connect. > > > > This is a Source engine change, so it will be available in CS:S, > > DoD:S, > and HL2:DM in the next update for those games. > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Where is my traffic coming from?
Yes. All the server browser tabs and a bunch of other things. On Tue, Nov 12, 2013 at 2:08 PM, DontWannaName! wrote: > Is it able to tell if they connect from their favorites? > > Sent from my iPhone 5 > > > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn > wrote: > > > > Several server operators have requested the ability to know how their > clients are connecting to their server. The latest TF update added a new > client convar, cl_connectmethod, that contains a string value that > indicates how the client connected to your server. It's sent in the same > way as cl_rate and others, and a plugin should be able to access this > information. It will be empty if joined directly through a console > "connect" command. I apologize that I don't have the list of values at > hand, but I'm sure some helpful server operator or plugin author will post > the list of codes that are sent. > > > > Please be aware that the field is not secure, and the work required to > secure it is not trivial. Without too much effort a client could send you > pretty much any string they want. So this is best used for general > reporting purposes and understanding where your players are coming from, > not to treat players differently based on how they connect. > > > > This is a Source engine change, so it will be available in CS:S, DoD:S, > and HL2:DM in the next update for those games. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Where is my traffic coming from?
Is it able to tell if they connect from their favorites? Sent from my iPhone 5 > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn > wrote: > > Several server operators have requested the ability to know how their clients > are connecting to their server. The latest TF update added a new client > convar, cl_connectmethod, that contains a string value that indicates how the > client connected to your server. It's sent in the same way as cl_rate and > others, and a plugin should be able to access this information. It will be > empty if joined directly through a console "connect" command. I apologize > that I don't have the list of values at hand, but I'm sure some helpful > server operator or plugin author will post the list of codes that are sent. > > Please be aware that the field is not secure, and the work required to secure > it is not trivial. Without too much effort a client could send you pretty > much any string they want. So this is best used for general reporting > purposes and understanding where your players are coming from, not to treat > players differently based on how they connect. > > This is a Source engine change, so it will be available in CS:S, DoD:S, and > HL2:DM in the next update for those games. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds