Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Doctor McKay
No need to strip it. If someone stays on the server after using Quickplay
40 times, then we know that we have a good server.


Dr. McKay
www.doctormckay.com


On Thu, Nov 14, 2013 at 1:05 PM, Fletcher Dunn
wrote:

> Quickplay numbers should probably be stripped.  It means which quickplay
> attempt this client is on, since they booted.  Useful for us, probably not
> useful for you guys.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Thursday, November 14, 2013 8:20 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Where is my traffic coming from?
>
> I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all
> modes etc gamemode, basically all the quikcplay options. Coaching is
> connection method too.
>
> -ics
>
> Lambda kirjoitti:
> > Anyone knows what the number in quickplay_# means? I've got numbers as
> > big as 62, i've also got "coaching" as connection method which isn't
> > listed in the list provided earlier.
> >
> >
> > 2013/11/14 Chris Oryschak 
> >
> >> Yup this is really good to know how your community is doing.
> >> Defiantly a awesome feature.. can't wait for some sql logging and
> >> analytic pages made to make per server/date/time frame stats
> >> displayed...  I'm getting some users that aren't returning a value
> though:
> >>
> >>
> >> 11:09:08 [SM] Displaying connection method for all players...
> >> - 507 iL Cappo!!serverbrowser_history
> >> - Nova >> - sic   serverbrowser_history
> >> - sleepyserverbrowser_internet
> >> - Friz  serverbrowser_history
> >> - HeSnakeHeroofEternisen
> >> - YYZ   serverbrowser_history
> >> - Sombreserverbrowser_history
> >> - Ash 2.0   serverbrowser_internet
> >> - [WCE] Monty   serverbrowser_favorites
> >> - shadowlerks   serverbrowser_history
> >> - Pinhead{EMC}  serverbrowser_favorites
> >> - Skorchy   serverbrowser_internet
> >> - BUMSPAM   serverbrowser_history
> >> - =(eGO)=Tango v1.0 serverbrowser_history
> >> - Hernii55338   serverbrowser_favorites
> >> - Spaceman  serverbrowser_favorites
> >> - supp0rt
> >> - Aminal Parade serverbrowser_history
> >> - Jizz_Syrupserverbrowser_history
> >> - DRAK?serverbrowser_favorites
> >> - Peppermiz serverbrowser_favorites
> >> - Jake  steam
> >> - fan951126 serverbrowser_history
> >> - Pwel  serverbrowser_internet
> >> - Princess Juggsserverbrowser_favorites
> >> - SGTBrutus serverbrowser_favorites
> >> - Paco Ernesto  serverbrowser_history
> >> - Machiavellian Spork   serverbrowser_favorites
> >> - Kbeezey   serverbrowser_history
> >>
> >>
> >> On Thu, Nov 14, 2013 at 10:39 AM, ics  wrote:
> >>
> >>> Quite surprising results. Well not really. I just assumed quikcplay
> >>> connected players count would be higher but it does seems that ~70%
> >>> of
> >> our
> >>> players join through favorites.
> >>>
> >>> Thanks for the plug-in!
> >>>
> >>> -ics
> >>>
> >>> Doctor McKay kirjoitti:
> >>>
> >>>   Here is a plugin that simply displays how all in-game players
> >>> connected
> >> to
>  the server after running a command:
>  https://forums.alliedmods.net/showthread.php?t=229731
> 
>  More full-featured stats will be released soon.
> 
> 
>  Dr. McKay
>  www.doctormckay.com
> 
> 
>  On Tue, Nov 12, 2013 at 3:13 PM, ics  wrote:
> 
>    I'd settle for a command that lists where current players of the
>  server
> > came from, for example addition into status command field along
> > with
> >> ping
> > and such.
> >
> > -ics
> >
> > DontWannaName! kirjoitti:
> >
> >Grab the client value using sourcemod?
> >
> >> Sent from my iPhone 5
> >>
> >>On Nov 12, 2013, at 12:01 PM, Todd Pettit
> >> 
> >> wrote:
> >>
> >>> "cl_connectmethod" = "serverbrowser_favorites"
> >>>
> >>> Ok, it works for myself but I know how I connected how do you
> >>> see how others co

Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Fletcher Dunn
Quickplay numbers should probably be stripped.  It means which quickplay 
attempt this client is on, since they booted.  Useful for us, probably not 
useful for you guys.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, November 14, 2013 8:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?

I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes 
etc gamemode, basically all the quikcplay options. Coaching is connection 
method too.

-ics

Lambda kirjoitti:
> Anyone knows what the number in quickplay_# means? I've got numbers as 
> big as 62, i've also got "coaching" as connection method which isn't 
> listed in the list provided earlier.
>
>
> 2013/11/14 Chris Oryschak 
>
>> Yup this is really good to know how your community is doing.  
>> Defiantly a awesome feature.. can't wait for some sql logging and 
>> analytic pages made to make per server/date/time frame stats 
>> displayed...  I'm getting some users that aren't returning a value though:
>>
>>
>> 11:09:08 [SM] Displaying connection method for all players...
>> - 507 iL Cappo!!serverbrowser_history
>> - Nova> - sic   serverbrowser_history
>> - sleepyserverbrowser_internet
>> - Friz  serverbrowser_history
>> - HeSnakeHeroofEternisen
>> - YYZ   serverbrowser_history
>> - Sombreserverbrowser_history
>> - Ash 2.0   serverbrowser_internet
>> - [WCE] Monty   serverbrowser_favorites
>> - shadowlerks   serverbrowser_history
>> - Pinhead{EMC}  serverbrowser_favorites
>> - Skorchy   serverbrowser_internet
>> - BUMSPAM   serverbrowser_history
>> - =(eGO)=Tango v1.0 serverbrowser_history
>> - Hernii55338   serverbrowser_favorites
>> - Spaceman  serverbrowser_favorites
>> - supp0rt
>> - Aminal Parade serverbrowser_history
>> - Jizz_Syrupserverbrowser_history
>> - DRAK?serverbrowser_favorites
>> - Peppermiz serverbrowser_favorites
>> - Jake  steam
>> - fan951126 serverbrowser_history
>> - Pwel  serverbrowser_internet
>> - Princess Juggsserverbrowser_favorites
>> - SGTBrutus serverbrowser_favorites
>> - Paco Ernesto  serverbrowser_history
>> - Machiavellian Spork   serverbrowser_favorites
>> - Kbeezey   serverbrowser_history
>>
>>
>> On Thu, Nov 14, 2013 at 10:39 AM, ics  wrote:
>>
>>> Quite surprising results. Well not really. I just assumed quikcplay 
>>> connected players count would be higher but it does seems that ~70% 
>>> of
>> our
>>> players join through favorites.
>>>
>>> Thanks for the plug-in!
>>>
>>> -ics
>>>
>>> Doctor McKay kirjoitti:
>>>
>>>   Here is a plugin that simply displays how all in-game players 
>>> connected
>> to
 the server after running a command:
 https://forums.alliedmods.net/showthread.php?t=229731

 More full-featured stats will be released soon.


 Dr. McKay
 www.doctormckay.com


 On Tue, Nov 12, 2013 at 3:13 PM, ics  wrote:

   I'd settle for a command that lists where current players of the 
 server
> came from, for example addition into status command field along 
> with
>> ping
> and such.
>
> -ics
>
> DontWannaName! kirjoitti:
>
>Grab the client value using sourcemod?
>
>> Sent from my iPhone 5
>>
>>On Nov 12, 2013, at 12:01 PM, Todd Pettit 
>> 
>> wrote:
>>
>>> "cl_connectmethod" = "serverbrowser_favorites"
>>>
>>> Ok, it works for myself but I know how I connected how do you 
>>> see how others connected?
>>>
>>>
>>> - Original Message -
>>> From: "Fletcher Dunn" 
>>> To: "Half-Life dedicated Linux server mailing list" >> valvesoftware.com>
>>> Cc: "Half-Life dedicated Win32 server mailing list ( 
>>> hlds@list.valvesoftware.com)" 
>>> Sent: Tuesday, November 12, 2013 2:45:44 PM
>>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>>
>>> It tells you

Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-13 Thread Fletcher Dunn
Yes, it should be there in the next multiplayer SDK update.  (I don't have any 
time frame for when that will be.)

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Oak
Sent: Wednesday, November 13, 2013 9:39 AM
To: d...@forlix.org; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Where is my traffic coming from?

Will this update be making it's way into sdk base 2013 multiplayer as well?

On Tue, Nov 12, 2013 at 4:05 PM, Dominik Friedrichs 
mailto:d...@forlix.org>> wrote:
This is great and the cherry on top would be to add that string to the player 
connect log line - something like this:

L 11/12/2013 - 21:52:16: "Jimmy<288><>" connected, address 
"1.2.3.4:27005<http://1.2.3.4:27005>", method "serverbrowser_favorites"


On 2013/11/12 20:45, Fletcher Dunn wrote:
It tells you what tab they used.  So you know whether they used the favorites 
tab versus the main server list.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>
 
[mailto:hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>]
 On Behalf Of ElitePowered .
Sent: Tuesday, November 12, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?

What's the point of having this feature on the other games if the only way to 
connect is via the server browser?
On Nov 12, 2013 2:09 PM, 
"DontWannaName!"mailto:ad...@topnotchclan.com>>  wrote:
Is it able to tell if they connect from their favorites?

Sent from my iPhone 5
On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
mailto:fletch...@valvesoftware.com>>
wrote:

Several server operators have requested the ability to know how
their
clients are connecting to their server.  The latest TF update added a
new client convar, cl_connectmethod, that contains a string value that
indicates how the client connected to your server.  It's sent in the
same way as cl_rate and others, and a plugin should be able to access
this information.  It will be empty if joined directly through a
console "connect" command.  I apologize that I don't have the list of
values at hand, but I'm sure some helpful server operator or plugin
author will post the list of codes that are sent.

Please be aware that the field is not secure, and the work required
to
secure it is not trivial.  Without too much effort a client could send
you pretty much any string they want.  So this is best used for
general reporting purposes and understanding where your players are
coming from, not to treat players differently based on how they connect.

This is a Source engine change, so it will be available in CS:S,
DoD:S,
and HL2:DM in the next update for those games.
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Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-13 Thread Jesse Oak
Will this update be making it's way into sdk base 2013 multiplayer as well?


On Tue, Nov 12, 2013 at 4:05 PM, Dominik Friedrichs  wrote:

> This is great and the cherry on top would be to add that string to the
> player connect log line - something like this:
>
> L 11/12/2013 - 21:52:16: "Jimmy<288><>" connected,
> address "1.2.3.4:27005", method "serverbrowser_favorites"
>
>
> On 2013/11/12 20:45, Fletcher Dunn wrote:
>
>> It tells you what tab they used.  So you know whether they used the
>> favorites tab versus the main server list.
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered .
>> Sent: Tuesday, November 12, 2013 11:25 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Where is my traffic coming from?
>>
>> What's the point of having this feature on the other games if the only
>> way to connect is via the server browser?
>> On Nov 12, 2013 2:09 PM, "DontWannaName!"  wrote:
>>
>>  Is it able to tell if they connect from their favorites?
>>>
>>> Sent from my iPhone 5
>>>
>>>  On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
 

>>> wrote:
>>>

 Several server operators have requested the ability to know how
 their

>>> clients are connecting to their server.  The latest TF update added a
>>> new client convar, cl_connectmethod, that contains a string value that
>>> indicates how the client connected to your server.  It's sent in the
>>> same way as cl_rate and others, and a plugin should be able to access
>>> this information.  It will be empty if joined directly through a
>>> console "connect" command.  I apologize that I don't have the list of
>>> values at hand, but I'm sure some helpful server operator or plugin
>>> author will post the list of codes that are sent.
>>>

 Please be aware that the field is not secure, and the work required
 to

>>> secure it is not trivial.  Without too much effort a client could send
>>> you pretty much any string they want.  So this is best used for
>>> general reporting purposes and understanding where your players are
>>> coming from, not to treat players differently based on how they connect.
>>>

 This is a Source engine change, so it will be available in CS:S,
 DoD:S,

>>> and HL2:DM in the next update for those games.
>>>
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,

>>> please visit:
>>>
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>>  ___
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>> please visit:
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>>
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>> please visit:
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>>
>>
>>
>
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Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Dominik Friedrichs
This is great and the cherry on top would be to add that string to the 
player connect log line - something like this:


L 11/12/2013 - 21:52:16: "Jimmy<288><>" connected, 
address "1.2.3.4:27005", method "serverbrowser_favorites"


On 2013/11/12 20:45, Fletcher Dunn wrote:

It tells you what tab they used.  So you know whether they used the favorites 
tab versus the main server list.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered .
Sent: Tuesday, November 12, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?

What's the point of having this feature on the other games if the only way to 
connect is via the server browser?
On Nov 12, 2013 2:09 PM, "DontWannaName!"  wrote:


Is it able to tell if they connect from their favorites?

Sent from my iPhone 5


On Nov 12, 2013, at 11:02 AM, Fletcher Dunn


wrote:


Several server operators have requested the ability to know how
their

clients are connecting to their server.  The latest TF update added a
new client convar, cl_connectmethod, that contains a string value that
indicates how the client connected to your server.  It's sent in the
same way as cl_rate and others, and a plugin should be able to access
this information.  It will be empty if joined directly through a
console "connect" command.  I apologize that I don't have the list of
values at hand, but I'm sure some helpful server operator or plugin
author will post the list of codes that are sent.


Please be aware that the field is not secure, and the work required
to

secure it is not trivial.  Without too much effort a client could send
you pretty much any string they want.  So this is best used for
general reporting purposes and understanding where your players are
coming from, not to treat players differently based on how they connect.


This is a Source engine change, so it will be available in CS:S,
DoD:S,

and HL2:DM in the next update for those games.

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Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread DarthNinja
Fantastic!


On Tue, Nov 12, 2013 at 2:45 PM, Fletcher Dunn
wrote:

> It tells you what tab they used.  So you know whether they used the
> favorites tab versus the main server list.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered .
> Sent: Tuesday, November 12, 2013 11:25 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Where is my traffic coming from?
>
> What's the point of having this feature on the other games if the only way
> to connect is via the server browser?
> On Nov 12, 2013 2:09 PM, "DontWannaName!"  wrote:
>
> > Is it able to tell if they connect from their favorites?
> >
> > Sent from my iPhone 5
> >
> > > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn
> > > 
> > wrote:
> > >
> > > Several server operators have requested the ability to know how
> > > their
> > clients are connecting to their server.  The latest TF update added a
> > new client convar, cl_connectmethod, that contains a string value that
> > indicates how the client connected to your server.  It's sent in the
> > same way as cl_rate and others, and a plugin should be able to access
> > this information.  It will be empty if joined directly through a
> > console "connect" command.  I apologize that I don't have the list of
> > values at hand, but I'm sure some helpful server operator or plugin
> > author will post the list of codes that are sent.
> > >
> > > Please be aware that the field is not secure, and the work required
> > > to
> > secure it is not trivial.  Without too much effort a client could send
> > you pretty much any string they want.  So this is best used for
> > general reporting purposes and understanding where your players are
> > coming from, not to treat players differently based on how they connect.
> > >
> > > This is a Source engine change, so it will be available in CS:S,
> > > DoD:S,
> > and HL2:DM in the next update for those games.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Fletcher Dunn
It tells you what tab they used.  So you know whether they used the favorites 
tab versus the main server list.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ElitePowered .
Sent: Tuesday, November 12, 2013 11:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Where is my traffic coming from?

What's the point of having this feature on the other games if the only way to 
connect is via the server browser?
On Nov 12, 2013 2:09 PM, "DontWannaName!"  wrote:

> Is it able to tell if they connect from their favorites?
>
> Sent from my iPhone 5
>
> > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn 
> > 
> wrote:
> >
> > Several server operators have requested the ability to know how 
> > their
> clients are connecting to their server.  The latest TF update added a 
> new client convar, cl_connectmethod, that contains a string value that 
> indicates how the client connected to your server.  It's sent in the 
> same way as cl_rate and others, and a plugin should be able to access 
> this information.  It will be empty if joined directly through a 
> console "connect" command.  I apologize that I don't have the list of 
> values at hand, but I'm sure some helpful server operator or plugin 
> author will post the list of codes that are sent.
> >
> > Please be aware that the field is not secure, and the work required 
> > to
> secure it is not trivial.  Without too much effort a client could send 
> you pretty much any string they want.  So this is best used for 
> general reporting purposes and understanding where your players are 
> coming from, not to treat players differently based on how they connect.
> >
> > This is a Source engine change, so it will be available in CS:S, 
> > DoD:S,
> and HL2:DM in the next update for those games.
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread 1nsane
Yes. All the server browser tabs and a bunch of other things.


On Tue, Nov 12, 2013 at 2:08 PM, DontWannaName! wrote:

> Is it able to tell if they connect from their favorites?
>
> Sent from my iPhone 5
>
> > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn 
> wrote:
> >
> > Several server operators have requested the ability to know how their
> clients are connecting to their server.  The latest TF update added a new
> client convar, cl_connectmethod, that contains a string value that
> indicates how the client connected to your server.  It's sent in the same
> way as cl_rate and others, and a plugin should be able to access this
> information.  It will be empty if joined directly through a console
> "connect" command.  I apologize that I don't have the list of values at
> hand, but I'm sure some helpful server operator or plugin author will post
> the list of codes that are sent.
> >
> > Please be aware that the field is not secure, and the work required to
> secure it is not trivial.  Without too much effort a client could send you
> pretty much any string they want.  So this is best used for general
> reporting purposes and understanding where your players are coming from,
> not to treat players differently based on how they connect.
> >
> > This is a Source engine change, so it will be available in CS:S, DoD:S,
> and HL2:DM in the next update for those games.
> > ___
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Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread DontWannaName!
Is it able to tell if they connect from their favorites?

Sent from my iPhone 5

> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn  
> wrote:
> 
> Several server operators have requested the ability to know how their clients 
> are connecting to their server.  The latest TF update added a new client 
> convar, cl_connectmethod, that contains a string value that indicates how the 
> client connected to your server.  It's sent in the same way as cl_rate and 
> others, and a plugin should be able to access this information.  It will be 
> empty if joined directly through a console "connect" command.  I apologize 
> that I don't have the list of values at hand, but I'm sure some helpful 
> server operator or plugin author will post the list of codes that are sent.
> 
> Please be aware that the field is not secure, and the work required to secure 
> it is not trivial.  Without too much effort a client could send you pretty 
> much any string they want.  So this is best used for general reporting 
> purposes and understanding where your players are coming from, not to treat 
> players differently based on how they connect.
> 
> This is a Source engine change, so it will be available in CS:S, DoD:S, and 
> HL2:DM in the next update for those games.
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