[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Uploading latest Dev builds of SM (and MM:S just for s+g) to my TF2 servers
validate if issue is resolved.

SM v1.11, build 6744 (build just completed)
MM:S v1.12, build 1150


On Thu, Sep 16, 2021 at 6:20 PM Mecha Weasel 
wrote:

> Looks like there is a new SourceMod build in-progress, if I am reading the
> "waterfall" page correctly.
> 
> Mecha Weasel
> 6:14 PM (4 minutes ago)
> to Half-Life
>
> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
> and base TF2 seems to run fine.  So, looking into updates to SM and MM:S.
>
> On Thu, Sep 16, 2021 at 6:14 PM Mecha Weasel 
> wrote:
>
>> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
>> and base TF2 seems to run fine.  So, looking into updates to SM and MM:S.
>>
>> On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi  wrote:
>>
>>> I believe it's likely down to SourceMod not yet being updated for the
>>> changes on CBasePlayer - GetSteamID was changed in place of
>>> GetPlayerAddress to stop bots spoofing IDs from what I've seen.
>>>
>>> Could be wrong though.
>>>
>>>  Original Message 
>>> From: Mecha Weasel [mailto:wea...@freaksmisfits.club]
>>> Sent: Friday, September 17, 2021, 2:06 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: [hlds_linux] Mandatory Team Fortress 2 update released
>>>
>>> Anybody (else) having issues with SRCDS segfaulting since today's TF2
>>> update?
>>>
>>> In my case, this is on Debian Linux 10.
>>>
>>> Will doing additional troubleshooting obviously (disable SM, etc.)
>>>
>>>
>>> On Thu, Sep 16, 2021 at 4:14 PM Bakugo >> > wrote:
>>>
>>>   >Updated custom player sprays to be disabled for players by default
>>>   >Custom player sprays and other temp files will be deleted when
>>>  disconnecting from a server
>>>
>>>  More anti-community server updates, very cool
>>>
>>>  Also it is just me or does the game take longer to start up &
>>>  disconnect from a server because of this?
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/
>>>
>>
>>
>> --
>> --
>>
>> +--+
>> | [F+M] Freaks & Misfits:  |
>> |  ______  |
>> | |  _| _ __  __ |_  | |
>> | | |  |  ___|_  |  \/  |  | | |
>> | | |  | |_ _| |_| .  . |  | | |
>> | | |  |  _|_   _| |\/| |  | | |
>> | | |  | |   |_| | |  | |  | | |
>> | | |_ \_|   \_|  |_/ _| | |
>> | |___|  |___| |
>> +--+
>> | Steam-Community: |
>> |  FreaksMisfits   |
>> | Web-Site:|
>> |  FreaksMisfits.club  |
>> | E-Mail:  |
>> |   wea...@freaksmisfits.club  |
>> +--+
>>
>> --
>>
>
>
> --
> --
>
> +--+
> | [F+M] Freaks & Misfits:  |
> |  ______  |
> | |  _| _ __  __ |_  | |
> | | |  |  ___|_  |  \/  |  | | |
> | | |  | |_ _| |_| .  . |  | | |
> | | |  |  _|_   _| |\/| |  | | |
> | | |  | |   |_| | |  | |  | | |
> | | |_ \_|   \_|  |_/ _| | |
> | |___|  |___| |
> +--+
> | Steam-Community: |
> |  FreaksMisfits   |
> | Web-Site:|
> |  FreaksMisfits.club  |
> | E-Mail:  |
> |   wea...@freaksmisfits.club  |
> +--+
>
> --
>


-- 
--

+--+
| [F+M] Freaks & Misfits:  |
|  ______  |
| |  _| _ __  __ |_  | |
| | |  |  ___|_  |  \/  |  | | |
| | |  | |_ _| |_| .  . |  | | |
| | |  |  _|_   _| |\/| |  | | |
| | |  | |   |_| | |  | |  | | |
| | |_ \_|   \_|  |_/ _| | |
| |___|  |___| |
+--+
| Steam-Community: |
|  FreaksMisfits   |
| Web-Site:|
|  FreaksMisfits.club  |
| E-Mail:  |
|   wea...@freaksmisfits.club  |
+--+

--
___
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please visit:
https://list.valvesoftware.com/

[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Looks like there is a new SourceMod build in-progress, if I am reading the
"waterfall" page correctly.

Mecha Weasel
6:14 PM (4 minutes ago)
to Half-Life

Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
and base TF2 seems to run fine.  So, looking into updates to SM and MM:S.

On Thu, Sep 16, 2021 at 6:14 PM Mecha Weasel 
wrote:

> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
> and base TF2 seems to run fine.  So, looking into updates to SM and MM:S.
>
> On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi  wrote:
>
>> I believe it's likely down to SourceMod not yet being updated for the
>> changes on CBasePlayer - GetSteamID was changed in place of
>> GetPlayerAddress to stop bots spoofing IDs from what I've seen.
>>
>> Could be wrong though.
>>
>>  Original Message 
>> From: Mecha Weasel [mailto:wea...@freaksmisfits.club]
>> Sent: Friday, September 17, 2021, 2:06 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] Mandatory Team Fortress 2 update released
>>
>> Anybody (else) having issues with SRCDS segfaulting since today's TF2
>> update?
>>
>> In my case, this is on Debian Linux 10.
>>
>> Will doing additional troubleshooting obviously (disable SM, etc.)
>>
>>
>> On Thu, Sep 16, 2021 at 4:14 PM Bakugo > > wrote:
>>
>>   >Updated custom player sprays to be disabled for players by default
>>   >Custom player sprays and other temp files will be deleted when
>>  disconnecting from a server
>>
>>  More anti-community server updates, very cool
>>
>>  Also it is just me or does the game take longer to start up &
>>  disconnect from a server because of this?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>>
>
>
> --
> --
>
> +--+
> | [F+M] Freaks & Misfits:  |
> |  ______  |
> | |  _| _ __  __ |_  | |
> | | |  |  ___|_  |  \/  |  | | |
> | | |  | |_ _| |_| .  . |  | | |
> | | |  |  _|_   _| |\/| |  | | |
> | | |  | |   |_| | |  | |  | | |
> | | |_ \_|   \_|  |_/ _| | |
> | |___|  |___| |
> +--+
> | Steam-Community: |
> |  FreaksMisfits   |
> | Web-Site:|
> |  FreaksMisfits.club  |
> | E-Mail:  |
> |   wea...@freaksmisfits.club  |
> +--+
>
> --
>


-- 
--

+--+
| [F+M] Freaks & Misfits:  |
|  ______  |
| |  _| _ __  __ |_  | |
| | |  |  ___|_  |  \/  |  | | |
| | |  | |_ _| |_| .  . |  | | |
| | |  |  _|_   _| |\/| |  | | |
| | |  | |   |_| | |  | |  | | |
| | |_ \_|   \_|  |_/ _| | |
| |___|  |___| |
+--+
| Steam-Community: |
|  FreaksMisfits   |
| Web-Site:|
|  FreaksMisfits.club  |
| E-Mail:  |
|   wea...@freaksmisfits.club  |
+--+

--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

RE: [hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread vinyardat
FastDL seems to be capped now as well, I think something like 64mb. That 
probably shouldnt be a thing unless yall wanna kill off a bunch of community 
maps.
 Original message From: Kyle Sanderson  
Date: 6/22/21  4:33 PM  (GMT-05:00) To: Half-Life dedicated Linux server 
mailing list  Cc: Half-Life dedicated Win32 
server mailing list , Eric Smith 
 Subject: [hlds]  Re: [hlds_linux] Mandatory Team 
Fortress 2 update released >"Removed the disconnect REASON from the message 
when players leave the server"> Why on earth would you do that?Ancient ancient 
ancient ancient issue where they (the game) pass thisthrough a format function 
and can crash through arbitrary memoryreading. The string was localized too to 
the client disconnectingwhich was even more neat. It's beyond well documented 
how this hasbeen abused for well over a decade.> Numerous security and 
stability improvementsCan we for the love of god please get a CS:S sync. 
There's so much badstuff out there now and keeping all the other games 
vulnerable doesn'thelp anyone. I'm happy to spend an hour reviewing the 
changeset orwhatever it takes to help this stuff land.Kyle.On Tue, Jun 22, 2021 
at 12:44 PM Mecha Weasel  wrote:>> "Removed the 
disconnect REASON from the message when players leave the server">> Why on 
earth would you do that?>> ___> To 
unsubscribe, edit your list preferences, or view the list archives,> please 
visit:> 
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[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Kyle Sanderson
>"Removed the disconnect REASON from the message when players leave the server"
> Why on earth would you do that?

Ancient ancient ancient ancient issue where they (the game) pass this
through a format function and can crash through arbitrary memory
reading. The string was localized too to the client disconnecting
which was even more neat. It's beyond well documented how this has
been abused for well over a decade.

> Numerous security and stability improvements

Can we for the love of god please get a CS:S sync. There's so much bad
stuff out there now and keeping all the other games vulnerable doesn't
help anyone. I'm happy to spend an hour reviewing the changeset or
whatever it takes to help this stuff land.

Kyle.

On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel  wrote:
>
> "Removed the disconnect REASON from the message when players leave the server"
>
> Why on earth would you do that?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
I would HOPE that the reason still shows in the logs?

On Tue, Jun 22, 2021, 12:47 PM Gordon R 
wrote:

> So when a player leaves after being moderated they do not have the ability
> to spam their Discord server (which sells cheats/hacks/etc) or use it as a
> final parting blow to send more harassment. This is a pretty common vector
> of last-minute abuse/spam that a lot of trolls and bot accounts use.
>
> On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel 
> wrote:
>
>> "Removed the disconnect REASON from the message when players leave the
>> server"
>>
>> Why on earth would you do that?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>>
> ___
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>
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[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
"Removed the disconnect REASON from the message when players leave the
server"

Why on earth would you do that?
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[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-04-27 Thread Kyle Sanderson
Do you have any update on the network exploits presently working
against every other Source1 game. We're also seeing an uptick in
ancient spray/rce attacks against players as well (which doesn't
impact the server beyond distribution).

Kyle.

On Mon, Apr 27, 2020 at 5:23 PM Eric Smith - erics at
valvesoftware.com (via hlds_linux list)
 wrote:
>
> We've released a mandatory update for TF2. The update notes are below. The 
> new version number is 5830736.
>
> -Eric
>
> -
>
> - Fixed Heavy exploit related to infinite overheal
> - Updated localization files
>
>
>
>
> ___
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Re: [hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-04-15 Thread stephanie lenzo
this is exploitable on most source 2013 games that have not been patched

> On Apr 15, 2020, at 8:20 PM, Kyle Sanderson  wrote:
> 
> Does this exploit not work on any other Source engine game? There's a
> published write-up here
> https://gist.github.com/BenCat07/c861b5436d82e05fab43dc74aaf4b585 so
> I'm quite curious why other games (CS:S) have not been patched.
> 
> Kyle.
> 
>> On Tue, Apr 7, 2020 at 6:24 PM John Schoenick - johns at
>> valvesoftware.com (via hlds_linux list)
>>  wrote:
>> 
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below. The new version is 5799494.
>> 
>> - John
>> 
>> 
>> 
>> - Fixed a server crash exploit
>> - Updated localization files
>> 
>> ___
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>> please visit:
>> https://list.valvesoftware.com/
> ___
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[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-04-15 Thread Kyle Sanderson
Does this exploit not work on any other Source engine game? There's a
published write-up here
https://gist.github.com/BenCat07/c861b5436d82e05fab43dc74aaf4b585 so
I'm quite curious why other games (CS:S) have not been patched.

Kyle.

On Tue, Apr 7, 2020 at 6:24 PM John Schoenick - johns at
valvesoftware.com (via hlds_linux list)
 wrote:
>
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 5799494.
>
> - John
>
> 
>
> - Fixed a server crash exploit
> - Updated localization files
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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