Re: [hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated
-- [ Picked text/plain from multipart/alternative ] Right. So the two 32 player servers are 66 tickrate, what about the other three servers? On 10/5/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > 66 is the default tickrate for DoD:S > > On 10/6/05, Yup <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > How are the servers arranged on that box? > > > > I would guess CPU #1 = 32 player + 23 player and CPU #2 = 32 player + 13 > > player + 8 player > > > > What are the tickrates on these servers? > > > > On 10/5/05, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > > > > > I have a dual 3.2 emt64 xeon box with 2gigs of ram. We run 2 32player > > > DoD:S servers, 1 23player Dystopia server, 1 13player sven server, and > 1 > > > 8player Tim--Coop server. The cpu sits at about 80% when all are full. > > > Connection is 100mb full duplex, and its running on win2k3 server. > > > > > > Trizik wrote: > > > > > > >-- > > > >[ Picked text/plain from multipart/alternative ] > > > >First let me lay out WHAT I DO KNOW: > > > > > > > >1) I've read that a full 16 player CS: Source server uses about 60Hz > > per > > > >player and have come to the conclusion that this is an accurate > > estimate. > > > > > > > >2) I understand that a 20+ player server uses quite a bit more > > resources > > > on > > > >a PER PLAYER basis than a server with less than 20 players. > > > > > > > >3) I understand that a DoD: Source server uses noticeably more > > resources > > > >(mainly CPU power) than a CS: Source server. > > > > > > > >WHAT I DON'T KNOW: > > > > > > > >...about 1) Is the 60Hz per player estimate based on a 33 or 66 > > tickrate > > > CS: > > > >Source server? If 33, what is the 66 estimation? > > > > > > > >...about 2) How many more resources does each player use on a FULL 32 > > > player > > > >DoD: Source server at 66 tickrate? > > > > > > > >...about 3) Is this simply because the DoD: Source server defaults to > a > > > 66 > > > >tickrate and the CS: Source server defaults to a 33 tickrate OR is it > > > more > > > >complicated than that? In other words, would a DoD: Source 66 > tickrate > > > >server still use more resources than a CS: Source 66 tickrate server? > > > > > > > >My DoD: Source servers are bogging and I'm very interested in hearing > > > about > > > >your experiences with DoD: Source. I'm considering the following > setup > > > and > > > >hope to squeeze around 100 DoD: Source slots on it. > > > > > > > >Dual Xeon 2.4GHz HT > > > >2GB RAM > > > >Windows 2K > > > >100Mbps full duplex port > > > > > > > >I'm probably dreaming, but I'd like to have a 32 player and 24 player > > on > > > the > > > >same CPU. What do you think? Is it at all possible when both are > full? > > > >-- > > > > > > > >___ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated
-- [ Picked text/plain from multipart/alternative ] 66 is the default tickrate for DoD:S On 10/6/05, Yup <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > How are the servers arranged on that box? > > I would guess CPU #1 = 32 player + 23 player and CPU #2 = 32 player + 13 > player + 8 player > > What are the tickrates on these servers? > > On 10/5/05, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > > > I have a dual 3.2 emt64 xeon box with 2gigs of ram. We run 2 32player > > DoD:S servers, 1 23player Dystopia server, 1 13player sven server, and 1 > > 8player Tim--Coop server. The cpu sits at about 80% when all are full. > > Connection is 100mb full duplex, and its running on win2k3 server. > > > > Trizik wrote: > > > > >-- > > >[ Picked text/plain from multipart/alternative ] > > >First let me lay out WHAT I DO KNOW: > > > > > >1) I've read that a full 16 player CS: Source server uses about 60Hz > per > > >player and have come to the conclusion that this is an accurate > estimate. > > > > > >2) I understand that a 20+ player server uses quite a bit more > resources > > on > > >a PER PLAYER basis than a server with less than 20 players. > > > > > >3) I understand that a DoD: Source server uses noticeably more > resources > > >(mainly CPU power) than a CS: Source server. > > > > > >WHAT I DON'T KNOW: > > > > > >...about 1) Is the 60Hz per player estimate based on a 33 or 66 > tickrate > > CS: > > >Source server? If 33, what is the 66 estimation? > > > > > >...about 2) How many more resources does each player use on a FULL 32 > > player > > >DoD: Source server at 66 tickrate? > > > > > >...about 3) Is this simply because the DoD: Source server defaults to a > > 66 > > >tickrate and the CS: Source server defaults to a 33 tickrate OR is it > > more > > >complicated than that? In other words, would a DoD: Source 66 tickrate > > >server still use more resources than a CS: Source 66 tickrate server? > > > > > >My DoD: Source servers are bogging and I'm very interested in hearing > > about > > >your experiences with DoD: Source. I'm considering the following setup > > and > > >hope to squeeze around 100 DoD: Source slots on it. > > > > > >Dual Xeon 2.4GHz HT > > >2GB RAM > > >Windows 2K > > >100Mbps full duplex port > > > > > >I'm probably dreaming, but I'd like to have a 32 player and 24 player > on > > the > > >same CPU. What do you think? Is it at all possible when both are full? > > >-- > > > > > >___ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated
-- [ Picked text/plain from multipart/alternative ] How are the servers arranged on that box? I would guess CPU #1 = 32 player + 23 player and CPU #2 = 32 player + 13 player + 8 player What are the tickrates on these servers? On 10/5/05, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > I have a dual 3.2 emt64 xeon box with 2gigs of ram. We run 2 32player > DoD:S servers, 1 23player Dystopia server, 1 13player sven server, and 1 > 8player Tim--Coop server. The cpu sits at about 80% when all are full. > Connection is 100mb full duplex, and its running on win2k3 server. > > Trizik wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >First let me lay out WHAT I DO KNOW: > > > >1) I've read that a full 16 player CS: Source server uses about 60Hz per > >player and have come to the conclusion that this is an accurate estimate. > > > >2) I understand that a 20+ player server uses quite a bit more resources > on > >a PER PLAYER basis than a server with less than 20 players. > > > >3) I understand that a DoD: Source server uses noticeably more resources > >(mainly CPU power) than a CS: Source server. > > > >WHAT I DON'T KNOW: > > > >...about 1) Is the 60Hz per player estimate based on a 33 or 66 tickrate > CS: > >Source server? If 33, what is the 66 estimation? > > > >...about 2) How many more resources does each player use on a FULL 32 > player > >DoD: Source server at 66 tickrate? > > > >...about 3) Is this simply because the DoD: Source server defaults to a > 66 > >tickrate and the CS: Source server defaults to a 33 tickrate OR is it > more > >complicated than that? In other words, would a DoD: Source 66 tickrate > >server still use more resources than a CS: Source 66 tickrate server? > > > >My DoD: Source servers are bogging and I'm very interested in hearing > about > >your experiences with DoD: Source. I'm considering the following setup > and > >hope to squeeze around 100 DoD: Source slots on it. > > > >Dual Xeon 2.4GHz HT > >2GB RAM > >Windows 2K > >100Mbps full duplex port > > > >I'm probably dreaming, but I'd like to have a 32 player and 24 player on > the > >same CPU. What do you think? Is it at all possible when both are full? > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated
-- [ Picked text/plain from multipart/alternative ] As a rough estimate for dod:s (I notice Morten is quoting below default tickrate settings, which are useful in terms of can it run at lower than default settings fine, but not so much in terms of do people ever accept lower than default settings), I would say 2Gig per 32 slots is minimum cpu (and then it will be struggling just). I wouldn't want to run more than 32 slots total on any 1 cpu (if dual then 64 split unless a lot smaller servers and HT enabled). I personally don't believe 100 dod:s slots can run on a 2.4dual unless defaults lowered considerably. 2*32 yes, 4*18 or so then yes (assuming servers busy). Ian On 10/5/05, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > I have a dual 3.2 emt64 xeon box with 2gigs of ram. We run 2 32player > DoD:S servers, 1 23player Dystopia server, 1 13player sven server, and 1 > 8player Tim--Coop server. The cpu sits at about 80% when all are full. > Connection is 100mb full duplex, and its running on win2k3 server. > > Trizik wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >First let me lay out WHAT I DO KNOW: > > > >1) I've read that a full 16 player CS: Source server uses about 60Hz per > >player and have come to the conclusion that this is an accurate estimate. > > > >2) I understand that a 20+ player server uses quite a bit more resources > on > >a PER PLAYER basis than a server with less than 20 players. > > > >3) I understand that a DoD: Source server uses noticeably more resources > >(mainly CPU power) than a CS: Source server. > > > >WHAT I DON'T KNOW: > > > >...about 1) Is the 60Hz per player estimate based on a 33 or 66 tickrate > CS: > >Source server? If 33, what is the 66 estimation? > > > >...about 2) How many more resources does each player use on a FULL 32 > player > >DoD: Source server at 66 tickrate? > > > >...about 3) Is this simply because the DoD: Source server defaults to a > 66 > >tickrate and the CS: Source server defaults to a 33 tickrate OR is it > more > >complicated than that? In other words, would a DoD: Source 66 tickrate > >server still use more resources than a CS: Source 66 tickrate server? > > > >My DoD: Source servers are bogging and I'm very interested in hearing > about > >your experiences with DoD: Source. I'm considering the following setup > and > >hope to squeeze around 100 DoD: Source slots on it. > > > >Dual Xeon 2.4GHz HT > >2GB RAM > >Windows 2K > >100Mbps full duplex port > > > >I'm probably dreaming, but I'd like to have a 32 player and 24 player on > the > >same CPU. What do you think? Is it at all possible when both are full? > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated
I have a dual 3.2 emt64 xeon box with 2gigs of ram. We run 2 32player DoD:S servers, 1 23player Dystopia server, 1 13player sven server, and 1 8player Tim--Coop server. The cpu sits at about 80% when all are full. Connection is 100mb full duplex, and its running on win2k3 server. Trizik wrote: -- [ Picked text/plain from multipart/alternative ] First let me lay out WHAT I DO KNOW: 1) I've read that a full 16 player CS: Source server uses about 60Hz per player and have come to the conclusion that this is an accurate estimate. 2) I understand that a 20+ player server uses quite a bit more resources on a PER PLAYER basis than a server with less than 20 players. 3) I understand that a DoD: Source server uses noticeably more resources (mainly CPU power) than a CS: Source server. WHAT I DON'T KNOW: ...about 1) Is the 60Hz per player estimate based on a 33 or 66 tickrate CS: Source server? If 33, what is the 66 estimation? ...about 2) How many more resources does each player use on a FULL 32 player DoD: Source server at 66 tickrate? ...about 3) Is this simply because the DoD: Source server defaults to a 66 tickrate and the CS: Source server defaults to a 33 tickrate OR is it more complicated than that? In other words, would a DoD: Source 66 tickrate server still use more resources than a CS: Source 66 tickrate server? My DoD: Source servers are bogging and I'm very interested in hearing about your experiences with DoD: Source. I'm considering the following setup and hope to squeeze around 100 DoD: Source slots on it. Dual Xeon 2.4GHz HT 2GB RAM Windows 2K 100Mbps full duplex port I'm probably dreaming, but I'd like to have a 32 player and 24 player on the same CPU. What do you think? Is it at all possible when both are full? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated
I have a 20 slot dod:s server running on my spare computer, on a 100mbit connection. Setup: Windows XP, tweaked 20 slots dod:s server Mani admin plugin Crappy ASRock motherboard £20-30 Athlon 1.4 Ghz CPU 512 MB ram Tickrate 45 When full it uses about 60-80 % CPU, with 500+ FPS.. No one is experiencing lag or ping spikesand the bullet registration seems fine, with no complaints. Morten - Original Message - From: "Trizik" <[EMAIL PROTECTED]> To: Sent: Wednesday, October 05, 2005 4:41 PM Subject: [hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated -- [ Picked text/plain from multipart/alternative ] First let me lay out WHAT I DO KNOW: 1) I've read that a full 16 player CS: Source server uses about 60Hz per player and have come to the conclusion that this is an accurate estimate. 2) I understand that a 20+ player server uses quite a bit more resources on a PER PLAYER basis than a server with less than 20 players. 3) I understand that a DoD: Source server uses noticeably more resources (mainly CPU power) than a CS: Source server. WHAT I DON'T KNOW: ...about 1) Is the 60Hz per player estimate based on a 33 or 66 tickrate CS: Source server? If 33, what is the 66 estimation? ...about 2) How many more resources does each player use on a FULL 32 player DoD: Source server at 66 tickrate? ...about 3) Is this simply because the DoD: Source server defaults to a 66 tickrate and the CS: Source server defaults to a 33 tickrate OR is it more complicated than that? In other words, would a DoD: Source 66 tickrate server still use more resources than a CS: Source 66 tickrate server? My DoD: Source servers are bogging and I'm very interested in hearing about your experiences with DoD: Source. I'm considering the following setup and hope to squeeze around 100 DoD: Source slots on it. Dual Xeon 2.4GHz HT 2GB RAM Windows 2K 100Mbps full duplex port I'm probably dreaming, but I'd like to have a 32 player and 24 player on the same CPU. What do you think? Is it at all possible when both are full? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] DoD: Source server hardware resource requirements PER PLAYER: what I know and don't know - opinions wanted and appreciated
-- [ Picked text/plain from multipart/alternative ] First let me lay out WHAT I DO KNOW: 1) I've read that a full 16 player CS: Source server uses about 60Hz per player and have come to the conclusion that this is an accurate estimate. 2) I understand that a 20+ player server uses quite a bit more resources on a PER PLAYER basis than a server with less than 20 players. 3) I understand that a DoD: Source server uses noticeably more resources (mainly CPU power) than a CS: Source server. WHAT I DON'T KNOW: ...about 1) Is the 60Hz per player estimate based on a 33 or 66 tickrate CS: Source server? If 33, what is the 66 estimation? ...about 2) How many more resources does each player use on a FULL 32 player DoD: Source server at 66 tickrate? ...about 3) Is this simply because the DoD: Source server defaults to a 66 tickrate and the CS: Source server defaults to a 33 tickrate OR is it more complicated than that? In other words, would a DoD: Source 66 tickrate server still use more resources than a CS: Source 66 tickrate server? My DoD: Source servers are bogging and I'm very interested in hearing about your experiences with DoD: Source. I'm considering the following setup and hope to squeeze around 100 DoD: Source slots on it. Dual Xeon 2.4GHz HT 2GB RAM Windows 2K 100Mbps full duplex port I'm probably dreaming, but I'd like to have a 32 player and 24 player on the same CPU. What do you think? Is it at all possible when both are full? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
-- [ Picked text/plain from multipart/alternative ] Yeah sorry, he put that email out right after ignore please!!! -- Original message -- > Re-read the e-mail he sent... > > If you forget to put "-beta preload" on the command line then you will > not get the preload, so don't forget it. > > ;-) > > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com, hlds@list.valvesoftware.com > Cc: Richard Anderson > Subject: Re: [hlds] DOD Source Dedicated Server Files > Date: Mon, 26 Sep 2005 20:38:46 + > Reply-To: hlds@list.valvesoftware.com > > -- > [ Picked text/plain from multipart/alternative ] > Yes, but what the heck does this mean: > > > > D:\Valve\HLServer>D: > D:\Valve\HLServer>cd D:\Valve\HLServer\ > D:\Valve\HLServer>D:\Valve\HLServer\HldsUpdateTool.exe -command update -game > "dods" -dir D:\Valve\HL2Server > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
Re-read the e-mail he sent... If you forget to put "-beta preload" on the command line then you will not get the preload, so don't forget it. ;-) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com, hlds@list.valvesoftware.com Cc: Richard Anderson <[EMAIL PROTECTED]> Subject: Re: [hlds] DOD Source Dedicated Server Files Date: Mon, 26 Sep 2005 20:38:46 + Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Yes, but what the heck does this mean: D:\Valve\HLServer>D: D:\Valve\HLServer>cd D:\Valve\HLServer\ D:\Valve\HLServer>D:\Valve\HLServer\HldsUpdateTool.exe -command update -game "dods" -dir D:\Valve\HL2Server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
-- [ Picked text/plain from multipart/alternative ] Yes, but what the heck does this mean: D:\Valve\HLServer>D: D:\Valve\HLServer>cd D:\Valve\HLServer\ D:\Valve\HLServer>D:\Valve\HLServer\HldsUpdateTool.exe -command update -game "do ds" -dir D:\Valve\HL2Server Checking bootstrapper version ... Updating Installation Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Day of Defeat Source Base Content' version 0 Exclude List is encrypted D:\Valve\HLServer>pause Press any key to continue . . . ...?? We don't get em til 6 PM either? -- Original message -- > -- > [ Picked text/plain from multipart/alternative ] > It is up!! dods is the command!! > > On 9/26/05, Dan Stevens (IAmAI) wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > You know, I'm so glad I didn't get the Silver package now, otherwise I'd > > be > > waiting with eager and painful anticipation :P > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
Huzzah! that works :-) Richard Anderson wrote: -- [ Picked text/plain from multipart/alternative ] It is up!! dods is the command!! On 9/26/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] You know, I'm so glad I didn't get the Silver package now, otherwise I'd be waiting with eager and painful anticipation :P -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
-- [ Picked text/plain from multipart/alternative ] Never mind but dods is the command. They have it listed, but no files. Atleast not yet!! On 9/26/05, Richard Anderson <[EMAIL PROTECTED]> wrote: > > It is up!! dods is the command!! > > On 9/26/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > You know, I'm so glad I didn't get the Silver package now, otherwise I'd > > be > > waiting with eager and painful anticipation :P > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
-- [ Picked text/plain from multipart/alternative ] It is up!! dods is the command!! On 9/26/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > You know, I'm so glad I didn't get the Silver package now, otherwise I'd > be > waiting with eager and painful anticipation :P > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
-- [ Picked text/plain from multipart/alternative ] You know, I'm so glad I didn't get the Silver package now, otherwise I'd be waiting with eager and painful anticipation :P -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
-- [ Picked text/plain from multipart/alternative ] Wouldn't even surprise me if there are none out even when its released, there's obviously some issue, but am still hopefull. On 9/26/05, James McKenna <[EMAIL PROTECTED]> wrote: > > SuhweeT! I have to go to work now, and there are still no dedicated > server files. So much for getting our DoD:S servers up in a timely mannor. > Can't wait to use the mega bogged down system later! Thanks! > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
SuhweeT! I have to go to work now, and there are still no dedicated server files. So much for getting our DoD:S servers up in a timely mannor. Can't wait to use the mega bogged down system later! Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Just to point something out to those whiners who was banging Valve's head when they actually gave a heads up on an upcoming release. You got your wish... hope your world is perfect now. No info.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 26. september 2005 05:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Oh well... the "server" is available via STEAM. Looks like vALVE may hav made another exceedingly stupid judgement error if they think "dedicated server" is tied to a STEAM account. The clock os ticking. If vALVE stupids out on this then I am getting out of this retarded video game "business" (I make NO money folks..NOT a GSP like Ray) completely and switching to scenario paintball events. Damn... go to just one woodsball event and you will never... ever... go back to wasting money on video games eh? lol... come on vALVE... give us some info! > Original Message ---- > Subject: RE: [hlds] Dod Source > From: "dexion" <[EMAIL PROTECTED]> > Date: Sun, September 25, 2005 8:32 pm > To: > > if its released at 6pm est id doubt we are going to have them up by 8. Im > just telling my people asap since i dont have the files. They seem to > understand. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Paladin82 > Sent: Sunday, September 25, 2005 11:25 PM > To: hlds@list.valvesoftware.com > Cc: [EMAIL PROTECTED] > Subject: RE: [hlds] Dod Source > > > Valve, > > It's a day before the release and we haven't heard anything from you > yet on the server files. If I can't get this installed tonight then my > servers will not be ready until 8pm tomorrow. So how about a time at least > guys. > > Thanks > > -Paladin82 > > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Alfred Reynolds > Sent: Wednesday, September 14, 2005 4:21 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Dod Source > > Yes, a day or two before hand (details will be sent out then). > > - Alfred > > ----Original Message > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa > Sent: Wednesday, September 14, 2005 4:17 PM To: > hlds@list.valvesoftware.com Subject: [hlds] Dod Source > > > will the server side files be ready for download before the client is > > released? > > > > also what is the update tool game name parameter for dod source. > > > > "Counter-Strike Source" - For CSS > > "HL2MP" - for HL2 Deathmatch. > > "???" - Day of defeat source? > > > > Thanks > > Slayer > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
You can can just make a new one right with the steam software, on a win32 platform, the dedicated server stuff is included with every steam account automatically and for free. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dexion Sent: Sunday, September 25, 2005 9:50 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source hmm i havent been following this much, just figured it would be out when its out. Where do you get the steam account needed? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 25, 2005 11:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Oh well... the "server" is available via STEAM. Looks like vALVE may hav made another exceedingly stupid judgement error if they think "dedicated server" is tied to a STEAM account. The clock os ticking. If vALVE stupids out on this then I am getting out of this retarded video game "business" (I make NO money folks..NOT a GSP like Ray) completely and switching to scenario paintball events. Damn... go to just one woodsball event and you will never... ever... go back to wasting money on video games eh? lol... come on vALVE... give us some info! > Original Message ---- > Subject: RE: [hlds] Dod Source > From: "dexion" <[EMAIL PROTECTED]> > Date: Sun, September 25, 2005 8:32 pm > To: > > if its released at 6pm est id doubt we are going to have them up by 8. Im > just telling my people asap since i dont have the files. They seem to > understand. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Paladin82 > Sent: Sunday, September 25, 2005 11:25 PM > To: hlds@list.valvesoftware.com > Cc: [EMAIL PROTECTED] > Subject: RE: [hlds] Dod Source > > > Valve, > > It's a day before the release and we haven't heard anything from you > yet on the server files. If I can't get this installed tonight then my > servers will not be ready until 8pm tomorrow. So how about a time at least > guys. > > Thanks > > -Paladin82 > > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Alfred Reynolds > Sent: Wednesday, September 14, 2005 4:21 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Dod Source > > Yes, a day or two before hand (details will be sent out then). > > - Alfred > > Original Message > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa > Sent: Wednesday, September 14, 2005 4:17 PM To: > hlds@list.valvesoftware.com Subject: [hlds] Dod Source > > > will the server side files be ready for download before the client is > > released? > > > > also what is the update tool game name parameter for dod source. > > > > "Counter-Strike Source" - For CSS > > "HL2MP" - for HL2 Deathmatch. > > "???" - Day of defeat source? > > > > Thanks > > Slayer > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Yeah its available in my steam's dedicated source server as well, although if I try to start one just to try it out, I get an error with invalid file format for the dod\gameinfo.txt or whatever the file is. I hope we hear something soon from valve, specially on the non-steam requirements side, like the hlds tools being updated for both win32 and as well updated for the linux environments. I run servers on both, so I want to see both! C'mon valve! ;) -Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 25, 2005 9:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Oh well... the "server" is available via STEAM. Looks like vALVE may hav made another exceedingly stupid judgement error if they think "dedicated server" is tied to a STEAM account. The clock os ticking. If vALVE stupids out on this then I am getting out of this retarded video game "business" (I make NO money folks..NOT a GSP like Ray) completely and switching to scenario paintball events. Damn... go to just one woodsball event and you will never... ever... go back to wasting money on video games eh? lol... come on vALVE... give us some info! > Original Message > Subject: RE: [hlds] Dod Source > From: "dexion" <[EMAIL PROTECTED]> > Date: Sun, September 25, 2005 8:32 pm > To: > > if its released at 6pm est id doubt we are going to have them up by 8. Im > just telling my people asap since i dont have the files. They seem to > understand. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Paladin82 > Sent: Sunday, September 25, 2005 11:25 PM > To: hlds@list.valvesoftware.com > Cc: [EMAIL PROTECTED] > Subject: RE: [hlds] Dod Source > > > Valve, > > It's a day before the release and we haven't heard anything from you > yet on the server files. If I can't get this installed tonight then my > servers will not be ready until 8pm tomorrow. So how about a time at least > guys. > > Thanks > > -Paladin82 > > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Alfred Reynolds > Sent: Wednesday, September 14, 2005 4:21 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Dod Source > > Yes, a day or two before hand (details will be sent out then). > > - Alfred > > Original Message > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa > Sent: Wednesday, September 14, 2005 4:17 PM To: > hlds@list.valvesoftware.com Subject: [hlds] Dod Source > > > will the server side files be ready for download before the client is > > released? > > > > also what is the update tool game name parameter for dod source. > > > > "Counter-Strike Source" - For CSS > > "HL2MP" - for HL2 Deathmatch. > > "???" - Day of defeat source? > > > > Thanks > > Slayer > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
hmm i havent been following this much, just figured it would be out when its out. Where do you get the steam account needed? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 25, 2005 11:44 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Oh well... the "server" is available via STEAM. Looks like vALVE may hav made another exceedingly stupid judgement error if they think "dedicated server" is tied to a STEAM account. The clock os ticking. If vALVE stupids out on this then I am getting out of this retarded video game "business" (I make NO money folks..NOT a GSP like Ray) completely and switching to scenario paintball events. Damn... go to just one woodsball event and you will never... ever... go back to wasting money on video games eh? lol... come on vALVE... give us some info! > Original Message ---- > Subject: RE: [hlds] Dod Source > From: "dexion" <[EMAIL PROTECTED]> > Date: Sun, September 25, 2005 8:32 pm > To: > > if its released at 6pm est id doubt we are going to have them up by 8. Im > just telling my people asap since i dont have the files. They seem to > understand. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Paladin82 > Sent: Sunday, September 25, 2005 11:25 PM > To: hlds@list.valvesoftware.com > Cc: [EMAIL PROTECTED] > Subject: RE: [hlds] Dod Source > > > Valve, > > It's a day before the release and we haven't heard anything from you > yet on the server files. If I can't get this installed tonight then my > servers will not be ready until 8pm tomorrow. So how about a time at least > guys. > > Thanks > > -Paladin82 > > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Alfred Reynolds > Sent: Wednesday, September 14, 2005 4:21 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Dod Source > > Yes, a day or two before hand (details will be sent out then). > > - Alfred > > Original Message > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa > Sent: Wednesday, September 14, 2005 4:17 PM To: > hlds@list.valvesoftware.com Subject: [hlds] Dod Source > > > will the server side files be ready for download before the client is > > released? > > > > also what is the update tool game name parameter for dod source. > > > > "Counter-Strike Source" - For CSS > > "HL2MP" - for HL2 Deathmatch. > > "???" - Day of defeat source? > > > > Thanks > > Slayer > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Oh well... the "server" is available via STEAM. Looks like vALVE may hav made another exceedingly stupid judgement error if they think "dedicated server" is tied to a STEAM account. The clock os ticking. If vALVE stupids out on this then I am getting out of this retarded video game "business" (I make NO money folks..NOT a GSP like Ray) completely and switching to scenario paintball events. Damn... go to just one woodsball event and you will never... ever... go back to wasting money on video games eh? lol... come on vALVE... give us some info! > Original Message ---- > Subject: RE: [hlds] Dod Source > From: "dexion" <[EMAIL PROTECTED]> > Date: Sun, September 25, 2005 8:32 pm > To: > > if its released at 6pm est id doubt we are going to have them up by 8. Im > just telling my people asap since i dont have the files. They seem to > understand. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Paladin82 > Sent: Sunday, September 25, 2005 11:25 PM > To: hlds@list.valvesoftware.com > Cc: [EMAIL PROTECTED] > Subject: RE: [hlds] Dod Source > > > Valve, > > It's a day before the release and we haven't heard anything from you > yet on the server files. If I can't get this installed tonight then my > servers will not be ready until 8pm tomorrow. So how about a time at least > guys. > > Thanks > > -Paladin82 > > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Alfred Reynolds > Sent: Wednesday, September 14, 2005 4:21 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Dod Source > > Yes, a day or two before hand (details will be sent out then). > > - Alfred > > Original Message > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa > Sent: Wednesday, September 14, 2005 4:17 PM To: > hlds@list.valvesoftware.com Subject: [hlds] Dod Source > > > will the server side files be ready for download before the client is > > released? > > > > also what is the update tool game name parameter for dod source. > > > > "Counter-Strike Source" - For CSS > > "HL2MP" - for HL2 Deathmatch. > > "???" - Day of defeat source? > > > > Thanks > > Slayer > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
if its released at 6pm est id doubt we are going to have them up by 8. Im just telling my people asap since i dont have the files. They seem to understand. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paladin82 Sent: Sunday, September 25, 2005 11:25 PM To: hlds@list.valvesoftware.com Cc: [EMAIL PROTECTED] Subject: RE: [hlds] Dod Source Valve, It's a day before the release and we haven't heard anything from you yet on the server files. If I can't get this installed tonight then my servers will not be ready until 8pm tomorrow. So how about a time at least guys. Thanks -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, September 14, 2005 4:21 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Yes, a day or two before hand (details will be sent out then). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Wednesday, September 14, 2005 4:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] Dod Source > will the server side files be ready for download before the client is > released? > > also what is the update tool game name parameter for dod source. > > "Counter-Strike Source" - For CSS > "HL2MP" - for HL2 Deathmatch. > "???" - Day of defeat source? > > Thanks > Slayer > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Valve, It's a day before the release and we haven't heard anything from you yet on the server files. If I can't get this installed tonight then my servers will not be ready until 8pm tomorrow. So how about a time at least guys. Thanks -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, September 14, 2005 4:21 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Yes, a day or two before hand (details will be sent out then). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Wednesday, September 14, 2005 4:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] Dod Source > will the server side files be ready for download before the client is > released? > > also what is the update tool game name parameter for dod source. > > "Counter-Strike Source" - For CSS > "HL2MP" - for HL2 Deathmatch. > "???" - Day of defeat source? > > Thanks > Slayer > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
-- [ Picked text/plain from multipart/alternative ] My guess is they'll release it like 2-4 hours before the release of DOD:S. On 9/25/05, James McKenna <[EMAIL PROTECTED]> wrote: > > We arn't going to get them till tommorow is my guess. > - Original Message - > From: "Andrew Armstrong" <[EMAIL PROTECTED]> > To: > Sent: Sunday, September 25, 2005 4:10 PM > Subject: RE: [hlds] DOD Source Dedicated Server Files > > > > Yeah, a pre-release of the dedicated server would be excellent (and for > > future title releases as well). > > > > Having to fight every player for content bandwidth to set up servers for > > them to actually play is a bit silly. > > > > - Andrew > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds > > Sent: Monday, 26 September 2005 8:02 AM > > To: hlds@list.valvesoftware.com > > Subject: [hlds] DOD Source Dedicated Server Files > > > > From what I read earlier we were expecting to have the DOD Source > > Dedicated files 2 days before the public unlock of DOD:S. > > > > Right now we are less than 24 hours away from the public unlock time. > > The files are not available yet and we haven't had any news about this > > as to what the delay is. > > > > Waiting until the public unlock time would be bad for those of us that > > have more than a few servers. The whole idea behind a pre-load is > > supposed to prepare gamers to be ready at the unlock time without > > putting strain on the Steam network I would think. > > However if Server Admins and game host providers do not have the > > dedicated server files there will be none online for players to connect > > to or worse yet leaving us to scramble at unlock time to try to load > > server files. > > Meanwhile, people asking why they can't connect to the new DOD:S server > > because the files are not there. > > > > Is there any updated news on when we will really have the dedicated > > server files ? > > > > Thank you for helpful info, > > LB > > > > > > > > __ > > Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source Dedicated Server Files
We arn't going to get them till tommorow is my guess. - Original Message - From: "Andrew Armstrong" <[EMAIL PROTECTED]> To: Sent: Sunday, September 25, 2005 4:10 PM Subject: RE: [hlds] DOD Source Dedicated Server Files Yeah, a pre-release of the dedicated server would be excellent (and for future title releases as well). Having to fight every player for content bandwidth to set up servers for them to actually play is a bit silly. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds Sent: Monday, 26 September 2005 8:02 AM To: hlds@list.valvesoftware.com Subject: [hlds] DOD Source Dedicated Server Files From what I read earlier we were expecting to have the DOD Source Dedicated files 2 days before the public unlock of DOD:S. Right now we are less than 24 hours away from the public unlock time. The files are not available yet and we haven't had any news about this as to what the delay is. Waiting until the public unlock time would be bad for those of us that have more than a few servers. The whole idea behind a pre-load is supposed to prepare gamers to be ready at the unlock time without putting strain on the Steam network I would think. However if Server Admins and game host providers do not have the dedicated server files there will be none online for players to connect to or worse yet leaving us to scramble at unlock time to try to load server files. Meanwhile, people asking why they can't connect to the new DOD:S server because the files are not there. Is there any updated news on when we will really have the dedicated server files ? Thank you for helpful info, LB __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] DOD Source Dedicated Server Files
Yeah, a pre-release of the dedicated server would be excellent (and for future title releases as well). Having to fight every player for content bandwidth to set up servers for them to actually play is a bit silly. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of leo bounds Sent: Monday, 26 September 2005 8:02 AM To: hlds@list.valvesoftware.com Subject: [hlds] DOD Source Dedicated Server Files >From what I read earlier we were expecting to have the DOD Source Dedicated files 2 days before the public unlock of DOD:S. Right now we are less than 24 hours away from the public unlock time. The files are not available yet and we haven't had any news about this as to what the delay is. Waiting until the public unlock time would be bad for those of us that have more than a few servers. The whole idea behind a pre-load is supposed to prepare gamers to be ready at the unlock time without putting strain on the Steam network I would think. However if Server Admins and game host providers do not have the dedicated server files there will be none online for players to connect to or worse yet leaving us to scramble at unlock time to try to load server files. Meanwhile, people asking why they can't connect to the new DOD:S server because the files are not there. Is there any updated news on when we will really have the dedicated server files ? Thank you for helpful info, LB __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] DOD Source Dedicated Server Files
>From what I read earlier we were expecting to have the DOD Source Dedicated files 2 days before the public unlock of DOD:S. Right now we are less than 24 hours away from the public unlock time. The files are not available yet and we haven't had any news about this as to what the delay is. Waiting until the public unlock time would be bad for those of us that have more than a few servers. The whole idea behind a pre-load is supposed to prepare gamers to be ready at the unlock time without putting strain on the Steam network I would think. However if Server Admins and game host providers do not have the dedicated server files there will be none online for players to connect to or worse yet leaving us to scramble at unlock time to try to load server files. Meanwhile, people asking why they can't connect to the new DOD:S server because the files are not there. Is there any updated news on when we will really have the dedicated server files ? Thank you for helpful info, LB __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DOD Source
-- [ Picked text/plain from multipart/alternative ] Some commands but not all. On 9/23/05, Ve <[EMAIL PROTECTED]> wrote: > > I am arranging a cup within a week after dod:s release. I am wondering how > the configuration of matchscripts will look. Am I going to be able to use > the same layout I been using for regular dod. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] DOD Source
I am arranging a cup within a week after dod:s release. I am wondering how the configuration of matchscripts will look. Am I going to be able to use the same layout I been using for regular dod. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
ie, at the same time as win32 server binaries. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Boone Sent: Sunday, September 18, 2005 2:01 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Linux binaries will be available upon release. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Fennell Sent: Sunday, September 18, 2005 11:12 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Dod Source Alfred Reynolds wrote: >Yes, a day or two before hand (details will be sent out then). > >- Alfred > > > Hi Alfred Will linux binaries be available at the same time as win32? Also, will the default tick rate be 33/66 or other? Sorry to add yet more questions to the mountain that you probably already have. Thanks Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Linux binaries will be available upon release. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Fennell Sent: Sunday, September 18, 2005 11:12 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Dod Source Alfred Reynolds wrote: >Yes, a day or two before hand (details will be sent out then). > >- Alfred > > > Hi Alfred Will linux binaries be available at the same time as win32? Also, will the default tick rate be 33/66 or other? Sorry to add yet more questions to the mountain that you probably already have. Thanks Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dod Source
Alfred Reynolds wrote: Yes, a day or two before hand (details will be sent out then). - Alfred Hi Alfred Will linux binaries be available at the same time as win32? Also, will the default tick rate be 33/66 or other? Sorry to add yet more questions to the mountain that you probably already have. Thanks Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dod Source
I second that. We are arranging a dod source tournamet at a café and it's my job to set up the servers for it and I would surely like to have more then 1 - 2 days to set up the servers and make them work at an optimal configuration.. Please release the server this upcoming monday so we serverowners can have atleast a week to set everything up for our gamers. // Ve - Original Message - From: "Dustin" <[EMAIL PROTECTED]> To: Sent: Saturday, September 17, 2005 4:59 PM Subject: Re: [hlds] Dod Source Any chance we can get more then 2 days to get the server side downloaded and setup? Be realy cool if the release of DOD source had more servers ready proir to the clients being set lose to fight over the 20 or so servers that happen to get it downloaded and setup. In the passed (and I might be speaking for my self only here) it always seems that there are hardly any server up on the release, so I end up spending my time tring to download and setting up, so a few days later I get things up and running, then get to play :'(. Dustin Tuft - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 14, 2005 5:20 PM Subject: RE: [hlds] Dod Source Yes, a day or two before hand (details will be sent out then). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Wednesday, September 14, 2005 4:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] Dod Source will the server side files be ready for download before the client is released? also what is the update tool game name parameter for dod source. "Counter-Strike Source" - For CSS "HL2MP" - for HL2 Deathmatch. "???" - Day of defeat source? Thanks Slayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dod Source
Any chance we can get more then 2 days to get the server side downloaded and setup? Be realy cool if the release of DOD source had more servers ready proir to the clients being set lose to fight over the 20 or so servers that happen to get it downloaded and setup. In the passed (and I might be speaking for my self only here) it always seems that there are hardly any server up on the release, so I end up spending my time tring to download and setting up, so a few days later I get things up and running, then get to play :'(. Dustin Tuft - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 14, 2005 5:20 PM Subject: RE: [hlds] Dod Source Yes, a day or two before hand (details will be sent out then). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Wednesday, September 14, 2005 4:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] Dod Source will the server side files be ready for download before the client is released? also what is the update tool game name parameter for dod source. "Counter-Strike Source" - For CSS "HL2MP" - for HL2 Deathmatch. "???" - Day of defeat source? Thanks Slayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Owen T. Soroke wrote: > I am wondering why all these suggestions come forward two days before > a > release? > > Have any members of the list ever been involved in a development > project? I made this suggestion a few months ago too, but never heard anything from Alfred about it. Yes, they run from different installations, but for the sake of map searching and game querying, having some minor distinction between the two is useful. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dod Source
No. - Original Message - From: "Owen T. Soroke" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 14, 2005 10:35 PM Subject: RE: [hlds] Dod Source I am wondering why all these suggestions come forward two days before a release? Have any members of the list ever been involved in a development project? -Original Message- From: Dustin Tuft [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 14, 2005 10:27 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Umm not to be stupid sounding, but you can not mix HL1 and HL2 servers, so does it matter if they call the directory the same thing? From: "ironchef" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: Subject: RE: [hlds] Dod Source Date: Wed, 14 Sep 2005 18:21:37 -0700 Marcelo Bezerra wrote: > Please, make it dodsrc or dods, but not "Day of Defeat: Source". :) And please also make its gamedir and map prefix not "dod" like you guys did with cs/css. Throw in some distinction that they're different games, please! -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
I am wondering why all these suggestions come forward two days before a release? Have any members of the list ever been involved in a development project? -Original Message- From: Dustin Tuft [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 14, 2005 10:27 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Umm not to be stupid sounding, but you can not mix HL1 and HL2 servers, so does it matter if they call the directory the same thing? >From: "ironchef" <[EMAIL PROTECTED]> >Reply-To: hlds@list.valvesoftware.com >To: >Subject: RE: [hlds] Dod Source >Date: Wed, 14 Sep 2005 18:21:37 -0700 > >Marcelo Bezerra wrote: > > Please, make it dodsrc or dods, but not "Day of Defeat: Source". :) > >And please also make its gamedir and map prefix not "dod" like you guys >did with cs/css. Throw in some distinction that they're different games, >please! > >-- >ironchef >http://www.dexworld.org/ > > > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Umm not to be stupid sounding, but you can not mix HL1 and HL2 servers, so does it matter if they call the directory the same thing? From: "ironchef" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: Subject: RE: [hlds] Dod Source Date: Wed, 14 Sep 2005 18:21:37 -0700 Marcelo Bezerra wrote: > Please, make it dodsrc or dods, but not "Day of Defeat: Source". :) And please also make its gamedir and map prefix not "dod" like you guys did with cs/css. Throw in some distinction that they're different games, please! -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Marcelo Bezerra wrote: > Please, make it dodsrc or dods, but not "Day of Defeat: Source". :) And please also make its gamedir and map prefix not "dod" like you guys did with cs/css. Throw in some distinction that they're different games, please! -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Please, make it dodsrc or dods, but not "Day of Defeat: Source". :) On Wed, 2005-09-14 at 16:20 -0700, Alfred Reynolds wrote: > Yes, a day or two before hand (details will be sent out then). > > - Alfred > > Original Message > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa > Sent: Wednesday, September 14, 2005 4:17 PM To: > hlds@list.valvesoftware.com Subject: [hlds] Dod Source > > > will the server side files be ready for download before the client is > > released? > > > > also what is the update tool game name parameter for dod source. > > > > "Counter-Strike Source" - For CSS > > "HL2MP" - for HL2 Deathmatch. > > "???" - Day of defeat source? > > > > Thanks > > Slayer > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dod Source
just client preload but it would be nice to preload servers Slayer From: "Edge-Gaming.com Support" <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: Subject: Re: [hlds] Dod Source Date: Wed, 14 Sep 2005 16:25:29 -0700 DOD:S is being released today? - Original Message - From: "slayer usa" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 14, 2005 4:17 PM Subject: [hlds] Dod Source will the server side files be ready for download before the client is released? also what is the update tool game name parameter for dod source. "Counter-Strike Source" - For CSS "HL2MP" - for HL2 Deathmatch. "???" - Day of defeat source? Thanks Slayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dod Source
DOD:S is being released today? - Original Message - From: "slayer usa" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 14, 2005 4:17 PM Subject: [hlds] Dod Source will the server side files be ready for download before the client is released? also what is the update tool game name parameter for dod source. "Counter-Strike Source" - For CSS "HL2MP" - for HL2 Deathmatch. "???" - Day of defeat source? Thanks Slayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Yes, a day or two before hand (details will be sent out then). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Wednesday, September 14, 2005 4:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] Dod Source > will the server side files be ready for download before the client is > released? > > also what is the update tool game name parameter for dod source. > > "Counter-Strike Source" - For CSS > "HL2MP" - for HL2 Deathmatch. > "???" - Day of defeat source? > > Thanks > Slayer > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Dod Source
will the server side files be ready for download before the client is released? also what is the update tool game name parameter for dod source. "Counter-Strike Source" - For CSS "HL2MP" - for HL2 Deathmatch. "???" - Day of defeat source? Thanks Slayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds