Re: [hlds] Linux and custom maps
That's just the normal source engine, nice it shows us things like that isn't it! Just make sure you are in developer 2 mode with sv_cheats 1 set on a listenserver to review a map with problems. That map also has a cubemap problem (IE: none!) that the author needs to fix as well. - Original Message - From: taytrrs To: Sent: Sunday, August 19, 2007 2:46 PM Subject: RE: [hlds] Linux and custom maps qUiCkSiLvEr -- Which tool are you using to show the errors in the posted pictures? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, August 18, 2007 9:13 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Linux and custom maps This is source (SRCDS) servers Ooks not HLDS. - Original Message - From: "Ook" To: Sent: Saturday, August 18, 2007 8:52 PM Subject: Re: [hlds] Linux and custom maps Huh - I didn't know this. Why is this? I've spent a bit of time hacking entities in the c maps, and of (op4) maps, and I can tell you how very easy it it to crash a server if it doesn't like the entities, or combination of entities :-D - Original Message - From: "Kevin Ottalini" To: Sent: Saturday, August 18, 2007 7:10 PM Subject: Re: [hlds] Linux and custom maps I ran into this problem on one of my maps so I rented a linux server and debugged the map. Win32 Servers see the error(s) also but they graciously display a warning message and go on instead of segfaulting. Fixing the problem entails moving the offending entities so they don't intersect with the world or other entities. In some cases this requires a map recompile - in all cases this changes the BSP so it's best if the original map author does the update. If the problem isn't too severe, I can hotpatch the BSP so that you can run the map on the server (and remain compatible with the map on the client's machines). qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Linux and custom maps
qUiCkSiLvEr -- Which tool are you using to show the errors in the posted pictures? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, August 18, 2007 9:13 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Linux and custom maps This is source (SRCDS) servers Ooks not HLDS. - Original Message - From: "Ook" To: Sent: Saturday, August 18, 2007 8:52 PM Subject: Re: [hlds] Linux and custom maps > Huh - I didn't know this. Why is this? I've spent a bit of time hacking > entities in the c maps, and of (op4) maps, and I can tell you how very > easy > it it to crash a server if it doesn't like the entities, or combination of > entities :-D > > - Original Message - > From: "Kevin Ottalini" To: > Sent: Saturday, August 18, 2007 7:10 PM > Subject: Re: [hlds] Linux and custom maps > > >>I ran into this problem on one of my maps so I rented a linux server and >> debugged the map. >> >> Win32 Servers see the error(s) also but they graciously display a warning >> message and go on instead of segfaulting. >> >> Fixing the problem entails moving the offending entities so they don't >> intersect with the world or other entities. >> In some cases this requires a map recompile - in all cases this changes >> the >> BSP so it's best if the original map author does the update. >> >> If the problem isn't too severe, I can hotpatch the BSP so that you can >> run >> the map on the server (and remain compatible with the map on the client's >> machines). >> >> qUiCkSiLvEr >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Linux and custom maps
This is source (SRCDS) servers Ooks not HLDS. - Original Message - From: "Ook" To: Sent: Saturday, August 18, 2007 8:52 PM Subject: Re: [hlds] Linux and custom maps Huh - I didn't know this. Why is this? I've spent a bit of time hacking entities in the c maps, and of (op4) maps, and I can tell you how very easy it it to crash a server if it doesn't like the entities, or combination of entities :-D - Original Message - From: "Kevin Ottalini" To: Sent: Saturday, August 18, 2007 7:10 PM Subject: Re: [hlds] Linux and custom maps I ran into this problem on one of my maps so I rented a linux server and debugged the map. Win32 Servers see the error(s) also but they graciously display a warning message and go on instead of segfaulting. Fixing the problem entails moving the offending entities so they don't intersect with the world or other entities. In some cases this requires a map recompile - in all cases this changes the BSP so it's best if the original map author does the update. If the problem isn't too severe, I can hotpatch the BSP so that you can run the map on the server (and remain compatible with the map on the client's machines). qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Linux and custom maps
Huh - I didn't know this. Why is this? I've spent a bit of time hacking entities in the c maps, and of (op4) maps, and I can tell you how very easy it it to crash a server if it doesn't like the entities, or combination of entities :-D - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Saturday, August 18, 2007 7:10 PM Subject: Re: [hlds] Linux and custom maps I ran into this problem on one of my maps so I rented a linux server and debugged the map. Win32 Servers see the error(s) also but they graciously display a warning message and go on instead of segfaulting. Fixing the problem entails moving the offending entities so they don't intersect with the world or other entities. In some cases this requires a map recompile - in all cases this changes the BSP so it's best if the original map author does the update. If the problem isn't too severe, I can hotpatch the BSP so that you can run the map on the server (and remain compatible with the map on the client's machines). qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Linux and custom maps
I ran into this problem on one of my maps so I rented a linux server and debugged the map. Win32 Servers see the error(s) also but they graciously display a warning message and go on instead of segfaulting. Fixing the problem entails moving the offending entities so they don't intersect with the world or other entities. In some cases this requires a map recompile - in all cases this changes the BSP so it's best if the original map author does the update. If the problem isn't too severe, I can hotpatch the BSP so that you can run the map on the server (and remain compatible with the map on the client's machines). qUiCkSiLvEr - Original Message - From: "Valdimar Kristjansson" To: Sent: Saturday, August 18, 2007 4:14 PM Subject: Re: [hlds] Linux and custom maps Ok, thanks. I will try to contact the authors of the maps in question (this is only one of about 10). Why does it work on a windows server though? How would one go about fixing this (and do you figure out what is wrong in the first place)? thanks, nisbus Kevin Ottalini wrote: Valdimar, These errors: > Precache of sprites/redglow1 ambigious (no extension specified) > Error reading weapon data file for: weapon_annabelle > Error reading weapon data file for: weapon_bugbait are meaningless errors reported by all servers on all maps. The map in question: dm_snipe7.bsp has two design problems: 1. Bad func_usable_ladder - this must be fixed before this map will run on a linux server. http://QSextreme.com/linux_crashes/dm_snipe7.jpg 2. vphysics penetration - might cause items to fail to respawn properly http://QSextreme.com/linux_crashes/dm_snipe70002.jpg It might be possible to repair the BSP without having to recompile it but you should contact the map author if possible and see if he/she will release an update. If you are unable to contact the author let me know by direct email and I'll see if I can perform a repair for you. ... heh, I just noticed that warning "Precache of sprites/redglow1 ambigious (no extension specified)" has the word "ambiguous" mispelled. qUiCkSiLvEr - Original Message - From: "Valdimar Kristjansson" To: Sent: Saturday, August 18, 2007 12:59 PM Subject: [hlds] Linux and custom maps Hi (this is the third time I try to send this mail to the mailing list), I have a two servers, one running Windows 2003 and another rented running Linux (don't know which distro). I have a few maps that have been very popular on my win server but seem to crash my Linux server when it changes to it. I asked the guys at support and this is what I got back: There seems to be a few resources missing from your server or they are there, but corrupt. The error message I get when trying to load dm_snipe7 is this: Precache of sprites/redglow1 ambigious (no extension specified) Error reading weapon data file for: weapon_annabelle Error reading weapon data file for: weapon_bugbait ./srcds_run: line 344: 24985 Segmentation fault $HL_CMD any ideas? you can download dm_snipe7 from our web http://www.elea.clanservers.com thanks, nisbus (halfdeath) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Linux and custom maps
Ok, thanks. I will try to contact the authors of the maps in question (this is only one of about 10). Why does it work on a windows server though? How would one go about fixing this (and do you figure out what is wrong in the first place)? thanks, nisbus Kevin Ottalini wrote: Valdimar, These errors: > Precache of sprites/redglow1 ambigious (no extension specified) > Error reading weapon data file for: weapon_annabelle > Error reading weapon data file for: weapon_bugbait are meaningless errors reported by all servers on all maps. The map in question: dm_snipe7.bsp has two design problems: 1. Bad func_usable_ladder - this must be fixed before this map will run on a linux server. http://QSextreme.com/linux_crashes/dm_snipe7.jpg 2. vphysics penetration - might cause items to fail to respawn properly http://QSextreme.com/linux_crashes/dm_snipe70002.jpg It might be possible to repair the BSP without having to recompile it but you should contact the map author if possible and see if he/she will release an update. If you are unable to contact the author let me know by direct email and I'll see if I can perform a repair for you. ... heh, I just noticed that warning "Precache of sprites/redglow1 ambigious (no extension specified)" has the word "ambiguous" mispelled. qUiCkSiLvEr - Original Message - From: "Valdimar Kristjansson" To: Sent: Saturday, August 18, 2007 12:59 PM Subject: [hlds] Linux and custom maps Hi (this is the third time I try to send this mail to the mailing list), I have a two servers, one running Windows 2003 and another rented running Linux (don't know which distro). I have a few maps that have been very popular on my win server but seem to crash my Linux server when it changes to it. I asked the guys at support and this is what I got back: There seems to be a few resources missing from your server or they are there, but corrupt. The error message I get when trying to load dm_snipe7 is this: Precache of sprites/redglow1 ambigious (no extension specified) Error reading weapon data file for: weapon_annabelle Error reading weapon data file for: weapon_bugbait ./srcds_run: line 344: 24985 Segmentation fault $HL_CMD any ideas? you can download dm_snipe7 from our web http://www.elea.clanservers.com thanks, nisbus (halfdeath) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Linux and custom maps
Valdimar, These errors: > Precache of sprites/redglow1 ambigious (no extension specified) > Error reading weapon data file for: weapon_annabelle > Error reading weapon data file for: weapon_bugbait are meaningless errors reported by all servers on all maps. The map in question: dm_snipe7.bsp has two design problems: 1. Bad func_usable_ladder - this must be fixed before this map will run on a linux server. http://QSextreme.com/linux_crashes/dm_snipe7.jpg 2. vphysics penetration - might cause items to fail to respawn properly http://QSextreme.com/linux_crashes/dm_snipe70002.jpg It might be possible to repair the BSP without having to recompile it but you should contact the map author if possible and see if he/she will release an update. If you are unable to contact the author let me know by direct email and I'll see if I can perform a repair for you. ... heh, I just noticed that warning "Precache of sprites/redglow1 ambigious (no extension specified)" has the word "ambiguous" mispelled. qUiCkSiLvEr - Original Message - From: "Valdimar Kristjansson" To: Sent: Saturday, August 18, 2007 12:59 PM Subject: [hlds] Linux and custom maps Hi (this is the third time I try to send this mail to the mailing list), I have a two servers, one running Windows 2003 and another rented running Linux (don't know which distro). I have a few maps that have been very popular on my win server but seem to crash my Linux server when it changes to it. I asked the guys at support and this is what I got back: There seems to be a few resources missing from your server or they are there, but corrupt. The error message I get when trying to load dm_snipe7 is this: Precache of sprites/redglow1 ambigious (no extension specified) Error reading weapon data file for: weapon_annabelle Error reading weapon data file for: weapon_bugbait ./srcds_run: line 344: 24985 Segmentation fault $HL_CMD any ideas? you can download dm_snipe7 from our web http://www.elea.clanservers.com thanks, nisbus (halfdeath) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Linux and custom maps
Hi (this is the third time I try to send this mail to the mailing list), I have a two servers, one running Windows 2003 and another rented running Linux (don't know which distro). I have a few maps that have been very popular on my win server but seem to crash my Linux server when it changes to it. I asked the guys at support and this is what I got back: There seems to be a few resources missing from your server or they are there, but corrupt. The error message I get when trying to load dm_snipe7 is this: Precache of sprites/redglow1 ambigious (no extension specified) Error reading weapon data file for: weapon_annabelle Error reading weapon data file for: weapon_bugbait ./srcds_run: line 344: 24985 Segmentation fault $HL_CMD any ideas? you can download dm_snipe7 from our web http://www.elea.clanservers.com thanks, nisbus (halfdeath) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds