Re: [hlds] Linux and custom maps

2007-08-19 Thread Kevin Ottalini

That's just the normal source engine, nice it shows us things like that
isn't it!

Just make sure you are in developer 2 mode with sv_cheats 1 set on a
listenserver to review a map with problems.

That map also has a cubemap problem (IE: none!) that the author needs to fix
as well.


- Original Message -
From: taytrrs
To: 
Sent: Sunday, August 19, 2007 2:46 PM
Subject: RE: [hlds] Linux and custom maps



qUiCkSiLvEr -- Which tool are you using to show the errors in the posted
pictures?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, August 18, 2007 9:13 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Linux and custom maps

This is source (SRCDS) servers Ooks not HLDS.


- Original Message -
From: "Ook"
To: 
Sent: Saturday, August 18, 2007 8:52 PM
Subject: Re: [hlds] Linux and custom maps



Huh - I didn't know this. Why is this? I've spent a bit of time hacking
entities in the c maps, and of (op4) maps, and I can tell you how very
easy
it it to crash a server if it doesn't like the entities, or combination
of
entities  :-D

- Original Message -
From: "Kevin Ottalini" To: 
Sent: Saturday, August 18, 2007 7:10 PM
Subject: Re: [hlds] Linux and custom maps



I ran into this problem on one of my maps so I rented a linux server and
debugged the map.

Win32 Servers see the error(s) also but they graciously display a
warning
message and go on instead of segfaulting.

Fixing the problem entails moving the offending entities so they don't
intersect with the world or other entities.
In some cases this requires a map recompile - in all cases this changes
the
BSP so it's best if the original map author does the update.

If the problem isn't too severe, I can hotpatch the BSP so that you can
run
the map on the server (and remain compatible with the map on the
client's
machines).

qUiCkSiLvEr




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RE: [hlds] Linux and custom maps

2007-08-19 Thread taytrrs
qUiCkSiLvEr -- Which tool are you using to show the errors in the posted
pictures?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, August 18, 2007 9:13 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Linux and custom maps

This is source (SRCDS) servers Ooks not HLDS.


- Original Message -
From: "Ook"
To: 
Sent: Saturday, August 18, 2007 8:52 PM
Subject: Re: [hlds] Linux and custom maps


> Huh - I didn't know this. Why is this? I've spent a bit of time hacking
> entities in the c maps, and of (op4) maps, and I can tell you how very
> easy
> it it to crash a server if it doesn't like the entities, or combination of
> entities  :-D
>
> - Original Message -
> From: "Kevin Ottalini" To: 
> Sent: Saturday, August 18, 2007 7:10 PM
> Subject: Re: [hlds] Linux and custom maps
>
>
>>I ran into this problem on one of my maps so I rented a linux server and
>> debugged the map.
>>
>> Win32 Servers see the error(s) also but they graciously display a warning
>> message and go on instead of segfaulting.
>>
>> Fixing the problem entails moving the offending entities so they don't
>> intersect with the world or other entities.
>> In some cases this requires a map recompile - in all cases this changes
>> the
>> BSP so it's best if the original map author does the update.
>>
>> If the problem isn't too severe, I can hotpatch the BSP so that you can
>> run
>> the map on the server (and remain compatible with the map on the client's
>> machines).
>>
>> qUiCkSiLvEr
>>


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Re: [hlds] Linux and custom maps

2007-08-18 Thread Kevin Ottalini

This is source (SRCDS) servers Ooks not HLDS.


- Original Message -
From: "Ook"
To: 
Sent: Saturday, August 18, 2007 8:52 PM
Subject: Re: [hlds] Linux and custom maps



Huh - I didn't know this. Why is this? I've spent a bit of time hacking
entities in the c maps, and of (op4) maps, and I can tell you how very
easy
it it to crash a server if it doesn't like the entities, or combination of
entities  :-D

- Original Message -
From: "Kevin Ottalini" To: 
Sent: Saturday, August 18, 2007 7:10 PM
Subject: Re: [hlds] Linux and custom maps



I ran into this problem on one of my maps so I rented a linux server and
debugged the map.

Win32 Servers see the error(s) also but they graciously display a warning
message and go on instead of segfaulting.

Fixing the problem entails moving the offending entities so they don't
intersect with the world or other entities.
In some cases this requires a map recompile - in all cases this changes
the
BSP so it's best if the original map author does the update.

If the problem isn't too severe, I can hotpatch the BSP so that you can
run
the map on the server (and remain compatible with the map on the client's
machines).

qUiCkSiLvEr




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Re: [hlds] Linux and custom maps

2007-08-18 Thread Ook

Huh - I didn't know this. Why is this? I've spent a bit of time hacking
entities in the c maps, and of (op4) maps, and I can tell you how very easy
it it to crash a server if it doesn't like the entities, or combination of
entities  :-D

- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 18, 2007 7:10 PM
Subject: Re: [hlds] Linux and custom maps



I ran into this problem on one of my maps so I rented a linux server and
debugged the map.

Win32 Servers see the error(s) also but they graciously display a warning
message and go on instead of segfaulting.

Fixing the problem entails moving the offending entities so they don't
intersect with the world or other entities.
In some cases this requires a map recompile - in all cases this changes
the
BSP so it's best if the original map author does the update.

If the problem isn't too severe, I can hotpatch the BSP so that you can
run
the map on the server (and remain compatible with the map on the client's
machines).

qUiCkSiLvEr




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Re: [hlds] Linux and custom maps

2007-08-18 Thread Kevin Ottalini

I ran into this problem on one of my maps so I rented a linux server and
debugged the map.

Win32 Servers see the error(s) also but they graciously display a warning
message and go on instead of segfaulting.

Fixing the problem entails moving the offending entities so they don't
intersect with the world or other entities.
In some cases this requires a map recompile - in all cases this changes the
BSP so it's best if the original map author does the update.

If the problem isn't too severe, I can hotpatch the BSP so that you can run
the map on the server (and remain compatible with the map on the client's
machines).

qUiCkSiLvEr



- Original Message -
From: "Valdimar Kristjansson"
To: 
Sent: Saturday, August 18, 2007 4:14 PM
Subject: Re: [hlds] Linux and custom maps



Ok, thanks.

I will try to contact the authors of the maps in question (this is only
one of about 10).
Why does it work on a windows server though?

How would one go about fixing this (and do you figure out what is wrong
in the first place)?

thanks,
 nisbus



Kevin Ottalini wrote:

Valdimar,
   These errors:
   > Precache of sprites/redglow1 ambigious (no extension specified)
   > Error reading weapon data file for: weapon_annabelle
   > Error reading weapon data file for: weapon_bugbait

are meaningless errors reported by all servers on all maps.

The map in question: dm_snipe7.bsp has two design problems:

1.   Bad func_usable_ladder - this must be fixed before this map will
run on
a linux server.
 http://QSextreme.com/linux_crashes/dm_snipe7.jpg

2.  vphysics penetration - might cause items to fail to respawn properly
 http://QSextreme.com/linux_crashes/dm_snipe70002.jpg

It might be possible to repair the BSP without having to recompile it but
you should contact the map author if possible and see if he/she will
release
an update.

If you are unable to contact the author let me know by direct email
and I'll
see if I can perform a repair for you.

... heh, I just noticed that warning "Precache of sprites/redglow1
ambigious
(no extension specified)" has the word "ambiguous" mispelled.

qUiCkSiLvEr


- Original Message -
From: "Valdimar Kristjansson"
To: 
Sent: Saturday, August 18, 2007 12:59 PM
Subject: [hlds] Linux and custom maps


Hi (this is the third time I try to send this mail to the mailing list),

I have a two servers, one running Windows 2003 and another rented
running Linux (don't know which distro).
I have a few maps that have been very popular on my win server but seem
to crash my Linux server when it changes to it.
I asked the guys at support and this is what I got back:

There seems to be a few resources missing from your server or they are
there, but corrupt.  The error message I get when trying to load
dm_snipe7 is this:

Precache of sprites/redglow1 ambigious (no extension specified)
Error reading weapon data file for: weapon_annabelle
Error reading weapon data file for: weapon_bugbait
./srcds_run: line 344: 24985 Segmentation fault  $HL_CMD


any ideas?

you can download dm_snipe7 from our web http://www.elea.clanservers.com

thanks,
nisbus (halfdeath)



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Re: [hlds] Linux and custom maps

2007-08-18 Thread Valdimar Kristjansson

Ok, thanks.

I will try to contact the authors of the maps in question (this is only
one of about 10).
Why does it work on a windows server though?

How would one go about fixing this (and do you figure out what is wrong
in the first place)?

thanks,
 nisbus



Kevin Ottalini wrote:

Valdimar,
   These errors:
   > Precache of sprites/redglow1 ambigious (no extension specified)
   > Error reading weapon data file for: weapon_annabelle
   > Error reading weapon data file for: weapon_bugbait

are meaningless errors reported by all servers on all maps.

The map in question: dm_snipe7.bsp has two design problems:

1.   Bad func_usable_ladder - this must be fixed before this map will
run on
a linux server.
 http://QSextreme.com/linux_crashes/dm_snipe7.jpg

2.  vphysics penetration - might cause items to fail to respawn properly
 http://QSextreme.com/linux_crashes/dm_snipe70002.jpg

It might be possible to repair the BSP without having to recompile it but
you should contact the map author if possible and see if he/she will
release
an update.

If you are unable to contact the author let me know by direct email
and I'll
see if I can perform a repair for you.

... heh, I just noticed that warning "Precache of sprites/redglow1
ambigious
(no extension specified)" has the word "ambiguous" mispelled.

qUiCkSiLvEr


- Original Message -
From: "Valdimar Kristjansson"
To: 
Sent: Saturday, August 18, 2007 12:59 PM
Subject: [hlds] Linux and custom maps


Hi (this is the third time I try to send this mail to the mailing list),

I have a two servers, one running Windows 2003 and another rented
running Linux (don't know which distro).
I have a few maps that have been very popular on my win server but seem
to crash my Linux server when it changes to it.
I asked the guys at support and this is what I got back:

There seems to be a few resources missing from your server or they are
there, but corrupt.  The error message I get when trying to load
dm_snipe7 is this:

Precache of sprites/redglow1 ambigious (no extension specified)
Error reading weapon data file for: weapon_annabelle
Error reading weapon data file for: weapon_bugbait
./srcds_run: line 344: 24985 Segmentation fault  $HL_CMD


any ideas?

you can download dm_snipe7 from our web http://www.elea.clanservers.com

thanks,
nisbus (halfdeath)



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please visit:
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Re: [hlds] Linux and custom maps

2007-08-18 Thread Kevin Ottalini

Valdimar,
   These errors:
   > Precache of sprites/redglow1 ambigious (no extension specified)
   > Error reading weapon data file for: weapon_annabelle
   > Error reading weapon data file for: weapon_bugbait

are meaningless errors reported by all servers on all maps.

The map in question: dm_snipe7.bsp has two design problems:

1.   Bad func_usable_ladder - this must be fixed before this map will run on
a linux server.
 http://QSextreme.com/linux_crashes/dm_snipe7.jpg

2.  vphysics penetration - might cause items to fail to respawn properly
 http://QSextreme.com/linux_crashes/dm_snipe70002.jpg

It might be possible to repair the BSP without having to recompile it but
you should contact the map author if possible and see if he/she will release
an update.

If you are unable to contact the author let me know by direct email and I'll
see if I can perform a repair for you.

... heh, I just noticed that warning "Precache of sprites/redglow1 ambigious
(no extension specified)" has the word "ambiguous" mispelled.

qUiCkSiLvEr


- Original Message -
From: "Valdimar Kristjansson"
To: 
Sent: Saturday, August 18, 2007 12:59 PM
Subject: [hlds] Linux and custom maps


Hi (this is the third time I try to send this mail to the mailing list),

I have a two servers, one running Windows 2003 and another rented
running Linux (don't know which distro).
I have a few maps that have been very popular on my win server but seem
to crash my Linux server when it changes to it.
I asked the guys at support and this is what I got back:

There seems to be a few resources missing from your server or they are
there, but corrupt.  The error message I get when trying to load
dm_snipe7 is this:

Precache of sprites/redglow1 ambigious (no extension specified)
Error reading weapon data file for: weapon_annabelle
Error reading weapon data file for: weapon_bugbait
./srcds_run: line 344: 24985 Segmentation fault  $HL_CMD


any ideas?

you can download dm_snipe7 from our web http://www.elea.clanservers.com

thanks,
nisbus (halfdeath)



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[hlds] Linux and custom maps

2007-08-18 Thread Valdimar Kristjansson

Hi (this is the third time I try to send this mail to the mailing list),

I have a two servers, one running Windows 2003 and another rented
running Linux (don't know which distro).
I have a few maps that have been very popular on my win server but seem
to crash my Linux server when it changes to it.
I asked the guys at support and this is what I got back:

There seems to be a few resources missing from your server or they are
there, but corrupt.  The error message I get when trying to load
dm_snipe7 is this:

Precache of sprites/redglow1 ambigious (no extension specified)
Error reading weapon data file for: weapon_annabelle
Error reading weapon data file for: weapon_bugbait
./srcds_run: line 344: 24985 Segmentation fault  $HL_CMD


any ideas?

you can download dm_snipe7 from our web http://www.elea.clanservers.com

thanks,
nisbus (halfdeath)


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