The update That was released 9/21/15 has caused many new problems with
hldms, The new Steam id format changes Admins,scripts,join sounds,map
stats,
frag stats, time played, times connected and so on, they are either lost
or will take a lot of work to rebuild.
The update itself now has broken item pickups like IE
item_healthkit
item_battery
ammo_9mmbox
ammo_buckshot
ammo_rpgclip
ammo_gaussenergy
ammo_357
The weapon_rpg you can pick up the weapon but only once
The weapon_gauss on_pickup show red on GUI
same with weapon_handgrenade
item_longjump,ammo_buckshot,ammo_9mmbox all are set on same origin co-ords
one big group when i know that they were never set that way.
I hope this gets addressed soon,
all the other bugs like doubled props, no game text ect,ect are also still
there.
Thanks
In a message dated 9/22/2015 3:07:27 P.M. Eastern Daylight Time,
hlds-requ...@list.valvesoftware.com writes:
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Today's Topics:
1. Mandatory Half-Life Deathmatch: Source Update Released
(John Schoenick)
2. Re: [TF2] Players disconnecting before votekicked? (Nomaan Ahmad)
3. Re: [TF2] Players disconnecting before votekicked?
(Robert Paulson)
--
Message: 1
Date: Mon, 21 Sep 2015 18:52:13 -0700
From: John Schoenick <jo...@valvesoftware.com>
To: <hlds_annou...@list.valvesoftware.com>,
"hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>, Half-Life
dedicated Linux server mailing list
<hlds_li...@list.valvesoftware.com>
Subject: [hlds] Mandatory Half-Life Deathmatch: Source Update Released
Message-ID: <5600b44d.40...@valvesoftware.com>
Content-Type: text/plain; charset="utf-8"; format=flowed
An update to Half-Life Deathmatch: Source has been released. The major
changes are below.
- John
-
- Synced the latest fixes and updates from the Orangebox engine and
shared game code
- Fixed several security issues
--
Message: 2
Date: Tue, 22 Sep 2015 03:20:32 +0100
From: Nomaan Ahmad <n0man@gmail.com>
To: Half-Life dedicated Win32 server mailing list
<hlds@list.valvesoftware.com>
Subject: Re: [hlds] [TF2] Players disconnecting before votekicked?
Message-ID:
<cam502s7ncntv_qaasl2vvkko4y9co6igneisodyofigzfhw...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"
Sometimes, group of players want to play with each other only and they
would greedily start a votekick/ban against the newcomer, the only way is
to leave the server to avoid punishments. So I think banning isn't really
the solution here.
I think the real issue was outlined by Nate. The votekick function probably
uses player userids and so by rejoining the server they wouldn't get kicked
even if the vote passed. Maybe it's possible to fix using sourcemod plugin.
On 22 September 2015 at 01:08, Spencer 'Voogru' MacDonald
<voo...@voogru.com
> wrote:
> I?m not sure why the vote kick doesn?t just save the steam id when the
> vote is started.
>
> Then it doesn?t matter if they leave beforehand, in fact, if they leave
> prior to the vote finishing, cancel the vote and default ban them for 12
> hours.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Nathaniel Theis
> *Sent:* Monday, September 21, 2015 6:55 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [TF2] Players disconnecting before votekicked?
>
>
>
> The actual bug is a race condition. A votekick is a kick (a forced
> disconnect, basically, by player ID), and a ban (prevents joining, by
> SteamID).
>
>
>
> If a player should disconnect while a vote is in progress, the kick won't
> go through (their player ID will change as they reconnect), but the ban
> will (since their SteamID never changes.) However, bans are checked early
> in the connection process. So, if the player reconnects before the vote
> passes, the ban won't prevent them from joining (because it's not applied
> yet when they join!), and they bypassed the kick because their player ID
is
> different.
>
>
>
> The solution to this is to check all connected players' SteamIDs when a
> ban is added, and kick matching players. Probably not overly difficult to
> do with SM. There are also