RE: [hlds] Map Differs from Server?

2004-07-25 Thread Paladin82
Hey Valve any comments on this?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
Sent: Sunday, July 18, 2004 6:23 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

My client had updated. But I still had to delete maps that were causing the
problem.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Nine
Sent: Sunday, July 18, 2004 2:54 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Map Differs from Server?

If its stored within the cache file, you just have to wait till their client
updates.
- Original Message -
From: "Paladin82" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 17, 2004 4:42 PM
Subject: RE: [hlds] Map Differs from Server?


> Guys it's not the maps on the server that are out of date.
> It seems that it's on the client side. It has happened to me as well.
> I had to delete the maps that were different, and then I rejoined the
server
> and downloaded the correct version. The problem is that my server is
losing
> popularity, because of this error. Most people don't know enough to delete
> the map and rejoin. We should have a way to force the download if the map
> differs, help us out Valve.
>
> --Paladin82
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: Saturday, July 17, 2004 12:29 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Map Differs from Server?
>
>
> Just as a comment Stephen,
>
> There is probably a period of time where a client "appears" to be up to
> date, but rather he just needed to wait a while for to update to get
> scheduled in for his particular content server - there is always a little
> skew there at the leading edge of the release (in fact, there probably is
an
> intentional scheduling skew to try and prevent an instantaneous demand of
> 1 million players all trying to get the update the hot instant it is
> released).
>
> By downloading 'the current" map to the players (instead of making the
> players log out and log back in, or wait a while for the update to become
> available), you have created a situation now where the next time that map
is
> updated by Steam, the client will be guaranteed to suddenly have an out of
> date map (and any other updated content) that he now has to manually go
and
> delete.
>
> This quite defeats the purpose in having the GCF and auto-update system.
>
> In other words, you have now sewn the seeds of the next wave of
> "your map is different" complaints.
>
> 
>
> qUiCkSiLvEr
>
> - Original Message -
> From: Stephen Moretti (blueyonder)
> Sent: Saturday, July 17, 2004 3:30 AM
>
> Kevin Ottalini wrote:
>
> >You probably need to update the maps on your server to the latest
version.
> >
> >
> Unfortunately, both the client and the server were up to date and the
> problem was not just with one server but with all servers. Giving the
> client the map file, fixed the problem for all servers and not just one.
>
> >The client's will always have the latest version in their GCF files (they
> have no choice) but they can copy older versions into the external maps
> directory which supercede what is in the GCF.
> >
> >
> Indeed, which is why the _new_ bsp file from the server on the client
> fixed the problem.
> Actually, it is possible for the server to be more up to date than the
> client.  The client will only be updated if the user logs out and logs
> back in again.  A client that remains logged in does not update, nor is
> there a means to instigate an update from within the client.
>
> I have to say that I am guilty of just this, because I am on broadband
> and I work in the computer industry, so my computers generally stay on
> 24/7.  Value/Steam will find that this kind of practice becomes more and
> more prevalent, if it isn't already.  This is not a recommendation for
> "automated updates", only for a means to check for updates from within
> the client.
>
> >Servers on the other hand may not do an update at the same time so
suddenly
> the server is out of sync with the client.
> >
> >If one client in a while has this problem, then the client is probably at
> fault.
> >
> >
> At the time there were a number of people complaining of being kicked
> from multiple server for "unmatched maps" - most seems to come right
> (probably because of a mix of clients and servers being out of sync).
> However, there were a few people who had the latest updates (clean
> installs in some cases) and the servers were up to date as well and
> st

RE: [hlds] Map Differs from Server?

2004-07-19 Thread Napier, Kevin
--"I won't be the only person to have worked out this solution to the
problem, not when there are a million plus users around the world and
again I point you towards the foolishness that is the gcf file.
Yeah it prevents people from tinkering with the maps, models etc, but it
is a single point of failure. One minor corruption and the whole lot is
gone, 400mb download here we go!!!  Instead of a map or a model getting
corrupted and the download being no more than say 6mb and may be as
little as a few kb.
--"

Really should not be neccessary unless the gcf headers get all screwed up.
In theory one should be able to run a verify\update tool against the file
similar to the hldsupdatetool -verifyall option which would at the very
least compare the checksums stored in the existing gcf against thier
datacontent stored in the other areas of the file. (or maybe a masterfile
that could be fetched) If different then it could update said file in the
gcf.. such a utility might prevent the need for a massive re-download.
http://www.wunderboy.org/3d_games/utils/gcfformat.php  has pretty good dump
of the format spec and what I'm basing my speculation on.  Perhaps we'll see
a clientverifytool with hl2 from Valve?

I dont really think the entire concept of the .gcf or similar format is all
that bad idea, I would agree though an improvement or two could solve some
problems. To be honest I think Valve got it mostly right on this one. Shame
they have not released thier own extractor. I'd rather them split up the
.gcf's if possible though so none were larger then 250 or so mb a piece..
that way if it did get totally toasted you'd only have to regrab 1/3rd the
game.  Not a huge issue with 400mb files.. but come a few months from now
could be an issue if we're going to see gigabyte gcf's.

/2cents


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Re: [hlds] Map Differs from Server?

2004-07-19 Thread Stephen Moretti (blueyonder)

There is probably a period of time where a client "appears" to be up to
date, but rather he just needed to wait a while for to update to get
scheduled in for his particular content server

Yeah - I thought of that at the time.  It had been half a day with
numerous log in/out and I got them to check that the client wasn't
updating etc etc etc.
there is always a little skew there at the leading edge of the release (in fact, there 
probably is an intentional scheduling skew to try and prevent an instantaneous demand 
of 1 million players all trying to get the update the hot instant it is released).

There shouldn't be a need for that. If there is, then the client needs
to tell the user that they are queued for an update or that there is an
update, but the d/l server is currently unavailable.  Otherwise, people
are going to think that something has been done, when it hasn't and then
you end up with lost of angry, confused people on the forums. (Not least
of all the annoying script kiddies)
Don't forget that those million players are spread world wide across a
24 hour time difference.  Yes, you will get a peak when users log on
when they get home from school/work etc. in the US, but this is the
worst traffic peak.  The rest of the traffic load should be reasonably
evenly balanced and as long as you have sufficient servers and bandwidth
(bandwidth seems fine - I can usually get updates down at 1.3mb/s), then
peak times shouldn't be a problem.
By downloading 'the current" map to the players (instead of making the
players log out and log back in, or wait a while for the update to become available), 
you have created a situation now where the next time that map is updated by Steam, the 
client will be guaranteed to suddenly have an out of date map (and any other updated 
content) that he now has to manually go and delete.
This quite defeats the purpose in having the GCF and auto-update system.

Like I said previously - not the brightest bit of development work I've
ever seen sticking 400mb worth of files into a single closed file.  If
they'd left the file structure alone, then this would not be an issue.
The map would automatically be updated from the server the moment the
user connects.
Incidently, if there is a map file in a map folder, shouldn't the steam
client download the map file from the game server if the local one is
different to the remote one?
In other words, you have now sewn the seeds of the next wave of
"your map is different" complaints.

I won't be the only person to have worked out this solution to the
problem, not when there are a million plus users around the world and
again I point you towards the foolishness that is the gcf file.
Yeah it prevents people from tinkering with the maps, models etc, but it
is a single point of failure. One minor corruption and the whole lot is
gone, 400mb download here we go!!!  Instead of a map or a model getting
corrupted and the download being no more than say 6mb and may be as
little as a few kb.
But there you go - just my thoughts on the matter.
Stephen
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RE: [hlds] Map Differs from Server?

2004-07-18 Thread Paladin82
My client had updated. But I still had to delete maps that were causing the
problem.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Nine
Sent: Sunday, July 18, 2004 2:54 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Map Differs from Server?

If its stored within the cache file, you just have to wait till their client
updates.
- Original Message -
From: "Paladin82" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 17, 2004 4:42 PM
Subject: RE: [hlds] Map Differs from Server?


> Guys it's not the maps on the server that are out of date.
> It seems that it's on the client side. It has happened to me as well.
> I had to delete the maps that were different, and then I rejoined the
server
> and downloaded the correct version. The problem is that my server is
losing
> popularity, because of this error. Most people don't know enough to delete
> the map and rejoin. We should have a way to force the download if the map
> differs, help us out Valve.
>
> --Paladin82
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: Saturday, July 17, 2004 12:29 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Map Differs from Server?
>
>
> Just as a comment Stephen,
>
> There is probably a period of time where a client "appears" to be up to
> date, but rather he just needed to wait a while for to update to get
> scheduled in for his particular content server - there is always a little
> skew there at the leading edge of the release (in fact, there probably is
an
> intentional scheduling skew to try and prevent an instantaneous demand of
> 1 million players all trying to get the update the hot instant it is
> released).
>
> By downloading 'the current" map to the players (instead of making the
> players log out and log back in, or wait a while for the update to become
> available), you have created a situation now where the next time that map
is
> updated by Steam, the client will be guaranteed to suddenly have an out of
> date map (and any other updated content) that he now has to manually go
and
> delete.
>
> This quite defeats the purpose in having the GCF and auto-update system.
>
> In other words, you have now sewn the seeds of the next wave of
> "your map is different" complaints.
>
> 
>
> qUiCkSiLvEr
>
> - Original Message -
> From: Stephen Moretti (blueyonder)
> Sent: Saturday, July 17, 2004 3:30 AM
>
> Kevin Ottalini wrote:
>
> >You probably need to update the maps on your server to the latest
version.
> >
> >
> Unfortunately, both the client and the server were up to date and the
> problem was not just with one server but with all servers. Giving the
> client the map file, fixed the problem for all servers and not just one.
>
> >The client's will always have the latest version in their GCF files (they
> have no choice) but they can copy older versions into the external maps
> directory which supercede what is in the GCF.
> >
> >
> Indeed, which is why the _new_ bsp file from the server on the client
> fixed the problem.
> Actually, it is possible for the server to be more up to date than the
> client.  The client will only be updated if the user logs out and logs
> back in again.  A client that remains logged in does not update, nor is
> there a means to instigate an update from within the client.
>
> I have to say that I am guilty of just this, because I am on broadband
> and I work in the computer industry, so my computers generally stay on
> 24/7.  Value/Steam will find that this kind of practice becomes more and
> more prevalent, if it isn't already.  This is not a recommendation for
> "automated updates", only for a means to check for updates from within
> the client.
>
> >Servers on the other hand may not do an update at the same time so
suddenly
> the server is out of sync with the client.
> >
> >If one client in a while has this problem, then the client is probably at
> fault.
> >
> >
> At the time there were a number of people complaining of being kicked
> from multiple server for "unmatched maps" - most seems to come right
> (probably because of a mix of clients and servers being out of sync).
> However, there were a few people who had the latest updates (clean
> installs in some cases) and the servers were up to date as well and
> still couldn't connect.  The solution that I posted did solve the
> problem for those people.
>
> >You can run an HLDS update on the server with the -verify_all switch and
it
> will check all the content against the maste

Re: [hlds] Map Differs from Server?

2004-07-18 Thread James Nine
If its stored within the cache file, you just have to wait till their client
updates.
- Original Message -
From: "Paladin82" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 17, 2004 4:42 PM
Subject: RE: [hlds] Map Differs from Server?


> Guys it's not the maps on the server that are out of date.
> It seems that it's on the client side. It has happened to me as well.
> I had to delete the maps that were different, and then I rejoined the
server
> and downloaded the correct version. The problem is that my server is
losing
> popularity, because of this error. Most people don't know enough to delete
> the map and rejoin. We should have a way to force the download if the map
> differs, help us out Valve.
>
> --Paladin82
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: Saturday, July 17, 2004 12:29 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Map Differs from Server?
>
>
> Just as a comment Stephen,
>
> There is probably a period of time where a client "appears" to be up to
> date, but rather he just needed to wait a while for to update to get
> scheduled in for his particular content server - there is always a little
> skew there at the leading edge of the release (in fact, there probably is
an
> intentional scheduling skew to try and prevent an instantaneous demand of
> 1 million players all trying to get the update the hot instant it is
> released).
>
> By downloading 'the current" map to the players (instead of making the
> players log out and log back in, or wait a while for the update to become
> available), you have created a situation now where the next time that map
is
> updated by Steam, the client will be guaranteed to suddenly have an out of
> date map (and any other updated content) that he now has to manually go
and
> delete.
>
> This quite defeats the purpose in having the GCF and auto-update system.
>
> In other words, you have now sewn the seeds of the next wave of
> "your map is different" complaints.
>
> 
>
> qUiCkSiLvEr
>
> - Original Message -
> From: Stephen Moretti (blueyonder)
> Sent: Saturday, July 17, 2004 3:30 AM
>
> Kevin Ottalini wrote:
>
> >You probably need to update the maps on your server to the latest
version.
> >
> >
> Unfortunately, both the client and the server were up to date and the
> problem was not just with one server but with all servers. Giving the
> client the map file, fixed the problem for all servers and not just one.
>
> >The client's will always have the latest version in their GCF files (they
> have no choice) but they can copy older versions into the external maps
> directory which supercede what is in the GCF.
> >
> >
> Indeed, which is why the _new_ bsp file from the server on the client
> fixed the problem.
> Actually, it is possible for the server to be more up to date than the
> client.  The client will only be updated if the user logs out and logs
> back in again.  A client that remains logged in does not update, nor is
> there a means to instigate an update from within the client.
>
> I have to say that I am guilty of just this, because I am on broadband
> and I work in the computer industry, so my computers generally stay on
> 24/7.  Value/Steam will find that this kind of practice becomes more and
> more prevalent, if it isn't already.  This is not a recommendation for
> "automated updates", only for a means to check for updates from within
> the client.
>
> >Servers on the other hand may not do an update at the same time so
suddenly
> the server is out of sync with the client.
> >
> >If one client in a while has this problem, then the client is probably at
> fault.
> >
> >
> At the time there were a number of people complaining of being kicked
> from multiple server for "unmatched maps" - most seems to come right
> (probably because of a mix of clients and servers being out of sync).
> However, there were a few people who had the latest updates (clean
> installs in some cases) and the servers were up to date as well and
> still couldn't connect.  The solution that I posted did solve the
> problem for those people.
>
> >You can run an HLDS update on the server with the -verify_all switch and
it
> will check all the content against the master list which is what the
clients
> are updated with.
> >
> I would recommend extending the params to running the update tool with
> -verify_all and -game gamename.  The reason being, that in my efforts to
> get my server on the master lists I've been ensuring that th

RE: [hlds] Map Differs from Server?

2004-07-17 Thread Jack
Jeff there are 2 different issues here & you are almost right with yours but
not quite.

The issue with the CS maps is not a new thing & occurs when a newer or older
map is on the server - The player gets bounced & what is being asked of
Valve is that there is a silent overwrite option.
I'm not really in favour of this because not all coders use beta map
versions so I could end up d/l an older map onto my client & replacing a
newer version of the map.
What is needed is a coding best practices standards where mappers change the
version of their maps through Beta & Final - This way you can never have the
wrong version.
If the map is given a mid-life update then the map name should reflect that,
dod_saints2 would be appropriate.

This latter change would have avoided the issue you are referring to Jeff in
that the new maps in the latest DoD release are different from the pre-core
Steam maps & therefore people get bounced form a server.
The bit you have not got right is that the player has the new files within
their Steam install but it is not immediately visible to you just like the
rest of the core maps.
Deleting your custom version of the map will mean you can then just join a
server without the need to d/l anything further - You already have the newer
version.
You would need to take this action for Saints, Northbound & Sturm (Although
I never had Sturm so I am not certain it was released as a custom
previously.

Jack

Avatars of Stupidity
www.clanaos.co.uk

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Dupler
Sent: 17 July 2004 22:26
To: Paladin82
Subject: Re[2]: [hlds] Map Differs from Server?

Saturday, July 17, 2004, 1:42:11 PM, you wrote:

Hello,

  The new maps like dod_saints if you have the old version before the
release of the new
  dod_saints. The client has to delete the old version because the new
dod_saints does not
  download with the Steam update and it has the same name as the old
dod_saints. Are
  dod_saints and dod_northbound official maps now or not?

Best regards,
 Jeff Dupler
 [EMAIL PROTECTED]

P> Guys it's not the maps on the server that are out of date.
P> It seems that it's on the client side. It has happened to me as well.
P> I had to delete the maps that were different, and then I rejoined the
server
P> and downloaded the correct version. The problem is that my server is
losing
P> popularity, because of this error. Most people don't know enough to
delete
P> the map and rejoin. We should have a way to force the download if the map
P> differs, help us out Valve.

P> --Paladin82


P> -Original Message-
P> From: [EMAIL PROTECTED]
P> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
P> Sent: Saturday, July 17, 2004 12:29 PM
P> To: [EMAIL PROTECTED]
P> Subject: Re: [hlds] Map Differs from Server?


P> Just as a comment Stephen,

P> There is probably a period of time where a client "appears" to be up to
P> date, but rather he just needed to wait a while for to update to get
P> scheduled in for his particular content server - there is always a little
P> skew there at the leading edge of the release (in fact, there probably is
an
P> intentional scheduling skew to try and prevent an instantaneous demand of
P> 1 million players all trying to get the update the hot instant it is
P> released).

P> By downloading 'the current" map to the players (instead of making the
P> players log out and log back in, or wait a while for the update to become
P> available), you have created a situation now where the next time that map
is
P> updated by Steam, the client will be guaranteed to suddenly have an out
of
P> date map (and any other updated content) that he now has to manually go
and
P> delete.

P> This quite defeats the purpose in having the GCF and auto-update system.

P> In other words, you have now sewn the seeds of the next wave of
P> "your map is different" complaints.

P> 

P> qUiCkSiLvEr

P> - Original Message -
P> From: Stephen Moretti (blueyonder)
P> Sent: Saturday, July 17, 2004 3:30 AM

P> Kevin Ottalini wrote:

>>You probably need to update the maps on your server to the latest version.
>>
>>
P> Unfortunately, both the client and the server were up to date and the
P> problem was not just with one server but with all servers. Giving the
P> client the map file, fixed the problem for all servers and not just one.

>>The client's will always have the latest version in their GCF files (they
P> have no choice) but they can copy older versions into the external maps
P> directory which supercede what is in the GCF.
>>
>>
P> Indeed, which is why the _new_ bsp file from the server on the client
P> fixed the problem.
P> Actually, it is possible for the server to be more up to 

Re[2]: [hlds] Map Differs from Server?

2004-07-17 Thread Jeff Dupler
Saturday, July 17, 2004, 1:42:11 PM, you wrote:

Hello,

  The new maps like dod_saints if you have the old version before the release of the 
new
  dod_saints. The client has to delete the old version because the new dod_saints does 
not
  download with the Steam update and it has the same name as the old dod_saints. Are
  dod_saints and dod_northbound official maps now or not?

Best regards,
 Jeff Dupler
 [EMAIL PROTECTED]

P> Guys it's not the maps on the server that are out of date.
P> It seems that it's on the client side. It has happened to me as well.
P> I had to delete the maps that were different, and then I rejoined the server
P> and downloaded the correct version. The problem is that my server is losing
P> popularity, because of this error. Most people don't know enough to delete
P> the map and rejoin. We should have a way to force the download if the map
P> differs, help us out Valve.

P> --Paladin82


P> -Original Message-
P> From: [EMAIL PROTECTED]
P> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
P> Sent: Saturday, July 17, 2004 12:29 PM
P> To: [EMAIL PROTECTED]
P> Subject: Re: [hlds] Map Differs from Server?


P> Just as a comment Stephen,

P> There is probably a period of time where a client "appears" to be up to
P> date, but rather he just needed to wait a while for to update to get
P> scheduled in for his particular content server - there is always a little
P> skew there at the leading edge of the release (in fact, there probably is an
P> intentional scheduling skew to try and prevent an instantaneous demand of
P> 1 million players all trying to get the update the hot instant it is
P> released).

P> By downloading 'the current" map to the players (instead of making the
P> players log out and log back in, or wait a while for the update to become
P> available), you have created a situation now where the next time that map is
P> updated by Steam, the client will be guaranteed to suddenly have an out of
P> date map (and any other updated content) that he now has to manually go and
P> delete.

P> This quite defeats the purpose in having the GCF and auto-update system.

P> In other words, you have now sewn the seeds of the next wave of
P> "your map is different" complaints.

P> 

P> qUiCkSiLvEr

P> - Original Message -
P> From: Stephen Moretti (blueyonder)
P> Sent: Saturday, July 17, 2004 3:30 AM

P> Kevin Ottalini wrote:

>>You probably need to update the maps on your server to the latest version.
>>
>>
P> Unfortunately, both the client and the server were up to date and the
P> problem was not just with one server but with all servers. Giving the
P> client the map file, fixed the problem for all servers and not just one.

>>The client's will always have the latest version in their GCF files (they
P> have no choice) but they can copy older versions into the external maps
P> directory which supercede what is in the GCF.
>>
>>
P> Indeed, which is why the _new_ bsp file from the server on the client
P> fixed the problem.
P> Actually, it is possible for the server to be more up to date than the
P> client.  The client will only be updated if the user logs out and logs
P> back in again.  A client that remains logged in does not update, nor is
P> there a means to instigate an update from within the client.

P> I have to say that I am guilty of just this, because I am on broadband
P> and I work in the computer industry, so my computers generally stay on
P> 24/7.  Value/Steam will find that this kind of practice becomes more and
P> more prevalent, if it isn't already.  This is not a recommendation for
P> "automated updates", only for a means to check for updates from within
P> the client.

>>Servers on the other hand may not do an update at the same time so suddenly
P> the server is out of sync with the client.
>>
>>If one client in a while has this problem, then the client is probably at
P> fault.
>>
>>
P> At the time there were a number of people complaining of being kicked
P> from multiple server for "unmatched maps" - most seems to come right
P> (probably because of a mix of clients and servers being out of sync).
P> However, there were a few people who had the latest updates (clean
P> installs in some cases) and the servers were up to date as well and
P> still couldn't connect.  The solution that I posted did solve the
P> problem for those people.

>>You can run an HLDS update on the server with the -verify_all switch and it
P> will check all the content against the master list which is what the clients
P> are updated with.
>>
P> I would recommend extending the params to running the update tool with
P> -verify_all and -

RE: [hlds] Map Differs from Server?

2004-07-17 Thread Paladin82
Guys it's not the maps on the server that are out of date.
It seems that it's on the client side. It has happened to me as well.
I had to delete the maps that were different, and then I rejoined the server
and downloaded the correct version. The problem is that my server is losing
popularity, because of this error. Most people don't know enough to delete
the map and rejoin. We should have a way to force the download if the map
differs, help us out Valve.

--Paladin82


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, July 17, 2004 12:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Map Differs from Server?


Just as a comment Stephen,

There is probably a period of time where a client "appears" to be up to
date, but rather he just needed to wait a while for to update to get
scheduled in for his particular content server - there is always a little
skew there at the leading edge of the release (in fact, there probably is an
intentional scheduling skew to try and prevent an instantaneous demand of
1 million players all trying to get the update the hot instant it is
released).

By downloading 'the current" map to the players (instead of making the
players log out and log back in, or wait a while for the update to become
available), you have created a situation now where the next time that map is
updated by Steam, the client will be guaranteed to suddenly have an out of
date map (and any other updated content) that he now has to manually go and
delete.

This quite defeats the purpose in having the GCF and auto-update system.

In other words, you have now sewn the seeds of the next wave of
"your map is different" complaints.



qUiCkSiLvEr

- Original Message -
From: Stephen Moretti (blueyonder)
Sent: Saturday, July 17, 2004 3:30 AM

Kevin Ottalini wrote:

>You probably need to update the maps on your server to the latest version.
>
>
Unfortunately, both the client and the server were up to date and the
problem was not just with one server but with all servers. Giving the
client the map file, fixed the problem for all servers and not just one.

>The client's will always have the latest version in their GCF files (they
have no choice) but they can copy older versions into the external maps
directory which supercede what is in the GCF.
>
>
Indeed, which is why the _new_ bsp file from the server on the client
fixed the problem.
Actually, it is possible for the server to be more up to date than the
client.  The client will only be updated if the user logs out and logs
back in again.  A client that remains logged in does not update, nor is
there a means to instigate an update from within the client.

I have to say that I am guilty of just this, because I am on broadband
and I work in the computer industry, so my computers generally stay on
24/7.  Value/Steam will find that this kind of practice becomes more and
more prevalent, if it isn't already.  This is not a recommendation for
"automated updates", only for a means to check for updates from within
the client.

>Servers on the other hand may not do an update at the same time so suddenly
the server is out of sync with the client.
>
>If one client in a while has this problem, then the client is probably at
fault.
>
>
At the time there were a number of people complaining of being kicked
from multiple server for "unmatched maps" - most seems to come right
(probably because of a mix of clients and servers being out of sync).
However, there were a few people who had the latest updates (clean
installs in some cases) and the servers were up to date as well and
still couldn't connect.  The solution that I posted did solve the
problem for those people.

>You can run an HLDS update on the server with the -verify_all switch and it
will check all the content against the master list which is what the clients
are updated with.
>
I would recommend extending the params to running the update tool with
-verify_all and -game gamename.  The reason being, that in my efforts to
get my server on the master lists I've been ensuring that the server is
up to date.  Running with -verify_all only appears to update the
"half-life" part of the server only.  Specifying the game will check the
files in the specified game folder as well as the half-life engine.

I have to say that this is an observation for Day of Defeat only.  I
couldn't possibly comment on CS or any of the other games as I don't run
them.

Thanks for your response qUiCkSiLvEr.

Regards
Stephen


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Re: [hlds] Map Differs from Server?

2004-07-17 Thread Kevin Ottalini

Just as a comment Stephen,

There is probably a period of time where a client "appears" to be up to
date, but rather he just needed to wait a while for to update to get
scheduled in for his particular content server - there is always a little
skew there at the leading edge of the release (in fact, there probably is an
intentional scheduling skew to try and prevent an instantaneous demand of
1 million players all trying to get the update the hot instant it is
released).

By downloading 'the current" map to the players (instead of making the
players log out and log back in, or wait a while for the update to become
available), you have created a situation now where the next time that map is
updated by Steam, the client will be guaranteed to suddenly have an out of
date map (and any other updated content) that he now has to manually go and
delete.

This quite defeats the purpose in having the GCF and auto-update system.

In other words, you have now sewn the seeds of the next wave of
"your map is different" complaints.



qUiCkSiLvEr

- Original Message -
From: Stephen Moretti (blueyonder)
Sent: Saturday, July 17, 2004 3:30 AM

Kevin Ottalini wrote:

>You probably need to update the maps on your server to the latest version.
>
>
Unfortunately, both the client and the server were up to date and the
problem was not just with one server but with all servers. Giving the
client the map file, fixed the problem for all servers and not just one.

>The client's will always have the latest version in their GCF files (they
have no choice) but they can copy older versions into the external maps
directory which supercede what is in the GCF.
>
>
Indeed, which is why the _new_ bsp file from the server on the client
fixed the problem.
Actually, it is possible for the server to be more up to date than the
client.  The client will only be updated if the user logs out and logs
back in again.  A client that remains logged in does not update, nor is
there a means to instigate an update from within the client.

I have to say that I am guilty of just this, because I am on broadband
and I work in the computer industry, so my computers generally stay on
24/7.  Value/Steam will find that this kind of practice becomes more and
more prevalent, if it isn't already.  This is not a recommendation for
"automated updates", only for a means to check for updates from within
the client.

>Servers on the other hand may not do an update at the same time so suddenly
the server is out of sync with the client.
>
>If one client in a while has this problem, then the client is probably at
fault.
>
>
At the time there were a number of people complaining of being kicked
from multiple server for "unmatched maps" - most seems to come right
(probably because of a mix of clients and servers being out of sync).
However, there were a few people who had the latest updates (clean
installs in some cases) and the servers were up to date as well and
still couldn't connect.  The solution that I posted did solve the
problem for those people.

>You can run an HLDS update on the server with the -verify_all switch and it
will check all the content against the master list which is what the clients
are updated with.
>
I would recommend extending the params to running the update tool with
-verify_all and -game gamename.  The reason being, that in my efforts to
get my server on the master lists I've been ensuring that the server is
up to date.  Running with -verify_all only appears to update the
"half-life" part of the server only.  Specifying the game will check the
files in the specified game folder as well as the half-life engine.

I have to say that this is an observation for Day of Defeat only.  I
couldn't possibly comment on CS or any of the other games as I don't run
them.

Thanks for your response qUiCkSiLvEr.

Regards
Stephen


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Re: [hlds] Map Differs from Server?

2004-07-17 Thread Stephen Moretti (blueyonder)
Kevin Ottalini wrote:
You probably need to update the maps on your server to the latest version.

Unfortunately, both the client and the server were up to date and the
problem was not just with one server but with all servers. Giving the
client the map file, fixed the problem for all servers and not just one.
The client's will always have the latest version in their GCF files (they have no 
choice) but they can copy older versions into the external maps directory which 
supercede what is in the GCF.

Indeed, which is why the _new_ bsp file from the server on the client
fixed the problem.
Actually, it is possible for the server to be more up to date than the
client.  The client will only be updated if the user logs out and logs
back in again.  A client that remains logged in does not update, nor is
there a means to instigate an update from within the client.
I have to say that I am guilty of just this, because I am on broadband
and I work in the computer industry, so my computers generally stay on
24/7.  Value/Steam will find that this kind of practice becomes more and
more prevalent, if it isn't already.  This is not a recommendation for
"automated updates", only for a means to check for updates from within
the client.
Servers on the other hand may not do an update at the same time so suddenly the server 
is out of sync with the client.
If one client in a while has this problem, then the client is probably at fault.

At the time there were a number of people complaining of being kicked
from multiple server for "unmatched maps" - most seems to come right
(probably because of a mix of clients and servers being out of sync).
However, there were a few people who had the latest updates (clean
installs in some cases) and the servers were up to date as well and
still couldn't connect.  The solution that I posted did solve the
problem for those people.
You can run an HLDS update on the server with the -verify_all switch and it will check 
all the content against the master list which is what the clients are updated with.
I would recommend extending the params to running the update tool with
-verify_all and -game gamename.  The reason being, that in my efforts to
get my server on the master lists I've been ensuring that the server is
up to date.  Running with -verify_all only appears to update the
"half-life" part of the server only.  Specifying the game will check the
files in the specified game folder as well as the half-life engine.
I have to say that this is an observation for Day of Defeat only.  I
couldn't possibly comment on CS or any of the other games as I don't run
them.
Thanks for your response qUiCkSiLvEr.
Regards
Stephen
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Re: [hlds] Map Differs from Server?

2004-07-17 Thread Kevin Ottalini
You probably need to update the maps on your server to the latest version.

The client's will always have the latest version in their GCF files (they
have no choice) but they can copy older versions into the external maps
directory which supercede what is in the GCF.

Servers on the other hand may not do an update at the same time so suddenly
the server is out of sync with the client.

If one client in a while has this problem, then the client is probably at
fault.

If many clients are suddenly having this problem (on one server) then the
server is most likely at fault.

You can run an HLDS update on the server with the -verify_all switch and it
will check all the content against the master list which is what the clients
are updated with.

qUiCkSiLvEr

- Original Message -
From: Stephen Moretti (blueyonder)
To: [EMAIL PROTECTED]
Sent: Saturday, July 17, 2004 2:12 AM
Subject: Re: [hlds] Map Differs from Server?
>
>
>I have a lot of users that are complaining that they can't connect to my
server because the Map they have on their system is not the same. I end up
having to tell them to delete the map then join the server to get the one we
use.
>
>

You'll probably find that users can no longer find the maps on their
system, particularly with clean installs, so they won't be able to
delete the map from their system and download it again.

At a guess I would say that the maps have vanished into those ruddy
great gcf files.  I have to say, chucking everything into one file like
that has got to be the daftest thing I've seen in a long while! It makes
debugging and server side repairs near impossible, plus if one thing
breaks in the gcf file (like the map files), then the user has to delete
the file and download it all over again!  Yeah broadband is getting to
be more prevalent, but a 400mb download still takes a while even on a
1.5mb connection.


>Well, I had it happen with someone and de_cpl_mill...It kept kicking him
saying the file was not the same or something similar to that.
>
>
You can fix this by making the maps available seperate from the server.
It means that the users have to download the bsp file via the web rather
than letting steam do the work and if the maps get updated on the server
they may have to download it all over again, but it better than it not
working at all. :o]

Hope that helps

Stephen
PS. Is there no one official on these lists


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Re: [hlds] Map Differs from Server?

2004-07-17 Thread Stephen Moretti (blueyonder)

I have a lot of users that are complaining that they can't connect to my server 
because the Map they have on their system is not the same. I end up having to tell 
them to delete the map then join the server to get the one we use.

You'll probably find that users can no longer find the maps on their
system, particularly with clean installs, so they won't be able to
delete the map from their system and download it again.
At a guess I would say that the maps have vanished into those ruddy
great gcf files.  I have to say, chucking everything into one file like
that has got to be the daftest thing I've seen in a long while! It makes
debugging and server side repairs near impossible, plus if one thing
breaks in the gcf file (like the map files), then the user has to delete
the file and download it all over again!  Yeah broadband is getting to
be more prevalent, but a 400mb download still takes a while even on a
1.5mb connection.

Well, I had it happen with someone and de_cpl_mill...It kept kicking him saying the 
file was not the same or something similar to that.

You can fix this by making the maps available seperate from the server.
It means that the users have to download the bsp file via the web rather
than letting steam do the work and if the maps get updated on the server
they may have to download it all over again, but it better than it not
working at all. :o]
Hope that helps
Stephen
PS. Is there no one official on these lists
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RE: [hlds] Map Differs from Server?

2004-07-17 Thread James Bowling
Well, I had it happen with someone and de_cpl_mill...It kept kicking him
saying the file was not the same or something similar to that.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Sent: Saturday, July 17, 2004 12:36 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

There have been some issues with this since some of the former custom maps
are now official maps. I don't know of any automated solutions.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of voogru
Sent: Saturday, July 17, 2004 2:28 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

I've seen this issue in NS, even when both the maps are identical.

I've also had the same exact problem, I compared my map against my servers
map and they are identical, even the MD5 hash value of the files match.

Something up with steam?

- voogru.

-Original Message-
From: Deadman Standing [mailto:[EMAIL PROTECTED]
Sent: Saturday, July 17, 2004 1:03 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

Rename the map that is on your server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
Sent: Friday, July 16, 2004 7:45 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Map Differs from Server?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Is there a way to config
the server to get the clients to over write the map they have on their
systems?

I have a lot of users that are complaining that they can't connect to my
server because the Map they have on their system is not the same. I end up
having to tell them to delete the map then join the server to get the one we
use.





Thanks



Paladin82 (LGSO)





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RE: [hlds] Map Differs from Server?

2004-07-17 Thread John
There have been some issues with this since some of the former custom maps
are now official maps. I don't know of any automated solutions.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of voogru
Sent: Saturday, July 17, 2004 2:28 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

I've seen this issue in NS, even when both the maps are identical.

I've also had the same exact problem, I compared my map against my servers
map and they are identical, even the MD5 hash value of the files match.

Something up with steam?

- voogru.

-Original Message-
From: Deadman Standing [mailto:[EMAIL PROTECTED]
Sent: Saturday, July 17, 2004 1:03 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

Rename the map that is on your server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
Sent: Friday, July 16, 2004 7:45 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Map Differs from Server?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Is there a way to config the server to get the clients to over write the
map
they have on their systems?

I have a lot of users that are complaining that they can't connect to my
server because the Map they have on their system is not the same. I end
up
having to tell them to delete the map then join the server to get the
one we
use.





Thanks



Paladin82 (LGSO)





--


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RE: [hlds] Map Differs from Server?

2004-07-17 Thread voogru
I've seen this issue in NS, even when both the maps are identical.

I've also had the same exact problem, I compared my map against my servers
map and they are identical, even the MD5 hash value of the files match.

Something up with steam?

- voogru.

-Original Message-
From: Deadman Standing [mailto:[EMAIL PROTECTED]
Sent: Saturday, July 17, 2004 1:03 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

Rename the map that is on your server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
Sent: Friday, July 16, 2004 7:45 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Map Differs from Server?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Is there a way to config the server to get the clients to over write the
map
they have on their systems?

I have a lot of users that are complaining that they can't connect to my
server because the Map they have on their system is not the same. I end
up
having to tell them to delete the map then join the server to get the
one we
use.





Thanks



Paladin82 (LGSO)





--


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RE: [hlds] Map Differs from Server?

2004-07-16 Thread Deadman Standing
Rename the map that is on your server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
Sent: Friday, July 16, 2004 7:45 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Map Differs from Server?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Is there a way to config the server to get the clients to over write the
map
they have on their systems?

I have a lot of users that are complaining that they can't connect to my
server because the Map they have on their system is not the same. I end
up
having to tell them to delete the map then join the server to get the
one we
use.





Thanks



Paladin82 (LGSO)





--


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[hlds] Map Differs from Server?

2004-07-16 Thread Paladin82
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Is there a way to config the server to get the clients to over write the map
they have on their systems?

I have a lot of users that are complaining that they can't connect to my
server because the Map they have on their system is not the same. I end up
having to tell them to delete the map then join the server to get the one we
use.





Thanks



Paladin82 (LGSO)





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