Re: [hlds] Re: In-game ad's

2006-01-25 Thread Graham Robinson
If you headshot the person calling after they have given their credit
card details do you get to divert the pizza to your own house?

I personally don't have any problem with a billboard on the side of
road for example but things like airwaves in splinter cell is just
going over the top.

 How 'bout they make little billboards in the maps like downtown L.A.
 streets.  This will make them even more realistic.  Then make it so
 players can go up to them and order take out.  You know like a Dominoes
 pizza billboard?  Then you go up and use your mic, it connects you to
 the closes dominoes to your house and you order.  Then 1/2 an hour later
 *ding-dong* and there's your pizza.  Valve could get a percentage and
 the server op gets the tip?  Cool haw!

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Re: [hlds] Re: In-game ad's

2006-01-25 Thread richardwelsh

They have Commercials on the radio in the Grand Theft Auto
Series.  :)

I don't mind in game ads as long as the following are met.
The game cost to the customer is consideribly lower
(companies make tons of dough with addies), they are in
logical places, billboards, soda machines, magazines, ect.
And have a reason to be there... you can actually use a
Coca~Cola drink in the game, you can drive a Ford around.
As far as pay to play?  Valve would be smart not to do
this unless they have an MMO version of a game... (willing
to digest details to Valve)  :)~


 If you headshot the person calling after they have given
their credit
 card details do you get to divert the pizza to your own
house?

 I personally don't have any problem with a billboard on
the side of
 road for example but things like airwaves in splinter
cell is just
 going over the top.


How 'bout they make little billboards in the maps like
downtown L.A.
streets.  This will make them even more realistic.  Then
make it so
players can go up to them and order take out.  You know
like a Dominoes
pizza billboard?  Then you go up and use your mic, it
connects you to
the closes dominoes to your house and you order.  Then
1/2 an hour later
*ding-dong* and there's your pizza.  Valve could get a
percentage and
the server op gets the tip?  Cool haw!


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RE: [hlds] Re: In-game ad's

2006-01-25 Thread Jason O. Washburn
The only thing I worry about is the advertising going bezerk in the game and
becoming ridiculous.  I guess it would be up to the sysop to limit the in
game advertising.  Hopefully the lure of ever more money to create faster
servers wouldn't over power them:-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Wednesday, January 25, 2006 3:30 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: In-game ad's


If you headshot the person calling after they have given their credit card
details do you get to divert the pizza to your own house?

I personally don't have any problem with a billboard on the side of road for
example but things like airwaves in splinter cell is just going over the
top.

 How 'bout they make little billboards in the maps like downtown L.A.
 streets.  This will make them even more realistic.  Then make it so
 players can go up to them and order take out.  You know like a
 Dominoes pizza billboard?  Then you go up and use your mic, it
 connects you to the closes dominoes to your house and you order.  Then
 1/2 an hour later
 *ding-dong* and there's your pizza.  Valve could get a percentage and
 the server op gets the tip?  Cool haw!

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RE: [hlds] Re: In-game ad's

2006-01-25 Thread Richard Welsh
--
[ Picked text/plain from multipart/alternative ]
If EA World says anything  then we are doomed.

---Original Message---

From: Jason O. Washburn
Date: 01/25/06 12:05:32
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Re: In-game ad's

The only thing I worry about is the advertising going bezerk in the game and
becoming ridiculous.  I guess it would be up to the sysop to limit the in
game advertising.  Hopefully the lure of ever more money to create faster
servers wouldn't over power them:-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Wednesday, January 25, 2006 3:30 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: In-game ad's


If you headshot the person calling after they have given their credit card
details do you get to divert the pizza to your own house?

I personally don't have any problem with a billboard on the side of road for
example but things like airwaves in splinter cell is just going over the
top.

 How 'bout they make little billboards in the maps like downtown L.A.
 streets.  This will make them even more realistic.  Then make it so
 players can go up to them and order take out.  You know like a
 Dominoes pizza billboard?  Then you go up and use your mic, it
 connects you to the closes dominoes to your house and you order.  Then
 1/2 an hour later
 *ding-dong* and there's your pizza.  Valve could get a percentage and
 the server op gets the tip?  Cool haw!

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[hlds] Re: In-game ad's

2006-01-21 Thread Dan Sorenson
At 01:14 AM 1/21/2006 -0600, Jason wrote:

I've suspected for a while now that we were headed for pay to Play.

Not pay to play, pay to host.  The server is free for
download, it's the bandwidth to host that costs so mucn.

they are planning on cornering the marked on in game ads to pay for the
future RD of their mods?

valve doesn't make money off ads, they make it off sales
of their games.  They need public servers to make their
single-player game worth buying for the multi-play experience.

Follow the money and the costs.  A DS3 at 45Mbps is
at least $4K/month.  Somebody has to pay for it, and they're
not likely to do so just because they like the game. If I and
my friends can do so we can host a game with no ads.  If we have
to solicit funds from others, maybe we have to compromise our
game experience a little and see ads for Pepsi.

That's still better than having no server because we
can't afford the bandwidth.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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[hlds] Re: In-game ad's

2006-01-20 Thread Dan Sorenson
At 02:37 PM 1/20/2006 -0800, you wrote:

its there game no one should be able to slap some advertisements in their
work that they freakin put their time into.

amx_csay Server hosting courtesy of BigCorp www.bigcorp.com
is advertising, and a lot of servers do that every five minutes.
Valve will have a real legal hurdle to overcome if they think a
spray of a Pepsi logo on a wall in de_dust is against their EULA
and glowing green letters on your screen are not.

Given the price of bandwidth, and how the HL engine has
required more and more, Valve knew this would happen.  You don't
build an engine that can't run on a 56K modem connection or a
256K up /1024 DSL link and not figure server ops are paying
for the ability to host your free server.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds] Re: In-game ad's

2006-01-20 Thread Jason O. Washburn
I've suspected for a while now that we were headed for pay to Play.  Maybe
they are planning on cornering the marked on in game ads to pay for the
future RD of their mods?


Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Saturday, January 21, 2006 1:00 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: In-game ad's


At 02:37 PM 1/20/2006 -0800, you wrote:

its there game no one should be able to slap some advertisements in
their work that they freakin put their time into.

amx_csay Server hosting courtesy of BigCorp www.bigcorp.com is
advertising, and a lot of servers do that every five minutes. Valve will
have a real legal hurdle to overcome if they think a spray of a Pepsi logo
on a wall in de_dust is against their EULA and glowing green letters on your
screen are not.

Given the price of bandwidth, and how the HL engine has required
more and more, Valve knew this would happen.  You don't build an engine that
can't run on a 56K modem connection or a 256K up /1024 DSL link and not
figure server ops are paying for the ability to host your free server.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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