Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also
Depending on your client side FPS you may not see a difference between sv_maxupdaterate 60 and 66. There is a difference however, you can recieve a packet every tick (you dont need more generally) if you set sv_maxupdaterate 66, and cl_updaterate 66. I run, rented on a dual xeon located in Redbus londen: fps_max 1000 sv_unlag 1 // this is time in seconds, our autokicker kicks at 100ms, so we shouldn't need more than this // we leave 20 ms for grace. sv_maxunlag 0.12 // apparently this provides a reduction in bandwidth useage. // i believe it's the default anyway, can't remember, but it's 'normal'. sv_instancebaselines 1 // source uses less that 10 bytes per second, however, map downloads use more. sv_maxrate 10 // this minrate is high, but we play competitively so we will probably drop 56k'ers // on the ping kicker with this minrate. a reasonable minrate for 56k support is 4500. sv_minrate 1 // logic would dictate that non-tick updates are not useful for accurate game data // as the gameworld only changes on a tick. sv_maxupdaterate 66 // as above, we're not interested in 56k support- so this is reasonable. // this allows cl_interp 0.05 whilst still providing a good (spare) interpolation time. sv_minupdaterate 30 And it achieves: 14:20:23 stats 14:20:23 CPU InOut Uptime Users FPSPlayers 20.23 5294.75 8822.13 34011 511.17 3 14:20:23 stats 14:20:23 CPU InOut Uptime Users FPSPlayers 20.23 5374.05 8851.87 34011 524.95 3 14:20:23 stats 14:20:23 CPU InOut Uptime Users FPSPlayers 20.23 5374.05 8925.50 34011 527.04 3 14:20:23 stats 14:20:23 CPU InOut Uptime Users FPSPlayers 21.54 5501.40 8952.79 34011 508.02 3 14:20:24 stats 14:20:24 CPU InOut Uptime Users FPSPlayers 21.54 5501.40 8955.15 34011 514.33 3 We've been really happy with these settings. On 7/21/05, Dabosman <[EMAIL PROTECTED]> wrote: > James, > > Probably should have mentioned this before .. But the settings I'm using on > my server are close to in-line with your '> 18 players' settings in your > thread you wrote on Steampowered - which I will say is well written and has > good info for the admin wanting to tweak their server. The only thing is, > since my server is a P4 1.8Ghz w/512mb of ram (dedicated with nothing else > running on it), I decided to set my fps_max to the default .. And I also > keep my sv_maxrate lower .. Because in my opinion, sv_maxrate 2 is more > for LAN and really detrimental to server play (lag) when you get around > 14-16 players on over the Internet. And yes, the full T1 connection could > handle it. :) Also I actually seemed to notice worse results when upping > the fps_max when a lot of players got on - although if you have a 3Ghz > Dual-Processor server, that wouldn't matter I'm sure. I just believe it's > not necessary and very helpful to server play from my testing and playing > with it. > > I use the following on my 17 player (16 player and 1 reserve) server: > -tickrate 66 > sv_maxrate 1 > sv_maxupdaterate 60 (I believe I tried '66' with minimal effects) > fps_max 300 > > You might try these and see how your server responds. Works great on my > server. > > Kevin > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also
-- [ Picked text/plain from multipart/alternative ] sv_maxrate won't matter too much if you don't increase sv_maxupdateratre Also we found that on >18 player servers, hell most servers if you bump fps_max up to 600 tickrate 66 & sv_maxupdaterate 100 that you get lots of choke with sv_maxrate 1. You can see it quite easily when you play and measure your incoming bandwidth on the client on a server setup with maxrate 2, you will get up to 16KB/s incoming so long as there are enough players and enough action going on. sv_maxrate also seems to be a large factor on CPU usage (I dont understand why, it just does) turning it down really lightens the CPU load. On 7/22/05, Dabosman <[EMAIL PROTECTED]> wrote: > > James, > > Probably should have mentioned this before .. But the settings I'm using > on > my server are close to in-line with your '> 18 players' settings in your > thread you wrote on Steampowered - which I will say is well written and > has > good info for the admin wanting to tweak their server. The only thing is, > since my server is a P4 1.8Ghz w/512mb of ram (dedicated with nothing else > running on it), I decided to set my fps_max to the default .. And I also > keep my sv_maxrate lower .. Because in my opinion, sv_maxrate 2 is > more > for LAN and really detrimental to server play (lag) when you get around > 14-16 players on over the Internet. And yes, the full T1 connection could > handle it. :) Also I actually seemed to notice worse results when upping > the fps_max when a lot of players got on - although if you have a 3Ghz > Dual-Processor server, that wouldn't matter I'm sure. I just believe it's > not necessary and very helpful to server play from my testing and playing > with it. > > I use the following on my 17 player (16 player and 1 reserve) server: > -tickrate 66 > sv_maxrate 1 > sv_maxupdaterate 60 (I believe I tried '66' with minimal effects) > fps_max 300 > > You might try these and see how your server responds. Works great on my > server. > > Kevin > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source - also
James, Probably should have mentioned this before .. But the settings I'm using on my server are close to in-line with your '> 18 players' settings in your thread you wrote on Steampowered - which I will say is well written and has good info for the admin wanting to tweak their server. The only thing is, since my server is a P4 1.8Ghz w/512mb of ram (dedicated with nothing else running on it), I decided to set my fps_max to the default .. And I also keep my sv_maxrate lower .. Because in my opinion, sv_maxrate 2 is more for LAN and really detrimental to server play (lag) when you get around 14-16 players on over the Internet. And yes, the full T1 connection could handle it. :) Also I actually seemed to notice worse results when upping the fps_max when a lot of players got on - although if you have a 3Ghz Dual-Processor server, that wouldn't matter I'm sure. I just believe it's not necessary and very helpful to server play from my testing and playing with it. I use the following on my 17 player (16 player and 1 reserve) server: -tickrate 66 sv_maxrate 1 sv_maxupdaterate 60 (I believe I tried '66' with minimal effects) fps_max 300 You might try these and see how your server responds. Works great on my server. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds