Re: [hlds] Subject: Re: Max FPS

2011-10-16 Thread Tom Weir

On 10/16/2011 10:07 PM, G. Hutchinson wrote:
 I wish Valve would issue a recommended server.cfg with a future 
release of TF2. They could call it RecommendedServer.cfg or such so 
that it would not overwrite those who want to keep their cfg's, and 
those of us that would be happy with the recommended could just 
rename, fill in the blanks and use. I still have that netsplit cvar in 
mine from years ago and have no idea if it does anything.


Personally, I'd wish they'd go a step further.

Valve now runs public TF2 servers. Why not put together a couple blog 
posts that get into how they're doing it. Things I'd like to know:

- What O/S
- What hardware, incl CPU & RAM
- How many TF2 servers per hardware node
- How much CPU/RAM they 'allocate' for each TF2 server
- How much bandwidth are they using
- What, if any, O/S tuning have they done.
- What is their server config. Why did they choose the options that they 
did.

- How do they handle server crashes, etc.

Bottom line: The more Valve talks with us about this stuff, the better 
job we do providing high quality server instances for our friends and 
their customers.


I've noticed a sharp uptick in the number of Valve posts recently; I 
hope this increased dialog continues so that we can all benefit.



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[hlds] Subject: Re: Max FPS

2011-10-16 Thread G. Hutchinson
I agree with Cc on the FPS issue. Also note the tinkering with any 
rates helped some and hurt the majority in what it would affect. My 
view has always been setting anything at 100 tic pertaining to TF2 
was psychological and a justification to charge $3+ per slot for 
GSP's versus the standard $1- $2. Shame on them...


CS:GO lets hope that Steam's release would come with server files a 
stock optimized server.cfg file for us so that we have confidence in 
what the actual developers recommend to run taking in to account the 
best rates, etc. And if the tic is limited, that it is from the get 
go so that future years all this hogwash can be avoided. Maybe a 
competitive server.cfg and a standard.cfg


And a basic in game menu driven admin module that potentially could 
accept sm plugins.


 I wish Valve would issue a recommended server.cfg with a future 
release of TF2. They could call it RecommendedServer.cfg or such so 
that it would not overwrite those who want to keep their cfg's, and 
those of us that would be happy with the recommended could just 
rename, fill in the blanks and use. I still have that netsplit cvar 
in mine from years ago and have no idea if it does anything.


Either way, having a good personal machine to play on with the best 
Internets you can afford wins on all occasions.


Let the flames to Cc begin.   :-)


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