Re: [hlds] TF2.... How can it be fun?

2007-09-29 Thread Graham Robinson
I really disliked the respawn time until I realised that it is fast
for attackers, slow for defenders and equal on normal maps. This does
make for a far more attacking game where on the final point it gives
an extra 10 seconds or so for the attacking team to move towards your
point. It's irritating if you are desperately trying to defend your
point but at a game level it seems about right.

I am, however, very surprised at how long it takes to connect to a server.


 totally agree on the respawn time.


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[hlds] TF2.... How can it be fun?

2007-09-28 Thread MeZelf
Our group just played a map night and I start to regret getting TF2.

 - Scout kill soldiers with just *2* shotgunshots and HWs bite the dust
after *3* shotgunshots.
Multiple people (5 in a 8v8) during the game complained about the shotgun,
it's the #1 off balanced weapon atm.
 - The insanely high power of the scoutbat ruins the fun as well.
 - The respawndelay is ridiculously high and makes a stand of your team
impossible.
 - Classlimits: facing 3 snipers and 1 HW+med in a 6v6 game
 - The 1 minute time needed during mapchange/connect.


Valve address and 'fix' this issues, please.

Sebastiaan



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Re: [hlds] TF2.... How can it be fun?

2007-09-28 Thread Ryan Veltidi
It looks like you just got on a bad team on a server where that team
had a serious disadvantage. Either that, or try playing on full
servers, the game doesn't play well with less than 12v12 in my
opinion. 10v10 is okay, but below that it makes people think tactics
which is hard when the game isn't designed for single-person tactics
as much as team play.

On 9/28/07, MeZelf [EMAIL PROTECTED] wrote:
 Our group just played a map night and I start to regret getting TF2.

  - Scout kill soldiers with just *2* shotgunshots and HWs bite the dust
 after *3* shotgunshots.
 Multiple people (5 in a 8v8) during the game complained about the shotgun,
 it's the #1 off balanced weapon atm.
  - The insanely high power of the scoutbat ruins the fun as well.
  - The respawndelay is ridiculously high and makes a stand of your team
 impossible.
  - Classlimits: facing 3 snipers and 1 HW+med in a 6v6 game
  - The 1 minute time needed during mapchange/connect.


 Valve address and 'fix' this issues, please.

 Sebastiaan



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Re: [hlds] TF2.... How can it be fun?

2007-09-28 Thread Patrick Shelley
--
[ Picked text/plain from multipart/alternative ]
the power of the shotgun depends on the proximity of the attacker to the
victim.

i've been a HW and taken more than 3 shotgun shots to die - becuase of my
proximity to my attacker.

same applies with a soldier Vs scout's shotgun.

as for the insane power of his bat - well, yeah if you stand about waiting
to be hit or he creeps up on you - so more aware and move about more.

totally agree on the respawn time.

classlimits - we need those deffo.

load times - get some perspective FFS - its still BETA
O.M.G.!!!

respect,

Pat


On 9/28/07, MeZelf [EMAIL PROTECTED] wrote:

 Our group just played a map night and I start to regret getting TF2.

 - Scout kill soldiers with just *2* shotgunshots and HWs bite the dust
 after *3* shotgunshots.
 Multiple people (5 in a 8v8) during the game complained about the shotgun,
 it's the #1 off balanced weapon atm.
 - The insanely high power of the scoutbat ruins the fun as well.
 - The respawndelay is ridiculously high and makes a stand of your team
 impossible.
 - Classlimits: facing 3 snipers and 1 HW+med in a 6v6 game
 - The 1 minute time needed during mapchange/connect.


 Valve address and 'fix' this issues, please.

 Sebastiaan



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