Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
-- [ Picked text/plain from multipart/alternative ] Well one thing I have found is that the net_graph 3 reports that the in rate falles to 1KB/s and 5 updates a second or worse, which explains a lot. Why servers on perfectly good Network connections and clients on good network connections suffer must be caused by the server not being able to calculate/send updates fast enough. Another anomaly is at respawn all the players hang in the air for a time before dropping and then being able to buy. On 7/12/05, Whisper [EMAIL PROTECTED] wrote: Shawn is correct Most of our servers were set to default tickrates and they were disgusting to play on Changing them to 66 tickrate helps with bullet registration but the warping feels worse, not that it was very good on defaults in the first place. On 7/12/05, Shawn Zipay [EMAIL PROTECTED] wrote: I disagree. I've had my settings on default (client side) for the longest time and I still experience the massive choke/loss of FPS that most everybody else is experiencing. Pings are perfectly fine and I've noticed nothing out of the ordinary in terms of lag spikes on any of the servers I've played on. I've played on 33 tickrate servers and 66 tickrate servers of various size (20 to 32+ players) and they all exhibit the same major stuttering since the latest update. For not having changed my rates from the default (outside of rate which is set at 21000), and for having no problems before this update (with the same rates), this is definately an issue brought by something in the latest update. dexion wrote: I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem is all the clients have to set their rates etc to realistic settings. That is just not going to happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews Sent: Monday, July 11, 2005 8:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... What do you mean by 10k/30/20 settings? Are you saying you're able to run a lag/warp free server with over 30 people? Please explain, I would love to get my servers back up to their normal size. On 7/11/05, dexion [EMAIL PROTECTED] wrote: I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
I've been seeing that for months to be honest. However I believe you are right that everything else seems to have come up in the past weeks. Another anomaly is at respawn all the players hang in the air for a time before dropping and then being able to buy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
our tickrate 100 server was perfect before the update, with a sv_maxrate of 25000. I could run with rate 25000(even 2), cl_updaterate 100 and cl_cmdrate 100 and get no choke whatsoever. After the update i was getting 30-50 choke with the same server and client settings, along with the increased server CPU use etc. To get rid of the choke, it seems that i have to set sv_minrate to 15000(cause some people use 2 low rate with high update- and cmdrate) and sv_maxrate to 3. I have to use rate 3 to get rid of most of the choke, or else i have to lower my cl_updaterate wy down. Problem is, not everyone is allowed to use sv_maxrate 3 on their server, and it would also increase the server load... So i hope Valve does something about is as soon as possible, as the bullet registration felt perfect on a tickrate 100 server before the update. Morten - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 12, 2005 2:55 AM Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem is all the clients have to set their rates etc to realistic settings. That is just not going to happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews Sent: Monday, July 11, 2005 8:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... What do you mean by 10k/30/20 settings? Are you saying you're able to run a lag/warp free server with over 30 people? Please explain, I would love to get my servers back up to their normal size. On 7/11/05, dexion [EMAIL PROTECTED] wrote: I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
-- [ Picked text/plain from multipart/alternative ] Well we have gone back to: sv_maxupdaterate 60 sv_maxrate 1 tickrate 33 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running: 1 x 32 SRCDS 2 x 24 SRCDS 1 x 20 SRCDS 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running 6 x 16 SRCDS with most at or near capacity the lag has disappeared Wasn't a great gaming experience but certainly none of the ridiculous amount of lag we have gotten from the 06July2005 Update The terrible shot registration and I missed him but he died anyway crap is there though, but hey, no lag Hope this helps some people On 7/12/05, Morten Trydal [EMAIL PROTECTED] wrote: our tickrate 100 server was perfect before the update, with a sv_maxrate of 25000. I could run with rate 25000(even 2), cl_updaterate 100 and cl_cmdrate 100 and get no choke whatsoever. After the update i was getting 30-50 choke with the same server and client settings, along with the increased server CPU use etc. To get rid of the choke, it seems that i have to set sv_minrate to 15000(cause some people use 2 low rate with high update- and cmdrate) and sv_maxrate to 3. I have to use rate 3 to get rid of most of the choke, or else i have to lower my cl_updaterate wy down. Problem is, not everyone is allowed to use sv_maxrate 3 on their server, and it would also increase the server load... So i hope Valve does something about is as soon as possible, as the bullet registration felt perfect on a tickrate 100 server before the update. Morten - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 12, 2005 2:55 AM Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem is all the clients have to set their rates etc to realistic settings. That is just not going to happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews Sent: Monday, July 11, 2005 8:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... What do you mean by 10k/30/20 settings? Are you saying you're able to run a lag/warp free server with over 30 people? Please explain, I would love to get my servers back up to their normal size. On 7/11/05, dexion [EMAIL PROTECTED] wrote: I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...
It's NOT every server, so unless you give some kind of indication on how to replicate it, I doubt anything will be done. Like I said, I haven't seen anything like what your describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 12 July 2005 10:09 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... -- [ Picked text/plain from multipart/alternative ] Well we have gone back to: sv_maxupdaterate 60 sv_maxrate 1 tickrate 33 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running: 1 x 32 SRCDS 2 x 24 SRCDS 1 x 20 SRCDS 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running 6 x 16 SRCDS with most at or near capacity the lag has disappeared Wasn't a great gaming experience but certainly none of the ridiculous amount of lag we have gotten from the 06July2005 Update The terrible shot registration and I missed him but he died anyway crap is there though, but hey, no lag Hope this helps some people On 7/12/05, Morten Trydal [EMAIL PROTECTED] wrote: our tickrate 100 server was perfect before the update, with a sv_maxrate of 25000. I could run with rate 25000(even 2), cl_updaterate 100 and cl_cmdrate 100 and get no choke whatsoever. After the update i was getting 30-50 choke with the same server and client settings, along with the increased server CPU use etc. To get rid of the choke, it seems that i have to set sv_minrate to 15000(cause some people use 2 low rate with high update- and cmdrate) and sv_maxrate to 3. I have to use rate 3 to get rid of most of the choke, or else i have to lower my cl_updaterate wy down. Problem is, not everyone is allowed to use sv_maxrate 3 on their server, and it would also increase the server load... So i hope Valve does something about is as soon as possible, as the bullet registration felt perfect on a tickrate 100 server before the update. Morten - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 12, 2005 2:55 AM Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem is all the clients have to set their rates etc to realistic settings. That is just not going to happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews Sent: Monday, July 11, 2005 8:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... What do you mean by 10k/30/20 settings? Are you saying you're able to run a lag/warp free server with over 30 people? Please explain, I would love to get my servers back up to their normal size. On 7/11/05, dexion [EMAIL PROTECTED] wrote: I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
-- [ Picked text/plain from multipart/alternative ] What is your setup Ben, because there are plenty of us having the problem and I just told you how I solved it, although less than optimally from the clients perspective. On 7/12/05, Ben [EMAIL PROTECTED] wrote: It's NOT every server, so unless you give some kind of indication on how to replicate it, I doubt anything will be done. Like I said, I haven't seen anything like what your describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 12 July 2005 10:09 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... -- [ Picked text/plain from multipart/alternative ] Well we have gone back to: sv_maxupdaterate 60 sv_maxrate 1 tickrate 33 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running: 1 x 32 SRCDS 2 x 24 SRCDS 1 x 20 SRCDS 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running 6 x 16 SRCDS with most at or near capacity the lag has disappeared Wasn't a great gaming experience but certainly none of the ridiculous amount of lag we have gotten from the 06July2005 Update The terrible shot registration and I missed him but he died anyway crap is there though, but hey, no lag Hope this helps some people On 7/12/05, Morten Trydal [EMAIL PROTECTED] wrote: our tickrate 100 server was perfect before the update, with a sv_maxrate of 25000. I could run with rate 25000(even 2), cl_updaterate 100 and cl_cmdrate 100 and get no choke whatsoever. After the update i was getting 30-50 choke with the same server and client settings, along with the increased server CPU use etc. To get rid of the choke, it seems that i have to set sv_minrate to 15000(cause some people use 2 low rate with high update- and cmdrate) and sv_maxrate to 3. I have to use rate 3 to get rid of most of the choke, or else i have to lower my cl_updaterate wy down. Problem is, not everyone is allowed to use sv_maxrate 3 on their server, and it would also increase the server load... So i hope Valve does something about is as soon as possible, as the bullet registration felt perfect on a tickrate 100 server before the update. Morten - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 12, 2005 2:55 AM Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem is all the clients have to set their rates etc to realistic settings. That is just not going to happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews Sent: Monday, July 11, 2005 8:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... What do you mean by 10k/30/20 settings? Are you saying you're able to run a lag/warp free server with over 30 people? Please explain, I would love to get my servers back up to their normal size. On 7/11/05, dexion [EMAIL PROTECTED] wrote: I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
Ben, The issue here is the CPU usage on machines as the number of full slots goes up. Since the last update, everyone running srcds seems to have this occurring. The reason it is not happening to you could be you are not running a large enough server, or, you are only running one server. I can run a 40 man server on my box with no lag since this update, yes. However, if i try to open another server with the 40 man running, the warpage lag appears. This is because its taxing on my processor too much. You can replicate it by opening another couple of servers and waiting for them to fill up. I can guarantee that the minute you get 3 servers with over 30 people, you will be seeing this problem. And whisper: In your response 2 emails ago, did you say that you have now successfully set up a lag free 32 man along with running 2 24 slots and a 20 slot? or did you say that you just have 6, 16 slot servers open? I have been screwing with rates on my servers, and that can help the choke a little bit, however, it always comes back to the processor usage when I get too many people in my servers. Valve, I think you seriously need to consider that you have a large memory leak in srcds since the last update. CPU usage is out of control. This update has magnified the amount of processing power srcds needs more than ever before. It is costing us server operators time, money, and clients. And I know personally that you are loosing players on a daily basis (I've heard many people say they aren't going to play source anymore because this last update 'ruined' the game for them). I beg that you seriously consider rolling back this last update or releasing an emergency patch which fixes this leak. On 7/12/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What is your setup Ben, because there are plenty of us having the problem and I just told you how I solved it, although less than optimally from the clients perspective. On 7/12/05, Ben [EMAIL PROTECTED] wrote: It's NOT every server, so unless you give some kind of indication on how to replicate it, I doubt anything will be done. Like I said, I haven't seen anything like what your describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 12 July 2005 10:09 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... -- [ Picked text/plain from multipart/alternative ] Well we have gone back to: sv_maxupdaterate 60 sv_maxrate 1 tickrate 33 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running: 1 x 32 SRCDS 2 x 24 SRCDS 1 x 20 SRCDS 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running 6 x 16 SRCDS with most at or near capacity the lag has disappeared Wasn't a great gaming experience but certainly none of the ridiculous amount of lag we have gotten from the 06July2005 Update The terrible shot registration and I missed him but he died anyway crap is there though, but hey, no lag Hope this helps some people On 7/12/05, Morten Trydal [EMAIL PROTECTED] wrote: our tickrate 100 server was perfect before the update, with a sv_maxrate of 25000. I could run with rate 25000(even 2), cl_updaterate 100 and cl_cmdrate 100 and get no choke whatsoever. After the update i was getting 30-50 choke with the same server and client settings, along with the increased server CPU use etc. To get rid of the choke, it seems that i have to set sv_minrate to 15000(cause some people use 2 low rate with high update- and cmdrate) and sv_maxrate to 3. I have to use rate 3 to get rid of most of the choke, or else i have to lower my cl_updaterate wy down. Problem is, not everyone is allowed to use sv_maxrate 3 on their server, and it would also increase the server load... So i hope Valve does something about is as soon as possible, as the bullet registration felt perfect on a tickrate 100 server before the update. Morten - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 12, 2005 2:55 AM Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem is all the clients have to set their rates etc to realistic settings. That is just not going to happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews Sent: Monday, July 11, 2005 8:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
-- [ Picked text/plain from multipart/alternative ] Sorry Aaron You can either run: 6 by less than 20 player SRCDS on the Server Hardware I described above or 4 by greater than or equal to 20 player SRCDS on the Server Hardware I described above Does that make sense? On 7/13/05, Aaron Matthews [EMAIL PROTECTED] wrote: Ben, The issue here is the CPU usage on machines as the number of full slots goes up. Since the last update, everyone running srcds seems to have this occurring. The reason it is not happening to you could be you are not running a large enough server, or, you are only running one server. I can run a 40 man server on my box with no lag since this update, yes. However, if i try to open another server with the 40 man running, the warpage lag appears. This is because its taxing on my processor too much. You can replicate it by opening another couple of servers and waiting for them to fill up. I can guarantee that the minute you get 3 servers with over 30 people, you will be seeing this problem. And whisper: In your response 2 emails ago, did you say that you have now successfully set up a lag free 32 man along with running 2 24 slots and a 20 slot? or did you say that you just have 6, 16 slot servers open? I have been screwing with rates on my servers, and that can help the choke a little bit, however, it always comes back to the processor usage when I get too many people in my servers. Valve, I think you seriously need to consider that you have a large memory leak in srcds since the last update. CPU usage is out of control. This update has magnified the amount of processing power srcds needs more than ever before. It is costing us server operators time, money, and clients. And I know personally that you are loosing players on a daily basis (I've heard many people say they aren't going to play source anymore because this last update 'ruined' the game for them). I beg that you seriously consider rolling back this last update or releasing an emergency patch which fixes this leak. On 7/12/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What is your setup Ben, because there are plenty of us having the problem and I just told you how I solved it, although less than optimally from the clients perspective. On 7/12/05, Ben [EMAIL PROTECTED] wrote: It's NOT every server, so unless you give some kind of indication on how to replicate it, I doubt anything will be done. Like I said, I haven't seen anything like what your describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 12 July 2005 10:09 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... -- [ Picked text/plain from multipart/alternative ] Well we have gone back to: sv_maxupdaterate 60 sv_maxrate 1 tickrate 33 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running: 1 x 32 SRCDS 2 x 24 SRCDS 1 x 20 SRCDS 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running 6 x 16 SRCDS with most at or near capacity the lag has disappeared Wasn't a great gaming experience but certainly none of the ridiculous amount of lag we have gotten from the 06July2005 Update The terrible shot registration and I missed him but he died anyway crap is there though, but hey, no lag Hope this helps some people On 7/12/05, Morten Trydal [EMAIL PROTECTED] wrote: our tickrate 100 server was perfect before the update, with a sv_maxrate of 25000. I could run with rate 25000(even 2), cl_updaterate 100 and cl_cmdrate 100 and get no choke whatsoever. After the update i was getting 30-50 choke with the same server and client settings, along with the increased server CPU use etc. To get rid of the choke, it seems that i have to set sv_minrate to 15000(cause some people use 2 low rate with high update- and cmdrate) and sv_maxrate to 3. I have to use rate 3 to get rid of most of the choke, or else i have to lower my cl_updaterate wy down. Problem is, not everyone is allowed to use sv_maxrate 3 on their server, and it would also increase the server load... So i hope Valve does something about is as soon as possible, as the bullet registration felt perfect on a tickrate 100 server before the update. Morten - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 12, 2005 2:55 AM Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
Yes, thank you for your quick response. I understand. I still would love it if Valve would fix this so I can put my 40 slot servers back up. Anyone from Valve reading this yet? On 7/12/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry Aaron You can either run: 6 by less than 20 player SRCDS on the Server Hardware I described above or 4 by greater than or equal to 20 player SRCDS on the Server Hardware I described above Does that make sense? On 7/13/05, Aaron Matthews [EMAIL PROTECTED] wrote: Ben, The issue here is the CPU usage on machines as the number of full slots goes up. Since the last update, everyone running srcds seems to have this occurring. The reason it is not happening to you could be you are not running a large enough server, or, you are only running one server. I can run a 40 man server on my box with no lag since this update, yes. However, if i try to open another server with the 40 man running, the warpage lag appears. This is because its taxing on my processor too much. You can replicate it by opening another couple of servers and waiting for them to fill up. I can guarantee that the minute you get 3 servers with over 30 people, you will be seeing this problem. And whisper: In your response 2 emails ago, did you say that you have now successfully set up a lag free 32 man along with running 2 24 slots and a 20 slot? or did you say that you just have 6, 16 slot servers open? I have been screwing with rates on my servers, and that can help the choke a little bit, however, it always comes back to the processor usage when I get too many people in my servers. Valve, I think you seriously need to consider that you have a large memory leak in srcds since the last update. CPU usage is out of control. This update has magnified the amount of processing power srcds needs more than ever before. It is costing us server operators time, money, and clients. And I know personally that you are loosing players on a daily basis (I've heard many people say they aren't going to play source anymore because this last update 'ruined' the game for them). I beg that you seriously consider rolling back this last update or releasing an emergency patch which fixes this leak. On 7/12/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What is your setup Ben, because there are plenty of us having the problem and I just told you how I solved it, although less than optimally from the clients perspective. On 7/12/05, Ben [EMAIL PROTECTED] wrote: It's NOT every server, so unless you give some kind of indication on how to replicate it, I doubt anything will be done. Like I said, I haven't seen anything like what your describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 12 July 2005 10:09 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... -- [ Picked text/plain from multipart/alternative ] Well we have gone back to: sv_maxupdaterate 60 sv_maxrate 1 tickrate 33 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running: 1 x 32 SRCDS 2 x 24 SRCDS 1 x 20 SRCDS 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running 6 x 16 SRCDS with most at or near capacity the lag has disappeared Wasn't a great gaming experience but certainly none of the ridiculous amount of lag we have gotten from the 06July2005 Update The terrible shot registration and I missed him but he died anyway crap is there though, but hey, no lag Hope this helps some people On 7/12/05, Morten Trydal [EMAIL PROTECTED] wrote: our tickrate 100 server was perfect before the update, with a sv_maxrate of 25000. I could run with rate 25000(even 2), cl_updaterate 100 and cl_cmdrate 100 and get no choke whatsoever. After the update i was getting 30-50 choke with the same server and client settings, along with the increased server CPU use etc. To get rid of the choke, it seems that i have to set sv_minrate to 15000(cause some people use 2 low rate with high update- and cmdrate) and sv_maxrate to 3. I have to use rate 3 to get rid of most of the choke, or else i have to lower my cl_updaterate wy down. Problem is, not everyone is allowed to use sv_maxrate 3 on their server, and it would also increase the server load... So i hope Valve does something about is as soon as possible, as the bullet registration felt perfect on a tickrate 100 server before the update. Morten - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...
Fair enough, my servers are 18 and 20 man only, and I don't play on anything larger. Probably why I haven't seen it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Matthews Sent: 12 July 2005 15:51 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Ben, The issue here is the CPU usage on machines as the number of full slots goes up. Since the last update, everyone running srcds seems to have this occurring. The reason it is not happening to you could be you are not running a large enough server, or, you are only running one server. I can run a 40 man server on my box with no lag since this update, yes. However, if i try to open another server with the 40 man running, the warpage lag appears. This is because its taxing on my processor too much. You can replicate it by opening another couple of servers and waiting for them to fill up. I can guarantee that the minute you get 3 servers with over 30 people, you will be seeing this problem. And whisper: In your response 2 emails ago, did you say that you have now successfully set up a lag free 32 man along with running 2 24 slots and a 20 slot? or did you say that you just have 6, 16 slot servers open? I have been screwing with rates on my servers, and that can help the choke a little bit, however, it always comes back to the processor usage when I get too many people in my servers. Valve, I think you seriously need to consider that you have a large memory leak in srcds since the last update. CPU usage is out of control. This update has magnified the amount of processing power srcds needs more than ever before. It is costing us server operators time, money, and clients. And I know personally that you are loosing players on a daily basis (I've heard many people say they aren't going to play source anymore because this last update 'ruined' the game for them). I beg that you seriously consider rolling back this last update or releasing an emergency patch which fixes this leak. On 7/12/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What is your setup Ben, because there are plenty of us having the problem and I just told you how I solved it, although less than optimally from the clients perspective. On 7/12/05, Ben [EMAIL PROTECTED] wrote: It's NOT every server, so unless you give some kind of indication on how to replicate it, I doubt anything will be done. Like I said, I haven't seen anything like what your describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 12 July 2005 10:09 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... -- [ Picked text/plain from multipart/alternative ] Well we have gone back to: sv_maxupdaterate 60 sv_maxrate 1 tickrate 33 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running: 1 x 32 SRCDS 2 x 24 SRCDS 1 x 20 SRCDS 1 x Dual Xeon 3.0 Windows 2003 Box with 2GB of RAM Running 6 x 16 SRCDS with most at or near capacity the lag has disappeared Wasn't a great gaming experience but certainly none of the ridiculous amount of lag we have gotten from the 06July2005 Update The terrible shot registration and I missed him but he died anyway crap is there though, but hey, no lag Hope this helps some people On 7/12/05, Morten Trydal [EMAIL PROTECTED] wrote: our tickrate 100 server was perfect before the update, with a sv_maxrate of 25000. I could run with rate 25000(even 2), cl_updaterate 100 and cl_cmdrate 100 and get no choke whatsoever. After the update i was getting 30-50 choke with the same server and client settings, along with the increased server CPU use etc. To get rid of the choke, it seems that i have to set sv_minrate to 15000(cause some people use 2 low rate with high update- and cmdrate) and sv_maxrate to 3. I have to use rate 3 to get rid of most of the choke, or else i have to lower my cl_updaterate wy down. Problem is, not everyone is allowed to use sv_maxrate 3 on their server, and it would also increase the server load... So i hope Valve does something about is as soon as possible, as the bullet registration felt perfect on a tickrate 100 server before the update. Morten - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 12, 2005 2:55 AM Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
With the 50mhz a player rule oh thumg, 90 players would need 4.5 ghz at 100% cpu. Furthermore, 1 server would need 1.5ghz if if you have hyperthreaded processors, you must turn off hyperthreading as it splits the processing power in half but doubles the number of proccesors. Resulting in 2 1.5ghz Cpu's for each 3ghz ht enabled processer. Dex Keep in mind those numbers are at 100% cpu you should really figure 65mhz per player to leave room for mapchanges and such. -Original Message- From: Aaron Matthews[EMAIL PROTECTED] Sent: 7/12/05 10:51:11 AM To: hlds@list.valvesoftware.comhlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Ben, The issue here is the CPU usage on machines as the number of full slots goes up. Since the last update, everyone running srcds seems to have this occurring. The reason it is not happening to you could be you are not running a large enough server, or, you are only running one server. I can run a 40 man server on my box with no lag since this update, yes. However, if i try to open another server with the 40 man running, the warpage lag appears. This is because its taxing on my processor too much. You can replicate it by opening another couple of servers and waiting for them to fill up. I can guarantee that the minute you get 3 servers with over 30 people, you will be seeing this problem. And whisper: In your response 2 emails ago, did you say that you have now successfully set up a lag free 32 man along with running 2 24 slots and a 20 slot? or did you say that you just have 6, 16 slot servers open? I have been screwing with rates on my servers, and that can help the choke a little bit, however, it always comes back to the processor usage when I get too many people in my servers. Valve, I think you seriously need to consider that you have a large memory leak in srcds since the last update. CPU usage is out of control. This update has magnified the amount of processing power srcds needs more than ever before. It is costing us server operators time, money, and clients. And I know personally that you are loosing players on a daily basis (I've heard many people say they aren't going [Message truncated. Tap Edit-Mark for Download to get remaining portion.] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
That's nice information, and thank you for sending it. But I don't know how relevant it is in this situation. My 6 servers (250 slots) were running fine prior to the update. Now I can't run any servers over 28 slots with out the warpage lag. The CPU usage is much much higher since the last update, indicating that there is either a leak in srcds or they changed the game so drastically that it actually upped the minimum requirements of the game two fold. Either way, its a large problem, and I don't think the 65mhz rule of thumb works anymore. The CPU usage increases exponentially as the number of players in the servers goes past 28 people. This is the issue at hand, and your response doesn't address this issue Dexion. On 7/12/05, Dexion [EMAIL PROTECTED] wrote: With the 50mhz a player rule oh thumg, 90 players would need 4.5 ghz at 100% cpu. Furthermore, 1 server would need 1.5ghz if if you have hyperthreaded processors, you must turn off hyperthreading as it splits the processing power in half but doubles the number of proccesors. Resulting in 2 1.5ghz Cpu's for each 3ghz ht enabled processer. Dex Keep in mind those numbers are at 100% cpu you should really figure 65mhz per player to leave room for mapchanges and such. -Original Message- From: Aaron Matthews[EMAIL PROTECTED] Sent: 7/12/05 10:51:11 AM To: hlds@list.valvesoftware.comhlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Ben, The issue here is the CPU usage on machines as the number of full slots goes up. Since the last update, everyone running srcds seems to have this occurring. The reason it is not happening to you could be you are not running a large enough server, or, you are only running one server. I can run a 40 man server on my box with no lag since this update, yes. However, if i try to open another server with the 40 man running, the warpage lag appears. This is because its taxing on my processor too much. You can replicate it by opening another couple of servers and waiting for them to fill up. I can guarantee that the minute you get 3 servers with over 30 people, you will be seeing this problem. And whisper: In your response 2 emails ago, did you say that you have now successfully set up a lag free 32 man along with running 2 24 slots and a 20 slot? or did you say that you just have 6, 16 slot servers open? I have been screwing with rates on my servers, and that can help the choke a little bit, however, it always comes back to the processor usage when I get too many people in my servers. Valve, I think you seriously need to consider that you have a large memory leak in srcds since the last update. CPU usage is out of control. This update has magnified the amount of processing power srcds needs more than ever before. It is costing us server operators time, money, and clients. And I know personally that you are loosing players on a daily basis (I've heard many people say they aren't going [Message truncated. Tap Edit-Mark for Download to get remaining portion.] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
I been getting around 80 choke after this update From: Aaron Matthews [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Tue, 12 Jul 2005 12:37:41 -0400 That's nice information, and thank you for sending it. But I don't know how relevant it is in this situation. My 6 servers (250 slots) were running fine prior to the update. Now I can't run any servers over 28 slots with out the warpage lag. The CPU usage is much much higher since the last update, indicating that there is either a leak in srcds or they changed the game so drastically that it actually upped the minimum requirements of the game two fold. Either way, its a large problem, and I don't think the 65mhz rule of thumb works anymore. The CPU usage increases exponentially as the number of players in the servers goes past 28 people. This is the issue at hand, and your response doesn't address this issue Dexion. On 7/12/05, Dexion [EMAIL PROTECTED] wrote: With the 50mhz a player rule oh thumg, 90 players would need 4.5 ghz at 100% cpu. Furthermore, 1 server would need 1.5ghz if if you have hyperthreaded processors, you must turn off hyperthreading as it splits the processing power in half but doubles the number of proccesors. Resulting in 2 1.5ghz Cpu's for each 3ghz ht enabled processer. Dex Keep in mind those numbers are at 100% cpu you should really figure 65mhz per player to leave room for mapchanges and such. -Original Message- From: Aaron Matthews[EMAIL PROTECTED] Sent: 7/12/05 10:51:11 AM To: hlds@list.valvesoftware.comhlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Ben, The issue here is the CPU usage on machines as the number of full slots goes up. Since the last update, everyone running srcds seems to have this occurring. The reason it is not happening to you could be you are not running a large enough server, or, you are only running one server. I can run a 40 man server on my box with no lag since this update, yes. However, if i try to open another server with the 40 man running, the warpage lag appears. This is because its taxing on my processor too much. You can replicate it by opening another couple of servers and waiting for them to fill up. I can guarantee that the minute you get 3 servers with over 30 people, you will be seeing this problem. And whisper: In your response 2 emails ago, did you say that you have now successfully set up a lag free 32 man along with running 2 24 slots and a 20 slot? or did you say that you just have 6, 16 slot servers open? I have been screwing with rates on my servers, and that can help the choke a little bit, however, it always comes back to the processor usage when I get too many people in my servers. Valve, I think you seriously need to consider that you have a large memory leak in srcds since the last update. CPU usage is out of control. This update has magnified the amount of processing power srcds needs more than ever before. It is costing us server operators time, money, and clients. And I know personally that you are loosing players on a daily basis (I've heard many people say they aren't going [Message truncated. Tap Edit-Mark for Download to get remaining portion.] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
Any ideas on this subject anyone? Even if you don't have ideas, I request that everyone who has this problem responds with support. We need to let Valve know what this is a serious issue which needs to be addressed. 100 Responses from server admins on this mailing list would have a good chance of getting their attention I imagine :-) On 7/10/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I already created a thread about this issue on the list Furthermore, I'd love to know where these servers are that DONT suffer from lag issues. Mine and everybody elses server lags currently Perhaps it is confined to Dual Processor boxes only? On 7/11/05, Aaron Matthews [EMAIL PROTECTED] wrote: Server Specs: Dual 2.8 XEON w/ 2 gig ram 100 mb unmetered connection Rates (On my current 28 man servers) sv_maxrate 9000 sv_maxupdaterate 19 sv_minrate 0 sv_minupdaterate 5 (My rates used to be maxrate:25000, maxupdaterate:70) Mods: Mani and Beetlefarts I have seen this discussed in several places, but have found no real answers. I run LANFusion, a gaming community with 6 source servers which all fill up on a daily basis (well, before the last update at least.) My servers, especially the larger ones (40 mans and the 32 mans) have been experiencing very heavy lag since the last update. Its not choke or loss lag, its a teleporting type lag which makes the game almost unplayable. I have been doing a bunch of research and trying many different things in the past few days to try to fix this problem, however, have found no solution. Currently, I have 3 of my servers running with 28, 26 and 24 slots. When I keep the players below 28, the lag isn't very apparent. However, the second the players get over 30, models start teleporting like crazy. I run a Dual XEON box w/ hyperthreading. Looking at my proc usage charts, I can see that srcds is trying to run on just one of my 4 processors. I set the affinity of each process to a different proc and that finally got them running individually. However, I can't find a fix for this lag so that I can put some servers back up to 40 slots. Before the update I could easily run 6 full servers with no lag. Someone said that the last update limited the rate to 1. I turned my maxupdaterate down significantly and noticed a drop in some of the lag. However, they still lag up when I put them above 30 people. I see servers out there running over 30 people without lag. Have any of you successfully put up a server with no lag above 30 people? If so, what are your specs and rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
I seem to having some luck restarting the game servers on a daily basis. Saturday morning one of our guys complained that he was the only person playing yet was warping all over the place. I rebooted the Source game servers, and three of us jumped on and things felt fairly good to me. I know the server was loaded pretty heavy Friday night, so perhaps a memory leak? If you notice allot of warping/lag try shutting the game server down and restarting after 30 seconds or so. and lets see if this helps. Sell on Yahoo! Auctions no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...
We have the same problem running several dual xeons with 4 gig ram on 100mb Assault is pretty unplayable Server settings are // bandwidth rates/settings sv_minrate 0 sv_maxrate 0 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 20 I tried pretty much everything ,also tested with my client settings cl_updaterate Cl_cmdrate Rate I tried with and without bots ,same amount of players Whether u play with 20 humans or add 20 bots it's the same issue ,so from my point of view ,its to do with memory ,cpu monitoring and bandwidth is fine. Pearl -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Aaron Matthews Verzonden: maandag 11 juli 2005 18:03 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Any ideas on this subject anyone? Even if you don't have ideas, I request that everyone who has this problem responds with support. We need to let Valve know what this is a serious issue which needs to be addressed. 100 Responses from server admins on this mailing list would have a good chance of getting their attention I imagine :-) On 7/10/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I already created a thread about this issue on the list Furthermore, I'd love to know where these servers are that DONT suffer from lag issues. Mine and everybody elses server lags currently Perhaps it is confined to Dual Processor boxes only? On 7/11/05, Aaron Matthews [EMAIL PROTECTED] wrote: Server Specs: Dual 2.8 XEON w/ 2 gig ram 100 mb unmetered connection Rates (On my current 28 man servers) sv_maxrate 9000 sv_maxupdaterate 19 sv_minrate 0 sv_minupdaterate 5 (My rates used to be maxrate:25000, maxupdaterate:70) Mods: Mani and Beetlefarts I have seen this discussed in several places, but have found no real answers. I run LANFusion, a gaming community with 6 source servers which all fill up on a daily basis (well, before the last update at least.) My servers, especially the larger ones (40 mans and the 32 mans) have been experiencing very heavy lag since the last update. Its not choke or loss lag, its a teleporting type lag which makes the game almost unplayable. I have been doing a bunch of research and trying many different things in the past few days to try to fix this problem, however, have found no solution. Currently, I have 3 of my servers running with 28, 26 and 24 slots. When I keep the players below 28, the lag isn't very apparent. However, the second the players get over 30, models start teleporting like crazy. I run a Dual XEON box w/ hyperthreading. Looking at my proc usage charts, I can see that srcds is trying to run on just one of my 4 processors. I set the affinity of each process to a different proc and that finally got them running individually. However, I can't find a fix for this lag so that I can put some servers back up to 40 slots. Before the update I could easily run 6 full servers with no lag. Someone said that the last update limited the rate to 1. I turned my maxupdaterate down significantly and noticed a drop in some of the lag. However, they still lag up when I put them above 30 people. I see servers out there running over 30 people without lag. Have any of you successfully put up a server with no lag above 30 people? If so, what are your specs and rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
yeah our tickrate 100 server feels like cr*p after the update. Feels like we are playing with lag(yet with low ping), and the choke is very high. Also the server CPU use is up by 20-30%. Fps has dropped a lot for me as a client. Why was the server rate locked to 10 000 ? will not that cause the choke? Morten - Original Message - From: pearl [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 11, 2005 8:03 PM Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... We have the same problem running several dual xeons with 4 gig ram on 100mb Assault is pretty unplayable Server settings are // bandwidth rates/settings sv_minrate 0 sv_maxrate 0 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 20 I tried pretty much everything ,also tested with my client settings cl_updaterate Cl_cmdrate Rate I tried with and without bots ,same amount of players Whether u play with 20 humans or add 20 bots it's the same issue ,so from my point of view ,its to do with memory ,cpu monitoring and bandwidth is fine. Pearl -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Aaron Matthews Verzonden: maandag 11 juli 2005 18:03 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Any ideas on this subject anyone? Even if you don't have ideas, I request that everyone who has this problem responds with support. We need to let Valve know what this is a serious issue which needs to be addressed. 100 Responses from server admins on this mailing list would have a good chance of getting their attention I imagine :-) On 7/10/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I already created a thread about this issue on the list Furthermore, I'd love to know where these servers are that DONT suffer from lag issues. Mine and everybody elses server lags currently Perhaps it is confined to Dual Processor boxes only? On 7/11/05, Aaron Matthews [EMAIL PROTECTED] wrote: Server Specs: Dual 2.8 XEON w/ 2 gig ram 100 mb unmetered connection Rates (On my current 28 man servers) sv_maxrate 9000 sv_maxupdaterate 19 sv_minrate 0 sv_minupdaterate 5 (My rates used to be maxrate:25000, maxupdaterate:70) Mods: Mani and Beetlefarts I have seen this discussed in several places, but have found no real answers. I run LANFusion, a gaming community with 6 source servers which all fill up on a daily basis (well, before the last update at least.) My servers, especially the larger ones (40 mans and the 32 mans) have been experiencing very heavy lag since the last update. Its not choke or loss lag, its a teleporting type lag which makes the game almost unplayable. I have been doing a bunch of research and trying many different things in the past few days to try to fix this problem, however, have found no solution. Currently, I have 3 of my servers running with 28, 26 and 24 slots. When I keep the players below 28, the lag isn't very apparent. However, the second the players get over 30, models start teleporting like crazy. I run a Dual XEON box w/ hyperthreading. Looking at my proc usage charts, I can see that srcds is trying to run on just one of my 4 processors. I set the affinity of each process to a different proc and that finally got them running individually. However, I can't find a fix for this lag so that I can put some servers back up to 40 slots. Before the update I could easily run 6 full servers with no lag. Someone said that the last update limited the rate to 1. I turned my maxupdaterate down significantly and noticed a drop in some of the lag. However, they still lag up when I put them above 30 people. I see servers out there running over 30 people without lag. Have any of you successfully put up a server with no lag above 30 people? If so, what are your specs and rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
Play on a normal tick rate server :P - Original Message - From: Morten Trydal [EMAIL PROTECTED] yeah our tickrate 100 server feels like cr*p after the update. Feels like we are playing with lag(yet with low ping), and the choke is very high. Also the server CPU use is up by 20-30%. Fps has dropped a lot for me as a client. Why was the server rate locked to 10 000 ? will not that cause the choke? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
The server rate locked up is not the issue here, as it appears to me. rate has always been default 1 and was never a problem. I never touched my rate setting before or after this update. So I don't think its a rate issue. After reading forums this morning, it appears to be a CPU usage problem since the last update. CPU usage on everyone's machines has been a whole lot higher since the update. I don't know if this is just a change in source which causes it to be more processor intensive, or if it is a memory leak in srcds. It appears to be an exponential problem though. As in the more people in the server, the more proc power it uses (I know this is always the case, but to a much greater extent now). I tested it, I am able to run 1 40 slot server on my box without the warpage lag. But the second I open up another server, everyone in the 40 slot starts warping. I am currently maxing my box out by running three 28 man servers when, before this update, I could run 6 servers (totalling 250 slots), all full, with no lag what so ever. Whatever it is, it is a huge problem which needs a fix quickly. I pray that someone at Valve takes the time to read this or the similar posts on the steam forums. I have spent so much time building up a great CS:S community and now it is hurting from this update. Aaron Matthews Owner, LANFusion LLC. www.LANFusion.com On 7/11/05, Morten Trydal [EMAIL PROTECTED] wrote: yeah our tickrate 100 server feels like cr*p after the update. Feels like we are playing with lag(yet with low ping), and the choke is very high. Also the server CPU use is up by 20-30%. Fps has dropped a lot for me as a client. Why was the server rate locked to 10 000 ? will not that cause the choke? Morten - Original Message - From: pearl [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 11, 2005 8:03 PM Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... We have the same problem running several dual xeons with 4 gig ram on 100mb Assault is pretty unplayable Server settings are // bandwidth rates/settings sv_minrate 0 sv_maxrate 0 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 20 I tried pretty much everything ,also tested with my client settings cl_updaterate Cl_cmdrate Rate I tried with and without bots ,same amount of players Whether u play with 20 humans or add 20 bots it's the same issue ,so from my point of view ,its to do with memory ,cpu monitoring and bandwidth is fine. Pearl -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Aaron Matthews Verzonden: maandag 11 juli 2005 18:03 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Any ideas on this subject anyone? Even if you don't have ideas, I request that everyone who has this problem responds with support. We need to let Valve know what this is a serious issue which needs to be addressed. 100 Responses from server admins on this mailing list would have a good chance of getting their attention I imagine :-) On 7/10/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I already created a thread about this issue on the list Furthermore, I'd love to know where these servers are that DONT suffer from lag issues. Mine and everybody elses server lags currently Perhaps it is confined to Dual Processor boxes only? On 7/11/05, Aaron Matthews [EMAIL PROTECTED] wrote: Server Specs: Dual 2.8 XEON w/ 2 gig ram 100 mb unmetered connection Rates (On my current 28 man servers) sv_maxrate 9000 sv_maxupdaterate 19 sv_minrate 0 sv_minupdaterate 5 (My rates used to be maxrate:25000, maxupdaterate:70) Mods: Mani and Beetlefarts I have seen this discussed in several places, but have found no real answers. I run LANFusion, a gaming community with 6 source servers which all fill up on a daily basis (well, before the last update at least.) My servers, especially the larger ones (40 mans and the 32 mans) have been experiencing very heavy lag since the last update. Its not choke or loss lag, its a teleporting type lag which makes the game almost unplayable. I have been doing a bunch of research and trying many different things in the past few days to try to fix this problem, however, have found no solution. Currently, I have 3 of my servers running with 28, 26 and 24 slots. When I keep the players below 28, the lag isn't very apparent. However, the second the players get over 30, models start teleporting like crazy. I run a Dual XEON box w/ hyperthreading. Looking at my proc usage charts, I can see that srcds is trying to run on just one of my 4 processors. I set the affinity of each process to a different proc and that finally got them running individually
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
well the tickrate 100 servers has a lot better bullet reg than tickrate 33, we had exactly the same settings before the update, and everything was fine. Now it's bd. So i don't really understand your answer, guess you misunderstood.. Morten - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 11, 2005 9:30 PM Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Play on a normal tick rate server :P - Original Message - From: Morten Trydal [EMAIL PROTECTED] yeah our tickrate 100 server feels like cr*p after the update. Feels like we are playing with lag(yet with low ping), and the choke is very high. Also the server CPU use is up by 20-30%. Fps has dropped a lot for me as a client. Why was the server rate locked to 10 000 ? will not that cause the choke? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
-- [ Picked text/plain from multipart/alternative ] My server's CPU usage doubled which forced me to make some changes to keep it playable... All players were experiencing terrible lag and choke. I was running a 32 player server with a 66 tickrate. All other rate limits were modest. I was peaking at 60% CPU usage, but usually around 40% or so. Since the update, it was peaking at 100% but typically around 80%. I had to reduce the tickrate to 50, lower the rate limits, and reduce the max players to 24 to get peaks of 80% but typically around 50-60%. My server specs: AMD 2600+ 1 gig of 3200 ram 800 Mbit commodity internet + direct connection to the Internet 2 backbone Drew On 7/11/05, Morten Trydal [EMAIL PROTECTED] wrote: well the tickrate 100 servers has a lot better bullet reg than tickrate 33, we had exactly the same settings before the update, and everything was fine. Now it's bd. So i don't really understand your answer, guess you misunderstood.. Morten - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 11, 2005 9:30 PM Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Play on a normal tick rate server :P - Original Message - From: Morten Trydal [EMAIL PROTECTED] yeah our tickrate 100 server feels like cr*p after the update. Feels like we are playing with lag(yet with low ping), and the choke is very high. Also the server CPU use is up by 20-30%. Fps has dropped a lot for me as a client. Why was the server rate locked to 10 000 ? will not that cause the choke? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...
I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...
I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
What do you mean by 10k/30/20 settings? Are you saying you're able to run a lag/warp free server with over 30 people? Please explain, I would love to get my servers back up to their normal size. On 7/11/05, dexion [EMAIL PROTECTED] wrote: I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Teleport Lag on Bigger Servers Since Last Update...
I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem is all the clients have to set their rates etc to realistic settings. That is just not going to happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews Sent: Monday, July 11, 2005 8:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... What do you mean by 10k/30/20 settings? Are you saying you're able to run a lag/warp free server with over 30 people? Please explain, I would love to get my servers back up to their normal size. On 7/11/05, dexion [EMAIL PROTECTED] wrote: I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
I disagree. I've had my settings on default (client side) for the longest time and I still experience the massive choke/loss of FPS that most everybody else is experiencing. Pings are perfectly fine and I've noticed nothing out of the ordinary in terms of lag spikes on any of the servers I've played on. I've played on 33 tickrate servers and 66 tickrate servers of various size (20 to 32+ players) and they all exhibit the same major stuttering since the latest update. For not having changed my rates from the default (outside of rate which is set at 21000), and for having no problems before this update (with the same rates), this is definately an issue brought by something in the latest update. dexion wrote: I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem is all the clients have to set their rates etc to realistic settings. That is just not going to happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews Sent: Monday, July 11, 2005 8:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... What do you mean by 10k/30/20 settings? Are you saying you're able to run a lag/warp free server with over 30 people? Please explain, I would love to get my servers back up to their normal size. On 7/11/05, dexion [EMAIL PROTECTED] wrote: I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
-- [ Picked text/plain from multipart/alternative ] Shawn is correct Most of our servers were set to default tickrates and they were disgusting to play on Changing them to 66 tickrate helps with bullet registration but the warping feels worse, not that it was very good on defaults in the first place. On 7/12/05, Shawn Zipay [EMAIL PROTECTED] wrote: I disagree. I've had my settings on default (client side) for the longest time and I still experience the massive choke/loss of FPS that most everybody else is experiencing. Pings are perfectly fine and I've noticed nothing out of the ordinary in terms of lag spikes on any of the servers I've played on. I've played on 33 tickrate servers and 66 tickrate servers of various size (20 to 32+ players) and they all exhibit the same major stuttering since the latest update. For not having changed my rates from the default (outside of rate which is set at 21000), and for having no problems before this update (with the same rates), this is definately an issue brought by something in the latest update. dexion wrote: I have a few 32's running had 28 in it with no problems. But its all client side tweaks. 10k rate 30 cl_updaterate 20 cl_cmdrate Really the default settings the game sets up with dex With higher cl_cmdrate I was really having trouble. The problem is all the clients have to set their rates etc to realistic settings. That is just not going to happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Aaron Matthews Sent: Monday, July 11, 2005 8:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... What do you mean by 10k/30/20 settings? Are you saying you're able to run a lag/warp free server with over 30 people? Please explain, I would love to get my servers back up to their normal size. On 7/11/05, dexion [EMAIL PROTECTED] wrote: I am finding people with realistic client settings are fine. I have played around with my client settled on 10k/30/20 settings and everything went away. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ben Sent: Monday, July 11, 2005 8:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Teleport Lag on Bigger Servers Since Last Update... I have to say that I haven't experienced any of this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 11 July 2005 21:55 To: hlds@list.valvesoftware.com Subject: re: [hlds] Teleport Lag on Bigger Servers Since Last Update... This warping lag is not restricted to 100 tic servers, reducing to 66 or 33 is a mildly ineffective remedy at best. While somewhat useful stop-gap solutions, dialing back tic-rates, reducing slots and rebooting your server every 6 hours aren't exactly satisfactory answers. Given the scale of this issue I can only assume (hope) Valve will release an update this week to address this. Message: 7 From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Teleport Lag on Bigger Servers Since Last Update... Date: Mon, 11 Jul 2005 20:30:09 +0100 Reply-To: hlds@list.valvesoftware.com Play on a normal tick rate server :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Teleport Lag on Bigger Servers Since Last Update...
Server Specs: Dual 2.8 XEON w/ 2 gig ram 100 mb unmetered connection Rates (On my current 28 man servers) sv_maxrate 9000 sv_maxupdaterate 19 sv_minrate 0 sv_minupdaterate 5 (My rates used to be maxrate:25000, maxupdaterate:70) Mods: Mani and Beetlefarts I have seen this discussed in several places, but have found no real answers. I run LANFusion, a gaming community with 6 source servers which all fill up on a daily basis (well, before the last update at least.) My servers, especially the larger ones (40 mans and the 32 mans) have been experiencing very heavy lag since the last update. Its not choke or loss lag, its a teleporting type lag which makes the game almost unplayable. I have been doing a bunch of research and trying many different things in the past few days to try to fix this problem, however, have found no solution. Currently, I have 3 of my servers running with 28, 26 and 24 slots. When I keep the players below 28, the lag isn't very apparent. However, the second the players get over 30, models start teleporting like crazy. I run a Dual XEON box w/ hyperthreading. Looking at my proc usage charts, I can see that srcds is trying to run on just one of my 4 processors. I set the affinity of each process to a different proc and that finally got them running individually. However, I can't find a fix for this lag so that I can put some servers back up to 40 slots. Before the update I could easily run 6 full servers with no lag. Someone said that the last update limited the rate to 1. I turned my maxupdaterate down significantly and noticed a drop in some of the lag. However, they still lag up when I put them above 30 people. I see servers out there running over 30 people without lag. Have any of you successfully put up a server with no lag above 30 people? If so, what are your specs and rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Teleport Lag on Bigger Servers Since Last Update...
-- [ Picked text/plain from multipart/alternative ] I already created a thread about this issue on the list Furthermore, I'd love to know where these servers are that DONT suffer from lag issues. Mine and everybody elses server lags currently Perhaps it is confined to Dual Processor boxes only? On 7/11/05, Aaron Matthews [EMAIL PROTECTED] wrote: Server Specs: Dual 2.8 XEON w/ 2 gig ram 100 mb unmetered connection Rates (On my current 28 man servers) sv_maxrate 9000 sv_maxupdaterate 19 sv_minrate 0 sv_minupdaterate 5 (My rates used to be maxrate:25000, maxupdaterate:70) Mods: Mani and Beetlefarts I have seen this discussed in several places, but have found no real answers. I run LANFusion, a gaming community with 6 source servers which all fill up on a daily basis (well, before the last update at least.) My servers, especially the larger ones (40 mans and the 32 mans) have been experiencing very heavy lag since the last update. Its not choke or loss lag, its a teleporting type lag which makes the game almost unplayable. I have been doing a bunch of research and trying many different things in the past few days to try to fix this problem, however, have found no solution. Currently, I have 3 of my servers running with 28, 26 and 24 slots. When I keep the players below 28, the lag isn't very apparent. However, the second the players get over 30, models start teleporting like crazy. I run a Dual XEON box w/ hyperthreading. Looking at my proc usage charts, I can see that srcds is trying to run on just one of my 4 processors. I set the affinity of each process to a different proc and that finally got them running individually. However, I can't find a fix for this lag so that I can put some servers back up to 40 slots. Before the update I could easily run 6 full servers with no lag. Someone said that the last update limited the rate to 1. I turned my maxupdaterate down significantly and noticed a drop in some of the lag. However, they still lag up when I put them above 30 people. I see servers out there running over 30 people without lag. Have any of you successfully put up a server with no lag above 30 people? If so, what are your specs and rates? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds