Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Karl Weckstrom
Wow, zoid - I've been wondering where you wound up since the old days... I had 
no idea you made it to Valve. 

OK, enough BS. I'll cut to the chase. I've got 2 words for ya :)

3WAVE TF2! 

:)

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent: Monday, April 20, 2009 4:15 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: [hlds] Upcoming Left 4 Dead Server Changes

I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
update.  We've made several changes to server operation that we'd like to give 
our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed the 
console variable "director_no_human_zombies" and added a new variable called 
"mp_gamemode" which can be set to "coop", "versus" and "survival".  This 
variable is set by lobby reservation, so a normal server running in lobby mode 
will require no changes by the server operator.  If you are running in LAN mode 
without lobbies, you will need to set mp_gamemode before you load a map.  For 
example, use "mp_gamemode survival; map l4d_sv_lighthouse" to load the new 
Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include "survival".  The default value 
is now "coop,versus,survival".  This may cause issues for some servers that 
have a lot of tags in addition to the defaults.  We realize this is problem and 
adjusted "sv_showtags" to show the truncated tags to help server operators see 
if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign 
matchmaking update.   We have extended the master servers so heartbeats will be 
sent as two distinct packets, one containing the existing server heartbeat, and 
another containing additional "game data."  This game data will contain all the 
matchmaking server tags such as sv_gametypes, and the list of third party 
campaign missions installed.  This third party campaign list will be used by 
people searching for servers with third party campaigns installed.  Server 
operators will install the VPK file of the campaign that includes the maps (and 
associated models, etc) as well as a "mission" description file that describes 
the campaign and its name used for matchmaking.  We hope that as various third 
party campaigns become popular, more server operators will install them giving 
a larger base for players to find servers for those campaigns.


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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Robert C
Zoid, please to be making 3wave CTF for L4D :)

Zoid Kirsch wrote:
> I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
> update.  We've made several changes to server operation that we'd like to 
> give our server operators a heads up on.
>
> Since Left 4 Dead will now support three different game modes, we removed the 
> console variable "director_no_human_zombies" and added a new variable called 
> "mp_gamemode" which can be set to "coop", "versus" and "survival".  This 
> variable is set by lobby reservation, so a normal server running in lobby 
> mode will require no changes by the server operator.  If you are running in 
> LAN mode without lobbies, you will need to set mp_gamemode before you load a 
> map.  For example, use "mp_gamemode survival; map l4d_sv_lighthouse" to load 
> the new Lighthouse map in Survival mode.
>
> We have extended sv_gamestypes to also include "survival".  The default value 
> is now "coop,versus,survival".  This may cause issues for some servers that 
> have a lot of tags in addition to the defaults.  We realize this is problem 
> and adjusted "sv_showtags" to show the truncated tags to help server 
> operators see if they have reached the 63 character limit.
>
> The tags issue will be fixed in the forthcoming third party campaign 
> matchmaking update.   We have extended the master servers so heartbeats will 
> be sent as two distinct packets, one containing the existing server 
> heartbeat, and another containing additional "game data."  This game data 
> will contain all the matchmaking server tags such as sv_gametypes, and the 
> list of third party campaign missions installed.  This third party campaign 
> list will be used by people searching for servers with third party campaigns 
> installed.  Server operators will install the VPK file of the campaign that 
> includes the maps (and associated models, etc) as well as a "mission" 
> description file that describes the campaign and its name used for 
> matchmaking.  We hope that as various third party campaigns become popular, 
> more server operators will install them giving a larger base for players to 
> find servers for those campaigns.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>   



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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread msleeper
That's what they get for buying the console version.


On Mon, 2009-04-20 at 22:05 +0100, Saul Rennison wrote:
> Yes Nightbox, the update is also pushed to the 360 players as a DLC, but you
> won't receive custom campaigns.
> 
> 2009/4/20 Nightbox 
> 
> > Nice, also for x360 ?
> >
> > 2009/4/20 Cc2iscooL 
> >
> > > The only thing better would be if they paid us to run their servers :)
> > >
> > > On 4/20/09, Flubber  wrote:
> > > > Thanks, for once we're having pre-patch info to prepare, that's
> > > refreshing.
> > > > Good Work.
> > > >
> > > > 2009/4/20 Zoid Kirsch 
> > > >
> > > >> I'm a developer at Valve who is working on the Left 4 Dead Survival
> > pack
> > > >> update.  We've made several changes to server operation that we'd like
> > > to
> > > >> give our server operators a heads up on.
> > > >>
> > > >> Since Left 4 Dead will now support three different game modes, we
> > > removed
> > > >> the console variable "director_no_human_zombies" and added a new
> > > variable
> > > >> called "mp_gamemode" which can be set to "coop", "versus" and
> > > "survival".
> > > >>  This variable is set by lobby reservation, so a normal server running
> > > in
> > > >> lobby mode will require no changes by the server operator.  If you are
> > > >> running in LAN mode without lobbies, you will need to set mp_gamemode
> > > >> before
> > > >> you load a map.  For example, use "mp_gamemode survival; map
> > > >> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
> > > >>
> > > >> We have extended sv_gamestypes to also include "survival".  The
> > default
> > > >> value is now "coop,versus,survival".  This may cause issues for some
> > > >> servers
> > > >> that have a lot of tags in addition to the defaults.  We realize this
> > is
> > > >> problem and adjusted "sv_showtags" to show the truncated tags to help
> > > >> server
> > > >> operators see if they have reached the 63 character limit.
> > > >>
> > > >> The tags issue will be fixed in the forthcoming third party campaign
> > > >> matchmaking update.   We have extended the master servers so
> > heartbeats
> > > >> will
> > > >> be sent as two distinct packets, one containing the existing server
> > > >> heartbeat, and another containing additional "game data."  This game
> > > data
> > > >> will contain all the matchmaking server tags such as sv_gametypes, and
> > > the
> > > >> list of third party campaign missions installed.  This third party
> > > >> campaign
> > > >> list will be used by people searching for servers with third party
> > > >> campaigns
> > > >> installed.  Server operators will install the VPK file of the campaign
> > > >> that
> > > >> includes the maps (and associated models, etc) as well as a "mission"
> > > >> description file that describes the campaign and its name used for
> > > >> matchmaking.  We hope that as various third party campaigns become
> > > >> popular,
> > > >> more server operators will install them giving a larger base for
> > players
> > > >> to
> > > >> find servers for those campaigns.
> > > >>
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > --
> > > Sent from my mobile device
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> 


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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Saul Rennison
Yes Nightbox, the update is also pushed to the 360 players as a DLC, but you
won't receive custom campaigns.

2009/4/20 Nightbox 

> Nice, also for x360 ?
>
> 2009/4/20 Cc2iscooL 
>
> > The only thing better would be if they paid us to run their servers :)
> >
> > On 4/20/09, Flubber  wrote:
> > > Thanks, for once we're having pre-patch info to prepare, that's
> > refreshing.
> > > Good Work.
> > >
> > > 2009/4/20 Zoid Kirsch 
> > >
> > >> I'm a developer at Valve who is working on the Left 4 Dead Survival
> pack
> > >> update.  We've made several changes to server operation that we'd like
> > to
> > >> give our server operators a heads up on.
> > >>
> > >> Since Left 4 Dead will now support three different game modes, we
> > removed
> > >> the console variable "director_no_human_zombies" and added a new
> > variable
> > >> called "mp_gamemode" which can be set to "coop", "versus" and
> > "survival".
> > >>  This variable is set by lobby reservation, so a normal server running
> > in
> > >> lobby mode will require no changes by the server operator.  If you are
> > >> running in LAN mode without lobbies, you will need to set mp_gamemode
> > >> before
> > >> you load a map.  For example, use "mp_gamemode survival; map
> > >> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
> > >>
> > >> We have extended sv_gamestypes to also include "survival".  The
> default
> > >> value is now "coop,versus,survival".  This may cause issues for some
> > >> servers
> > >> that have a lot of tags in addition to the defaults.  We realize this
> is
> > >> problem and adjusted "sv_showtags" to show the truncated tags to help
> > >> server
> > >> operators see if they have reached the 63 character limit.
> > >>
> > >> The tags issue will be fixed in the forthcoming third party campaign
> > >> matchmaking update.   We have extended the master servers so
> heartbeats
> > >> will
> > >> be sent as two distinct packets, one containing the existing server
> > >> heartbeat, and another containing additional "game data."  This game
> > data
> > >> will contain all the matchmaking server tags such as sv_gametypes, and
> > the
> > >> list of third party campaign missions installed.  This third party
> > >> campaign
> > >> list will be used by people searching for servers with third party
> > >> campaigns
> > >> installed.  Server operators will install the VPK file of the campaign
> > >> that
> > >> includes the maps (and associated models, etc) as well as a "mission"
> > >> description file that describes the campaign and its name used for
> > >> matchmaking.  We hope that as various third party campaigns become
> > >> popular,
> > >> more server operators will install them giving a larger base for
> players
> > >> to
> > >> find servers for those campaigns.
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > --
> > Sent from my mobile device
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



-- 
Thanks,
- Saul.
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Nightbox
Nice, also for x360 ?

2009/4/20 Cc2iscooL 

> The only thing better would be if they paid us to run their servers :)
>
> On 4/20/09, Flubber  wrote:
> > Thanks, for once we're having pre-patch info to prepare, that's
> refreshing.
> > Good Work.
> >
> > 2009/4/20 Zoid Kirsch 
> >
> >> I'm a developer at Valve who is working on the Left 4 Dead Survival pack
> >> update.  We've made several changes to server operation that we'd like
> to
> >> give our server operators a heads up on.
> >>
> >> Since Left 4 Dead will now support three different game modes, we
> removed
> >> the console variable "director_no_human_zombies" and added a new
> variable
> >> called "mp_gamemode" which can be set to "coop", "versus" and
> "survival".
> >>  This variable is set by lobby reservation, so a normal server running
> in
> >> lobby mode will require no changes by the server operator.  If you are
> >> running in LAN mode without lobbies, you will need to set mp_gamemode
> >> before
> >> you load a map.  For example, use "mp_gamemode survival; map
> >> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
> >>
> >> We have extended sv_gamestypes to also include "survival".  The default
> >> value is now "coop,versus,survival".  This may cause issues for some
> >> servers
> >> that have a lot of tags in addition to the defaults.  We realize this is
> >> problem and adjusted "sv_showtags" to show the truncated tags to help
> >> server
> >> operators see if they have reached the 63 character limit.
> >>
> >> The tags issue will be fixed in the forthcoming third party campaign
> >> matchmaking update.   We have extended the master servers so heartbeats
> >> will
> >> be sent as two distinct packets, one containing the existing server
> >> heartbeat, and another containing additional "game data."  This game
> data
> >> will contain all the matchmaking server tags such as sv_gametypes, and
> the
> >> list of third party campaign missions installed.  This third party
> >> campaign
> >> list will be used by people searching for servers with third party
> >> campaigns
> >> installed.  Server operators will install the VPK file of the campaign
> >> that
> >> includes the maps (and associated models, etc) as well as a "mission"
> >> description file that describes the campaign and its name used for
> >> matchmaking.  We hope that as various third party campaigns become
> >> popular,
> >> more server operators will install them giving a larger base for players
> >> to
> >> find servers for those campaigns.
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> --
> Sent from my mobile device
>
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Cc2iscooL
The only thing better would be if they paid us to run their servers :)

On 4/20/09, Flubber  wrote:
> Thanks, for once we're having pre-patch info to prepare, that's refreshing.
> Good Work.
>
> 2009/4/20 Zoid Kirsch 
>
>> I'm a developer at Valve who is working on the Left 4 Dead Survival pack
>> update.  We've made several changes to server operation that we'd like to
>> give our server operators a heads up on.
>>
>> Since Left 4 Dead will now support three different game modes, we removed
>> the console variable "director_no_human_zombies" and added a new variable
>> called "mp_gamemode" which can be set to "coop", "versus" and "survival".
>>  This variable is set by lobby reservation, so a normal server running in
>> lobby mode will require no changes by the server operator.  If you are
>> running in LAN mode without lobbies, you will need to set mp_gamemode
>> before
>> you load a map.  For example, use "mp_gamemode survival; map
>> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
>>
>> We have extended sv_gamestypes to also include "survival".  The default
>> value is now "coop,versus,survival".  This may cause issues for some
>> servers
>> that have a lot of tags in addition to the defaults.  We realize this is
>> problem and adjusted "sv_showtags" to show the truncated tags to help
>> server
>> operators see if they have reached the 63 character limit.
>>
>> The tags issue will be fixed in the forthcoming third party campaign
>> matchmaking update.   We have extended the master servers so heartbeats
>> will
>> be sent as two distinct packets, one containing the existing server
>> heartbeat, and another containing additional "game data."  This game data
>> will contain all the matchmaking server tags such as sv_gametypes, and the
>> list of third party campaign missions installed.  This third party
>> campaign
>> list will be used by people searching for servers with third party
>> campaigns
>> installed.  Server operators will install the VPK file of the campaign
>> that
>> includes the maps (and associated models, etc) as well as a "mission"
>> description file that describes the campaign and its name used for
>> matchmaking.  We hope that as various third party campaigns become
>> popular,
>> more server operators will install them giving a larger base for players
>> to
>> find servers for those campaigns.
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

-- 
Sent from my mobile device

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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Flubber
Thanks, for once we're having pre-patch info to prepare, that's refreshing.
Good Work.

2009/4/20 Zoid Kirsch 

> I'm a developer at Valve who is working on the Left 4 Dead Survival pack
> update.  We've made several changes to server operation that we'd like to
> give our server operators a heads up on.
>
> Since Left 4 Dead will now support three different game modes, we removed
> the console variable "director_no_human_zombies" and added a new variable
> called "mp_gamemode" which can be set to "coop", "versus" and "survival".
>  This variable is set by lobby reservation, so a normal server running in
> lobby mode will require no changes by the server operator.  If you are
> running in LAN mode without lobbies, you will need to set mp_gamemode before
> you load a map.  For example, use "mp_gamemode survival; map
> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
>
> We have extended sv_gamestypes to also include "survival".  The default
> value is now "coop,versus,survival".  This may cause issues for some servers
> that have a lot of tags in addition to the defaults.  We realize this is
> problem and adjusted "sv_showtags" to show the truncated tags to help server
> operators see if they have reached the 63 character limit.
>
> The tags issue will be fixed in the forthcoming third party campaign
> matchmaking update.   We have extended the master servers so heartbeats will
> be sent as two distinct packets, one containing the existing server
> heartbeat, and another containing additional "game data."  This game data
> will contain all the matchmaking server tags such as sv_gametypes, and the
> list of third party campaign missions installed.  This third party campaign
> list will be used by people searching for servers with third party campaigns
> installed.  Server operators will install the VPK file of the campaign that
> includes the maps (and associated models, etc) as well as a "mission"
> description file that describes the campaign and its name used for
> matchmaking.  We hope that as various third party campaigns become popular,
> more server operators will install them giving a larger base for players to
> find servers for those campaigns.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Alec Sanger

Thanks so much for the heads up. It's great knowing what to expect instead of 
scrambling to get everything situated after the release

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: z...@valvesoftware.com
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Date: Mon, 20 Apr 2009 13:14:46 -0700
> Subject: [hlds] Upcoming Left 4 Dead Server Changes
> 
> I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
> update.  We've made several changes to server operation that we'd like to 
> give our server operators a heads up on.
> 
> Since Left 4 Dead will now support three different game modes, we removed the 
> console variable "director_no_human_zombies" and added a new variable called 
> "mp_gamemode" which can be set to "coop", "versus" and "survival".  This 
> variable is set by lobby reservation, so a normal server running in lobby 
> mode will require no changes by the server operator.  If you are running in 
> LAN mode without lobbies, you will need to set mp_gamemode before you load a 
> map.  For example, use "mp_gamemode survival; map l4d_sv_lighthouse" to load 
> the new Lighthouse map in Survival mode.
> 
> We have extended sv_gamestypes to also include "survival".  The default value 
> is now "coop,versus,survival".  This may cause issues for some servers that 
> have a lot of tags in addition to the defaults.  We realize this is problem 
> and adjusted "sv_showtags" to show the truncated tags to help server 
> operators see if they have reached the 63 character limit.
> 
> The tags issue will be fixed in the forthcoming third party campaign 
> matchmaking update.   We have extended the master servers so heartbeats will 
> be sent as two distinct packets, one containing the existing server 
> heartbeat, and another containing additional "game data."  This game data 
> will contain all the matchmaking server tags such as sv_gametypes, and the 
> list of third party campaign missions installed.  This third party campaign 
> list will be used by people searching for servers with third party campaigns 
> installed.  Server operators will install the VPK file of the campaign that 
> includes the maps (and associated models, etc) as well as a "mission" 
> description file that describes the campaign and its name used for 
> matchmaking.  We hope that as various third party campaigns become popular, 
> more server operators will install them giving a larger base for players to 
> find servers for those campaigns.
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

_
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http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1b_explore_042009
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[hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Zoid Kirsch
I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
update.  We've made several changes to server operation that we'd like to give 
our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed the 
console variable "director_no_human_zombies" and added a new variable called 
"mp_gamemode" which can be set to "coop", "versus" and "survival".  This 
variable is set by lobby reservation, so a normal server running in lobby mode 
will require no changes by the server operator.  If you are running in LAN mode 
without lobbies, you will need to set mp_gamemode before you load a map.  For 
example, use "mp_gamemode survival; map l4d_sv_lighthouse" to load the new 
Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include "survival".  The default value 
is now "coop,versus,survival".  This may cause issues for some servers that 
have a lot of tags in addition to the defaults.  We realize this is problem and 
adjusted "sv_showtags" to show the truncated tags to help server operators see 
if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign 
matchmaking update.   We have extended the master servers so heartbeats will be 
sent as two distinct packets, one containing the existing server heartbeat, and 
another containing additional "game data."  This game data will contain all the 
matchmaking server tags such as sv_gametypes, and the list of third party 
campaign missions installed.  This third party campaign list will be used by 
people searching for servers with third party campaigns installed.  Server 
operators will install the VPK file of the campaign that includes the maps (and 
associated models, etc) as well as a "mission" description file that describes 
the campaign and its name used for matchmaking.  We hope that as various third 
party campaigns become popular, more server operators will install them giving 
a larger base for players to find servers for those campaigns.


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