Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-18 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
That's not a work around, that's a "I give up". zBlock will already kick
everyone who has it disabled from the server,
so it's quite pointless to run the addition of this (besides a custom
message, which isnt worth much to me)

On 11/18/06, Graham Robinson <[EMAIL PROTECTED]> wrote:
>
> Best workaround for the moment seems to be
>
> http://forums.mattie.info/cs/forums/viewtopic.php?t=9940
>
> Only problem with it was with bots but that has been fixed in the last
> hour. Also worth noting that the mattie beta is now not required.
> Running on my warcraft mod at the moment.
>
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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-18 Thread Graham Robinson

Best workaround for the moment seems to be

http://forums.mattie.info/cs/forums/viewtopic.php?t=9940

Only problem with it was with bots but that has been fixed in the last
hour. Also worth noting that the mattie beta is now not required.
Running on my warcraft mod at the moment.

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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-18 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
After a few emails back and forth to VALVe, I didn't get anything else out
of it other then "I might bring up the idea of querying users for the value
of their convars". Fucking useless.

On 11/18/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> The CVAR plugins are also used to do things like set my rate, cl_cmdrate,
> and cl_updaterate to settings that are not appropriate for my internet
> connection. I hate joining a server and having it set my cl_cmdrate and
> cl_updaterate to 101 every time I spawn.
>
> I am against the new CVAR though.
>
>
> On 11/17/06, Whisper <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Oh no Wim, zBlock is evil
> >
> > It ruins peoples choice
> >
> > The choice to be a rating retard
> > The choice to use see through models and walls
> > The choice to not be flashed
> > The choice not have to deal with pesky smoke grenades
> > The choice not have to run pesky 3rd party programs that could get you
> VAC
> > banned
> >
> > See, its all about the clients right to choose!
> >
> > Gawd forbid people have the right to choose to play
> Counter-Strike:Source
> > against other people online the way the original creators intended.
> >
> > On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
> > > Go zBlock-less servers.
> > >
> > > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Beetlemod seems to have nailed a decent solution - and I expect that
> > > Mani
> > > > will follow suit shortly.  Pity that Valve continues to rely on mod
> > > > developers for implementing things it is too complacent to undertake
> > > > itself.
> > > >
> > > > Having slagged Valve one more time, I will now make a suggestion to
> > > them:
> > > >
> > > > It is reasonable to allow clients to control how client-side
> settings
> > > are
> > > > manipulated.  It is also entirely reasonable that game server hosts
> be
> > > > able
> > > > to establish and enforce "rules of admittance".  Valve has addressed
> > the
> > > > needs of the client-side part of the community - but has neglected
> the
> > > > server side.  This is really very simple - implement a change -
> > quickly
> > > -
> > > > that allow game admins to establish configurations that insist on
> the
> > > > ability to modify certain client settings.  Give them the tools to
> > deny
> > > or
> > > > accept players based on the client's choice to allow the
> changes.  The
> > > > default setting can still be restrictive - as long as the server
> side
> > > > solution provides a means to clearly notify the player why his or
> her
> > > > connection has been closed.  This way, the player is protected and
> > given
> > > > choice - and the game hoster is able to deliver an enhanced and
> > balanced
> > > > play experience to those who CHOOSE to join.
> > > >
> > > > If the mod developers can nail this solution with hours of this
> fiasco
> > > > unfolding then it can't be that difficult.
> > > >
> > > > Frazer
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > > --
> > > ___
> > > Wim 'TheUnknownFactor' Barelds
> > > [EMAIL PROTECTED]
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > --
> >
> > ___
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> >
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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-18 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
The CVAR plugins are also used to do things like set my rate, cl_cmdrate,
and cl_updaterate to settings that are not appropriate for my internet
connection. I hate joining a server and having it set my cl_cmdrate and
cl_updaterate to 101 every time I spawn.

I am against the new CVAR though.


On 11/17/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Oh no Wim, zBlock is evil
>
> It ruins peoples choice
>
> The choice to be a rating retard
> The choice to use see through models and walls
> The choice to not be flashed
> The choice not have to deal with pesky smoke grenades
> The choice not have to run pesky 3rd party programs that could get you VAC
> banned
>
> See, its all about the clients right to choose!
>
> Gawd forbid people have the right to choose to play Counter-Strike:Source
> against other people online the way the original creators intended.
>
> On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
> > Go zBlock-less servers.
> >
> > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
> > >
> > > Beetlemod seems to have nailed a decent solution - and I expect that
> > Mani
> > > will follow suit shortly.  Pity that Valve continues to rely on mod
> > > developers for implementing things it is too complacent to undertake
> > > itself.
> > >
> > > Having slagged Valve one more time, I will now make a suggestion to
> > them:
> > >
> > > It is reasonable to allow clients to control how client-side settings
> > are
> > > manipulated.  It is also entirely reasonable that game server hosts be
> > > able
> > > to establish and enforce "rules of admittance".  Valve has addressed
> the
> > > needs of the client-side part of the community - but has neglected the
> > > server side.  This is really very simple - implement a change -
> quickly
> > -
> > > that allow game admins to establish configurations that insist on the
> > > ability to modify certain client settings.  Give them the tools to
> deny
> > or
> > > accept players based on the client's choice to allow the changes.  The
> > > default setting can still be restrictive - as long as the server side
> > > solution provides a means to clearly notify the player why his or her
> > > connection has been closed.  This way, the player is protected and
> given
> > > choice - and the game hoster is able to deliver an enhanced and
> balanced
> > > play experience to those who CHOOSE to join.
> > >
> > > If the mod developers can nail this solution with hours of this fiasco
> > > unfolding then it can't be that difficult.
> > >
> > > Frazer
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > ___
> > Wim 'TheUnknownFactor' Barelds
> > [EMAIL PROTECTED]
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-18 Thread ShootMe
Next could be to forbid server admins to ban players from their servers
- how could it be that this bad server admins revokes paying customers
from valve the right to play on their servers? :)
all cheaters are anyhow catched by VAC so there is absolutly no need to
ban someone.
Or maybe directly prohibit the use of rcon for all server-admins - they
are just allowed to spend the money for server and start it but nothing
else is allowed to them :D

if someone finds sarkasm, he could keep it ;)

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Oh no Wim, zBlock is evil
>
> It ruins peoples choice
>
> The choice to be a rating retard
> The choice to use see through models and walls
> The choice to not be flashed
> The choice not have to deal with pesky smoke grenades
> The choice not have to run pesky 3rd party programs that could get you VAC
> banned
>
> See, its all about the clients right to choose!
>
> Gawd forbid people have the right to choose to play Counter-Strike:Source
> against other people online the way the original creators intended.
>
> On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
>> Go zBlock-less servers.
>>
>> On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
>>
>>> Beetlemod seems to have nailed a decent solution - and I expect that
>>>
>> Mani
>>
>>> will follow suit shortly.  Pity that Valve continues to rely on mod
>>> developers for implementing things it is too complacent to undertake
>>> itself.
>>>
>>> Having slagged Valve one more time, I will now make a suggestion to
>>>
>> them:
>>
>>> It is reasonable to allow clients to control how client-side settings
>>>
>> are
>>
>>> manipulated.  It is also entirely reasonable that game server hosts be
>>> able
>>> to establish and enforce "rules of admittance".  Valve has addressed the
>>> needs of the client-side part of the community - but has neglected the
>>> server side.  This is really very simple - implement a change - quickly
>>>
>> -
>>
>>> that allow game admins to establish configurations that insist on the
>>> ability to modify certain client settings.  Give them the tools to deny
>>>
>> or
>>
>>> accept players based on the client's choice to allow the changes.  The
>>> default setting can still be restrictive - as long as the server side
>>> solution provides a means to clearly notify the player why his or her
>>> connection has been closed.  This way, the player is protected and given
>>> choice - and the game hoster is able to deliver an enhanced and balanced
>>> play experience to those who CHOOSE to join.
>>>
>>> If the mod developers can nail this solution with hours of this fiasco
>>> unfolding then it can't be that difficult.
>>>
>>> Frazer
>>>


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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-18 Thread Ðåñ Offord
--
[ Picked text/plain from multipart/alternative ]
Thank You Whisper,

That is the best thing I've read all day :)

On 18/11/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Oh no Wim, zBlock is evil
>
> It ruins peoples choice
>
> The choice to be a rating retard
> The choice to use see through models and walls
> The choice to not be flashed
> The choice not have to deal with pesky smoke grenades
> The choice not have to run pesky 3rd party programs that could get you VAC
> banned
>
> See, its all about the clients right to choose!
>
> Gawd forbid people have the right to choose to play Counter-Strike:Source
> against other people online the way the original creators intended.
>
> On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
> > Go zBlock-less servers.
> >
> > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
> > >
> > > Beetlemod seems to have nailed a decent solution - and I expect that
> > Mani
> > > will follow suit shortly.  Pity that Valve continues to rely on mod
> > > developers for implementing things it is too complacent to undertake
> > > itself.
> > >
> > > Having slagged Valve one more time, I will now make a suggestion to
> > them:
> > >
> > > It is reasonable to allow clients to control how client-side settings
> > are
> > > manipulated.  It is also entirely reasonable that game server hosts be
> > > able
> > > to establish and enforce "rules of admittance".  Valve has addressed
> the
> > > needs of the client-side part of the community - but has neglected the
> > > server side.  This is really very simple - implement a change -
> quickly
> > -
> > > that allow game admins to establish configurations that insist on the
> > > ability to modify certain client settings.  Give them the tools to
> deny
> > or
> > > accept players based on the client's choice to allow the changes.  The
> > > default setting can still be restrictive - as long as the server side
> > > solution provides a means to clearly notify the player why his or her
> > > connection has been closed.  This way, the player is protected and
> given
> > > choice - and the game hoster is able to deliver an enhanced and
> balanced
> > > play experience to those who CHOOSE to join.
> > >
> > > If the mod developers can nail this solution with hours of this fiasco
> > > unfolding then it can't be that difficult.
> > >
> > > Frazer
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > ___
> > Wim 'TheUnknownFactor' Barelds
> > [EMAIL PROTECTED]
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Oh no Wim, zBlock is evil

It ruins peoples choice

The choice to be a rating retard
The choice to use see through models and walls
The choice to not be flashed
The choice not have to deal with pesky smoke grenades
The choice not have to run pesky 3rd party programs that could get you VAC
banned

See, its all about the clients right to choose!

Gawd forbid people have the right to choose to play Counter-Strike:Source
against other people online the way the original creators intended.

On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
> Go zBlock-less servers.
>
> On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
> >
> > Beetlemod seems to have nailed a decent solution - and I expect that
> Mani
> > will follow suit shortly.  Pity that Valve continues to rely on mod
> > developers for implementing things it is too complacent to undertake
> > itself.
> >
> > Having slagged Valve one more time, I will now make a suggestion to
> them:
> >
> > It is reasonable to allow clients to control how client-side settings
> are
> > manipulated.  It is also entirely reasonable that game server hosts be
> > able
> > to establish and enforce "rules of admittance".  Valve has addressed the
> > needs of the client-side part of the community - but has neglected the
> > server side.  This is really very simple - implement a change - quickly
> -
> > that allow game admins to establish configurations that insist on the
> > ability to modify certain client settings.  Give them the tools to deny
> or
> > accept players based on the client's choice to allow the changes.  The
> > default setting can still be restrictive - as long as the server side
> > solution provides a means to clearly notify the player why his or her
> > connection has been closed.  This way, the player is protected and given
> > choice - and the game hoster is able to deliver an enhanced and balanced
> > play experience to those who CHOOSE to join.
> >
> > If the mod developers can nail this solution with hours of this fiasco
> > unfolding then it can't be that difficult.
> >
> > Frazer
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> ___
> Wim 'TheUnknownFactor' Barelds
> [EMAIL PROTECTED]
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
Go zBlock-less servers.

On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
>
> Beetlemod seems to have nailed a decent solution - and I expect that Mani
> will follow suit shortly.  Pity that Valve continues to rely on mod
> developers for implementing things it is too complacent to undertake
> itself.
>
> Having slagged Valve one more time, I will now make a suggestion to them:
>
> It is reasonable to allow clients to control how client-side settings are
> manipulated.  It is also entirely reasonable that game server hosts be
> able
> to establish and enforce "rules of admittance".  Valve has addressed the
> needs of the client-side part of the community - but has neglected the
> server side.  This is really very simple - implement a change - quickly -
> that allow game admins to establish configurations that insist on the
> ability to modify certain client settings.  Give them the tools to deny or
> accept players based on the client's choice to allow the changes.  The
> default setting can still be restrictive - as long as the server side
> solution provides a means to clearly notify the player why his or her
> connection has been closed.  This way, the player is protected and given
> choice - and the game hoster is able to deliver an enhanced and balanced
> play experience to those who CHOOSE to join.
>
> If the mod developers can nail this solution with hours of this fiasco
> unfolding then it can't be that difficult.
>
> Frazer
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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RE: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Frazer
Beetlemod seems to have nailed a decent solution - and I expect that Mani
will follow suit shortly.  Pity that Valve continues to rely on mod
developers for implementing things it is too complacent to undertake itself.

Having slagged Valve one more time, I will now make a suggestion to them:

It is reasonable to allow clients to control how client-side settings are
manipulated.  It is also entirely reasonable that game server hosts be able
to establish and enforce "rules of admittance".  Valve has addressed the
needs of the client-side part of the community - but has neglected the
server side.  This is really very simple - implement a change - quickly -
that allow game admins to establish configurations that insist on the
ability to modify certain client settings.  Give them the tools to deny or
accept players based on the client's choice to allow the changes.  The
default setting can still be restrictive - as long as the server side
solution provides a means to clearly notify the player why his or her
connection has been closed.  This way, the player is protected and given
choice - and the game hoster is able to deliver an enhanced and balanced
play experience to those who CHOOSE to join.

If the mod developers can nail this solution with hours of this fiasco
unfolding then it can't be that difficult.

Frazer


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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Roman Hatsiev

Yes, it is simple. Much more difficult is to explain to few thousands
players occasionally playing on my servers how and why they need to do
this. So I need something that will run together with cvar-x to inform
people that they need to set cl_restrict_server_commands to 0 in order
to play on this server.

Regards,

Roman

On 17/11/06, Scott Pettit <[EMAIL PROTECTED]> wrote:

We shouldn't need to work around this - setting it to default as 0 is
extremely simple, Valve just need to see enough of an outcry :)

*starts picketing*

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Saturday, 18 November 2006 2:24 a.m.
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Workaround for cl_restrict_server_commands ?


So - unless someone has any other ideas, it would appear that a quick  and
dirty solution would not be terribly effective without negatively impacting
player experience.  Something deeper might work - but beyond my meager
skills.


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RE: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Dustin Tuft
--
[ Picked text/plain from multipart/alternative ]
You know every community has to take a stand, or walk, but I have to say a day 
would not make the right statement, I think a week might send a clear message. 
Your bigger problem here is that money is all ready in the hands of Valve for 
each game sale, any one have any idea how many new sales of CCS are out there? 
Seems like you pretty much get it bundled right?

Now if we all band together and stop running any Valve related server 
regardless for a week, that might help Valve understand the pain.

How many servers do you have Valve? Seems to me that your kind of biting the 
hands that feed your clients so to speak.

Dustin Tuft



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Workaround for cl_restrict_server_commands ?> Date: Fri, 17 Nov 2006 13:14:26 
> +> > According to all the moderators on the steam forums we're running 
> too> many mods on our servers anyway. Because CS wouldn't have been born if> 
> it wasn't for those mods.> > Time to organise a day where GSPs shut down 
> their servers for a day in protest?> > On 17/11/06, Roman Hatsiev <[EMAIL 
> PROTECTED]> wrote:> > Well, gentlemen, I suppose we have enough threads to 
> discuss a> > rationale behind Valve decisions and how Valve treat admins 
> community,> > please let's be more specific in this one - we have a problem 
> we need> > to solve unless we quit from this business right away.> >> > In 
> accordance to my little research EventScript won't do the trick> > since it 
> cannot start script on client connect event and it cannot> > read non-network 
> client variables. What else? Another requirement is> > to check this cvar 
> before zblock or cvar-x to provide player with> > reasonable justification 
> for disconnect. Ideas?> > ___> To 
> unsubscribe, edit your list preferences, or view the list archives, please 
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Graham Robinson

Don't forget he's probably working today but...

http://www.mani-admin-plugin.com/forums/index.php?topic=3303.0

... he has posted here.

On 17/11/06, Andreas Grimm <[EMAIL PROTECTED]> wrote:

perfect ...

mani ? are you out there ? your plugin need that function, too



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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Andreas Grimm
perfect ...

mani ? are you out there ? your plugin need that function, too

> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Hackmett
> Gesendet: Freitag, 17. November 2006 14:36
> An: hlds@list.valvesoftware.com
> Betreff: Re: [hlds] Workaround for cl_restrict_server_commands ?
>
> Hi,
>
> Beetle just did such a check ;):
> http://www.beetlesmod.com/forums/viewtopic.php?p=12128#12128
> http://www.beetlesmod.com/forums/viewtopic.php?t=2798
>
> > 1. I'm looking for plugin which will disconnect players
> trying to join
> > the server with cl_restrict_server_commands set to anything
> other than
> > 0 with message like "Please set cl_restrict_server_commands to 0 to
> > play on this server".
> >
> > 2. cl_restrict_server_commands should be added to the list
> of blocked
> > cvars in cvar-x config files.
> >
> > Any ideas how first item in my list can be done using existing
> > plugins? EventScript maybe? Anything else?
> >
> > Regards,
> >
> > Roman
> >
>
> --
>
> greetz
>
> [Team America] Hackmett
>
> Freedom is not free
>
> www.tawp.de
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Frazer
"You must have a ping of 50 or higher to play on this server - slow your ass
down"






-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Friday, November 17, 2006 9:49 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Workaround for cl_restrict_server_commands ?

H


What about a LOW ping kicker?


Hehehe - just kidding...

Maybe

Frazer



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RE: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Frazer
H


What about a LOW ping kicker?


Hehehe - just kidding...

Maybe

Frazer



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RE: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Scott Pettit
We shouldn't need to work around this - setting it to default as 0 is
extremely simple, Valve just need to see enough of an outcry :)

*starts picketing*

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Saturday, 18 November 2006 2:24 a.m.
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Workaround for cl_restrict_server_commands ?


So - unless someone has any other ideas, it would appear that a quick  and
dirty solution would not be terribly effective without negatively impacting
player experience.  Something deeper might work - but beyond my meager
skills.


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RE: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Frazer
It looks like Beetlemod is flipping the "say" binding to do this - question
is:  how does the mod know which key the client has bound to "say" in the
first place?  I suppose it could be draconian and simply reject any client
which doesn't bind "T" to "say" ...

Is there a way for the server to determine client key bindings?


My god, Valve has put us on a slippery slope with this.  See also thread
about enforcing client-side DLLs.  It is possible, by the way.

Scary shit.


Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hackmett
Sent: Friday, November 17, 2006 9:36 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Workaround for cl_restrict_server_commands ?

Hi,

Beetle just did such a check ;):
http://www.beetlesmod.com/forums/viewtopic.php?p=12128#12128
http://www.beetlesmod.com/forums/viewtopic.php?t=2798

> 1. I'm looking for plugin which will disconnect players trying to join
> the server with cl_restrict_server_commands set to anything other than
> 0 with message like "Please set cl_restrict_server_commands to 0 to
> play on this server".
>
> 2. cl_restrict_server_commands should be added to the list of blocked
> cvars in cvar-x config files.
>
> Any ideas how first item in my list can be done using existing
> plugins? EventScript maybe? Anything else?
>
> Regards,
>
> Roman
>

--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Hackmett
Hi,

Beetle just did such a check ;):
http://www.beetlesmod.com/forums/viewtopic.php?p=12128#12128
http://www.beetlesmod.com/forums/viewtopic.php?t=2798

> 1. I'm looking for plugin which will disconnect players trying to join
> the server with cl_restrict_server_commands set to anything other than
> 0 with message like "Please set cl_restrict_server_commands to 0 to
> play on this server".
>
> 2. cl_restrict_server_commands should be added to the list of blocked
> cvars in cvar-x config files.
>
> Any ideas how first item in my list can be done using existing
> plugins? EventScript maybe? Anything else?
>
> Regards,
>
> Roman
>

--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


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RE: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Frazer
This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Not sure what you wrote Roman, the latest unnecessary and unsolicited update
to my email program must have set cl_accept_message_body to 0 by default.



In any event, after my morning coffee, I have thought about my name-flipping
approach and have realized that it will not work because it is too easily
defeated by a client who knows where the console key is.  I guess the test
could be periodically repeated - but this would be annoying to players and
unlike others who I will refrain from naming, most admins care about their
customers.



I have also thought about rebinding a key to send its original command plus
an authenticating "say" - but I can't see a way to determine individual
client-side key bindings on the server - so no way to predict which key to
use.



So - unless someone has any other ideas, it would appear that a quick  and
dirty solution would not be terribly effective without negatively impacting
player experience.  Something deeper might work - but beyond my meager
skills.



Frazer







From:
Sent: Friday, November 17, 2006 9:05 AM
Subject: Re: [hlds] Workaround for cl_restrict_server_commands ?





--


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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Graham Robinson

According to all the moderators on the steam forums we're running too
many mods on our servers anyway. Because CS wouldn't have been born if
it wasn't for those mods.

Time to organise a day where GSPs shut down their servers for a day in protest?

On 17/11/06, Roman Hatsiev <[EMAIL PROTECTED]> wrote:

Well, gentlemen, I suppose we have enough threads to discuss a
rationale behind Valve decisions and how Valve treat admins community,
please let's be more specific in this one - we have a problem we need
to solve unless we quit from this business right away.

In accordance to my little research EventScript won't do the trick
since it cannot start script on client connect event and it cannot
read non-network client variables. What else? Another requirement is
to check this cvar before zblock or cvar-x to provide player with
reasonable justification for disconnect. Ideas?


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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Roman Hatsiev

Well, gentlemen, I suppose we have enough threads to discuss a
rationale behind Valve decisions and how Valve treat admins community,
please let's be more specific in this one - we have a problem we need
to solve unless we quit from this business right away.

In accordance to my little research EventScript won't do the trick
since it cannot start script on client connect event and it cannot
read non-network client variables. What else? Another requirement is
to check this cvar before zblock or cvar-x to provide player with
reasonable justification for disconnect. Ideas?

Regards,

Roman

On 17/11/06, Frazer <[EMAIL PROTECTED]> wrote:

Should be very simple...

Attempt to change the player name from say:  "LeetPwner" to
"LeetPwner*randomdigit*" - check to see if the name gets changed, if so -
change it back with a "Welcome" message - or a "Sorry" and kick for players
where the name cannot be changed.  Might be possible to accomplish before
the client was even in a game-ready state.

The bigger question is why would we even need to ponder such ponderings in
the first place.   I am curious how Valve determines functional requirements
for its updates.  As some posters have already noted, the businesses, groups
and individual hobbyists represented on this list comprise a pretty
significant part of Valve's eco-system.  How hard would it be and how much
more considerate would it be to simply solicit some feedback on ideas before
they turn to code?  They would not be compelled to pay attention to the
feedback, but maybe, just maybe they would gain some additional insight that
the apparent cloud of arrogance or indifference seems to obscure today.


Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Friday, November 17, 2006 5:12 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Workaround for cl_restrict_server_commands ?

1. I'm looking for plugin which will disconnect players trying to join the
server with cl_restrict_server_commands set to anything other than 0 with
message like "Please set cl_restrict_server_commands to 0 to play on this
server".

2. cl_restrict_server_commands should be added to the list of blocked cvars
in cvar-x config files.

Any ideas how first item in my list can be done using existing plugins?
EventScript maybe? Anything else?

Regards,

Roman

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Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I'm pretty damn sure we have tried to have this happen as well Frazer.

Pity we couldn't have brought this upon ourselves as well.

On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
>
> Should be very simple...
>
> Attempt to change the player name from say:  "LeetPwner" to
> "LeetPwner*randomdigit*" - check to see if the name gets changed, if so -
> change it back with a "Welcome" message - or a "Sorry" and kick for
> players
> where the name cannot be changed.  Might be possible to accomplish before
> the client was even in a game-ready state.
>
> The bigger question is why would we even need to ponder such ponderings in
> the first place.   I am curious how Valve determines functional
> requirements
> for its updates.  As some posters have already noted, the businesses,
> groups
> and individual hobbyists represented on this list comprise a pretty
> significant part of Valve's eco-system.  How hard would it be and how much
> more considerate would it be to simply solicit some feedback on ideas
> before
> they turn to code?  They would not be compelled to pay attention to the
> feedback, but maybe, just maybe they would gain some additional insight
> that
> the apparent cloud of arrogance or indifference seems to obscure today.
>
>
> Frazer
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: Friday, November 17, 2006 5:12 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Workaround for cl_restrict_server_commands ?
>
> 1. I'm looking for plugin which will disconnect players trying to join the
> server with cl_restrict_server_commands set to anything other than 0 with
> message like "Please set cl_restrict_server_commands to 0 to play on this
> server".
>
> 2. cl_restrict_server_commands should be added to the list of blocked
> cvars
> in cvar-x config files.
>
> Any ideas how first item in my list can be done using existing plugins?
> EventScript maybe? Anything else?
>
> Regards,
>
> Roman
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Frazer
Should be very simple...

Attempt to change the player name from say:  "LeetPwner" to
"LeetPwner*randomdigit*" - check to see if the name gets changed, if so -
change it back with a "Welcome" message - or a "Sorry" and kick for players
where the name cannot be changed.  Might be possible to accomplish before
the client was even in a game-ready state.

The bigger question is why would we even need to ponder such ponderings in
the first place.   I am curious how Valve determines functional requirements
for its updates.  As some posters have already noted, the businesses, groups
and individual hobbyists represented on this list comprise a pretty
significant part of Valve's eco-system.  How hard would it be and how much
more considerate would it be to simply solicit some feedback on ideas before
they turn to code?  They would not be compelled to pay attention to the
feedback, but maybe, just maybe they would gain some additional insight that
the apparent cloud of arrogance or indifference seems to obscure today.


Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Friday, November 17, 2006 5:12 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Workaround for cl_restrict_server_commands ?

1. I'm looking for plugin which will disconnect players trying to join the
server with cl_restrict_server_commands set to anything other than 0 with
message like "Please set cl_restrict_server_commands to 0 to play on this
server".

2. cl_restrict_server_commands should be added to the list of blocked cvars
in cvar-x config files.

Any ideas how first item in my list can be done using existing plugins?
EventScript maybe? Anything else?

Regards,

Roman

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[hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Roman Hatsiev

1. I'm looking for plugin which will disconnect players trying to join
the server with cl_restrict_server_commands set to anything other than
0 with message like "Please set cl_restrict_server_commands to 0 to
play on this server".

2. cl_restrict_server_commands should be added to the list of blocked
cvars in cvar-x config files.

Any ideas how first item in my list can be done using existing
plugins? EventScript maybe? Anything else?

Regards,

Roman

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