Re: [hlds] cvars in mapcycle.txt???

2001-10-25 Thread Elminst

Yes.
It does work for CS maps.
It can come in handy when you run custom maps.

- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 25, 2001 1:28 PM
Subject: Re: [hlds] cvars in mapcycle.txt???


> Actually, I'm not sure.  You would either have to give it a try or wait
for
> Valve to respond.
>
>
> HoundDawg-WWg-nC-
>
> World Wide Gaming Network
> http://hl.wwgaming.com/serving
>
> - Original Message -
> From: "Ryan McCullough" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, October 25, 2001 10:11 AM
> Subject: RE: [hlds] cvars in mapcycle.txt???
>
>
> > does this work for cs maps as well?
> >
> > -Original Message-
> > From: HoundDawg [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, October 24, 2001 5:48 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] cvars in mapcycle.txt???
> >
> >
> > // Instruction for using mapcycle.txt
> > // No, you can't change maxplayers on the server, but you can skip maps
> that
> > don't fit the current # of players
> > // If no suitable match is found anywhere in your mapcycle file, then
the
> > server just moves to the next map in the file anyway.
> > // Minplayers or maxplayers set to 0 mean don't restrict based on that
> > parameter.  You don't have to include minplayers or maxplayers if you
> > //  are not making a restriction.  They default to 0 if missing.
> > // You can list a file twice in the rotation now
> > // You can issue a command ( rather than setting key value pairs ) at
the
> > server console by bracketing it with a blank
> > //  key value: e.g., \mycommand\\
> > // minplayers and maxplayers are special tokens and are parsed and
removed
> > before the commands are executed
> > // Commands are executed just after the changelevel command occurs.
> > // Be sure to remove conflicting settings from any server.cfg or
> > listenserver.cfg files you use since those values will stomp
> > //  on the ones you set here
> > // The double quotes are necessary
> > // BTW, the old format will still work
> > // Here's an example for the first map
> > cz2 "\minplayers\6\maxplayers\32"
> > well "\minplayers\6\maxplayers\32"
> > badlands "\minplayers\6\maxplayers\32"
> > crossover2 "\minplayers\6\maxplayers\32"
> > rock2 "\minplayers\6\maxplayers\32"
> > hunted "\minplayers\10\maxplayers\32"
> > casbah  "\minplayers\6\maxplayers\32"
> > warpath "\minplayers\6\maxplayers\32"
> > avanti "\minplayers\6\maxplayers\32"
> > 2fort
> >
> >
> >
> > HoundDawg-WWg-nC-
> >
> > World Wide Gaming Network
> > http://hl.wwgaming.com/serving
> >
> > - Original Message -
> > From: "Kristopher Volter" <[EMAIL PROTECTED]>
> > To: "HLDS Mailing List" <[EMAIL PROTECTED]>
> > Sent: Wednesday, October 24, 2001 5:33 PM
> > Subject: [hlds] cvars in mapcycle.txt???
> >
> >
> > > I know that there is a way to set server cvars in the mapcycle.txt
file,
> > > but I can't remember how to do it?  Could someone provide me with a
> clue?
> > :-)
> > >
> > > Digitally yours,
> > >
> > > Ketwyld the Hawk
> > > [EMAIL PROTECTED]
> > >
> > > HL DeathMatch - 64.35.57.141:27015
> > > HL OZ DM  - 64.35.57.169:27015
> > > HL TeamPlay   - 64.35.55.74:27015
> > >
> > > Quiquid latine dictum sit altum viditur.
> > > Si hoc legere scis, nimis eruditionis habes.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
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Re: [hlds] cvars in mapcycle.txt???

2001-10-25 Thread HoundDawg

Yes, just the same like you see minplayers and maxplayers.


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Jim Nellis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 25, 2001 5:40 PM
Subject: RE: [hlds] cvars in mapcycle.txt???


>
> what about concatenating cvars?  suppose i want to set the number of demos
> and the number of medics on a map - can i put a cr_demoman 2 and a
cr_medic
> 4 back-to-back?
>
> >From: Ryan McCullough <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> >Subject: RE: [hlds] cvars in mapcycle.txt???
> >Date: Thu, 25 Oct 2001 10:11:49 -0700
> >
> >does this work for cs maps as well?
> >
> >-Original Message-
> >From: HoundDawg [mailto:[EMAIL PROTECTED]]
> >Sent: Wednesday, October 24, 2001 5:48 PM
> >To: [EMAIL PROTECTED]
> >Subject: Re: [hlds] cvars in mapcycle.txt???
> >
> >
> >// Instruction for using mapcycle.txt
> >// No, you can't change maxplayers on the server, but you can skip maps
> >that
> >don't fit the current # of players
> >// If no suitable match is found anywhere in your mapcycle file, then the
> >server just moves to the next map in the file anyway.
> >// Minplayers or maxplayers set to 0 mean don't restrict based on that
> >parameter.  You don't have to include minplayers or maxplayers if you
> >//  are not making a restriction.  They default to 0 if missing.
> >// You can list a file twice in the rotation now
> >// You can issue a command ( rather than setting key value pairs ) at the
> >server console by bracketing it with a blank
> >//  key value: e.g., \mycommand\\
> >// minplayers and maxplayers are special tokens and are parsed and
removed
> >before the commands are executed
> >// Commands are executed just after the changelevel command occurs.
> >// Be sure to remove conflicting settings from any server.cfg or
> >listenserver.cfg files you use since those values will stomp
> >//  on the ones you set here
> >// The double quotes are necessary
> >// BTW, the old format will still work
> >// Here's an example for the first map
> >cz2 "\minplayers\6\maxplayers\32"
> >well "\minplayers\6\maxplayers\32"
> >badlands "\minplayers\6\maxplayers\32"
> >crossover2 "\minplayers\6\maxplayers\32"
> >rock2 "\minplayers\6\maxplayers\32"
> >hunted "\minplayers\10\maxplayers\32"
> >casbah  "\minplayers\6\maxplayers\32"
> >warpath "\minplayers\6\maxplayers\32"
> >avanti "\minplayers\6\maxplayers\32"
> >2fort
> >
> >
> >
> >HoundDawg-WWg-nC-
> >
> >World Wide Gaming Network
> >http://hl.wwgaming.com/serving
> >
> >- Original Message -
> >From: "Kristopher Volter" <[EMAIL PROTECTED]>
> >To: "HLDS Mailing List" <[EMAIL PROTECTED]>
> >Sent: Wednesday, October 24, 2001 5:33 PM
> >Subject: [hlds] cvars in mapcycle.txt???
> >
> >
> > > I know that there is a way to set server cvars in the mapcycle.txt
file,
> > > but I can't remember how to do it?  Could someone provide me with a
> >clue?
> >:-)
> > >
> > > Digitally yours,
> > >
> > > Ketwyld the Hawk
> > > [EMAIL PROTECTED]
> > >
> > > HL DeathMatch - 64.35.57.141:27015
> > > HL OZ DM  - 64.35.57.169:27015
> > > HL TeamPlay   - 64.35.55.74:27015
> > >
> > > Quiquid latine dictum sit altum viditur.
> > > Si hoc legere scis, nimis eruditionis habes.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _
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RE: [hlds] cvars in mapcycle.txt???

2001-10-25 Thread Jim Nellis


what about concatenating cvars?  suppose i want to set the number of demos 
and the number of medics on a map - can i put a cr_demoman 2 and a cr_medic 
4 back-to-back?

>From: Ryan McCullough <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
>Subject: RE: [hlds] cvars in mapcycle.txt???
>Date: Thu, 25 Oct 2001 10:11:49 -0700
>
>does this work for cs maps as well?
>
>-Original Message-
>From: HoundDawg [mailto:[EMAIL PROTECTED]]
>Sent: Wednesday, October 24, 2001 5:48 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds] cvars in mapcycle.txt???
>
>
>// Instruction for using mapcycle.txt
>// No, you can't change maxplayers on the server, but you can skip maps 
>that
>don't fit the current # of players
>// If no suitable match is found anywhere in your mapcycle file, then the
>server just moves to the next map in the file anyway.
>// Minplayers or maxplayers set to 0 mean don't restrict based on that
>parameter.  You don't have to include minplayers or maxplayers if you
>//  are not making a restriction.  They default to 0 if missing.
>// You can list a file twice in the rotation now
>// You can issue a command ( rather than setting key value pairs ) at the
>server console by bracketing it with a blank
>//  key value: e.g., \mycommand\\
>// minplayers and maxplayers are special tokens and are parsed and removed
>before the commands are executed
>// Commands are executed just after the changelevel command occurs.
>// Be sure to remove conflicting settings from any server.cfg or
>listenserver.cfg files you use since those values will stomp
>//  on the ones you set here
>// The double quotes are necessary
>// BTW, the old format will still work
>// Here's an example for the first map
>cz2 "\minplayers\6\maxplayers\32"
>well "\minplayers\6\maxplayers\32"
>badlands "\minplayers\6\maxplayers\32"
>crossover2 "\minplayers\6\maxplayers\32"
>rock2 "\minplayers\6\maxplayers\32"
>hunted "\minplayers\10\maxplayers\32"
>casbah  "\minplayers\6\maxplayers\32"
>warpath "\minplayers\6\maxplayers\32"
>avanti "\minplayers\6\maxplayers\32"
>2fort
>
>
>
>HoundDawg-WWg-nC-
>
>World Wide Gaming Network
>http://hl.wwgaming.com/serving
>
>- Original Message -
>From: "Kristopher Volter" <[EMAIL PROTECTED]>
>To: "HLDS Mailing List" <[EMAIL PROTECTED]>
>Sent: Wednesday, October 24, 2001 5:33 PM
>Subject: [hlds] cvars in mapcycle.txt???
>
>
> > I know that there is a way to set server cvars in the mapcycle.txt file,
> > but I can't remember how to do it?  Could someone provide me with a 
>clue?
>:-)
> >
> > Digitally yours,
> >
> > Ketwyld the Hawk
> > [EMAIL PROTECTED]
> >
> > HL DeathMatch - 64.35.57.141:27015
> > HL OZ DM  - 64.35.57.169:27015
> > HL TeamPlay   - 64.35.55.74:27015
> >
> > Quiquid latine dictum sit altum viditur.
> > Si hoc legere scis, nimis eruditionis habes.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>___
>To unsubscribe, edit your list preferences, or view the list archives, 
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] cvars in mapcycle.txt???

2001-10-25 Thread HoundDawg

Actually, I'm not sure.  You would either have to give it a try or wait for
Valve to respond.


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Ryan McCullough" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 25, 2001 10:11 AM
Subject: RE: [hlds] cvars in mapcycle.txt???


> does this work for cs maps as well?
>
> -Original Message-
> From: HoundDawg [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, October 24, 2001 5:48 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] cvars in mapcycle.txt???
>
>
> // Instruction for using mapcycle.txt
> // No, you can't change maxplayers on the server, but you can skip maps
that
> don't fit the current # of players
> // If no suitable match is found anywhere in your mapcycle file, then the
> server just moves to the next map in the file anyway.
> // Minplayers or maxplayers set to 0 mean don't restrict based on that
> parameter.  You don't have to include minplayers or maxplayers if you
> //  are not making a restriction.  They default to 0 if missing.
> // You can list a file twice in the rotation now
> // You can issue a command ( rather than setting key value pairs ) at the
> server console by bracketing it with a blank
> //  key value: e.g., \mycommand\\
> // minplayers and maxplayers are special tokens and are parsed and removed
> before the commands are executed
> // Commands are executed just after the changelevel command occurs.
> // Be sure to remove conflicting settings from any server.cfg or
> listenserver.cfg files you use since those values will stomp
> //  on the ones you set here
> // The double quotes are necessary
> // BTW, the old format will still work
> // Here's an example for the first map
> cz2 "\minplayers\6\maxplayers\32"
> well "\minplayers\6\maxplayers\32"
> badlands "\minplayers\6\maxplayers\32"
> crossover2 "\minplayers\6\maxplayers\32"
> rock2 "\minplayers\6\maxplayers\32"
> hunted "\minplayers\10\maxplayers\32"
> casbah  "\minplayers\6\maxplayers\32"
> warpath "\minplayers\6\maxplayers\32"
> avanti "\minplayers\6\maxplayers\32"
> 2fort
>
>
>
> HoundDawg-WWg-nC-
>
> World Wide Gaming Network
> http://hl.wwgaming.com/serving
>
> - Original Message -
> From: "Kristopher Volter" <[EMAIL PROTECTED]>
> To: "HLDS Mailing List" <[EMAIL PROTECTED]>
> Sent: Wednesday, October 24, 2001 5:33 PM
> Subject: [hlds] cvars in mapcycle.txt???
>
>
> > I know that there is a way to set server cvars in the mapcycle.txt file,
> > but I can't remember how to do it?  Could someone provide me with a
clue?
> :-)
> >
> > Digitally yours,
> >
> > Ketwyld the Hawk
> > [EMAIL PROTECTED]
> >
> > HL DeathMatch - 64.35.57.141:27015
> > HL OZ DM  - 64.35.57.169:27015
> > HL TeamPlay   - 64.35.55.74:27015
> >
> > Quiquid latine dictum sit altum viditur.
> > Si hoc legere scis, nimis eruditionis habes.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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RE: [hlds] cvars in mapcycle.txt???

2001-10-25 Thread Ryan McCullough

does this work for cs maps as well?

-Original Message-
From: HoundDawg [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 24, 2001 5:48 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] cvars in mapcycle.txt???


// Instruction for using mapcycle.txt
// No, you can't change maxplayers on the server, but you can skip maps that
don't fit the current # of players
// If no suitable match is found anywhere in your mapcycle file, then the
server just moves to the next map in the file anyway.
// Minplayers or maxplayers set to 0 mean don't restrict based on that
parameter.  You don't have to include minplayers or maxplayers if you
//  are not making a restriction.  They default to 0 if missing.
// You can list a file twice in the rotation now
// You can issue a command ( rather than setting key value pairs ) at the
server console by bracketing it with a blank
//  key value: e.g., \mycommand\\
// minplayers and maxplayers are special tokens and are parsed and removed
before the commands are executed
// Commands are executed just after the changelevel command occurs.
// Be sure to remove conflicting settings from any server.cfg or
listenserver.cfg files you use since those values will stomp
//  on the ones you set here
// The double quotes are necessary
// BTW, the old format will still work
// Here's an example for the first map
cz2 "\minplayers\6\maxplayers\32"
well "\minplayers\6\maxplayers\32"
badlands "\minplayers\6\maxplayers\32"
crossover2 "\minplayers\6\maxplayers\32"
rock2 "\minplayers\6\maxplayers\32"
hunted "\minplayers\10\maxplayers\32"
casbah  "\minplayers\6\maxplayers\32"
warpath "\minplayers\6\maxplayers\32"
avanti "\minplayers\6\maxplayers\32"
2fort



HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Kristopher Volter" <[EMAIL PROTECTED]>
To: "HLDS Mailing List" <[EMAIL PROTECTED]>
Sent: Wednesday, October 24, 2001 5:33 PM
Subject: [hlds] cvars in mapcycle.txt???


> I know that there is a way to set server cvars in the mapcycle.txt file,
> but I can't remember how to do it?  Could someone provide me with a clue?
:-)
>
> Digitally yours,
>
> Ketwyld the Hawk
> [EMAIL PROTECTED]
>
> HL DeathMatch - 64.35.57.141:27015
> HL OZ DM  - 64.35.57.169:27015
> HL TeamPlay   - 64.35.55.74:27015
>
> Quiquid latine dictum sit altum viditur.
> Si hoc legere scis, nimis eruditionis habes.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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Re: [hlds] cvars in mapcycle.txt???

2001-10-24 Thread HoundDawg

// Instruction for using mapcycle.txt
// No, you can't change maxplayers on the server, but you can skip maps that
don't fit the current # of players
// If no suitable match is found anywhere in your mapcycle file, then the
server just moves to the next map in the file anyway.
// Minplayers or maxplayers set to 0 mean don't restrict based on that
parameter.  You don't have to include minplayers or maxplayers if you
//  are not making a restriction.  They default to 0 if missing.
// You can list a file twice in the rotation now
// You can issue a command ( rather than setting key value pairs ) at the
server console by bracketing it with a blank
//  key value: e.g., \mycommand\\
// minplayers and maxplayers are special tokens and are parsed and removed
before the commands are executed
// Commands are executed just after the changelevel command occurs.
// Be sure to remove conflicting settings from any server.cfg or
listenserver.cfg files you use since those values will stomp
//  on the ones you set here
// The double quotes are necessary
// BTW, the old format will still work
// Here's an example for the first map
cz2 "\minplayers\6\maxplayers\32"
well "\minplayers\6\maxplayers\32"
badlands "\minplayers\6\maxplayers\32"
crossover2 "\minplayers\6\maxplayers\32"
rock2 "\minplayers\6\maxplayers\32"
hunted "\minplayers\10\maxplayers\32"
casbah  "\minplayers\6\maxplayers\32"
warpath "\minplayers\6\maxplayers\32"
avanti "\minplayers\6\maxplayers\32"
2fort



HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: "Kristopher Volter" <[EMAIL PROTECTED]>
To: "HLDS Mailing List" <[EMAIL PROTECTED]>
Sent: Wednesday, October 24, 2001 5:33 PM
Subject: [hlds] cvars in mapcycle.txt???


> I know that there is a way to set server cvars in the mapcycle.txt file,
> but I can't remember how to do it?  Could someone provide me with a clue?
:-)
>
> Digitally yours,
>
> Ketwyld the Hawk
> [EMAIL PROTECTED]
>
> HL DeathMatch - 64.35.57.141:27015
> HL OZ DM  - 64.35.57.169:27015
> HL TeamPlay   - 64.35.55.74:27015
>
> Quiquid latine dictum sit altum viditur.
> Si hoc legere scis, nimis eruditionis habes.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

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[hlds] cvars in mapcycle.txt???

2001-10-24 Thread Kristopher Volter

I know that there is a way to set server cvars in the mapcycle.txt file, 
but I can't remember how to do it?  Could someone provide me with a clue? :-)

Digitally yours,

Ketwyld the Hawk
[EMAIL PROTECTED]

HL DeathMatch - 64.35.57.141:27015
HL OZ DM  - 64.35.57.169:27015
HL TeamPlay   - 64.35.55.74:27015

Quiquid latine dictum sit altum viditur.
Si hoc legere scis, nimis eruditionis habes. 

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