Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread epi

http://steamcommunity.com/groups/TF2Classic2015

On 3/6/2015 12:50 PM, annarack wrote:

If only we could roll back to before hats and weapons started dropping.
I've never really enjoyed playing TF2 as much as I did back then when
achievements meant something rather than waiting for a weapon or a hat
to drop.

Does someone fancy Greenlighting TF2 original so that we can all play
TF2 with real skill again??

On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote:

Before Valve started funneling all the new players to their servers,
there were many community servers with vanilla settings with
different maps. What you see now is the direct consequence of
Valve's changes, this was not how it was.

There is a reason why the only communities left are running mods and
the same few maps. It is because those are the only servers you can
fill without quickplay now. No one can compete with the numerous
official servers clogging up the browser list and being fed all the
players from quickplay.

And while most community servers may not be that great, there were
at least 200 of them that were according to gametracker, so this
isn't just a dozen servers that will get killed. This was also a
complete betrayal of the players/customers who bought TF2, expecting
to be able to join or run their own servers. You may not understand
since you don't seem to care very much about the quality of the
servers you play on, but to me, this is almost as offensive as
turning a game pay-to-win after getting everyone hooked on it for a
few years. I refuse to play on official servers, and knowing how
much better community servers can be, I'd rather quit than downgrade.

I for one will never host another Valve game after putting thousands
of dollars and hours into TF2, and I will refrain from buying any
games or microtransactions from them due to this.

On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com
mailto:lgwag...@gmail.com wrote:

I think this thread drastically underestimates the new user. I
would argue that most new users are new to this game but not new
to FPS gaming. I would argue most understand that there are
thousands of servers out there but just don't care to sift
through a list when all they want to do is connect and play.
It's a crapshoot anyway, I'm sure many of them have to connect
through quickplay several times to find a decent game. I use the
server browser to try and find good games and it's a hassle.

Further, I think the community servers are far from great. Most
run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and
jack with the settings (instant respawn, 32 player dustbowl
anyone?) and then come on here and complain that Valve is
killing their communities. Sure there are some good communities,
and some good mods, but most community servers aren't all that
great and I highly doubt there is any real tragedy here. Further
I think many people underestimate the impact of the age of the
game in the declining numbers. Has anyone looked at traffic on
Valve's servers? Either way I'm not convinced the experience
would be any better if all the traffic on Valve's servers were
redirected to community servers.

That's my 2 cents, feel free to tell me I'm wrong.

On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom
chad.hedst...@gmail.com mailto:chad.hedst...@gmail.com wrote:

I do like that idea.

Artificially soft locking the server browser button, and
having users unlock it via an achievement (dominate one
player, for example) gives new users an easy incentive and
helps advertise the existence of community servers rather
even-handidly. Since it's something you unlock, there's an
incentive to go check out what you've unlocked, and at least
try out connecting to a community Server. Right now there
are likely many new users who never realize there's an
option b outside of quick play.

I say soft locking, as users could still connect through the
console or steam server browser.

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Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Albert Davis
Oh god, I agree so much. These hats and shit, IMO, have for the most part
ruined the game.

On Fri, Mar 6, 2015 at 12:50 PM, annarack annar...@specialattack.net
wrote:

 If only we could roll back to before hats and weapons started dropping.
 I've never really enjoyed playing TF2 as much as I did back then when
 achievements meant something rather than waiting for a weapon or a hat to
 drop.

 Does someone fancy Greenlighting TF2 original so that we can all play TF2
 with real skill again??
  On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote:

 Before Valve started funneling all the new players to their servers, there
 were many community servers with vanilla settings with different maps. What
 you see now is the direct consequence of Valve's changes, this was not how
 it was.

 There is a reason why the only communities left are running mods and the
 same few maps. It is because those are the only servers you can fill
 without quickplay now. No one can compete with the numerous official
 servers clogging up the browser list and being fed all the players from
 quickplay.

 And while most community servers may not be that great, there were at
 least 200 of them that were according to gametracker, so this isn't just a
 dozen servers that will get killed. This was also a complete betrayal of
 the players/customers who bought TF2, expecting to be able to join or run
 their own servers. You may not understand since you don't seem to care very
 much about the quality of the servers you play on, but to me, this is
 almost as offensive as turning a game pay-to-win after getting everyone
 hooked on it for a few years. I refuse to play on official servers, and
 knowing how much better community servers can be, I'd rather quit than
 downgrade.

 I for one will never host another Valve game after putting thousands of
 dollars and hours into TF2, and I will refrain from buying any games or
 microtransactions from them due to this.

 On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com wrote:

 I think this thread drastically underestimates the new user. I would argue
 that most new users are new to this game but not new to FPS gaming. I would
 argue most understand that there are thousands of servers out there but
 just don't care to sift through a list when all they want to do is connect
 and play. It's a crapshoot anyway, I'm sure many of them have to connect
 through quickplay several times to find a decent game. I use the server
 browser to try and find good games and it's a hassle.

 Further, I think the community servers are far from great. Most run the
 same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the
 settings (instant respawn, 32 player dustbowl anyone?) and then come on
 here and complain that Valve is killing their communities. Sure there are
 some good communities, and some good mods, but most community servers
 aren't all that great and I highly doubt there is any real tragedy here.
 Further I think many people underestimate the impact of the age of the game
 in the declining numbers. Has anyone looked at traffic on Valve's servers?
 Either way I'm not convinced the experience would be any better if all the
 traffic on Valve's servers were redirected to community servers.

 That's my 2 cents, feel free to tell me I'm wrong.

 On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com
 wrote:

 I do like that idea.

 Artificially soft locking the server browser button, and having users
 unlock it via an achievement (dominate one player, for example) gives new
 users an easy incentive and helps advertise the existence of community
 servers rather even-handidly. Since it's something you unlock, there's an
 incentive to go check out what you've unlocked, and at least try out
 connecting to a community Server. Right now there are likely many new users
 who never realize there's an option b outside of quick play.

 I say soft locking, as users could still connect through the console or
 steam server browser.

 ___
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 please visit:
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Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Jordan Olling
I can't tell if you guys are being ironic or serious.

On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis davis.alb...@gmail.com
wrote:

 Oh god, I agree so much. These hats and shit, IMO, have for the most part
 ruined the game.

 On Fri, Mar 6, 2015 at 12:50 PM, annarack annar...@specialattack.net
 wrote:

 If only we could roll back to before hats and weapons started dropping.
 I've never really enjoyed playing TF2 as much as I did back then when
 achievements meant something rather than waiting for a weapon or a hat to
 drop.

 Does someone fancy Greenlighting TF2 original so that we can all play TF2
 with real skill again??
  On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote:

 Before Valve started funneling all the new players to their servers,
 there were many community servers with vanilla settings with different
 maps. What you see now is the direct consequence of Valve's changes, this
 was not how it was.

 There is a reason why the only communities left are running mods and the
 same few maps. It is because those are the only servers you can fill
 without quickplay now. No one can compete with the numerous official
 servers clogging up the browser list and being fed all the players from
 quickplay.

 And while most community servers may not be that great, there were at
 least 200 of them that were according to gametracker, so this isn't just a
 dozen servers that will get killed. This was also a complete betrayal of
 the players/customers who bought TF2, expecting to be able to join or run
 their own servers. You may not understand since you don't seem to care very
 much about the quality of the servers you play on, but to me, this is
 almost as offensive as turning a game pay-to-win after getting everyone
 hooked on it for a few years. I refuse to play on official servers, and
 knowing how much better community servers can be, I'd rather quit than
 downgrade.

 I for one will never host another Valve game after putting thousands of
 dollars and hours into TF2, and I will refrain from buying any games or
 microtransactions from them due to this.

 On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com wrote:

 I think this thread drastically underestimates the new user. I would
 argue that most new users are new to this game but not new to FPS gaming. I
 would argue most understand that there are thousands of servers out there
 but just don't care to sift through a list when all they want to do is
 connect and play. It's a crapshoot anyway, I'm sure many of them have to
 connect through quickplay several times to find a decent game. I use the
 server browser to try and find good games and it's a hassle.

 Further, I think the community servers are far from great. Most run the
 same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the
 settings (instant respawn, 32 player dustbowl anyone?) and then come on
 here and complain that Valve is killing their communities. Sure there are
 some good communities, and some good mods, but most community servers
 aren't all that great and I highly doubt there is any real tragedy here.
 Further I think many people underestimate the impact of the age of the game
 in the declining numbers. Has anyone looked at traffic on Valve's servers?
 Either way I'm not convinced the experience would be any better if all the
 traffic on Valve's servers were redirected to community servers.

 That's my 2 cents, feel free to tell me I'm wrong.

 On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com
 wrote:

 I do like that idea.

 Artificially soft locking the server browser button, and having users
 unlock it via an achievement (dominate one player, for example) gives new
 users an easy incentive and helps advertise the existence of community
 servers rather even-handidly. Since it's something you unlock, there's an
 incentive to go check out what you've unlocked, and at least try out
 connecting to a community Server. Right now there are likely many new users
 who never realize there's an option b outside of quick play.

 I say soft locking, as users could still connect through the console or
 steam server browser.

 ___
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 please visit:
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Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread annarack
If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. 
Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again??

On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote:Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valves changes, this was not how it was.There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay.And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isnt just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you dont seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, Id rather quit than downgrade.I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this.On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwagner@gmail.com wrote:I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just dont care to sift through a list when all they want to do is connect and play. Its a crapshoot anyway, Im sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and its a hassle.Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers arent all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valves servers? Either way Im not convinced the experience would be any better if all the traffic on Valves servers were redirected to community servers.Thats my 2 cents, feel free to tell me Im wrong.On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedstrom@gmail.com wrote:I do like that idea.

Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since its something you unlock, theres an incentive to go check out what youve unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize theres an option b outside of quick play.

I say soft locking, as users could still connect through the console or steam server browser.

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Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Jordan Olling
You want old TF2? Here you go.
http://steamcommunity.com//app/440/discussions/0/624076027697194116/

On Fri, Mar 6, 2015 at 9:50 AM, annarack annar...@specialattack.net wrote:

 If only we could roll back to before hats and weapons started dropping.
 I've never really enjoyed playing TF2 as much as I did back then when
 achievements meant something rather than waiting for a weapon or a hat to
 drop.

 Does someone fancy Greenlighting TF2 original so that we can all play TF2
 with real skill again??
  On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote:

 Before Valve started funneling all the new players to their servers, there
 were many community servers with vanilla settings with different maps. What
 you see now is the direct consequence of Valve's changes, this was not how
 it was.

 There is a reason why the only communities left are running mods and the
 same few maps. It is because those are the only servers you can fill
 without quickplay now. No one can compete with the numerous official
 servers clogging up the browser list and being fed all the players from
 quickplay.

 And while most community servers may not be that great, there were at
 least 200 of them that were according to gametracker, so this isn't just a
 dozen servers that will get killed. This was also a complete betrayal of
 the players/customers who bought TF2, expecting to be able to join or run
 their own servers. You may not understand since you don't seem to care very
 much about the quality of the servers you play on, but to me, this is
 almost as offensive as turning a game pay-to-win after getting everyone
 hooked on it for a few years. I refuse to play on official servers, and
 knowing how much better community servers can be, I'd rather quit than
 downgrade.

 I for one will never host another Valve game after putting thousands of
 dollars and hours into TF2, and I will refrain from buying any games or
 microtransactions from them due to this.

 On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com wrote:

 I think this thread drastically underestimates the new user. I would argue
 that most new users are new to this game but not new to FPS gaming. I would
 argue most understand that there are thousands of servers out there but
 just don't care to sift through a list when all they want to do is connect
 and play. It's a crapshoot anyway, I'm sure many of them have to connect
 through quickplay several times to find a decent game. I use the server
 browser to try and find good games and it's a hassle.

 Further, I think the community servers are far from great. Most run the
 same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the
 settings (instant respawn, 32 player dustbowl anyone?) and then come on
 here and complain that Valve is killing their communities. Sure there are
 some good communities, and some good mods, but most community servers
 aren't all that great and I highly doubt there is any real tragedy here.
 Further I think many people underestimate the impact of the age of the game
 in the declining numbers. Has anyone looked at traffic on Valve's servers?
 Either way I'm not convinced the experience would be any better if all the
 traffic on Valve's servers were redirected to community servers.

 That's my 2 cents, feel free to tell me I'm wrong.

 On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com
 wrote:

 I do like that idea.

 Artificially soft locking the server browser button, and having users
 unlock it via an achievement (dominate one player, for example) gives new
 users an easy incentive and helps advertise the existence of community
 servers rather even-handidly. Since it's something you unlock, there's an
 incentive to go check out what you've unlocked, and at least try out
 connecting to a community Server. Right now there are likely many new users
 who never realize there's an option b outside of quick play.

 I say soft locking, as users could still connect through the console or
 steam server browser.

 ___
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 please visit:
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Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread annarack
SWEET! I'd rather make a TF2 community around that rather than fight a neverending no win battle with the existing TF2 gameplay and Valve!
Thanks mate.
On 6 Mar 2015 17:55, epi ow...@tf.heybey.org wrote:




http://steamcommunity.com/groups/TF2Classic2015

On 3/6/2015 12:50 PM, annarack wrote:
 If only we could roll back to before hats and weapons started dropping.
 Ive never really enjoyed playing TF2 as much as I did back then when
 achievements meant something rather than waiting for a weapon or a hat
 to drop.

 Does someone fancy Greenlighting TF2 original so that we can all play
 TF2 with real skill again??

 On 4 Mar 2015 21:37, Robert Paulson thepaulson1@gmail.com wrote:

 Before Valve started funneling all the new players to their servers,
 there were many community servers with vanilla settings with
 different maps. What you see now is the direct consequence of
 Valves changes, this was not how it was.

 There is a reason why the only communities left are running mods and
 the same few maps. It is because those are the only servers you can
 fill without quickplay now. No one can compete with the numerous
 official servers clogging up the browser list and being fed all the
 players from quickplay.

 And while most community servers may not be that great, there were
 at least 200 of them that were according to gametracker, so this
 isnt just a dozen servers that will get killed. This was also a
 complete betrayal of the players/customers who bought TF2, expecting
 to be able to join or run their own servers. You may not understand
 since you dont seem to care very much about the quality of the
 servers you play on, but to me, this is almost as offensive as
 turning a game pay-to-win after getting everyone hooked on it for a
 few years. I refuse to play on official servers, and knowing how
 much better community servers can be, Id rather quit than downgrade.

 I for one will never host another Valve game after putting thousands
 of dollars and hours into TF2, and I will refrain from buying any
 games or microtransactions from them due to this.

 On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwagner@gmail.com
 mailto:lgwagner@gmail.com wrote:

 I think this thread drastically underestimates the new user. I
 would argue that most new users are new to this game but not new
 to FPS gaming. I would argue most understand that there are
 thousands of servers out there but just dont care to sift
 through a list when all they want to do is connect and play.
 Its a crapshoot anyway, Im sure many of them have to connect
 through quickplay several times to find a decent game. I use the
 server browser to try and find good games and its a hassle.

 Further, I think the community servers are far from great. Most
 run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and
 jack with the settings (instant respawn, 32 player dustbowl
 anyone?) and then come on here and complain that Valve is
 killing their communities. Sure there are some good communities,
 and some good mods, but most community servers arent all that
 great and I highly doubt there is any real tragedy here. Further
 I think many people underestimate the impact of the age of the
 game in the declining numbers. Has anyone looked at traffic on
 Valves servers? Either way Im not convinced the experience
 would be any better if all the traffic on Valves servers were
 redirected to community servers.

 Thats my 2 cents, feel free to tell me Im wrong.

 On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom
 chad.hedstrom@gmail.com mailto:chad.hedstrom@gmail.com wrote:

 I do like that idea.

 Artificially soft locking the server browser button, and
 having users unlock it via an achievement (dominate one
 player, for example) gives new users an easy incentive and
 helps a
dvertise the existence of community servers rather
 even-handidly. Since its something you unlock, theres an
 incentive to go check out what youve unlocked, and at least
 try out connecting to a community Server. Right now there
 are likely many new users who never realize theres an
 option b outside of quick play.

 I say soft locking, as users could still connect through the
 console or steam server browser.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Weasels Lair
Those are not mutually exclusive. :-)
On Mar 6, 2015 11:04 AM, Jordan Olling jordanoll...@gmail.com wrote:

 I can't tell if you guys are being ironic or serious.

 On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis davis.alb...@gmail.com
 wrote:

 Oh god, I agree so much. These hats and shit, IMO, have for the most part
 ruined the game.

 On Fri, Mar 6, 2015 at 12:50 PM, annarack annar...@specialattack.net
 wrote:

 If only we could roll back to before hats and weapons started dropping.
 I've never really enjoyed playing TF2 as much as I did back then when
 achievements meant something rather than waiting for a weapon or a hat to
 drop.

 Does someone fancy Greenlighting TF2 original so that we can all play
 TF2 with real skill again??
  On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote:

 Before Valve started funneling all the new players to their servers,
 there were many community servers with vanilla settings with different
 maps. What you see now is the direct consequence of Valve's changes, this
 was not how it was.

 There is a reason why the only communities left are running mods and the
 same few maps. It is because those are the only servers you can fill
 without quickplay now. No one can compete with the numerous official
 servers clogging up the browser list and being fed all the players from
 quickplay.

 And while most community servers may not be that great, there were at
 least 200 of them that were according to gametracker, so this isn't just a
 dozen servers that will get killed. This was also a complete betrayal of
 the players/customers who bought TF2, expecting to be able to join or run
 their own servers. You may not understand since you don't seem to care very
 much about the quality of the servers you play on, but to me, this is
 almost as offensive as turning a game pay-to-win after getting everyone
 hooked on it for a few years. I refuse to play on official servers, and
 knowing how much better community servers can be, I'd rather quit than
 downgrade.

 I for one will never host another Valve game after putting thousands of
 dollars and hours into TF2, and I will refrain from buying any games or
 microtransactions from them due to this.

 On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com
 wrote:

 I think this thread drastically underestimates the new user. I would
 argue that most new users are new to this game but not new to FPS gaming. I
 would argue most understand that there are thousands of servers out there
 but just don't care to sift through a list when all they want to do is
 connect and play. It's a crapshoot anyway, I'm sure many of them have to
 connect through quickplay several times to find a decent game. I use the
 server browser to try and find good games and it's a hassle.

 Further, I think the community servers are far from great. Most run the
 same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the
 settings (instant respawn, 32 player dustbowl anyone?) and then come on
 here and complain that Valve is killing their communities. Sure there are
 some good communities, and some good mods, but most community servers
 aren't all that great and I highly doubt there is any real tragedy here.
 Further I think many people underestimate the impact of the age of the game
 in the declining numbers. Has anyone looked at traffic on Valve's servers?
 Either way I'm not convinced the experience would be any better if all the
 traffic on Valve's servers were redirected to community servers.

 That's my 2 cents, feel free to tell me I'm wrong.

 On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com
 wrote:

 I do like that idea.

 Artificially soft locking the server browser button, and having users
 unlock it via an achievement (dominate one player, for example) gives new
 users an easy incentive and helps advertise the existence of community
 servers rather even-handidly. Since it's something you unlock, there's an
 incentive to go check out what you've unlocked, and at least try out
 connecting to a community Server. Right now there are likely many new users
 who never realize there's an option b outside of quick play.

 I say soft locking, as users could still connect through the console or
 steam server browser.

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Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread annarack
Deadly serious. 
On 6 Mar 2015 19:05, Jordan Olling jordanoll...@gmail.com wrote:I cant tell if you guys are being ironic or serious.On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis davis.albert@gmail.com wrote:Oh god, I agree so much. These hats and shit, IMO, have for the most part ruined the game. On Fri, Mar 6, 2015 at 12:50 PM, annarack annarack@specialattack.net wrote:If only we could roll back to before hats and weapons started dropping. Ive never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. 
Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again??

On 4 Mar 2015 21:37, Robert Paulson thepaulson1@gmail.com wrote:Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valves changes, this was not how it was.There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay.And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isnt just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you dont seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, Id rather quit than downgrade.I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this.On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwagner@gmail.com wrote:I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just dont care to sift through a list when all they want to do is connect and play. Its a crapshoot anyway, Im sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and its a hassle.Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers arent all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valves servers? Either way Im not convinced the experience would be any better if all the traffic on Valves servers were redirected to community servers.Thats my 2 cents, feel free to tell me Im wrong.On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedstrom@gmail.com wrote:I do like that idea.

Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since its something you unlock, theres an incentive to go check out what youve unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize theres an option b outside of quick play.

I say soft locking, as users could still connect through the console or steam server browser.

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To 

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Jordan Olling
I don't know; I'm not really following this. I think I attempted to install
something like it on my computer with SourceMod, but I couldn't get it to
work.

On Fri, Mar 6, 2015 at 12:48 PM, Anthony James Duncan 
anth...@kinevonetwork.com wrote:

 Might have to have a peek :) Do you know if there's anything that doesn't
 work currently?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of epi
 Sent: 06 March 2015 17:54
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] hlds Digest, Vol 47, Issue 4

 http://steamcommunity.com/groups/TF2Classic2015

 On 3/6/2015 12:50 PM, annarack wrote:
  If only we could roll back to before hats and weapons started dropping.
  I've never really enjoyed playing TF2 as much as I did back then when
  achievements meant something rather than waiting for a weapon or a hat
  to drop.
 
  Does someone fancy Greenlighting TF2 original so that we can all play
  TF2 with real skill again??
 
  On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote:
 
  Before Valve started funneling all the new players to their servers,
  there were many community servers with vanilla settings with
  different maps. What you see now is the direct consequence of
  Valve's changes, this was not how it was.
 
  There is a reason why the only communities left are running mods and
  the same few maps. It is because those are the only servers you can
  fill without quickplay now. No one can compete with the numerous
  official servers clogging up the browser list and being fed all the
  players from quickplay.
 
  And while most community servers may not be that great, there were
  at least 200 of them that were according to gametracker, so this
  isn't just a dozen servers that will get killed. This was also a
  complete betrayal of the players/customers who bought TF2, expecting
  to be able to join or run their own servers. You may not understand
  since you don't seem to care very much about the quality of the
  servers you play on, but to me, this is almost as offensive as
  turning a game pay-to-win after getting everyone hooked on it for a
  few years. I refuse to play on official servers, and knowing how
  much better community servers can be, I'd rather quit than downgrade.
 
  I for one will never host another Valve game after putting thousands
  of dollars and hours into TF2, and I will refrain from buying any
  games or microtransactions from them due to this.
 
  On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com
  mailto:lgwag...@gmail.com wrote:
 
  I think this thread drastically underestimates the new user. I
  would argue that most new users are new to this game but not new
  to FPS gaming. I would argue most understand that there are
  thousands of servers out there but just don't care to sift
  through a list when all they want to do is connect and play.
  It's a crapshoot anyway, I'm sure many of them have to connect
  through quickplay several times to find a decent game. I use the
  server browser to try and find good games and it's a hassle.
 
  Further, I think the community servers are far from great. Most
  run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and
  jack with the settings (instant respawn, 32 player dustbowl
  anyone?) and then come on here and complain that Valve is
  killing their communities. Sure there are some good communities,
  and some good mods, but most community servers aren't all that
  great and I highly doubt there is any real tragedy here. Further
  I think many people underestimate the impact of the age of the
  game in the declining numbers. Has anyone looked at traffic on
  Valve's servers? Either way I'm not convinced the experience
  would be any better if all the traffic on Valve's servers were
  redirected to community servers.
 
  That's my 2 cents, feel free to tell me I'm wrong.
 
  On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom
  chad.hedst...@gmail.com mailto:chad.hedst...@gmail.com
 wrote:
 
  I do like that idea.
 
  Artificially soft locking the server browser button, and
  having users unlock it via an achievement (dominate one
  player, for example) gives new users an easy incentive and
  helps advertise the existence of community servers rather
  even-handidly. Since it's something you unlock, there's an
  incentive to go check out what you've unlocked, and at least
  try out connecting to a community Server. Right now there
  are likely many new users who never realize there's an
  option b outside of quick play.
 
  I

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-06 Thread Anthony James Duncan
Might have to have a peek :) Do you know if there's anything that doesn't
work currently?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of epi
Sent: 06 March 2015 17:54
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hlds Digest, Vol 47, Issue 4

http://steamcommunity.com/groups/TF2Classic2015

On 3/6/2015 12:50 PM, annarack wrote:
 If only we could roll back to before hats and weapons started dropping.
 I've never really enjoyed playing TF2 as much as I did back then when 
 achievements meant something rather than waiting for a weapon or a hat 
 to drop.

 Does someone fancy Greenlighting TF2 original so that we can all play
 TF2 with real skill again??

 On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote:

 Before Valve started funneling all the new players to their servers,
 there were many community servers with vanilla settings with
 different maps. What you see now is the direct consequence of
 Valve's changes, this was not how it was.

 There is a reason why the only communities left are running mods and
 the same few maps. It is because those are the only servers you can
 fill without quickplay now. No one can compete with the numerous
 official servers clogging up the browser list and being fed all the
 players from quickplay.

 And while most community servers may not be that great, there were
 at least 200 of them that were according to gametracker, so this
 isn't just a dozen servers that will get killed. This was also a
 complete betrayal of the players/customers who bought TF2, expecting
 to be able to join or run their own servers. You may not understand
 since you don't seem to care very much about the quality of the
 servers you play on, but to me, this is almost as offensive as
 turning a game pay-to-win after getting everyone hooked on it for a
 few years. I refuse to play on official servers, and knowing how
 much better community servers can be, I'd rather quit than downgrade.

 I for one will never host another Valve game after putting thousands
 of dollars and hours into TF2, and I will refrain from buying any
 games or microtransactions from them due to this.

 On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com
 mailto:lgwag...@gmail.com wrote:

 I think this thread drastically underestimates the new user. I
 would argue that most new users are new to this game but not new
 to FPS gaming. I would argue most understand that there are
 thousands of servers out there but just don't care to sift
 through a list when all they want to do is connect and play.
 It's a crapshoot anyway, I'm sure many of them have to connect
 through quickplay several times to find a decent game. I use the
 server browser to try and find good games and it's a hassle.

 Further, I think the community servers are far from great. Most
 run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and
 jack with the settings (instant respawn, 32 player dustbowl
 anyone?) and then come on here and complain that Valve is
 killing their communities. Sure there are some good communities,
 and some good mods, but most community servers aren't all that
 great and I highly doubt there is any real tragedy here. Further
 I think many people underestimate the impact of the age of the
 game in the declining numbers. Has anyone looked at traffic on
 Valve's servers? Either way I'm not convinced the experience
 would be any better if all the traffic on Valve's servers were
 redirected to community servers.

 That's my 2 cents, feel free to tell me I'm wrong.

 On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom
 chad.hedst...@gmail.com mailto:chad.hedst...@gmail.com wrote:

 I do like that idea.

 Artificially soft locking the server browser button, and
 having users unlock it via an achievement (dominate one
 player, for example) gives new users an easy incentive and
 helps advertise the existence of community servers rather
 even-handidly. Since it's something you unlock, there's an
 incentive to go check out what you've unlocked, and at least
 try out connecting to a community Server. Right now there
 are likely many new users who never realize there's an
 option b outside of quick play.

 I say soft locking, as users could still connect through the
 console or steam server browser.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 
 https://list.valvesoftware.com/cgi-bin

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-04 Thread Chad Hedstrom
I do like that idea.

Artificially soft locking the server browser button, and having users unlock 
it via an achievement (dominate one player, for example) gives new users an 
easy incentive and helps advertise the existence of community servers rather 
even-handidly. Since it's something you unlock, there's an incentive to go 
check out what you've unlocked, and at least try out connecting to a community 
Server. Right now there are likely many new users who never realize there's an 
option b outside of quick play.

I say soft locking, as users could still connect through the console or steam 
server browser.

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visit:
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Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-04 Thread Robert Paulson
Before Valve started funneling all the new players to their servers, there
were many community servers with vanilla settings with different maps. What
you see now is the direct consequence of Valve's changes, this was not how
it was.

There is a reason why the only communities left are running mods and the
same few maps. It is because those are the only servers you can fill
without quickplay now. No one can compete with the numerous official
servers clogging up the browser list and being fed all the players from
quickplay.

And while most community servers may not be that great, there were at
least 200 of them that were according to gametracker, so this isn't just a
dozen servers that will get killed. This was also a complete betrayal of
the players/customers who bought TF2, expecting to be able to join or run
their own servers. You may not understand since you don't seem to care very
much about the quality of the servers you play on, but to me, this is
almost as offensive as turning a game pay-to-win after getting everyone
hooked on it for a few years. I refuse to play on official servers, and
knowing how much better community servers can be, I'd rather quit than
downgrade.

I for one will never host another Valve game after putting thousands of
dollars and hours into TF2, and I will refrain from buying any games or
microtransactions from them due to this.

On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com wrote:

 I think this thread drastically underestimates the new user. I would argue
 that most new users are new to this game but not new to FPS gaming. I would
 argue most understand that there are thousands of servers out there but
 just don't care to sift through a list when all they want to do is connect
 and play. It's a crapshoot anyway, I'm sure many of them have to connect
 through quickplay several times to find a decent game. I use the server
 browser to try and find good games and it's a hassle.

 Further, I think the community servers are far from great. Most run the
 same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the
 settings (instant respawn, 32 player dustbowl anyone?) and then come on
 here and complain that Valve is killing their communities. Sure there are
 some good communities, and some good mods, but most community servers
 aren't all that great and I highly doubt there is any real tragedy here.
 Further I think many people underestimate the impact of the age of the game
 in the declining numbers. Has anyone looked at traffic on Valve's servers?
 Either way I'm not convinced the experience would be any better if all the
 traffic on Valve's servers were redirected to community servers.

 That's my 2 cents, feel free to tell me I'm wrong.

 On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com
 wrote:

 I do like that idea.

 Artificially soft locking the server browser button, and having users
 unlock it via an achievement (dominate one player, for example) gives new
 users an easy incentive and helps advertise the existence of community
 servers rather even-handidly. Since it's something you unlock, there's an
 incentive to go check out what you've unlocked, and at least try out
 connecting to a community Server. Right now there are likely many new users
 who never realize there's an option b outside of quick play.

 I say soft locking, as users could still connect through the console or
 steam server browser.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-04 Thread Lucas Wagner
I think this thread drastically underestimates the new user. I would argue
that most new users are new to this game but not new to FPS gaming. I would
argue most understand that there are thousands of servers out there but
just don't care to sift through a list when all they want to do is connect
and play. It's a crapshoot anyway, I'm sure many of them have to connect
through quickplay several times to find a decent game. I use the server
browser to try and find good games and it's a hassle.

Further, I think the community servers are far from great. Most run the
same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the
settings (instant respawn, 32 player dustbowl anyone?) and then come on
here and complain that Valve is killing their communities. Sure there are
some good communities, and some good mods, but most community servers
aren't all that great and I highly doubt there is any real tragedy here.
Further I think many people underestimate the impact of the age of the game
in the declining numbers. Has anyone looked at traffic on Valve's servers?
Either way I'm not convinced the experience would be any better if all the
traffic on Valve's servers were redirected to community servers.

That's my 2 cents, feel free to tell me I'm wrong.

On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com
wrote:

 I do like that idea.

 Artificially soft locking the server browser button, and having users
 unlock it via an achievement (dominate one player, for example) gives new
 users an easy incentive and helps advertise the existence of community
 servers rather even-handidly. Since it's something you unlock, there's an
 incentive to go check out what you've unlocked, and at least try out
 connecting to a community Server. Right now there are likely many new users
 who never realize there's an option b outside of quick play.

 I say soft locking, as users could still connect through the console or
 steam server browser.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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