Re: [hlds] hlds Digest, Vol 47, Issue 4
http://steamcommunity.com/groups/TF2Classic2015 On 3/6/2015 12:50 PM, annarack wrote: If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote: Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay. And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isn't just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you don't seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, I'd rather quit than downgrade. I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this. On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com mailto:lgwag...@gmail.com wrote: I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect and play. It's a crapshoot anyway, I'm sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and it's a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers aren't all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valve's servers? Either way I'm not convinced the experience would be any better if all the traffic on Valve's servers were redirected to community servers. That's my 2 cents, feel free to tell me I'm wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com mailto:chad.hedst...@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] hlds Digest, Vol 47, Issue 4
Oh god, I agree so much. These hats and shit, IMO, have for the most part ruined the game. On Fri, Mar 6, 2015 at 12:50 PM, annarack annar...@specialattack.net wrote: If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote: Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay. And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isn't just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you don't seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, I'd rather quit than downgrade. I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this. On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com wrote: I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect and play. It's a crapshoot anyway, I'm sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and it's a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers aren't all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valve's servers? Either way I'm not convinced the experience would be any better if all the traffic on Valve's servers were redirected to community servers. That's my 2 cents, feel free to tell me I'm wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 47, Issue 4
I can't tell if you guys are being ironic or serious. On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis davis.alb...@gmail.com wrote: Oh god, I agree so much. These hats and shit, IMO, have for the most part ruined the game. On Fri, Mar 6, 2015 at 12:50 PM, annarack annar...@specialattack.net wrote: If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote: Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay. And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isn't just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you don't seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, I'd rather quit than downgrade. I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this. On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com wrote: I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect and play. It's a crapshoot anyway, I'm sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and it's a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers aren't all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valve's servers? Either way I'm not convinced the experience would be any better if all the traffic on Valve's servers were redirected to community servers. That's my 2 cents, feel free to tell me I'm wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 47, Issue 4
If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote:Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valves changes, this was not how it was.There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay.And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isnt just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you dont seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, Id rather quit than downgrade.I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this.On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwagner@gmail.com wrote:I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just dont care to sift through a list when all they want to do is connect and play. Its a crapshoot anyway, Im sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and its a hassle.Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers arent all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valves servers? Either way Im not convinced the experience would be any better if all the traffic on Valves servers were redirected to community servers.Thats my 2 cents, feel free to tell me Im wrong.On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedstrom@gmail.com wrote:I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since its something you unlock, theres an incentive to go check out what youve unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize theres an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 47, Issue 4
You want old TF2? Here you go. http://steamcommunity.com//app/440/discussions/0/624076027697194116/ On Fri, Mar 6, 2015 at 9:50 AM, annarack annar...@specialattack.net wrote: If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote: Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay. And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isn't just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you don't seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, I'd rather quit than downgrade. I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this. On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com wrote: I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect and play. It's a crapshoot anyway, I'm sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and it's a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers aren't all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valve's servers? Either way I'm not convinced the experience would be any better if all the traffic on Valve's servers were redirected to community servers. That's my 2 cents, feel free to tell me I'm wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 47, Issue 4
SWEET! I'd rather make a TF2 community around that rather than fight a neverending no win battle with the existing TF2 gameplay and Valve! Thanks mate. On 6 Mar 2015 17:55, epi ow...@tf.heybey.org wrote: http://steamcommunity.com/groups/TF2Classic2015 On 3/6/2015 12:50 PM, annarack wrote: If only we could roll back to before hats and weapons started dropping. Ive never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepaulson1@gmail.com wrote: Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valves changes, this was not how it was. There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay. And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isnt just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you dont seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, Id rather quit than downgrade. I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this. On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwagner@gmail.com mailto:lgwagner@gmail.com wrote: I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just dont care to sift through a list when all they want to do is connect and play. Its a crapshoot anyway, Im sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and its a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers arent all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valves servers? Either way Im not convinced the experience would be any better if all the traffic on Valves servers were redirected to community servers. Thats my 2 cents, feel free to tell me Im wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedstrom@gmail.com mailto:chad.hedstrom@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps a dvertise the existence of community servers rather even-handidly. Since its something you unlock, theres an incentive to go check out what youve unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize theres an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 47, Issue 4
Those are not mutually exclusive. :-) On Mar 6, 2015 11:04 AM, Jordan Olling jordanoll...@gmail.com wrote: I can't tell if you guys are being ironic or serious. On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis davis.alb...@gmail.com wrote: Oh god, I agree so much. These hats and shit, IMO, have for the most part ruined the game. On Fri, Mar 6, 2015 at 12:50 PM, annarack annar...@specialattack.net wrote: If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote: Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay. And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isn't just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you don't seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, I'd rather quit than downgrade. I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this. On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com wrote: I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect and play. It's a crapshoot anyway, I'm sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and it's a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers aren't all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valve's servers? Either way I'm not convinced the experience would be any better if all the traffic on Valve's servers were redirected to community servers. That's my 2 cents, feel free to tell me I'm wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] hlds Digest, Vol 47, Issue 4
Deadly serious. On 6 Mar 2015 19:05, Jordan Olling jordanoll...@gmail.com wrote:I cant tell if you guys are being ironic or serious.On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis davis.albert@gmail.com wrote:Oh god, I agree so much. These hats and shit, IMO, have for the most part ruined the game. On Fri, Mar 6, 2015 at 12:50 PM, annarack annarack@specialattack.net wrote:If only we could roll back to before hats and weapons started dropping. Ive never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepaulson1@gmail.com wrote:Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valves changes, this was not how it was.There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay.And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isnt just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you dont seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, Id rather quit than downgrade.I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this.On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwagner@gmail.com wrote:I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just dont care to sift through a list when all they want to do is connect and play. Its a crapshoot anyway, Im sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and its a hassle.Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers arent all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valves servers? Either way Im not convinced the experience would be any better if all the traffic on Valves servers were redirected to community servers.Thats my 2 cents, feel free to tell me Im wrong.On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedstrom@gmail.com wrote:I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since its something you unlock, theres an incentive to go check out what youve unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize theres an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To
Re: [hlds] hlds Digest, Vol 47, Issue 4
I don't know; I'm not really following this. I think I attempted to install something like it on my computer with SourceMod, but I couldn't get it to work. On Fri, Mar 6, 2015 at 12:48 PM, Anthony James Duncan anth...@kinevonetwork.com wrote: Might have to have a peek :) Do you know if there's anything that doesn't work currently? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of epi Sent: 06 March 2015 17:54 To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 47, Issue 4 http://steamcommunity.com/groups/TF2Classic2015 On 3/6/2015 12:50 PM, annarack wrote: If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote: Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay. And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isn't just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you don't seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, I'd rather quit than downgrade. I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this. On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com mailto:lgwag...@gmail.com wrote: I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect and play. It's a crapshoot anyway, I'm sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and it's a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers aren't all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valve's servers? Either way I'm not convinced the experience would be any better if all the traffic on Valve's servers were redirected to community servers. That's my 2 cents, feel free to tell me I'm wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com mailto:chad.hedst...@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I
Re: [hlds] hlds Digest, Vol 47, Issue 4
Might have to have a peek :) Do you know if there's anything that doesn't work currently? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of epi Sent: 06 March 2015 17:54 To: hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 47, Issue 4 http://steamcommunity.com/groups/TF2Classic2015 On 3/6/2015 12:50 PM, annarack wrote: If only we could roll back to before hats and weapons started dropping. I've never really enjoyed playing TF2 as much as I did back then when achievements meant something rather than waiting for a weapon or a hat to drop. Does someone fancy Greenlighting TF2 original so that we can all play TF2 with real skill again?? On 4 Mar 2015 21:37, Robert Paulson thepauls...@gmail.com wrote: Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay. And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isn't just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you don't seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, I'd rather quit than downgrade. I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this. On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com mailto:lgwag...@gmail.com wrote: I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect and play. It's a crapshoot anyway, I'm sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and it's a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers aren't all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valve's servers? Either way I'm not convinced the experience would be any better if all the traffic on Valve's servers were redirected to community servers. That's my 2 cents, feel free to tell me I'm wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com mailto:chad.hedst...@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin
Re: [hlds] hlds Digest, Vol 47, Issue 4
I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 47, Issue 4
Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running mods and the same few maps. It is because those are the only servers you can fill without quickplay now. No one can compete with the numerous official servers clogging up the browser list and being fed all the players from quickplay. And while most community servers may not be that great, there were at least 200 of them that were according to gametracker, so this isn't just a dozen servers that will get killed. This was also a complete betrayal of the players/customers who bought TF2, expecting to be able to join or run their own servers. You may not understand since you don't seem to care very much about the quality of the servers you play on, but to me, this is almost as offensive as turning a game pay-to-win after getting everyone hooked on it for a few years. I refuse to play on official servers, and knowing how much better community servers can be, I'd rather quit than downgrade. I for one will never host another Valve game after putting thousands of dollars and hours into TF2, and I will refrain from buying any games or microtransactions from them due to this. On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner lgwag...@gmail.com wrote: I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect and play. It's a crapshoot anyway, I'm sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and it's a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers aren't all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valve's servers? Either way I'm not convinced the experience would be any better if all the traffic on Valve's servers were redirected to community servers. That's my 2 cents, feel free to tell me I'm wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 47, Issue 4
I think this thread drastically underestimates the new user. I would argue that most new users are new to this game but not new to FPS gaming. I would argue most understand that there are thousands of servers out there but just don't care to sift through a list when all they want to do is connect and play. It's a crapshoot anyway, I'm sure many of them have to connect through quickplay several times to find a decent game. I use the server browser to try and find good games and it's a hassle. Further, I think the community servers are far from great. Most run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the settings (instant respawn, 32 player dustbowl anyone?) and then come on here and complain that Valve is killing their communities. Sure there are some good communities, and some good mods, but most community servers aren't all that great and I highly doubt there is any real tragedy here. Further I think many people underestimate the impact of the age of the game in the declining numbers. Has anyone looked at traffic on Valve's servers? Either way I'm not convinced the experience would be any better if all the traffic on Valve's servers were redirected to community servers. That's my 2 cents, feel free to tell me I'm wrong. On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom chad.hedst...@gmail.com wrote: I do like that idea. Artificially soft locking the server browser button, and having users unlock it via an achievement (dominate one player, for example) gives new users an easy incentive and helps advertise the existence of community servers rather even-handidly. Since it's something you unlock, there's an incentive to go check out what you've unlocked, and at least try out connecting to a community Server. Right now there are likely many new users who never realize there's an option b outside of quick play. I say soft locking, as users could still connect through the console or steam server browser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds