Re: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread Roman Hatsiev

HL1 engine is dead. No one is going to touch it. We have to live with it.

On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
This was posted on HLDS Linux mailing list, but I didn't get an
answer, so I post it here:


Hello Alfred,

To prevent easy-cheating on CS 1.6, I would like to know if you could do
this:

1) Make the smoke sprite under mp_consistency checks, because of people
using No Smoke.

2) Making .wad files under mp_consistency check to prevent people from using
modified textures to have white walls?

I know those exploits are old, but many people use it.

I have also two questions:

I would like to know what is the max rate limitation of the HL1
Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a
lot of servers make sv_maxrate on 25000.

And what does cl_gaitestimation ? (I just know that it's a netcode cvar)

PS: Sorry if my english is sometimes bad.

Thanks you.
- AnAkIn
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Re: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
Even if it's dead, they still do fix for things sometimes. And I think it
won't take too much time to just make a sprite under mp_consistency?

2007/4/29, Roman Hatsiev [EMAIL PROTECTED]:

 HL1 engine is dead. No one is going to touch it. We have to live with it.

 On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  This was posted on HLDS Linux mailing list, but I didn't get an
  answer, so I post it here:
 
 
  Hello Alfred,
 
  To prevent easy-cheating on CS 1.6, I would like to know if you could do
  this:
 
  1) Make the smoke sprite under mp_consistency checks, because of people
  using No Smoke.
 
  2) Making .wad files under mp_consistency check to prevent people from
 using
  modified textures to have white walls?
 
  I know those exploits are old, but many people use it.
 
  I have also two questions:
 
  I would like to know what is the max rate limitation of the HL1
  Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2.
 But a
  lot of servers make sv_maxrate on 25000.
 
  And what does cl_gaitestimation ? (I just know that it's a netcode cvar)
 
  PS: Sorry if my english is sometimes bad.
 
  Thanks you.
  - AnAkIn
  --
 
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Re: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread Roman Hatsiev

Yes, they fix critical things sometimes, but SMP bug in Windows
version is still there for example though I personally consider it
critical. I can come up with long list of relatively simple to
implement features for HL1 but that would be just a waste of time
since HL1 engine is dead. End of story...

On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Even if it's dead, they still do fix for things sometimes. And I think it
won't take too much time to just make a sprite under mp_consistency?

2007/4/29, Roman Hatsiev [EMAIL PROTECTED]:

 HL1 engine is dead. No one is going to touch it. We have to live with it.

 On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  This was posted on HLDS Linux mailing list, but I didn't get an
  answer, so I post it here:
 
 
  Hello Alfred,
 
  To prevent easy-cheating on CS 1.6, I would like to know if you could do
  this:
 
  1) Make the smoke sprite under mp_consistency checks, because of people
  using No Smoke.
 
  2) Making .wad files under mp_consistency check to prevent people from
 using
  modified textures to have white walls?
 
  I know those exploits are old, but many people use it.
 
  I have also two questions:
 
  I would like to know what is the max rate limitation of the HL1
  Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2.
 But a
  lot of servers make sv_maxrate on 25000.
 
  And what does cl_gaitestimation ? (I just know that it's a netcode cvar)
 
  PS: Sorry if my english is sometimes bad.
 
  Thanks you.
  - AnAkIn
  --
 
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Re: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
There are still more people playing CS 1.6 than source, it's not as dead as
that.

By the way if someone know about max rate and cl_gaitestimation...

2007/4/29, Roman Hatsiev [EMAIL PROTECTED]:

 Yes, they fix critical things sometimes, but SMP bug in Windows
 version is still there for example though I personally consider it
 critical. I can come up with long list of relatively simple to
 implement features for HL1 but that would be just a waste of time
 since HL1 engine is dead. End of story...

 On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Even if it's dead, they still do fix for things sometimes. And I think
 it
  won't take too much time to just make a sprite under mp_consistency?
 
  2007/4/29, Roman Hatsiev [EMAIL PROTECTED]:
  
   HL1 engine is dead. No one is going to touch it. We have to live with
 it.
  
   On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
This was posted on HLDS Linux mailing list, but I didn't get an
answer, so I post it here:
   
   
Hello Alfred,
   
To prevent easy-cheating on CS 1.6, I would like to know if you
 could do
this:
   
1) Make the smoke sprite under mp_consistency checks, because of
 people
using No Smoke.
   
2) Making .wad files under mp_consistency check to prevent people
 from
   using
modified textures to have white walls?
   
I know those exploits are old, but many people use it.
   
I have also two questions:
   
I would like to know what is the max rate limitation of the HL1
Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read
 2.
   But a
lot of servers make sv_maxrate on 25000.
   
And what does cl_gaitestimation ? (I just know that it's a netcode
 cvar)
   
PS: Sorry if my english is sometimes bad.
   
Thanks you.
- AnAkIn
--
   
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 archives,
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RE: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread Luke Lewis

It sure is dead, must be why they put advertisements in it.Least they could
do is fix some relatively minor issues people have had since the beginning.

-BeNt-


-Original Message-
On Behalf Of Roman Hatsiev
Sent: Sunday, April 29, 2007 8:50 AM

Yes, they fix critical things sometimes, but SMP bug in Windows
version is still there for example though I personally consider it
critical. I can come up with long list of relatively simple to
implement features for HL1 but that would be just a waste of time
since HL1 engine is dead. End of story...



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