Re: [hlds] Alfred, can you make some things under mp_consistency please?
HL1 engine is dead. No one is going to touch it. We have to live with it. On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here: Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max rate limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, can you make some things under mp_consistency please?
-- [ Picked text/plain from multipart/alternative ] Even if it's dead, they still do fix for things sometimes. And I think it won't take too much time to just make a sprite under mp_consistency? 2007/4/29, Roman Hatsiev [EMAIL PROTECTED]: HL1 engine is dead. No one is going to touch it. We have to live with it. On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here: Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max rate limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, can you make some things under mp_consistency please?
Yes, they fix critical things sometimes, but SMP bug in Windows version is still there for example though I personally consider it critical. I can come up with long list of relatively simple to implement features for HL1 but that would be just a waste of time since HL1 engine is dead. End of story... On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Even if it's dead, they still do fix for things sometimes. And I think it won't take too much time to just make a sprite under mp_consistency? 2007/4/29, Roman Hatsiev [EMAIL PROTECTED]: HL1 engine is dead. No one is going to touch it. We have to live with it. On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here: Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max rate limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, can you make some things under mp_consistency please?
-- [ Picked text/plain from multipart/alternative ] There are still more people playing CS 1.6 than source, it's not as dead as that. By the way if someone know about max rate and cl_gaitestimation... 2007/4/29, Roman Hatsiev [EMAIL PROTECTED]: Yes, they fix critical things sometimes, but SMP bug in Windows version is still there for example though I personally consider it critical. I can come up with long list of relatively simple to implement features for HL1 but that would be just a waste of time since HL1 engine is dead. End of story... On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Even if it's dead, they still do fix for things sometimes. And I think it won't take too much time to just make a sprite under mp_consistency? 2007/4/29, Roman Hatsiev [EMAIL PROTECTED]: HL1 engine is dead. No one is going to touch it. We have to live with it. On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here: Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max rate limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred, can you make some things under mp_consistency please?
It sure is dead, must be why they put advertisements in it.Least they could do is fix some relatively minor issues people have had since the beginning. -BeNt- -Original Message- On Behalf Of Roman Hatsiev Sent: Sunday, April 29, 2007 8:50 AM Yes, they fix critical things sometimes, but SMP bug in Windows version is still there for example though I personally consider it critical. I can come up with long list of relatively simple to implement features for HL1 but that would be just a waste of time since HL1 engine is dead. End of story... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds