RE: [hlds] Different mods in install folder (srcds)

2007-04-13 Thread Dan E
From what I remember, I used to have to put a rather large chunk of the path
to the dll in order to get it to work.

@Whisper, I had the same issue with unloading; parts of mani mod (like
deathbeam, adverts, etc) were left enabled even though srcds showed it was
gone.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Friday, April 13, 2007 1:48 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Different mods in install folder (srcds)

-game hl2mp -console +plugin_load sourceop +map dm_overwatch +maxplayers 32
+sv_lan 0 -allowdebug +log on

And there is a dll called sourceop.dll placed in the srcds\bin folder.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 10:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
What does yr +plugin_load pluginname command line look like? Maybe it needs
be in a certain part of the startup?

On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:

 I use SRCDS for Windows and I have no VDFs and the +plugin_load pluginname
 in the command line works just fine.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Thursday, April 12, 2007 10:24 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Different mods in install folder (srcds)

 --
 [ Picked text/plain from multipart/alternative ]
 But does +plugin_load pluginname cmd line startup option work with a
 missing vdf file on SRCDS for Windows?

 I have not tried loading the plugin manually, since this doesn't really
 acomplish anything.

 As for the unload, well, I agree that it says the plugin is unloaded, but
 if
 you are playing on the server and still seem some of the functionality of
 the plugin still in place, even though you know you have unloaded the
 plugin
 and plugin_print says its all clear, what can you do? Maybe this issue has
 been fixed, I don't know, but its not something I really want to revisit
 any
 time soon.

 On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
 
  That seems strange. I load my plugin from the command line and it works
  just
  fine. I don't have any VDF files and the dll is placed in hl2server\bin.
  Then, when plugin_load NameOfDLL is executed, it loads with no problems.
  Also, I've never noticed the issue you mentioned with unload. If I run
  plugin_unload NameOfDLL a message is printed to the console saying that
 it
  was unloaded and afterwards, plugin_print doesn't show anything loaded.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Thursday, April 12, 2007 8:43 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] Different mods in install folder (srcds)
 
  --
  [ Picked text/plain from multipart/alternative ]
  So you are saying you can do a +plugin_load pluginname and you don't
  need
  the vdf file in the /addon dir and it will work?
 
  I have tested it and it does not appear to work if the vdf file is not
 in
  the /addons dir.
 
  And yes I got the plugin name right, because if I put the vdf file back
  and
  leave the +plugin_load pluginname  in the commandline, I get 2
 instances
  of the plugin running.
 
  plugin_unload is very tempremental as it doesn't use plugin names,
 simply
  the plugin index and even if you do manage to shut the plugin down using
  plugin_unload, my experience is that does not fully go away, bits of the
  plugin features, still seems to hang around, thus making it an unviable
  option.
 
  On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
  
   You could do this, or put +plugin_load pluginname in the command line.
  As
   long as the plugin is loaded prior to the map command being issued, it
   should work fine.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
   Sent: Thursday, April 12, 2007 6:49 AM
   To: [EMAIL PROTECTED]
   Subject: RE: [hlds] Different mods in install folder (srcds)
  
   You could remove the .vdfs and use plugin_load in your autoexec I
  think...
   (not tested, just wondering if it would work).
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
   Sent: Thursday, April 12, 2007 4:13 AM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds] Different mods in install folder (srcds)
  
   --
   [ Picked text/plain from multipart/alternative ]
   Lol
  
   Been asking for this feature for years.
  
   It is the primary reason I prefer Metamod based plugins to stuff that
 is
   simply dumped into the \addons\ directory, since you can specify the
  exact
   metamod.ini file that belongs to a particular SRCDS process and then
  line
   by
   line add or remove metamod based plugins for a particular SRCDS
 process,
   whilst maintaining a single install directory.
  
   There is a working version

Re: [hlds] Different mods in install folder (srcds)

2007-04-13 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Dan the Man

Yep, that fixed it for +plugin_load in the command line startup, for CS
SRCDS you have to put: +plugin_load cstrike\addons\pluginname

And yes, Mani was one of the main offenders of plugins that say they are
unloaded, but in reality, they don't. Whether the fault is Mani or SRCDS, I
don't really care, cause I'd rather not be loading the stupid plugins in the
1st place.

On 4/13/07, Dan E [EMAIL PROTECTED] wrote:

 From what I remember, I used to have to put a rather large chunk of the
 path
 to the dll in order to get it to work.

 @Whisper, I had the same issue with unloading; parts of mani mod (like
 deathbeam, adverts, etc) were left enabled even though srcds showed it was
 gone.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
 Sent: Friday, April 13, 2007 1:48 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Different mods in install folder (srcds)

 -game hl2mp -console +plugin_load sourceop +map dm_overwatch +maxplayers
 32
 +sv_lan 0 -allowdebug +log on

 And there is a dll called sourceop.dll placed in the srcds\bin folder.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Thursday, April 12, 2007 10:42 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Different mods in install folder (srcds)

 --
 [ Picked text/plain from multipart/alternative ]
 What does yr +plugin_load pluginname command line look like? Maybe it
 needs
 be in a certain part of the startup?

 On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
 
  I use SRCDS for Windows and I have no VDFs and the +plugin_load
 pluginname
  in the command line works just fine.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Thursday, April 12, 2007 10:24 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] Different mods in install folder (srcds)
 
  --
  [ Picked text/plain from multipart/alternative ]
  But does +plugin_load pluginname cmd line startup option work with a
  missing vdf file on SRCDS for Windows?
 
  I have not tried loading the plugin manually, since this doesn't really
  acomplish anything.
 
  As for the unload, well, I agree that it says the plugin is unloaded,
 but
  if
  you are playing on the server and still seem some of the functionality
 of
  the plugin still in place, even though you know you have unloaded the
  plugin
  and plugin_print says its all clear, what can you do? Maybe this issue
 has
  been fixed, I don't know, but its not something I really want to revisit
  any
  time soon.
 
  On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
  
   That seems strange. I load my plugin from the command line and it
 works
   just
   fine. I don't have any VDF files and the dll is placed in
 hl2server\bin.
   Then, when plugin_load NameOfDLL is executed, it loads with no
 problems.
   Also, I've never noticed the issue you mentioned with unload. If I run
   plugin_unload NameOfDLL a message is printed to the console saying
 that
  it
   was unloaded and afterwards, plugin_print doesn't show anything
 loaded.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
   Sent: Thursday, April 12, 2007 8:43 PM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds] Different mods in install folder (srcds)
  
   --
   [ Picked text/plain from multipart/alternative ]
   So you are saying you can do a +plugin_load pluginname and you don't
   need
   the vdf file in the /addon dir and it will work?
  
   I have tested it and it does not appear to work if the vdf file is not
  in
   the /addons dir.
  
   And yes I got the plugin name right, because if I put the vdf file
 back
   and
   leave the +plugin_load pluginname  in the commandline, I get 2
  instances
   of the plugin running.
  
   plugin_unload is very tempremental as it doesn't use plugin names,
  simply
   the plugin index and even if you do manage to shut the plugin down
 using
   plugin_unload, my experience is that does not fully go away, bits of
 the
   plugin features, still seems to hang around, thus making it an
 unviable
   option.
  
   On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
   
You could do this, or put +plugin_load pluginname in the command
 line.
   As
long as the plugin is loaded prior to the map command being issued,
 it
should work fine.
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 12, 2007 6:49 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Different mods in install folder (srcds)
   
You could remove the .vdfs and use plugin_load in your autoexec I
   think...
(not tested, just wondering if it would work).
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Hiya, thanks for the replies. Not sure those would work (1st reply would,
but was hoping there was just a commandline rather than renaming), I think
as the +servercfgfile would help for different config settings, but aren't
mods just loaded according to whats in the addons folder as such and no
way to specify which ones are ? So you couldn't turn mani off without
removing it (or having a diff addons folder), same for other bits like
zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
metamod source for example also).

Thanks again, Ian


On 4/12/07, Adam Sando [EMAIL PROTECTED] wrote:

 Hi Ian,

 Ludens posted a good summary of commandline switches that you need to
 use in order to load different configurations (with mods) from the same
 content source:

 How to run two or more source dedicated servers from one folder:

 srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
 XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
 +rcon_password  +servercfgfile server_pub.cfg +motdfile motd_pub.txt

 +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
 addons/metamod/metaplugins_pub.ini

 srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
 XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
 +rcon_password  +servercfgfile server_pro.cfg +motdfile motd_pro.txt

 +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
 addons/metamod/metaplugins_pro.ini

 in the end of server_pub.cfg:
 exec mani_server_pub.cfg
 (in mani_server_pub.cfg: mani_log_directory mani_logs_pub)

 in the end of server_pro.cfg:
 exec mani_server_pro.cfg
 (in mani_server_pro.cfg: mani_log_directory mani_logs_pro)

 If you are running Mani, you will need to have a separate mani_path
 setting for each instance. You might be able to get more info here:
 http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
 stall_config_maniservercfg.htm


 I have not tried this myself, however I hope this helps you out.

 Regards,
 Adam.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
 Sent: Thursday, 12 April 2007 9:00 AM
 To: [EMAIL PROTECTED]
 Subject: [hlds] Different mods in install folder (srcds)

 --
 [ Picked text/plain from multipart/alternative ] Hiya, just wondered if
 its possible to say have several different setups with different mods
 with just the one install folder, or do you have to have a separate
 srcds install folder for each (just trying to cut it down as only one
 server will be up at a time, but may want to switch to a different mod
 and settings). If not, no problem, will go with separate installs route,
 just thought its something someone may have come accross.

 Thanks in advance.

 Ian
 --

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Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Lol

Been asking for this feature for years.

It is the primary reason I prefer Metamod based plugins to stuff that is
simply dumped into the \addons\ directory, since you can specify the exact
metamod.ini file that belongs to a particular SRCDS process and then line by
line add or remove metamod based plugins for a particular SRCDS process,
whilst maintaining a single install directory.

There is a working version of Mani for metamod, for which he is to be
applauded, but so far, just about every other major plugin creator (you know
who you are and you all know who I'm talking about) refuses to make metamod
compatible versions of their plugins, Detox  CS:S DM being other notable
exceptions that do run as Metamod plugins.

It seems that when people do get dual quad core cpu blades, that plugin
creators are going to expect people to run 8 separate SRCDS installs just to
satisfy the abomination that is the \addons\ directory.

On 4/12/07, Ian mu [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Hiya, thanks for the replies. Not sure those would work (1st reply would,
 but was hoping there was just a commandline rather than renaming), I think
 as the +servercfgfile would help for different config settings, but aren't
 mods just loaded according to whats in the addons folder as such and no
 way to specify which ones are ? So you couldn't turn mani off without
 removing it (or having a diff addons folder), same for other bits like
 zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
 metamod source for example also).

 Thanks again, Ian


 On 4/12/07, Adam Sando [EMAIL PROTECTED] wrote:
 
  Hi Ian,
 
  Ludens posted a good summary of commandline switches that you need to
  use in order to load different configurations (with mods) from the same
  content source:
 
  How to run two or more source dedicated servers from one folder:
 
  srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
  XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
  +rcon_password  +servercfgfile server_pub.cfg +motdfile motd_pub.txt
 
  +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
  addons/metamod/metaplugins_pub.ini
 
  srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
  XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
  +rcon_password  +servercfgfile server_pro.cfg +motdfile motd_pro.txt
 
  +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
  addons/metamod/metaplugins_pro.ini
 
  in the end of server_pub.cfg:
  exec mani_server_pub.cfg
  (in mani_server_pub.cfg: mani_log_directory mani_logs_pub)
 
  in the end of server_pro.cfg:
  exec mani_server_pro.cfg
  (in mani_server_pro.cfg: mani_log_directory mani_logs_pro)
 
  If you are running Mani, you will need to have a separate mani_path
  setting for each instance. You might be able to get more info here:
  http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
  stall_config_maniservercfg.htm
 
 
  I have not tried this myself, however I hope this helps you out.
 
  Regards,
  Adam.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
  Sent: Thursday, 12 April 2007 9:00 AM
  To: [EMAIL PROTECTED]
  Subject: [hlds] Different mods in install folder (srcds)
 
  --
  [ Picked text/plain from multipart/alternative ] Hiya, just wondered if
  its possible to say have several different setups with different mods
  with just the one install folder, or do you have to have a separate
  srcds install folder for each (just trying to cut it down as only one
  server will be up at a time, but may want to switch to a different mod
  and settings). If not, no problem, will go with separate installs route,
  just thought its something someone may have come accross.
 
  Thanks in advance.
 
  Ian
  --
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
You could do this, or put +plugin_load pluginname in the command line. As
long as the plugin is loaded prior to the map command being issued, it
should work fine.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: Thursday, April 12, 2007 6:49 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Different mods in install folder (srcds)

You could remove the .vdfs and use plugin_load in your autoexec I think...
(not tested, just wondering if it would work).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 4:13 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
Lol

Been asking for this feature for years.

It is the primary reason I prefer Metamod based plugins to stuff that is
simply dumped into the \addons\ directory, since you can specify the exact
metamod.ini file that belongs to a particular SRCDS process and then line by
line add or remove metamod based plugins for a particular SRCDS process,
whilst maintaining a single install directory.

There is a working version of Mani for metamod, for which he is to be
applauded, but so far, just about every other major plugin creator (you know
who you are and you all know who I'm talking about) refuses to make metamod
compatible versions of their plugins, Detox  CS:S DM being other notable
exceptions that do run as Metamod plugins.

It seems that when people do get dual quad core cpu blades, that plugin
creators are going to expect people to run 8 separate SRCDS installs just to
satisfy the abomination that is the \addons\ directory.

On 4/12/07, Ian mu [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Hiya, thanks for the replies. Not sure those would work (1st reply would,
 but was hoping there was just a commandline rather than renaming), I think
 as the +servercfgfile would help for different config settings, but aren't
 mods just loaded according to whats in the addons folder as such and no
 way to specify which ones are ? So you couldn't turn mani off without
 removing it (or having a diff addons folder), same for other bits like
 zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
 metamod source for example also).

 Thanks again, Ian


 On 4/12/07, Adam Sando [EMAIL PROTECTED] wrote:
 
  Hi Ian,
 
  Ludens posted a good summary of commandline switches that you need to
  use in order to load different configurations (with mods) from the same
  content source:
 
  How to run two or more source dedicated servers from one folder:
 
  srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
  XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
  +rcon_password  +servercfgfile server_pub.cfg +motdfile motd_pub.txt
 
  +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
  addons/metamod/metaplugins_pub.ini
 
  srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
  XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
  +rcon_password  +servercfgfile server_pro.cfg +motdfile motd_pro.txt
 
  +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
  addons/metamod/metaplugins_pro.ini
 
  in the end of server_pub.cfg:
  exec mani_server_pub.cfg
  (in mani_server_pub.cfg: mani_log_directory mani_logs_pub)
 
  in the end of server_pro.cfg:
  exec mani_server_pro.cfg
  (in mani_server_pro.cfg: mani_log_directory mani_logs_pro)
 
  If you are running Mani, you will need to have a separate mani_path
  setting for each instance. You might be able to get more info here:
  http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
  stall_config_maniservercfg.htm
 
 
  I have not tried this myself, however I hope this helps you out.
 
  Regards,
  Adam.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
  Sent: Thursday, 12 April 2007 9:00 AM
  To: [EMAIL PROTECTED]
  Subject: [hlds] Different mods in install folder (srcds)
 
  --
  [ Picked text/plain from multipart/alternative ] Hiya, just wondered if
  its possible to say have several different setups with different mods
  with just the one install folder, or do you have to have a separate
  srcds install folder for each (just trying to cut it down as only one
  server will be up at a time, but may want to switch to a different mod
  and settings). If not, no problem, will go with separate installs route,
  just thought its something someone may have come accross.
 
  Thanks in advance.
 
  Ian
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
That seems strange. I load my plugin from the command line and it works just
fine. I don't have any VDF files and the dll is placed in hl2server\bin.
Then, when plugin_load NameOfDLL is executed, it loads with no problems.
Also, I've never noticed the issue you mentioned with unload. If I run
plugin_unload NameOfDLL a message is printed to the console saying that it
was unloaded and afterwards, plugin_print doesn't show anything loaded.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 8:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
So you are saying you can do a +plugin_load pluginname and you don't need
the vdf file in the /addon dir and it will work?

I have tested it and it does not appear to work if the vdf file is not in
the /addons dir.

And yes I got the plugin name right, because if I put the vdf file back and
leave the +plugin_load pluginname  in the commandline, I get 2 instances
of the plugin running.

plugin_unload is very tempremental as it doesn't use plugin names, simply
the plugin index and even if you do manage to shut the plugin down using
plugin_unload, my experience is that does not fully go away, bits of the
plugin features, still seems to hang around, thus making it an unviable
option.

On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:

 You could do this, or put +plugin_load pluginname in the command line. As
 long as the plugin is loaded prior to the map command being issued, it
 should work fine.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
 Sent: Thursday, April 12, 2007 6:49 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Different mods in install folder (srcds)

 You could remove the .vdfs and use plugin_load in your autoexec I think...
 (not tested, just wondering if it would work).

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Thursday, April 12, 2007 4:13 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Different mods in install folder (srcds)

 --
 [ Picked text/plain from multipart/alternative ]
 Lol

 Been asking for this feature for years.

 It is the primary reason I prefer Metamod based plugins to stuff that is
 simply dumped into the \addons\ directory, since you can specify the exact
 metamod.ini file that belongs to a particular SRCDS process and then line
 by
 line add or remove metamod based plugins for a particular SRCDS process,
 whilst maintaining a single install directory.

 There is a working version of Mani for metamod, for which he is to be
 applauded, but so far, just about every other major plugin creator (you
 know
 who you are and you all know who I'm talking about) refuses to make
 metamod
 compatible versions of their plugins, Detox  CS:S DM being other notable
 exceptions that do run as Metamod plugins.

 It seems that when people do get dual quad core cpu blades, that plugin
 creators are going to expect people to run 8 separate SRCDS installs just
 to
 satisfy the abomination that is the \addons\ directory.

 On 4/12/07, Ian mu [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Hiya, thanks for the replies. Not sure those would work (1st reply
 would,
  but was hoping there was just a commandline rather than renaming), I
 think
  as the +servercfgfile would help for different config settings, but
 aren't
  mods just loaded according to whats in the addons folder as such and
 no
  way to specify which ones are ? So you couldn't turn mani off without
  removing it (or having a diff addons folder), same for other bits like
  zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
  metamod source for example also).
 
  Thanks again, Ian
 
 
  On 4/12/07, Adam Sando [EMAIL PROTECTED] wrote:
  
   Hi Ian,
  
   Ludens posted a good summary of commandline switches that you need to
   use in order to load different configurations (with mods) from the
 same
   content source:
  
   How to run two or more source dedicated servers from one folder:
  
   srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
   XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
   +rcon_password  +servercfgfile server_pub.cfg +motdfile
 motd_pub.txt
  
   +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
   addons/metamod/metaplugins_pub.ini
  
   srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
   XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
   +rcon_password  +servercfgfile server_pro.cfg +motdfile
 motd_pro.txt
  
   +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
   addons/metamod/metaplugins_pro.ini
  
   in the end of server_pub.cfg:
   exec mani_server_pub.cfg
   (in mani_server_pub.cfg: mani_log_directory mani_logs_pub

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread John

Is there a way to have a different .cfg for the same plugin not just load?

On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:

That seems strange. I load my plugin from the command line and it works just
fine. I don't have any VDF files and the dll is placed in hl2server\bin.
Then, when plugin_load NameOfDLL is executed, it loads with no problems.
Also, I've never noticed the issue you mentioned with unload. If I run
plugin_unload NameOfDLL a message is printed to the console saying that it
was unloaded and afterwards, plugin_print doesn't show anything loaded.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 8:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
So you are saying you can do a +plugin_load pluginname and you don't need
the vdf file in the /addon dir and it will work?

I have tested it and it does not appear to work if the vdf file is not in
the /addons dir.

And yes I got the plugin name right, because if I put the vdf file back and
leave the +plugin_load pluginname  in the commandline, I get 2 instances
of the plugin running.

plugin_unload is very tempremental as it doesn't use plugin names, simply
the plugin index and even if you do manage to shut the plugin down using
plugin_unload, my experience is that does not fully go away, bits of the
plugin features, still seems to hang around, thus making it an unviable
option.

On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:

 You could do this, or put +plugin_load pluginname in the command line. As
 long as the plugin is loaded prior to the map command being issued, it
 should work fine.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
 Sent: Thursday, April 12, 2007 6:49 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Different mods in install folder (srcds)

 You could remove the .vdfs and use plugin_load in your autoexec I think...
 (not tested, just wondering if it would work).

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Thursday, April 12, 2007 4:13 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Different mods in install folder (srcds)

 --
 [ Picked text/plain from multipart/alternative ]
 Lol

 Been asking for this feature for years.

 It is the primary reason I prefer Metamod based plugins to stuff that is
 simply dumped into the \addons\ directory, since you can specify the exact
 metamod.ini file that belongs to a particular SRCDS process and then line
 by
 line add or remove metamod based plugins for a particular SRCDS process,
 whilst maintaining a single install directory.

 There is a working version of Mani for metamod, for which he is to be
 applauded, but so far, just about every other major plugin creator (you
 know
 who you are and you all know who I'm talking about) refuses to make
 metamod
 compatible versions of their plugins, Detox  CS:S DM being other notable
 exceptions that do run as Metamod plugins.

 It seems that when people do get dual quad core cpu blades, that plugin
 creators are going to expect people to run 8 separate SRCDS installs just
 to
 satisfy the abomination that is the \addons\ directory.

 On 4/12/07, Ian mu [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Hiya, thanks for the replies. Not sure those would work (1st reply
 would,
  but was hoping there was just a commandline rather than renaming), I
 think
  as the +servercfgfile would help for different config settings, but
 aren't
  mods just loaded according to whats in the addons folder as such and
 no
  way to specify which ones are ? So you couldn't turn mani off without
  removing it (or having a diff addons folder), same for other bits like
  zblock or other dlls etc ? (I'm assuming every mod isn't compatible with
  metamod source for example also).
 
  Thanks again, Ian
 
 
  On 4/12/07, Adam Sando [EMAIL PROTECTED] wrote:
  
   Hi Ian,
  
   Ludens posted a good summary of commandline switches that you need to
   use in order to load different configurations (with mods) from the
 same
   content source:
  
   How to run two or more source dedicated servers from one folder:
  
   srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
   XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
   +rcon_password  +servercfgfile server_pub.cfg +motdfile
 motd_pub.txt
  
   +mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
   addons/metamod/metaplugins_pub.ini
  
   srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
   XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
   +rcon_password  +servercfgfile server_pro.cfg +motdfile
 motd_pro.txt
  
   +mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
   addons/metamod/metaplugins_pro.ini

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
But does +plugin_load pluginname cmd line startup option work with a
missing vdf file on SRCDS for Windows?

I have not tried loading the plugin manually, since this doesn't really
acomplish anything.

As for the unload, well, I agree that it says the plugin is unloaded, but if
you are playing on the server and still seem some of the functionality of
the plugin still in place, even though you know you have unloaded the plugin
and plugin_print says its all clear, what can you do? Maybe this issue has
been fixed, I don't know, but its not something I really want to revisit any
time soon.

On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:

 That seems strange. I load my plugin from the command line and it works
 just
 fine. I don't have any VDF files and the dll is placed in hl2server\bin.
 Then, when plugin_load NameOfDLL is executed, it loads with no problems.
 Also, I've never noticed the issue you mentioned with unload. If I run
 plugin_unload NameOfDLL a message is printed to the console saying that it
 was unloaded and afterwards, plugin_print doesn't show anything loaded.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Thursday, April 12, 2007 8:43 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Different mods in install folder (srcds)

 --
 [ Picked text/plain from multipart/alternative ]
 So you are saying you can do a +plugin_load pluginname and you don't
 need
 the vdf file in the /addon dir and it will work?

 I have tested it and it does not appear to work if the vdf file is not in
 the /addons dir.

 And yes I got the plugin name right, because if I put the vdf file back
 and
 leave the +plugin_load pluginname  in the commandline, I get 2 instances
 of the plugin running.

 plugin_unload is very tempremental as it doesn't use plugin names, simply
 the plugin index and even if you do manage to shut the plugin down using
 plugin_unload, my experience is that does not fully go away, bits of the
 plugin features, still seems to hang around, thus making it an unviable
 option.

 On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
 
  You could do this, or put +plugin_load pluginname in the command line.
 As
  long as the plugin is loaded prior to the map command being issued, it
  should work fine.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
  Sent: Thursday, April 12, 2007 6:49 AM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlds] Different mods in install folder (srcds)
 
  You could remove the .vdfs and use plugin_load in your autoexec I
 think...
  (not tested, just wondering if it would work).
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Thursday, April 12, 2007 4:13 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] Different mods in install folder (srcds)
 
  --
  [ Picked text/plain from multipart/alternative ]
  Lol
 
  Been asking for this feature for years.
 
  It is the primary reason I prefer Metamod based plugins to stuff that is
  simply dumped into the \addons\ directory, since you can specify the
 exact
  metamod.ini file that belongs to a particular SRCDS process and then
 line
  by
  line add or remove metamod based plugins for a particular SRCDS process,
  whilst maintaining a single install directory.
 
  There is a working version of Mani for metamod, for which he is to be
  applauded, but so far, just about every other major plugin creator (you
  know
  who you are and you all know who I'm talking about) refuses to make
  metamod
  compatible versions of their plugins, Detox  CS:S DM being other
 notable
  exceptions that do run as Metamod plugins.
 
  It seems that when people do get dual quad core cpu blades, that plugin
  creators are going to expect people to run 8 separate SRCDS installs
 just
  to
  satisfy the abomination that is the \addons\ directory.
 
  On 4/12/07, Ian mu [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   Hiya, thanks for the replies. Not sure those would work (1st reply
  would,
   but was hoping there was just a commandline rather than renaming), I
  think
   as the +servercfgfile would help for different config settings, but
  aren't
   mods just loaded according to whats in the addons folder as such and
  no
   way to specify which ones are ? So you couldn't turn mani off without
   removing it (or having a diff addons folder), same for other bits like
   zblock or other dlls etc ? (I'm assuming every mod isn't compatible
 with
   metamod source for example also).
  
   Thanks again, Ian
  
  
   On 4/12/07, Adam Sando [EMAIL PROTECTED] wrote:
   
Hi Ian,
   
Ludens posted a good summary of commandline switches that you need
 to
use in order to load different configurations (with mods) from the
  same
content source:
   
How to run two or more source dedicated

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
I use SRCDS for Windows and I have no VDFs and the +plugin_load pluginname
in the command line works just fine.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 10:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
But does +plugin_load pluginname cmd line startup option work with a
missing vdf file on SRCDS for Windows?

I have not tried loading the plugin manually, since this doesn't really
acomplish anything.

As for the unload, well, I agree that it says the plugin is unloaded, but if
you are playing on the server and still seem some of the functionality of
the plugin still in place, even though you know you have unloaded the plugin
and plugin_print says its all clear, what can you do? Maybe this issue has
been fixed, I don't know, but its not something I really want to revisit any
time soon.

On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:

 That seems strange. I load my plugin from the command line and it works
 just
 fine. I don't have any VDF files and the dll is placed in hl2server\bin.
 Then, when plugin_load NameOfDLL is executed, it loads with no problems.
 Also, I've never noticed the issue you mentioned with unload. If I run
 plugin_unload NameOfDLL a message is printed to the console saying that it
 was unloaded and afterwards, plugin_print doesn't show anything loaded.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Thursday, April 12, 2007 8:43 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Different mods in install folder (srcds)

 --
 [ Picked text/plain from multipart/alternative ]
 So you are saying you can do a +plugin_load pluginname and you don't
 need
 the vdf file in the /addon dir and it will work?

 I have tested it and it does not appear to work if the vdf file is not in
 the /addons dir.

 And yes I got the plugin name right, because if I put the vdf file back
 and
 leave the +plugin_load pluginname  in the commandline, I get 2 instances
 of the plugin running.

 plugin_unload is very tempremental as it doesn't use plugin names, simply
 the plugin index and even if you do manage to shut the plugin down using
 plugin_unload, my experience is that does not fully go away, bits of the
 plugin features, still seems to hang around, thus making it an unviable
 option.

 On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
 
  You could do this, or put +plugin_load pluginname in the command line.
 As
  long as the plugin is loaded prior to the map command being issued, it
  should work fine.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
  Sent: Thursday, April 12, 2007 6:49 AM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlds] Different mods in install folder (srcds)
 
  You could remove the .vdfs and use plugin_load in your autoexec I
 think...
  (not tested, just wondering if it would work).
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Thursday, April 12, 2007 4:13 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] Different mods in install folder (srcds)
 
  --
  [ Picked text/plain from multipart/alternative ]
  Lol
 
  Been asking for this feature for years.
 
  It is the primary reason I prefer Metamod based plugins to stuff that is
  simply dumped into the \addons\ directory, since you can specify the
 exact
  metamod.ini file that belongs to a particular SRCDS process and then
 line
  by
  line add or remove metamod based plugins for a particular SRCDS process,
  whilst maintaining a single install directory.
 
  There is a working version of Mani for metamod, for which he is to be
  applauded, but so far, just about every other major plugin creator (you
  know
  who you are and you all know who I'm talking about) refuses to make
  metamod
  compatible versions of their plugins, Detox  CS:S DM being other
 notable
  exceptions that do run as Metamod plugins.
 
  It seems that when people do get dual quad core cpu blades, that plugin
  creators are going to expect people to run 8 separate SRCDS installs
 just
  to
  satisfy the abomination that is the \addons\ directory.
 
  On 4/12/07, Ian mu [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   Hiya, thanks for the replies. Not sure those would work (1st reply
  would,
   but was hoping there was just a commandline rather than renaming), I
  think
   as the +servercfgfile would help for different config settings, but
  aren't
   mods just loaded according to whats in the addons folder as such and
  no
   way to specify which ones are ? So you couldn't turn mani off without
   removing it (or having a diff addons folder), same for other bits like
   zblock or other dlls etc ? (I'm assuming every mod isn't compatible
 with
   metamod source

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
What does yr +plugin_load pluginname command line look like? Maybe it needs
be in a certain part of the startup?

On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:

 I use SRCDS for Windows and I have no VDFs and the +plugin_load pluginname
 in the command line works just fine.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Thursday, April 12, 2007 10:24 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Different mods in install folder (srcds)

 --
 [ Picked text/plain from multipart/alternative ]
 But does +plugin_load pluginname cmd line startup option work with a
 missing vdf file on SRCDS for Windows?

 I have not tried loading the plugin manually, since this doesn't really
 acomplish anything.

 As for the unload, well, I agree that it says the plugin is unloaded, but
 if
 you are playing on the server and still seem some of the functionality of
 the plugin still in place, even though you know you have unloaded the
 plugin
 and plugin_print says its all clear, what can you do? Maybe this issue has
 been fixed, I don't know, but its not something I really want to revisit
 any
 time soon.

 On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
 
  That seems strange. I load my plugin from the command line and it works
  just
  fine. I don't have any VDF files and the dll is placed in hl2server\bin.
  Then, when plugin_load NameOfDLL is executed, it loads with no problems.
  Also, I've never noticed the issue you mentioned with unload. If I run
  plugin_unload NameOfDLL a message is printed to the console saying that
 it
  was unloaded and afterwards, plugin_print doesn't show anything loaded.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Thursday, April 12, 2007 8:43 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] Different mods in install folder (srcds)
 
  --
  [ Picked text/plain from multipart/alternative ]
  So you are saying you can do a +plugin_load pluginname and you don't
  need
  the vdf file in the /addon dir and it will work?
 
  I have tested it and it does not appear to work if the vdf file is not
 in
  the /addons dir.
 
  And yes I got the plugin name right, because if I put the vdf file back
  and
  leave the +plugin_load pluginname  in the commandline, I get 2
 instances
  of the plugin running.
 
  plugin_unload is very tempremental as it doesn't use plugin names,
 simply
  the plugin index and even if you do manage to shut the plugin down using
  plugin_unload, my experience is that does not fully go away, bits of the
  plugin features, still seems to hang around, thus making it an unviable
  option.
 
  On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
  
   You could do this, or put +plugin_load pluginname in the command line.
  As
   long as the plugin is loaded prior to the map command being issued, it
   should work fine.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
   Sent: Thursday, April 12, 2007 6:49 AM
   To: [EMAIL PROTECTED]
   Subject: RE: [hlds] Different mods in install folder (srcds)
  
   You could remove the .vdfs and use plugin_load in your autoexec I
  think...
   (not tested, just wondering if it would work).
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
   Sent: Thursday, April 12, 2007 4:13 AM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds] Different mods in install folder (srcds)
  
   --
   [ Picked text/plain from multipart/alternative ]
   Lol
  
   Been asking for this feature for years.
  
   It is the primary reason I prefer Metamod based plugins to stuff that
 is
   simply dumped into the \addons\ directory, since you can specify the
  exact
   metamod.ini file that belongs to a particular SRCDS process and then
  line
   by
   line add or remove metamod based plugins for a particular SRCDS
 process,
   whilst maintaining a single install directory.
  
   There is a working version of Mani for metamod, for which he is to be
   applauded, but so far, just about every other major plugin creator
 (you
   know
   who you are and you all know who I'm talking about) refuses to make
   metamod
   compatible versions of their plugins, Detox  CS:S DM being other
  notable
   exceptions that do run as Metamod plugins.
  
   It seems that when people do get dual quad core cpu blades, that
 plugin
   creators are going to expect people to run 8 separate SRCDS installs
  just
   to
   satisfy the abomination that is the \addons\ directory.
  
   On 4/12/07, Ian mu [EMAIL PROTECTED] wrote:
   
--
[ Picked text/plain from multipart/alternative ]
Hiya, thanks for the replies. Not sure those would work (1st reply
   would,
but was hoping there was just a commandline rather than renaming), I
   think
as the +servercfgfile would help for different config

RE: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread Tony Paloma
-game hl2mp -console +plugin_load sourceop +map dm_overwatch +maxplayers 32
+sv_lan 0 -allowdebug +log on

And there is a dll called sourceop.dll placed in the srcds\bin folder.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, April 12, 2007 10:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ]
What does yr +plugin_load pluginname command line look like? Maybe it needs
be in a certain part of the startup?

On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:

 I use SRCDS for Windows and I have no VDFs and the +plugin_load pluginname
 in the command line works just fine.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Thursday, April 12, 2007 10:24 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Different mods in install folder (srcds)

 --
 [ Picked text/plain from multipart/alternative ]
 But does +plugin_load pluginname cmd line startup option work with a
 missing vdf file on SRCDS for Windows?

 I have not tried loading the plugin manually, since this doesn't really
 acomplish anything.

 As for the unload, well, I agree that it says the plugin is unloaded, but
 if
 you are playing on the server and still seem some of the functionality of
 the plugin still in place, even though you know you have unloaded the
 plugin
 and plugin_print says its all clear, what can you do? Maybe this issue has
 been fixed, I don't know, but its not something I really want to revisit
 any
 time soon.

 On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
 
  That seems strange. I load my plugin from the command line and it works
  just
  fine. I don't have any VDF files and the dll is placed in hl2server\bin.
  Then, when plugin_load NameOfDLL is executed, it loads with no problems.
  Also, I've never noticed the issue you mentioned with unload. If I run
  plugin_unload NameOfDLL a message is printed to the console saying that
 it
  was unloaded and afterwards, plugin_print doesn't show anything loaded.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: Thursday, April 12, 2007 8:43 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] Different mods in install folder (srcds)
 
  --
  [ Picked text/plain from multipart/alternative ]
  So you are saying you can do a +plugin_load pluginname and you don't
  need
  the vdf file in the /addon dir and it will work?
 
  I have tested it and it does not appear to work if the vdf file is not
 in
  the /addons dir.
 
  And yes I got the plugin name right, because if I put the vdf file back
  and
  leave the +plugin_load pluginname  in the commandline, I get 2
 instances
  of the plugin running.
 
  plugin_unload is very tempremental as it doesn't use plugin names,
 simply
  the plugin index and even if you do manage to shut the plugin down using
  plugin_unload, my experience is that does not fully go away, bits of the
  plugin features, still seems to hang around, thus making it an unviable
  option.
 
  On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
  
   You could do this, or put +plugin_load pluginname in the command line.
  As
   long as the plugin is loaded prior to the map command being issued, it
   should work fine.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Dan E
   Sent: Thursday, April 12, 2007 6:49 AM
   To: [EMAIL PROTECTED]
   Subject: RE: [hlds] Different mods in install folder (srcds)
  
   You could remove the .vdfs and use plugin_load in your autoexec I
  think...
   (not tested, just wondering if it would work).
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
   Sent: Thursday, April 12, 2007 4:13 AM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds] Different mods in install folder (srcds)
  
   --
   [ Picked text/plain from multipart/alternative ]
   Lol
  
   Been asking for this feature for years.
  
   It is the primary reason I prefer Metamod based plugins to stuff that
 is
   simply dumped into the \addons\ directory, since you can specify the
  exact
   metamod.ini file that belongs to a particular SRCDS process and then
  line
   by
   line add or remove metamod based plugins for a particular SRCDS
 process,
   whilst maintaining a single install directory.
  
   There is a working version of Mani for metamod, for which he is to be
   applauded, but so far, just about every other major plugin creator
 (you
   know
   who you are and you all know who I'm talking about) refuses to make
   metamod
   compatible versions of their plugins, Detox  CS:S DM being other
  notable
   exceptions that do run as Metamod plugins.
  
   It seems that when people do get dual quad core cpu blades, that
 plugin
   creators are going to expect people to run 8 separate SRCDS installs
  just

RE: [hlds] Different mods in install folder (srcds)

2007-04-11 Thread Affordablegameservers.com
what about just having multiple cfg and addons folders.
then just rename the one you dont want running and rename the ones you do.
dex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ian mu
Sent: Wednesday, April 11, 2007 7:30 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Different mods in install folder (srcds)


--
[ Picked text/plain from multipart/alternative ]
Hiya, just wondered if its possible to say have several different setups
with different mods with just the one install folder, or do you have to have
a separate srcds install folder for each (just trying to cut it down as only
one server will be up at a time, but may want to switch to a different mod
and settings). If not, no problem, will go with separate installs route,
just thought its something someone may have come accross.

Thanks in advance.

Ian
--

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RE: [hlds] Different mods in install folder (srcds)

2007-04-11 Thread Adam Sando
Hi Ian,

Ludens posted a good summary of commandline switches that you need to
use in order to load different configurations (with mods) from the same
content source:

How to run two or more source dedicated servers from one folder:

srcds -heapsize 262144 -tickrate 66 -console -game cstrike -ip
XXX.XXX.XXX.XXX -port 27015 +sv_lan 0 +maxplayers 24 +map de_dust2
+rcon_password  +servercfgfile server_pub.cfg +motdfile motd_pub.txt

+mapcyclefile mapcycle_pub.txt +sv_logsdir logs_pub +mm_pluginsfile
addons/metamod/metaplugins_pub.ini

srcds -heapsize 262144 -tickrate 100 -console -game cstrike -ip
XXX.XXX.XXX.XXX -port 27016 +sv_lan 0 +maxplayers 10 +map de_dust2
+rcon_password  +servercfgfile server_pro.cfg +motdfile motd_pro.txt

+mapcyclefile mapcycle_pro.txt +sv_logsdir logs_pro +mm_pluginsfile
addons/metamod/metaplugins_pro.ini

in the end of server_pub.cfg:
exec mani_server_pub.cfg
(in mani_server_pub.cfg: mani_log_directory mani_logs_pub)

in the end of server_pro.cfg:
exec mani_server_pro.cfg
(in mani_server_pro.cfg: mani_log_directory mani_logs_pro)

If you are running Mani, you will need to have a separate mani_path
setting for each instance. You might be able to get more info here:
http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
stall_config_maniservercfg.htm


I have not tried this myself, however I hope this helps you out.

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, 12 April 2007 9:00 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Different mods in install folder (srcds)

--
[ Picked text/plain from multipart/alternative ] Hiya, just wondered if
its possible to say have several different setups with different mods
with just the one install folder, or do you have to have a separate
srcds install folder for each (just trying to cut it down as only one
server will be up at a time, but may want to switch to a different mod
and settings). If not, no problem, will go with separate installs route,
just thought its something someone may have come accross.

Thanks in advance.

Ian
--

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please visit:
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