Re: [hlds] Half-Life 2 Dedicated Server a few questions

2004-08-10 Thread Shane Robinett
I've monitored the connection rates of my server network.  Thats over 300
game sessions.  The average per player traffic is 2.4KB/s.  Some get more.
Some get less. The *average* user out there is not fuxing with their rates.
They are using the default settings given to them.
- Original Message -
From: "Whisper ." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 10, 2004 10:59 AM
Subject: Re: [hlds] Half-Life 2 Dedicated Server a few questions


> [ Converted text/html to text/plain ]
>
> Well thats just great, go and set your rates on your broadband connection
to
> 2400/2400/20/20 and come back and tell us how great your client experience
is!
>
> Lets just see how much fun that is, and see how competitive you are
against
> Cablers using 2/1/101/101 not that its all about winning or being
> number one, but I myself do not play games to sit in chat dead.
>
> Furthermore, we can talk theorectical BS all day and night until we are
blue
> in the face, or we can deal with reality, and if you believe 2.4KB/s is
> satisfactory for a good client experience well give me some of them drugs
> becaus eI need them!
> Original Message Follows
> From: "Shane Robinett" <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Half-Life 2 Dedicated Server a few questions
> Date: Tue, 10 Aug 2004 10:37:46 -0400
> Why do you assume 3KB/s is not a reasonable about of bandwidth per client
> connection? It's a bit north of the 2.4KB/s requirement for CS.  Why
assume
> that a new engine requires 10x the bandwidth? One hopes that Valve has
> learned over the years what the people at Battlefield 1942 did not.. that
> the more bandwidth you use, the less friendly a game is going to be.
> -
> - Original Message -----
> From: "Whisper ." <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, August 10, 2004 10:22 AM
> Subject: RE: [hlds] Half-Life 2 Dedicated Server a few questions
> > [ Converted text/html to text/plain ]
> >
> > Mate, it has been 5 years of CS, and still no server manual from Valve
> > explaining everything from at least a technical server setup standpoint.
> >
> > I think we are going back to hunt and peck server setup, and guessing
> until we
> > get some reasonable setups out there on the net.
> >
> > Seriously, if Gabe wants to stand by his 3KB/s will provide a decent
> client
> > expereince as the gospel from Valve, then we are already in the shit.
> >
> > I mean if thats the extent of explantion so far of client server
> > communications and the factors that affect it, then may your god help us
> all,
> > cause we are going back to the drawing board, AGAIN!!
> >
> > Quite honestly after all these years of Gaming Companies coming out with
> > mulitplayer online games with absolutely little to no administration
> functions
> > or comprehensive documentation, or both tacked on as an after thought,
as
> if
> > it was at the bottom of the list during the design stages of the game,
you
> > really would have thought they would have wised up by now. But looking
at
> > almost every multiplayer online fps, none of them have, and so far, it
> looks
> > like we as server administrators are condemnd to repeat history yet
AGAIN!
> > Original Message Follows
> > From: "Hans Vos" <[EMAIL PROTECTED]>
> > Reply-To: [EMAIL PROTECTED]
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] Half-Life 2 Dedicated Server a few questions
> > Date: Tue, 10 Aug 2004 13:00:07 +0200
> > I already posted these questions on the steampowered.com forum, but
since
> that
> > forum is being
> > overloaded with, well with absolute bullcrap, I thought it would be a
good
> > idea to post it on
> > the mailing list. This is my first post so I hope it will go alright.
Here
> are
> > my questions:
> > - Will there be a Windows Dedicated Server version for the Beta program?
> > - Will there be a 64-bit version for both Linux and Windows? (When
> Microsoft
> > releases their 64-
> > bit version of Windows Server 2003)
> > - Will you include a decent manual for Half-Life 2: Dedicated Server? (A
> list
> > of all the
> > command line options and server variables for example)
> > - How much time will there be between the release of Half-Life 2:
> Dedicated
> > Server and Counter-
> > Strike: Source Beta?
> > Hopefully somebody here can help me out.
> > With regards,
> > Hans Vos, The Netherlands.
> > ___
> > To unsu

Re: [hlds] Half-Life 2 Dedicated Server a few questions

2004-08-10 Thread Whisper .
[ Converted text/html to text/plain ]

Well thats just great, go and set your rates on your broadband connection to
2400/2400/20/20 and come back and tell us how great your client experience is!

Lets just see how much fun that is, and see how competitive you are against
Cablers using 2/1/101/101 not that its all about winning or being
number one, but I myself do not play games to sit in chat dead.

Furthermore, we can talk theorectical BS all day and night until we are blue
in the face, or we can deal with reality, and if you believe 2.4KB/s is
satisfactory for a good client experience well give me some of them drugs
becaus eI need them!
Original Message Follows
From: "Shane Robinett" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds] Half-Life 2 Dedicated Server a few questions
Date: Tue, 10 Aug 2004 10:37:46 -0400
Why do you assume 3KB/s is not a reasonable about of bandwidth per client
connection? It's a bit north of the 2.4KB/s requirement for CS.  Why assume
that a new engine requires 10x the bandwidth? One hopes that Valve has
learned over the years what the people at Battlefield 1942 did not.. that
the more bandwidth you use, the less friendly a game is going to be.
-
- Original Message -
From: "Whisper ." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 10, 2004 10:22 AM
Subject: RE: [hlds] Half-Life 2 Dedicated Server a few questions
> [ Converted text/html to text/plain ]
>
> Mate, it has been 5 years of CS, and still no server manual from Valve
> explaining everything from at least a technical server setup standpoint.
>
> I think we are going back to hunt and peck server setup, and guessing
until we
> get some reasonable setups out there on the net.
>
> Seriously, if Gabe wants to stand by his 3KB/s will provide a decent
client
> expereince as the gospel from Valve, then we are already in the shit.
>
> I mean if thats the extent of explantion so far of client server
> communications and the factors that affect it, then may your god help us
all,
> cause we are going back to the drawing board, AGAIN!!
>
> Quite honestly after all these years of Gaming Companies coming out with
> mulitplayer online games with absolutely little to no administration
functions
> or comprehensive documentation, or both tacked on as an after thought, as
if
> it was at the bottom of the list during the design stages of the game, you
> really would have thought they would have wised up by now. But looking at
> almost every multiplayer online fps, none of them have, and so far, it
looks
> like we as server administrators are condemnd to repeat history yet AGAIN!
> Original Message Follows
> From: "Hans Vos" <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: [hlds] Half-Life 2 Dedicated Server a few questions
> Date: Tue, 10 Aug 2004 13:00:07 +0200
> I already posted these questions on the steampowered.com forum, but since
that
> forum is being
> overloaded with, well with absolute bullcrap, I thought it would be a good
> idea to post it on
> the mailing list. This is my first post so I hope it will go alright. Here
are
> my questions:
> - Will there be a Windows Dedicated Server version for the Beta program?
> - Will there be a 64-bit version for both Linux and Windows? (When
Microsoft
> releases their 64-
> bit version of Windows Server 2003)
> - Will you include a decent manual for Half-Life 2: Dedicated Server? (A
list
> of all the
> command line options and server variables for example)
> - How much time will there be between the release of Half-Life 2:
Dedicated
> Server and Counter-
> Strike: Source Beta?
> Hopefully somebody here can help me out.
> With regards,
> Hans Vos, The Netherlands.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> --

> Find love today with ninemsn personals. Click here[1]
>
> ===References:===
>   1. http://g.msn.com/8HMBENAU/2743??PS=47575
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Half-Life 2 Dedicated Server a few questions

2004-08-10 Thread Shane Robinett
Why do you assume 3KB/s is not a reasonable about of bandwidth per client
connection? It's a bit north of the 2.4KB/s requirement for CS.  Why assume
that a new engine requires 10x the bandwidth? One hopes that Valve has
learned over the years what the people at Battlefield 1942 did not.. that
the more bandwidth you use, the less friendly a game is going to be.

-

- Original Message -
From: "Whisper ." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 10, 2004 10:22 AM
Subject: RE: [hlds] Half-Life 2 Dedicated Server a few questions


> [ Converted text/html to text/plain ]
>
> Mate, it has been 5 years of CS, and still no server manual from Valve
> explaining everything from at least a technical server setup standpoint.
>
> I think we are going back to hunt and peck server setup, and guessing
until we
> get some reasonable setups out there on the net.
>
> Seriously, if Gabe wants to stand by his 3KB/s will provide a decent
client
> expereince as the gospel from Valve, then we are already in the shit.
>
> I mean if thats the extent of explantion so far of client server
> communications and the factors that affect it, then may your god help us
all,
> cause we are going back to the drawing board, AGAIN!!
>
> Quite honestly after all these years of Gaming Companies coming out with
> mulitplayer online games with absolutely little to no administration
functions
> or comprehensive documentation, or both tacked on as an after thought, as
if
> it was at the bottom of the list during the design stages of the game, you
> really would have thought they would have wised up by now. But looking at
> almost every multiplayer online fps, none of them have, and so far, it
looks
> like we as server administrators are condemnd to repeat history yet AGAIN!
> Original Message Follows
> From: "Hans Vos" <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: [hlds] Half-Life 2 Dedicated Server a few questions
> Date: Tue, 10 Aug 2004 13:00:07 +0200
> I already posted these questions on the steampowered.com forum, but since
that
> forum is being
> overloaded with, well with absolute bullcrap, I thought it would be a good
> idea to post it on
> the mailing list. This is my first post so I hope it will go alright. Here
are
> my questions:
> - Will there be a Windows Dedicated Server version for the Beta program?
> - Will there be a 64-bit version for both Linux and Windows? (When
Microsoft
> releases their 64-
> bit version of Windows Server 2003)
> - Will you include a decent manual for Half-Life 2: Dedicated Server? (A
list
> of all the
> command line options and server variables for example)
> - How much time will there be between the release of Half-Life 2:
Dedicated
> Server and Counter-
> Strike: Source Beta?
> Hopefully somebody here can help me out.
> With regards,
> Hans Vos, The Netherlands.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> --

> Find love today with ninemsn personals. Click here[1]
>
> ===References:===
>   1. http://g.msn.com/8HMBENAU/2743??PS=47575
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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RE: [hlds] Half-Life 2 Dedicated Server a few questions

2004-08-10 Thread Whisper .
[ Converted text/html to text/plain ]

Mate, it has been 5 years of CS, and still no server manual from Valve
explaining everything from at least a technical server setup standpoint.

I think we are going back to hunt and peck server setup, and guessing until we
get some reasonable setups out there on the net.

Seriously, if Gabe wants to stand by his 3KB/s will provide a decent client
expereince as the gospel from Valve, then we are already in the shit.

I mean if thats the extent of explantion so far of client server
communications and the factors that affect it, then may your god help us all,
cause we are going back to the drawing board, AGAIN!!

Quite honestly after all these years of Gaming Companies coming out with
mulitplayer online games with absolutely little to no administration functions
or comprehensive documentation, or both tacked on as an after thought, as if
it was at the bottom of the list during the design stages of the game, you
really would have thought they would have wised up by now. But looking at
almost every multiplayer online fps, none of them have, and so far, it looks
like we as server administrators are condemnd to repeat history yet AGAIN!
Original Message Follows
From: "Hans Vos" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlds] Half-Life 2 Dedicated Server a few questions
Date: Tue, 10 Aug 2004 13:00:07 +0200
I already posted these questions on the steampowered.com forum, but since that
forum is being
overloaded with, well with absolute bullcrap, I thought it would be a good
idea to post it on
the mailing list. This is my first post so I hope it will go alright. Here are
my questions:
- Will there be a Windows Dedicated Server version for the Beta program?
- Will there be a 64-bit version for both Linux and Windows? (When Microsoft
releases their 64-
bit version of Windows Server 2003)
- Will you include a decent manual for Half-Life 2: Dedicated Server? (A list
of all the
command line options and server variables for example)
- How much time will there be between the release of Half-Life 2: Dedicated
Server and Counter-
Strike: Source Beta?
Hopefully somebody here can help me out.
With regards,
Hans Vos, The Netherlands.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

--
Find love today with ninemsn personals. Click here[1]

===References:===
  1. http://g.msn.com/8HMBENAU/2743??PS=47575

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