RE: [hlds] Pure Servers

2007-06-13 Thread Matthew Kerswill
Hi,

RE: Adam Sando - point 3:
I was typing the sv_pure command without rcon. I was simply typing it in the
console. Let's look at an example such as sv_consistency. When you type
'sv_consistency' in the console, it shows whatever value the server has it
set to. If you try and change it by typing it with a parameter after it (eg:
'sv_consistency 0'), you would receive an error saying Can't change
replicated ConVar sv_consistency from console of client, only server
operator can change its value. I would have expected a command like sv_pure
to exhibit the same behaviour. However, typing 'sv_pure' in the client
console does not necessarily display the server's setting and you are able
to change the value on the client by adding a parameter on the end (eg:
sv_pure 0), although doing this has no effect on anything.

RE: Adam Heath:
Yeah, you can add it on the command line but I would say that the
autoexec.cfg file is a more convenient way of doing it. You wouldn't want
too many commands stuck in your BAT file that you use to start the server.

Ciao,
Matthew Kerswill.
WildCat


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath
Sent: Wednesday 13 June 2007 5:51
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Servers

Hi mathew - I can see no reason why you cant just add +sv_pure 1 (or 2)
to your command line. It is basically doing the same as putting it in
your server.cfg or autoexec.cfg

Regards
Adam Heath

www.Power-Frag.co.uk
The Power to Frag, for LESS!



Adam Sando wrote:
 Hi Matthew,

 I hope this answers your questions:
 2. You should be able to edit the whitelist.txt file within the hl2
 directory and any edits will be applied to both /hl2 and /cstrike (from
 my experience). I do not think you need to copy this file to the
 /cstrike folder at all, as testing I have done shows that cstrike
 settings are applied when the file ONLY exists under /hl2.

 3. Were you running the sv_pure command using RCON? Or were you simply
 running it from your client as if you were hosting a local server? I'm
 not sure what the behaviour is meant to be for a client hosted server as
 opposed to a dedicated SRCDS instance, however I would have thought they
 would be similar.

 In relation to question 1, Can you also add sv_pure 1 (or 2) to the
 commandline parameters for the SRCDS startup?

 Regards,
 Adam.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill
 Sent: Wednesday, 13 June 2007 11:40 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Pure Servers

 Hi,

 I'd like to provide a tip, ask a question, and raise an issue regarding
 the new pure server functionality.


 [1.] First up, I'd like to give other server operators a tip regarding
 pure servers. Here is a quote from the Pure Servers page on the Valve
 Developer
 Wiki:

 To use pure server mode on a server, set the sv_pure console variable
 to 1.
 Then, the next time a map is loaded the server will begin ensuring that
 the content (materials, models, and sounds) on client machines matches
 the content on the server.

 This is an important point when it comes to configuring your server.
 From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in
 your server.cfg file will result in the setting taking effect after the
 first map change. If you want your server to run in pure mode from the
 word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg
 file.


 [2.] Secondly - a question. After updating my Counter-Strike: Source
 server to the latest version, I noticed that the
 pure_server_whitelist.txt file was located in the hl2 directory. There
 was no copy in the cstrike directory, though. If I want to customise the
 whitelist, should I edit the copy that is located in the hl2 directory
 or should I copy it into the cstrike directory and make my changes to
 that copy?


 [3.] Finally, I noticed a possible oversight in the pure server console
 commands. Here is another quote from the Pure Servers page on the Valve
 Developer Wiki:

 If you set sv_pure to 2, then the server will not even load the
 pure_server_whitelist.txt file. Instead, it will apply the from_steam
 attribute to all materials, models, and sounds. This can be useful for
 competitive matches where one team is hosting the game. The team who is
 not hosting the game can look in their console at round start and see
 which sv_pure mode the server is using. If the server is using sv_pure
 2, then the non-hosting team can know that the players on the hosting
 team are not using custom content.

 I set sv_pure 2 in my autoexec.cfg and started my server. After I joined
 it, I noticed that the value for sv_pure was not replicating to my
 client. The value remained at the default of 0 and I could change the
 value in my client console. I would have expected it to display the
 server's value if I typed sv_pure in the console without any parameter.
 In addition, if I

RE: [hlds] Pure Servers

2007-06-13 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
The client has the built in server (which has it's own sv_pure cvar), so you 
would probably either need rcon to check it, or some plugin to alert the 
players what setting it is at (such as zBlock).  Don't get me wrong, I see 
what' you're trying to say, but there's lots of other cvars out there that 
aren't replicated to the client.

Matthew Kerswill [EMAIL PROTECTED] wrote: Hi,

RE: Adam Sando - point 3:
I was typing the sv_pure command without rcon. I was simply typing it in the
console. Let's look at an example such as sv_consistency. When you type
'sv_consistency' in the console, it shows whatever value the server has it
set to. If you try and change it by typing it with a parameter after it (eg:
'sv_consistency 0'), you would receive an error saying Can't change
replicated ConVar sv_consistency from console of client, only server
operator can change its value. I would have expected a command like sv_pure
to exhibit the same behaviour. However, typing 'sv_pure' in the client
console does not necessarily display the server's setting and you are able
to change the value on the client by adding a parameter on the end (eg:
sv_pure 0), although doing this has no effect on anything.

RE: Adam Heath:
Yeah, you can add it on the command line but I would say that the
autoexec.cfg file is a more convenient way of doing it. You wouldn't want
too many commands stuck in your BAT file that you use to start the server.

Ciao,
Matthew Kerswill.
WildCat


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath
Sent: Wednesday 13 June 2007 5:51
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Servers

Hi mathew - I can see no reason why you cant just add +sv_pure 1 (or 2)
to your command line. It is basically doing the same as putting it in
your server.cfg or autoexec.cfg

Regards
Adam Heath

www.Power-Frag.co.uk
The Power to Frag, for LESS!



Adam Sando wrote:
 Hi Matthew,

 I hope this answers your questions:
 2. You should be able to edit the whitelist.txt file within the hl2
 directory and any edits will be applied to both /hl2 and /cstrike (from
 my experience). I do not think you need to copy this file to the
 /cstrike folder at all, as testing I have done shows that cstrike
 settings are applied when the file ONLY exists under /hl2.

 3. Were you running the sv_pure command using RCON? Or were you simply
 running it from your client as if you were hosting a local server? I'm
 not sure what the behaviour is meant to be for a client hosted server as
 opposed to a dedicated SRCDS instance, however I would have thought they
 would be similar.

 In relation to question 1, Can you also add sv_pure 1 (or 2) to the
 commandline parameters for the SRCDS startup?

 Regards,
 Adam.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill
 Sent: Wednesday, 13 June 2007 11:40 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Pure Servers

 Hi,

 I'd like to provide a tip, ask a question, and raise an issue regarding
 the new pure server functionality.


 [1.] First up, I'd like to give other server operators a tip regarding
 pure servers. Here is a quote from the Pure Servers page on the Valve
 Developer
 Wiki:

 To use pure server mode on a server, set the sv_pure console variable
 to 1.
 Then, the next time a map is loaded the server will begin ensuring that
 the content (materials, models, and sounds) on client machines matches
 the content on the server.

 This is an important point when it comes to configuring your server.
 From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in
 your server.cfg file will result in the setting taking effect after the
 first map change. If you want your server to run in pure mode from the
 word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg
 file.


 [2.] Secondly - a question. After updating my Counter-Strike: Source
 server to the latest version, I noticed that the
 pure_server_whitelist.txt file was located in the hl2 directory. There
 was no copy in the cstrike directory, though. If I want to customise the
 whitelist, should I edit the copy that is located in the hl2 directory
 or should I copy it into the cstrike directory and make my changes to
 that copy?


 [3.] Finally, I noticed a possible oversight in the pure server console
 commands. Here is another quote from the Pure Servers page on the Valve
 Developer Wiki:

 If you set sv_pure to 2, then the server will not even load the
 pure_server_whitelist.txt file. Instead, it will apply the from_steam
 attribute to all materials, models, and sounds. This can be useful for
 competitive matches where one team is hosting the game. The team who is
 not hosting the game can look in their console at round start and see
 which sv_pure mode the server is using. If the server is using sv_pure
 2, then the non-hosting team can know that the players

RE: [hlds] Pure Servers

2007-06-12 Thread Adam Sando
Hi Matthew,

I hope this answers your questions:
2. You should be able to edit the whitelist.txt file within the hl2
directory and any edits will be applied to both /hl2 and /cstrike (from
my experience). I do not think you need to copy this file to the
/cstrike folder at all, as testing I have done shows that cstrike
settings are applied when the file ONLY exists under /hl2.

3. Were you running the sv_pure command using RCON? Or were you simply
running it from your client as if you were hosting a local server? I'm
not sure what the behaviour is meant to be for a client hosted server as
opposed to a dedicated SRCDS instance, however I would have thought they
would be similar.

In relation to question 1, Can you also add sv_pure 1 (or 2) to the
commandline parameters for the SRCDS startup?

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill
Sent: Wednesday, 13 June 2007 11:40 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Pure Servers

Hi,

I'd like to provide a tip, ask a question, and raise an issue regarding
the new pure server functionality.


[1.] First up, I'd like to give other server operators a tip regarding
pure servers. Here is a quote from the Pure Servers page on the Valve
Developer
Wiki:

To use pure server mode on a server, set the sv_pure console variable
to 1.
Then, the next time a map is loaded the server will begin ensuring that
the content (materials, models, and sounds) on client machines matches
the content on the server.

This is an important point when it comes to configuring your server.
From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in
your server.cfg file will result in the setting taking effect after the
first map change. If you want your server to run in pure mode from the
word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg
file.


[2.] Secondly - a question. After updating my Counter-Strike: Source
server to the latest version, I noticed that the
pure_server_whitelist.txt file was located in the hl2 directory. There
was no copy in the cstrike directory, though. If I want to customise the
whitelist, should I edit the copy that is located in the hl2 directory
or should I copy it into the cstrike directory and make my changes to
that copy?


[3.] Finally, I noticed a possible oversight in the pure server console
commands. Here is another quote from the Pure Servers page on the Valve
Developer Wiki:

If you set sv_pure to 2, then the server will not even load the
pure_server_whitelist.txt file. Instead, it will apply the from_steam
attribute to all materials, models, and sounds. This can be useful for
competitive matches where one team is hosting the game. The team who is
not hosting the game can look in their console at round start and see
which sv_pure mode the server is using. If the server is using sv_pure
2, then the non-hosting team can know that the players on the hosting
team are not using custom content.

I set sv_pure 2 in my autoexec.cfg and started my server. After I joined
it, I noticed that the value for sv_pure was not replicating to my
client. The value remained at the default of 0 and I could change the
value in my client console. I would have expected it to display the
server's value if I typed sv_pure in the console without any parameter.
In addition, if I supplied a parameter, I would have expected it to say:
Can't change replicated ConVar sv_pure from console of client, only
server operator can change its value.

I do realise that the console displays the line: Got pure server
whitelist:
sv_pure = 2. when you join the server. However, I still feel that
sv_pure should be replicated. Maybe this is something to put on the
to-do list for the next Source Engine update.


Ciao.
Matthew Kerswill.
WildCat





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Re: [hlds] Pure Servers

2007-06-12 Thread Adam Heath

Hi mathew - I can see no reason why you cant just add +sv_pure 1 (or 2)
to your command line. It is basically doing the same as putting it in
your server.cfg or autoexec.cfg

Regards
Adam Heath

www.Power-Frag.co.uk
The Power to Frag, for LESS!



Adam Sando wrote:

Hi Matthew,

I hope this answers your questions:
2. You should be able to edit the whitelist.txt file within the hl2
directory and any edits will be applied to both /hl2 and /cstrike (from
my experience). I do not think you need to copy this file to the
/cstrike folder at all, as testing I have done shows that cstrike
settings are applied when the file ONLY exists under /hl2.

3. Were you running the sv_pure command using RCON? Or were you simply
running it from your client as if you were hosting a local server? I'm
not sure what the behaviour is meant to be for a client hosted server as
opposed to a dedicated SRCDS instance, however I would have thought they
would be similar.

In relation to question 1, Can you also add sv_pure 1 (or 2) to the
commandline parameters for the SRCDS startup?

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill
Sent: Wednesday, 13 June 2007 11:40 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Pure Servers

Hi,

I'd like to provide a tip, ask a question, and raise an issue regarding
the new pure server functionality.


[1.] First up, I'd like to give other server operators a tip regarding
pure servers. Here is a quote from the Pure Servers page on the Valve
Developer
Wiki:

To use pure server mode on a server, set the sv_pure console variable
to 1.
Then, the next time a map is loaded the server will begin ensuring that
the content (materials, models, and sounds) on client machines matches
the content on the server.

This is an important point when it comes to configuring your server.
From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in
your server.cfg file will result in the setting taking effect after the
first map change. If you want your server to run in pure mode from the
word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg
file.


[2.] Secondly - a question. After updating my Counter-Strike: Source
server to the latest version, I noticed that the
pure_server_whitelist.txt file was located in the hl2 directory. There
was no copy in the cstrike directory, though. If I want to customise the
whitelist, should I edit the copy that is located in the hl2 directory
or should I copy it into the cstrike directory and make my changes to
that copy?


[3.] Finally, I noticed a possible oversight in the pure server console
commands. Here is another quote from the Pure Servers page on the Valve
Developer Wiki:

If you set sv_pure to 2, then the server will not even load the
pure_server_whitelist.txt file. Instead, it will apply the from_steam
attribute to all materials, models, and sounds. This can be useful for
competitive matches where one team is hosting the game. The team who is
not hosting the game can look in their console at round start and see
which sv_pure mode the server is using. If the server is using sv_pure
2, then the non-hosting team can know that the players on the hosting
team are not using custom content.

I set sv_pure 2 in my autoexec.cfg and started my server. After I joined
it, I noticed that the value for sv_pure was not replicating to my
client. The value remained at the default of 0 and I could change the
value in my client console. I would have expected it to display the
server's value if I typed sv_pure in the console without any parameter.
In addition, if I supplied a parameter, I would have expected it to say:
Can't change replicated ConVar sv_pure from console of client, only
server operator can change its value.

I do realise that the console displays the line: Got pure server
whitelist:
sv_pure = 2. when you join the server. However, I still feel that
sv_pure should be replicated. Maybe this is something to put on the
to-do list for the next Source Engine update.


Ciao.
Matthew Kerswill.
WildCat





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

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visit:
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