Re: [hlds] The Ship updates released

2006-09-13 Thread Roman Hatsiev

Hmmm... Good point, thanks. One should not post messages before
morning coffee...

On 14/09/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:

You should pop over to The Ship forums to ask this, they would know the
answer.

- Alfred

Roman Hatsiev wrote:
> Lovely update! Thanks!
>
> I have a question I don't really expected to be answered but you never
> know unless you ask - I wonder if Russian localization means that this
> game will be published in Russia and other Russian-speaking countries?
> Or that was just a voluntary effort of someone on the development
> team?
>
> Regards,
>
> Roman
>
> On 14/09/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>> Required updates to The Ship have been released. If your Linux server
>> supports automatic updates, then you will be automatically updated.
>> Otherwise please run hldsupdatetool to receive this update. The
>> changes
>> for this release are:
>>
>> The Ship:
>> * New multiplayer map - Connemara
>> * New multiplayer map - Cotopaxi
>> * Existing multiplayer maps updated with various bug fixes
>> * New Tutorial added (to allow new players to learn various aspects
>> of
>> the game)
>> * Added new voice overs for various crew
>> * Added new voice overs for player reactions
>> * Crash fixed when player in trap leaves the game
>> * Script names changed to load correctly with Linux dedicated server
>> * Identity and Quarry portraits on HUD now look in the correct
>> direction
>> * Fixed 'infinite satchels' exploit
>> * Fixed bug with Quarry location not updating after being healed or
>> in
>> jail
>> * Fixed floating characters bug
>> * Fixed bug when interacting with things whilst jumping
>> * Improved performance of Bots
>> * Changed end of round sequence so the round always finishes before
>> changing to the next map
>> * Fixed incorrect examine descriptions
>> * Fixed secondary messages so words are not split for long messages
>> * Added a small delay when scrolling through weapons to make sure
>> only
>> one is changed at a time
>> * Improved peformance for security
>> * In-game music volume can now be adjusted from audio options
>> * Fixed possible Steam connection issues
>> * Added 2 new columns to in-game server browser to show the game mode
>> and witnesses settings for each server
>> * Fixed sound for characters on-fire
>> * Added sounds for players peeing and pooing themselves
>> * Added an animation for the Psychiatrist once the player is finished
>> being healed and when being healed
>> * Added sound for elevator arriving at a floor
>> * Changed witnessing another player in wrong-sex room to play a
>> squeal
>> sound for players witnessing them instead of playing an alarm sound
>> * When players talk to crew they now continue to talk to the player
>> until the player is finished talking
>> * Changed voice sounds for Steward crew members
>> * Fixed bug where you could be stuck standing in a bed when hit while
>> sleeping
>> * Added eat candy animation
>> * Stopped creating a wallet or purse for players who are dead and
>> disconnect
>> * Fixed bug with Bots sometimes flying off after interacting with
>> something
>> * Added sounds when a player is arrested, charged for trespassing and
>> charged in court room
>> * Fixed changing clothes animation bug when in Inventory
>> * Added shank weapon
>> * Removed decals on characters
>> * Added new male suit outfit
>> * Improved quality of all user interface textures when running game
>> using medium or low detail textures
>> * Improved deckplans for all maps
>> * Incresed overall volume of footstep sounds
>> * Improved Shopkeeper, Nurse and Barman voice-over sounds
>> * Improved pee and poo sounds
>> * Fixed bug with hunger needs satisfiers
>> * Fixed localization text for all languages
>> * Added Russian localization of text
>> * Improved layout of item information in Inventory, shops and
>> containers
>> to allow for longer localised text
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] The Ship updates released

2006-09-13 Thread Joshua Handelsman-Woolf (DogGunn)
--
[ Picked text/plain from multipart/alternative ]
Sweet update - if only I could use it! Argh, damn slow internet connection.

On 14/09/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
> Required updates to The Ship have been released. If your Linux server
> supports automatic updates, then you will be automatically updated.
> Otherwise please run hldsupdatetool to receive this update. The changes
> for this release are:
>
> The Ship:
> * New multiplayer map - Connemara
> * New multiplayer map - Cotopaxi
> * Existing multiplayer maps updated with various bug fixes
> * New Tutorial added (to allow new players to learn various aspects of
> the game)
> * Added new voice overs for various crew
> * Added new voice overs for player reactions
> * Crash fixed when player in trap leaves the game
> * Script names changed to load correctly with Linux dedicated server
> * Identity and Quarry portraits on HUD now look in the correct direction
> * Fixed 'infinite satchels' exploit
> * Fixed bug with Quarry location not updating after being healed or in
> jail
> * Fixed floating characters bug
> * Fixed bug when interacting with things whilst jumping
> * Improved performance of Bots
> * Changed end of round sequence so the round always finishes before
> changing to the next map
> * Fixed incorrect examine descriptions
> * Fixed secondary messages so words are not split for long messages
> * Added a small delay when scrolling through weapons to make sure only
> one is changed at a time
> * Improved peformance for security
> * In-game music volume can now be adjusted from audio options
> * Fixed possible Steam connection issues
> * Added 2 new columns to in-game server browser to show the game mode
> and witnesses settings for each server
> * Fixed sound for characters on-fire
> * Added sounds for players peeing and pooing themselves
> * Added an animation for the Psychiatrist once the player is finished
> being healed and when being healed
> * Added sound for elevator arriving at a floor
> * Changed witnessing another player in wrong-sex room to play a squeal
> sound for players witnessing them instead of playing an alarm sound
> * When players talk to crew they now continue to talk to the player
> until the player is finished talking
> * Changed voice sounds for Steward crew members
> * Fixed bug where you could be stuck standing in a bed when hit while
> sleeping
> * Added eat candy animation
> * Stopped creating a wallet or purse for players who are dead and
> disconnect
> * Fixed bug with Bots sometimes flying off after interacting with
> something
> * Added sounds when a player is arrested, charged for trespassing and
> charged in court room
> * Fixed changing clothes animation bug when in Inventory
> * Added shank weapon
> * Removed decals on characters
> * Added new male suit outfit
> * Improved quality of all user interface textures when running game
> using medium or low detail textures
> * Improved deckplans for all maps
> * Incresed overall volume of footstep sounds
> * Improved Shopkeeper, Nurse and Barman voice-over sounds
> * Improved pee and poo sounds
> * Fixed bug with hunger needs satisfiers
> * Fixed localization text for all languages
> * Added Russian localization of text
> * Improved layout of item information in Inventory, shops and containers
> to allow for longer localised text
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] The Ship updates released

2006-09-13 Thread Alfred Reynolds
You should pop over to The Ship forums to ask this, they would know the
answer.

- Alfred

Roman Hatsiev wrote:
> Lovely update! Thanks!
>
> I have a question I don't really expected to be answered but you never
> know unless you ask - I wonder if Russian localization means that this
> game will be published in Russia and other Russian-speaking countries?
> Or that was just a voluntary effort of someone on the development
> team?
>
> Regards,
>
> Roman
>
> On 14/09/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>> Required updates to The Ship have been released. If your Linux server
>> supports automatic updates, then you will be automatically updated.
>> Otherwise please run hldsupdatetool to receive this update. The
>> changes
>> for this release are:
>>
>> The Ship:
>> * New multiplayer map - Connemara
>> * New multiplayer map - Cotopaxi
>> * Existing multiplayer maps updated with various bug fixes
>> * New Tutorial added (to allow new players to learn various aspects
>> of
>> the game)
>> * Added new voice overs for various crew
>> * Added new voice overs for player reactions
>> * Crash fixed when player in trap leaves the game
>> * Script names changed to load correctly with Linux dedicated server
>> * Identity and Quarry portraits on HUD now look in the correct
>> direction
>> * Fixed 'infinite satchels' exploit
>> * Fixed bug with Quarry location not updating after being healed or
>> in
>> jail
>> * Fixed floating characters bug
>> * Fixed bug when interacting with things whilst jumping
>> * Improved performance of Bots
>> * Changed end of round sequence so the round always finishes before
>> changing to the next map
>> * Fixed incorrect examine descriptions
>> * Fixed secondary messages so words are not split for long messages
>> * Added a small delay when scrolling through weapons to make sure
>> only
>> one is changed at a time
>> * Improved peformance for security
>> * In-game music volume can now be adjusted from audio options
>> * Fixed possible Steam connection issues
>> * Added 2 new columns to in-game server browser to show the game mode
>> and witnesses settings for each server
>> * Fixed sound for characters on-fire
>> * Added sounds for players peeing and pooing themselves
>> * Added an animation for the Psychiatrist once the player is finished
>> being healed and when being healed
>> * Added sound for elevator arriving at a floor
>> * Changed witnessing another player in wrong-sex room to play a
>> squeal
>> sound for players witnessing them instead of playing an alarm sound
>> * When players talk to crew they now continue to talk to the player
>> until the player is finished talking
>> * Changed voice sounds for Steward crew members
>> * Fixed bug where you could be stuck standing in a bed when hit while
>> sleeping
>> * Added eat candy animation
>> * Stopped creating a wallet or purse for players who are dead and
>> disconnect
>> * Fixed bug with Bots sometimes flying off after interacting with
>> something
>> * Added sounds when a player is arrested, charged for trespassing and
>> charged in court room
>> * Fixed changing clothes animation bug when in Inventory
>> * Added shank weapon
>> * Removed decals on characters
>> * Added new male suit outfit
>> * Improved quality of all user interface textures when running game
>> using medium or low detail textures
>> * Improved deckplans for all maps
>> * Incresed overall volume of footstep sounds
>> * Improved Shopkeeper, Nurse and Barman voice-over sounds
>> * Improved pee and poo sounds
>> * Fixed bug with hunger needs satisfiers
>> * Fixed localization text for all languages
>> * Added Russian localization of text
>> * Improved layout of item information in Inventory, shops and
>> containers
>> to allow for longer localised text
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] The Ship updates released

2006-09-13 Thread Roman Hatsiev

Lovely update! Thanks!

I have a question I don't really expected to be answered but you never
know unless you ask - I wonder if Russian localization means that this
game will be published in Russia and other Russian-speaking countries?
Or that was just a voluntary effort of someone on the development
team?

Regards,

Roman

On 14/09/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:

Required updates to The Ship have been released. If your Linux server
supports automatic updates, then you will be automatically updated.
Otherwise please run hldsupdatetool to receive this update. The changes
for this release are:

The Ship:
* New multiplayer map - Connemara
* New multiplayer map - Cotopaxi
* Existing multiplayer maps updated with various bug fixes
* New Tutorial added (to allow new players to learn various aspects of
the game)
* Added new voice overs for various crew
* Added new voice overs for player reactions
* Crash fixed when player in trap leaves the game
* Script names changed to load correctly with Linux dedicated server
* Identity and Quarry portraits on HUD now look in the correct direction
* Fixed 'infinite satchels' exploit
* Fixed bug with Quarry location not updating after being healed or in
jail
* Fixed floating characters bug
* Fixed bug when interacting with things whilst jumping
* Improved performance of Bots
* Changed end of round sequence so the round always finishes before
changing to the next map
* Fixed incorrect examine descriptions
* Fixed secondary messages so words are not split for long messages
* Added a small delay when scrolling through weapons to make sure only
one is changed at a time
* Improved peformance for security
* In-game music volume can now be adjusted from audio options
* Fixed possible Steam connection issues
* Added 2 new columns to in-game server browser to show the game mode
and witnesses settings for each server
* Fixed sound for characters on-fire
* Added sounds for players peeing and pooing themselves
* Added an animation for the Psychiatrist once the player is finished
being healed and when being healed
* Added sound for elevator arriving at a floor
* Changed witnessing another player in wrong-sex room to play a squeal
sound for players witnessing them instead of playing an alarm sound
* When players talk to crew they now continue to talk to the player
until the player is finished talking
* Changed voice sounds for Steward crew members
* Fixed bug where you could be stuck standing in a bed when hit while
sleeping
* Added eat candy animation
* Stopped creating a wallet or purse for players who are dead and
disconnect
* Fixed bug with Bots sometimes flying off after interacting with
something
* Added sounds when a player is arrested, charged for trespassing and
charged in court room
* Fixed changing clothes animation bug when in Inventory
* Added shank weapon
* Removed decals on characters
* Added new male suit outfit
* Improved quality of all user interface textures when running game
using medium or low detail textures
* Improved deckplans for all maps
* Incresed overall volume of footstep sounds
* Improved Shopkeeper, Nurse and Barman voice-over sounds
* Improved pee and poo sounds
* Fixed bug with hunger needs satisfiers
* Fixed localization text for all languages
* Added Russian localization of text
* Improved layout of item information in Inventory, shops and containers
to allow for longer localised text

Jason


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] The Ship updates released

2006-09-13 Thread Kingsley Foreman

I also care...guys grow up.

- Original Message -
From: "Andrew Armstrong" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, September 14, 2006 8:23 AM
Subject: RE: [hlds] The Ship updates released



I care, we have Ship servers - Thanks for the update Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Megatron
Sent: Thursday, 14 September 2006 8:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] The Ship updates released

Who cares about The Ship?
This is the HLDS list, isn't it?
Put it on the "ship list"

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, September 13, 2006 2:52 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] The Ship updates released

Required updates to The Ship have been released. If your Linux server
supports automatic updates, then you will be automatically updated.
Otherwise please run hldsupdatetool to receive this update. The changes
for this release are:

The Ship:
* New multiplayer map - Connemara
* New multiplayer map - Cotopaxi
* Existing multiplayer maps updated with various bug fixes
* New Tutorial added (to allow new players to learn various aspects of
the game)
* Added new voice overs for various crew
* Added new voice overs for player reactions
* Crash fixed when player in trap leaves the game
* Script names changed to load correctly with Linux dedicated server
* Identity and Quarry portraits on HUD now look in the correct direction
* Fixed 'infinite satchels' exploit
* Fixed bug with Quarry location not updating after being healed or in
jail
* Fixed floating characters bug
* Fixed bug when interacting with things whilst jumping
* Improved performance of Bots
* Changed end of round sequence so the round always finishes before
changing to the next map
* Fixed incorrect examine descriptions
* Fixed secondary messages so words are not split for long messages
* Added a small delay when scrolling through weapons to make sure only
one is changed at a time
* Improved peformance for security
* In-game music volume can now be adjusted from audio options
* Fixed possible Steam connection issues
* Added 2 new columns to in-game server browser to show the game mode
and witnesses settings for each server
* Fixed sound for characters on-fire
* Added sounds for players peeing and pooing themselves
* Added an animation for the Psychiatrist once the player is finished
being healed and when being healed
* Added sound for elevator arriving at a floor
* Changed witnessing another player in wrong-sex room to play a squeal
sound for players witnessing them instead of playing an alarm sound
* When players talk to crew they now continue to talk to the player
until the player is finished talking
* Changed voice sounds for Steward crew members
* Fixed bug where you could be stuck standing in a bed when hit while
sleeping
* Added eat candy animation
* Stopped creating a wallet or purse for players who are dead and
disconnect
* Fixed bug with Bots sometimes flying off after interacting with
something
* Added sounds when a player is arrested, charged for trespassing and
charged in court room
* Fixed changing clothes animation bug when in Inventory
* Added shank weapon
* Removed decals on characters
* Added new male suit outfit
* Improved quality of all user interface textures when running game
using medium or low detail textures
* Improved deckplans for all maps
* Incresed overall volume of footstep sounds
* Improved Shopkeeper, Nurse and Barman voice-over sounds
* Improved pee and poo sounds
* Fixed bug with hunger needs satisfiers
* Fixed localization text for all languages
* Added Russian localization of text
* Improved layout of item information in Inventory, shops and containers
to allow for longer localised text

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] The Ship updates released

2006-09-13 Thread Andrew Armstrong
I care, we have Ship servers - Thanks for the update Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Megatron
Sent: Thursday, 14 September 2006 8:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] The Ship updates released

Who cares about The Ship?
This is the HLDS list, isn't it?
Put it on the "ship list"

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, September 13, 2006 2:52 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] The Ship updates released

Required updates to The Ship have been released. If your Linux server
supports automatic updates, then you will be automatically updated.
Otherwise please run hldsupdatetool to receive this update. The changes
for this release are:

The Ship:
* New multiplayer map - Connemara
* New multiplayer map - Cotopaxi
* Existing multiplayer maps updated with various bug fixes
* New Tutorial added (to allow new players to learn various aspects of
the game)
* Added new voice overs for various crew
* Added new voice overs for player reactions
* Crash fixed when player in trap leaves the game
* Script names changed to load correctly with Linux dedicated server
* Identity and Quarry portraits on HUD now look in the correct direction
* Fixed 'infinite satchels' exploit
* Fixed bug with Quarry location not updating after being healed or in
jail
* Fixed floating characters bug
* Fixed bug when interacting with things whilst jumping
* Improved performance of Bots
* Changed end of round sequence so the round always finishes before
changing to the next map
* Fixed incorrect examine descriptions
* Fixed secondary messages so words are not split for long messages
* Added a small delay when scrolling through weapons to make sure only
one is changed at a time
* Improved peformance for security
* In-game music volume can now be adjusted from audio options
* Fixed possible Steam connection issues
* Added 2 new columns to in-game server browser to show the game mode
and witnesses settings for each server
* Fixed sound for characters on-fire
* Added sounds for players peeing and pooing themselves
* Added an animation for the Psychiatrist once the player is finished
being healed and when being healed
* Added sound for elevator arriving at a floor
* Changed witnessing another player in wrong-sex room to play a squeal
sound for players witnessing them instead of playing an alarm sound
* When players talk to crew they now continue to talk to the player
until the player is finished talking
* Changed voice sounds for Steward crew members
* Fixed bug where you could be stuck standing in a bed when hit while
sleeping
* Added eat candy animation
* Stopped creating a wallet or purse for players who are dead and
disconnect
* Fixed bug with Bots sometimes flying off after interacting with
something
* Added sounds when a player is arrested, charged for trespassing and
charged in court room
* Fixed changing clothes animation bug when in Inventory
* Added shank weapon
* Removed decals on characters
* Added new male suit outfit
* Improved quality of all user interface textures when running game
using medium or low detail textures
* Improved deckplans for all maps
* Incresed overall volume of footstep sounds
* Improved Shopkeeper, Nurse and Barman voice-over sounds
* Improved pee and poo sounds
* Fixed bug with hunger needs satisfiers
* Fixed localization text for all languages
* Added Russian localization of text
* Improved layout of item information in Inventory, shops and containers
to allow for longer localised text

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] The Ship updates released

2006-09-13 Thread J. Laws - Hi-Definition Gaming
I think he goofed up.  He sent it to their list for people wanting 64bit
VAC2 (the sh!tlist) and not the shiplist.

-Original Message-
From: Megatron [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 13, 2006 6:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] The Ship updates released

Who cares about The Ship?
This is the HLDS list, isn't it?
Put it on the "ship list"

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, September 13, 2006 2:52 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] The Ship updates released

Required updates to The Ship have been released. If your Linux server
supports automatic updates, then you will be automatically updated.
Otherwise please run hldsupdatetool to receive this update. The changes for
this release are:

The Ship:
* New multiplayer map - Connemara
* New multiplayer map - Cotopaxi
* Existing multiplayer maps updated with various bug fixes
* New Tutorial added (to allow new players to learn various aspects of the
game)
* Added new voice overs for various crew
* Added new voice overs for player reactions
* Crash fixed when player in trap leaves the game
* Script names changed to load correctly with Linux dedicated server
* Identity and Quarry portraits on HUD now look in the correct direction
* Fixed 'infinite satchels' exploit
* Fixed bug with Quarry location not updating after being healed or in jail
* Fixed floating characters bug
* Fixed bug when interacting with things whilst jumping
* Improved performance of Bots
* Changed end of round sequence so the round always finishes before changing
to the next map
* Fixed incorrect examine descriptions
* Fixed secondary messages so words are not split for long messages
* Added a small delay when scrolling through weapons to make sure only one
is changed at a time
* Improved peformance for security
* In-game music volume can now be adjusted from audio options
* Fixed possible Steam connection issues
* Added 2 new columns to in-game server browser to show the game mode and
witnesses settings for each server
* Fixed sound for characters on-fire
* Added sounds for players peeing and pooing themselves
* Added an animation for the Psychiatrist once the player is finished being
healed and when being healed
* Added sound for elevator arriving at a floor
* Changed witnessing another player in wrong-sex room to play a squeal sound
for players witnessing them instead of playing an alarm sound
* When players talk to crew they now continue to talk to the player until
the player is finished talking
* Changed voice sounds for Steward crew members
* Fixed bug where you could be stuck standing in a bed when hit while
sleeping
* Added eat candy animation
* Stopped creating a wallet or purse for players who are dead and disconnect
* Fixed bug with Bots sometimes flying off after interacting with something
* Added sounds when a player is arrested, charged for trespassing and
charged in court room
* Fixed changing clothes animation bug when in Inventory
* Added shank weapon
* Removed decals on characters
* Added new male suit outfit
* Improved quality of all user interface textures when running game using
medium or low detail textures
* Improved deckplans for all maps
* Incresed overall volume of footstep sounds
* Improved Shopkeeper, Nurse and Barman voice-over sounds
* Improved pee and poo sounds
* Fixed bug with hunger needs satisfiers
* Fixed localization text for all languages
* Added Russian localization of text
* Improved layout of item information in Inventory, shops and containers to
allow for longer localised text

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] The Ship updates released

2006-09-13 Thread Jason Ruymen
The Ship is offered by the hldsupdatetool, so it goes on the HLDS list.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Megatron
Sent: Wednesday, September 13, 2006 3:01 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] The Ship updates released

Who cares about The Ship?
This is the HLDS list, isn't it?
Put it on the "ship list"

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, September 13, 2006 2:52 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] The Ship updates released

Required updates to The Ship have been released. If your Linux server
supports automatic updates, then you will be automatically updated.
Otherwise please run hldsupdatetool to receive this update. The changes
for this release are:

The Ship:
* New multiplayer map - Connemara
* New multiplayer map - Cotopaxi
* Existing multiplayer maps updated with various bug fixes
* New Tutorial added (to allow new players to learn various aspects of
the game)
* Added new voice overs for various crew
* Added new voice overs for player reactions
* Crash fixed when player in trap leaves the game
* Script names changed to load correctly with Linux dedicated server
* Identity and Quarry portraits on HUD now look in the correct direction
* Fixed 'infinite satchels' exploit
* Fixed bug with Quarry location not updating after being healed or in
jail
* Fixed floating characters bug
* Fixed bug when interacting with things whilst jumping
* Improved performance of Bots
* Changed end of round sequence so the round always finishes before
changing to the next map
* Fixed incorrect examine descriptions
* Fixed secondary messages so words are not split for long messages
* Added a small delay when scrolling through weapons to make sure only
one is changed at a time
* Improved peformance for security
* In-game music volume can now be adjusted from audio options
* Fixed possible Steam connection issues
* Added 2 new columns to in-game server browser to show the game mode
and witnesses settings for each server
* Fixed sound for characters on-fire
* Added sounds for players peeing and pooing themselves
* Added an animation for the Psychiatrist once the player is finished
being healed and when being healed
* Added sound for elevator arriving at a floor
* Changed witnessing another player in wrong-sex room to play a squeal
sound for players witnessing them instead of playing an alarm sound
* When players talk to crew they now continue to talk to the player
until the player is finished talking
* Changed voice sounds for Steward crew members
* Fixed bug where you could be stuck standing in a bed when hit while
sleeping
* Added eat candy animation
* Stopped creating a wallet or purse for players who are dead and
disconnect
* Fixed bug with Bots sometimes flying off after interacting with
something
* Added sounds when a player is arrested, charged for trespassing and
charged in court room
* Fixed changing clothes animation bug when in Inventory
* Added shank weapon
* Removed decals on characters
* Added new male suit outfit
* Improved quality of all user interface textures when running game
using medium or low detail textures
* Improved deckplans for all maps
* Incresed overall volume of footstep sounds
* Improved Shopkeeper, Nurse and Barman voice-over sounds
* Improved pee and poo sounds
* Fixed bug with hunger needs satisfiers
* Fixed localization text for all languages
* Added Russian localization of text
* Improved layout of item information in Inventory, shops and containers
to allow for longer localised text

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] The Ship updates released

2006-09-13 Thread Megatron
Who cares about The Ship?
This is the HLDS list, isn't it?
Put it on the "ship list"

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, September 13, 2006 2:52 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] The Ship updates released

Required updates to The Ship have been released. If your Linux server
supports automatic updates, then you will be automatically updated.
Otherwise please run hldsupdatetool to receive this update. The changes
for this release are:

The Ship:
* New multiplayer map - Connemara
* New multiplayer map - Cotopaxi
* Existing multiplayer maps updated with various bug fixes
* New Tutorial added (to allow new players to learn various aspects of
the game)
* Added new voice overs for various crew
* Added new voice overs for player reactions
* Crash fixed when player in trap leaves the game
* Script names changed to load correctly with Linux dedicated server
* Identity and Quarry portraits on HUD now look in the correct direction
* Fixed 'infinite satchels' exploit
* Fixed bug with Quarry location not updating after being healed or in
jail
* Fixed floating characters bug
* Fixed bug when interacting with things whilst jumping
* Improved performance of Bots
* Changed end of round sequence so the round always finishes before
changing to the next map
* Fixed incorrect examine descriptions
* Fixed secondary messages so words are not split for long messages
* Added a small delay when scrolling through weapons to make sure only
one is changed at a time
* Improved peformance for security
* In-game music volume can now be adjusted from audio options
* Fixed possible Steam connection issues
* Added 2 new columns to in-game server browser to show the game mode
and witnesses settings for each server
* Fixed sound for characters on-fire
* Added sounds for players peeing and pooing themselves
* Added an animation for the Psychiatrist once the player is finished
being healed and when being healed
* Added sound for elevator arriving at a floor
* Changed witnessing another player in wrong-sex room to play a squeal
sound for players witnessing them instead of playing an alarm sound
* When players talk to crew they now continue to talk to the player
until the player is finished talking
* Changed voice sounds for Steward crew members
* Fixed bug where you could be stuck standing in a bed when hit while
sleeping
* Added eat candy animation
* Stopped creating a wallet or purse for players who are dead and
disconnect
* Fixed bug with Bots sometimes flying off after interacting with
something
* Added sounds when a player is arrested, charged for trespassing and
charged in court room
* Fixed changing clothes animation bug when in Inventory
* Added shank weapon
* Removed decals on characters
* Added new male suit outfit
* Improved quality of all user interface textures when running game
using medium or low detail textures
* Improved deckplans for all maps
* Incresed overall volume of footstep sounds
* Improved Shopkeeper, Nurse and Barman voice-over sounds
* Improved pee and poo sounds
* Fixed bug with hunger needs satisfiers
* Fixed localization text for all languages
* Added Russian localization of text
* Improved layout of item information in Inventory, shops and containers
to allow for longer localised text

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds