Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released

2014-12-10 Thread Alexander Corn
They added VPK signing, allowing communities to whitelist specific mods,
but of course you'd have to get players into community servers in the first
place.
On Dec 9, 2014 7:38 PM, Mortimer Stroodle dr.stroo...@gmail.com wrote:

 This is basically what they did with sv_pure too, killing the modding
 community because they couldn't be bothered to fix an exploit.

 On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson thepauls...@gmail.com
 wrote:

 They removed all official servers last December and there were more
 players than ever.

 Unfortunately the existence of a few bad servers led them to practically
 cutting off all access to new players.

 This was the biggest copout. Instead of facing the problem they decided
 to screw everyone for their convenience. If they were truly in touch with
 players this would NEVER have been considered an option.

 But as we can all see from this update, TF2 seems to be more about
 squeezing every last bit of money with minimum effort.

 On Tuesday, December 9, 2014, Jordan Olling jordanoll...@gmail.com
 wrote:

 They want to keep making money from the game, so they leave it up. But
 if there's any grain of truth to Paul's theory, that would be the secret
 way to suck life from the game.

 On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.

 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released

2014-12-09 Thread Robert Paulson
They removed all official servers last December and there were more players
than ever.

Unfortunately the existence of a few bad servers led them to practically
cutting off all access to new players.

This was the biggest copout. Instead of facing the problem they decided to
screw everyone for their convenience. If they were truly in touch with
players this would NEVER have been considered an option.

But as we can all see from this update, TF2 seems to be more about
squeezing every last bit of money with minimum effort.

On Tuesday, December 9, 2014, Jordan Olling jordanoll...@gmail.com wrote:

 They want to keep making money from the game, so they leave it up. But if
 there's any grain of truth to Paul's theory, that would be the secret way
 to suck life from the game.

 On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 wickedplayer...@gmail.com
 javascript:_e(%7B%7D,'cvml','wickedplayer...@gmail.com'); wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.

 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 javascript:_e(%7B%7D,'cvml','thepauls...@gmail.com'); wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released

2014-12-09 Thread Mortimer Stroodle
This is basically what they did with sv_pure too, killing the modding
community because they couldn't be bothered to fix an exploit.

On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson thepauls...@gmail.com
wrote:

 They removed all official servers last December and there were more
 players than ever.

 Unfortunately the existence of a few bad servers led them to practically
 cutting off all access to new players.

 This was the biggest copout. Instead of facing the problem they decided to
 screw everyone for their convenience. If they were truly in touch with
 players this would NEVER have been considered an option.

 But as we can all see from this update, TF2 seems to be more about
 squeezing every last bit of money with minimum effort.

 On Tuesday, December 9, 2014, Jordan Olling jordanoll...@gmail.com
 wrote:

 They want to keep making money from the game, so they leave it up. But if
 there's any grain of truth to Paul's theory, that would be the secret way
 to suck life from the game.

 On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 
 wickedplayer...@gmail.com wrote:

  If Valve wanted to do that, they'd just outright say yeah hey we're
 done with this game, see ya and/or shut off all their servers leaving only
 community ones running.

 On 12/9/2014 5:09 PM, Paul wrote:

 A wild theory, but erhaps Valve are intentionally wanting players to
 slowly lose interest in Team Fortress 2 for some reason?

 On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
 wrote:

  I would argue that it is related to third party dedicated servers.

  The people left in charge of TF2 have been out of touch with players
 for a while and only now is it becoming more obvious. We face the brunt of
 these bad policies because we don't have a stream of new mann co store
 fodder from quickplay. A few years ago the thought of making a major patch
 locked behind an uncraftable purchase would not even have crossed their
 minds.

  Despite 3 major non-MvM patches, global player counts are again on
 their way to declining back to beginning of the year levels. With the
 amount of developer time spent on the game, TF2 should not be 1/5th the
 size of CS. I've seen many quality servers die out this year. Custom
 servers are also dying because new players aren't being exposed enough to
 the fact that custom servers exist.

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 please visit:
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