Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released
They added VPK signing, allowing communities to whitelist specific mods, but of course you'd have to get players into community servers in the first place. On Dec 9, 2014 7:38 PM, Mortimer Stroodle dr.stroo...@gmail.com wrote: This is basically what they did with sv_pure too, killing the modding community because they couldn't be bothered to fix an exploit. On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson thepauls...@gmail.com wrote: They removed all official servers last December and there were more players than ever. Unfortunately the existence of a few bad servers led them to practically cutting off all access to new players. This was the biggest copout. Instead of facing the problem they decided to screw everyone for their convenience. If they were truly in touch with players this would NEVER have been considered an option. But as we can all see from this update, TF2 seems to be more about squeezing every last bit of money with minimum effort. On Tuesday, December 9, 2014, Jordan Olling jordanoll...@gmail.com wrote: They want to keep making money from the game, so they leave it up. But if there's any grain of truth to Paul's theory, that would be the secret way to suck life from the game. On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released
They removed all official servers last December and there were more players than ever. Unfortunately the existence of a few bad servers led them to practically cutting off all access to new players. This was the biggest copout. Instead of facing the problem they decided to screw everyone for their convenience. If they were truly in touch with players this would NEVER have been considered an option. But as we can all see from this update, TF2 seems to be more about squeezing every last bit of money with minimum effort. On Tuesday, December 9, 2014, Jordan Olling jordanoll...@gmail.com wrote: They want to keep making money from the game, so they leave it up. But if there's any grain of truth to Paul's theory, that would be the secret way to suck life from the game. On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 wickedplayer...@gmail.com javascript:_e(%7B%7D,'cvml','wickedplayer...@gmail.com'); wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com javascript:_e(%7B%7D,'cvml','thepauls...@gmail.com'); wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released
This is basically what they did with sv_pure too, killing the modding community because they couldn't be bothered to fix an exploit. On Tue, Dec 9, 2014 at 4:21 PM, Robert Paulson thepauls...@gmail.com wrote: They removed all official servers last December and there were more players than ever. Unfortunately the existence of a few bad servers led them to practically cutting off all access to new players. This was the biggest copout. Instead of facing the problem they decided to screw everyone for their convenience. If they were truly in touch with players this would NEVER have been considered an option. But as we can all see from this update, TF2 seems to be more about squeezing every last bit of money with minimum effort. On Tuesday, December 9, 2014, Jordan Olling jordanoll...@gmail.com wrote: They want to keep making money from the game, so they leave it up. But if there's any grain of truth to Paul's theory, that would be the secret way to suck life from the game. On Tue, Dec 9, 2014 at 3:13 PM, wickedplayer494 wickedplayer...@gmail.com wrote: If Valve wanted to do that, they'd just outright say yeah hey we're done with this game, see ya and/or shut off all their servers leaving only community ones running. On 12/9/2014 5:09 PM, Paul wrote: A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from quickplay. A few years ago the thought of making a major patch locked behind an uncraftable purchase would not even have crossed their minds. Despite 3 major non-MvM patches, global player counts are again on their way to declining back to beginning of the year levels. With the amount of developer time spent on the game, TF2 should not be 1/5th the size of CS. I've seen many quality servers die out this year. Custom servers are also dying because new players aren't being exposed enough to the fact that custom servers exist. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds