Re: [hlds] Bots and CSS

2005-10-21 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
well written response Bud, kudos.


 On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
>
> Brian,
>
> I would ask that you try not to over analyze my post, I did not intend for
> any hidden agenda to come through, was not trying to produce a shovel-full
> of sarcasm, or make any quick jabs hoping no one would be the wiser. I
> appreciate your concern, but wanted to make certain that I posted the
> situation as I see it and as I have identified from several attempts to
> get
> help from both the community on this specific issue.
>
> I am happy to report that I became frustrated enough to FIX my own problem
> and am about to share it with everyone on the list, but again, I am not
> intentionally providing sarcasm as I do so.
>
> I had never bothered to remove the entire HL2Server directory on my
> machine,
> only the CSTRIKE. I removed *everything* and reinstalled... Lo and behold,
> my server is now able to stay up for more than 10 minutes with bots (as of
> the time of this message, I have had it running for 40 minutes and am
> ready
> to leave for the day). So, if anyone else is having issues with Bots
> crashing their system after the last update, please remove EVERYTHING on
> your machine for Valve, then reinstall the HLDSUPDATETOOL and start from
> scratch. Now I did NOT dump my MOTD.TXT or my Server.CFG, but did dump
> everything else. I even have the latest Beetlesmod Beta running!!
>
> Again, my original post seeking help this morning was not loaded
> intentionally with sarcasm or criticism, I was genuinely seeking
> assistance.
> If anyone read it as sarcasm, I appreciate the feedback an will keep in
> mind
> that regardless of my intent, people may misconstrue, and assign their own
> perceived motive to, my posts.
>
> Regards,
>
> Bud Ingram
>
> - Original Message -----
> From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 21, 2005 2:11 PM
> Subject: Re: [hlds] Bots and CSS
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > No Rick I wasn't, Bud used a nice tactic where you use intelligent
> sounding
> > phrasing and what appears to be a well thought out post but in truth it
> is
> > disguising sarcasm and negativity. I would much rather deal with the
> > majority of the community, it is easier to see where you stand when
> someone
> > says "Valv3 OMFG fix this you SUXXORZZ!!1!!" than "Does Valve have some
> > agenda to prevent bots from being on a server when no humans are
> playing?
> I
> > do not believe that that is true, but there is some suspicion at this
> > point." Now again, don't get me wrong, I get just as frustrated with the
> > recent updates as the rest of this group. I was merely trying to point
> out
> > to Bud that maybe he needs to think about using disguised negativity in
> his
> > posts if he wants his LEGITIMATE concerns addressed (and they are
> > legitimate). I am now, and true to this mailing list, having to defend
> > something that was merely meant to be helpful and is now being taken too
> far
> > and out of context. It seems we thrive on conflict here instead of just
> > taking advice as it is given.
> > Bud, I really didn't mean a whole lot by it, I was merely stating that I
> > thought you were a bit harsh with what appeared to be misleading
> statements
> > and that in the future maybe you should just be more direct.
> > To those that are offended by MY post I will quote what I said the first
> > time "Just a little info and it is in no way meant to start an issue."
> Take
> > it for what you will.
> >
> >
> > On 10/21/05, Rice, Rick <[EMAIL PROTECTED]> wrote:
> > >
> > > Brian, too late!!
> > >
> > > There is nothing wrong with Bud's post. He made no obviously harsh
> > > statements that warranted your return post. I tend to think that the
> nicer
> > > you are on these lists the more criticism you get.
> > >
> > > I think you were referring to Tyler's response, at least I am hoping
> you
> > > were. If you weren't, then my previous statement really holds true!!
> Most
> > > people on this list do not show half the respect to VALVe that Bud
> did.
> > >
> > > RR
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
> > > (eternal)
> > > Sent: Friday, October 21, 2005 1:41 PM
> > > To: hlds@list.valveso

Re: [hlds] Bots and CSS

2005-10-21 Thread Bud Ingram
Brian,

I would ask that you try not to over analyze my post, I did not intend for
any hidden agenda to come through, was not trying to produce a shovel-full
of sarcasm, or make any quick jabs hoping no one would be the wiser.  I
appreciate your concern, but wanted to make certain that I posted the
situation as I see it and as I have identified from several attempts to get
help from both the community on this specific issue.

I am happy to report that I became frustrated enough to FIX my own problem
and am about to share it with everyone on the list, but again, I am not
intentionally providing sarcasm as I do so.

I had never bothered to remove the entire HL2Server directory on my machine,
only the CSTRIKE.  I removed *everything* and reinstalled...  Lo and behold,
my server is now able to stay up for more than 10 minutes with bots (as of
the time of this message, I have had it running for 40 minutes and am ready
to leave for the day).  So, if anyone else is having issues with Bots
crashing their system after the last update, please remove EVERYTHING on
your machine for Valve, then reinstall the HLDSUPDATETOOL and start from
scratch.  Now I did NOT dump my MOTD.TXT or my Server.CFG, but did dump
everything else.  I even have the latest Beetlesmod Beta running!!

Again, my original post seeking help this morning was not loaded
intentionally with sarcasm or criticism, I was genuinely seeking assistance.
If anyone read it as sarcasm, I appreciate the feedback an will keep in mind
that regardless of my intent, people may misconstrue, and assign their own
perceived motive to, my posts.

Regards,

Bud Ingram

- Original Message -
From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 21, 2005 2:11 PM
Subject: Re: [hlds] Bots and CSS


> --
> [ Picked text/plain from multipart/alternative ]
> No Rick I wasn't, Bud used a nice tactic where you use intelligent
sounding
> phrasing and what appears to be a well thought out post but in truth it is
> disguising sarcasm and negativity. I would much rather deal with the
> majority of the community, it is easier to see where you stand when
someone
> says "Valv3 OMFG fix this you SUXXORZZ!!1!!" than "Does Valve have some
> agenda to prevent bots from being on a server when no humans are playing?
I
> do not believe that that is true, but there is some suspicion at this
> point." Now again, don't get me wrong, I get just as frustrated with the
> recent updates as the rest of this group. I was merely trying to point out
> to Bud that maybe he needs to think about using disguised negativity in
his
> posts if he wants his LEGITIMATE concerns addressed (and they are
> legitimate). I am now, and true to this mailing list, having to defend
> something that was merely meant to be helpful and is now being taken too
far
> and out of context. It seems we thrive on conflict here instead of just
> taking advice as it is given.
>  Bud, I really didn't mean a whole lot by it, I was merely stating that I
> thought you were a bit harsh with what appeared to be misleading
statements
> and that in the future maybe you should just be more direct.
> To those that are offended by MY post I will quote what I said the first
> time "Just a little info and it is in no way meant to start an issue."
Take
> it for what you will.
>
>
>  On 10/21/05, Rice, Rick <[EMAIL PROTECTED]> wrote:
> >
> > Brian, too late!!
> >
> > There is nothing wrong with Bud's post. He made no obviously harsh
> > statements that warranted your return post. I tend to think that the
nicer
> > you are on these lists the more criticism you get.
> >
> > I think you were referring to Tyler's response, at least I am hoping you
> > were. If you weren't, then my previous statement really holds true!!
Most
> > people on this list do not show half the respect to VALVe that Bud did.
> >
> > RR
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
> > (eternal)
> > Sent: Friday, October 21, 2005 1:41 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Bots and CSS
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Bud,
> > You would probably get a lot farther towards a response if you didn't
post
> > with such cynicism and hidden jabs. We all get a little irked when
updates
> > go bad but keeping in mind I have nothing to do with Valve and even I
felt
> > a
> > little insulted at your post. You know what they say, you catch more
flies
> > with honey. Just a little info and it is in no way meant to start an
> > issue.
> >
> >
> > On 10/21/05, Tyler Cook

Re: [hlds] Bots and CSS

2005-10-21 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
No Rick I wasn't, Bud used a nice tactic where you use intelligent sounding
phrasing and what appears to be a well thought out post but in truth it is
disguising sarcasm and negativity. I would much rather deal with the
majority of the community, it is easier to see where you stand when someone
says "Valv3 OMFG fix this you SUXXORZZ!!1!!" than "Does Valve have some
agenda to prevent bots from being on a server when no humans are playing? I
do not believe that that is true, but there is some suspicion at this
point." Now again, don't get me wrong, I get just as frustrated with the
recent updates as the rest of this group. I was merely trying to point out
to Bud that maybe he needs to think about using disguised negativity in his
posts if he wants his LEGITIMATE concerns addressed (and they are
legitimate). I am now, and true to this mailing list, having to defend
something that was merely meant to be helpful and is now being taken too far
and out of context. It seems we thrive on conflict here instead of just
taking advice as it is given.
 Bud, I really didn't mean a whole lot by it, I was merely stating that I
thought you were a bit harsh with what appeared to be misleading statements
and that in the future maybe you should just be more direct.
To those that are offended by MY post I will quote what I said the first
time "Just a little info and it is in no way meant to start an issue." Take
it for what you will.


 On 10/21/05, Rice, Rick <[EMAIL PROTECTED]> wrote:
>
> Brian, too late!!
>
> There is nothing wrong with Bud's post. He made no obviously harsh
> statements that warranted your return post. I tend to think that the nicer
> you are on these lists the more criticism you get.
>
> I think you were referring to Tyler's response, at least I am hoping you
> were. If you weren't, then my previous statement really holds true!! Most
> people on this list do not show half the respect to VALVe that Bud did.
>
> RR
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
> (eternal)
> Sent: Friday, October 21, 2005 1:41 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Bots and CSS
>
> --
> [ Picked text/plain from multipart/alternative ]
> Bud,
> You would probably get a lot farther towards a response if you didn't post
> with such cynicism and hidden jabs. We all get a little irked when updates
> go bad but keeping in mind I have nothing to do with Valve and even I felt
> a
> little insulted at your post. You know what they say, you catch more flies
> with honey. Just a little info and it is in no way meant to start an
> issue.
>
>
> On 10/21/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > VALVe is always aware - whether or not they react right a way is
> something
> > else...
> >
> > On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
> > >
> > > Mr. Reynolds,
> > >
> > > It appears some are experiencing an issue initially experienced in
> > > February
> > > of this year. Specifically the issue is that servers have been running
> > > successfully with bots for months; we receive an update at time of
> > release
> > > for DOD:S and now bots are crashing some Windows based systems.
> > >
> > > Could you tell us if Valve is more than peripherally aware of the
> > > situation,
> > > and if anything is being considered to rectify the situation? Perhaps
> a
> > > redefining the minimum machine requirements for a Windows 200x Server
> if
> > > that is the problem?
> > >
> > > I believe that there was another update sometime after the February
> > fiasco
> > > that also made adding bots without players difficult, someone came out
> > > with
> > > a workaround that was very successful -- that particular issue did not
> > > present itself with the C++ errors seen at this time (and seen back in
> > > February). Does Valve have some agenda to prevent bots from being on a
> > > server when no humans are playing? I do not believe that that is true,
> > but
> > > there is some suspicion at this point.
> > >
> > > Do you have any recommendations? Perhaps how to get data populated in
> > the
> > > MDMP files that are created at crash time to help diagnose?
> > >
> > > I appreciate your time, as always, and look forward to your reply.
> > >
> > > Sincerely,
> > >
> > > Bud Ingram
> > >
> > &g

RE: [hlds] Bots and CSS

2005-10-21 Thread Rice, Rick
Brian, too late!!

There is nothing wrong with Bud's post. He made no obviously harsh
statements that warranted your return post. I tend to think that the nicer
you are on these lists the more criticism you get.

I think you were referring to Tyler's response, at least I am hoping you
were. If you weren't, then my previous statement really holds true!! Most
people on this list do not show half the respect to VALVe that Bud did.

RR

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Friday, October 21, 2005 1:41 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Bots and CSS

--
[ Picked text/plain from multipart/alternative ]
Bud,
You would probably get a lot farther towards a response if you didn't post
with such cynicism and hidden jabs. We all get a little irked when updates
go bad but keeping in mind I have nothing to do with Valve and even I felt a
little insulted at your post. You know what they say, you catch more flies
with honey. Just a little info and it is in no way meant to start an issue.


 On 10/21/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> VALVe is always aware - whether or not they react right a way is something
> else...
>
> On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
> >
> > Mr. Reynolds,
> >
> > It appears some are experiencing an issue initially experienced in
> > February
> > of this year. Specifically the issue is that servers have been running
> > successfully with bots for months; we receive an update at time of
> release
> > for DOD:S and now bots are crashing some Windows based systems.
> >
> > Could you tell us if Valve is more than peripherally aware of the
> > situation,
> > and if anything is being considered to rectify the situation? Perhaps a
> > redefining the minimum machine requirements for a Windows 200x Server if
> > that is the problem?
> >
> > I believe that there was another update sometime after the February
> fiasco
> > that also made adding bots without players difficult, someone came out
> > with
> > a workaround that was very successful -- that particular issue did not
> > present itself with the C++ errors seen at this time (and seen back in
> > February). Does Valve have some agenda to prevent bots from being on a
> > server when no humans are playing? I do not believe that that is true,
> but
> > there is some suspicion at this point.
> >
> > Do you have any recommendations? Perhaps how to get data populated in
> the
> > MDMP files that are created at crash time to help diagnose?
> >
> > I appreciate your time, as always, and look forward to your reply.
> >
> > Sincerely,
> >
> > Bud Ingram
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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RE: [hlds] Bots and CSS

2005-10-21 Thread James Tucker
Heh, some other vendors I FEAR may have forgotten to even listen to the
community when the scream about security updates. At least my Valve servers
are relatively secure. :)

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian
> M Frain (eternal)
> Sent: 21 October 2005 18:41
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Bots and CSS
>
> --
> [ Picked text/plain from multipart/alternative ] Bud, You
> would probably get a lot farther towards a response if you
> didn't post with such cynicism and hidden jabs. We all get a
> little irked when updates go bad but keeping in mind I have
> nothing to do with Valve and even I felt a little insulted at
> your post. You know what they say, you catch more flies with
> honey. Just a little info and it is in no way meant to start an issue.
>
>
>  On 10/21/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ] VALVe is
> always aware
> > - whether or not they react right a way is something else...
> >
> > On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
> > >
> > > Mr. Reynolds,
> > >
> > > It appears some are experiencing an issue initially
> experienced in
> > > February of this year. Specifically the issue is that
> servers have
> > > been running successfully with bots for months; we
> receive an update
> > > at time of
> > release
> > > for DOD:S and now bots are crashing some Windows based systems.
> > >
> > > Could you tell us if Valve is more than peripherally aware of the
> > > situation, and if anything is being considered to rectify the
> > > situation? Perhaps a redefining the minimum machine
> requirements for
> > > a Windows 200x Server if that is the problem?
> > >
> > > I believe that there was another update sometime after
> the February
> > fiasco
> > > that also made adding bots without players difficult,
> someone came
> > > out with a workaround that was very successful -- that particular
> > > issue did not present itself with the C++ errors seen at
> this time
> > > (and seen back in February). Does Valve have some agenda
> to prevent
> > > bots from being on a server when no humans are playing? I do not
> > > believe that that is true,
> > but
> > > there is some suspicion at this point.
> > >
> > > Do you have any recommendations? Perhaps how to get data
> populated
> > > in
> > the
> > > MDMP files that are created at crash time to help diagnose?
> > >
> > > I appreciate your time, as always, and look forward to your reply.
> > >
> > > Sincerely,
> > >
> > > Bud Ingram
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Bots and CSS

2005-10-21 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
Bud,
You would probably get a lot farther towards a response if you didn't post
with such cynicism and hidden jabs. We all get a little irked when updates
go bad but keeping in mind I have nothing to do with Valve and even I felt a
little insulted at your post. You know what they say, you catch more flies
with honey. Just a little info and it is in no way meant to start an issue.


 On 10/21/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> VALVe is always aware - whether or not they react right a way is something
> else...
>
> On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
> >
> > Mr. Reynolds,
> >
> > It appears some are experiencing an issue initially experienced in
> > February
> > of this year. Specifically the issue is that servers have been running
> > successfully with bots for months; we receive an update at time of
> release
> > for DOD:S and now bots are crashing some Windows based systems.
> >
> > Could you tell us if Valve is more than peripherally aware of the
> > situation,
> > and if anything is being considered to rectify the situation? Perhaps a
> > redefining the minimum machine requirements for a Windows 200x Server if
> > that is the problem?
> >
> > I believe that there was another update sometime after the February
> fiasco
> > that also made adding bots without players difficult, someone came out
> > with
> > a workaround that was very successful -- that particular issue did not
> > present itself with the C++ errors seen at this time (and seen back in
> > February). Does Valve have some agenda to prevent bots from being on a
> > server when no humans are playing? I do not believe that that is true,
> but
> > there is some suspicion at this point.
> >
> > Do you have any recommendations? Perhaps how to get data populated in
> the
> > MDMP files that are created at crash time to help diagnose?
> >
> > I appreciate your time, as always, and look forward to your reply.
> >
> > Sincerely,
> >
> > Bud Ingram
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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Re: [hlds] Bots and CSS

2005-10-21 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
VALVe is always aware - whether or not they react right a way is something
else...

On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
>
> Mr. Reynolds,
>
> It appears some are experiencing an issue initially experienced in
> February
> of this year. Specifically the issue is that servers have been running
> successfully with bots for months; we receive an update at time of release
> for DOD:S and now bots are crashing some Windows based systems.
>
> Could you tell us if Valve is more than peripherally aware of the
> situation,
> and if anything is being considered to rectify the situation? Perhaps a
> redefining the minimum machine requirements for a Windows 200x Server if
> that is the problem?
>
> I believe that there was another update sometime after the February fiasco
> that also made adding bots without players difficult, someone came out
> with
> a workaround that was very successful -- that particular issue did not
> present itself with the C++ errors seen at this time (and seen back in
> February). Does Valve have some agenda to prevent bots from being on a
> server when no humans are playing? I do not believe that that is true, but
> there is some suspicion at this point.
>
> Do you have any recommendations? Perhaps how to get data populated in the
> MDMP files that are created at crash time to help diagnose?
>
> I appreciate your time, as always, and look forward to your reply.
>
> Sincerely,
>
> Bud Ingram
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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