Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage
Thanks for an excellent and informative e-mail. A rarity on this list these days it would seem. Nice to see a real world report of observed server bandwidth usage instead of 'well technically it should be' guesses. -Mike- - Original Message From: Kevin Ottalini <[EMAIL PROTECTED]> Subject: Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage All three servers are running pretty much wide open. (snip) >> qUiCkSiLvEr -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage
Fair enough, didnt say you were taking Overheads into account Kevin Ottalini wrote: Typical network overhead is 10 bits of actual bandwidth per character (8-bit byte) sent out. - Original Message - From: "Graham M." To: Sent: Monday, September 25, 2006 5:03 AM Subject: Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage Since when were there 10-bits to the byte??? Kevin Ottalini wrote: All three servers are running pretty much wide open. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage
Typical network overhead is 10 bits of actual bandwidth per character (8-bit byte) sent out. - Original Message - From: "Graham M." To: Sent: Monday, September 25, 2006 5:03 AM Subject: Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage Since when were there 10-bits to the byte??? Kevin Ottalini wrote: All three servers are running pretty much wide open. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage
Since when were there 10-bits to the byte??? Kevin Ottalini wrote: All three servers are running pretty much wide open. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage
All three servers are running pretty much wide open. HLDM: sv_maxrate sv_maxupdaterate 30 HLDM:S: sv_maxrate 2 sv_maxupdaterate 60 (recently lowered to 40 though) HL2DM: sv_maxrate 2 sv_maxupdaterate 60 (might lower this to 40) Note: Most HL2 clients have the default cl_updaterate 20 and rate 2 set. The total number of players (62) times the total number of max updates per second (150) give a possible 9,300 possible updates per second. On a wide-open client I see high-end incoming data at (all bytes / sec): hl2dm: 20k/s incoming on the client at 2 & 60/s settings (has physics data) (server typically reports 154k/15 players outgoing - 10k/player) hldm:s: 12k/s incoming on the client at 2 & 60/s settings (has minimal physics data) (server typically reports 60k/7 players - 10k/player) hldm: 5k/s typically on the client at & 30/s settings so to calculate ~maximums from the client side (all bytes/s): hl2dm: 20k/s per client * 16 clients = 320K/s outgoing max bandwidth from the server hldm:s: 12k/s per client * 32 clients = 384K/s outgoing max bandwidth from the server hldm: 5k/s per client * 14 clients = 70K/s outgoing max bandwidth from the server -- total: 774KB/s ~= 7.74Mbits/second estimated maximum network demand Looking at the network performance on taskmanager, I'm currently seeing peaks of 2.5% of the 100Mbit/sec connection or 2.5Mbit/s outgoing, but all three servers are usualy not at 100% (hldm:s is typicaly not going over 20 players right now). A crosscheck against the monthly totals that are being reported: say I'm getting a daily average of 2% of the 100Mbit/s network, so 2mbit/s sec 2mbit/s * 3600s/h*24h/d * 30 days = 5184Gbits/month / 10bit/byte = 518.4GBytes/month which is almost exactly what I'm seeing reported as usage right now. It would appear that the individual client reporting is tracking reasonably well with the server side totals, with the raw network measurements and with the actual recorded usage. Actual server usage measurements are probably read directly from the local network switch (they only seem to care about outgoing usage). What I don't really see are the instantaneous peaks (things are all averaged somewhat in these measurements). This is all a tremendous load for a single 3.0GHz CPU, I can easily see a need for a real dual processor system here. The good news for memory usage though is that all three servers are only using about 580MB out of the the 2GB on the server box. qUiCkSiLvEr - Original Message - From: "Whisper" To: Sent: Sunday, September 24, 2006 6:34 PM Subject: Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage What were the servers rate settings? On 9/25/06, Kevin Ottalini wrote: Since I've never seen a factual report of actual server bandwidth usage, I thought this might be interesting to everyone. I have three servers running on an Intel platform under Win Server2003, Hyperthreading is enabled. When I ran "stats" on the servers when they were very busy, I saw two servers reporting 75% CPU each and one server reporting 30% CPU - that adds up to a total of 180% CPU utilization. The reported usage matches what was being shown graphically in the server GUIs. Task Manager was reporting about 90% utilization during that time, so it makes sense that the system is acting as if there were two processors available. I did some testing earlier and there was very little performance difference with HT enabled or disabled, although the server in general seemed slightly more responsive with HT enabled. Bandwidth usage - The three servers have been running a month now and have been very busy. There is a 32-player server, a 16 player server and a 14 player server so max 62 players, but the max has been about 50 players on at the same time. (I think the 32 player server is overloaded, probably needs to be limited to no more then 20 players). The platform has been extremely stable with no crashes, the only time I've had to reboot was to install OS updates. I run no addons on the two Source servers and I only run metamod and stripper2 on the HLDS server. The game server and corresponding web server utilization are: Server box (3 game servers): Bandwidth used: 388 GB of allowed 500GB/Month in 22 days, 30 day total/month = 17.64GB/day = 529GB/month (I need to keep an eye on this hehe) webhosting (fast http): Bandwidth: 21.577.04 GB of allowed 2000.0 GB/month in 22 Days so about 1GB/day (includes the server web page). qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage
-- [ Picked text/plain from multipart/alternative ] What were the servers rate settings? On 9/25/06, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > > Since I've never seen a factual report of actual server bandwidth usage, I > thought this might be interesting to everyone. > > I have three servers running on an Intel platform under Win Server2003, > Hyperthreading is enabled. > > When I ran "stats" on the servers when they were very busy, I saw two > servers reporting 75% CPU each and one server reporting 30% CPU - that > adds > up to a total of 180% CPU utilization. The reported usage matches what > was > being shown graphically in the server GUIs. > > Task Manager was reporting about 90% utilization during that time, so it > makes sense that the system is acting as if there were two processors > available. > > I did some testing earlier and there was very little performance > difference > with HT enabled or disabled, although the server in general seemed > slightly > more responsive with HT enabled. > > Bandwidth usage - The three servers have been running a month now and have > been very busy. > > There is a 32-player server, a 16 player server and a 14 player server so > max 62 players, but the max has been about 50 players on at the same time. > (I think the 32 player server is overloaded, probably needs to be limited > to > no more then 20 players). > > The platform has been extremely stable with no crashes, the only time I've > had to reboot was to install OS updates. I run no addons on the two > Source > servers and I only run metamod and stripper2 on the HLDS server. > > The game server and corresponding web server utilization are: > > Server box (3 game servers): > Bandwidth used: 388 GB of allowed 500GB/Month in 22 days, 30 day > total/month = 17.64GB/day = 529GB/month (I need to keep an eye on this > hehe) > > webhosting (fast http): > Bandwidth: 21.577.04 GB of allowed 2000.0 GB/month in 22 Days so about > 1GB/day (includes the server web page). > > qUiCkSiLvEr > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage
- Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Sunday, September 24, 2006 3:57 PM Subject: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage > > Since I've never seen a factual report of actual server bandwidth usage, I > thought this might be interesting to everyone. > > I have three servers running on an Intel platform under Win Server2003, > Hyperthreading is enabled. > > When I ran "stats" on the servers when they were very busy, I saw two > servers reporting 75% CPU each and one server reporting 30% CPU - that adds > up to a total of 180% CPU utilization. The reported usage matches what was > being shown graphically in the server GUIs. > > Task Manager was reporting about 90% utilization during that time, so it > makes sense that the system is acting as if there were two processors > available. > > I did some testing earlier and there was very little performance difference > with HT enabled or disabled, although the server in general seemed slightly > more responsive with HT enabled. > > Bandwidth usage - The three servers have been running a month now and have > been very busy. > > There is a 32-player server, a 16 player server and a 14 player server so > max 62 players, but the max has been about 50 players on at the same time. > (I think the 32 player server is overloaded, probably needs to be limited to > no more then 20 players). > > The platform has been extremely stable with no crashes, the only time I've > had to reboot was to install OS updates. I run no addons on the two Source > servers and I only run metamod and stripper2 on the HLDS server. > > The game server and corresponding web server utilization are: > > Server box (3 game servers): > Bandwidth used: 388 GB of allowed 500GB/Month in 22 days, 30 day > total/month = 17.64GB/day = 529GB/month (I need to keep an eye on this > hehe) > > webhosting (fast http): > Bandwidth: 21.577.04 GB of allowed 2000.0 GB/month in 22 Days so about > 1GB/day (includes the server web page). > > qUiCkSiLvEr > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds