Re: [hlds] Short Circuit Alt Fire Lagging Servers

2016-08-21 Thread ics

Good job and thanks for the information.

-ics

sigsegv kirjoitti:
This is a Valve bug that started happening in the Meet Your Match 
update on July 7th. Basically they screwed up and made it so that if 
you use the secondary fire of the short circuit and it doesn't hit any 
valid victims, then it won't properly exit lag compensation. Which 
causes players subject to lag compensation (enemy players near the 
player using the short circuit or being approximately aimed at) to 
have their position teleported and then not restored properly.


More information in the description of this video:
https://www.youtube.com/watch?v=FDq--2PZRic

I've already emailed Eric Smith about this and he got back to me three 
days ago saying it'd be fixed for the next update.


-sigsegv


On Sat, Aug 20, 2016 at 9:29 PM, Kieran Walsh > wrote:


From what i've tested it only effects people on the edge of the
range of the short circuit, and it doesn't cause the server to lag
or the other player/s to lag, it just somehow tries to pull
players on the edge of its range or just out of its range back
into its range. people not anywhere near the short circuit are not
effected.

On Sun, Aug 21, 2016 at 2:21 PM, A Fearts > wrote:

Apparently if you spam right-click on the short circuit it
will cause other players on the server to rubber band.

From my short testing it seems to only work if you are
pointing at enemy player and can see the player. I've tested
this on a server with the addons folder completely disabled
and it still happens. I tried to test it on a Valve server but
since it was hard to see if it was working because I needed
someone on the other team to respond.

I went to multiple other community servers however with a
friend and tested it once just to make sure it wasn't only my
servers effected.

Is anyone else seeing these issue or know why it's happening?

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Re: [hlds] Short Circuit Alt Fire Lagging Servers

2016-08-20 Thread sigsegv
This is a Valve bug that started happening in the Meet Your Match update on
July 7th. Basically they screwed up and made it so that if you use the
secondary fire of the short circuit and it doesn't hit any valid victims,
then it won't properly exit lag compensation. Which causes players subject
to lag compensation (enemy players near the player using the short circuit
or being approximately aimed at) to have their position teleported and then
not restored properly.

More information in the description of this video:
https://www.youtube.com/watch?v=FDq--2PZRic

I've already emailed Eric Smith about this and he got back to me three days
ago saying it'd be fixed for the next update.

-sigsegv


On Sat, Aug 20, 2016 at 9:29 PM, Kieran Walsh 
wrote:

> From what i've tested it only effects people on the edge of the range of
> the short circuit, and it doesn't cause the server to lag or the other
> player/s to lag, it just somehow tries to pull players on the edge of its
> range or just out of its range back into its range. people not anywhere
> near the short circuit are not effected.
>
> On Sun, Aug 21, 2016 at 2:21 PM, A Fearts  wrote:
>
>> Apparently if you spam right-click on the short circuit it will cause
>> other players on the server to rubber band.
>>
>> From my short testing it seems to only work if you are pointing at enemy
>> player and can see the player. I've tested this on a server with the addons
>> folder completely disabled and it still happens. I tried to test it on a
>> Valve server but since it was hard to see if it was working because I
>> needed someone on the other team to respond.
>>
>> I went to multiple other community servers however with a friend and
>> tested it once just to make sure it wasn't only my servers effected.
>>
>> Is anyone else seeing these issue or know why it's happening?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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Re: [hlds] Short Circuit Alt Fire Lagging Servers

2016-08-20 Thread Kieran Walsh
>From what i've tested it only effects people on the edge of the range of
the short circuit, and it doesn't cause the server to lag or the other
player/s to lag, it just somehow tries to pull players on the edge of its
range or just out of its range back into its range. people not anywhere
near the short circuit are not effected.

On Sun, Aug 21, 2016 at 2:21 PM, A Fearts  wrote:

> Apparently if you spam right-click on the short circuit it will cause
> other players on the server to rubber band.
>
> From my short testing it seems to only work if you are pointing at enemy
> player and can see the player. I've tested this on a server with the addons
> folder completely disabled and it still happens. I tried to test it on a
> Valve server but since it was hard to see if it was working because I
> needed someone on the other team to respond.
>
> I went to multiple other community servers however with a friend and
> tested it once just to make sure it wasn't only my servers effected.
>
> Is anyone else seeing these issue or know why it's happening?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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Re: [hlds] Short Circuit Alt Fire Lagging Servers

2016-08-20 Thread Rowedahelicon
This has been a problem for almost a month now :
https://www.reddit.com/r/tf2/comments/4v8e7z/
However no word seems to have been brought up on it? A friend said it does
happen in a valve server. It happens on mine, even through walls and over
long distances.

It got so bad we straight straight up hard banned the Short Circuit until
this can be fixed.

On Sun, Aug 21, 2016 at 12:21 AM, A Fearts  wrote:

> Apparently if you spam right-click on the short circuit it will cause
> other players on the server to rubber band.
>
> From my short testing it seems to only work if you are pointing at enemy
> player and can see the player. I've tested this on a server with the addons
> folder completely disabled and it still happens. I tried to test it on a
> Valve server but since it was hard to see if it was working because I
> needed someone on the other team to respond.
>
> I went to multiple other community servers however with a friend and
> tested it once just to make sure it wasn't only my servers effected.
>
> Is anyone else seeing these issue or know why it's happening?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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