Re: [hlds] Steam CMD

2012-07-06 Thread Vader_666
Natural Selection 2 use Steam CMD too I think since the last build.
Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit :

 Different games get updates at the same time. Especially games with shared
 engines.

 On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Having to update more than one server at a time with an update tool is
 awful practice. Please do all other server operators a favor and use rsync
 or similar.


 On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

 How is this progress? Seems like it going back 5 yrs. HLDS update and
 done. Now we have to sign in and hope you signed out of the game. Can’t
 update more than one server at a time. It’s the worst idea ever!!

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
 *Sent:* Thursday, July 05, 2012 7:55 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Steam CMD

 ** **

 CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

 

 Jared Creasy

 Community Relations

 Tripwire Interactive

 On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

 CS:GO Beta

 On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:***
 *

 Hello all,

 I don't really keep up to date on steamcmd, but what games are currently
 using steamcmd?

 Thanks!

 ___
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 please visit:
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Re: [hlds] Steam CMD

2012-07-06 Thread Saul Rennison
I believe all games will move to it soon. It uses the HTTP content delivery
method if I recall correctly.

On Friday, July 6, 2012, Vader_666 wrote:

 Natural Selection 2 use Steam CMD too I think since the last build.
 Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com javascript:_e({},
 'cvml', '1nsane...@gmail.com'); a écrit :

 Different games get updates at the same time. Especially games with shared
 engines.

 On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Having to update more than one server at a time with an update tool is
 awful practice. Please do all other server operators a favor and use rsync
 or similar.


 On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

 How is this progress? Seems like it going back 5 yrs. HLDS update and
 done. Now we have to sign in and hope you signed out of the game. Can’t
 update more than one server at a time. It’s the worst idea ever!!

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
 *Sent:* Thursday, July 05, 2012 7:55 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Steam CMD

 ** **

 CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

 

 Jared Creasy

 Community Relations

 Tripwire Interactive

 On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

 CS:GO Beta

 On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:

 Hello all,

 I don't really keep up to date on steamcmd, but what games are currently
 using steamcmd?

 Thanks!

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





 

 ___

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 visit:

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 ** **

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-- 


Kind regards,
*Saul Rennison*
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Re: [hlds] Steam CMD

2012-07-06 Thread Victor Voorhuis
I'm not liking it either. I can't update my servers when playing games at
Steam. It would be nice if it didn't sign off my Steam.

2012/7/6 Saul Rennison saul.renni...@gmail.com

 I believe all games will move to it soon. It uses the HTTP content
 delivery method if I recall correctly.


 On Friday, July 6, 2012, Vader_666 wrote:

 Natural Selection 2 use Steam CMD too I think since the last build.
 Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit :

 Different games get updates at the same time. Especially games with
 shared engines.

 On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Having to update more than one server at a time with an update tool is
 awful practice. Please do all other server operators a favor and use rsync
 or similar.


 On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

 How is this progress? Seems like it going back 5 yrs. HLDS update and
 done. Now we have to sign in and hope you signed out of the game. Can’t
 update more than one server at a time. It’s the worst idea ever!!

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
 *Sent:* Thursday, July 05, 2012 7:55 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Steam CMD

 ** **

 CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

 

 Jared Creasy

 Community Relations

 Tripwire Interactive

 On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

 CS:GO Beta

 On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:

 Hello all,

 I don't really keep up to date on steamcmd, but what games are currently
 using steamcmd?

 Thanks!

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





 

 ___

 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:

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 ** **

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 --


 Kind regards,
 *Saul Rennison*

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Re: [hlds] Steam CMD

2012-07-06 Thread Joe Powell
It wouldnt be so bad if for example, you could use it with any account.

For CSGO, its beta, so your account has to have access to it? Or am I
wrong, in which case, we might aswell all create new steam accounts for
server purposes.

Joe

On 6 July 2012 13:02, Victor Voorhuis victor.silverd...@gmail.com wrote:

 I'm not liking it either. I can't update my servers when playing games at
 Steam. It would be nice if it didn't sign off my Steam.


 2012/7/6 Saul Rennison saul.renni...@gmail.com

 I believe all games will move to it soon. It uses the HTTP content
 delivery method if I recall correctly.


 On Friday, July 6, 2012, Vader_666 wrote:

 Natural Selection 2 use Steam CMD too I think since the last build.
 Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit :

 Different games get updates at the same time. Especially games with
 shared engines.

 On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Having to update more than one server at a time with an update tool is
 awful practice. Please do all other server operators a favor and use rsync
 or similar.


 On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

  How is this progress? Seems like it going back 5 yrs. HLDS update and
 done. Now we have to sign in and hope you signed out of the game. Can’t
 update more than one server at a time. It’s the worst idea ever!!

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
 *Sent:* Thursday, July 05, 2012 7:55 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Steam CMD

 ** **

 CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

 

 Jared Creasy

 Community Relations

 Tripwire Interactive

 On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

 CS:GO Beta

 On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:***
 *

 Hello all,

 I don't really keep up to date on steamcmd, but what games are currently
 using steamcmd?

 Thanks!

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





 

 ___

 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ** **

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 --


 Kind regards,
 *Saul Rennison*

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Re: [hlds] Steam CMD

2012-07-06 Thread 1nsane
New accounts that have to own all those games...

On Fri, Jul 6, 2012 at 8:03 AM, Joe Powell j...@joepowell.co.uk wrote:

 It wouldnt be so bad if for example, you could use it with any account.

 For CSGO, its beta, so your account has to have access to it? Or am I
 wrong, in which case, we might aswell all create new steam accounts for
 server purposes.

 Joe

 On 6 July 2012 13:02, Victor Voorhuis victor.silverd...@gmail.com wrote:

 I'm not liking it either. I can't update my servers when playing games at
 Steam. It would be nice if it didn't sign off my Steam.


 2012/7/6 Saul Rennison saul.renni...@gmail.com

 I believe all games will move to it soon. It uses the HTTP content
 delivery method if I recall correctly.


 On Friday, July 6, 2012, Vader_666 wrote:

 Natural Selection 2 use Steam CMD too I think since the last build.
 Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit :

 Different games get updates at the same time. Especially games with
 shared engines.

 On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Having to update more than one server at a time with an update tool is
 awful practice. Please do all other server operators a favor and use rsync
 or similar.


 On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

  How is this progress? Seems like it going back 5 yrs. HLDS update and
 done. Now we have to sign in and hope you signed out of the game. Can’t
 update more than one server at a time. It’s the worst idea ever!!

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
 *Sent:* Thursday, July 05, 2012 7:55 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Steam CMD

 ** **

 CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

 

 Jared Creasy

 Community Relations

 Tripwire Interactive

 On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

 CS:GO Beta

 On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:**
 **

 Hello all,

 I don't really keep up to date on steamcmd, but what games are
 currently using steamcmd?

 Thanks!

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





 

 ___

 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ** **

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 please visit:
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 --


 Kind regards,
 *Saul Rennison*

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 please visit:
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Re: [hlds] Steam CMD

2012-07-06 Thread Valentin G.
Yeah that's my main gripe with it. If you allow all accounts into the
system though you might aswell drop the requirement to login alltogether.

If we need to own the games to host servers at least allow simultanous
login to both SteamCMD and the desktop client.

I would like to hear why this is done anyway, I can somehow get behind it
for CS:GO as it's a closed beta right now (although restricting server file
access is still weird) but
why introduce this to games already released. It's just an inconvenience.

This is not that big of an issue for F2P but buying extra $30+ games just
to have a separate server account is not something I would want to do.
I could afford it but then again - it is not *that* big of an inconvenience
now, is it?

On Fri, Jul 6, 2012 at 3:59 PM, 1nsane 1nsane...@gmail.com wrote:

 New accounts that have to own all those games...


 On Fri, Jul 6, 2012 at 8:03 AM, Joe Powell j...@joepowell.co.uk wrote:

 It wouldnt be so bad if for example, you could use it with any account.

 For CSGO, its beta, so your account has to have access to it? Or am I
 wrong, in which case, we might aswell all create new steam accounts for
 server purposes.

 Joe

 On 6 July 2012 13:02, Victor Voorhuis victor.silverd...@gmail.comwrote:

 I'm not liking it either. I can't update my servers when playing games
 at Steam. It would be nice if it didn't sign off my Steam.


 2012/7/6 Saul Rennison saul.renni...@gmail.com

 I believe all games will move to it soon. It uses the HTTP content
 delivery method if I recall correctly.


 On Friday, July 6, 2012, Vader_666 wrote:

 Natural Selection 2 use Steam CMD too I think since the last build.
 Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit :

 Different games get updates at the same time. Especially games with
 shared engines.

 On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker 
 voidedwea...@gmail.comwrote:

 Having to update more than one server at a time with an update tool is
 awful practice. Please do all other server operators a favor and use rsync
 or similar.


 On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

  How is this progress? Seems like it going back 5 yrs. HLDS update
 and done. Now we have to sign in and hope you signed out of the game. 
 Can’t
 update more than one server at a time. It’s the worst idea ever!!

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
 *Sent:* Thursday, July 05, 2012 7:55 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Steam CMD

 ** **

 CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

 

 Jared Creasy

 Community Relations

 Tripwire Interactive

 On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

 CS:GO Beta

 On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:*
 ***

 Hello all,

 I don't really keep up to date on steamcmd, but what games are
 currently using steamcmd?

 Thanks!

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





 

 ___

 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ** **

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 please visit:
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 --


 Kind regards,
 *Saul Rennison*

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 please visit:
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Re: [hlds] Steam CMD

2012-07-06 Thread Alfred Reynolds
There is some mis-understanding of the new steamcmd update tool happening here, 
let me just clear things up:

- steamcmd is used for updating of dedicated servers using the new Steam Pipe 
content system, newly released games on Steam use this system and older games 
are being switched over.

- currently steamcmd requires a steam login to perform an update, we plan on 
adding a no-login mode in the future for free to download titles.

- the login you use for steamcmd just needs rights to the game you are 
updating, so for the majority of dedicated server applications you CAN use a 
free account. So you could currently make an account per machine you wish to 
run the tool on. You do NOT need to buy the full game client to update if the 
dedicated server is free.

- CS:GO is a special case because it is in closed beta, access to its dedicated 
server is limited to blessed accounts which is why you need a special login. If 
you are having problems running CS:GO servers and are in the beta email the 
team and ask for access to another account for your dedicated servers.


With Steam Pipe you should see an improvement in download speeds and more 
robust response during high demand. It uses HTTP as the content delivery 
method, so you could setup a local HTTP proxy to cache all steamcmd requests, 
making updates from multiple machines stay on your local network.

- Alfred


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, July 06, 2012 7:07 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam CMD

Yeah that's my main gripe with it. If you allow all accounts into the system 
though you might aswell drop the requirement to login alltogether.

If we need to own the games to host servers at least allow simultanous login to 
both SteamCMD and the desktop client.

I would like to hear why this is done anyway, I can somehow get behind it for 
CS:GO as it's a closed beta right now (although restricting server file access 
is still weird) but
why introduce this to games already released. It's just an inconvenience.

This is not that big of an issue for F2P but buying extra $30+ games just to 
have a separate server account is not something I would want to do.
I could afford it but then again - it is not *that* big of an inconvenience 
now, is it?
On Fri, Jul 6, 2012 at 3:59 PM, 1nsane 
1nsane...@gmail.commailto:1nsane...@gmail.com wrote:
New accounts that have to own all those games...

On Fri, Jul 6, 2012 at 8:03 AM, Joe Powell 
j...@joepowell.co.ukmailto:j...@joepowell.co.uk wrote:
It wouldnt be so bad if for example, you could use it with any account.

For CSGO, its beta, so your account has to have access to it? Or am I wrong, in 
which case, we might aswell all create new steam accounts for server purposes.

Joe
On 6 July 2012 13:02, Victor Voorhuis 
victor.silverd...@gmail.commailto:victor.silverd...@gmail.com wrote:
I'm not liking it either. I can't update my servers when playing games at 
Steam. It would be nice if it didn't sign off my Steam.

2012/7/6 Saul Rennison saul.renni...@gmail.commailto:saul.renni...@gmail.com
I believe all games will move to it soon. It uses the HTTP content delivery 
method if I recall correctly.


On Friday, July 6, 2012, Vader_666 wrote:

Natural Selection 2 use Steam CMD too I think since the last build.
Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit :
Different games get updates at the same time. Especially games with shared 
engines.
On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.com wrote:
Having to update more than one server at a time with an update tool is awful 
practice. Please do all other server operators a favor and use rsync or similar.

On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

How is this progress? Seems like it going back 5 yrs. HLDS update and done. Now 
we have to sign in and hope you signed out of the game. Can't update more than 
one server at a time. It's the worst idea ever!!

-bobby



From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jared
Sent: Thursday, July 05, 2012 7:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam CMD



CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

Jared Creasy

Community Relations

Tripwire Interactive

On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

CS:GO Beta

On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:

Hello all,

I don't really keep up to date on steamcmd, but what games are currently using 
steamcmd?

Thanks!

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




___

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visit:





https://list.valvesoftware.com

Re: [hlds] Steam CMD

2012-07-06 Thread Bobby
“- currently steamcmd requires a steam login to perform an update, we plan
on adding a no-login mode in the future for free to download titles.”

 

So even in the future, if it’s a PAY 19.99 game you would still need a log-
in name?

 

That’s murder for us that have 10 games on a box. We want the customers to
DL the updates like we do/did with the hlds tool.

Now we have to DL the patches and mass update everyone. How is that
progress?

 

-bobby

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, July 06, 2012 12:55 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list (hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] Steam CMD

 

There is some mis-understanding of the new steamcmd update tool happening
here, let me just clear things up:

 

- steamcmd is used for updating of dedicated servers using the new Steam
Pipe content system, newly released games on Steam use this system and older
games are being switched over.

 

- currently steamcmd requires a steam login to perform an update, we plan on
adding a no-login mode in the future for free to download titles.

 

- the login you use for steamcmd just needs rights to the game you are
updating, so for the majority of dedicated server applications you CAN use a
free account. So you could currently make an account per machine you wish to
run the tool on. You do NOT need to buy the full game client to update if
the dedicated server is free.

 

- CS:GO is a special case because it is in closed beta, access to its
dedicated server is limited to blessed accounts which is why you need a
special login. If you are having problems running CS:GO servers and are in
the beta email the team and ask for access to another account for your
dedicated servers.

 

 

With Steam Pipe you should see an improvement in download speeds and more
robust response during high demand. It uses HTTP as the content delivery
method, so you could setup a local HTTP proxy to cache all steamcmd
requests, making updates from multiple machines stay on your local network.

 

- Alfred

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, July 06, 2012 7:07 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam CMD

 

Yeah that's my main gripe with it. If you allow all accounts into the system
though you might aswell drop the requirement to login alltogether.

If we need to own the games to host servers at least allow simultanous login
to both SteamCMD and the desktop client.

I would like to hear why this is done anyway, I can somehow get behind it
for CS:GO as it's a closed beta right now (although restricting server file
access is still weird) but
why introduce this to games already released. It's just an inconvenience.

This is not that big of an issue for F2P but buying extra $30+ games just to
have a separate server account is not something I would want to do.
I could afford it but then again - it is not *that* big of an inconvenience
now, is it?

On Fri, Jul 6, 2012 at 3:59 PM, 1nsane 1nsane...@gmail.com wrote:

New accounts that have to own all those games...

 

On Fri, Jul 6, 2012 at 8:03 AM, Joe Powell j...@joepowell.co.uk wrote:

It wouldnt be so bad if for example, you could use it with any account.

 

For CSGO, its beta, so your account has to have access to it? Or am I wrong,
in which case, we might aswell all create new steam accounts for server
purposes.

 

Joe

On 6 July 2012 13:02, Victor Voorhuis victor.silverd...@gmail.com wrote:

I'm not liking it either. I can't update my servers when playing games at
Steam. It would be nice if it didn't sign off my Steam. 

 

2012/7/6 Saul Rennison saul.renni...@gmail.com

I believe all games will move to it soon. It uses the HTTP content delivery
method if I recall correctly.  



On Friday, July 6, 2012, Vader_666 wrote:

Natural Selection 2 use Steam CMD too I think since the last build.

Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit :

Different games get updates at the same time. Especially games with shared
engines.

On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.com wrote:

Having to update more than one server at a time with an update tool is awful
practice. Please do all other server operators a favor and use rsync or
similar. 

 

On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

How is this progress? Seems like it going back 5 yrs. HLDS update and done.
Now we have to sign in and hope you signed out of the game. Can’t update
more than one server at a time. It’s the worst idea ever!!

-bobby

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jared
Sent: Thursday, July 05, 2012 7:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam CMD

 

CS:GO, Killing Floor, and Red Orchestra

Re: [hlds] Steam CMD

2012-07-06 Thread Heffebaycay
I think you missed one crucial part of Alfred's email:

- the login you use for steamcmd just needs rights to the game you are
 updating, so for the majority of dedicated server applications you CAN use
 a free account. So you could currently make an account per machine you wish
 to run the tool on. You do NOT need to buy the full game client to update
 if the dedicated server is free.


You do not need to purchase the games to have access to most of the
dedicated server applications available on Steam. If you're not convinced,
simply create a new Steam account and take a look at the Tools section of
the Steam library to see for yourself.



-- Heffebaycay


On Fri, Jul 6, 2012 at 7:49 PM, Bobby bobby3...@gmail.com wrote:

 “- currently steamcmd requires a steam login to perform an update, we plan
 on adding a no-login mode in the future for free to download titles.”

 ** **

 So even in the future, if it’s a PAY 19.99 game you would still need a
 log- in name?

 ** **

 That’s murder for us that have 10 games on a box. We want the customers to
 DL the updates like we do/did with the hlds tool.

 Now we have to DL the patches and mass update everyone. How is that
 progress?

 ** **

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Alfred Reynolds
 *Sent:* Friday, July 06, 2012 12:55 PM
 *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list (hlds_li...@list.valvesoftware.com)

 *Subject:* Re: [hlds] Steam CMD

 ** **

 There is some mis-understanding of the new steamcmd update tool happening
 here, let me just clear things up:

  

 - steamcmd is used for updating of dedicated servers using the new Steam
 Pipe content system, newly released games on Steam use this system and
 older games are being switched over.

  

 - currently steamcmd requires a steam login to perform an update, we plan
 on adding a no-login mode in the future for free to download titles.

  

 - the login you use for steamcmd just needs rights to the game you are
 updating, so for the majority of dedicated server applications you CAN use
 a free account. So you could currently make an account per machine you wish
 to run the tool on. You do NOT need to buy the full game client to update
 if the dedicated server is free.

  

 - CS:GO is a special case because it is in closed beta, access to its
 dedicated server is limited to blessed accounts which is why you need a
 special login. If you are having problems running CS:GO servers and are in
 the beta email the team and ask for access to another account for your
 dedicated servers.

  

  

 With Steam Pipe you should see an improvement in download speeds and more
 robust response during high demand. It uses HTTP as the content delivery
 method, so you could setup a local HTTP proxy to cache all steamcmd
 requests, making updates from multiple machines stay on your local network.
 

  

 - Alfred

  

  

 *From:* hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G.
 *Sent:* Friday, July 06, 2012 7:07 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Steam CMD

  

 Yeah that's my main gripe with it. If you allow all accounts into the
 system though you might aswell drop the requirement to login alltogether.

 If we need to own the games to host servers at least allow simultanous
 login to both SteamCMD and the desktop client.

 I would like to hear why this is done anyway, I can somehow get behind it
 for CS:GO as it's a closed beta right now (although restricting server file
 access is still weird) but
 why introduce this to games already released. It's just an inconvenience.

 This is not that big of an issue for F2P but buying extra $30+ games just
 to have a separate server account is not something I would want to do.
 I could afford it but then again - it is not *that* big of an
 inconvenience now, is it?

 On Fri, Jul 6, 2012 at 3:59 PM, 1nsane 1nsane...@gmail.com wrote:

 New accounts that have to own all those games...

  

 On Fri, Jul 6, 2012 at 8:03 AM, Joe Powell j...@joepowell.co.uk wrote:***
 *

 It wouldnt be so bad if for example, you could use it with any account.***
 *

  

 For CSGO, its beta, so your account has to have access to it? Or am I
 wrong, in which case, we might aswell all create new steam accounts for
 server purposes.

  

 Joe

 On 6 July 2012 13:02, Victor Voorhuis victor.silverd...@gmail.com wrote:
 

 I'm not liking it either. I can't update my servers when playing games at
 Steam. It would be nice if it didn't sign off my Steam. 

  

 2012/7/6 Saul Rennison saul.renni...@gmail.com

 I believe all games will move to it soon. It uses the HTTP content
 delivery method if I recall correctly

Re: [hlds] Steam CMD

2012-07-06 Thread Claudio Beretta
For paid games that have dedicated servers freely available, you _already_
can login with an empty steam account (check killing floor for instance -
appid 215350 or 215360).


On Fri, Jul 6, 2012 at 7:49 PM, Bobby bobby3...@gmail.com wrote:

 “- currently steamcmd requires a steam login to perform an update, we plan
 on adding a no-login mode in the future for free to download titles.”

 ** **

 So even in the future, if it’s a PAY 19.99 game you would still need a
 log- in name?

 ** **

 That’s murder for us that have 10 games on a box. We want the customers to
 DL the updates like we do/did with the hlds tool.

 Now we have to DL the patches and mass update everyone. How is that
 progress?

 ** **

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Alfred Reynolds
 *Sent:* Friday, July 06, 2012 12:55 PM
 *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list (hlds_li...@list.valvesoftware.com)

 *Subject:* Re: [hlds] Steam CMD

 ** **

 There is some mis-understanding of the new steamcmd update tool happening
 here, let me just clear things up:

  

 - steamcmd is used for updating of dedicated servers using the new Steam
 Pipe content system, newly released games on Steam use this system and
 older games are being switched over.

  

 - currently steamcmd requires a steam login to perform an update, we plan
 on adding a no-login mode in the future for free to download titles.

  

 - the login you use for steamcmd just needs rights to the game you are
 updating, so for the majority of dedicated server applications you CAN use
 a free account. So you could currently make an account per machine you wish
 to run the tool on. You do NOT need to buy the full game client to update
 if the dedicated server is free.

  

 - CS:GO is a special case because it is in closed beta, access to its
 dedicated server is limited to blessed accounts which is why you need a
 special login. If you are having problems running CS:GO servers and are in
 the beta email the team and ask for access to another account for your
 dedicated servers.

  

  

 With Steam Pipe you should see an improvement in download speeds and more
 robust response during high demand. It uses HTTP as the content delivery
 method, so you could setup a local HTTP proxy to cache all steamcmd
 requests, making updates from multiple machines stay on your local network.
 

  

 - Alfred

  

  

 *From:* hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G.
 *Sent:* Friday, July 06, 2012 7:07 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Steam CMD

  

 Yeah that's my main gripe with it. If you allow all accounts into the
 system though you might aswell drop the requirement to login alltogether.

 If we need to own the games to host servers at least allow simultanous
 login to both SteamCMD and the desktop client.

 I would like to hear why this is done anyway, I can somehow get behind it
 for CS:GO as it's a closed beta right now (although restricting server file
 access is still weird) but
 why introduce this to games already released. It's just an inconvenience.

 This is not that big of an issue for F2P but buying extra $30+ games just
 to have a separate server account is not something I would want to do.
 I could afford it but then again - it is not *that* big of an
 inconvenience now, is it?

 On Fri, Jul 6, 2012 at 3:59 PM, 1nsane 1nsane...@gmail.com wrote:

 New accounts that have to own all those games...

  

 On Fri, Jul 6, 2012 at 8:03 AM, Joe Powell j...@joepowell.co.uk wrote:***
 *

 It wouldnt be so bad if for example, you could use it with any account.***
 *

  

 For CSGO, its beta, so your account has to have access to it? Or am I
 wrong, in which case, we might aswell all create new steam accounts for
 server purposes.

  

 Joe

 On 6 July 2012 13:02, Victor Voorhuis victor.silverd...@gmail.com wrote:
 

 I'm not liking it either. I can't update my servers when playing games at
 Steam. It would be nice if it didn't sign off my Steam. 

  

 2012/7/6 Saul Rennison saul.renni...@gmail.com

 I believe all games will move to it soon. It uses the HTTP content
 delivery method if I recall correctly.  



 On Friday, July 6, 2012, Vader_666 wrote:

 Natural Selection 2 use Steam CMD too I think since the last build.

 Le 6 juil. 2012 04:02, 1nsane 1nsane...@gmail.com a écrit :

 Different games get updates at the same time. Especially games with shared
 engines.

 On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.com
 wrote:

 Having to update more than one server at a time with an update tool is
 awful practice. Please do all other server operators a favor

Re: [hlds] Steam CMD

2012-07-06 Thread Charles Mabbott
Most of the dedicated servers are free and have no restrictions on that (If
you do not own CSS, you can still download the dedicated server for it)..
The log-in requirement for CS:GO is going to expire as it moves out of beta
and into full usage. I expect the DS will be free at that point without
restriction.

besides CS:GO I don't know of a dedicated server that requires
authentication to download offhand, but I have no tried them all. One the
no log-on feature gets added you should have what you have today, but with
the added ability to cache the content on your proxy.

On Fri, Jul 6, 2012 at 1:49 PM, Bobby bobby3...@gmail.com wrote:

 “- currently steamcmd requires a steam login to perform an update, we plan
 on adding a no-login mode in the future for free to download titles.”

 ** **

 So even in the future, if it’s a PAY 19.99 game you would still need a
 log- in name?

 ** **

 That’s murder for us that have 10 games on a box. We want the customers to
 DL the updates like we do/did with the hlds tool.

 Now we have to DL the patches and mass update everyone. How is that
 progress?

 ** **

 -bobby

 **

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Re: [hlds] Steam CMD

2012-07-06 Thread RSS List User
Where can we get this other account? I am tried of sharing my personal 
account for work.


On 7/6/2012 12:54 PM, Alfred Reynolds wrote:
- CS:GO is a special case because it is in closed beta, access to its 
dedicated server is limited to blessed accounts which is why you need 
a special login. If you are having problems running CS:GO servers and 
are in the beta email the team and ask for access to another account 
for your dedicated servers.


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Re: [hlds] Steam CMD

2012-07-06 Thread Valentin G.
Just register another steamaccount.

On Fri, Jul 6, 2012 at 8:14 PM, RSS List User l...@redspeedservers.comwrote:

  Where can we get this other account? I am tried of sharing my personal
 account for work.


 On 7/6/2012 12:54 PM, Alfred Reynolds wrote:

 - CS:GO is a special case because it is in closed beta, access to its
 dedicated server is limited to blessed accounts which is why you need a
 special login. If you are having problems running CS:GO servers and are in
 the beta email the team and ask for access to another account for your
 dedicated servers.



 ___
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 please visit:
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Re: [hlds] Steam CMD

2012-07-06 Thread c0m4r
SteamCMD so far is a big failure on Linux. The Linux version of the tool 
recently had the MS Windows characters in it which is ridiculous. As a user I 
had to guess what this tool meant to download server files.
 
- Steam.sh was written incorrectly, with old-style code.
- Define a STEAMEXE variable before running the script is illogical. The script 
with no variable should search for a correct file or return an error.
- Messages in many places overlap each other.
- The tool does not return to a new line very often.
- It does not inform you that you need to set the server path.
- It does not inform you that you need to enter steam guard code.
- It performs the connections to servers outside the Valve, making it difficult 
to pass through the firewall rules.
 
The idea is good, but the execution leaves much to be desired.
  
 I do not consider myself as an expert. I respect your work Valve. But your 
tool should not be used in stable games. It should be released as a beta 
version at least, if not alpha.
Dnia 6 lipca 2012 1:32 RSS List User lt;l...@redspeedservers.comgt; 
napisał(a):
Hello all,
I don't really keep up to date on steamcmd, but what games are currently 
using steamcmd?
Thanks!
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Re: [hlds] Steam CMD

2012-07-05 Thread Nomaan Ahmad
CS:GO Beta

On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:

 Hello all,

 I don't really keep up to date on steamcmd, but what games are currently
 using steamcmd?

 Thanks!

 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Steam CMD

2012-07-05 Thread Jared

CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

Jared Creasy
Community Relations
Tripwire Interactive

On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

CS:GO Beta

On 6 July 2012 00:32, RSS List User l...@redspeedservers.com 
mailto:l...@redspeedservers.com wrote:


Hello all,

I don't really keep up to date on steamcmd, but what games are
currently using steamcmd?

Thanks!

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Re: [hlds] Steam CMD

2012-07-05 Thread Bobby
How is this progress? Seems like it going back 5 yrs. HLDS update and done.
Now we have to sign in and hope you signed out of the game. Can't update
more than one server at a time. It's the worst idea ever!!

-bobby

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jared
Sent: Thursday, July 05, 2012 7:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam CMD

 

CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad 



Jared Creasy
Community Relations
Tripwire Interactive

On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

CS:GO Beta

On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:

Hello all,

I don't really keep up to date on steamcmd, but what games are currently
using steamcmd?

Thanks!

___
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Re: [hlds] Steam CMD

2012-07-05 Thread Ryan Stecker
Having to update more than one server at a time with an update tool is
awful practice. Please do all other server operators a favor and use rsync
or similar.

On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

 How is this progress? Seems like it going back 5 yrs. HLDS update and
 done. Now we have to sign in and hope you signed out of the game. Can’t
 update more than one server at a time. It’s the worst idea ever!!

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
 *Sent:* Thursday, July 05, 2012 7:55 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Steam CMD

 ** **

 CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

 

 Jared Creasy

 Community Relations

 Tripwire Interactive

 On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

 CS:GO Beta

 On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:

 Hello all,

 I don't really keep up to date on steamcmd, but what games are currently
 using steamcmd?

 Thanks!

 ___
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 please visit:
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 ** **

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Re: [hlds] Steam CMD

2012-07-05 Thread RSS List User
If valve would let us build an update package with only files that were 
changed, it would be no problem.

On 7/5/2012 9:03 PM, Ryan Stecker wrote:
Having to update more than one server at a time with an update tool is 
awful practice. Please do all other server operators a favor and use 
rsync or similar.


On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com 
mailto:bobby3...@gmail.com wrote:


How is this progress? Seems like it going back 5 yrs. HLDS update
and done. Now we have to sign in and hope you signed out of the
game. Can't update more than one server at a time. It's the worst
idea ever!!

-bobby

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
*Sent:* Thursday, July 05, 2012 7:55 PM
*To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Subject:* Re: [hlds] Steam CMD

CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

Jared Creasy

Community Relations

Tripwire Interactive

On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

CS:GO Beta

On 6 July 2012 00:32, RSS List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:

Hello all,

I don't really keep up to date on steamcmd, but what games are
currently using steamcmd?

Thanks!

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Re: [hlds] Steam CMD

2012-07-05 Thread 1nsane
Different games get updates at the same time. Especially games with shared
engines.

On Thu, Jul 5, 2012 at 9:03 PM, Ryan Stecker voidedwea...@gmail.com wrote:

 Having to update more than one server at a time with an update tool is
 awful practice. Please do all other server operators a favor and use rsync
 or similar.


 On Thu, Jul 5, 2012 at 7:46 PM, Bobby bobby3...@gmail.com wrote:

 How is this progress? Seems like it going back 5 yrs. HLDS update and
 done. Now we have to sign in and hope you signed out of the game. Can’t
 update more than one server at a time. It’s the worst idea ever!!

 -bobby

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jared
 *Sent:* Thursday, July 05, 2012 7:55 PM
 *To:* hlds@list.valvesoftware.com
 *Subject:* Re: [hlds] Steam CMD

 ** **

 CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad

 

 Jared Creasy

 Community Relations

 Tripwire Interactive

 On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:

 CS:GO Beta

 On 6 July 2012 00:32, RSS List User l...@redspeedservers.com wrote:

 Hello all,

 I don't really keep up to date on steamcmd, but what games are currently
 using steamcmd?

 Thanks!

 ___
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 please visit:
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 ** **

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