Re: [hlds] TF2 Quickplay Issue

2012-07-16 Thread Essay Tew Phaun
Anyway, still seems to be happening.
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Re: [hlds] TF2 Quickplay Issue

2012-07-15 Thread Essay Tew Phaun
So uh, let's not split hairs over the word rank, okay. I have a good
Quickplay score that, prior to a day or so ago, brought players in quickly
and regularly without fail. That essentially stops dead in it's tracks as
of a few days ago. I'm going to go with a problem with Quickplay rather
than an over saturation of servers.

On Sun, Jul 15, 2012 at 6:31 AM, ics  wrote:

>  For those that wonder, the commands are con_logfile putsomenamehere and
> tf_matchmaking_spew_level 4
>
> However, while i did the search, i noticed something off. There's 3 values
> that are kind of important in the output, those are  user score, server
> score and total score. I did a check on some of my servers and this is what
> they had months ago:
>
> Server 1: 0.9400, 5.6867, 6.6267
> Server 2: 0.9280, 6.0250, 6.9530
> Server 3: 0.8840, 6.0500, 6.9340
>
> And now today:
>
> Server 1: 0.8440, 6., 7.1773
> Server 2: 0.9040,-94.,-93.0960
> Server 3: 0.8840,-94.,-93.1160
>
> It seems that some of my servers are taking penalty against quickplay for
> reasons i have no idea and atleast one of the servers (which was least
> populated before) is taking a lot of traffic instead. This way also explain
> why some other peoples servers are not getting traffic even though they
> were getting that before. All my servers have been quickplay eglible and
> packing most time of the day but recently they have not been as full on
> morning / day as they used to be. I don't think it's surplus of active
> servers that is causing this but luckily quickplay isn't the only way to
> have players on a server.
>
> -ics
>
> 15.7.2012 16:10, ics kirjoitti:
>
> There is never going to be a "top list" of servers with positions 1,2,3,4
> etc, there is just going to be x-count of servers that are "good" to be
> assigned players for.
>
> There are couple of console commands that will make you log output to
> logfile and set spew level to maximum. I cant remember or check the command
> now, type find spew into console to search for it. Anyway, if you set them
> on, do a quickplay search, you can look for the logfile later on if your
> servers are on top of the list or not or even among the selectd from which
> the server where you will be put into after search completes. Basically its
> self explanatory after you look that file output. Propably the best meter
> there is.
>
> -ics
>
> - Alkuperäinen viesti -
> > Thanks for the charming link Damon, I think I can do one better than
> your
> > lmgtfy (troll) link though.
> >
> >
> >
> > A)In case you haven't noticed in your infinate wisdom,
> Gametracker
> > is a third party site, probably run by a Game Server Provider or some
> > other party with a vested interest in server ranking, that doesn't use
> > the same method as Valve to establish server ranks. There are a lot of
> > servers that Gametracker considers great, that actually are shit in both
> > reality and Valve Rankings. Automatically assuming your server is
> > awesome on Valve Ranks because a third party site says so is a false
> > assumption, so I wouldn't be complaining that there is a "quick play
> > issue" when you can't even remotely establish the position of your own
> > server on Valve's system beyond "good" or "bad". Else it's like saying
> > "I RUN MY OWN RANKING SITE AND MY SERVER IS AWESUM, WHY VALVE NO
> > QUIKPLAH?!".
> >
> >
> >
> > B)  I know how TF2 servers are ranked, I run 40 of them and as a
> > responsible server owner I keep up to date with all Valve related news.
> > You're more than welcome to drop by any of them anytime you wish.
> > However to suggest that knowing *how* servers are ranked automatically
> > means you know your server's score in comparison with other servers is a
> > bit of a stretch.Unless of course you're suggesting the OP has no life
> > and sits there with a stop watch timing how long each player stays? Even
> > then, he wouldn't all the other server's scores to compare his own with.
> >
> >
> >
> > To think, I didn't even need a lmgtfy link to make you look like a
> moron.
> > Though, hopefully my response has demonstrated that anyone who uses a
> > lmgtfy link in response to a legitimate question (that being, I didn't
> > think you could check your Valve server ranks so why are people saying
> > "I have a highly ranked server" as if the workings of a third party site
> > are remotely relevent to how quickplay works) just looks like a 

Re: [hlds] TF2 Quickplay Issue

2012-07-15 Thread ics
For those that wonder, the commands are con_logfile putsomenamehere and 
tf_matchmaking_spew_level 4


However, while i did the search, i noticed something off. There's 3 
values that are kind of important in the output, those are  user score, 
server score and total score. I did a check on some of my servers and 
this is what they had months ago:


Server 1: 0.9400, 5.6867, 6.6267
Server 2: 0.9280, 6.0250, 6.9530
Server 3: 0.8840, 6.0500, 6.9340

And now today:

Server 1: 0.8440, 6., 7.1773
Server 2: 0.9040,-94.,-93.0960
Server 3: 0.8840,-94.,-93.1160

It seems that some of my servers are taking penalty against quickplay 
for reasons i have no idea and atleast one of the servers (which was 
least populated before) is taking a lot of traffic instead. This way 
also explain why some other peoples servers are not getting traffic even 
though they were getting that before. All my servers have been quickplay 
eglible and packing most time of the day but recently they have not been 
as full on morning / day as they used to be. I don't think it's surplus 
of active servers that is causing this but luckily quickplay isn't the 
only way to have players on a server.


-ics

15.7.2012 16:10, ics kirjoitti:


There is never going to be a "top list" of servers with positions 
1,2,3,4 etc, there is just going to be x-count of servers that are 
"good" to be assigned players for.


There are couple of console commands that will make you log output to 
logfile and set spew level to maximum. I cant remember or check the 
command now, type find spew into console to search for it. Anyway, if 
you set them on, do a quickplay search, you can look for the logfile 
later on if your servers are on top of the list or not or even among 
the selectd from which the server where you will be put into after 
search completes. Basically its self explanatory after you look that 
file output. Propably the best meter there is.


-ics

- Alkuperäinen viesti -
> Thanks for the charming link Damon, I think I can do one better than 
your

> lmgtfy (troll) link though.
>
>
>
> A)In case you haven't noticed in your infinate wisdom, 
Gametracker

> is a third party site, probably run by a Game Server Provider or some
> other party with a vested interest in server ranking, that doesn't use
> the same method as Valve to establish server ranks. There are a lot of
> servers that Gametracker considers great, that actually are shit in 
both

> reality and Valve Rankings. Automatically assuming your server is
> awesome on Valve Ranks because a third party site says so is a false
> assumption, so I wouldn't be complaining that there is a "quick play
> issue" when you can't even remotely establish the position of your own
> server on Valve's system beyond "good" or "bad". Else it's like saying
> "I RUN MY OWN RANKING SITE AND MY SERVER IS AWESUM, WHY VALVE NO
> QUIKPLAH?!".
>
>
>
> B)  I know how TF2 servers are ranked, I run 40 of them and 
as a

> responsible server owner I keep up to date with all Valve related news.
> You're more than welcome to drop by any of them anytime you wish.
> However to suggest that knowing *how* servers are ranked automatically
> means you know your server's score in comparison with other servers 
is a

> bit of a stretch.Unless of course you're suggesting the OP has no life
> and sits there with a stop watch timing how long each player stays? 
Even
> then, he wouldn't all the other server's scores to compare his own 
with.

>
>
>
> To think, I didn't even need a lmgtfy link to make you look like a 
moron.

> Though, hopefully my response has demonstrated that anyone who uses a
> lmgtfy link in response to a legitimate question (that being, I didn't
> think you could check your Valve server ranks so why are people saying
> "I have a highly ranked server" as if the workings of a third party 
site

> are remotely relevent to how quickplay works) just looks like a smug
> idiot and gets a response as such.
>
>
>
> Ta,
>
>
>
> -Leon
>
>
>
> From: hlds-boun...@list.valvesoftware.com 
<mailto:hlds-boun...@list.valvesoftware.com>

> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Damon Reece
> Sent: Sunday, 15 July 2012 5:29 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Quickplay Issue
>
>
>
> http://lmgtfy.com/?q=tf2+server+ranking
>
> Brings you these:
>
> -GameTracker TF2 rankings http://www.gametracker.com/search/tf2/ (has
> most, if not all servers)
> -Blogpost on teamfortress.com about scoring servers
> http://www.teamfortress.com/post.php?id=2338
>
> On Sun, Jul 15, 2012 at 3:59 PM, Leon

Re: [hlds] TF2 Quickplay Issue

2012-07-15 Thread ics
There is never going to be a "top list" of servers with positions 1,2,3,4 etc, 
there is just going to be x-count of servers that are "good" to be assigned 
players for.

There are couple of console commands that will make you log output to logfile 
and set spew level to maximum. I cant remember or check the command now, type 
find spew into console to search for it. Anyway, if you set them on, do a 
quickplay search, you can look for the logfile later on if your servers are on 
top of the list or not or even among the selectd from which the server where 
you will be put into after search completes. Basically its self explanatory 
after you look that file output. Propably the best meter there is.

-ics

- Alkuperäinen viesti -
> Thanks for the charming link Damon, I think I can do one better than your
> lmgtfy (troll) link though.
> 
>   
> 
> A)         In case you haven't noticed in your infinate wisdom, Gametracker
> is a third party site, probably run by a Game Server Provider or some
> other party with a vested interest in server ranking, that doesn't use
> the same method as Valve to establish server ranks. There are a lot of
> servers that Gametracker considers great, that actually are shit in both
> reality and Valve Rankings. Automatically assuming your server is
> awesome on Valve Ranks because a third party site says so is a false
> assumption, so I wouldn't be complaining that there is a "quick play
> issue" when you can't even remotely establish the position of your own
> server on Valve's system beyond "good" or "bad". Else it's like saying
> "I RUN MY OWN RANKING SITE AND MY SERVER IS AWESUM, WHY VALVE NO
> QUIKPLAH?!".
> 
>   
> 
> B)           I know how TF2 servers are ranked, I run 40 of them and as a
> responsible server owner I keep up to date with all Valve related news.
> You're more than welcome to drop by any of them anytime you wish.
> However to suggest that knowing *how* servers are ranked automatically
> means you know your server's score in comparison with other servers is a
> bit of a stretch.Unless of course you're suggesting the OP has no life
> and sits there with a stop watch timing how long each player stays? Even
> then, he wouldn't all the other server's scores to compare his own with.
> 
>   
> 
> To think, I didn't even need a lmgtfy link to make you look like a moron.
> Though, hopefully my response has demonstrated that anyone who uses a
> lmgtfy link in response to a legitimate question (that being, I didn't
> think you could check your Valve server ranks so why are people saying
> "I have a highly ranked server" as if the workings of a third party site
> are remotely relevent to how quickplay works) just looks like a smug
> idiot and gets a response as such.
> 
>   
> 
> Ta,
> 
>   
> 
> -Leon
> 
>   
> 
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Damon Reece
> Sent: Sunday, 15 July 2012 5:29 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Quickplay Issue
> 
>   
> 
> http://lmgtfy.com/?q=tf2+server+ranking
> 
> Brings you these:
> 
> -GameTracker TF2 rankings http://www.gametracker.com/search/tf2/ (has
> most, if not all servers)
> -Blogpost on teamfortress.com about scoring servers
> http://www.teamfortress.com/post.php?id=2338
> 
> On Sun, Jul 15, 2012 at 3:59 PM, Leon Hunter 
> wrote:
> 
> Forgive me for sounding naive, but how do you know your server is highly
> ranked? Last I checked you could only check server standing and the rank
> trend (up or down).
> 
>   
> 
> I also understand that the ranks are "scores" and scores are comparative
> not absolute, so you'd personally need to know the position of every
> other server to know your own.
> 
>   
> 
> -Leon 
> 
>   
> 
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun
> Sent: Sunday, 15 July 2012 11:15 AM
> 
> 
> To: Half-Life dedicated Win32 server mailing list
> 
> Subject: Re: [hlds] TF2 Quickplay Issue
> 
>   
> 
> Always possible, but we have a very highly ranked server experiencing
> this issue.
> 
> On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL  wrote:
> 
> May sound silly but with the pyro update I bet there are an over
> saturation of servers and the update hype has died down meaning more
> empty or not quite full servers. Happens near every major update. 
> 
> On Jul 14, 2012 9:31 PM, "Essay Tew Phaun"  wrote:
> 
> Same issue here. It is topping out in

Re: [hlds] TF2 Quickplay Issue

2012-07-15 Thread Leon Hunter
Thanks for the charming link Damon, I think I can do one better than your
lmgtfy (troll) link though.

 

A) In case you haven't noticed in your infinate wisdom, Gametracker is a
third party site, probably run by a Game Server Provider or some other party
with a vested interest in server ranking, that doesn't use the same method
as Valve to establish server ranks. There are a lot of servers that
Gametracker considers great, that actually are shit in both reality and
Valve Rankings. Automatically assuming your server is awesome on Valve Ranks
because a third party site says so is a false assumption, so I wouldn't be
complaining that there is a "quick play issue" when you can't even remotely
establish the position of your own server on Valve's system beyond "good" or
"bad". Else it's like saying "I RUN MY OWN RANKING SITE AND MY SERVER IS
AWESUM, WHY VALVE NO QUIKPLAH?!".

 

B)  I know how TF2 servers are ranked, I run 40 of them and as a
responsible server owner I keep up to date with all Valve related news.
You're more than welcome to drop by any of them anytime you wish. However to
suggest that knowing *how* servers are ranked automatically means you know
your server's score in comparison with other servers is a bit of a
stretch.Unless of course you're suggesting the OP has no life and sits there
with a stop watch timing how long each player stays? Even then, he wouldn't
all the other server's scores to compare his own with.

 

To think, I didn't even need a lmgtfy link to make you look like a moron.
Though, hopefully my response has demonstrated that anyone who uses a lmgtfy
link in response to a legitimate question (that being, I didn't think you
could check your Valve server ranks so why are people saying "I have a
highly ranked server" as if the workings of a third party site are remotely
relevent to how quickplay works) just looks like a smug idiot and gets a
response as such.

 

Ta,

 

-Leon

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Damon Reece
Sent: Sunday, 15 July 2012 5:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Quickplay Issue

 

http://lmgtfy.com/?q=tf2+server+ranking

Brings you these:

-GameTracker TF2 rankings http://www.gametracker.com/search/tf2/ (has most,
if not all servers)
-Blogpost on teamfortress.com about scoring servers
http://www.teamfortress.com/post.php?id=2338

On Sun, Jul 15, 2012 at 3:59 PM, Leon Hunter  wrote:

Forgive me for sounding naive, but how do you know your server is highly
ranked? Last I checked you could only check server standing and the rank
trend (up or down).

 

I also understand that the ranks are "scores" and scores are comparative not
absolute, so you'd personally need to know the position of every other
server to know your own.

 

-Leon 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun
Sent: Sunday, 15 July 2012 11:15 AM


To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] TF2 Quickplay Issue

 

Always possible, but we have a very highly ranked server experiencing this
issue.

On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL  wrote:

May sound silly but with the pyro update I bet there are an over saturation
of servers and the update hype has died down meaning more empty or not quite
full servers. Happens near every major update. 

On Jul 14, 2012 9:31 PM, "Essay Tew Phaun"  wrote:

Same issue here. It is topping out in the mid teens on all of our servers.

On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com
 wrote:

You lot are lucky you can even get yours to fill. We have about 16 people on
and quizkplay still doesnt kick in.



On 14/07/2012 23:37, Dominik Friedrichs wrote:

My servers also wouldnt fill at some points during the last few days,
without any obvious reason. Restarting seemed to fix this, and my feeling is
that its quickplay related, even though the login and everything seems to be
ok according to the logs...

On 2012/07/15 00:08, Devin O'Malley wrote:

Hey all,

I don't often post here, but this time I felt it was important. I help
managed some TF2 servers, but I notice that as of late Quickplay has
become less reliable. It disconnects more often, and sometimes even
requires a server reboot to fix. More importantly, since the most recent
updates on the 11th and 13th of July, Quickplay no longer fills the
server. It works up until around 16-19 players, and then it dies out
without helping the server reach 21-24 (the server maximums). Has anyone
else noticed this?

Is there any way to check if it is actually working?


Thank you for your time,
Devin O'Malley



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Re: [hlds] TF2 Quickplay Issue

2012-07-15 Thread Damon Reece
http://lmgtfy.com/?q=tf2+server+ranking

Brings you these:

-GameTracker TF2 rankings http://www.gametracker.com/search/tf2/ (has most,
if not all servers)
-Blogpost on teamfortress.com about scoring servers
http://www.teamfortress.com/post.php?id=2338

On Sun, Jul 15, 2012 at 3:59 PM, Leon Hunter  wrote:

> Forgive me for sounding naive, but how do you know your server is highly
> ranked? Last I checked you could only check server standing and the rank
> trend (up or down).
>
> ** **
>
> I also understand that the ranks are “scores” and scores are comparative
> not absolute, so you’d personally need to know the position of every other
> server to know your own.
>
> ** **
>
> -Leon 
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Essay Tew Phaun
> *Sent:* Sunday, 15 July 2012 11:15 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] TF2 Quickplay Issue
>
> ** **
>
> Always possible, but we have a very highly ranked server experiencing this
> issue.
>
> On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL  wrote:***
> *
>
> May sound silly but with the pyro update I bet there are an over
> saturation of servers and the update hype has died down meaning more empty
> or not quite full servers. Happens near every major update. 
>
> On Jul 14, 2012 9:31 PM, "Essay Tew Phaun"  wrote:
>
> Same issue here. It is topping out in the mid teens on all of our servers.
> 
>
> On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com <
> ad...@aerolitegaming.co.uk> wrote:
>
> You lot are lucky you can even get yours to fill. We have about 16 people
> on and quizkplay still doesnt kick in.
>
>
>
> On 14/07/2012 23:37, Dominik Friedrichs wrote:
>
> My servers also wouldnt fill at some points during the last few days,
> without any obvious reason. Restarting seemed to fix this, and my feeling
> is that its quickplay related, even though the login and everything seems
> to be ok according to the logs...
>
> On 2012/07/15 00:08, Devin O'Malley wrote:
>
> Hey all,
>
> I don't often post here, but this time I felt it was important. I help
> managed some TF2 servers, but I notice that as of late Quickplay has
> become less reliable. It disconnects more often, and sometimes even
> requires a server reboot to fix. More importantly, since the most recent
> updates on the 11th and 13th of July, Quickplay no longer fills the
> server. It works up until around 16-19 players, and then it dies out
> without helping the server reach 21-24 (the server maximums). Has anyone
> else noticed this?
>
> Is there any way to check if it is actually working?
>
>
> Thank you for your time,
> Devin O'Malley
>
>
>
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> please visit:
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>
>
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> ** **
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-- 

Cheers,
Damon
---
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Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Leon Hunter
Forgive me for sounding naive, but how do you know your server is highly
ranked? Last I checked you could only check server standing and the rank
trend (up or down).

 

I also understand that the ranks are "scores" and scores are comparative not
absolute, so you'd personally need to know the position of every other
server to know your own.

 

-Leon 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun
Sent: Sunday, 15 July 2012 11:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Quickplay Issue

 

Always possible, but we have a very highly ranked server experiencing this
issue.

On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL  wrote:

May sound silly but with the pyro update I bet there are an over saturation
of servers and the update hype has died down meaning more empty or not quite
full servers. Happens near every major update. 

On Jul 14, 2012 9:31 PM, "Essay Tew Phaun"  wrote:

Same issue here. It is topping out in the mid teens on all of our servers.

On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com
 wrote:

You lot are lucky you can even get yours to fill. We have about 16 people on
and quizkplay still doesnt kick in.



On 14/07/2012 23:37, Dominik Friedrichs wrote:

My servers also wouldnt fill at some points during the last few days,
without any obvious reason. Restarting seemed to fix this, and my feeling is
that its quickplay related, even though the login and everything seems to be
ok according to the logs...

On 2012/07/15 00:08, Devin O'Malley wrote:

Hey all,

I don't often post here, but this time I felt it was important. I help
managed some TF2 servers, but I notice that as of late Quickplay has
become less reliable. It disconnects more often, and sometimes even
requires a server reboot to fix. More importantly, since the most recent
updates on the 11th and 13th of July, Quickplay no longer fills the
server. It works up until around 16-19 players, and then it dies out
without helping the server reach 21-24 (the server maximums). Has anyone
else noticed this?

Is there any way to check if it is actually working?


Thank you for your time,
Devin O'Malley



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Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Essay Tew Phaun
Always possible, but we have a very highly ranked server experiencing this
issue.

On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL  wrote:

> May sound silly but with the pyro update I bet there are an over
> saturation of servers and the update hype has died down meaning more empty
> or not quite full servers. Happens near every major update.
> On Jul 14, 2012 9:31 PM, "Essay Tew Phaun"  wrote:
>
>> Same issue here. It is topping out in the mid teens on all of our servers.
>>
>> On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com <
>> ad...@aerolitegaming.co.uk> wrote:
>>
>>> You lot are lucky you can even get yours to fill. We have about 16
>>> people on and quizkplay still doesnt kick in.
>>>
>>>
>>> On 14/07/2012 23:37, Dominik Friedrichs wrote:
>>>
 My servers also wouldnt fill at some points during the last few days,
 without any obvious reason. Restarting seemed to fix this, and my feeling
 is that its quickplay related, even though the login and everything seems
 to be ok according to the logs...

 On 2012/07/15 00:08, Devin O'Malley wrote:

> Hey all,
>
> I don't often post here, but this time I felt it was important. I help
> managed some TF2 servers, but I notice that as of late Quickplay has
> become less reliable. It disconnects more often, and sometimes even
> requires a server reboot to fix. More importantly, since the most
> recent
> updates on the 11th and 13th of July, Quickplay no longer fills the
> server. It works up until around 16-19 players, and then it dies out
> without helping the server reach 21-24 (the server maximums). Has
> anyone
> else noticed this?
>
> Is there any way to check if it is actually working?
>
>
> Thank you for your time,
> Devin O'Malley
>
>
>
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>>>
>>>
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>>
>>
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Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Cc2iscooL
May sound silly but with the pyro update I bet there are an over saturation
of servers and the update hype has died down meaning more empty or not
quite full servers. Happens near every major update.
On Jul 14, 2012 9:31 PM, "Essay Tew Phaun"  wrote:

> Same issue here. It is topping out in the mid teens on all of our servers.
>
> On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com <
> ad...@aerolitegaming.co.uk> wrote:
>
>> You lot are lucky you can even get yours to fill. We have about 16 people
>> on and quizkplay still doesnt kick in.
>>
>>
>> On 14/07/2012 23:37, Dominik Friedrichs wrote:
>>
>>> My servers also wouldnt fill at some points during the last few days,
>>> without any obvious reason. Restarting seemed to fix this, and my feeling
>>> is that its quickplay related, even though the login and everything seems
>>> to be ok according to the logs...
>>>
>>> On 2012/07/15 00:08, Devin O'Malley wrote:
>>>
 Hey all,

 I don't often post here, but this time I felt it was important. I help
 managed some TF2 servers, but I notice that as of late Quickplay has
 become less reliable. It disconnects more often, and sometimes even
 requires a server reboot to fix. More importantly, since the most recent
 updates on the 11th and 13th of July, Quickplay no longer fills the
 server. It works up until around 16-19 players, and then it dies out
 without helping the server reach 21-24 (the server maximums). Has anyone
 else noticed this?

 Is there any way to check if it is actually working?


 Thank you for your time,
 Devin O'Malley



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>>
>>>
>>> __**_
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>>> please visit:
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>>>
>>
>>
>>
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>
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Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Essay Tew Phaun
Same issue here. It is topping out in the mid teens on all of our servers.

On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com <
ad...@aerolitegaming.co.uk> wrote:

> You lot are lucky you can even get yours to fill. We have about 16 people
> on and quizkplay still doesnt kick in.
>
>
> On 14/07/2012 23:37, Dominik Friedrichs wrote:
>
>> My servers also wouldnt fill at some points during the last few days,
>> without any obvious reason. Restarting seemed to fix this, and my feeling
>> is that its quickplay related, even though the login and everything seems
>> to be ok according to the logs...
>>
>> On 2012/07/15 00:08, Devin O'Malley wrote:
>>
>>> Hey all,
>>>
>>> I don't often post here, but this time I felt it was important. I help
>>> managed some TF2 servers, but I notice that as of late Quickplay has
>>> become less reliable. It disconnects more often, and sometimes even
>>> requires a server reboot to fix. More importantly, since the most recent
>>> updates on the 11th and 13th of July, Quickplay no longer fills the
>>> server. It works up until around 16-19 players, and then it dies out
>>> without helping the server reach 21-24 (the server maximums). Has anyone
>>> else noticed this?
>>>
>>> Is there any way to check if it is actually working?
>>>
>>>
>>> Thank you for your time,
>>> Devin O'Malley
>>>
>>>
>>>
>>> __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>>
>>
>>
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>> please visit:
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>>
>
>
>
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Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread AeroliteGaming.com
You lot are lucky you can even get yours to fill. We have about 16 
people on and quizkplay still doesnt kick in.


On 14/07/2012 23:37, Dominik Friedrichs wrote:
My servers also wouldnt fill at some points during the last few days, 
without any obvious reason. Restarting seemed to fix this, and my 
feeling is that its quickplay related, even though the login and 
everything seems to be ok according to the logs...


On 2012/07/15 00:08, Devin O'Malley wrote:

Hey all,

I don't often post here, but this time I felt it was important. I help
managed some TF2 servers, but I notice that as of late Quickplay has
become less reliable. It disconnects more often, and sometimes even
requires a server reboot to fix. More importantly, since the most recent
updates on the 11th and 13th of July, Quickplay no longer fills the
server. It works up until around 16-19 players, and then it dies out
without helping the server reach 21-24 (the server maximums). Has anyone
else noticed this?

Is there any way to check if it is actually working?


Thank you for your time,
Devin O'Malley



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Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Dominik Friedrichs
My servers also wouldnt fill at some points during the last few days, 
without any obvious reason. Restarting seemed to fix this, and my 
feeling is that its quickplay related, even though the login and 
everything seems to be ok according to the logs...


On 2012/07/15 00:08, Devin O'Malley wrote:

Hey all,

I don't often post here, but this time I felt it was important. I help
managed some TF2 servers, but I notice that as of late Quickplay has
become less reliable. It disconnects more often, and sometimes even
requires a server reboot to fix. More importantly, since the most recent
updates on the 11th and 13th of July, Quickplay no longer fills the
server. It works up until around 16-19 players, and then it dies out
without helping the server reach 21-24 (the server maximums). Has anyone
else noticed this?

Is there any way to check if it is actually working?


Thank you for your time,
Devin O'Malley



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Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread omalley . dev
Thanks to both of you who replied. I just wanted to make sure it was not an 
isolated problem.

Thanks,
Devin
Sent wirelessly from my BlackBerry device on the Bell network.
Envoyé sans fil par mon terminal mobile BlackBerry sur le réseau de Bell.

-Original Message-
From: "Franco Valerio" 
Sender: hlds-boun...@list.valvesoftware.com
Date: Sat, 14 Jul 2012 18:31:08 
To: Half-Life dedicated Win32 server mailing list
Reply-To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] TF2 Quickplay Issue

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Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Franco Valerio
Same here, but not all.
Sometimes the game crashes when map changes or when you disconnect from the 
server. I notice because most of the time my server are full and now the server 
are 16/24, etc.
Many people in spuf and my community began to complain about this problem. So I 
think is a game problem.


From: Devin O'Malley 
Sent: Saturday, July 14, 2012 6:08 PM
To: hlds@list.valvesoftware.com 
Subject: [hlds] TF2 Quickplay Issue

Hey all,

I don't often post here, but this time I felt it was important. I help managed 
some TF2 servers, but I notice that as of late Quickplay has become less 
reliable. It disconnects more often, and sometimes even requires a server 
reboot to fix. More importantly, since the most recent updates on the 11th and 
13th of July, Quickplay no longer fills the server. It works up until around 
16-19 players, and then it dies out without helping the server reach 21-24 (the 
server maximums). Has anyone else noticed this?

Is there any way to check if it is actually working?


Thank you for your time,
Devin O'Malley




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Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Cameron Munroe
My servers don't apply for quickplay connects, but we have been having 
issues with disconnects from quickplay for awhile. I think in all likely 
hood that the quickplay management servers are simply overloaded with 
traffic and are dropping clients/servers. It is also likely that it also 
what handles TF2 Trading which might explain some of the issues, but I 
have no idea on the inter workings of valve so I might be just as easily 
wrong.


On 7/14/2012 3:08 PM, Devin O'Malley wrote:

Hey all,

I don't often post here, but this time I felt it was important. I help
managed some TF2 servers, but I notice that as of late Quickplay has become
less reliable. It disconnects more often, and sometimes even requires a
server reboot to fix. More importantly, since the most recent updates on
the 11th and 13th of July, Quickplay no longer fills the server. It works
up until around 16-19 players, and then it dies out without helping the
server reach 21-24 (the server maximums). Has anyone else noticed this?

Is there any way to check if it is actually working?


Thank you for your time,
Devin O'Malley



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