Re: [hlds] TF2 server not connecting to Steam
rcon status showed it was LAN only. Logging doesn't start until after the server.cfg runs. There were no error messages. only indication was fact I did not see the usual "Initializing Steam libraries for secure Internet server" message and then can't ban users on LAN server messages. Got it fixed though, thanks to Andreas' response. Thanks for the attempt anyhow. > From: peter-h...@jerde.net > Date: Fri, 21 Feb 2014 17:53:13 -0600 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] TF2 server not connecting to Steam > > I'm sure it would be helpful to see what rcon "status" shows, as well as the > relevant lines from your server logs and/or console output from server > startup. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 server not connecting to Steam
Yes I do, so thanks, that fixed it. Back on the internet again. From: l...@gmx.net To: hlds@list.valvesoftware.com Date: Sat, 22 Feb 2014 06:36:42 +0100 Subject: Re: [hlds] TF2 server not connecting to Steam Do you run a Steam client on the same computer? If yes, then it's a bug in Steam and there are two solutions for you: 1. Activate the Beta Update in your Steam client (Steam -> Settings -> Account -> Beta participation -> Change). Your gameserver should start fine then. 2. Or Add the following two lines to your batch script before the server starts: reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t REG_SZ /d "" /f reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll64 /t REG_SZ /d "" /f Both should help to get rid of that LAN only thing From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr. Sent: Friday, February 21, 2014 6:39 PM To: hlds list Subject: [hlds] TF2 server not connecting to Steam It seems since the Feb 7th update my TF2 server won't connect to Steam (LAN only). I have these ports forwarded 3478-4380, 27000-27050. I have a HL2DM server running on the same system that connects just fine. I tried adding sv_setsteamaccount ** command to my server config and there was no difference. Here are my start up batch and server config: Start up batch @echo off cls echo Protecting srcds from crashes... echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter. title srcds.com Watchdog :srcds echo (%time%) srcds started. start /high /wait c:\TF2SRV\srcds.exe -console -game tf -port 27016 +maxplayers 8 +map cp_orange_x3" echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds SERVER.CFG // server name hostname "Bananaland TF2" // operation sv_lan 0 sv_region 255 // Contact email for server sysop sv_contact bananaland.ser...@gmail.com // registered server identity tf_server_identity_account_id ** tf_server_identity_token "**" //tf_mm_servermode 1 // rcon passsword rcon_password "*" // Server password //sv_password "" // 30 minute timelimit mp_timelimit 60 // Maximum number of rounds to play before server changes maps //mp_maxrounds 100 sv_pure 0 // Server tags sv_tags alltalk // Communications // // enable voice communications sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 1 // amount of time players can chat after the game is over mp_chattime 10 //Idle Kicking mp_idledealmethod 1 mp_autoteambalance 0 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 30 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 15 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 1 // Teams are unbalanced when one team has this many more players than the other (0 disables) mp_scrambleteams_auto 0 // Teams autoscramble if criteria met (0 disables) // end cvars for balancing un-even teams // start cvars for round and game times // bandwidth rates/settings sv_minrate 0 sv_maxrate 3 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 30 //bots tf_bot_join_after_player 0 tf_bot_add red 1 medic tf_bot_add blue 1 pyro tf_bot_add blue 1 engineer // execute ban files exec banned_user.cfg exec banned_ip.cfg Any help in this matter would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 server not connecting to Steam
add -steamport to the commandline and this will fix your problem, atleast it did the work for me :) 2014-02-22 7:36 GMT+02:00 Andreas Grimm : > Do you run a Steam client on the same computer? > > If yes, then it's a bug in Steam and there are two solutions for you: > > > > 1. Activate the Beta Update in your Steam client (Steam -> Settings -> > Account -> Beta participation -> Change). Your gameserver should start fine > then. > > > > 2. Or Add the following two lines to your batch script before the server > starts: > > > > reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t > REG_SZ /d "" /f > > reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll64 /t > REG_SZ /d "" /f > > > > Both should help to get rid of that LAN only thing > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Steve Kovack Sr. > *Sent:* Friday, February 21, 2014 6:39 PM > *To:* hlds list > *Subject:* [hlds] TF2 server not connecting to Steam > > > > It seems since the Feb 7th update my TF2 server won't connect to Steam > (LAN only). I have these ports forwarded 3478-4380, 27000-27050. I have > a HL2DM server running on the same system that connects just fine. I tried > adding sv_setsteamaccount ** command to my server config and > there was no difference. Here are my start up batch and server config: > > Start up batch > @echo off > cls > echo Protecting srcds from crashes... > echo If you want to close srcds and this script, close the srcds window > and type Y depending on your language followed by Enter. > title srcds.com Watchdog > :srcds > echo (%time%) srcds started. > start /high /wait c:\TF2SRV\srcds.exe -console -game tf -port 27016 > +maxplayers 8 +map cp_orange_x3" > echo (%time%) WARNING: srcds closed or crashed, restarting. > goto srcds > > SERVER.CFG > // server name > hostname "Bananaland TF2" > > // operation > sv_lan 0 > sv_region 255 > > // Contact email for server sysop > sv_contact bananaland.ser...@gmail.com > > // registered server identity > tf_server_identity_account_id ** > tf_server_identity_token "**" > > //tf_mm_servermode 1 > > // rcon passsword > rcon_password "*" > > // Server password > //sv_password "" > > // 30 minute timelimit > mp_timelimit 60 > > // Maximum number of rounds to play before server changes maps > //mp_maxrounds 100 > > sv_pure 0 > > // Server tags > sv_tags alltalk > // Communications // > > // enable voice communications > sv_voiceenable 1 > > // Players can hear all other players, no team restrictions 0=off 1=on > sv_alltalk 1 > > // amount of time players can chat after the game is over > mp_chattime 10 > > //Idle Kicking > mp_idledealmethod 1 > > mp_autoteambalance 0 > // 0 is off and 1 is on. if 1 then should be used in conjunction with the > following 3 commands > mp_autoteambalance_delay 30 > // Time (in seconds) after the teams become unbalanced to attempt to > switch players > mp_autoteambalance_warning_delay 15 > // Time (in seconds) after the teams become unbalanced to print a balance > warning > mp_teams_unbalance_limit 1 > // Teams are unbalanced when one team has this many more players than the > other (0 disables) > mp_scrambleteams_auto 0 > // Teams autoscramble if criteria met (0 disables) > // end cvars for balancing un-even teams > > // start cvars for round and game times > > // bandwidth rates/settings > sv_minrate 0 > sv_maxrate 3 > decalfrequency 10 > sv_maxupdaterate 100 > sv_minupdaterate 30 > > //bots > tf_bot_join_after_player 0 > tf_bot_add red 1 medic > tf_bot_add blue 1 pyro > tf_bot_add blue 1 engineer > > // execute ban files > exec banned_user.cfg > exec banned_ip.cfg > > Any help in this matter would be appreciated. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 server not connecting to Steam
Do you run a Steam client on the same computer? If yes, then it's a bug in Steam and there are two solutions for you: 1. Activate the Beta Update in your Steam client (Steam -> Settings -> Account -> Beta participation -> Change). Your gameserver should start fine then. 2. Or Add the following two lines to your batch script before the server starts: reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t REG_SZ /d "" /f reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll64 /t REG_SZ /d "" /f Both should help to get rid of that LAN only thing From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr. Sent: Friday, February 21, 2014 6:39 PM To: hlds list Subject: [hlds] TF2 server not connecting to Steam It seems since the Feb 7th update my TF2 server won't connect to Steam (LAN only). I have these ports forwarded 3478-4380, 27000-27050. I have a HL2DM server running on the same system that connects just fine. I tried adding sv_setsteamaccount ** command to my server config and there was no difference. Here are my start up batch and server config: Start up batch @echo off cls echo Protecting srcds from crashes... echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter. title srcds.com Watchdog :srcds echo (%time%) srcds started. start /high /wait c:\TF2SRV\srcds.exe -console -game tf -port 27016 +maxplayers 8 +map cp_orange_x3" echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds SERVER.CFG // server name hostname "Bananaland TF2" // operation sv_lan 0 sv_region 255 // Contact email for server sysop sv_contact bananaland.ser...@gmail.com // registered server identity tf_server_identity_account_id ** tf_server_identity_token "**" //tf_mm_servermode 1 // rcon passsword rcon_password "*" // Server password //sv_password "" // 30 minute timelimit mp_timelimit 60 // Maximum number of rounds to play before server changes maps //mp_maxrounds 100 sv_pure 0 // Server tags sv_tags alltalk // Communications // // enable voice communications sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 1 // amount of time players can chat after the game is over mp_chattime 10 //Idle Kicking mp_idledealmethod 1 mp_autoteambalance 0 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 30 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 15 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 1 // Teams are unbalanced when one team has this many more players than the other (0 disables) mp_scrambleteams_auto 0 // Teams autoscramble if criteria met (0 disables) // end cvars for balancing un-even teams // start cvars for round and game times // bandwidth rates/settings sv_minrate 0 sv_maxrate 3 decalfrequency 10 sv_maxupdaterate 100 sv_minupdaterate 30 //bots tf_bot_join_after_player 0 tf_bot_add red 1 medic tf_bot_add blue 1 pyro tf_bot_add blue 1 engineer // execute ban files exec banned_user.cfg exec banned_ip.cfg Any help in this matter would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 server not connecting to Steam
I'm sure it would be helpful to see what rcon "status" shows, as well as the relevant lines from your server logs and/or console output from server startup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds