Re: [hlds] port question
-- [ Picked text/plain from multipart/alternative ] As expected.. Thanks for the response tho m8!! --Ozz -- Original message -- the servers with same ports seemed to lag and one 66 tic without didnt - Original Message - From: Gary To: ; Sent: Thursday, October 20, 2005 5:51 PM Subject: Re: [hlds] port question You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
-- [ Picked text/plain from multipart/alternative ] 95 players at 33 ticks and 32 at 66 on a 3 ghz xeon? and no lag? impressive ;) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
thank you, i used abovenormal priority , but managed to stay off of high - Original Message - From: dasjoe [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 4:43 AM Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] 95 players at 33 ticks and 32 at 66 on a 3 ghz xeon? and no lag? impressive ;) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] port question
I've got a 500Mhz pIII running cs:s at 66 ticks, supports up to 20-30 players (rates dependant) before dropping FPS below the tickrate. Bots are disabled on that box - with good reason. The kernel timer is actually set on boot however, using TIMERES= boot.ini option. There is a damn good reason for this, that I've explained before, I won't repeat myself. This is just an experimental box, but it works well anyway, and remains on or around 500FPS with low player counts / low activity. With 10 or so players, it averages 350-450 fps under higher load. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dasjoe Sent: 20 October 2005 10:43 To: hlds@list.valvesoftware.com Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] 95 players at 33 ticks and 32 at 66 on a 3 ghz xeon? and no lag? impressive ;) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
You don't need to have 3 separate NICs. You can use aliased interfaces just fine. However the difference being that you could potentially saturate 1 NIC that way pretty easily... /p Quoting Ook [EMAIL PROTECTED]: I'm assuming you have 3 nics? Each ip address, or I believe more specifically, each network interface, has it's own set of ports. So, yes, you can run on 3 different ip addresses, each on the same port. ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
-- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sharing the same trunk he might want to try different ports for the heck of it to see if the servers actually play better'. --Ozz -- Original message -- I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
your right there too oz, i would like to see if i get even better latency with diff ports - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 11:43 AM Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sharing the same trunk he might want to try different ports for the heck of it to see if the servers actually play better'. --Ozz -- Original message -- I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
Yea, I saw your response after the fact. go figure. /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sharing the same trunk he might want to try different ports for the heck of it to see if the servers actually play better'. --Ozz -- Original message -- I believe he's saying he does: ip1:27015 (game 1) ip2:27015 (game 2) ip3:27015 (game 3) in which case, that is perfect acceptable. as long as you don't have 2 games sharing the same port on the same ip, you shouldn't have any problems (provided your machine isn't overloaded, heh). /p Quoting [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
the servers with same ports seemed to lag and one 66 tic without didnt - Original Message - From: Gary [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 5:51 PM Subject: Re: [hlds] port question You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
Well if you think about it, having multi IP's bound to the same Network interface might cause more work for the driver/OS. Your still talking to the same network card, but now your juggling three IP's and a full set of ports for each IP. Increassing the management the OS is doing for the Network interface. If you can, put two more NICs in the box and see if that helps remove some of the extra over head that could be the cause of the slow down. Dustin From: [xXx] [EMAIL PROTECTED] [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] port question Date: Wed, 31 Dec 2003 22:35:02 -0600 the servers with same ports seemed to lag and one 66 tic without didnt - Original Message - From: Gary [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, October 20, 2005 5:51 PM Subject: Re: [hlds] port question You won't. At 02:01 PM 10/20/2005, [xXx] [EMAIL PROTECTED] wrote: your right there too oz, i would like to see if i get even better latency with diff ports G. Stanley Engineering Velocity Servers, DBA [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
-- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
-- [ Picked text/plain from multipart/alternative ] crap.. missed the 3 ip addy part. But if they are all on the same trunk you may be inducing unnecessary latency, yes. Hell, try it and see (different ports)!!! --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
wait ozz i have the servers all running on different ip addresses right now - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 8:24 PM Subject: Re: [hlds] port question -- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
I'm assuming you have 3 nics? Each ip address, or I believe more specifically, each network interface, has it's own set of ports. So, yes, you can run on 3 different ip addresses, each on the same port. ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port question
thanks you for the answer, yes i currently have a 50 man css, a 45 man css , and a 32 man 66 tic all running on port 27015, full and not lagging, but i was worried when i saw an earlier topic lol. - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 19, 2005 9:48 PM Subject: Re: [hlds] port question I'm assuming you have 3 nics? Each ip address, or I believe more specifically, each network interface, has it's own set of ports. So, yes, you can run on 3 different ip addresses, each on the same port. ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fine, im just worried that i may be screwing up selling 27015 port all the time. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds