Re: Where to find missing resources?
Yes, you are correct, all clients have the same pak0.pak files - there should be one per mod. You wont need to provide them seperately, but resgen does list the files in them as a required component. Ad [Mad Ad] - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 01, 2001 7:53 PM Subject: Re: Where to find missing resources? > > Yeah, I'm looking in them now. It's a lot easier to get to the PAK files - > pakscape is great, you can extract all of the files with just a few mouse > clicks. Too bad it doesn't do WAD files. I'm using Wally to look through the > WAD files, but that is very time consuming. > > - Original Message - > From: "HoundDawg" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, October 01, 2001 11:42 AM > Subject: Re: Where to find missing resources? > > > > > > Did you happen to check the WAD files? Most likely, most of those are in > > them. Especially the TFC standard maps. =) > > > > HoundDawg > > http://www.phpGamingSite.com > > http://www.unitedadmins.com > > http://www.unitedadmins.com/hlbp > > - Original Message - > > From: <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Monday, October 01, 2001 11:34 AM > > Subject: Re: Where to find missing resources? > > > > > > > > > > I've extracted the files from the PAK files I could find, and there were > > > quite a few, I'm now down to 132 maps with 436 missing files. > > > > > > Question: Can I assume that since the file is in the PAK file that the > > user > > > likewise has the file in their PAK file? Most of the files I found were > in > > > the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or > would > > I > > > be better off copying all of the extracted files to my server just to be > > > safe? > > > > > > Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my > > > valve/maps directory. I don't have CS installed on my system at all, so > I > > > don't know how many of these are CS files, but most of the maps with > > missing > > > files I recognize as non-CS maps - they are mostly screwball maps that I > > got > > > from who knows where. My quest for maps has taught me, among other > things, > > > that there are a lot of weird, bizarre and sucky maps out there. There > are > > > also a lot of most excellent maps, some hilarious, some challenging and > > fun, > > > and some just downright out stupid. If I have to, I'll just get rid of > the > > > maps with missing resources, it's not like I can't find something else > to > > > put on my server. > > > > > > These are the remaining mising files: > > > > > > sprites\ glow02.spr > > > sound/ambience\ wind2.wav > > > sound/ambience\*cricket.wav > > > sound/ambience\*des_wind1.wav > > > sound/ambience\*dronemachine1.wav > > > sound/ambience\*dronemachine2.wav > > > sound/ambience\*dronemachine3.wav > > > sound/ambience\*flies.wav > > > sound/ambience\*steamjet1.wav > > > sound/ambience\*wind1.wav > > > sound/ambience\*wind2.wav > > > abuttonfld.wad > > > ajamedia.wad > > > gfx/env/alien10bk.tga > > > gfx/env/alien10dn.tga > > > gfx/env/alien10ft.tga > > > gfx/env/alien10lf.tga > > > gfx/env/alien10rt.tga > > > gfx/env/alien10up.tga > > > sound/ambience/alienlas.wav > > > sound/ambience/alienwin.wav > > > sound/ambience/alien_cr.wav > > > sound/ambience/alien_cylcetone.wav > > > sound/ambience/alien_po.wav > > > alkdm11.wad > > > sound/world/amb12.wav > > > sound/world/amb7.wav > > > annex.wad > > > maps/davroplex.resmaps/apo13now!.res > > > arbor_arch.wad > > > phl.wadgfx/env/arcnupbk.tga > > > gfx/env/arcnupdn.tga > > > gfx/env/arcnupft.tga > > > gfx/env/arcnuplf.tga > > > gfx/env/arcnuprt.tga > > > gfx/env/arcnupup.tga > > > art.wad > > > artsign.wad > > > as_riverside.wad > > > maps/audion.resbartok.wad > > > gfx/env/avantiBK.tga > > > gfx/env/avantiDN.tga > > > gfx/env/avantiFT.tga > > > gfx/env/avantiLF.tga > > > gfx/env/avantiRT.tga > > > gfx/env/avantiUP.tgasghl1dm.wad > > > maps/bartok.rescastle_wars.res > > > beach.wad > > > bla
Re: Where to find missing resources?
Yeah, I'm looking in them now. It's a lot easier to get to the PAK files - pakscape is great, you can extract all of the files with just a few mouse clicks. Too bad it doesn't do WAD files. I'm using Wally to look through the WAD files, but that is very time consuming. - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 01, 2001 11:42 AM Subject: Re: Where to find missing resources? > > Did you happen to check the WAD files? Most likely, most of those are in > them. Especially the TFC standard maps. =) > > HoundDawg > http://www.phpGamingSite.com > http://www.unitedadmins.com > http://www.unitedadmins.com/hlbp > - Original Message - > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, October 01, 2001 11:34 AM > Subject: Re: Where to find missing resources? > > > > > > I've extracted the files from the PAK files I could find, and there were > > quite a few, I'm now down to 132 maps with 436 missing files. > > > > Question: Can I assume that since the file is in the PAK file that the > user > > likewise has the file in their PAK file? Most of the files I found were in > > the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or would > I > > be better off copying all of the extracted files to my server just to be > > safe? > > > > Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my > > valve/maps directory. I don't have CS installed on my system at all, so I > > don't know how many of these are CS files, but most of the maps with > missing > > files I recognize as non-CS maps - they are mostly screwball maps that I > got > > from who knows where. My quest for maps has taught me, among other things, > > that there are a lot of weird, bizarre and sucky maps out there. There are > > also a lot of most excellent maps, some hilarious, some challenging and > fun, > > and some just downright out stupid. If I have to, I'll just get rid of the > > maps with missing resources, it's not like I can't find something else to > > put on my server. > > > > These are the remaining mising files: > > > > sprites\ glow02.spr > > sound/ambience\ wind2.wav > > sound/ambience\*cricket.wav > > sound/ambience\*des_wind1.wav > > sound/ambience\*dronemachine1.wav > > sound/ambience\*dronemachine2.wav > > sound/ambience\*dronemachine3.wav > > sound/ambience\*flies.wav > > sound/ambience\*steamjet1.wav > > sound/ambience\*wind1.wav > > sound/ambience\*wind2.wav > > abuttonfld.wad > > ajamedia.wad > > gfx/env/alien10bk.tga > > gfx/env/alien10dn.tga > > gfx/env/alien10ft.tga > > gfx/env/alien10lf.tga > > gfx/env/alien10rt.tga > > gfx/env/alien10up.tga > > sound/ambience/alienlas.wav > > sound/ambience/alienwin.wav > > sound/ambience/alien_cr.wav > > sound/ambience/alien_cylcetone.wav > > sound/ambience/alien_po.wav > > alkdm11.wad > > sound/world/amb12.wav > > sound/world/amb7.wav > > annex.wad > > maps/davroplex.resmaps/apo13now!.res > > arbor_arch.wad > > phl.wadgfx/env/arcnupbk.tga > > gfx/env/arcnupdn.tga > > gfx/env/arcnupft.tga > > gfx/env/arcnuplf.tga > > gfx/env/arcnuprt.tga > > gfx/env/arcnupup.tga > > art.wad > > artsign.wad > > as_riverside.wad > > maps/audion.resbartok.wad > > gfx/env/avantiBK.tga > > gfx/env/avantiDN.tga > > gfx/env/avantiFT.tga > > gfx/env/avantiLF.tga > > gfx/env/avantiRT.tga > > gfx/env/avantiUP.tgasghl1dm.wad > > maps/bartok.rescastle_wars.res > > beach.wad > > blader.wad > > blizz1.wad > > blue.wad > > gfx/env/bluebk.tga > > gfx/env/bluedn.tga > > gfx/env/blueft.tga > > gfx/env/bluelf.tga > > gfx/env/bluert.tga > > gfx/env/blueup.tga > > bmp6.wad > > bmw_mr.wad > > bnutz.wad > > bob.wad.wad > > sound/bourin4.wav > > box.wad > > bp_wp.wad > > brdmlv1.wad > > brown.wad > > sound/ambience/btasteah.wav > > sound/ambience/btastehaunt.wav > > sound/ambience/btastehorr.wav > > building1.wad > > sound/ambience/burning.wav > > bushido1.wad > > buttonfld.wad > > sound/scientis/c1a3_sci.wav > > gfx/env/canyonbk.tga > > gfx/env/canyondn.tga > > gfx/env/canyonft.tga > > gfx/env/canyonlf.tga > > gfx/env/canyonrt.tga > > gfx/env/canyonup.tga > > casa.wad > > sound/thambs/catyowl.wav > > maps/castlusion.resgfx/en
Re: Where to find missing resources?
Did you happen to check the WAD files? Most likely, most of those are in them. Especially the TFC standard maps. =) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 01, 2001 11:34 AM Subject: Re: Where to find missing resources? > > I've extracted the files from the PAK files I could find, and there were > quite a few, I'm now down to 132 maps with 436 missing files. > > Question: Can I assume that since the file is in the PAK file that the user > likewise has the file in their PAK file? Most of the files I found were in > the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or would I > be better off copying all of the extracted files to my server just to be > safe? > > Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my > valve/maps directory. I don't have CS installed on my system at all, so I > don't know how many of these are CS files, but most of the maps with missing > files I recognize as non-CS maps - they are mostly screwball maps that I got > from who knows where. My quest for maps has taught me, among other things, > that there are a lot of weird, bizarre and sucky maps out there. There are > also a lot of most excellent maps, some hilarious, some challenging and fun, > and some just downright out stupid. If I have to, I'll just get rid of the > maps with missing resources, it's not like I can't find something else to > put on my server. > > These are the remaining mising files: > > sprites\ glow02.spr > sound/ambience\ wind2.wav > sound/ambience\*cricket.wav > sound/ambience\*des_wind1.wav > sound/ambience\*dronemachine1.wav > sound/ambience\*dronemachine2.wav > sound/ambience\*dronemachine3.wav > sound/ambience\*flies.wav > sound/ambience\*steamjet1.wav > sound/ambience\*wind1.wav > sound/ambience\*wind2.wav > abuttonfld.wad > ajamedia.wad > gfx/env/alien10bk.tga > gfx/env/alien10dn.tga > gfx/env/alien10ft.tga > gfx/env/alien10lf.tga > gfx/env/alien10rt.tga > gfx/env/alien10up.tga > sound/ambience/alienlas.wav > sound/ambience/alienwin.wav > sound/ambience/alien_cr.wav > sound/ambience/alien_cylcetone.wav > sound/ambience/alien_po.wav > alkdm11.wad > sound/world/amb12.wav > sound/world/amb7.wav > annex.wad > maps/davroplex.resmaps/apo13now!.res > arbor_arch.wad > phl.wadgfx/env/arcnupbk.tga > gfx/env/arcnupdn.tga > gfx/env/arcnupft.tga > gfx/env/arcnuplf.tga > gfx/env/arcnuprt.tga > gfx/env/arcnupup.tga > art.wad > artsign.wad > as_riverside.wad > maps/audion.resbartok.wad > gfx/env/avantiBK.tga > gfx/env/avantiDN.tga > gfx/env/avantiFT.tga > gfx/env/avantiLF.tga > gfx/env/avantiRT.tga > gfx/env/avantiUP.tgasghl1dm.wad > maps/bartok.rescastle_wars.res > beach.wad > blader.wad > blizz1.wad > blue.wad > gfx/env/bluebk.tga > gfx/env/bluedn.tga > gfx/env/blueft.tga > gfx/env/bluelf.tga > gfx/env/bluert.tga > gfx/env/blueup.tga > bmp6.wad > bmw_mr.wad > bnutz.wad > bob.wad.wad > sound/bourin4.wav > box.wad > bp_wp.wad > brdmlv1.wad > brown.wad > sound/ambience/btasteah.wav > sound/ambience/btastehaunt.wav > sound/ambience/btastehorr.wav > building1.wad > sound/ambience/burning.wav > bushido1.wad > buttonfld.wad > sound/scientis/c1a3_sci.wav > gfx/env/canyonbk.tga > gfx/env/canyondn.tga > gfx/env/canyonft.tga > gfx/env/canyonlf.tga > gfx/env/canyonrt.tga > gfx/env/canyonup.tga > casa.wad > sound/thambs/catyowl.wav > maps/castlusion.resgfx/env/ccity2bk.tga > maps/ccity2txt.txtcloser.res > sound/ambience\ccricket.wav > chaocity.wad > chris.wad > gfx/env/city1bk.tga > gfx/env/city1dn.tga > gfx/env/city1ft.tga > gfx/env/city1lf.tga > gfx/env/city1rt.tga > gfx/env/city1up.tga > cloister.wad > closer.txt > gfx/env/cl_citybk.tga > gfx/env/cl_citybkbk.tga > gfx/env/cl_citybkdn.tga > gfx/env/cl_citybkft.tga > gfx/env/cl_citybklf.tga > gfx/env/cl_citybkrt.tga > gfx/env/cl_citybkup.tga > gfx/env/cl_citydn.tga > gfx/env/cl_cityft.tga > gfx/env/cl_citylf.tga > gfx/env/cl_cityrt.tga > gfx/env/cl_cityup.tga > gfx/env/cl_desertbk.tga > gfx/env/cl_desertdn.tga > gfx/env/cl_desertft.tga > gfx/env/cl_desertlf.tga > gfx/env/cl_desertrt.tga > gfx/env/cl_desertup.tga > gfx/env/cl_nightbk.tga > gfx/env/cl_nightdn.tga > gfx/env/cl_nightft.tga > gfx/env/cl_nightlf.tga > gfx/env/cl_nightrt.tga > gfx/env/cl_nightskybk.tga > gfx/env/cl_nightskydn.tga > gfx/env/cl_nightskyft.tga > gfx/env/cl_nightskylf.tga > gfx/env/cl_nightskyrt.tga > gfx/env/cl
Re: Where to find missing resources?
I've extracted the files from the PAK files I could find, and there were quite a few, I'm now down to 132 maps with 436 missing files. Question: Can I assume that since the file is in the PAK file that the user likewise has the file in their PAK file? Most of the files I found were in the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or would I be better off copying all of the extracted files to my server just to be safe? Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my valve/maps directory. I don't have CS installed on my system at all, so I don't know how many of these are CS files, but most of the maps with missing files I recognize as non-CS maps - they are mostly screwball maps that I got from who knows where. My quest for maps has taught me, among other things, that there are a lot of weird, bizarre and sucky maps out there. There are also a lot of most excellent maps, some hilarious, some challenging and fun, and some just downright out stupid. If I have to, I'll just get rid of the maps with missing resources, it's not like I can't find something else to put on my server. These are the remaining mising files: sprites\ glow02.spr sound/ambience\ wind2.wav sound/ambience\*cricket.wav sound/ambience\*des_wind1.wav sound/ambience\*dronemachine1.wav sound/ambience\*dronemachine2.wav sound/ambience\*dronemachine3.wav sound/ambience\*flies.wav sound/ambience\*steamjet1.wav sound/ambience\*wind1.wav sound/ambience\*wind2.wav abuttonfld.wad ajamedia.wad gfx/env/alien10bk.tga gfx/env/alien10dn.tga gfx/env/alien10ft.tga gfx/env/alien10lf.tga gfx/env/alien10rt.tga gfx/env/alien10up.tga sound/ambience/alienlas.wav sound/ambience/alienwin.wav sound/ambience/alien_cr.wav sound/ambience/alien_cylcetone.wav sound/ambience/alien_po.wav alkdm11.wad sound/world/amb12.wav sound/world/amb7.wav annex.wad maps/davroplex.resmaps/apo13now!.res arbor_arch.wad phl.wadgfx/env/arcnupbk.tga gfx/env/arcnupdn.tga gfx/env/arcnupft.tga gfx/env/arcnuplf.tga gfx/env/arcnuprt.tga gfx/env/arcnupup.tga art.wad artsign.wad as_riverside.wad maps/audion.resbartok.wad gfx/env/avantiBK.tga gfx/env/avantiDN.tga gfx/env/avantiFT.tga gfx/env/avantiLF.tga gfx/env/avantiRT.tga gfx/env/avantiUP.tgasghl1dm.wad maps/bartok.rescastle_wars.res beach.wad blader.wad blizz1.wad blue.wad gfx/env/bluebk.tga gfx/env/bluedn.tga gfx/env/blueft.tga gfx/env/bluelf.tga gfx/env/bluert.tga gfx/env/blueup.tga bmp6.wad bmw_mr.wad bnutz.wad bob.wad.wad sound/bourin4.wav box.wad bp_wp.wad brdmlv1.wad brown.wad sound/ambience/btasteah.wav sound/ambience/btastehaunt.wav sound/ambience/btastehorr.wav building1.wad sound/ambience/burning.wav bushido1.wad buttonfld.wad sound/scientis/c1a3_sci.wav gfx/env/canyonbk.tga gfx/env/canyondn.tga gfx/env/canyonft.tga gfx/env/canyonlf.tga gfx/env/canyonrt.tga gfx/env/canyonup.tga casa.wad sound/thambs/catyowl.wav maps/castlusion.resgfx/env/ccity2bk.tga maps/ccity2txt.txtcloser.res sound/ambience\ccricket.wav chaocity.wad chris.wad gfx/env/city1bk.tga gfx/env/city1dn.tga gfx/env/city1ft.tga gfx/env/city1lf.tga gfx/env/city1rt.tga gfx/env/city1up.tga cloister.wad closer.txt gfx/env/cl_citybk.tga gfx/env/cl_citybkbk.tga gfx/env/cl_citybkdn.tga gfx/env/cl_citybkft.tga gfx/env/cl_citybklf.tga gfx/env/cl_citybkrt.tga gfx/env/cl_citybkup.tga gfx/env/cl_citydn.tga gfx/env/cl_cityft.tga gfx/env/cl_citylf.tga gfx/env/cl_cityrt.tga gfx/env/cl_cityup.tga gfx/env/cl_desertbk.tga gfx/env/cl_desertdn.tga gfx/env/cl_desertft.tga gfx/env/cl_desertlf.tga gfx/env/cl_desertrt.tga gfx/env/cl_desertup.tga gfx/env/cl_nightbk.tga gfx/env/cl_nightdn.tga gfx/env/cl_nightft.tga gfx/env/cl_nightlf.tga gfx/env/cl_nightrt.tga gfx/env/cl_nightskybk.tga gfx/env/cl_nightskydn.tga gfx/env/cl_nightskyft.tga gfx/env/cl_nightskylf.tga gfx/env/cl_nightskyrt.tga gfx/env/cl_nightskyup.tga gfx/env/cl_nightup.tga cm_art.wad coldice.wad comments.wad sound/ambience/computalk.wav sound/ambience/comutalk1.wav conquest.wad sound/hgrunt/countdown.wav credits.wad crio.wad cstrike.wad csw.wad cs_assault.wad cs_bdog.wad cs_cbble.wad cs_dust.wad custom.wad cwb2.wad cwb_pak1.wad cwb_pak2_full.wad cwb_pak3.wad cwb_pak5.wad cwb_pak_all.wad cwb_texpak6_fullwad.wad davo1.wad maps/davroplex.txt gfx/env/daybk.tga gfx/env/daydn.tga gfx/env/dayft.tga gfx/env/daylf.tga gfx/env/dayrt.tga gfx/env/dayup.tga sound/ambience\ddistantmortal1.wav sound/ambience\ddistantmortal2.wav sound/ambience\ddistantmortal3.wav sprites/death_fire.spr gfx/env/deepwabk.tga gfx/env/deepwadn.tga gfx/env/deepwaft.tga gfx/env/deepwalf.tga gfx/env/deepwart.tga gfx/env/deepwaup.tga sound/ambience/des-wind1.wav gfx/env/desert1bk.tga gfx/env/desert1dn.tga gfx/env/desert1ft.tga gfx/env/desert1lf.tga gfx/env/desert1rt.tga gfx/env/desert1up.tga gfx/env/desert2bk.tga gfx/env/desert2dn.tga gfx/env/desert2ft.tga gfx/env/desert2lf.tga gfx/env/desert2rt.tga gfx/env/desert2up.tga gfx/env/desertbkbk.tga gfx/env/desertbkdn.tga gfx/env/desertbkft.tga gfx/env/desertbklf.tga gfx/env/desertbk
Re: Where to find missing resources?
OK, good deal, thanks for the info! While I hunt down resources, another question: If some of these are TFC or CS stuff, does that mean that the map that uses them is a TFC or CS map? I can usually quickly test that by trying to run it on my server - TFC and CS maps crash real fast, as I don't have either on the server - I deleted the TFC and DMC directories after the server install, but I'm wondering if I have a lot of TFC/CS maps and don't realize it? - Original Message - From: "Mad Ad" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 29, 2001 7:49 PM Subject: Re: Where to find missing resources? > > Ok, what you appear to have here is a mixture. The majority is from your > default TFC install in the valve and tfc pak0.pak (s) and some custom maps > stuff I dont recognise. Also theres some CS stuff and I dont know that > either but i see its different. > > Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak > explorer) and check the pak0 in each mods root folder you have an instal for > and Im guessing thatll give you most of what your looking for. > By what I recognise you will be able to check off at least 85% of that stuff > as present, esp the majority of the gfx/env stuff, and the sounds, vox and > fvox stuff. > > The shorter list will then be easier to track down specific items. Maybe > you could post back then if your still in trouble finding some things. > > Ad > [Mad Ad] > > > > - Original Message - > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, September 29, 2001 10:03 PM > Subject: Re: Where to find missing resources? > > > > > > OK, it's a long list, probably 20K or so. These are the missing files. I > > haven't thoroughly scrubbed the list, so there may be some weird looking > > entries, I noticed some CS and TFC wads, but most of them are legit. They > > are sorted by type. > >
Re: Where to find missing resources?
Ok, what you appear to have here is a mixture. The majority is from your default TFC install in the valve and tfc pak0.pak (s) and some custom maps stuff I dont recognise. Also theres some CS stuff and I dont know that either but i see its different. Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak explorer) and check the pak0 in each mods root folder you have an instal for and Im guessing thatll give you most of what your looking for. By what I recognise you will be able to check off at least 85% of that stuff as present, esp the majority of the gfx/env stuff, and the sounds, vox and fvox stuff. The shorter list will then be easier to track down specific items. Maybe you could post back then if your still in trouble finding some things. Ad [Mad Ad] - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 29, 2001 10:03 PM Subject: Re: Where to find missing resources? > > OK, it's a long list, probably 20K or so. These are the missing files. I > haven't thoroughly scrubbed the list, so there may be some weird looking > entries, I noticed some CS and TFC wads, but most of them are legit. They > are sorted by type. > > models/backpack.mdl > models/flag.mdl > models/flame.mdl > models/hostage.mdl > models/r_armor.mdl > maps/bartok.rescastle_wars.res > maps/ccity2txt.txtcloser.res > maps/davroplex.resmaps/apo13now!.res > maps/drlfun01_xmasstory.resmaps/evilidol.res > maps/first_arena.resmaps\hldm3.res > maps/northpole8.resmaps/oh_mayan.res > phl.wadOlvidada=Muerte.res > sound\zombiecop\zo_idle3.wavmaps\hldm4.res > sprites\nm_tree6.sprmaps\hldm5.res > sprites/death_fire.spr > sprites/sprites/enter1.spr > sprites\ glow02.spr > sprites\nmtree4.spr > PHL.wadgfx/env/londonbk.tga > gfx/env/alien10bk.tga > gfx/env/alien10dn.tga > gfx/env/alien10ft.tga > gfx/env/alien10lf.tga > gfx/env/alien10rt.tga > gfx/env/alien10up.tga > gfx/env/alien1bk.tga > gfx/env/alien1dn.tga > gfx/env/alien1ft.tga > gfx/env/alien1lf.tga > gfx/env/alien1rt.tga > gfx/env/alien1up.tga > gfx/env/alien2bk.tga > gfx/env/alien2dn.tga > gfx/env/alien2ft.tga > gfx/env/alien2lf.tga > gfx/env/alien2rt.tga > gfx/env/alien2up.tga > gfx/env/alien3bk.tga > gfx/env/alien3dn.tga > gfx/env/alien3ft.tga > gfx/env/alien3lf.tga > gfx/env/alien3rt.tga > gfx/env/alien3up.tga > gfx/env/arcnupdn.tga > gfx/env/arcnupft.tga > gfx/env/arcnuplf.tga > gfx/env/arcnuprt.tga > gfx/env/arcnupup.tga > gfx/env/avantiBK.tga > gfx/env/avantiDN.tga > gfx/env/avantiFT.tga > gfx/env/avantiLF.tga > gfx/env/avantiRT.tga > gfx/env/blackbk.tga > gfx/env/blackdn.tga > gfx/env/blackft.tga > gfx/env/blacklf.tga > gfx/env/blackrt.tga > gfx/env/blackup.tga > gfx/env/bluebk.tga > gfx/env/bluedn.tga > gfx/env/blueft.tga > gfx/env/bluelf.tga > gfx/env/bluert.tga > gfx/env/blueup.tga > gfx/env/canyonbk.tga > gfx/env/canyondn.tga > gfx/env/canyonft.tga > gfx/env/canyonlf.tga > gfx/env/canyonrt.tga > gfx/env/canyonup.tga > gfx/env/city1bk.tga > gfx/env/city1dn.tga > gfx/env/city1ft.tga > gfx/env/city1lf.tga > gfx/env/city1rt.tga > gfx/env/city1up.tga > gfx/env/citybk.tga > gfx/env/citydn.tga > gfx/env/cityft.tga > gfx/env/citylf.tga > gfx/env/cityrt.tga > gfx/env/cityup.tga > gfx/env/cl_citybk.tga > gfx/env/cl_citybkbk.tga > gfx/env/cl_citybkdn.tga > gfx/env/cl_citybkft.tga > gfx/env/cl_citybklf.tga > gfx/env/cl_citybkrt.tga > gfx/env/cl_citybkup.tga > gfx/env/cl_citydn.tga > gfx/env/cl_cityft.tga > gfx/env/cl_citylf.tga > gfx/env/cl_cityrt.tga > gfx/env/cl_cityup.tga > gfx/env/cl_desertbk.tga > gfx/env/cl_desertdn.tga > gfx/env/cl_desertft.tga > gfx/env/cl_desertlf.tga > gfx/env/cl_desertrt.tga > gfx/env/cl_desertup.tga > gfx/env/cl_nightbk.tga > gfx/env/cl_nightdn.tga > gfx/env/cl_nightft.tga > gfx/env/cl_nightlf.tga > gfx/env/cl_nightrt.tga > gfx/env/cl_nightskybk.tga > gfx/env/cl_nightskydn.tga > gfx/env/cl_nightskyft.tga > gfx/env/cl_nightskylf.tga > gfx/env/cl_nightskyrt.tga > gfx/env/cl_nightskyup.tga > gfx/env/cl_nightup.tga > gfx/env/cliffbk.tga > gfx/env/cliffdn.tga > gfx/env/cliffft.tga > gfx/env/clifflf.tga > gfx/env/cliffrt.tga > gfx/env/cliffup.tga > gfx/env/daybk.tga > gfx/env/daydn.tga > gfx/env/dayft.tga > gfx/env/daylf.tga > gfx/env/dayrt.tga > gfx/env/dayup.tga > gfx/env/deepwabk.tga > gfx/env/deepwadn.tga > gfx/env/deepwaft.tga > gfx/env/deepwalf.tga > gfx/env/deepwart.tga > gfx/env/deepwaup.tga > gfx/env/desert1bk.tga > gfx/env/desert1dn.tga > gfx/env/desert1ft.tga > gfx/env/desert1lf.tga > gfx/env/desert1rt.tga > gfx/env/desert1up.tga >
Re: Where to find missing resources?
a lot of these files (but not all) are found in the pak file in the valve (or other mod) folder (of half-life client) and can be extracted with wally or something so your server can use it too. valve didn't include these files in hlds cuz they thought it would be including too much of the retail software and the single player map files... >From: <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: Where to find missing resources? >Date: Sat, 29 Sep 2001 14:03:29 -0700 >MIME-Version: 1.0 >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id >MHotMailBD7F83DC00724004389CCD9E8F0908023; Sat, 29 Sep 2001 14:11:00 -0700 >Received: from list.valvesoftware.com (listcaster.valvesoftware.com >[205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft Exchange >Internet Mail Service Version 5.5.2650.21)id TZNSJPSD; Sat, 29 Sep 2001 >14:10:34 +0100 >Received: from ptldpop2.ptld.uswest.net ([198.36.160.2]) by >list.valvesoftware.comwith SMTP (Microsoft Exchange Internet Mail Service >Version 5.5.2650.21)id TZNSJPRG; Sat, 29 Sep 2001 14:08:29 +0100 >Received: (qmail 15499 invoked by alias); 29 Sep 2001 21:05:37 - >Received: (qmail 15464 invoked by uid 0); 29 Sep 2001 21:05:35 - >Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook) >(63.230.175.147)by ptldpop2.ptld.uswest.net with SMTP; 29 Sep 2001 21:05:35 >- >From [EMAIL PROTECTED] Sat, 29 Sep 2001 14:12:24 -0700 >Delivered-To: [EMAIL PROTECTED]@fixme >Message-ID: <002a01c1492a$30d67660$040a@ook> >References: <[EMAIL PROTECTED]> >X-Priority: 3 >X-MSMail-Priority: Normal >X-Mailer: Microsoft Outlook Express 6.00.2600. >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. >Errors-To: [EMAIL PROTECTED] >Precedence: bulk >X-Loop: [EMAIL PROTECTED] > > >OK, it's a long list, probably 20K or so. These are the missing files. I >haven't thoroughly scrubbed the list, so there may be some weird looking >entries, I noticed some CS and TFC wads, but most of them are legit. They >are sorted by type. > >models/backpack.mdl >models/flag.mdl >models/flame.mdl >models/hostage.mdl >models/r_armor.mdl >maps/bartok.rescastle_wars.res >maps/ccity2txt.txtcloser.res >maps/davroplex.resmaps/apo13now!.res >maps/drlfun01_xmasstory.resmaps/evilidol.res >maps/first_arena.resmaps\hldm3.res >maps/northpole8.resmaps/oh_mayan.res >and the list goes on but i dont wanna send a 20k email >- Original Message - >From: "Jonathan A" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Saturday, September 29, 2001 1:09 PM >Subject: Re: Where to find missing resources? > > > > > > maby ppl can send you the missing files if you write a list of all the > > missing wads and stuff... half-life clients crash if they can't find the >wad > > file, so im guessing the server will crash too... if you create a dummy >wad > > file with the right name then the map will load but the missing textures > > will be replaced with white or something... most mappacks that have lots >of > > maps have missing wads, but that's probably cuz nobody plays that map >and > > nobody ever noticed. i have about 750 cs maps and more than 1/3 dont >work... > > some maps also use wads from texture designers... > > > > >From: <[EMAIL PROTECTED]> > > >Reply-To: [EMAIL PROTECTED] > > >To: [EMAIL PROTECTED] > > >Subject: Where to find missing resources? > > > > > > > > >I am in the process of cleaning up my map collection, and I just used > > >resgen > > >to scan all of my BSP files. I find that I have about 488 maps missing > > >about > > >800 resources files. I have 1,479 maps at this time. I can post a list >of > > >maps and missing files if anyone really wants to see them. > > > > > >WTF??? What happened to them? > > > > > >More importantly, what happens if I run the map on my server and some >of > > >these resource files are missing? > > > > > >Lastly, is there any real hope of finding any of these files? I don't >even > > >know who made most of these maps, it would probably be quite difficult >to > > >find the author, let alone contact them and see if they have the >missing > > >resource files. > > >Especially with so many maps missing resources. > > > > > > > > > > > > _ > > Get your FREE download of MSN Explorer at >http://explorer.msn.com/intl.asp > > > > > > > > _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
Re: Where to find missing resources?
remove me from this list - Original Message - From: "Jonathan A" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 29, 2001 3:09 PM Subject: Re: Where to find missing resources? > > maby ppl can send you the missing files if you write a list of all the > missing wads and stuff... half-life clients crash if they can't find the wad > file, so im guessing the server will crash too... if you create a dummy wad > file with the right name then the map will load but the missing textures > will be replaced with white or something... most mappacks that have lots of > maps have missing wads, but that's probably cuz nobody plays that map and > nobody ever noticed. i have about 750 cs maps and more than 1/3 dont work... > some maps also use wads from texture designers... > > >From: <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: [EMAIL PROTECTED] > >Subject: Where to find missing resources? > >Date: Sat, 29 Sep 2001 12:42:26 -0700 > >MIME-Version: 1.0 > >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id > >MHotMailBD7F70D7000A400438C9CD9E8F0904BE3; Sat, 29 Sep 2001 12:49:45 -0700 > >Received: from list.valvesoftware.com (listcaster.valvesoftware.com > >[205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft Exchange > >Internet Mail Service Version 5.5.2650.21)id TZNSJ36S; Sat, 29 Sep 2001 > >12:50:05 +0100 > >Received: from ptldpop5.ptld.uswest.net (198.36.160.5 [198.36.160.5])by > >list.valvesoftware.com with SMTP (Microsoft Exchange Internet Mail Service > >Version 5.5.2650.21)id TZNSJ35Q; Sat, 29 Sep 2001 12:47:32 +0100 > >Received: (qmail 93025 invoked by alias); 29 Sep 2001 19:44:34 - > >Received: (qmail 93011 invoked by uid 0); 29 Sep 2001 19:44:33 - > >Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook) > >(63.230.175.147)by 198.36.160.5 with SMTP; 29 Sep 2001 19:44:33 - > >From [EMAIL PROTECTED] Sat, 29 Sep 2001 12:50:29 -0700 > >Delivered-To: [EMAIL PROTECTED]@fixme > >Message-ID: <000501c1491e$dedc2360$040a@ook> > >References: <65717CC11CAED4118C1100A02401ECAA02A32D@RAMIUS> > ><000a01c1490c$d2103fc0$040a@ook><015a01c14911$0246a360$0201a8c0@seneca> <001201c14913$e189df40$040a@ook> > >X-Priority: 3 > >X-MSMail-Priority: Normal > >X-Mailer: Microsoft Outlook Express 6.00.2600. > >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. > >Errors-To: [EMAIL PROTECTED] > >Precedence: bulk > >X-Loop: [EMAIL PROTECTED] > > > > > >I am in the process of cleaning up my map collection, and I just used > >resgen > >to scan all of my BSP files. I find that I have about 488 maps missing > >about > >800 resources files. I have 1,479 maps at this time. I can post a list of > >maps and missing files if anyone really wants to see them. > > > >WTF??? What happened to them? > > > >More importantly, what happens if I run the map on my server and some of > >these resource files are missing? > > > >Lastly, is there any real hope of finding any of these files? I don't even > >know who made most of these maps, it would probably be quite difficult to > >find the author, let alone contact them and see if they have the missing > >resource files. > >Especially with so many maps missing resources. > > > > > > > _ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp > > >
Re: Where to find missing resources?
/scientist/scream07.wav sound/scientist/scream1.wav sound/scientist/scream13.wav sound/scientist/scream17.wav sound/scientist/scream2.wav sound/scientist/scream20.wav sound/scientist/scream22.wav sound/scientist/scream3.wav sound/scientist/scream4.wav sound/scientist/scream6.wav sound/scientist/shakeunification.wav sound/scientist/somethingfoul.wav sound/scientist/stench.wav sound/scientist/ushouldsee.wav sound/scientist/yees.wav sound/scientist/youlookbad2.wav sound/sounds/squeeks1.wav sound/sounds/squeeks2.wav sound/steamjet1.wav sound/techamb2.wav sound/tentacle/sing1.wav sound/tentacle/te_move1.wav sound/tentacle/te_sing1.wav sound/tentacle/te_squirm2.wav sound/thambs/catyowl.wav sound/thambs/digout1.wav sound/thambs/dogamb1.wav sound/vox/accelerating.wav sound/vox/access.wav sound/vox/activated.wav sound/vox/activity.wav sound/vox/adios.wav sound/vox/alert.wav sound/vox/alien.wav sound/vox/all.wav sound/vox/amigo.wav sound/vox/and.wav sound/vox/apprehend.wav sound/vox/area.wav sound/vox/atomic.wav sound/vox/attention.wav sound/vox/authorized.wav sound/vox/been.wav sound/vox/bizwarn.wav sound/vox/bloop.wav sound/vox/breach.wav sound/vox/buzwarn.wav sound/vox/clear.wav sound/vox/containment.wav sound/vox/coolant.wav sound/vox/core.wav sound/vox/damaged.wav sound/vox/deactivated.wav sound/vox/decompression.wav sound/vox/decontamination.wav sound/vox/deeoo.wav sound/vox/defense.wav sound/vox/denied.wav sound/vox/deploy.wav sound/vox/deployed.wav sound/vox/destroy.wav sound/vox/detected.wav sound/vox/detonation.wav sound/vox/doop.wav sound/vox/door.wav sound/vox/eight.wav sound/vox/emergency.wav sound/vox/engaged.wav sound/vox/evacuate.wav sound/vox/field.wav sound/vox/fifty.wav sound/vox/five.wav sound/vox/flooding.wav sound/vox/force.wav sound/vox/four.wav sound/vox/fourteen.wav sound/vox/goodbye.wav sound/vox/granted.wav sound/vox/has.wav sound/vox/have.wav sound/vox/idiot.wav sound/vox/immediately.wav sound/vox/in.wav sound/vox/intruder.wav sound/vox/is.wav sound/vox/lab.wav sound/vox/level.wav sound/vox/light.wav sound/vox/liquid.wav sound/vox/lockout.wav sound/vox/lower.wav sound/vox/maintenance.wav sound/vox/malfunction.wav sound/vox/man.wav sound/vox/medical.wav sound/vox/nine.wav sound/vox/one.wav sound/vox/overload.wav sound/vox/perimeter.wav sound/vox/personnel.wav sound/vox/power.wav sound/vox/radioactive.wav sound/vox/reactor.wav sound/vox/red.wav sound/vox/remaining.wav sound/vox/rocket.wav sound/vox/seconds.wav sound/vox/sector.wav sound/vox/security.wav sound/vox/seven.wav sound/vox/six.wav sound/vox/soldier.wav sound/vox/stairway.wav sound/vox/sterilization.wav sound/vox/supply.wav sound/vox/surface.wav sound/vox/system.wav sound/vox/systems.wav sound/vox/ten.wav sound/vox/terminal.wav sound/vox/three.wav sound/vox/tunnel.wav sound/vox/turret.wav sound/vox/two.wav sound/vox/unauthorized.wav sound/vox/upper.wav sound/vox/violated.wav sound/vox/violation.wav sound/vox/vox_login.wav sound/vox/warning.wav sound/vox/water.wav sound/vox/weapon.wav sound/vox/will.wav sound/vox/woop.wav sound/vox/you.wav sound/vox/zero.wav sound/vox/zone.wav sound/vox\\base.wav sound/vox\\blue.wav sound/vox\\deploy.wav sound/vox\\eight.wav sound/vox\\in.wav sound/vox\\over.wav sound/vox\\red.wav sound/vox\\seconds.wav sound/vox\\warning.wav sound/vox\\weapon.wav sound/vox\\will.wav sound/weaponry.wav sound/world/amb12.wav sound/world/amb7.wav sound/world/drip_amb.wav sound/world/wind2.wav sound/x/x_attack1.wav sound/x/x_laugh1.wav sound/x/x_laugh2.wav sound/x/x_shoot1.wav sound/x/x_teleattack.wav sound/x/x_teleattack1.wav sound/zombie/zo_attack1.wav sound\recprder\mess11.wav sound\thambs\radio_static.wav - Original Message - From: "Jonathan A" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 29, 2001 1:09 PM Subject: Re: Where to find missing resources? > > maby ppl can send you the missing files if you write a list of all the > missing wads and stuff... half-life clients crash if they can't find the wad > file, so im guessing the server will crash too... if you create a dummy wad > file with the right name then the map will load but the missing textures > will be replaced with white or something... most mappacks that have lots of > maps have missing wads, but that's probably cuz nobody plays that map and > nobody ever noticed. i have about 750 cs maps and more than 1/3 dont work... > some maps also use wads from texture designers... > > >From: <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: [EMAIL PROTECTED] > >Subject: Where to find missing resources? > > > > > >I am in the process of cleaning up my map collection, and I just used > >resgen > >to scan all of my BSP files. I find that I have about 488 maps missing > >about > >800 resources files. I have 1,479 maps at this time. I can post a list of > >maps and missing files if anyone r
Re: Where to find missing resources?
Is there anyway to extract from the WAD file a list of resources that are included in it? - Original Message - From: Bluecat To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 1:34 PM Subject: Re: Where to find missing resources? I think you're correct on this HD. I had at one time, some DM maps crashing the server upon loading and found that copying the pak0.pak and spraypaint.wad files from a client installation to the HLServer\Valve folder provided the necessary resources. Blue - Original Message - From: HoundDawg To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 3:53 PM Subject: Re: Where to find missing resources? I believe that a lot of the resources that resgen pulls out of the .bspfiles are located in .WAD files. More specifically, the standard TFC WADfile which contains a lot of generaly used entities like the ammo packs. Ibelieve all other mods work the same as well. I could be wrong with this,maybe someone else can verify it?HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp- Original Message -From: <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: Saturday, September 29, 2001 12:42 PMSubject: Where to find missing resources?>> I am in the process of cleaning up my map collection, and I just usedresgen> to scan all of my BSP files. I find that I have about 488 maps missingabout> 800 resources files. I have 1,479 maps at this time. I can post a list of> maps and missing files if anyone really wants to see them.>> WTF??? What happened to them?>> More importantly, what happens if I run the map on my server and some of> these resource files are missing?>> Lastly, is there any real hope of finding any of these files? I don't even> know who made most of these maps, it would probably be quite difficult to> find the author, let alone contact them and see if they have the missing> resource files.> Especially with so many maps missing resources.>>>>
Re: Where to find missing resources?
I think you're correct on this HD. I had at one time, some DM maps crashing the server upon loading and found that copying the pak0.pak and spraypaint.wad files from a client installation to the HLServer\Valve folder provided the necessary resources. Blue - Original Message - From: HoundDawg To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 3:53 PM Subject: Re: Where to find missing resources? I believe that a lot of the resources that resgen pulls out of the .bspfiles are located in .WAD files. More specifically, the standard TFC WADfile which contains a lot of generaly used entities like the ammo packs. Ibelieve all other mods work the same as well. I could be wrong with this,maybe someone else can verify it?HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp- Original Message -From: <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: Saturday, September 29, 2001 12:42 PMSubject: Where to find missing resources?>> I am in the process of cleaning up my map collection, and I just usedresgen> to scan all of my BSP files. I find that I have about 488 maps missingabout> 800 resources files. I have 1,479 maps at this time. I can post a list of> maps and missing files if anyone really wants to see them.>> WTF??? What happened to them?>> More importantly, what happens if I run the map on my server and some of> these resource files are missing?>> Lastly, is there any real hope of finding any of these files? I don't even> know who made most of these maps, it would probably be quite difficult to> find the author, let alone contact them and see if they have the missing> resource files.> Especially with so many maps missing resources.>>>>
Re: Where to find missing resources?
maby ppl can send you the missing files if you write a list of all the missing wads and stuff... half-life clients crash if they can't find the wad file, so im guessing the server will crash too... if you create a dummy wad file with the right name then the map will load but the missing textures will be replaced with white or something... most mappacks that have lots of maps have missing wads, but that's probably cuz nobody plays that map and nobody ever noticed. i have about 750 cs maps and more than 1/3 dont work... some maps also use wads from texture designers... >From: <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Where to find missing resources? >Date: Sat, 29 Sep 2001 12:42:26 -0700 >MIME-Version: 1.0 >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id >MHotMailBD7F70D7000A400438C9CD9E8F0904BE3; Sat, 29 Sep 2001 12:49:45 -0700 >Received: from list.valvesoftware.com (listcaster.valvesoftware.com >[205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft Exchange >Internet Mail Service Version 5.5.2650.21)id TZNSJ36S; Sat, 29 Sep 2001 >12:50:05 +0100 >Received: from ptldpop5.ptld.uswest.net (198.36.160.5 [198.36.160.5])by >list.valvesoftware.com with SMTP (Microsoft Exchange Internet Mail Service >Version 5.5.2650.21)id TZNSJ35Q; Sat, 29 Sep 2001 12:47:32 +0100 >Received: (qmail 93025 invoked by alias); 29 Sep 2001 19:44:34 - >Received: (qmail 93011 invoked by uid 0); 29 Sep 2001 19:44:33 - >Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook) >(63.230.175.147)by 198.36.160.5 with SMTP; 29 Sep 2001 19:44:33 - >From [EMAIL PROTECTED] Sat, 29 Sep 2001 12:50:29 -0700 >Delivered-To: [EMAIL PROTECTED]@fixme >Message-ID: <000501c1491e$dedc2360$040a@ook> >References: <65717CC11CAED4118C1100A02401ECAA02A32D@RAMIUS> ><000a01c1490c$d2103fc0$040a@ook><015a01c14911$0246a360$0201a8c0@seneca><001201c14913$e189df40$040a@ook> >X-Priority: 3 >X-MSMail-Priority: Normal >X-Mailer: Microsoft Outlook Express 6.00.2600. >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. >Errors-To: [EMAIL PROTECTED] >Precedence: bulk >X-Loop: [EMAIL PROTECTED] > > >I am in the process of cleaning up my map collection, and I just used >resgen >to scan all of my BSP files. I find that I have about 488 maps missing >about >800 resources files. I have 1,479 maps at this time. I can post a list of >maps and missing files if anyone really wants to see them. > >WTF??? What happened to them? > >More importantly, what happens if I run the map on my server and some of >these resource files are missing? > >Lastly, is there any real hope of finding any of these files? I don't even >know who made most of these maps, it would probably be quite difficult to >find the author, let alone contact them and see if they have the missing >resource files. >Especially with so many maps missing resources. > > _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
Re: Where to find missing resources?
I believe that a lot of the resources that resgen pulls out of the .bsp files are located in .WAD files. More specifically, the standard TFC WAD file which contains a lot of generaly used entities like the ammo packs. I believe all other mods work the same as well. I could be wrong with this, maybe someone else can verify it? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 29, 2001 12:42 PM Subject: Where to find missing resources? > > I am in the process of cleaning up my map collection, and I just used resgen > to scan all of my BSP files. I find that I have about 488 maps missing about > 800 resources files. I have 1,479 maps at this time. I can post a list of > maps and missing files if anyone really wants to see them. > > WTF??? What happened to them? > > More importantly, what happens if I run the map on my server and some of > these resource files are missing? > > Lastly, is there any real hope of finding any of these files? I don't even > know who made most of these maps, it would probably be quite difficult to > find the author, let alone contact them and see if they have the missing > resource files. > Especially with so many maps missing resources. > > > >