Re: Where to find missing resources?

2001-10-01 Thread Mad Ad



Yes, you are correct, all clients have the same pak0.pak files - there
should be one per mod.  You wont need to provide them seperately, but resgen
does list the files in them as a required component.


Ad
[Mad Ad]



- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 01, 2001 7:53 PM
Subject: Re: Where to find missing resources?


>
> Yeah, I'm looking in them now. It's a lot easier to get to the PAK files -
> pakscape is great, you can extract all of the files with just a few mouse
> clicks. Too bad it doesn't do WAD files. I'm using Wally to look through
the
> WAD files, but that is very time consuming.
>
> - Original Message -
> From: "HoundDawg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 01, 2001 11:42 AM
> Subject: Re: Where to find missing resources?
>
>
> >
> > Did you happen to check the WAD files?  Most likely, most of those are
in
> > them.  Especially the TFC standard maps. =)
> >
> > HoundDawg
> > http://www.phpGamingSite.com
> > http://www.unitedadmins.com
> > http://www.unitedadmins.com/hlbp
> > - Original Message -
> > From: <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, October 01, 2001 11:34 AM
> > Subject: Re: Where to find missing resources?
> >
> >
> > >
> > > I've extracted the files from the PAK files I could find, and there
were
> > > quite a few, I'm now down to 132 maps with 436 missing files.
> > >
> > > Question: Can I assume that since the file is in the PAK file that the
> > user
> > > likewise has the file in their PAK file? Most of the files I found
were
> in
> > > the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or
> would
> > I
> > > be better off copying all of the extracted files to my server just to
be
> > > safe?
> > >
> > > Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my
> > > valve/maps directory. I don't have CS installed on my system at all,
so
> I
> > > don't know how many of these are CS files, but most of the maps with
> > missing
> > > files I recognize as non-CS maps - they are mostly screwball maps that
I
> > got
> > > from who knows where. My quest for maps has taught me, among other
> things,
> > > that there are a lot of weird, bizarre and sucky maps out there. There
> are
> > > also a lot of most excellent maps, some hilarious, some challenging
and
> > fun,
> > > and some just downright out stupid. If I have to, I'll just get rid of
> the
> > > maps with missing resources, it's not like I can't find something else
> to
> > > put on my server.
> > >
> > > These are the remaining mising files:
> > >
> > > sprites\ glow02.spr
> > > sound/ambience\ wind2.wav
> > > sound/ambience\*cricket.wav
> > > sound/ambience\*des_wind1.wav
> > > sound/ambience\*dronemachine1.wav
> > > sound/ambience\*dronemachine2.wav
> > > sound/ambience\*dronemachine3.wav
> > > sound/ambience\*flies.wav
> > > sound/ambience\*steamjet1.wav
> > > sound/ambience\*wind1.wav
> > > sound/ambience\*wind2.wav
> > > abuttonfld.wad
> > > ajamedia.wad
> > > gfx/env/alien10bk.tga
> > > gfx/env/alien10dn.tga
> > > gfx/env/alien10ft.tga
> > > gfx/env/alien10lf.tga
> > > gfx/env/alien10rt.tga
> > > gfx/env/alien10up.tga
> > > sound/ambience/alienlas.wav
> > > sound/ambience/alienwin.wav
> > > sound/ambience/alien_cr.wav
> > > sound/ambience/alien_cylcetone.wav
> > > sound/ambience/alien_po.wav
> > > alkdm11.wad
> > > sound/world/amb12.wav
> > > sound/world/amb7.wav
> > > annex.wad
> > > maps/davroplex.resmaps/apo13now!.res
> > > arbor_arch.wad
> > > phl.wadgfx/env/arcnupbk.tga
> > > gfx/env/arcnupdn.tga
> > > gfx/env/arcnupft.tga
> > > gfx/env/arcnuplf.tga
> > > gfx/env/arcnuprt.tga
> > > gfx/env/arcnupup.tga
> > > art.wad
> > > artsign.wad
> > > as_riverside.wad
> > > maps/audion.resbartok.wad
> > > gfx/env/avantiBK.tga
> > > gfx/env/avantiDN.tga
> > > gfx/env/avantiFT.tga
> > > gfx/env/avantiLF.tga
> > > gfx/env/avantiRT.tga
> > > gfx/env/avantiUP.tgasghl1dm.wad
> > > maps/bartok.rescastle_wars.res
> > > beach.wad
> > > bla

Re: Where to find missing resources?

2001-10-01 Thread emberts


Yeah, I'm looking in them now. It's a lot easier to get to the PAK files -
pakscape is great, you can extract all of the files with just a few mouse
clicks. Too bad it doesn't do WAD files. I'm using Wally to look through the
WAD files, but that is very time consuming.

- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 01, 2001 11:42 AM
Subject: Re: Where to find missing resources?


>
> Did you happen to check the WAD files?  Most likely, most of those are in
> them.  Especially the TFC standard maps. =)
>
> HoundDawg
> http://www.phpGamingSite.com
> http://www.unitedadmins.com
> http://www.unitedadmins.com/hlbp
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, October 01, 2001 11:34 AM
> Subject: Re: Where to find missing resources?
>
>
> >
> > I've extracted the files from the PAK files I could find, and there were
> > quite a few, I'm now down to 132 maps with 436 missing files.
> >
> > Question: Can I assume that since the file is in the PAK file that the
> user
> > likewise has the file in their PAK file? Most of the files I found were
in
> > the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or
would
> I
> > be better off copying all of the extracted files to my server just to be
> > safe?
> >
> > Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my
> > valve/maps directory. I don't have CS installed on my system at all, so
I
> > don't know how many of these are CS files, but most of the maps with
> missing
> > files I recognize as non-CS maps - they are mostly screwball maps that I
> got
> > from who knows where. My quest for maps has taught me, among other
things,
> > that there are a lot of weird, bizarre and sucky maps out there. There
are
> > also a lot of most excellent maps, some hilarious, some challenging and
> fun,
> > and some just downright out stupid. If I have to, I'll just get rid of
the
> > maps with missing resources, it's not like I can't find something else
to
> > put on my server.
> >
> > These are the remaining mising files:
> >
> > sprites\ glow02.spr
> > sound/ambience\ wind2.wav
> > sound/ambience\*cricket.wav
> > sound/ambience\*des_wind1.wav
> > sound/ambience\*dronemachine1.wav
> > sound/ambience\*dronemachine2.wav
> > sound/ambience\*dronemachine3.wav
> > sound/ambience\*flies.wav
> > sound/ambience\*steamjet1.wav
> > sound/ambience\*wind1.wav
> > sound/ambience\*wind2.wav
> > abuttonfld.wad
> > ajamedia.wad
> > gfx/env/alien10bk.tga
> > gfx/env/alien10dn.tga
> > gfx/env/alien10ft.tga
> > gfx/env/alien10lf.tga
> > gfx/env/alien10rt.tga
> > gfx/env/alien10up.tga
> > sound/ambience/alienlas.wav
> > sound/ambience/alienwin.wav
> > sound/ambience/alien_cr.wav
> > sound/ambience/alien_cylcetone.wav
> > sound/ambience/alien_po.wav
> > alkdm11.wad
> > sound/world/amb12.wav
> > sound/world/amb7.wav
> > annex.wad
> > maps/davroplex.resmaps/apo13now!.res
> > arbor_arch.wad
> > phl.wadgfx/env/arcnupbk.tga
> > gfx/env/arcnupdn.tga
> > gfx/env/arcnupft.tga
> > gfx/env/arcnuplf.tga
> > gfx/env/arcnuprt.tga
> > gfx/env/arcnupup.tga
> > art.wad
> > artsign.wad
> > as_riverside.wad
> > maps/audion.resbartok.wad
> > gfx/env/avantiBK.tga
> > gfx/env/avantiDN.tga
> > gfx/env/avantiFT.tga
> > gfx/env/avantiLF.tga
> > gfx/env/avantiRT.tga
> > gfx/env/avantiUP.tgasghl1dm.wad
> > maps/bartok.rescastle_wars.res
> > beach.wad
> > blader.wad
> > blizz1.wad
> > blue.wad
> > gfx/env/bluebk.tga
> > gfx/env/bluedn.tga
> > gfx/env/blueft.tga
> > gfx/env/bluelf.tga
> > gfx/env/bluert.tga
> > gfx/env/blueup.tga
> > bmp6.wad
> > bmw_mr.wad
> > bnutz.wad
> > bob.wad.wad
> > sound/bourin4.wav
> > box.wad
> > bp_wp.wad
> > brdmlv1.wad
> > brown.wad
> > sound/ambience/btasteah.wav
> > sound/ambience/btastehaunt.wav
> > sound/ambience/btastehorr.wav
> > building1.wad
> > sound/ambience/burning.wav
> > bushido1.wad
> > buttonfld.wad
> > sound/scientis/c1a3_sci.wav
> > gfx/env/canyonbk.tga
> > gfx/env/canyondn.tga
> > gfx/env/canyonft.tga
> > gfx/env/canyonlf.tga
> > gfx/env/canyonrt.tga
> > gfx/env/canyonup.tga
> > casa.wad
> > sound/thambs/catyowl.wav
> > maps/castlusion.resgfx/en

Re: Where to find missing resources?

2001-10-01 Thread HoundDawg


Did you happen to check the WAD files?  Most likely, most of those are in
them.  Especially the TFC standard maps. =)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 01, 2001 11:34 AM
Subject: Re: Where to find missing resources?


>
> I've extracted the files from the PAK files I could find, and there were
> quite a few, I'm now down to 132 maps with 436 missing files.
>
> Question: Can I assume that since the file is in the PAK file that the
user
> likewise has the file in their PAK file? Most of the files I found were in
> the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or would
I
> be better off copying all of the extracted files to my server just to be
> safe?
>
> Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my
> valve/maps directory. I don't have CS installed on my system at all, so I
> don't know how many of these are CS files, but most of the maps with
missing
> files I recognize as non-CS maps - they are mostly screwball maps that I
got
> from who knows where. My quest for maps has taught me, among other things,
> that there are a lot of weird, bizarre and sucky maps out there. There are
> also a lot of most excellent maps, some hilarious, some challenging and
fun,
> and some just downright out stupid. If I have to, I'll just get rid of the
> maps with missing resources, it's not like I can't find something else to
> put on my server.
>
> These are the remaining mising files:
>
> sprites\ glow02.spr
> sound/ambience\ wind2.wav
> sound/ambience\*cricket.wav
> sound/ambience\*des_wind1.wav
> sound/ambience\*dronemachine1.wav
> sound/ambience\*dronemachine2.wav
> sound/ambience\*dronemachine3.wav
> sound/ambience\*flies.wav
> sound/ambience\*steamjet1.wav
> sound/ambience\*wind1.wav
> sound/ambience\*wind2.wav
> abuttonfld.wad
> ajamedia.wad
> gfx/env/alien10bk.tga
> gfx/env/alien10dn.tga
> gfx/env/alien10ft.tga
> gfx/env/alien10lf.tga
> gfx/env/alien10rt.tga
> gfx/env/alien10up.tga
> sound/ambience/alienlas.wav
> sound/ambience/alienwin.wav
> sound/ambience/alien_cr.wav
> sound/ambience/alien_cylcetone.wav
> sound/ambience/alien_po.wav
> alkdm11.wad
> sound/world/amb12.wav
> sound/world/amb7.wav
> annex.wad
> maps/davroplex.resmaps/apo13now!.res
> arbor_arch.wad
> phl.wadgfx/env/arcnupbk.tga
> gfx/env/arcnupdn.tga
> gfx/env/arcnupft.tga
> gfx/env/arcnuplf.tga
> gfx/env/arcnuprt.tga
> gfx/env/arcnupup.tga
> art.wad
> artsign.wad
> as_riverside.wad
> maps/audion.resbartok.wad
> gfx/env/avantiBK.tga
> gfx/env/avantiDN.tga
> gfx/env/avantiFT.tga
> gfx/env/avantiLF.tga
> gfx/env/avantiRT.tga
> gfx/env/avantiUP.tgasghl1dm.wad
> maps/bartok.rescastle_wars.res
> beach.wad
> blader.wad
> blizz1.wad
> blue.wad
> gfx/env/bluebk.tga
> gfx/env/bluedn.tga
> gfx/env/blueft.tga
> gfx/env/bluelf.tga
> gfx/env/bluert.tga
> gfx/env/blueup.tga
> bmp6.wad
> bmw_mr.wad
> bnutz.wad
> bob.wad.wad
> sound/bourin4.wav
> box.wad
> bp_wp.wad
> brdmlv1.wad
> brown.wad
> sound/ambience/btasteah.wav
> sound/ambience/btastehaunt.wav
> sound/ambience/btastehorr.wav
> building1.wad
> sound/ambience/burning.wav
> bushido1.wad
> buttonfld.wad
> sound/scientis/c1a3_sci.wav
> gfx/env/canyonbk.tga
> gfx/env/canyondn.tga
> gfx/env/canyonft.tga
> gfx/env/canyonlf.tga
> gfx/env/canyonrt.tga
> gfx/env/canyonup.tga
> casa.wad
> sound/thambs/catyowl.wav
> maps/castlusion.resgfx/env/ccity2bk.tga
> maps/ccity2txt.txtcloser.res
> sound/ambience\ccricket.wav
> chaocity.wad
> chris.wad
> gfx/env/city1bk.tga
> gfx/env/city1dn.tga
> gfx/env/city1ft.tga
> gfx/env/city1lf.tga
> gfx/env/city1rt.tga
> gfx/env/city1up.tga
> cloister.wad
> closer.txt
> gfx/env/cl_citybk.tga
> gfx/env/cl_citybkbk.tga
> gfx/env/cl_citybkdn.tga
> gfx/env/cl_citybkft.tga
> gfx/env/cl_citybklf.tga
> gfx/env/cl_citybkrt.tga
> gfx/env/cl_citybkup.tga
> gfx/env/cl_citydn.tga
> gfx/env/cl_cityft.tga
> gfx/env/cl_citylf.tga
> gfx/env/cl_cityrt.tga
> gfx/env/cl_cityup.tga
> gfx/env/cl_desertbk.tga
> gfx/env/cl_desertdn.tga
> gfx/env/cl_desertft.tga
> gfx/env/cl_desertlf.tga
> gfx/env/cl_desertrt.tga
> gfx/env/cl_desertup.tga
> gfx/env/cl_nightbk.tga
> gfx/env/cl_nightdn.tga
> gfx/env/cl_nightft.tga
> gfx/env/cl_nightlf.tga
> gfx/env/cl_nightrt.tga
> gfx/env/cl_nightskybk.tga
> gfx/env/cl_nightskydn.tga
> gfx/env/cl_nightskyft.tga
> gfx/env/cl_nightskylf.tga
> gfx/env/cl_nightskyrt.tga
> gfx/env/cl

Re: Where to find missing resources?

2001-10-01 Thread emberts


I've extracted the files from the PAK files I could find, and there were
quite a few, I'm now down to 132 maps with 436 missing files.

Question: Can I assume that since the file is in the PAK file that the user
likewise has the file in their PAK file? Most of the files I found were in
the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or would I
be better off copying all of the extracted files to my server just to be
safe?

Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my
valve/maps directory. I don't have CS installed on my system at all, so I
don't know how many of these are CS files, but most of the maps with missing
files I recognize as non-CS maps - they are mostly screwball maps that I got
from who knows where. My quest for maps has taught me, among other things,
that there are a lot of weird, bizarre and sucky maps out there. There are
also a lot of most excellent maps, some hilarious, some challenging and fun,
and some just downright out stupid. If I have to, I'll just get rid of the
maps with missing resources, it's not like I can't find something else to
put on my server.

These are the remaining mising files:

sprites\ glow02.spr
sound/ambience\ wind2.wav
sound/ambience\*cricket.wav
sound/ambience\*des_wind1.wav
sound/ambience\*dronemachine1.wav
sound/ambience\*dronemachine2.wav
sound/ambience\*dronemachine3.wav
sound/ambience\*flies.wav
sound/ambience\*steamjet1.wav
sound/ambience\*wind1.wav
sound/ambience\*wind2.wav
abuttonfld.wad
ajamedia.wad
gfx/env/alien10bk.tga
gfx/env/alien10dn.tga
gfx/env/alien10ft.tga
gfx/env/alien10lf.tga
gfx/env/alien10rt.tga
gfx/env/alien10up.tga
sound/ambience/alienlas.wav
sound/ambience/alienwin.wav
sound/ambience/alien_cr.wav
sound/ambience/alien_cylcetone.wav
sound/ambience/alien_po.wav
alkdm11.wad
sound/world/amb12.wav
sound/world/amb7.wav
annex.wad
maps/davroplex.resmaps/apo13now!.res
arbor_arch.wad
phl.wadgfx/env/arcnupbk.tga
gfx/env/arcnupdn.tga
gfx/env/arcnupft.tga
gfx/env/arcnuplf.tga
gfx/env/arcnuprt.tga
gfx/env/arcnupup.tga
art.wad
artsign.wad
as_riverside.wad
maps/audion.resbartok.wad
gfx/env/avantiBK.tga
gfx/env/avantiDN.tga
gfx/env/avantiFT.tga
gfx/env/avantiLF.tga
gfx/env/avantiRT.tga
gfx/env/avantiUP.tgasghl1dm.wad
maps/bartok.rescastle_wars.res
beach.wad
blader.wad
blizz1.wad
blue.wad
gfx/env/bluebk.tga
gfx/env/bluedn.tga
gfx/env/blueft.tga
gfx/env/bluelf.tga
gfx/env/bluert.tga
gfx/env/blueup.tga
bmp6.wad
bmw_mr.wad
bnutz.wad
bob.wad.wad
sound/bourin4.wav
box.wad
bp_wp.wad
brdmlv1.wad
brown.wad
sound/ambience/btasteah.wav
sound/ambience/btastehaunt.wav
sound/ambience/btastehorr.wav
building1.wad
sound/ambience/burning.wav
bushido1.wad
buttonfld.wad
sound/scientis/c1a3_sci.wav
gfx/env/canyonbk.tga
gfx/env/canyondn.tga
gfx/env/canyonft.tga
gfx/env/canyonlf.tga
gfx/env/canyonrt.tga
gfx/env/canyonup.tga
casa.wad
sound/thambs/catyowl.wav
maps/castlusion.resgfx/env/ccity2bk.tga
maps/ccity2txt.txtcloser.res
sound/ambience\ccricket.wav
chaocity.wad
chris.wad
gfx/env/city1bk.tga
gfx/env/city1dn.tga
gfx/env/city1ft.tga
gfx/env/city1lf.tga
gfx/env/city1rt.tga
gfx/env/city1up.tga
cloister.wad
closer.txt
gfx/env/cl_citybk.tga
gfx/env/cl_citybkbk.tga
gfx/env/cl_citybkdn.tga
gfx/env/cl_citybkft.tga
gfx/env/cl_citybklf.tga
gfx/env/cl_citybkrt.tga
gfx/env/cl_citybkup.tga
gfx/env/cl_citydn.tga
gfx/env/cl_cityft.tga
gfx/env/cl_citylf.tga
gfx/env/cl_cityrt.tga
gfx/env/cl_cityup.tga
gfx/env/cl_desertbk.tga
gfx/env/cl_desertdn.tga
gfx/env/cl_desertft.tga
gfx/env/cl_desertlf.tga
gfx/env/cl_desertrt.tga
gfx/env/cl_desertup.tga
gfx/env/cl_nightbk.tga
gfx/env/cl_nightdn.tga
gfx/env/cl_nightft.tga
gfx/env/cl_nightlf.tga
gfx/env/cl_nightrt.tga
gfx/env/cl_nightskybk.tga
gfx/env/cl_nightskydn.tga
gfx/env/cl_nightskyft.tga
gfx/env/cl_nightskylf.tga
gfx/env/cl_nightskyrt.tga
gfx/env/cl_nightskyup.tga
gfx/env/cl_nightup.tga
cm_art.wad
coldice.wad
comments.wad
sound/ambience/computalk.wav
sound/ambience/comutalk1.wav
conquest.wad
sound/hgrunt/countdown.wav
credits.wad
crio.wad
cstrike.wad
csw.wad
cs_assault.wad
cs_bdog.wad
cs_cbble.wad
cs_dust.wad
custom.wad
cwb2.wad
cwb_pak1.wad
cwb_pak2_full.wad
cwb_pak3.wad
cwb_pak5.wad
cwb_pak_all.wad
cwb_texpak6_fullwad.wad
davo1.wad
maps/davroplex.txt
gfx/env/daybk.tga
gfx/env/daydn.tga
gfx/env/dayft.tga
gfx/env/daylf.tga
gfx/env/dayrt.tga
gfx/env/dayup.tga
sound/ambience\ddistantmortal1.wav
sound/ambience\ddistantmortal2.wav
sound/ambience\ddistantmortal3.wav
sprites/death_fire.spr
gfx/env/deepwabk.tga
gfx/env/deepwadn.tga
gfx/env/deepwaft.tga
gfx/env/deepwalf.tga
gfx/env/deepwart.tga
gfx/env/deepwaup.tga
sound/ambience/des-wind1.wav
gfx/env/desert1bk.tga
gfx/env/desert1dn.tga
gfx/env/desert1ft.tga
gfx/env/desert1lf.tga
gfx/env/desert1rt.tga
gfx/env/desert1up.tga
gfx/env/desert2bk.tga
gfx/env/desert2dn.tga
gfx/env/desert2ft.tga
gfx/env/desert2lf.tga
gfx/env/desert2rt.tga
gfx/env/desert2up.tga
gfx/env/desertbkbk.tga
gfx/env/desertbkdn.tga
gfx/env/desertbkft.tga
gfx/env/desertbklf.tga
gfx/env/desertbk

Re: Where to find missing resources?

2001-09-30 Thread emberts


OK, good deal, thanks for the info! While I hunt down resources, another
question: If some of these are TFC or CS stuff, does that mean that the map
that uses them is a TFC or CS map? I can usually quickly test that by trying
to run it on my server - TFC and CS maps crash real fast, as I don't have
either on the server - I deleted the TFC and DMC directories after the
server install, but I'm wondering if I have a lot of TFC/CS maps and don't
realize it?

- Original Message -
From: "Mad Ad" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 7:49 PM
Subject: Re: Where to find missing resources?


>
> Ok, what you appear to have here is a mixture.  The majority is from your
> default TFC install in the valve and tfc pak0.pak (s) and some custom maps
> stuff I dont recognise.  Also theres some CS stuff and I dont know that
> either but i see its different.
>
> Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT
pak
> explorer) and check the pak0 in each mods root folder you have an instal
for
> and Im guessing thatll give you most of what your looking for.
> By what I recognise you will be able to check off at least 85% of that
stuff
> as present, esp the majority of the gfx/env stuff, and the sounds, vox and
> fvox stuff.
>
> The shorter list will then be easier to track down specific items.  Maybe
> you could post back then if your still in trouble finding some things.
>
> Ad
> [Mad Ad]
>
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 29, 2001 10:03 PM
> Subject: Re: Where to find missing resources?
>
>
> >
> > OK, it's a long list, probably 20K or so. These are the missing files. I
> > haven't thoroughly scrubbed the list, so there may be some weird looking
> > entries, I noticed some CS and TFC wads, but most of them are legit.
They
> > are sorted by type.
> >






Re: Where to find missing resources?

2001-09-29 Thread Mad Ad


Ok, what you appear to have here is a mixture.  The majority is from your
default TFC install in the valve and tfc pak0.pak (s) and some custom maps
stuff I dont recognise.  Also theres some CS stuff and I dont know that
either but i see its different.

Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak
explorer) and check the pak0 in each mods root folder you have an instal for
and Im guessing thatll give you most of what your looking for.
By what I recognise you will be able to check off at least 85% of that stuff
as present, esp the majority of the gfx/env stuff, and the sounds, vox and
fvox stuff.

The shorter list will then be easier to track down specific items.  Maybe
you could post back then if your still in trouble finding some things.

Ad
[Mad Ad]



- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 10:03 PM
Subject: Re: Where to find missing resources?


>
> OK, it's a long list, probably 20K or so. These are the missing files. I
> haven't thoroughly scrubbed the list, so there may be some weird looking
> entries, I noticed some CS and TFC wads, but most of them are legit. They
> are sorted by type.
>
> models/backpack.mdl
> models/flag.mdl
> models/flame.mdl
> models/hostage.mdl
> models/r_armor.mdl
> maps/bartok.rescastle_wars.res
> maps/ccity2txt.txtcloser.res
> maps/davroplex.resmaps/apo13now!.res
> maps/drlfun01_xmasstory.resmaps/evilidol.res
> maps/first_arena.resmaps\hldm3.res
> maps/northpole8.resmaps/oh_mayan.res
> phl.wadOlvidada=Muerte.res
> sound\zombiecop\zo_idle3.wavmaps\hldm4.res
> sprites\nm_tree6.sprmaps\hldm5.res
> sprites/death_fire.spr
> sprites/sprites/enter1.spr
> sprites\ glow02.spr
> sprites\nmtree4.spr
> PHL.wadgfx/env/londonbk.tga
> gfx/env/alien10bk.tga
> gfx/env/alien10dn.tga
> gfx/env/alien10ft.tga
> gfx/env/alien10lf.tga
> gfx/env/alien10rt.tga
> gfx/env/alien10up.tga
> gfx/env/alien1bk.tga
> gfx/env/alien1dn.tga
> gfx/env/alien1ft.tga
> gfx/env/alien1lf.tga
> gfx/env/alien1rt.tga
> gfx/env/alien1up.tga
> gfx/env/alien2bk.tga
> gfx/env/alien2dn.tga
> gfx/env/alien2ft.tga
> gfx/env/alien2lf.tga
> gfx/env/alien2rt.tga
> gfx/env/alien2up.tga
> gfx/env/alien3bk.tga
> gfx/env/alien3dn.tga
> gfx/env/alien3ft.tga
> gfx/env/alien3lf.tga
> gfx/env/alien3rt.tga
> gfx/env/alien3up.tga
> gfx/env/arcnupdn.tga
> gfx/env/arcnupft.tga
> gfx/env/arcnuplf.tga
> gfx/env/arcnuprt.tga
> gfx/env/arcnupup.tga
> gfx/env/avantiBK.tga
> gfx/env/avantiDN.tga
> gfx/env/avantiFT.tga
> gfx/env/avantiLF.tga
> gfx/env/avantiRT.tga
> gfx/env/blackbk.tga
> gfx/env/blackdn.tga
> gfx/env/blackft.tga
> gfx/env/blacklf.tga
> gfx/env/blackrt.tga
> gfx/env/blackup.tga
> gfx/env/bluebk.tga
> gfx/env/bluedn.tga
> gfx/env/blueft.tga
> gfx/env/bluelf.tga
> gfx/env/bluert.tga
> gfx/env/blueup.tga
> gfx/env/canyonbk.tga
> gfx/env/canyondn.tga
> gfx/env/canyonft.tga
> gfx/env/canyonlf.tga
> gfx/env/canyonrt.tga
> gfx/env/canyonup.tga
> gfx/env/city1bk.tga
> gfx/env/city1dn.tga
> gfx/env/city1ft.tga
> gfx/env/city1lf.tga
> gfx/env/city1rt.tga
> gfx/env/city1up.tga
> gfx/env/citybk.tga
> gfx/env/citydn.tga
> gfx/env/cityft.tga
> gfx/env/citylf.tga
> gfx/env/cityrt.tga
> gfx/env/cityup.tga
> gfx/env/cl_citybk.tga
> gfx/env/cl_citybkbk.tga
> gfx/env/cl_citybkdn.tga
> gfx/env/cl_citybkft.tga
> gfx/env/cl_citybklf.tga
> gfx/env/cl_citybkrt.tga
> gfx/env/cl_citybkup.tga
> gfx/env/cl_citydn.tga
> gfx/env/cl_cityft.tga
> gfx/env/cl_citylf.tga
> gfx/env/cl_cityrt.tga
> gfx/env/cl_cityup.tga
> gfx/env/cl_desertbk.tga
> gfx/env/cl_desertdn.tga
> gfx/env/cl_desertft.tga
> gfx/env/cl_desertlf.tga
> gfx/env/cl_desertrt.tga
> gfx/env/cl_desertup.tga
> gfx/env/cl_nightbk.tga
> gfx/env/cl_nightdn.tga
> gfx/env/cl_nightft.tga
> gfx/env/cl_nightlf.tga
> gfx/env/cl_nightrt.tga
> gfx/env/cl_nightskybk.tga
> gfx/env/cl_nightskydn.tga
> gfx/env/cl_nightskyft.tga
> gfx/env/cl_nightskylf.tga
> gfx/env/cl_nightskyrt.tga
> gfx/env/cl_nightskyup.tga
> gfx/env/cl_nightup.tga
> gfx/env/cliffbk.tga
> gfx/env/cliffdn.tga
> gfx/env/cliffft.tga
> gfx/env/clifflf.tga
> gfx/env/cliffrt.tga
> gfx/env/cliffup.tga
> gfx/env/daybk.tga
> gfx/env/daydn.tga
> gfx/env/dayft.tga
> gfx/env/daylf.tga
> gfx/env/dayrt.tga
> gfx/env/dayup.tga
> gfx/env/deepwabk.tga
> gfx/env/deepwadn.tga
> gfx/env/deepwaft.tga
> gfx/env/deepwalf.tga
> gfx/env/deepwart.tga
> gfx/env/deepwaup.tga
> gfx/env/desert1bk.tga
> gfx/env/desert1dn.tga
> gfx/env/desert1ft.tga
> gfx/env/desert1lf.tga
> gfx/env/desert1rt.tga
> gfx/env/desert1up.tga
> 

Re: Where to find missing resources?

2001-09-29 Thread Jony Achmed


a lot of these files (but not all) are found in the pak file in the valve
(or other mod) folder (of half-life client) and can be extracted with wally
or something so your server can use it too. valve didn't include these files
in hlds cuz they thought it would be including too much of the retail
software and the single player map files...


>From: <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: Where to find missing resources?
>Date: Sat, 29 Sep 2001 14:03:29 -0700
>MIME-Version: 1.0
>Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
>MHotMailBD7F83DC00724004389CCD9E8F0908023; Sat, 29 Sep 2001 14:11:00 -0700
>Received: from list.valvesoftware.com (listcaster.valvesoftware.com
>[205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft Exchange
>Internet Mail Service Version 5.5.2650.21)id TZNSJPSD; Sat, 29 Sep 2001
>14:10:34 +0100
>Received: from ptldpop2.ptld.uswest.net ([198.36.160.2]) by
>list.valvesoftware.comwith SMTP (Microsoft Exchange Internet Mail Service
>Version 5.5.2650.21)id TZNSJPRG; Sat, 29 Sep 2001 14:08:29 +0100
>Received: (qmail 15499 invoked by alias); 29 Sep 2001 21:05:37 -
>Received: (qmail 15464 invoked by uid 0); 29 Sep 2001 21:05:35 -
>Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook)
>(63.230.175.147)by ptldpop2.ptld.uswest.net with SMTP; 29 Sep 2001 21:05:35
>-
>From [EMAIL PROTECTED] Sat, 29 Sep 2001 14:12:24 -0700
>Delivered-To: [EMAIL PROTECTED]@fixme
>Message-ID: <002a01c1492a$30d67660$040a@ook>
>References: <[EMAIL PROTECTED]>
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-Mailer: Microsoft Outlook Express 6.00.2600.
>X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Errors-To: [EMAIL PROTECTED]
>Precedence: bulk
>X-Loop: [EMAIL PROTECTED]
>
>
>OK, it's a long list, probably 20K or so. These are the missing files. I
>haven't thoroughly scrubbed the list, so there may be some weird looking
>entries, I noticed some CS and TFC wads, but most of them are legit. They
>are sorted by type.
>
>models/backpack.mdl
>models/flag.mdl
>models/flame.mdl
>models/hostage.mdl
>models/r_armor.mdl
>maps/bartok.rescastle_wars.res
>maps/ccity2txt.txtcloser.res
>maps/davroplex.resmaps/apo13now!.res
>maps/drlfun01_xmasstory.resmaps/evilidol.res
>maps/first_arena.resmaps\hldm3.res
>maps/northpole8.resmaps/oh_mayan.res

>and the list goes on but i dont wanna send a 20k email

>- Original Message -
>From: "Jonathan A" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Saturday, September 29, 2001 1:09 PM
>Subject: Re: Where to find missing resources?
>
>
> >
> > maby ppl can send you the missing files if you write a list of all the
> > missing wads and stuff... half-life clients crash if they can't find the
>wad
> > file, so im guessing the server will crash too... if you create a dummy
>wad
> > file with the right name then the map will load but the missing textures
> > will be replaced with white or something... most mappacks that have lots
>of
> > maps have missing wads, but that's probably cuz nobody plays that map
>and
> > nobody ever noticed. i have about 750 cs maps and more than 1/3 dont
>work...
> > some maps also use wads from texture designers...
> >
> > >From: <[EMAIL PROTECTED]>
> > >Reply-To: [EMAIL PROTECTED]
> > >To: [EMAIL PROTECTED]
> > >Subject: Where to find missing resources?
> > >
> > >
> > >I am in the process of cleaning up my map collection, and I just used
> > >resgen
> > >to scan all of my BSP files. I find that I have about 488 maps missing
> > >about
> > >800 resources files. I have 1,479 maps at this time. I can post a list
>of
> > >maps and missing files if anyone really wants to see them.
> > >
> > >WTF??? What happened to them?
> > >
> > >More importantly, what happens if I run the map on my server and some
>of
> > >these resource files are missing?
> > >
> > >Lastly, is there any real hope of finding any of these files? I don't
>even
> > >know who made most of these maps, it would probably be quite difficult
>to
> > >find the author, let alone contact them and see if they have the
>missing
> > >resource files.
> > >Especially with so many maps missing resources.
> > >
> > >
> >
> >
> > _
> > Get your FREE download of MSN Explorer at
>http://explorer.msn.com/intl.asp
> >
> >
> >
>
>


_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp





Re: Where to find missing resources?

2001-09-29 Thread Justin Smestad


remove me from this list


- Original Message -
From: "Jonathan A" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 3:09 PM
Subject: Re: Where to find missing resources?


>
> maby ppl can send you the missing files if you write a list of all the
> missing wads and stuff... half-life clients crash if they can't find the
wad
> file, so im guessing the server will crash too... if you create a dummy
wad
> file with the right name then the map will load but the missing textures
> will be replaced with white or something... most mappacks that have lots
of
> maps have missing wads, but that's probably cuz nobody plays that map and
> nobody ever noticed. i have about 750 cs maps and more than 1/3 dont
work...
> some maps also use wads from texture designers...
>
> >From: <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: [EMAIL PROTECTED]
> >Subject: Where to find missing resources?
> >Date: Sat, 29 Sep 2001 12:42:26 -0700
> >MIME-Version: 1.0
> >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
> >MHotMailBD7F70D7000A400438C9CD9E8F0904BE3; Sat, 29 Sep 2001
12:49:45 -0700
> >Received: from list.valvesoftware.com (listcaster.valvesoftware.com
> >[205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft
Exchange
> >Internet Mail Service Version 5.5.2650.21)id TZNSJ36S; Sat, 29 Sep 2001
> >12:50:05 +0100
> >Received: from ptldpop5.ptld.uswest.net (198.36.160.5 [198.36.160.5])by
> >list.valvesoftware.com with SMTP (Microsoft Exchange Internet Mail
Service
> >Version 5.5.2650.21)id TZNSJ35Q; Sat, 29 Sep 2001 12:47:32 +0100
> >Received: (qmail 93025 invoked by alias); 29 Sep 2001 19:44:34 -
> >Received: (qmail 93011 invoked by uid 0); 29 Sep 2001 19:44:33 -
> >Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook)
> >(63.230.175.147)by 198.36.160.5 with SMTP; 29 Sep 2001 19:44:33 -
> >From [EMAIL PROTECTED] Sat, 29 Sep 2001 12:50:29 -0700
> >Delivered-To: [EMAIL PROTECTED]@fixme
> >Message-ID: <000501c1491e$dedc2360$040a@ook>
> >References: <65717CC11CAED4118C1100A02401ECAA02A32D@RAMIUS>
>
><000a01c1490c$d2103fc0$040a@ook><015a01c14911$0246a360$0201a8c0@seneca>
<001201c14913$e189df40$040a@ook>
> >X-Priority: 3
> >X-MSMail-Priority: Normal
> >X-Mailer: Microsoft Outlook Express 6.00.2600.
> >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.
> >Errors-To: [EMAIL PROTECTED]
> >Precedence: bulk
> >X-Loop: [EMAIL PROTECTED]
> >
> >
> >I am in the process of cleaning up my map collection, and I just used
> >resgen
> >to scan all of my BSP files. I find that I have about 488 maps missing
> >about
> >800 resources files. I have 1,479 maps at this time. I can post a list of
> >maps and missing files if anyone really wants to see them.
> >
> >WTF??? What happened to them?
> >
> >More importantly, what happens if I run the map on my server and some of
> >these resource files are missing?
> >
> >Lastly, is there any real hope of finding any of these files? I don't
even
> >know who made most of these maps, it would probably be quite difficult to
> >find the author, let alone contact them and see if they have the missing
> >resource files.
> >Especially with so many maps missing resources.
> >
> >
>
>
> _
> Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
>
>
>





Re: Where to find missing resources?

2001-09-29 Thread emberts
/scientist/scream07.wav
sound/scientist/scream1.wav
sound/scientist/scream13.wav
sound/scientist/scream17.wav
sound/scientist/scream2.wav
sound/scientist/scream20.wav
sound/scientist/scream22.wav
sound/scientist/scream3.wav
sound/scientist/scream4.wav
sound/scientist/scream6.wav
sound/scientist/shakeunification.wav
sound/scientist/somethingfoul.wav
sound/scientist/stench.wav
sound/scientist/ushouldsee.wav
sound/scientist/yees.wav
sound/scientist/youlookbad2.wav
sound/sounds/squeeks1.wav
sound/sounds/squeeks2.wav
sound/steamjet1.wav
sound/techamb2.wav
sound/tentacle/sing1.wav
sound/tentacle/te_move1.wav
sound/tentacle/te_sing1.wav
sound/tentacle/te_squirm2.wav
sound/thambs/catyowl.wav
sound/thambs/digout1.wav
sound/thambs/dogamb1.wav
sound/vox/accelerating.wav
sound/vox/access.wav
sound/vox/activated.wav
sound/vox/activity.wav
sound/vox/adios.wav
sound/vox/alert.wav
sound/vox/alien.wav
sound/vox/all.wav
sound/vox/amigo.wav
sound/vox/and.wav
sound/vox/apprehend.wav
sound/vox/area.wav
sound/vox/atomic.wav
sound/vox/attention.wav
sound/vox/authorized.wav
sound/vox/been.wav
sound/vox/bizwarn.wav
sound/vox/bloop.wav
sound/vox/breach.wav
sound/vox/buzwarn.wav
sound/vox/clear.wav
sound/vox/containment.wav
sound/vox/coolant.wav
sound/vox/core.wav
sound/vox/damaged.wav
sound/vox/deactivated.wav
sound/vox/decompression.wav
sound/vox/decontamination.wav
sound/vox/deeoo.wav
sound/vox/defense.wav
sound/vox/denied.wav
sound/vox/deploy.wav
sound/vox/deployed.wav
sound/vox/destroy.wav
sound/vox/detected.wav
sound/vox/detonation.wav
sound/vox/doop.wav
sound/vox/door.wav
sound/vox/eight.wav
sound/vox/emergency.wav
sound/vox/engaged.wav
sound/vox/evacuate.wav
sound/vox/field.wav
sound/vox/fifty.wav
sound/vox/five.wav
sound/vox/flooding.wav
sound/vox/force.wav
sound/vox/four.wav
sound/vox/fourteen.wav
sound/vox/goodbye.wav
sound/vox/granted.wav
sound/vox/has.wav
sound/vox/have.wav
sound/vox/idiot.wav
sound/vox/immediately.wav
sound/vox/in.wav
sound/vox/intruder.wav
sound/vox/is.wav
sound/vox/lab.wav
sound/vox/level.wav
sound/vox/light.wav
sound/vox/liquid.wav
sound/vox/lockout.wav
sound/vox/lower.wav
sound/vox/maintenance.wav
sound/vox/malfunction.wav
sound/vox/man.wav
sound/vox/medical.wav
sound/vox/nine.wav
sound/vox/one.wav
sound/vox/overload.wav
sound/vox/perimeter.wav
sound/vox/personnel.wav
sound/vox/power.wav
sound/vox/radioactive.wav
sound/vox/reactor.wav
sound/vox/red.wav
sound/vox/remaining.wav
sound/vox/rocket.wav
sound/vox/seconds.wav
sound/vox/sector.wav
sound/vox/security.wav
sound/vox/seven.wav
sound/vox/six.wav
sound/vox/soldier.wav
sound/vox/stairway.wav
sound/vox/sterilization.wav
sound/vox/supply.wav
sound/vox/surface.wav
sound/vox/system.wav
sound/vox/systems.wav
sound/vox/ten.wav
sound/vox/terminal.wav
sound/vox/three.wav
sound/vox/tunnel.wav
sound/vox/turret.wav
sound/vox/two.wav
sound/vox/unauthorized.wav
sound/vox/upper.wav
sound/vox/violated.wav
sound/vox/violation.wav
sound/vox/vox_login.wav
sound/vox/warning.wav
sound/vox/water.wav
sound/vox/weapon.wav
sound/vox/will.wav
sound/vox/woop.wav
sound/vox/you.wav
sound/vox/zero.wav
sound/vox/zone.wav
sound/vox\\base.wav
sound/vox\\blue.wav
sound/vox\\deploy.wav
sound/vox\\eight.wav
sound/vox\\in.wav
sound/vox\\over.wav
sound/vox\\red.wav
sound/vox\\seconds.wav
sound/vox\\warning.wav
sound/vox\\weapon.wav
sound/vox\\will.wav
sound/weaponry.wav
sound/world/amb12.wav
sound/world/amb7.wav
sound/world/drip_amb.wav
sound/world/wind2.wav
sound/x/x_attack1.wav
sound/x/x_laugh1.wav
sound/x/x_laugh2.wav
sound/x/x_shoot1.wav
sound/x/x_teleattack.wav
sound/x/x_teleattack1.wav
sound/zombie/zo_attack1.wav
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- Original Message -
From: "Jonathan A" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 1:09 PM
Subject: Re: Where to find missing resources?


>
> maby ppl can send you the missing files if you write a list of all the
> missing wads and stuff... half-life clients crash if they can't find the
wad
> file, so im guessing the server will crash too... if you create a dummy
wad
> file with the right name then the map will load but the missing textures
> will be replaced with white or something... most mappacks that have lots
of
> maps have missing wads, but that's probably cuz nobody plays that map and
> nobody ever noticed. i have about 750 cs maps and more than 1/3 dont
work...
> some maps also use wads from texture designers...
>
> >From: <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: [EMAIL PROTECTED]
> >Subject: Where to find missing resources?
> >
> >
> >I am in the process of cleaning up my map collection, and I just used
> >resgen
> >to scan all of my BSP files. I find that I have about 488 maps missing
> >about
> >800 resources files. I have 1,479 maps at this time. I can post a list of
> >maps and missing files if anyone r

Re: Where to find missing resources?

2001-09-29 Thread emberts



Is there anyway to extract from the WAD file a list 
of resources that are included in it?

  - Original Message - 
  From: 
  Bluecat 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, September 29, 2001 1:34 
  PM
  Subject: Re: Where to find missing 
  resources?
  
  I think you're correct on this HD. I had at 
  one time, some DM maps
  crashing the server upon loading and found 
  that copying the pak0.pak and spraypaint.wad files from a client installation 
  to the HLServer\Valve folder provided the necessary resources.
   
  Blue
  
- Original Message - 
From: 
HoundDawg 
To: [EMAIL PROTECTED] 

Sent: Saturday, September 29, 2001 3:53 
PM
Subject: Re: Where to find missing 
resources?
I believe that a lot of the resources that resgen pulls 
out of the .bspfiles are located in .WAD files.  More specifically, 
the standard TFC WADfile which contains a lot of generaly used entities 
like the ammo packs.  Ibelieve all other mods work the same as 
well.  I could be wrong with this,maybe someone else can verify 
it?HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp- 
Original Message -From: <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: 
Saturday, September 29, 2001 12:42 PMSubject: Where to find missing 
resources?>> I am in the process of cleaning up my map 
collection, and I just usedresgen> to scan all of my BSP files. I 
find that I have about 488 maps missingabout> 800 resources 
files. I have 1,479 maps at this time. I can post a list of> maps and 
missing files if anyone really wants to see them.>> WTF??? 
What happened to them?>> More importantly, what happens if I 
run the map on my server and some of> these resource files are 
missing?>> Lastly, is there any real hope of finding any of 
these files? I don't even> know who made most of these maps, it would 
probably be quite difficult to> find the author, let alone contact 
them and see if they have the missing> resource files.> 
Especially with so many maps missing 
resources.>>>>


Re: Where to find missing resources?

2001-09-29 Thread Bluecat



I think you're correct on this HD. I had at one 
time, some DM maps
crashing the server upon loading and found that 
copying the pak0.pak and spraypaint.wad files from a client installation to the 
HLServer\Valve folder provided the necessary resources.
 
Blue

  - Original Message - 
  From: 
  HoundDawg 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, September 29, 2001 3:53 
  PM
  Subject: Re: Where to find missing 
  resources?
  I believe that a lot of the resources that resgen pulls out 
  of the .bspfiles are located in .WAD files.  More specifically, the 
  standard TFC WADfile which contains a lot of generaly used entities like 
  the ammo packs.  Ibelieve all other mods work the same as well.  
  I could be wrong with this,maybe someone else can verify 
  it?HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp- 
  Original Message -From: <[EMAIL PROTECTED]>To: <[EMAIL PROTECTED]>Sent: 
  Saturday, September 29, 2001 12:42 PMSubject: Where to find missing 
  resources?>> I am in the process of cleaning up my map 
  collection, and I just usedresgen> to scan all of my BSP files. I 
  find that I have about 488 maps missingabout> 800 resources files. 
  I have 1,479 maps at this time. I can post a list of> maps and missing 
  files if anyone really wants to see them.>> WTF??? What happened 
  to them?>> More importantly, what happens if I run the map on my 
  server and some of> these resource files are missing?>> 
  Lastly, is there any real hope of finding any of these files? I don't 
  even> know who made most of these maps, it would probably be quite 
  difficult to> find the author, let alone contact them and see if they 
  have the missing> resource files.> Especially with so many maps 
  missing 
resources.>>>>


Re: Where to find missing resources?

2001-09-29 Thread Jonathan A


maby ppl can send you the missing files if you write a list of all the
missing wads and stuff... half-life clients crash if they can't find the wad
file, so im guessing the server will crash too... if you create a dummy wad
file with the right name then the map will load but the missing textures
will be replaced with white or something... most mappacks that have lots of
maps have missing wads, but that's probably cuz nobody plays that map and
nobody ever noticed. i have about 750 cs maps and more than 1/3 dont work...
some maps also use wads from texture designers...

>From: <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Where to find missing resources?
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>
>
>I am in the process of cleaning up my map collection, and I just used
>resgen
>to scan all of my BSP files. I find that I have about 488 maps missing
>about
>800 resources files. I have 1,479 maps at this time. I can post a list of
>maps and missing files if anyone really wants to see them.
>
>WTF??? What happened to them?
>
>More importantly, what happens if I run the map on my server and some of
>these resource files are missing?
>
>Lastly, is there any real hope of finding any of these files? I don't even
>know who made most of these maps, it would probably be quite difficult to
>find the author, let alone contact them and see if they have the missing
>resource files.
>Especially with so many maps missing resources.
>
>


_
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Re: Where to find missing resources?

2001-09-29 Thread HoundDawg


I believe that a lot of the resources that resgen pulls out of the .bsp
files are located in .WAD files.  More specifically, the standard TFC WAD
file which contains a lot of generaly used entities like the ammo packs.  I
believe all other mods work the same as well.  I could be wrong with this,
maybe someone else can verify it?

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 12:42 PM
Subject: Where to find missing resources?


>
> I am in the process of cleaning up my map collection, and I just used
resgen
> to scan all of my BSP files. I find that I have about 488 maps missing
about
> 800 resources files. I have 1,479 maps at this time. I can post a list of
> maps and missing files if anyone really wants to see them.
>
> WTF??? What happened to them?
>
> More importantly, what happens if I run the map on my server and some of
> these resource files are missing?
>
> Lastly, is there any real hope of finding any of these files? I don't even
> know who made most of these maps, it would probably be quite difficult to
> find the author, let alone contact them and see if they have the missing
> resource files.
> Especially with so many maps missing resources.
>
>
>
>





Where to find missing resources?

2001-09-29 Thread emberts


I am in the process of cleaning up my map collection, and I just used resgen
to scan all of my BSP files. I find that I have about 488 maps missing about
800 resources files. I have 1,479 maps at this time. I can post a list of
maps and missing files if anyone really wants to see them.

WTF??? What happened to them?

More importantly, what happens if I run the map on my server and some of
these resource files are missing?

Lastly, is there any real hope of finding any of these files? I don't even
know who made most of these maps, it would probably be quite difficult to
find the author, let alone contact them and see if they have the missing
resource files.
Especially with so many maps missing resources.