Re: [hlds_linux] what about smoke grenades?

2001-10-23 Thread lkhoo

I thought that valve had nothing to do with PB or has that changed
recently?




|+--->
||  "Silent Bob" |
||  <[EMAIL PROTECTED]|
||  t>   |
||  Sent by: |
||  [EMAIL PROTECTED]|
||  ftware.com   |
||   |
||   |
||  24/10/2001 07:04 AM  |
||  Please respond to hlds_linux |
||   |
|+--->
  
>--|
  |
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  |   To: <[EMAIL PROTECTED]>  
  |
  |   cc:  
  |
  |   Subject: Re: [hlds_linux] what about smoke grenades? 
  |
  
>--|




Or for that mator how about getting pb back on track
- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Cc: "Leon Hartwig" <[EMAIL PROTECTED]>
Sent: Tuesday, October 23, 2001 4:35 PM
Subject: RE: [hlds_linux] what about smoke grenades?


> We think we've found the cause of the problem with smoke grenades locking
up
> clients (sometimes), and we're working to get a release out as quickly as
> possible.
>
> -Eric
>
> -Original Message-
> From: MKiller
> To: [EMAIL PROTECTED]
> Sent: 10/23/01 6:15 AM
> Subject: [hlds_linux] what about smoke grenades?
>
> Well... im running a hlds_l 1.1.0.8 server with CS 1.3a on a
> linux box and i have 30 windows machines to play on lan and _sometimes_
> when
> someone throw a smoke grenade _some_ machines hang up, they freezes :( i
> think we talk about it few weeks ago... but... there's a solution?
>
> Maybe rm -fr /home/halflife and deltree /y c:\games\half-life\
> x
>
>
>
> _
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com
>
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> please visit:
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[hlds_linux] List Archives

2001-10-23 Thread Erik Johnson

The list archives are up and working for this list now. You can get to them
from here:

http://list.valvesoftware.com/pipermail/hlds_linux

Erik
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Re: [hlds_linux] what about smoke grenades?

2001-10-23 Thread Silent Bob

Or for that mator how about getting pb back on track
- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Cc: "Leon Hartwig" <[EMAIL PROTECTED]>
Sent: Tuesday, October 23, 2001 4:35 PM
Subject: RE: [hlds_linux] what about smoke grenades?


> We think we've found the cause of the problem with smoke grenades locking
up
> clients (sometimes), and we're working to get a release out as quickly as
> possible.
>
> -Eric
>
> -Original Message-
> From: MKiller
> To: [EMAIL PROTECTED]
> Sent: 10/23/01 6:15 AM
> Subject: [hlds_linux] what about smoke grenades?
>
> Well... im running a hlds_l 1.1.0.8 server with CS 1.3a on a
> linux box and i have 30 windows machines to play on lan and _sometimes_
> when
> someone throw a smoke grenade _some_ machines hang up, they freezes :( i
> think we talk about it few weeks ago... but... there's a solution?
>
> Maybe rm -fr /home/halflife and deltree /y c:\games\half-life\
> x
>
>
>
> _
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com
>
> ___
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> please visit:
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Re: [hlds_linux] what about smoke grenades?

2001-10-23 Thread Silent Bob

how about a true fix for the damn ocg hack
- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Linux Server Mailing List"
<[EMAIL PROTECTED]>
Cc: "Leon Hartwig" <[EMAIL PROTECTED]>
Sent: Tuesday, October 23, 2001 4:35 PM
Subject: RE: [hlds_linux] what about smoke grenades?


> We think we've found the cause of the problem with smoke grenades locking
up
> clients (sometimes), and we're working to get a release out as quickly as
> possible.
>
> -Eric
>
> -Original Message-
> From: MKiller
> To: [EMAIL PROTECTED]
> Sent: 10/23/01 6:15 AM
> Subject: [hlds_linux] what about smoke grenades?
>
> Well... im running a hlds_l 1.1.0.8 server with CS 1.3a on a
> linux box and i have 30 windows machines to play on lan and _sometimes_
> when
> someone throw a smoke grenade _some_ machines hang up, they freezes :( i
> think we talk about it few weeks ago... but... there's a solution?
>
> Maybe rm -fr /home/halflife and deltree /y c:\games\half-life\
> x
>
>
>
> _
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com
>
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> please visit:
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>

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[hlds_linux] Day of Defeat lock-ups

2001-10-23 Thread Ken Kirchner

Is anyone else having trouble with Day of Defeat?  Ever since the last
hlds_l upgrade mine has occasionally started to consume massive CPU
cycles until the DoD process finally locks up.  The other two hlds
servers continue to run normally, but of course lag like crazy due to
the few spare cycles available.  I cant do anything to kill the process
either, I have to reset the machine.  It ramps up to insane CPU usage
pretty quickly, with in an hour I would say. Check this crap out:

http://games.shreve.net/GameTrakker/mrtg/games.shreve.net.cpu.html

I reboot the machine once a week on Tuesday morning.  Sometimes it goes
a whole week with no problem, sometimes I get hit with this crap twice
in a week.  So far it's happened 3 times (as the graphs will indicate).
I only run dod_bridge so I cant see it as a map problem, but who knows.

Solutions? Anyone?

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RE: [hlds_linux] what about smoke grenades?

2001-10-23 Thread Bryan Socha

this a client or server side fix?

-Original Message-
From: Eric Smith [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 23, 2001 4:36 PM
To: Half-Life Dedicated Linux Server Mailing List
Cc: Leon Hartwig
Subject: RE: [hlds_linux] what about smoke grenades?


We think we've found the cause of the problem with smoke grenades locking up
clients (sometimes), and we're working to get a release out as quickly as
possible.

-Eric

-Original Message-
From: MKiller
To: [EMAIL PROTECTED]
Sent: 10/23/01 6:15 AM
Subject: [hlds_linux] what about smoke grenades?

Well... im running a hlds_l 1.1.0.8 server with CS 1.3a on a
linux box and i have 30 windows machines to play on lan and _sometimes_
when 
someone throw a smoke grenade _some_ machines hang up, they freezes :( i
think we talk about it few weeks ago... but... there's a solution?

Maybe rm -fr /home/halflife and deltree /y c:\games\half-life\
x



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RE: [hlds_linux] what about smoke grenades?

2001-10-23 Thread Eric Smith

We think we've found the cause of the problem with smoke grenades locking up
clients (sometimes), and we're working to get a release out as quickly as
possible.

-Eric

-Original Message-
From: MKiller
To: [EMAIL PROTECTED]
Sent: 10/23/01 6:15 AM
Subject: [hlds_linux] what about smoke grenades?

Well... im running a hlds_l 1.1.0.8 server with CS 1.3a on a
linux box and i have 30 windows machines to play on lan and _sometimes_
when 
someone throw a smoke grenade _some_ machines hang up, they freezes :( i
think we talk about it few weeks ago... but... there's a solution?

Maybe rm -fr /home/halflife and deltree /y c:\games\half-life\
x



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Re: [hlds_linux] Need some help here ! ( Part 2 )

2001-10-23 Thread -



Add a rule to your firewall scripts to block the guy out.  Be sure and
do some thinking before you decide just how much to block.  Blocking
too much will affect innocent players who are unfortunate enough
to share a subnet with that jerk.  Blocking too little will only
waste your time revising the subnet to match his as they will
periodically change.  We've had this argument many times over
and there is no perfect solution.  Which matters more to you, taking
this guy out or keeping the highest number of potential players?

At this stage in HL's life span, probably taking this guy out will
make more sense.  You be the judge.

Regards,

LeJer[GWD] 216.129.13.49 'Gateway of Doom'

Ryan McCullough wrote:
> 
> Someone on here with moreproficiency in
> linux than I can tell you how to ban a subnet through your linux os.
>
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RE: [hlds_linux] Need some help here ! ( Part 2 )

2001-10-23 Thread Ryan McCullough

True. The client port is unimportant in this case. Notice how "lool" is
using 21483. Try banning his IP. If he comes back, then ban his whole subnet
with your linux OS isntead of HL. Someone on here with moreproficiency in
linux than I can tell you how to ban a subnet through your linux os.



-Original Message-
From: Niklas Göransson [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 23, 2001 3:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Need some help here ! ( Part 2 )


as far as the clientport is concerned there is nothing in the "RFC" that
states that the client MUST use 27005, it's just the default port and can
easily be changed, either coming from a NATed environment or changing
+clientport to whatever you want, true?

>>> [EMAIL PROTECTED] 10/23/01 12:01pm >>>

Forgot one thing to my former post,

This is what I saw in the logs :

L 10/21/2001 - 18:31:07: "Cyrus The Virus<241><214988><>" connected, address
"212.187.82.155:43622"
   
In the logs I do see his WONID, but the portnumber behind his IP is
different from the rest.

This is how normal connects to the server look like :

L 10/21/2001 - 18:14:57: "ZeroLogic<213><807579><>" connected, address
"xxx.xx.148.202:27005"
L 10/21/2001 - 18:14:58: "Bollox<214><267297><>" connected, address
"xxx.xxx.119.15:27005"
L 10/21/2001 - 18:14:58: "T@rget<215><211199><>" connected, address
"xxx.xx.222.244:27005"
L 10/21/2001 - 18:14:58: "c]_[BIER]R0y@L<216><1708916><>" connected, address
"xxx.xxx.64.142:27005"
L 10/21/2001 - 18:14:58: "mutta<217><284860><>" connected, address
"xxx.xxx.153.209:27005"
L 10/21/2001 - 18:14:59: "lool<218><268701><>" connected, address
"xxx.xx.96.129:21483"
L 10/21/2001 - 18:15:00: "[=XP=]TyRoNE<219><602922><>" connected, address
"xxx.xxx.89.111:27005"
L 10/21/2001 - 18:15:04: World triggered "Round_Start"
L 10/21/2001 - 18:15:06: "Bollox<214><267297><>" entered the game
L 10/21/2001 - 18:15:09: "[3NZyM]<220><1320862><>" connected, address
"xx.xxx.234.227:27005"

As you can seem all players have 27005 behind their IP, except for that
rotten cheater, he's got 43622

If someone knows how this is possible, please post it here.

Grtz,

Marcel

-- 
Get your free warez from ftp://127.0.0.1 

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[hlds_linux] Re: News Test Post

2001-10-23 Thread Ken Kirchner

Ahh.. very cool. It looks like news posts ARE making it to the list!
Thanks to all who replied privately.

Now I just need to do one more test:  Unsubscribe myself from the list and
see if my news posts still make it to the mailing list. If they do, we are
in business!

-Ken

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[hlds_linux] News Test Post

2001-10-23 Thread Ken Kirchner

Sorry again for the OT poop.  The news gateway seems to be receiving
messages from the list just fine, but it doesnt look like the list is
receiving posts from the group.  If someone on the mailing list gets
this message, please email me privately ([EMAIL PROTECTED]) so I know it
is working.

For the time being, if you just want to read the lists and not
participate, the news groups will work nicely for this. You will have a
much easier time of following a thread this way.

Buddha-pest's news mirror is up and running as well.

-Ken

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Re: [hlds_linux] Need some help here ! ( Part 2 )

2001-10-23 Thread -



Either that or he's playing from behind a MASQ gateway, e.g. a linux
gateway and stealing multiple connections from his ISP.  Yeah, stick
it to the man!... bo  for cheating on your server.

(yes MASQ is NAT from a single IP but I haven't posted in soo long)

LeJer[GWD] 216.129.13.49 'Gateway of Doom'

Simon Garner wrote:
> 
> Most likely he's coming through NAT, e.g. a DSL router. This will cause the
> external port number to change.
>
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[hlds_linux] what about smoke grenades?

2001-10-23 Thread MKiller

Well... im running a hlds_l 1.1.0.8 server with CS 1.3a on a linux box and i 
have 30 windows machines to play on lan and _sometimes_ when 
someone throw a smoke grenade _some_ machines hang up, they freezes :( i think we talk 
about it few weeks ago... but... there's a solution?

Maybe rm -fr /home/halflife and deltree /y c:\games\half-life\ x



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Re: [hlds_linux] Need some help here ! ( Part 2 )

2001-10-23 Thread Simon Garner

Most likely he's coming through NAT, e.g. a DSL router. This will cause the
external port number to change.


From: "Marcel Beringer" <[EMAIL PROTECTED]>

>
> Forgot one thing to my former post,
>
> This is what I saw in the logs :
>
> L 10/21/2001 - 18:31:07: "Cyrus The Virus<241><214988><>" connected,
address "212.187.82.155:43622"
>
> In the logs I do see his WONID, but the portnumber behind his IP is
> different from the rest.
>
> This is how normal connects to the server look like :
>
> L 10/21/2001 - 18:14:57: "ZeroLogic<213><807579><>" connected, address
"xxx.xx.148.202:27005"
> L 10/21/2001 - 18:14:58: "Bollox<214><267297><>" connected, address
"xxx.xxx.119.15:27005"
> L 10/21/2001 - 18:14:58: "T@rget<215><211199><>" connected, address
"xxx.xx.222.244:27005"
> L 10/21/2001 - 18:14:58: "c]_[BIER]R0y@L<216><1708916><>" connected,
address "xxx.xxx.64.142:27005"
> L 10/21/2001 - 18:14:58: "mutta<217><284860><>" connected, address
"xxx.xxx.153.209:27005"
> L 10/21/2001 - 18:14:59: "lool<218><268701><>" connected, address
"xxx.xx.96.129:21483"
> L 10/21/2001 - 18:15:00: "[=XP=]TyRoNE<219><602922><>" connected, address
"xxx.xxx.89.111:27005"
> L 10/21/2001 - 18:15:04: World triggered "Round_Start"
> L 10/21/2001 - 18:15:06: "Bollox<214><267297><>" entered the game
> L 10/21/2001 - 18:15:09: "[3NZyM]<220><1320862><>" connected, address
"xx.xxx.234.227:27005"
>
> As you can seem all players have 27005 behind their IP, except for that
> rotten cheater, he's got 43622
>
> If someone knows how this is possible, please post it here.
>
> Grtz,
>
> Marcel
>
> --
> Get your free warez from ftp://127.0.0.1
>
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please visit:
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Re: [hlds_linux] Need some help here ! ( Part 2 )

2001-10-23 Thread Niklas Göransson

as far as the clientport is concerned there is nothing in the "RFC" that states that 
the client MUST use 27005, it's just the default port and can easily be changed, 
either coming from a NATed environment or changing +clientport to whatever you want, 
true?

>>> [EMAIL PROTECTED] 10/23/01 12:01pm >>>

Forgot one thing to my former post,

This is what I saw in the logs :

L 10/21/2001 - 18:31:07: "Cyrus The Virus<241><214988><>" connected, address 
"212.187.82.155:43622"
   
In the logs I do see his WONID, but the portnumber behind his IP is
different from the rest.

This is how normal connects to the server look like :

L 10/21/2001 - 18:14:57: "ZeroLogic<213><807579><>" connected, address 
"xxx.xx.148.202:27005"
L 10/21/2001 - 18:14:58: "Bollox<214><267297><>" connected, address 
"xxx.xxx.119.15:27005"
L 10/21/2001 - 18:14:58: "T@rget<215><211199><>" connected, address 
"xxx.xx.222.244:27005"
L 10/21/2001 - 18:14:58: "c]_[BIER]R0y@L<216><1708916><>" connected, address 
"xxx.xxx.64.142:27005"
L 10/21/2001 - 18:14:58: "mutta<217><284860><>" connected, address  
"xxx.xxx.153.209:27005"
L 10/21/2001 - 18:14:59: "lool<218><268701><>" connected, address "xxx.xx.96.129:21483"
L 10/21/2001 - 18:15:00: "[=XP=]TyRoNE<219><602922><>" connected, address 
"xxx.xxx.89.111:27005"
L 10/21/2001 - 18:15:04: World triggered "Round_Start"
L 10/21/2001 - 18:15:06: "Bollox<214><267297><>" entered the game
L 10/21/2001 - 18:15:09: "[3NZyM]<220><1320862><>" connected, address 
"xx.xxx.234.227:27005"

As you can seem all players have 27005 behind their IP, except for that
rotten cheater, he's got 43622

If someone knows how this is possible, please post it here.

Grtz,

Marcel

-- 
Get your free warez from ftp://127.0.0.1 

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