Re: [hlds_linux] [UA] Guide to Fighting OGC
Heh, today arraged a lan party with soem friends and the one who opened the server disabled footsteps.. as you said its unplayable so i wont use that tip. Regards, Omer Cohen - Original Message - From: "PiTaGoRaS" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, August 18, 2002 10:18 PM Subject: Re: [hlds_linux] [UA] Guide to Fighting OGC > and set mp_footsteps 0 is make the game nearly unplayable. Any good CS > player is constantly paying attention to enemy's sounds. We want to play CS, > not Quake :) > > - Original Message - > From: "MoD" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, August 18, 2002 10:12 PM > Subject: Re: [hlds_linux] [UA] Guide to Fighting OGC > > > > Your #1 advice, "Enable VAC" is mistaken... VAC runs by default, and the > > "secure" liblist.gam value is irrelevant, it's only disabled if you > > place -insecure in commandline. > > > > MoD, > > > > Always @ your service. > > > > - Original Message - > > From: "HoundDawg" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Sunday, August 18, 2002 7:16 PM > > Subject: [hlds_linux] [UA] Guide to Fighting OGC > > > > > > > The HLGuard Team has put together a Guide to Fighting OGC which should > > > provide admins with the information they need to help protect their > > servers > > > from OGC users. It is recommended that every admin at least read through > > > this guide and consider implementing the various solutions there. > > > > > > http://www.unitedadmins.com/HLGuard_OGC.aspx > > > > > > > > > HoundDawg > > > > > > United Admins - Game Server Admin Association > > > http://www.unitedadmins.com > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [UA] Guide to Fighting OGC
Seems kind of elementary to me. I do NOT however recommend disabling footstep sounds for the sake that it is an important part of the gameplay for alot of players. Personally I'm maintaining my faith in VAC and VAC alone, as the aimbot/wallhack blocking functionality for the **Guard series results in too much of an increase in resource utilization, primarily CPU. Still, your heart as in the right place. We can all respect that. =) - Nick McLaren, CCNA, SCSA Battle LAN Technical Admin <[EMAIL PROTECTED]> http://www.battlelan.com/ - -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of HoundDawg Sent: Sunday, August 18, 2002 1:16 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] [UA] Guide to Fighting OGC The HLGuard Team has put together a Guide to Fighting OGC which should provide admins with the information they need to help protect their servers from OGC users. It is recommended that every admin at least read through this guide and consider implementing the various solutions there. http://www.unitedadmins.com/HLGuard_OGC.aspx HoundDawg United Admins - Game Server Admin Association http://www.unitedadmins.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [UA] Guide to Fighting OGC
and set mp_footsteps 0 is make the game nearly unplayable. Any good CS player is constantly paying attention to enemy's sounds. We want to play CS, not Quake :) - Original Message - From: "MoD" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, August 18, 2002 10:12 PM Subject: Re: [hlds_linux] [UA] Guide to Fighting OGC > Your #1 advice, "Enable VAC" is mistaken... VAC runs by default, and the > "secure" liblist.gam value is irrelevant, it's only disabled if you > place -insecure in commandline. > > MoD, > > Always @ your service. > > - Original Message - > From: "HoundDawg" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, August 18, 2002 7:16 PM > Subject: [hlds_linux] [UA] Guide to Fighting OGC > > > > The HLGuard Team has put together a Guide to Fighting OGC which should > > provide admins with the information they need to help protect their > servers > > from OGC users. It is recommended that every admin at least read through > > this guide and consider implementing the various solutions there. > > > > http://www.unitedadmins.com/HLGuard_OGC.aspx > > > > > > HoundDawg > > > > United Admins - Game Server Admin Association > > http://www.unitedadmins.com > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [UA] Guide to Fighting OGC
Your #1 advice, "Enable VAC" is mistaken... VAC runs by default, and the "secure" liblist.gam value is irrelevant, it's only disabled if you place -insecure in commandline. MoD, Always @ your service. - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, August 18, 2002 7:16 PM Subject: [hlds_linux] [UA] Guide to Fighting OGC > The HLGuard Team has put together a Guide to Fighting OGC which should > provide admins with the information they need to help protect their servers > from OGC users. It is recommended that every admin at least read through > this guide and consider implementing the various solutions there. > > http://www.unitedadmins.com/HLGuard_OGC.aspx > > > HoundDawg > > United Admins - Game Server Admin Association > http://www.unitedadmins.com > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [UA] Guide to Fighting OGC
The HLGuard Team has put together a Guide to Fighting OGC which should provide admins with the information they need to help protect their servers from OGC users. It is recommended that every admin at least read through this guide and consider implementing the various solutions there. http://www.unitedadmins.com/HLGuard_OGC.aspx HoundDawg United Admins - Game Server Admin Association http://www.unitedadmins.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Calculate all players time online
Statsme by OLO gives player connection times. Using this information I modified hlstats to display both connection time and average ping. http://cs.whoc.org.uk/rogue/index.php?mode=playerinfo&player=23. > Date: Sun, 18 Aug 2002 11:08:41 +0200 > From: Florian Zschocke <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [hlds_linux] Calculate all players time online > Reply-To: [EMAIL PROTECTED] > > Steve Cody wrote: > > > > Anyway, the stats programs are OK, but non really go into the detail I want > > for the time online department for every player. > > > > Anybody have something like that? > > Then what level of detail are you looking for? > > Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: [hlds] Testing beta security modules -Saturday
..and next time, I'll use the correct thread the FIRST time! =) -Nick -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Nick McLaren Sent: Sunday, August 18, 2002 12:28 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Strike (was Re: VAC?) No you do not need to open a port just to see reports of cheat detections. Just place -testmodule vactest in your command line and restart your server if you would like to test. To view who's been caught cheating by VAC, thus far I've been using the following simple grep: cd /logs grep -i secure * | more OR if you want to just see today's detections, make sure you include the date in your wildcard: cd /logs grep -i secure L0818* | more Hope this helps! Nothing too insanely difficult, but I figured I'd at least try and help out by providing the answer for those who didn't know. =) - Nick McLaren, CCNA, SCSA Battle LAN Technical Admin <[EMAIL PROTECTED]> http://www.battlelan.com/ - >Jay Anstiss [EMAIL PROTECTED] >Sun Aug 18 06:41:01 2002 >Do we need to open a specific port to see reports of cheats whilst testing >this security module or can we just place the -testmodule vactest line in >there and re-start the server straight away? Is there something we can do to >log found cheats to a text file ourselves or is this done by scanning the >logs manually?! >Jay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Strike (was Re: VAC?)
No you do not need to open a port just to see reports of cheat detections. Just place -testmodule vactest in your command line and restart your server if you would like to test. To view who's been caught cheating by VAC, thus far I've been using the following simple grep: cd /logs grep -i secure * | more OR if you want to just see today's detections, make sure you include the date in your wildcard: cd /logs grep -i secure L0818* | more Hope this helps! Nothing too insanely difficult, but I figured I'd at least try and help out by providing the answer for those who didn't know. =) - Nick McLaren, CCNA, SCSA Battle LAN Technical Admin <[EMAIL PROTECTED]> http://www.battlelan.com/ - >Jay Anstiss [EMAIL PROTECTED] >Sun Aug 18 06:41:01 2002 >Do we need to open a specific port to see reports of cheats whilst testing >this security module or can we just place the -testmodule vactest line in >there and re-start the server straight away? Is there something we can do to >log found cheats to a text file ourselves or is this done by scanning the >logs manually?! >Jay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: [hlds] Testing beta security modules -Saturday
Last I knew we were using 205.158.143.67:27013, so after this change I think it would be safe to assume you can use 205.158.143.67:27011 instead. Now I don't know whether it's TCP or UDP traffic, but if your firewall can log basic information on the traffic, you can probably find out pretty quickly. =) - Nick McLaren, CCNA, SCSA Battle LAN Technical Admin <[EMAIL PROTECTED]> http://www.battlelan.com/ - -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of TrIaX Sent: Sunday, August 18, 2002 12:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: [hlds] Testing beta security modules -Saturday > Eric Smith wrote: > > 3) We're no longer using port 27013 for the ban list. You will now see > > traffic (in/out) on port 27011. This traffic is to/from the ban list > > server. Make sure you have this port open in your firewall. > > TCP or UDP? Can you provide source/target IP(s) so we can open this port > only to the places it's supposed to go? (I'm paranoid like that) Seconded.. :) Sincerely, Warren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] live stats
Brian A. Stumm wrote: >Well I was aware of that but do all browsers now recognize that? In the >past they didn't. Guess I haven't been keeping up. :( > > Well not ALL webbrowsers support it, but certainly more then the ones that support Javascript. And eg Lynx people are SOL and will have to refresh manually anyway, since nieghter JS or meta refresh works in it. -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] Testing beta security modules -Saturday
> Eric Smith wrote: > > 3) We're no longer using port 27013 for the ban list. You will now see > > traffic (in/out) on port 27011. This traffic is to/from the ban list > > server. Make sure you have this port open in your firewall. > > TCP or UDP? Can you provide source/target IP(s) so we can open this port > only to the places it's supposed to go? (I'm paranoid like that) Seconded.. :) Sincerely, Warren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] live stats
They always did. Well I am not sure whether they did allow javascript :P ? At 07:43 18/08/2002 -0700, you wrote: >On Sun, 18 Aug 2002, Stefan Huszics wrote: > > > Brian A. Stumm wrote: > > > > >No autorefresher but I could easily incorporate one if that is what you > > >wanted. Right now you have to go back to main servers page then click > > >player details again. Like I said though, twould be easy to implement with > > >javascript. > > > > > No need for Javascript :) > > Just add this to the of the page > > > > > > > > 120 = updated every 2 minutes > > > >Well I was aware of that but do all browsers now recognize that? In the >past they didn't. Guess I haven't been keeping up. :( > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux Visit http://cs.fuctnetwork.com for Up-To-Date Half-Life News ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] Testing beta security modules -Saturday
Do we need to open a specific port to see reports of cheats whilst testing this security module or can we just place the -testmodule vactest line in there and re-start the server straight away? Is there something we can do to log found cheats to a text file ourselves or is this done by scanning the logs manually?! Jay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] live stats
Brian A. Stumm wrote: >No autorefresher but I could easily incorporate one if that is what you >wanted. Right now you have to go back to main servers page then click >player details again. Like I said though, twould be easy to implement with >javascript. > No need for Javascript :) Just add this to the of the page 120 = updated every 2 minutes -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Testing beta security modules -Saturday
Is port 27011 only for the duration of the beta test or will it need to be open all the time now? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Eric Smith Sent: 18 August 2002 06:04 To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux Server Mailing List Cc: Leon Hartwig; Erik Johnson Subject: [hlds_linux] Testing beta security modules -Saturday Importance: High We're currently testing some beta security modules that catch all versions of OGC and will report detected cheaters to the ban list. We'll test the beta security modules over the weekend and release them next week if there are no problems. If you'd like to help test the beta security modules, the information you need to know is listed below (the information below ONLY applies to servers that want to run the beta security modules). 1) This beta test is only for Counter-Strike servers...not Day of Defeat. 2) Anyone detected cheating during this beta test *may* get banned for it, but only for the duration of the beta test. This means if you test a cheat on your server while running the beta modules, you might find yourself banned from your own server. At the end of the beta test, we'll most likely clear the bans that were collected before releasing the modules publicly. 3) We're no longer using port 27013 for the ban list. You will now see traffic (in/out) on port 27011. This traffic is to/from the ban list server. Make sure you have this port open in your firewall. 4) The password for the beta modules is "vactest", so make sure you have... -testmodule vactest ...in your command line and restart your server. Let me know if you have any problems with these modules and we'll look into them right away. Thanks for helping out. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Calculate all players time online
Steve Cody wrote: > > Anyway, the stats programs are OK, but non really go into the detail I want > for the time online department for every player. > > Anybody have something like that? Then what level of detail are you looking for? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Oscars Cheater Hlstats Modifed Pages
I've seen some pages do back ping and back traceroute, have it done on server box and spit out the results to your website. Too bad I have no idea how to do that :\ MoD, Always @ your service. - Original Message - From: "Oscar N" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, August 18, 2002 10:05 AM Subject: Re: [hlds_linux] Oscars Cheater Hlstats Modifed Pages > Well, this is how it works right now. > > It uses dns-tommy's code to log all cheaters from both hlguard and vac > to a database. > Then everyone who is listed there will be shown at the webpage as a > banned player. > Also, every 20min a perl script is running on the cs servers to update > the banned.cfg, so the players that are listed on the webpage are > actually perm bans... > > One thing that have not been implemented (intentional) is that when an > admin puts a perm ban on player using admin_ban it will not be > registered in the database. Which mean that when the server is restarted > all the perm bans that where put by admins are removed. > We do this because we don't have time to take care of the cs servers. > Instead we handle out adminmod rights for each server to clans. > If some admin would go wild and put perm bans on lots of players, then > we'll only have to restart it, not delete entries in the database. > And banning a player for 1 day is often enough to get them to understand > that they should not do certain things... > But what if we really want to put a perm ban on someone? Well, then you > can log in on the hlstats webpage as admin, and under the > "counter-strike" link there is a "banned players". There you can add or > delete entries from the database manually... > > > I cleaned up the ftp site some weeks ago and figured that the one who > wanted the files allready had downloaded them. If someone wants them, > let me know :) > Also, I would be happy If someone want to write it more userfriendly to > install, because then I don't have to do that ;) > > > And about the ping "thing" on the webpage. I figured that it could be > solved in 2 ways, either to code in VB something that would run on the > client. But since I don't know VB and don't have much time over right > now I choosed the other way... > The popup window is actually a .php file that have entries like this in > it for each server: > > http://ida.bhood.nu/?ip=$REMOTE_ADDR";); ?> > > Then on the cs servers the index.php file look like this: > > if (!$ip) header ("Location:bhood/"); > else { > $ping = exec("ping -c 5 $ip"); > preg_match("/round-trip min\/avg\/max = > (\d+)\.(\d+)\/(\d+)\.(\d+)\/(\d+)\.(\d+) ms/",$ping,$matches); > $min = "$matches[1].$matches[2]"; > $avg = "$matches[3].$matches[4]"; > $max = "$matches[5].$matches[6]"; > } > > One problem with this is when you are behind a firewall that does not > forward or reply on icmp(ping) packets. I'm going to print out some info > text about that, and instead of not returning any numbers at all in > min/max/avg it will show 0 or some other value... > > /Oscar, www.bhood.nu > > > > Redemption wrote: > > >Very cool, I'll hold off installing until I see a newer release. > >Regarding VAC, on it's own, currently it doesn't ban people found to be > >using cheats, it just kicks them. > >Red > > > >- Original Message - > >From: "Brian Vagnoni XO" <[EMAIL PROTECTED]> > >To: <[EMAIL PROTECTED]> > >Sent: Saturday, August 17, 2002 9:39 PM > >Subject: RE: [hlds_linux] Oscars Cheater Hlstats Modifed Pages > > > > > > > > > >>Dear Redemption; > >> > >>It uses dns-tommy's cheatdb.sql modificiation to hlstats available from ( > >>http://www.hlstats-community.com ) , as well as a modified hlstats.pl > >> > >> > >file, > > > > > >>by the same person. I think the default is a 120 minute ban. VAC takes > >> > >> > >care > > > > > >>of the dropping and banning I think. Hlstats is just moniotoring the log > >>file. I had to modifiy dns-tommy cheatdb.sql file to work with Oscar's > >>hlstats pages. I imagine he did the same thing only forgot to tell people > >>otherwise you get an error on the front page; playerId not in field or > >>something like that. Yes, it will as long as you use dns-tommy .cfg file > >> > >> > >for > > > > > >>hlguard, or at least the 3 lines of ocde or so that make it different. > >> > >>I just made some final changes to my version of the code as of this > >> > >> > >e-mail. > > > > > >>There were some mistakes at the time of the first posting of this e-mail; > >>sorry I kind of jumped the gun. Give me 24 - 72 to make sure it works and > >> > >> > >if > > > > > >>it's ok with Oscar I'll be happy to make it available. I don't know why he > >>made his version unavailable. > >> > >>I also reset my database. Before I reset the stats db I had served over > >>10,000 players and 1500 clans. I think that is so cool, that I'm able to > >>touch so many peoples lives by giving them a place where they can enjoy > >>themselves. > >> > >>Oscar's updated to be r
Re: [hlds_linux] Oscars Cheater Hlstats Modifed Pages
Well, this is how it works right now. It uses dns-tommy's code to log all cheaters from both hlguard and vac to a database. Then everyone who is listed there will be shown at the webpage as a banned player. Also, every 20min a perl script is running on the cs servers to update the banned.cfg, so the players that are listed on the webpage are actually perm bans... One thing that have not been implemented (intentional) is that when an admin puts a perm ban on player using admin_ban it will not be registered in the database. Which mean that when the server is restarted all the perm bans that where put by admins are removed. We do this because we don't have time to take care of the cs servers. Instead we handle out adminmod rights for each server to clans. If some admin would go wild and put perm bans on lots of players, then we'll only have to restart it, not delete entries in the database. And banning a player for 1 day is often enough to get them to understand that they should not do certain things... But what if we really want to put a perm ban on someone? Well, then you can log in on the hlstats webpage as admin, and under the "counter-strike" link there is a "banned players". There you can add or delete entries from the database manually... I cleaned up the ftp site some weeks ago and figured that the one who wanted the files allready had downloaded them. If someone wants them, let me know :) Also, I would be happy If someone want to write it more userfriendly to install, because then I don't have to do that ;) And about the ping "thing" on the webpage. I figured that it could be solved in 2 ways, either to code in VB something that would run on the client. But since I don't know VB and don't have much time over right now I choosed the other way... The popup window is actually a .php file that have entries like this in it for each server: http://ida.bhood.nu/?ip=$REMOTE_ADDR";); ?> Then on the cs servers the index.php file look like this: if (!$ip) header ("Location:bhood/"); else { $ping = exec("ping -c 5 $ip"); preg_match("/round-trip min\/avg\/max = (\d+)\.(\d+)\/(\d+)\.(\d+)\/(\d+)\.(\d+) ms/",$ping,$matches); $min = "$matches[1].$matches[2]"; $avg = "$matches[3].$matches[4]"; $max = "$matches[5].$matches[6]"; } One problem with this is when you are behind a firewall that does not forward or reply on icmp(ping) packets. I'm going to print out some info text about that, and instead of not returning any numbers at all in min/max/avg it will show 0 or some other value... /Oscar, www.bhood.nu Redemption wrote: >Very cool, I'll hold off installing until I see a newer release. >Regarding VAC, on it's own, currently it doesn't ban people found to be >using cheats, it just kicks them. >Red > >- Original Message - >From: "Brian Vagnoni XO" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Saturday, August 17, 2002 9:39 PM >Subject: RE: [hlds_linux] Oscars Cheater Hlstats Modifed Pages > > > > >>Dear Redemption; >> >>It uses dns-tommy's cheatdb.sql modificiation to hlstats available from ( >>http://www.hlstats-community.com ) , as well as a modified hlstats.pl >> >> >file, > > >>by the same person. I think the default is a 120 minute ban. VAC takes >> >> >care > > >>of the dropping and banning I think. Hlstats is just moniotoring the log >>file. I had to modifiy dns-tommy cheatdb.sql file to work with Oscar's >>hlstats pages. I imagine he did the same thing only forgot to tell people >>otherwise you get an error on the front page; playerId not in field or >>something like that. Yes, it will as long as you use dns-tommy .cfg file >> >> >for > > >>hlguard, or at least the 3 lines of ocde or so that make it different. >> >>I just made some final changes to my version of the code as of this >> >> >e-mail. > > >>There were some mistakes at the time of the first posting of this e-mail; >>sorry I kind of jumped the gun. Give me 24 - 72 to make sure it works and >> >> >if > > >>it's ok with Oscar I'll be happy to make it available. I don't know why he >>made his version unavailable. >> >>I also reset my database. Before I reset the stats db I had served over >>10,000 players and 1500 clans. I think that is so cool, that I'm able to >>touch so many peoples lives by giving them a place where they can enjoy >>themselves. >> >>Oscar's updated to be reelased version has a lot more bells and whisltes >> >> >in > > >>the works. Like that ping status page addition as well as hltv >> >> >information. > > >>Brian >> >> >> >> >>-Original Message- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED]]On Behalf Of Redemption >>Sent: Sunday, August 18, 2002 12:07 AM >>To: [EMAIL PROTECTED] >>Subject: Re: [hlds_linux] Oscars Cheater Hlstats Modifed Pages >> >> >>Sweet >>I was contemplating throwing something like this together for hlstats but >>hadn't had the time. >>Great to see that this was done. >>Question, where it says, 5 latest banned players (cheaters) and then "was >>detected che
RE: [hlds_linux] live stats
Very nice! I see that it works well with TFC also! Wanna share? :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Brian A. Stumm Sent: Saturday, August 17, 2002 1:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] live stats Take a peek at these: http://tf.bs-linux.com/stats_sorted.php http://tf.bs-linux.com/hlq.php First one only works if halfd is installed, other one works for none halfd servers. Both scripts I wrote. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing beta security modules -Saturday
>2) Anyone detected cheating during this beta test *may* get banned for it, >but only for the duration of the beta test. This means if you test a cheat >on your server while running the beta modules, you might find yourself >banned from your own server. At the end of the beta test, we'll most likely >clear the bans that were collected before releasing the modules publicly. Sorry, i dont understand: The player is only banned on one server, or on all the servers with the WON non-authentication? DjoDjo > >-Eric >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux