[RE]Re: [RE]Re: [hlds_linux] VAC WH-Block don't work for me.

2002-11-05 Thread seaofp
[ Converted text/html to text/plain ]
http://csnation.counter-strike.net/comments.php?id=4890=true[1]
In that article in CSN, the example describes the wall-hacker cannot see
through the door.
It's very odd thing..
:(
-[ ¹ÞÀº ¸ÞÀÏ ³»¿ë ]--
> Title : Re: [RE]Re: [hlds_linux] VAC WH-Block don't work for me.
> Date : Wed, 6 Nov 2002 20:37:37 +1300
> From : "Mike Hodgkinson" <[EMAIL PROTECTED][2]>
> To : <[EMAIL PROTECTED][3]>
>
> Thats right, no way around this with the HL engine currently to my
> knowledge.
>
> - Original Message -
> From: "seaofp" <[EMAIL PROTECTED][4]>
> To: <[EMAIL PROTECTED][5]>
> Sent: Wednesday, November 06, 2002 6:31 PM
> Subject: [RE]Re: [hlds_linux] VAC WH-Block don't work for me.
>
>
> [ Converted text/html to text/plain ]
> According to ur mail,
> with the new VAC-WH block, the wall-hack cheaters can still see through box
> and door and corner?
> -[ ¹ÞÀº ¸ÞÀÏ ³»¿ë ]--
> > Title : Re: [hlds_linux] VAC WH-Block don't work for me.
> > Date : Wed, 6 Nov 2002 16:36:57 +1300
> > From : "Mike Hodgkinson" <[EMAIL PROTECTED][6][1]>
> > To : <[EMAIL PROTECTED][7][2]>
> >
> > Yes your odd ;-)
> > Make sure your not looking through corners, and through boxes/doors.
> > If you can still see players, stop and restart your server and see if that
> > fixes it.
> >
> > - Original Message -
> > From: "seaofp" <[EMAIL PROTECTED][8][3]>
> > To: <[EMAIL PROTECTED][9][4]>
> > Sent: Wednesday, November 06, 2002 5:41 AM
> > Subject: [hlds_linux] VAC WH-Block don't work for me.
> >
> >
> > > [ Converted text/html to text/plain ]
> > > I've tested the new VAC WH-Block with OGCglhack 2.5 in my server.
> > > Result: WH-Block don't work with my KYRO 2. I can see the enemy through
> > the
> > > wall.
> > > It's the same result like the earlier VAC-beta phase.
> > > Am I odd?
> > > -
> > > Nari-CS Community http://narics.mad3d.net/[10][5] (image)
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[11][6]
> > >
> >
> >
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[12][7]
> >
> (image)
>
> ===References:===
> 1. mailto:skitzo@;paradise.net.nz[13]
> 2. mailto:hlds_linux@;list.valvesoftware.com[14]
> 3. mailto:seaofp@;hanmail.net[15]
> 4. mailto:hlds_linux@;list.valvesoftware.com[16]
> 5. http://narics.mad3d.net/[17]
> 6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[18]
> 7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[19]
>
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> please visit:
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(image)

===References:===
  1. http://csnation.counter-strike.net/comments.php?id=4890&hide=true
  2. mailto:skitzo@;paradise.net.nz
  3. mailto:hlds_linux@;list.valvesoftware.com
  4. mailto:seaofp@;hanmail.net
  5. mailto:hlds_linux@;list.valvesoftware.com
  6. mailto:skitzo@;paradise.net.nz
  7. mailto:hlds_linux@;list.valvesoftware.com
  8. mailto:seaofp@;hanmail.net
  9. mailto:hlds_linux@;list.valvesoftware.com
 10. http://narics.mad3d.net/
 11. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 12. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 13. mailto:skitzo@;paradise.net.nz
 14. mailto:hlds_linux@;list.valvesoftware.com
 15. mailto:seaofp@;hanmail.net
 16. mailto:hlds_linux@;list.valvesoftware.com
 17. http://narics.mad3d.net/
 18. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 19. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 20. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 21. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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RE: [hlds_linux] OT: PB question

2002-11-05 Thread Eric (Deacon)
> Just to poke a dead horse I wonder who will have the last say
> on this thread.  I put down my body weight in gold - thats 438
> Kg - that is will be Eric the Remix0r.

*poke* You must be a big boy...

--
Eric (the Deacon remix)

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Re: [RE]Re: [hlds_linux] VAC WH-Block don't work for me.

2002-11-05 Thread Mike Hodgkinson
Thats right, no way around this with the HL engine currently to my
knowledge.

- Original Message -
From: "seaofp" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 06, 2002 6:31 PM
Subject: [RE]Re: [hlds_linux] VAC WH-Block don't work for me.


[ Converted text/html to text/plain ]
According to ur mail,
with the new VAC-WH block, the wall-hack cheaters can still see through box
and door and corner?
-[ ¹ÞÀº ¸ÞÀÏ ³»¿ë ]--
> Title : Re: [hlds_linux] VAC WH-Block don't work for me.
> Date : Wed, 6 Nov 2002 16:36:57 +1300
> From : "Mike Hodgkinson" <[EMAIL PROTECTED][1]>
> To : <[EMAIL PROTECTED][2]>
>
> Yes your odd ;-)
> Make sure your not looking through corners, and through boxes/doors.
> If you can still see players, stop and restart your server and see if that
> fixes it.
>
> - Original Message -
> From: "seaofp" <[EMAIL PROTECTED][3]>
> To: <[EMAIL PROTECTED][4]>
> Sent: Wednesday, November 06, 2002 5:41 AM
> Subject: [hlds_linux] VAC WH-Block don't work for me.
>
>
> > [ Converted text/html to text/plain ]
> > I've tested the new VAC WH-Block with OGCglhack 2.5 in my server.
> > Result: WH-Block don't work with my KYRO 2. I can see the enemy through
> the
> > wall.
> > It's the same result like the earlier VAC-beta phase.
> > Am I odd?
> > -
> > Nari-CS Community http://narics.mad3d.net/[5] (image)
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6]
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[7]
>
(image)

===References:===
  1. mailto:skitzo@;paradise.net.nz
  2. mailto:hlds_linux@;list.valvesoftware.com
  3. mailto:seaofp@;hanmail.net
  4. mailto:hlds_linux@;list.valvesoftware.com
  5. http://narics.mad3d.net/
  6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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RE: [hlds_linux] new VAC bans for skins?

2002-11-05 Thread Matthew Watson
these guys are long standing admins, i'm 99% sure they are not cheats.

>
> They are probably cheaters.

---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.410 / Virus Database: 231 - Release Date: 31/10/2002

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Re: [hlds_linux] new VAC bans for skins?

2002-11-05 Thread Prodigy
They are probably cheaters.

- Original Message -
From: "Matthew Watson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 05, 2002 10:13 PM
Subject: [hlds_linux] new VAC bans for skins?


> Heya.
>
>  I've had two of my admins banned by VAC from a DOD server I run. both
claim
> the only thing they
> have installed into halflife is various skins.
>  So is VAC banning people using skins now? Could we seriously get a list
of
> what VAC detects and also make it so it logs what someone was using? At
the
> moment users are
> very much gambling when they using anything but vanilla hl/cstrike/dod
>
>  Its great that Valve is taking an active role in anti-cheat, but we
admins
> need to be
> able to tell our players something when they get banned.
>
> --
> Matthew Watson
> Development, Netspace Online Systems
> [EMAIL PROTECTED]
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.410 / Virus Database: 231 - Release Date: 31/10/2002
>
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Re: [hlds_linux] OT: PB question

2002-11-05 Thread James Clark
On Tue, Nov 05, 2002 at 11:50:26PM -0500, Tyler Overkill Schwend wrote:
> And the show has reached a new low!
>
> -Original Message-
> Uh...OT stands for "Off Topic".  It's a way for people to
> distinguish
> posts that aren't directly related to the main topic of this
> listserv.

Why wouldn't we want to start a new and completely useless thread about
the off-topicness of things being off-topic because they are not on-topic?

Just to poke a dead horse I wonder who will have the last say on this
thread.  I put down my body weight in gold - thats 438 Kg - that is will
be Eric the Remix0r.

--
James
Look at my
Gay sig

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[RE]Re: [hlds_linux] VAC WH-Block don't work for me.

2002-11-05 Thread seaofp
[ Converted text/html to text/plain ]
According to ur mail,
with the new VAC-WH block, the wall-hack cheaters can still see through box
and door and corner?
-[ ¹ÞÀº ¸ÞÀÏ ³»¿ë ]--
> Title : Re: [hlds_linux] VAC WH-Block don't work for me.
> Date : Wed, 6 Nov 2002 16:36:57 +1300
> From : "Mike Hodgkinson" <[EMAIL PROTECTED][1]>
> To : <[EMAIL PROTECTED][2]>
>
> Yes your odd ;-)
> Make sure your not looking through corners, and through boxes/doors.
> If you can still see players, stop and restart your server and see if that
> fixes it.
>
> - Original Message -
> From: "seaofp" <[EMAIL PROTECTED][3]>
> To: <[EMAIL PROTECTED][4]>
> Sent: Wednesday, November 06, 2002 5:41 AM
> Subject: [hlds_linux] VAC WH-Block don't work for me.
>
>
> > [ Converted text/html to text/plain ]
> > I've tested the new VAC WH-Block with OGCglhack 2.5 in my server.
> > Result: WH-Block don't work with my KYRO 2. I can see the enemy through
> the
> > wall.
> > It's the same result like the earlier VAC-beta phase.
> > Am I odd?
> > -
> > Nari-CS Community http://narics.mad3d.net/[5] (image)
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6]
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[7]
>
(image)

===References:===
  1. mailto:skitzo@;paradise.net.nz
  2. mailto:hlds_linux@;list.valvesoftware.com
  3. mailto:seaofp@;hanmail.net
  4. mailto:hlds_linux@;list.valvesoftware.com
  5. http://narics.mad3d.net/
  6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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[RE]Re: [hlds_linux] VAC WH-Block don't work for me.

2002-11-05 Thread seaofp
[ Converted text/html to text/plain ]
According to ur mail,
with the new VAC-WH block, the wall-hack cheaters can still see through box
and door and corner? (image)
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[hlds_linux] new VAC bans for skins?

2002-11-05 Thread Matthew Watson
Heya.

 I've had two of my admins banned by VAC from a DOD server I run. both claim
the only thing they
have installed into halflife is various skins.
 So is VAC banning people using skins now? Could we seriously get a list of
what VAC detects and also make it so it logs what someone was using? At the
moment users are
very much gambling when they using anything but vanilla hl/cstrike/dod

 Its great that Valve is taking an active role in anti-cheat, but we admins
need to be
able to tell our players something when they get banned.

--
Matthew Watson
Development, Netspace Online Systems
[EMAIL PROTECTED]
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.410 / Virus Database: 231 - Release Date: 31/10/2002

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RE: [hlds_linux] OT: PB question

2002-11-05 Thread Tyler \"Overkill\" Schwend
And the show has reached a new low!

-Original Message-
Uh...OT stands for "Off Topic".  It's a way for people to
distinguish
posts that aren't directly related to the main topic of this
listserv.

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Re: [hlds_linux] OT: PB question

2002-11-05 Thread Mad Scientist
On Tuesday 05 November 2002 08:27 pm, Eric (Deacon) wrote:
> > Wait, what does OT mean and why did you post using it?
>
> Uh...OT stands for "Off Topic".  It's a way for people to distinguish
> posts that aren't directly related to the main topic of this listserv.

This least certainly has no end of OT stuff... perhaps there should be a
topicless list for us... sort of like an HLDS Admins Guild. And then this
list can have a strict topic while that one can be for the other chatter.

-Mad
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RE: [hlds_linux] OT: PB question

2002-11-05 Thread Eric (Deacon)
> Wait, what does OT mean and why did you post using it?

Uh...OT stands for "Off Topic".  It's a way for people to distinguish
posts that aren't directly related to the main topic of this listserv.

--
Eric (the Deacon remix)

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Re: [hlds_linux] VAC WH-Block don't work for me.

2002-11-05 Thread Mike Hodgkinson
Yes your odd ;-)
Make sure your not looking through corners, and through boxes/doors.
If you can still see players, stop and restart your server and see if that
fixes it.

- Original Message -
From: "seaofp" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, November 06, 2002 5:41 AM
Subject: [hlds_linux] VAC WH-Block don't work for me.


> [ Converted text/html to text/plain ]
> I've tested the new VAC WH-Block with OGCglhack 2.5 in my server.
> Result: WH-Block don't work with my KYRO 2. I can see the enemy through
the
> wall.
> It's the same result like the earlier VAC-beta phase.
> Am I odd?
> -
> Nari-CS Community http://narics.mad3d.net/ (image)
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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[hlds_linux] VAC WH-Block don't work for me.

2002-11-05 Thread seaofp
[ Converted text/html to text/plain ]
I've tested the new VAC WH-Block with OGCglhack 2.5 in my server.
Result: WH-Block don't work with my KYRO 2. I can see the enemy through the
wall.
It's the same result like the earlier VAC-beta phase.
Am I odd?
-
Nari-CS Community http://narics.mad3d.net/ (image)
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Re: [hlds_linux] [OT] online stats

2002-11-05 Thread Jay Anstiss
Djeyl said:

> hmm, why not http://djeyl.net/w ? ;-)

I think you know why, Djeyl :D

Jay.

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Re: [hlds_linux] [OT] online stats

2002-11-05 Thread Jay Anstiss
Mogely said:

> I know you said you didn't code well, but if your smart enough to
integrate someone elses work into your page, I would think editing a html
file
would be doable.


With regards to not being a coder I was referring to things like php files.
Yes, I could edit a html easy enough, but I'm onluy just vernturing into the
php world. :)

Jay.

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Re: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread Stan Bubrouski
Correct me if I'm wrong but it is server-side and all it
does is stop the drawing of players who are behind walls,
so wallhacks that see player models through walls no longer
function.  Things like seeing people through boxes and doors
may still work because the models are still drawn in those
cases.  So I think in essence since less models are being
drawn on the screen it would seem any CPU hit would be
leveled out by drawing less modals on screen.

-Stan

[A.G.D]Beton wrote:

Afaik the VAC-Whblock is not using any server-CPU time cause it is
running on the Client completely. The Server is only involved in
distributing the VAC-module.

HLGuard is completely server-side so it is taking a lot of CPU time.
VAC Wallhackblock is more like Cheating Death.

The disadvantage is, that it can be worked around but it is only made to
stop OpenGL-Hacks and not client.dll hooks.

You should see no higher CPU load at all.

Best Regards,
Beton

http://www.nocheat.de


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RE: [hlds_linux] Help need For Linux Server

2002-11-05 Thread Eric (Deacon)
> > Yeah, but learning screen is a very good idea.  There's really no
> > reason to learn about ampersands and all that :)
>
> Well, actually, I use & to start my Linux seti processes in the
> background,
> since they are non-interactive.  And, yes, I learned about the &
> before screen.  ;)

Yes, but that's completely unrelated to Good Practices in running an HL
server :P

--
Eric (the Deacon remix)

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Re: [hlds_linux] [OT] online stats

2002-11-05 Thread dJeyL
hmm, why not http://djeyl.net/w ? ;-)

cheers,
-- djeyl

- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 05, 2002 3:35 PM
Subject: Re: [hlds_linux] [OT] online stats


> Jay Anstiss wrote:
>
> > Site: http://www.clan-jpf.com/  -  in the menu bar on the left
> > select the
> > SERVER STATUS option(before anyone asks - yes, I have
> > emailed the site's
> > creator about it...) it has a very neat/smooth looking live
> > server status
> > feed in a pop-up window. I've seen some stats packages out
> > there that do
> > something similar, but they seem a little messy compared to
> > this. Does
> > anyone know of (or created something like this) a script that
> > can do this?!
> > If so, please let me know! I'm totally shite at coding and
> > would love to get
> > hold of something like this!
> >
> > Thanks in advance for any help received.
> >
> > Jay.
>
> If your talking about the default themes I suppose they could be
> considered messy.  All you have to do with psychoquery is edit
> the html file though.  Unless you don't know html.  It sounds
> like you just want some one to do it for you.  I know you said
> you didn't code well, but if your smart enough to integrate some
> one elses work into your page, I would think editing a html file
> would be doable.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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RE: [hlds_linux] NOW: HLD is NOT threaded -- WAS: Half-Life Server Graphing

2002-11-05 Thread Barry Kiesz
That was an excellent description of what's happening under the hood!
I've been trying to get an explanation of this  trying to decide whether
to run 1 or 2 CPUs and would it make a difference in running HLDS
because it wasn't written for SMP systems.  I guess I have it now.

On a side note, just like your tag line says, you are a "HardwareFreak"

Thanks,

Barry


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:hlds_linux-admin@;list.valvesoftware.com] On Behalf Of
> Stan Hoeppner
> Sent: Tuesday, November 05, 2002 2:17 AM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds_linux] NOW: HLD is NOT threaded -- WAS:
> Half-Life Server Graphing
>
>
>
> > And yes, a single HLDS server IS running on two separate CPU's.
>
> It is running on both CPUs, but NOT CONCURRENTLY.  What the
> graph is showing (due to the data capturing method, I assume)
> is that the single HLDS process is being bounced from one CPU
> to another.  As this bouncing can occur every few
> microseconds, the data capture method thus isn't reflecting reality.
>
> > This is
> > because of the linux kernel.
>
> Correct.  The Linux kernel, just like most SMP OS kernels,
> will automatically migrate a "hungry" single thread process
> from a busy CPU to an idle CPU.  And like most SMP OS
> kernels, the algorithm doesn't work very well on a system
> with multiple CPUs and only 1 "hungry" process.  Even though
> there is no benefit (and actually much performance harm) to
> doing this, the kernel migrates the process anyway due to the
> load-leveling algorithm, which says to run the hungry process
> on the least busy CPU.  The harm comes from the fact that the
> CPU caches get flushed and reloaded each time the process
> migrates from one CPU to another.  This "cache thrashing"
> causes more access to main memory (which is very slow
> compared to L2 cache, on the order of 1000 times slower with
> 1Ghz+ CPUs w/on-die L2 cache), and eliminates the performance
> gained from a fast L2 cache.  If however, you have more than
> one "hungry" process, each of them will tend to continue
> executing on the current CPU, instead of being migrated.
> This is one downside to programming an SMP kernel that works
> well when heavily loaded with multiple processes.  It falls
> down when running only one "hungry" process on a computer
> with multiple CPUs.
>
> > I'm wondering if  w2k/xp kernel
> > will also
> > allow for this?
>
> Yes, it does.  But again, this is NOT a positive thing.  And
> you can see it in realtime.  Here's a test:  Download the w32
> setiathome wnnt-cmd-line client onto an SMP NT (W2K/XP) machine:
>
> ftp://ftp.cdrom.com/pub/setiathome/setiathome-3.03.i386-winnt-
> cmdline.exe
>
> It has no install routine or graphics output, so save it
> somewhere.  You launch it from the command line (hence the
> name) from the directory it resides in.  This app will
> consume 100% of a CPU, as it is a single execution thread
> (just like HLDS), and floating point heavy.  Launch it with
> the -verbose switch so it shows processing status in the
> running window:
>
> setiathome-3.03.i386-winnt-cmdline.exe -verbose
>
> The first time you run it, it will ask you to create an
> account with your email address, so you get credit for
> processing the work units.  Example:
>
> http://setiathome.ssl.berkeley.edu/fcgi-bin/fcgi?email=stan@;ha
> rdwarefreak.de
> vastation.cc&cmd=user_stats_new
>
> Once it's running (and assuming you have no other apps eating
> much CPU), fire up the task manager, and watch the CPU usage
> graphs.  You'll see that it *appears* that the app is using
> both CPUs, but not all of either CPU. What is actually
> happening is that the process is being bounced from one CPU
> to the other, but the time interval in which the NT/W2K/XP
> kernel captures CPU load is greater than the kernel slice in
> which the process executes (on the order of 100 microseconds
> per kernel timeslice).  Thus, it appears that both CPUs are
> being used at the same time, BECAUSE THE DATA CAPTURE METHOD
> DOESN'T WORK ON A SMALL TIMESCALE (I.E. millionths of a
> second, which IS the timescale the OS kernel schedules tasks
> to execute within).  To prove my point, kill the process
> (CTRL+C).  Launch it again with the -CPU N switch:
>
> seti303.exe -CPU 1(I've renamed my clients because of the filename
> length ;)
>
> Now what you'll see in the task manager is that the process
> is being forced (by a kernel paramater) to execute on only
> CPU 1 (the right pane CPU usage graph on a 2 CPU system-- the
> left pane being CPU 0).  Now, keep in mind that the MS NT
> kernel can be passed a runtime parameter from an application,
> telling it to run that process on ONLY a specified CPU.  I am
> not aware of a Linux kernel that has this functionality.
> Some other flavors of Unix do (SGI Irix comes to mind).  I'm
> not sure why Linus decided not to exclude this functionality
> from the Linux kernel.  It could be very beneficial. Then
> again, maybe it is there and I'm 

Re: [hlds_linux] [OT] online stats

2002-11-05 Thread m0gely
Jay Anstiss wrote:


Site: http://www.clan-jpf.com/  -  in the menu bar on the left
select the
SERVER STATUS option(before anyone asks - yes, I have
emailed the site's
creator about it...) it has a very neat/smooth looking live
server status
feed in a pop-up window. I've seen some stats packages out
there that do
something similar, but they seem a little messy compared to
this. Does
anyone know of (or created something like this) a script that
can do this?!
If so, please let me know! I'm totally shite at coding and
would love to get
hold of something like this!

Thanks in advance for any help received.

Jay.


If your talking about the default themes I suppose they could be
considered messy.  All you have to do with psychoquery is edit
the html file though.  Unless you don't know html.  It sounds
like you just want some one to do it for you.  I know you said
you didn't code well, but if your smart enough to integrate some
one elses work into your page, I would think editing a html file
would be doable.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Help me better understand cheats, hax, scripts etc

2002-11-05 Thread Matt
My thoughts are that people cheat because they want to feel cool.  I
don't really think it goes any deeper than that.  They just want people
to like them and think they are good.

On Mon, 2002-11-04 at 18:28, Brian A. Stumm wrote:
>
> Hi,
>
> I've had serious problems lately with what seems like cheating in tfc on
> my servers. And it seems to get worse by the day. I would like to know of
> resources where I can read up on current cheats to better be able to
> identify when someone is using them. I know everyone says this, but I do
> NOT want to cheat. I am IMHO a fairly good player with my stock standard
> configs. I have no desire to even use scripts to better my paying ability.
> HOwever I would like to read up on what scripts or console commands people
> are using to make it easier to play. I've seen some configs lately that
> seem rather silly. Like why even play if 3 buttons pressed ccause you to
> fly across the map, grab a flag, cap it and kill 2 people along the way.
> Why play? Anyway, I'm just curious where otheres draw the line on config
> settings and what kind of hax people are currently using.
>
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RE: [hlds_linux] NOW: HLD is NOT threaded -- WAS: Half-Life Server Graphing

2002-11-05 Thread Tyler \"Overkill\" Schwend
What I'm hearing is...

1 HLDS + 2 CPUs = No performance gain, maybe a loss.
2 HLDS + 2 CPUs = W!!!

Right?
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Re: [hlds_linux] [OT] online stats

2002-11-05 Thread m0gely
Stan Hoeppner wrote:


Personally, I kinda like this one (for CS):

http://bfb.bogleg.org/status.pl?s=bfb-cs2

;)

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX



How does this determine T or CT?  I was under the impression HLDS
does not hand out that information?  Stormtrooper of psychostats
is where I got that info.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread Rene Luckow
On Tuesday 05 November 2002 02:38, Nick McLaren wrote:
> Remember, the occluder is purposefully configured to be a bit conservative
> in what it occludes in order to prevent issues where a player is occluded
> in the non-wallhacked game when they are supposed to be visible. In other
> words, to make sure the player is visible when they are supposed to be,
> for example in situations where only part of the player is showing
> (through picket-fence entities and such). You'll notice a slight lag
> before player entities behind fences or thin walls are occluded to prevent
> this. From what I understand they will still be tweaking it though. Don't
> be too harsh as this is a very big improvement over what we had just hours
> ago. =)
>
> ---
> Nick McLaren, CCNA, SCSA
> BattleLAN Technical Admin
> <[EMAIL PROTECTED]>
> http://www.battlelan.com/
> ---
>
> On Tue, 5 Nov 2002, Jay Anstiss wrote:
> > Rob said:
> > > The WH blocking must be more accurate ... this  working second
> > > must
> >
> > be eleminated ...
> >
> > And use of offensive language like that must be eliminated too! ;)
> >
> > I'm sure that this is the first step in Valve's attempt to get this
> > working. Give them time...they've only just released it.
> >
> > Jay.

Om loving it already :)

BTW, what should HLG be configured to now?

does it still have a purpose?

I'm not ranting HLG here, I just want to know :)


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Re: [hlds_linux] Wall Hack Block / Sound Hack

2002-11-05 Thread Rene Luckow
On Tuesday 05 November 2002 07:19, Mike Hodgkinson wrote:
> No
> - Original Message -
> From: "James Clark" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, November 05, 2002 1:55 PM
> Subject: [hlds_linux] Wall Hack Block / Sound Hack
>
> > Does this stop the Sound Hack from working?
> >
> > James.
> >

Would that even be possible? I mean, the sounds shouldn't be removed, since
regular players use them, so prevention would be impossible, wouldn't it?

Guess the only thing to do about soundhacks would be detection, which, like
all detections, grows obsolete the moment they're out( not that this means
they should be made). The latter would, however, remove the cheat from the
regular cheater, but the hardcore would still thrive...

And also the permbanning of wonids that cheat in VAC will stop a lot of
cheaters, since they would never know when they could be detected...

Anyways, keep up the good work Valve!

The wallhack thing has a few bugs, but from what I've read it seems to work!

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Re: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread [A.G.D]Beton
Afaik the VAC-Whblock is not using any server-CPU time cause it is
running on the Client completely. The Server is only involved in
distributing the VAC-module.

HLGuard is completely server-side so it is taking a lot of CPU time.
VAC Wallhackblock is more like Cheating Death.

The disadvantage is, that it can be worked around but it is only made to
stop OpenGL-Hacks and not client.dll hooks.

You should see no higher CPU load at all.

Best Regards,
Beton

http://www.nocheat.de



> > >   i think it's fair to say that any sort of WH blocking
> is going to
> > > eat=
>  a lot
> > >   of CPU resources.  the server now has to calculate clipping
> > > between e=
> very
> > >   player and every enemy so as to send only the visible stuff to
> > > each p=
> layer.
> > >   that's a lot of math.
> > >
> > >   it's how the HLGuard WH works (cpu usage on my server went from
> > > 40% w=
> ithout
> > >   WH blocking to 90% with using HLGuard, it's now hovering around
> > > 80% w=
> ith a
> > >   full server with the VAC WH blocker, so it's a little less
> > > intensive =
> than
> > >   the HLG one)
> > >
> > >
> > >
> > >   "THC_Vaporizer" <[EMAIL PROTECTED]> wrote
> in message
> > >
> news:mailman.1036454882.12725.hlds_linux@;list.valvesoftware.com...
> > >   This is a multi-part message in MIME format.
> > >   --
> > >   [ Picked text/plain from multipart/alternative ]
> > >   I haven't had the time nor the foresight to measure
> this, but has
> > > any=
> one
> > >   noticed an increase in CPU or memory usage due to the
> security module
> > >   upgrades and their increasing capabilities.  I can't be
> sure, but
> > > I t=
> hink
> > >   I'm seeing increased load from the server compared to
> yesterday.
> > > How=
> ever,
> > >   this may be unrelated to the module upgrade.
> > >
> > >   ~vap
> > >   --
> > >   Bongs 'R dUSt HLDS 24.43.236.74:27015
> > >   http://members.rogers.com/counterstrike
> > >














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RE: [hlds_linux] Half-Life Server Graphing

2002-11-05 Thread Stan Hoeppner

> Stan, the numbers along the bottom of the graph are times of
> the day. It
> becomes more clear when you click the graph and the entire
> MRTG history page
> shows up. It's a standard MRTG x axis quantity.
>
> Edge100x


Ahh.  Thx.  Didn't realize the image was linked, heh.

Stan
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RE: [hlds_linux] New Security Modules -November 4

2002-11-05 Thread Stan Hoeppner
Well apparently it affected your ability to cheat enough that it prompted
you to send this email.  Just wait till Valve improves it.

Soon, you and your cheating buddies will be out of business.  What will you
do then?  Attempt to mail flood every admin on this list, Karl?  Or, wait,
is Karl one of your gmx buddies?

"You all look the same to me."

Received: from mx0.gmx.net (SENTRY [192.168.100.4]) by
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Version 5.5.2650.21)
id Q5LHWYCY; Mon, 2 Sep 2002 02:14:54 -0500
Received: (qmail 21583 invoked by uid 0); 2 Sep 2002 00:02:52 -
Date: Mon, 2 Sep 2002 02:02:51 +0200 (MEST)
From: Karl Buck <[EMAIL PROTECTED]>

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Message-ID: <001901c2846b$60658bf0$0100a8c0@rob2>
From: "Rob" <[EMAIL PROTECTED]>

Stan



> -Original Message-
> From: Rob [EMAIL PROTECTED]
> Sent: Monday, November 04, 2002 7:34 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] New Security Modules -November 4
>
>
> Hello,
>
> I tested it with my "testWH" ... well, ok, only for one or 2
> seconds I can
> see the enemy ... but thats enough, if it's the second before
> he comes in my
> viewing area ... Thats the second that I have to aim ant the
> enemy not ...
> :(
>
> The WH blocking must be more accurate ... this fucking
> working second must
> be eleminated ...
>
> BR Rob

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Re: [hlds_linux] Half-Life Server Graphing

2002-11-05 Thread Edge100x
Stan, the numbers along the bottom of the graph are times of the day. It
becomes more clear when you click the graph and the entire MRTG history page
shows up. It's a standard MRTG x axis quantity.

Edge100x

- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 05, 2002 12:44 AM
Subject: RE: [hlds_linux] Half-Life Server Graphing


>
> > yeah works fine in combination with qstat. had a quick setup and
> > I'll enhance the site with cpu, ram and nic stats due to this
> > topic ;-)
> >
> > http://www.igazo.de/mrtg
> >
> > P.S. I prefer mrtg's graphs (rrdtools graphs are ugly :-)))
>
>
> Ok, the URL points to a graph.  The vertical legend of the graph
represents
> # of players.  What is the horizontal legend (there isn't one)?  What type
> of data is in the horizontal?  Why is the horizontal data split into two
> sections?  Why does the horizontal start at 10 going to 24, and then start
> over again at 0 going to 19?  How is one to understand that graph, when
one
> of the two data type represented is not given, and the on top of that,
split
> into two unrelated sections?
>
> Graphs are meant to represent data, when the data itself, for whatever
> reason, is not easy to digest in raw form.  Graphs, therefore, can be
> misleading.  A previous graph posted here, led Prodigy to believe that
HLDS
> was a threaded app.
>
> Just goes to show why graphs are so popular.  You can create one to
> mis-represent any kind of data.  Maybe this is why so many graphs get
> displayed during U.S. Senate debates. ;)
>
>
> StanTheMan
> TheHardwareFreak
> http://www.hardwarefreak.com
> rcon admin at:
> Beer for Breakfast servers
>209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
>209.41.98.2:27017 (CS militia/dust2)Dallas, TX
>
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RE: [hlds_linux] Help need For Linux Server

2002-11-05 Thread Stan Hoeppner

> Yeah, but learning screen is a very good idea.  There's
> really no reason
> to learn about ampersands and all that :)


Well, actually, I use & to start my Linux seti processes in the background,
since they are non-interactive.  And, yes, I learned about the & before
screen.  ;)

Stan
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RE: [hlds_linux] [OT] online stats

2002-11-05 Thread Stan Hoeppner

Personally, I kinda like this one (for CS):

http://bfb.bogleg.org/status.pl?s=bfb-cs2

;)

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX



> If so, please let me know! I'm totally shite at coding and
> would love to get
> hold of something like this!
>
> Thanks in advance for any help received.
>
> Jay.
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RE: [hlds_linux] Help need For Linux Server

2002-11-05 Thread Stan Hoeppner

John, you should really look into screen.  Using your method, you'll not
have access to the hlds console.  Starting hlds with screen is much more
elegent, especially if you run more than one hlds server on a given host.

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX



> You have to run it as a background process.  On the command
> line that you
> are entering ./hlds_run   , add a "&" at
> the end of the
> line.
>
> So:
> ./hlds_run -game tfc +maxplayers 20
>
> Should become:
> ./hlds_run -game tfc +maxplayers 20 &
>
> The other alternative, is to launch using something like
> halfd, which will
> restart the server when it crashes as well.
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RE: [hlds_linux] Half-Life Server Graphing

2002-11-05 Thread Stan Hoeppner

> yeah works fine in combination with qstat. had a quick setup and
> I'll enhance the site with cpu, ram and nic stats due to this
> topic ;-)
>
> http://www.igazo.de/mrtg
>
> P.S. I prefer mrtg's graphs (rrdtools graphs are ugly :-)))


Ok, the URL points to a graph.  The vertical legend of the graph represents
# of players.  What is the horizontal legend (there isn't one)?  What type
of data is in the horizontal?  Why is the horizontal data split into two
sections?  Why does the horizontal start at 10 going to 24, and then start
over again at 0 going to 19?  How is one to understand that graph, when one
of the two data type represented is not given, and the on top of that, split
into two unrelated sections?

Graphs are meant to represent data, when the data itself, for whatever
reason, is not easy to digest in raw form.  Graphs, therefore, can be
misleading.  A previous graph posted here, led Prodigy to believe that HLDS
was a threaded app.

Just goes to show why graphs are so popular.  You can create one to
mis-represent any kind of data.  Maybe this is why so many graphs get
displayed during U.S. Senate debates. ;)


StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX

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RE: [hlds_linux] NOW: HLD is NOT threaded -- WAS: Half-Life Server Graphing

2002-11-05 Thread Stan Hoeppner

> And yes, a single HLDS server IS running on two separate
> CPU's.

It is running on both CPUs, but NOT CONCURRENTLY.  What the graph is showing
(due to the data capturing method, I assume) is that the single HLDS process
is being bounced from one CPU to another.  As this bouncing can occur every
few microseconds, the data capture method thus isn't reflecting reality.

> This is
> because of the linux kernel.

Correct.  The Linux kernel, just like most SMP OS kernels, will
automatically migrate a "hungry" single thread process from a busy CPU to an
idle CPU.  And like most SMP OS kernels, the algorithm doesn't work very
well on a system with multiple CPUs and only 1 "hungry" process.  Even
though there is no benefit (and actually much performance harm) to doing
this, the kernel migrates the process anyway due to the load-leveling
algorithm, which says to run the hungry process on the least busy CPU.  The
harm comes from the fact that the CPU caches get flushed and reloaded each
time the process migrates from one CPU to another.  This "cache thrashing"
causes more access to main memory (which is very slow compared to L2 cache,
on the order of 1000 times slower with 1Ghz+ CPUs w/on-die L2 cache), and
eliminates the performance gained from a fast L2 cache.  If however, you
have more than one "hungry" process, each of them will tend to continue
executing on the current CPU, instead of being migrated.  This is one
downside to programming an SMP kernel that works well when heavily loaded
with multiple processes.  It falls down when running only one "hungry"
process on a computer with multiple CPUs.

> I'm wondering if  w2k/xp kernel
> will also
> allow for this?

Yes, it does.  But again, this is NOT a positive thing.  And you can see it
in realtime.  Here's a test:  Download the w32 setiathome wnnt-cmd-line
client onto an SMP NT (W2K/XP) machine:

ftp://ftp.cdrom.com/pub/setiathome/setiathome-3.03.i386-winnt-cmdline.exe

It has no install routine or graphics output, so save it somewhere.  You
launch it from the command line (hence the name) from the directory it
resides in.  This app will consume 100% of a CPU, as it is a single
execution thread (just like HLDS), and floating point heavy.  Launch it with
the -verbose switch so it shows processing status in the running window:

setiathome-3.03.i386-winnt-cmdline.exe -verbose

The first time you run it, it will ask you to create an account with your
email address, so you get credit for processing the work units.  Example:

http://setiathome.ssl.berkeley.edu/fcgi-bin/fcgi?email=stan@;hardwarefreak.de
vastation.cc&cmd=user_stats_new

Once it's running (and assuming you have no other apps eating much CPU),
fire up the task manager, and watch the CPU usage graphs.  You'll see that
it *appears* that the app is using both CPUs, but not all of either CPU.
What is actually happening is that the process is being bounced from one CPU
to the other, but the time interval in which the NT/W2K/XP kernel captures
CPU load is greater than the kernel slice in which the process executes (on
the order of 100 microseconds per kernel timeslice).  Thus, it appears that
both CPUs are being used at the same time, BECAUSE THE DATA CAPTURE METHOD
DOESN'T WORK ON A SMALL TIMESCALE (I.E. millionths of a second, which IS the
timescale the OS kernel schedules tasks to execute within).  To prove my
point, kill the process (CTRL+C).  Launch it again with the -CPU N switch:

seti303.exe -CPU 1  (I've renamed my clients because of the filename
length ;)

Now what you'll see in the task manager is that the process is being forced
(by a kernel paramater) to execute on only CPU 1 (the right pane CPU usage
graph on a 2 CPU system-- the left pane being CPU 0).  Now, keep in mind
that the MS NT kernel can be passed a runtime parameter from an application,
telling it to run that process on ONLY a specified CPU.  I am not aware of a
Linux kernel that has this functionality.  Some other flavors of Unix do
(SGI Irix comes to mind).  I'm not sure why Linus decided not to exclude
this functionality from the Linux kernel.  It could be very beneficial.
Then again, maybe it is there and I'm just unaware of it, or haven't been
able to find it (believe me, I've searched).

Now, if you reply and tell me my test method is wrong, and contiue to
support the argument that the graphs are correct, and that the app just
doesn't need all of either CPU, run this same test on a system with faster
CPUs.  You'll see the same behavior no matter how fast or slow the CPUs are,
from a Pentium 100 to a P4 3.06Ghz.  The process is a single thread
(execution stream), and can only run on one CPU at a time, JUST LIKE HLDS.
Ask Eric Smith, or Leon Hartwig.  They'll tell you the same thing.  HLDS IS
A SINGLE THREAD PROCESS.  It is serial in nature, and has no re-entrant
code, thus it cannot execute on more than one CPU at a time.

Then again, since you posted this topic already, you don't have enough
knowledge of OS kernels or prog