RE: FW: [hlds_linux] P3 550 performing as a 10-user server
FF monitoring and having to redo all of my admins levels would be too hard :-) as well as the admins having to learn how to use amx. I still love AMX for it's low CPU usage. Cheers Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Saturday, 7 June 2003 10:34 a.m. To: [EMAIL PROTECTED] Subject: Re: FW: [hlds_linux] P3 550 performing as a 10-user server Scott Pettit wrote: > The only downside is that a lot of the things I use demand > AdminMOD so there's not much of a choice. Like? -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: FW: [hlds_linux] P3 550 performing as a 10-user server
Scott Pettit wrote: The only downside is that a lot of the things I use demand AdminMOD so there's not much of a choice. Like? -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: Re: [hlds_linux] HZ=1000 and CPU-usage on FreeBSD 5.0
On linux Debian (I suppose it's the same for an other distrib), it increase the CPU usage. But it increase the hl server performances too. Pings are much betters, it's really better than any option of pingbooster i think. DjoDjo >The HZ option will probably increase your CPU usage, but not that much, why not try >it :) > >/Oscar, www.bhood.nu > >On Fri, 06 Jun 2003 21:44:18 +0200 >Bart <[EMAIL PROTECTED]> wrote: > >> I've just installed FreeBSD 5.0 on a SMP-system, >> and I'm running several CS-servers on it. >> >> My question is: >> >> Does the HZ=1000 (or another HZ-option above 100) increase or >> decrease the CPU-usage. The kernel is now compiled with >> the standard HZ. The problems isn't the latency (that's low enough), >> but the question is: what happens according to the CPU-usage? >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: FW: [hlds_linux] P3 550 performing as a 10-user server
When running AMX my CPU demand was FAR lower and map change times were very fast. The only downside is that a lot of the things I use demand AdminMOD so there's not much of a choice. Cheers Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jag Bains Sent: Saturday, 7 June 2003 4:12 a.m. To: [EMAIL PROTECTED] Subject: RE: FW: [hlds_linux] P3 550 performing as a 10-user server Thanks m0gely, I guess one of the things i'm most unsure of is the least bloated, least cpu intensive module to provide user level commands for teamplay and so on, in other words, clanmod, adminmod or amx? Thanks, Jag -Original Message- From: m0gely [mailto:[EMAIL PROTECTED] Sent: 06 June 2003 17:03 To: [EMAIL PROTECTED] Subject: Re: FW: [hlds_linux] P3 550 performing as a 10-user server Jag Bains wrote: > I'm finding it difficult to get advice on optimization of the server configuration You will get all sorts of advice that may conflict. What you need to do is fire up your server and see how it does. Start with the config you *want*, and if that works, great! If it lags bad, start scaling back on what you think is least important untill the performance is good. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux * This e-mail is from Energis Communications Ltd, 185 Park Street, London, SE1 9DY, United Kingdom, No: 2630471. This e-mail is confidential to the addressee and may be privileged. The views expressed are personal and do not necessarily reflect those of Energis. If you are not the intended recipient please notify the sender immediately by calling our switchboard on +44 (0) 20 7206 and do not disclose to another person or use, copy or forward all or any of it in any form. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [BETA] HLDS 3111c1
I should be more specific :-) I'm running 2x CS and 1x FLF on one box and 1x DoD and 1x CS on the other box. Both boxes are P4 1.5, 512 DDR, 40 and 80GB ATA 133's. Kernel 2.4.2 with everything stripped out that isn't needed. Plugins on each server: Adminmod 2.50.52 Metamod 1.16 And one of the CS servers runs the WC3 plugin for AMX so that runs Adminmod, AMX and Metamod. VAC runs on all I got these values from top after watching it for 5 minutes. On 3110c I used to get around 20-30% CPU usage with a full server (16 players) but the RAM usage was more intensive. I have tweaked my boxes a lot more and removed unneeded services and so on since then however so that could be a contributor. With 3111c1 I would say that the game feels much smoother and I was constantly pinging 30-35 from home (Under 3111c I was getting 60). I could also attribute my lower CPU usage to the fact I don't run pingboost on any of the servers but with this update it feels great without. sys_ticrate is 100 sv_maxupdaterate is 30 sv_minupdaterate is 0 sv_maxrate is sv_minrate is 0 And the servers feed off 100Mbit fibre for each. Cheers Scott Pettit [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Ressen Sent: Saturday, 7 June 2003 3:42 a.m. To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] [BETA] HLDS 3111c1 "Scott Pettit" <[EMAIL PROTECTED]> previously said: > Installed and testing on 2x CS, DoD, Frontline Forces. The cpu usage > seems a little lower, 12% with 16 players on fy_iceworld. We'll see > how we go. > > Cheers > Scott Pettit > [EMAIL PROTECTED] Scott, have yout some info on your config where you got those values? On my fastest 3.1.1.0c server, 16 players on iceworld would get me roughly 38%, however I am running plugins, VAC, HLG-11000, plus some other plugins. Have you also a comparison to 3.1.1.0c as well? Michael Ressen, Michigan Burbs Network Administrator www.michiganburbs.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HZ=1000 and CPU-usage on FreeBSD 5.0
The HZ option will probably increase your CPU usage, but not that much, why not try it :) /Oscar, www.bhood.nu On Fri, 06 Jun 2003 21:44:18 +0200 Bart <[EMAIL PROTECTED]> wrote: > I've just installed FreeBSD 5.0 on a SMP-system, > and I'm running several CS-servers on it. > > My question is: > > Does the HZ=1000 (or another HZ-option above 100) increase or > decrease the CPU-usage. The kernel is now compiled with > the standard HZ. The problems isn't the latency (that's low enough), > but the question is: what happens according to the CPU-usage? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] +map not recognized
--- Jeremy Hilton <[EMAIL PROTECTED]> wrote: > Yes that is it... But I am confused. > > I am starting my server specifying an alternate autoexec.cfg file > > +exec 1397120609autoexec.cfg > > map cs_assault is contained in the original autoexec.cfg not the > alternate > one. Removing So apparently hlds still reads autoexec.cfg even though > I > specified another. Is this a normal behavior? just becuase you exec another file in your cmd line, does not negate that autoexec will execute. It will _always_ execute (hence the name :) ) after the cfg indicated in your cmd line. I think this is a misnomer referring to it as an alternate autoexec.cfg, because you cannot assign a cfg to be your autoexec.cfg like you can with server.cfg (servercfgfile cvar). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: [hlds] 32 players maps
--- Michael Ressen <[EMAIL PROTECTED]> wrote: > About 3 weeks ago, we went from a couple 20-man servers to a 32 > player > one. I ended up modifying quite a few maps with additional spawn > points. Here's the list of what I have that's playable now: are you hosting them for DL? If so, I would love to refer to your URL for other admins that come looking. Else, I I would love to add to my files section (even as a mirror), email me off list if you are interested. T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [BETA] HLDS 3111c1
I run RedHat 7.1 on an Intel VC820 P3/933 RIMM memory and Counter-Strike mod and have seen average 30% cpu when server is full with 24 users with occasional peaks of 60%. The new engine has lower CPU usage but not as good as the old days. The good news is no core dumps since 3.1.1.1c1!! We do notice timeouts at map changes though, seems like ever since 3.1.1.1b3 we as players timeout at map change from time to time. Hope this helps there Alphred. Command line from a su'ed shell script: ./hlds_i686 -game cstrike -pingboost 2 -tos +maxplayers 25 +map de_dust > We now need further input on how these changes improve performance under different mods and different Linux distributions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] hltv pukes
Once we are happy with the optimisations we will release a compatible hltv. The existing hltv from 3.1.1.1c will works fine, you should use that (i.e have a seperate install of 3.1.1.1c that you can use hltv from). fingers wrote: > Hi > >> hltv is not compatible with the optimisation releases at the moment, >> it will be fixed before the next official release obviously. > > damn. is there an ETA for the hltv fix? > > Regards > > --Rob > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] hltv pukes
Hi > hltv is not compatible with the optimisation releases at the moment, it will > be fixed before the next official release obviously. damn. is there an ETA for the hltv fix? Regards --Rob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] +map not recognized
Jeremy Hilton wrote: I am starting my server specifying an alternate autoexec.cfg file Oh, and you can't specify an alternate autoexec file. Your config file just gets exec'd like any cfg file would. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] +map not recognized
Jeremy Hilton wrote: map cs_assault is contained in the original autoexec.cfg not the alternate one. Removing So apparently hlds still reads autoexec.cfg even though I specified another. Is this a normal behavior? Just because you specify a map doesn't mean the autoexec.cfg is ignored. It's just next in line for cvar's to be set. If you set the map in 10 different spots, the last spot supercedes all the previous spots. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: [hlds] 32 players maps
[EMAIL PROTECTED] <> previously said: > --- joe <[EMAIL PROTECTED]> wrote: >> I had a few people ask me about 32 player maps on my cs server in the >> last 2 days. > > As discussed several weeks ago, I indicated I would try to host some > 32 spawn maps that had been modded by Joe. I have the following > official maps hosted: > > as_oilrig > de_nuke > de_train > de_vegas > cs_assault > de_prodigy > cs_italy > > http://www.7inchtaint.net/files/index.php?group=2 > > Will add more as I get them. Ideally I would like to compile all > official maps that have been released since 1.0 that do not have 32 > spawns by default. According to Joe's page, the following official > maps have 32 spawns bey default: > > cs_aztec > de_dust > de_dust2 > de_inferno > de_cbble > de_vertigo > > If you have other official maps that have been modded to 32 players > that you would like to contribute, please email me. About 3 weeks ago, we went from a couple 20-man servers to a 32 player one. I ended up modifying quite a few maps with additional spawn points. Here's the list of what I have that's playable now: as_oilrig.bsp cs_india.bspde_dust2.bsp awp_map.bsp cs_italy.bspde_inferno.bsp cs_747.bsp cs_militia.bsp de_jeepathon2k.bsp cs_alpin.bspcs_office.bsp de_nuke.bsp cs_arabstreets.bsp cs_siege.bspde_piranesi.bsp cs_assault.bsp cs_thunder.bsp de_prodigy.bsp cs_beirut.bsp cs_winternights.bsp de_rotterdam.bsp cs_concrete.bsp csde_tropic.bsp de_storm.bsp cs_deagle5.bsp de_aztec.bspde_survivor.bsp cs_deaglefactory.bspde_cbble.bspde_torn.bsp cs_docks.bspde_chateau.bsp de_train.bsp cs_estate.bsp de_dawn.bsp de_vertigo.bsp cs_havana.bsp de_deep6.bspstarwars.bsp cs_highsociety.bsp de_dust.bsp I'm also currently working on several others when I get time. If anyone has requests, I would be happy to add them to my list and work on them. I have a feeling I'm going to end up modifying quite a few anyway. Michael Ressen, Michigan Burbs Network Administrator www.michiganburbs.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] +map not recognized
Yes that is it... But I am confused. I am starting my server specifying an alternate autoexec.cfg file +exec 1397120609autoexec.cfg map cs_assault is contained in the original autoexec.cfg not the alternate one. Removing So apparently hlds still reads autoexec.cfg even though I specified another. Is this a normal behavior? - Original Message - From: "Tony Di Schino" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 06, 2003 11:16 AM Subject: Re: [hlds_linux] +map not recognized > > --- Jeremy Hilton <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Cheers to Mike for the cvarlist tip. > > > > I am still new to CS administration and have what might be a really > > simple question. > > > > I am starting my server with the "+map de_dust" switch, yet the first > > map loaded is cs_assault (which I assume is the default). I can't for > > the life of me figure out why the +map directive is not being > > recognized. I verified that the map exists in my cstrike/maps dir. > > Beyond that I haven't a clue. > > > > Help. > > > > -- > > Jeremy Hilton > > Web Developer > > > > ph: 407.483.0668 > > fax: 407.483.0669 > > > > [EMAIL PROTECTED] > > -- > > Are you specifying +map de_dust in your command line, or in your > autoexec.cfg? If you are specifying it in your cmd line, check your > autoexec.cfg, i bet that +map cs_assault is in there. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HZ=1000 and CPU-usage on FreeBSD 5.0
I've just installed FreeBSD 5.0 on a SMP-system, and I'm running several CS-servers on it. My question is: Does the HZ=1000 (or another HZ-option above 100) increase or decrease the CPU-usage. The kernel is now compiled with the standard HZ. The problems isn't the latency (that's low enough), but the question is: what happens according to the CPU-usage? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: ban management
Byron Carceller wrote: VAC uses excessive use of CPU, is that where all the load is coming from? If you actually think that, then disable VAC and see for yourself. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: ban management
VAC uses excessive use of CPU, is that where all the load is coming from? I thought that was just the binary itself, are you saying if I removed VAC on my servers they would be alot less CPU intensive? Kind Regards, Network Director Head Administrator Byron 'WarHawk' Carceller Australian Professional Gaming Pty. Ltd. - Original Message - From: "Justin Mitchell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 06, 2003 12:23 PM Subject: RE: [hlds_linux] RE: ban management > > : In regards to shared banlists, I think VAC is a really > > : good start. > > > > I don't know if this is what you intended by that statement, but it'd be > > nice if Valve would share its banlist with non-vac mods and insecure > > (C-D) servers. I imagine it's ridiculously large by now though. Maybe a > > scaled-down version of VAC that checks Valve's database for a wonid upon > > joining, similar to what the blacklists have done, but with the added > > reliability of it being based on VAC. A further improvement would be to > > allow an override file, so that false bans could be overlooked on a > > server-by-server basis. > > That would be good I suppose. I do wish we could use the shared banlist > WITHOUT having VAC enabled. I'd love to use the banlist without the > excessive use of cpu. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: RE: [hlds_linux] [BETA] HLDS 3111c1 - CPU usage: 3.1.1.0 vs 3.1.1.1c1
Ok done With or without screen, the cpu usage is near the same, maybe some % less, it's hard to see. But not more than 10% less. DjoDjo >Can you try it without screen, just run it directly from a console window. > > >DjoDjo wrote: >> I launch it in a screen yes. >> Does this change so much the cpu usage ? >> >> DjoDjo >> >>> sorry, I wanted to know the exact command line you use to run hlds. >>> Do you use screen, halfd or any other programs to control hlds? >>> >>> DjoDjo wrote: 3.1.1.1c1 > How are you running hlds? What do you mean ? I installed the Robert Love patch (HZ to 1000). That's all. There are no other "big" process launched. I run those servers since 3 years, and I admin 5 others box bith cs servers (on linux debian). If there was something wrong in my config, i probably would have find it. Note that I said: 10 ppl alive on a 30 ppl server, not a 10 ppl server. DjoDjo > I am using a AMD 1Ghz machine running SuSe 6.0 > (yup, its that old) and I see about 35-45 cpu usage for hlds when > running DoD with 10 players on the server. > > DjoDjo wrote: >> Thanks for working on the hlds performance. >> >> OK, I just tested this new patch, here is the test: >> >> The computer: DUAL AMD 1900 MP, 512 ram, on linux debian. >> Two CS servers (30 ppl on each servers, full) on this box. >> Same map on both servers: de_dust2 >> Same addons/plugins on both servers: AMX v0.9.3 , wwcl 2.51 Same >> server.cfg config No pingbooster options. >> Server 1: on hlds 3.1.1.0 >> Server 2: on hlds 3.1.1.1c1 with the hlds_amd binary >> The CPU usage depend of the number of "alive" players. >> That's why I'll give the cs CPU usage when exactly 30, 20 and 10 >> players are alive. CPU usage is checked with the "top" utility. >> Usual average ping of the 30 players: 60-70ms (with hlds 3.1.1.0) >> >> The results (cpu usage in of ONE cpu): >> >> Server 1 (hlds 3.1.1.0): >> 30 players alive: 70 >> 20 players alive: 60 >> 10 players alive: 50 >> >> Server 2 (hlds 3.1.1.1c1): >> 30 players alive: 98 (average pings: 200-250ms) >> 20 players alive: 90 (average pings: 100-150ms) >> 10 players alive: 80 >> >> /me downgrade the server 2 to 3.1.1.0 :( >> >> DjoDjo >> >>> The server we have been profiling has provided some useful data >>> and we have performed some optimisations. We now need further >>> input on how these changes improve performance under different >>> mods and different linux distributions. >>> >>> If you wish to help then grab the patch from: >>> ftp://hlserver:[EMAIL PROTECTED]/ >>> >>> ftp.valvesoftware.com >>> user:hlserver >>> password:hlserver >>> >>> filename: Linux/hlds_l_3111c1_update.tar.gz >>> >>> This patch should be installed over an existing 3.1.1.1c >>> installation (the patch for this version can be found on the >>> above FTP site also). >>> >>> - Alfred >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: [hlds] 32 players maps
--- joe <[EMAIL PROTECTED]> wrote: > I had a few people ask me about 32 player maps on my cs server in the > last 2 days. As discussed several weeks ago, I indicated I would try to host some 32 spawn maps that had been modded by Joe. I have the following official maps hosted: as_oilrig de_nuke de_train de_vegas cs_assault de_prodigy cs_italy http://www.7inchtaint.net/files/index.php?group=2 Will add more as I get them. Ideally I would like to compile all official maps that have been released since 1.0 that do not have 32 spawns by default. According to Joe's page, the following official maps have 32 spawns bey default: cs_aztec de_dust de_dust2 de_inferno de_cbble de_vertigo If you have other official maps that have been modded to 32 players that you would like to contribute, please email me. Thanks, T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [Announce] Shared Ban System
On Thursday, June 05, 2003 8:29 PM [GMT+1200=NZT], Drew Broadley <[EMAIL PROTECTED]> wrote: > Simon Garner has built a banlist system, http://ban.cstrike.co.nz/ > (guest/guest login) > May as well release this I suppose. Keep in mind I built it over 2 years ago, and it has only had minor changes since then. It's fairly simple really, and while I have ideas for all sorts of improvements to it, I have never had the time (or motivation) to implement them. I'm basically releasing this as public domain, you can do whatever you want with it. If somebody wants to turn it into a project and improve it, that'd be cool. What It Does - Stores bans in a MySQL database, with a web front end for maintaining the list - Allows a group of game server providers to collaborate, sharing bans between each other - Makes it easy to keep bans sync'd across multiple servers - Requires no special software on the game server, other than ncftpget and a crontab (no adminmod or mysql etc) As Drew said, you can take a look at it in action at http://guest:[EMAIL PROTECTED] - this instance covers almost all of the major HL game server operators in New Zealand, containing some 6000+ bans, and has been operating since Feb 2001. What You Need - Web server with PHP4 - FTP server on the same machine - MySQL database - wget and ncftpget tools - access to a crontab It's intended for Linux. Some modification may be needed under Windows. The game servers can run on Windows if you find a third-party FTP/scheduling tool, such as www.ftpvoyager.com Where To Get It Download from ftp://ftp.cstrike.co.nz/pub/sbs/sbs1.0.tar.gz (14KB) How To Use It Read the README file for installation instructions: ftp://ftp.cstrike.co.nz/pub/sbs/README When planning how you will deploy it among multiple admins, keep in mind that any admin can edit or remove any other admin's bans, and any bans they add will affect all participating servers. So you need to trust everybody who will be a member not to screw up or abuse the system; use some discretion in choosing who you include. Wishlist Here's some of the things I wish it did, but haven't had time to implement ;) - Better user management - Better tracking of changes to bans (ban history) - Better interface - Better way of applying bans; large banfiles slow down map changes on the servers Enjoy. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] What are all the possible ways to flood a server?
> possible with my setup. Isn't flooding a server possible only by "say" commands? Any plugin that responds to anything can be flooded out somewhat may it be with say's or misc commands. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [BETA] HLDS 3111c1 - CPU usage: 3.1.1.0 vs 3.1.1.1c1
Can you try it without screen, just run it directly from a console window. DjoDjo wrote: > I launch it in a screen yes. > Does this change so much the cpu usage ? > > DjoDjo > >> sorry, I wanted to know the exact command line you use to run hlds. >> Do you use screen, halfd or any other programs to control hlds? >> >> DjoDjo wrote: >>> 3.1.1.1c1 >>> >>> How are you running hlds? >>> >>> What do you mean ? >>> I installed the Robert Love patch (HZ to 1000). That's all. >>> There are no other "big" process launched. >>> I run those servers since 3 years, and I admin 5 others box bith cs >>> servers (on linux debian). If there was something wrong in my >>> config, i probably would have find it. >>> >>> Note that I said: 10 ppl alive on a 30 ppl server, not a 10 ppl >>> server. >>> >>> DjoDjo >>> I am using a AMD 1Ghz machine running SuSe 6.0 (yup, its that old) and I see about 35-45 cpu usage for hlds when running DoD with 10 players on the server. DjoDjo wrote: > Thanks for working on the hlds performance. > > OK, I just tested this new patch, here is the test: > > The computer: DUAL AMD 1900 MP, 512 ram, on linux debian. > Two CS servers (30 ppl on each servers, full) on this box. > Same map on both servers: de_dust2 > Same addons/plugins on both servers: AMX v0.9.3 , wwcl 2.51 Same > server.cfg config No pingbooster options. > Server 1: on hlds 3.1.1.0 > Server 2: on hlds 3.1.1.1c1 with the hlds_amd binary > The CPU usage depend of the number of "alive" players. > That's why I'll give the cs CPU usage when exactly 30, 20 and 10 > players are alive. CPU usage is checked with the "top" utility. > Usual average ping of the 30 players: 60-70ms (with hlds 3.1.1.0) > > The results (cpu usage in of ONE cpu): > > Server 1 (hlds 3.1.1.0): > 30 players alive: 70 > 20 players alive: 60 > 10 players alive: 50 > > Server 2 (hlds 3.1.1.1c1): > 30 players alive: 98 (average pings: 200-250ms) > 20 players alive: 90 (average pings: 100-150ms) > 10 players alive: 80 > > /me downgrade the server 2 to 3.1.1.0 :( > > DjoDjo > >> The server we have been profiling has provided some useful data >> and we have performed some optimisations. We now need further >> input on how these changes improve performance under different >> mods and different linux distributions. >> >> If you wish to help then grab the patch from: >> ftp://hlserver:[EMAIL PROTECTED]/ >> >> ftp.valvesoftware.com >> user:hlserver >> password:hlserver >> >> filename: Linux/hlds_l_3111c1_update.tar.gz >> >> This patch should be installed over an existing 3.1.1.1c >> installation (the patch for this version can be found on the >> above FTP site also). >> >> - Alfred >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] (no subject)
damn, what r u smokin?!?! gimme some - Original Message - From: "Fox Muldy" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 05, 2003 9:17 PM Subject: [hlds_linux] (no subject) > How about a nice boycott to Half Life2 server, if there is no client for Linux? > > It's for the good of the OS! > Valve has ignored us, it's saying that Linux is not any good for playing, we > should tell them they are WRONG! > > We won't run their servers anymore, until we can play on our favorite OS. > Just because i don't have window$ i can't play their games? > So i won't run their servers either! > > It's time to make a stand! > Who's with me? :) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [BETA] HLDS 3111c1 - CPU usage: 3.1.1.0 vs 3.1.1.1c1
I launch it in a screen yes. Does this change so much the cpu usage ? DjoDjo >sorry, I wanted to know the exact command line you use to run hlds. Do you >use screen, halfd or any other programs to control hlds? > >DjoDjo wrote: >> 3.1.1.1c1 >> >> >>> How are you running hlds? >> >> What do you mean ? >> I installed the Robert Love patch (HZ to 1000). That's all. >> There are no other "big" process launched. >> I run those servers since 3 years, and I admin 5 others box bith cs >> servers (on linux debian). If there was something wrong in my config, >> i probably would have find it. >> >> Note that I said: 10 ppl alive on a 30 ppl server, not a 10 ppl >> server. >> >> DjoDjo >> >>> I am using a AMD 1Ghz machine running SuSe 6.0 >>> (yup, its that old) and I see about 35-45 cpu usage for hlds when >>> running DoD with 10 players on the server. >>> >>> DjoDjo wrote: Thanks for working on the hlds performance. OK, I just tested this new patch, here is the test: The computer: DUAL AMD 1900 MP, 512 ram, on linux debian. Two CS servers (30 ppl on each servers, full) on this box. Same map on both servers: de_dust2 Same addons/plugins on both servers: AMX v0.9.3 , wwcl 2.51 Same server.cfg config No pingbooster options. Server 1: on hlds 3.1.1.0 Server 2: on hlds 3.1.1.1c1 with the hlds_amd binary The CPU usage depend of the number of "alive" players. That's why I'll give the cs CPU usage when exactly 30, 20 and 10 players are alive. CPU usage is checked with the "top" utility. Usual average ping of the 30 players: 60-70ms (with hlds 3.1.1.0) The results (cpu usage in of ONE cpu): Server 1 (hlds 3.1.1.0): 30 players alive: 70 20 players alive: 60 10 players alive: 50 Server 2 (hlds 3.1.1.1c1): 30 players alive: 98 (average pings: 200-250ms) 20 players alive: 90 (average pings: 100-150ms) 10 players alive: 80 /me downgrade the server 2 to 3.1.1.0 :( DjoDjo > The server we have been profiling has provided some useful data and > we have performed some optimisations. We now need further input on > how these changes improve performance under different mods and > different linux distributions. > > If you wish to help then grab the patch from: > ftp://hlserver:[EMAIL PROTECTED]/ > > ftp.valvesoftware.com > user:hlserver > password:hlserver > > filename: Linux/hlds_l_3111c1_update.tar.gz > > This patch should be installed over an existing 3.1.1.1c > installation (the patch for this version can be found on the above > FTP site also). > > - Alfred > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: RE: [hlds_linux] [BETA] HLDS 3111c1 - CPU usage: 3.1.1.0 vs 3.1.1.1c1
sorry, I wanted to know the exact command line you use to run hlds. Do you use screen, halfd or any other programs to control hlds? DjoDjo wrote: > 3.1.1.1c1 > > >> How are you running hlds? > > What do you mean ? > I installed the Robert Love patch (HZ to 1000). That's all. > There are no other "big" process launched. > I run those servers since 3 years, and I admin 5 others box bith cs > servers (on linux debian). If there was something wrong in my config, > i probably would have find it. > > Note that I said: 10 ppl alive on a 30 ppl server, not a 10 ppl > server. > > DjoDjo > >> I am using a AMD 1Ghz machine running SuSe 6.0 >> (yup, its that old) and I see about 35-45 cpu usage for hlds when >> running DoD with 10 players on the server. >> >> DjoDjo wrote: >>> Thanks for working on the hlds performance. >>> >>> OK, I just tested this new patch, here is the test: >>> >>> The computer: DUAL AMD 1900 MP, 512 ram, on linux debian. >>> Two CS servers (30 ppl on each servers, full) on this box. >>> Same map on both servers: de_dust2 >>> Same addons/plugins on both servers: AMX v0.9.3 , wwcl 2.51 Same >>> server.cfg config No pingbooster options. >>> Server 1: on hlds 3.1.1.0 >>> Server 2: on hlds 3.1.1.1c1 with the hlds_amd binary >>> The CPU usage depend of the number of "alive" players. >>> That's why I'll give the cs CPU usage when exactly 30, 20 and 10 >>> players are alive. CPU usage is checked with the "top" utility. >>> Usual average ping of the 30 players: 60-70ms (with hlds 3.1.1.0) >>> >>> The results (cpu usage in of ONE cpu): >>> >>> Server 1 (hlds 3.1.1.0): >>> 30 players alive: 70 >>> 20 players alive: 60 >>> 10 players alive: 50 >>> >>> Server 2 (hlds 3.1.1.1c1): >>> 30 players alive: 98 (average pings: 200-250ms) >>> 20 players alive: 90 (average pings: 100-150ms) >>> 10 players alive: 80 >>> >>> /me downgrade the server 2 to 3.1.1.0 :( >>> >>> DjoDjo >>> The server we have been profiling has provided some useful data and we have performed some optimisations. We now need further input on how these changes improve performance under different mods and different linux distributions. If you wish to help then grab the patch from: ftp://hlserver:[EMAIL PROTECTED]/ ftp.valvesoftware.com user:hlserver password:hlserver filename: Linux/hlds_l_3111c1_update.tar.gz This patch should be installed over an existing 3.1.1.1c installation (the patch for this version can be found on the above FTP site also). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux