RE: [hlds_linux] 1.6 Net Code?

2003-09-09 Thread Scott Pettit
I looked into setting up an NZ content server and emailed Valve, providing
100Mbit+ of NZ bandwidth was absolutely no problem, having to provide
100Mbit+ to the world at New Zealand's prices? You've either gotta have a
big cash cow somewhere or somehow be earning a profit from doing it.

If Valve will let it be available to NZ users only then I'm all for
providing a dedicated content server.

When I had a go on the Steam beta, it's actually faster than you might
expect to download over 128kbit, sure it thrashed my cap but it only took me
around 2-3 hours to have a playable game. I personally enjoyed 1.6 and found
the server CPU usage to be rather efficient. There seems to be a lot of
complaining about what 1.6 is like but how many of you have actually tried
running a 1.6 beta server on Linux? I thought it was great.

I also have friends on 56k who had no whims about it, as for spreading it
across multiple computers at home, I just tarred up my steam cache folder
and shared it.

When you look at it realistically, getting the updates via Steam is still
just as much downloading as if you were downloading the patch itself.
Compare it to the size of a BF1942 or Desert Combat update and it's nothing
really.

Before you slag off 1.6, talk to people who have actually tried it, I
thought it was a great idea and Steam ran fine for me, the later updates of
it didn't crash at all although I will say the early Steam releases were
shocking.

Pay per play, I think the idea Valve has is more so that you can buy the
game online in a download version which perhaps might be cheaper than the
boxed set. I'd rather buy it and download it right there and then rather
than wait for it to be couriered.

Give it some thought.

Cheers,

Scott
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Scott Pettit
[EMAIL PROTECTED]
(+64) 0274 926 665


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner
Sent: Tuesday, 9 September 2003 10:28 a.m.
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] 1.6 Net Code?

On Tuesday, September 09, 2003 9:13 AM [GMT+1200=NZT],
Daniel Stroven [EMAIL PROTECTED] wrote:

 I said in another email..netcode designed to make it close to fair
 between HPB and LPB..if steam kills all modem users...then what to do
 with the current netcode?


The vast majority of players in this country have 128k DSL or 56k modem.
If 56k is no longer practical for playing then 128k probably isn't going
to be much better - particularly as international traffic is charged by
the MB, so if Steam is downloading lots of files from Speakeasy/wherever
it's going to cost people a bomb. Though admittedly the NZ broadband
market is remarkably crap, I imagine we're not alone in this.

However I have faith *cough* that Valve will have considered all the
possibilities and everyone will still be able to play in harmony with
Steam... ;)

-Simon


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Re: [hlds_linux] Steam + LAN Gaming

2003-09-09 Thread Mad Scientist
According to the great words of agenthh:
 The question still remains: will we be able to play any Steam games
 on LANs? At all of my LAN parties, we don't have any internet
 connections available.
 A direct answer, please?

The answer is no. If you followed the links Alfred posted, the answer
is in there, and it's very clear. This is a quote steampowered.com:

http://www.steampowered.com/index.php?area=faqid=1050915505,27362300,1050915726,98098300

Any Steam game, when played on a LAN or otherwise, requires that each
individual client be able to authenticate via the Internet.

At a LAN party, this means that Internet access must be available to
every machine on which Steam games are being played.

If everybody read the information provided before asking questions,
well, there's probably be nobody left using this list...

-Mad

--
A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven.

– Prime Minister Jean Chrétien



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RE: [hlds_linux] [OT] Holy slow mail servers batman

2003-09-09 Thread jeremy
   ab.
Brian A. Stummd88b.
[EMAIL PROTECTED]   8PYPY88
http://www.bs-linux.com   8|o||o|88
The Choice of a Gnu Generation8'.88
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It's your sig. Like me the mailing list server just stares at it for hours
:)





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[hlds_linux] auto team balance by skill requested in CS

2003-09-09 Thread Roach
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
I would just like to request that a feature to auto team balance be made
PART OF CS that works on skill - like the plugins. But I don't want a
plugin. I want servers to just do it so it helps create a level playing
field for both teams.


RoAcH

--


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