Re: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament

2003-10-01 Thread Eric (Deacon)
Brad Schulteis wrote:
He's just stating the
obvious, Linux users are the ones most interested in Half-Life.
That's a very, very strange assertion.  What exactly do you mean by
that, and how do you back it up?
Who cares if MS owns the desktop
Uhhh...the people who have to make business decisions on where to spend
their time.  Coding for a tiny percentage of people, or coding for the
overwhelming majority of potential customers?  Is it worth all the extra
time it takes to create and maintain a version of their product for a
fringe group?  That's the decision they have to make, and that is why
THEY care "if MS owns the desktop".
hondaman, please stop trolling and flaming.
Dude, honestly, YOU are the one calling people "arrogant pricks" and
flying off the handle about it.
--
Eric (the Deacon remix)
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Re: [hlds_linux] TFC STEAM FIXES WHEN?

2003-10-01 Thread Mad Scientist
I support more attention to TFC as well. We have some serious bugs in
TFC. I understand why the CS patch came out first - more people play
it. But come on, yet another STEAM friends patch? Is that really a
higher priority when people are crashing our servers at will?!? Is that
not important? Also, most status info is not working! (e.g. flaginfo
not working, enemies using my dispenser not working, text messages
about map status not working). People are dying on rock2 when they
capture the key!!! Argh wtf is that about? There are so many new bugs
in TFC it's shameful.

-Mad

According to the great words of Brian A. Stumm:
>
> Its really cool that the friends network gets patches, cs and dod get
> patches and the steam app itself has been patched a couple times
> already but is there ANY chance that your going to address the bugs
> in TFC soon? I mean come on, spectator and teleporter CRASH the
> server bugs that players can cause to happen yet fixing friends is
> the priority... You know, we can continue to use AIM or MSN Messenger
> for a little while while you work out friends but server crashing
> problems could USE SOME ATTENTION!
>
> The steampowered forums are full of bug reports in the TFC section
> and noone replies. Are you aware of bugs in TFC? Could you maybe
> share the list of what you know about so we can stop "reporting" them
> or ask you to add other known problems? Do you even read your forums?
> I see alfred is registered and has made a whopping 1 post since steam
> was released.
>
> First off - put the crash the server bugs top of your list... Dead
> Player switching to spectator crashes the server. Building
> teleporters in certain locations on certain maps (usually getting it
> partly in a wall) crashes the server.
>
> Do you know all the text stuff went away? Map specifics such as time
> til gate opens on dustbowl. FLAGINFO like your team has the flag/your
> team dropped the flag. Voice Announcer stuff reporting your team has
> flag/capped flag.
>
> Do you know that there are people using names like #Spec_Help_Text
> that causes replacement of name with help file text?
>
> I've heard reports of players carrying flags through teleporters...
>
> You finally tell us VAC works for TFC but how the heck am I to tell,
> noone would bother to respond telling me what to look for in the logs
> to indicate it caught someone. Woo nothing in my logs, must be cheat
> free. Yeah, RIGHT!
>
> did you know the linux dedicated forum at steampowered.com has
> stickies announcing a server update that happened on august 1st? Why
> is that important? It just irritates me to see alfred announcing an
> update right top of list to find out its outdated and left over from
> BETA testing...
>
> After the statement back in early summer about "Ignoring the TFC
> Community and Focusing on TFC for 1.6" I am utterly disgusted by the
> way VALVe is continueing to ignore the TFC community.
>
>
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--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

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Re: [hlds_linux] VAC on TFC

2003-10-01 Thread Mad Scientist
According to the great words of PZGN\:
> Your connection has been terminated because of
> memory corruption on your computer.

Just a guess: perhaps you have a bad memory module?

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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[hlds_linux] VAC on TFC

2003-10-01 Thread Britt Priddy \(PZGN\)
What is considered a cheat when using VAC - this is new to TFC and now seems
to be functioning - but I cant join any servers... I've never had any known
cheats or whatever - however - I do use scripts to rjump, reload and bhop -
are these considered cheats by VAC?  I've tried disabling them and get the
same thing - it drops me from server saying:

***
Your connection has been terminated because of
memory corruption on your computer.

For help resolving this problem, visit:
http://www.counter-strike.net/cheat.html

If you continue playing without resolving
this problem, your computer may trigger
Half-Life's anti-cheat system, causing
you to be banned from playing on secure
servers.
***
Client sent 'drop'

I'm lost!

Britt


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RE: [hlds_linux] DUAL CPU (smp) problem or not?

2003-10-01 Thread wad asd
--
[ Picked text/plain from multipart/alternative ]
My dual Xeons isnt performing too. Instead, a P4 2.0a is doing better. AMD MPs are ok 
too. Problem with the i686?


bad ping <[EMAIL PROTECTED]> wrote:
/dons nomex suit

That's something I noticed too. In fact, even under 1.4 and 1.5, we had
horrible performance from a monster of a machine, a quad Xeon 550 MHz with 2 MB
cache. It was an IBM Netfinity box, 4 GB RAM, SCSI RAID array, etc. Despite
all that expensive gear, Aztec was unplayable starting at 12 players, with 99%
CPU common, with no other game servers running.

Of course it was pegging only 1 CPU, meaning it was really only running as
single 550 proc. However, at a lan last week we had 14 players on aztec under
1.6 running on a p3 600 dedicated server, and we never saw over 50% usage, even
with all the plugins and VAC (we had internet). I'm not sure how to explain a
disparity in use like this, but I think SMP is certainly a strong candidate for
investigation. Why run single-threaded app under an multithreaded environment,
unless you use win32 and processor affinity?

In any case, the CPU usage issues we had with the quad Xeon box disappeared
when we conslidated all that silicon onto one P4 2.53.

Of course, on this list, such talk is heresy. But I'm pretty glad we didn't go
SMP...1U blades running single procs are cheap to build, and save $$$ on
rackspace :)

-BP




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RE: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament

2003-10-01 Thread hondaman
Guess you are new here?  Please paste all my troll emails I have written in
the past.  Please?

I also didn't stoop to name calling, as did you.

You, too, will suffer from your unwillingness to play a game under a
Microsoft environment.  It is this phenomenon that I don't understand.  I
mean, seriously, my cell phone plays games better than Linux.  All wine is
is a cross-your-fingers application that once in a hundred titles, might
work if you get lucky.  MAYBE.  In the end, a game, and its platform release
all boils down to money, and at the moment, there is no money in the Linux
desktop gaming area.

Remember lokigames?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad Schulteis
Sent: Wednesday, October 01, 2003 11:26 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament


hondaman...

He's not asking for sympathy you arrogant prick. He's just stating the
obvious, Linux users are the ones most interested in Half-Life. I didn't
sense any stubbornness in his post, just unprovoked disrespect from yours.
With all due respect (not much), your reply has no substance, strictly troll
value. It  looks like you post just to read your own words.

Who cares if MS owns the desktop, Matt never denied that fact. As for your
final comment, in my case I don't believe this to be true. When a VAC update
would break CS 1.5, I wouldn't play the game until it worked again. I have
yet to play 1.6 because it will not load under wine, and for this reason, I
have yet to update my 3 servers to 1.6. With no Linux support, I will not
shell out the money for HL2.exe. hondaman, please stop trolling and flaming.

On Wed, 2003-10-01 at 22:06, hondaman wrote:
> Blah, blah, blah.  I feel no sympathy for this author.  His self-pity
> and shameless, unadulterated stubbornness is shocking.  Cut off your
> nose to spite your face.  Go eat worms.  Nobody feels sorry for you.
> Really. Microsoft owns the desktop, and that's not going to change for
> years and years (I do believe it WILL change one day however)  In the
> meantime, I and countless millions will continue to buy and play games
> we enjoy, even if it happens to be an .exe (gasp!) and not an .sh


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[hlds_linux] Choke - What is it?

2003-10-01 Thread Mike Kercher
I'm running a CS1.6 server with adminmod, amxmod and metamod on a P4-2Ghz,
1.5G RAM box and players keep complaining about the lag.  Bandwidth is no
issue as the server is located in a datacenter.  Actually, I moved to a
different box in a different datacenter just in case bandwidth WAS an issue.
Anyway, when I start getting more than 4 or 6 players, I start seeing loss
and choke on my net_graph...especially when the action gets hairy.

I am starting my server like this:

./hlds_run -game cstrike +maxplayers 20 +map de_dust2 -pingboost 1
-autoupdate &

This is on a RH7.3 box with a standard 2.4.20-20.7 RPM installed kernel.
Anyone have an idea where to look for bottlenecks or what could be causing
the poor performance?  I haven't seen the CPU getting pegged even with 12 or
more players.

Thanks for any input!

Mike


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RE: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament

2003-10-01 Thread Eric Watkins
I'll agree hondaman's post was a pretty bad troll..

I'd be really stoked if valve could get even one platform right. The way
they have been putting out shit on a daily basis via the steam fiasco isn't
a good sign that they can deliver on the wintel platform much less get it
right under linux. When the developers are going to the CPU manu for help
doing server optimization you have to wonder who left the building with all
the brains.
Currently my steam root window is showing "#SteamRootLabel6" for all the
button names. Yes this is a client issue, but with valve not being able to
deliver even the most basic client app correctly I have to doubt that they
are going to get the server fixed soon, much less make it playable as a
client under linux.
I really hope I'm wrong here. I'd really rather not have this wintel crap
on my desktop just so I can have the right/ability to play some CS.
At 11:26 PM 10/1/2003 -0500, you wrote:
hondaman...

He's not asking for sympathy you arrogant prick. He's just stating the
obvious, Linux users are the ones most interested in Half-Life. I didn't
sense any stubbornness in his post, just unprovoked disrespect from
yours. With all due respect (not much), your reply has no substance,
strictly troll value. It  looks like you post just to read your own
words.
Who cares if MS owns the desktop, Matt never denied that fact. As for
your final comment, in my case I don't believe this to be true. When a
VAC update would break CS 1.5, I wouldn't play the game until it worked
again. I have yet to play 1.6 because it will not load under wine, and
for this reason, I have yet to update my 3 servers to 1.6. With no Linux
support, I will not shell out the money for HL2.exe. hondaman, please
stop trolling and flaming.
On Wed, 2003-10-01 at 22:06, hondaman wrote:
> Blah, blah, blah.  I feel no sympathy for this author.  His self-pity and
> shameless, unadulterated stubbornness is shocking.  Cut off your nose to
> spite your face.  Go eat worms.  Nobody feels sorry for you.  Really.
> Microsoft owns the desktop, and that's not going to change for years and
> years (I do believe it WILL change one day however)  In the meantime, I and
> countless millions will continue to buy and play games we enjoy, even if it
> happens to be an .exe (gasp!) and not an .sh
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[hlds_linux] broken pipe

2003-10-01 Thread hlds


When doing the latest update, I get the following now:

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0

Checking/Installing 'HL base content' version 0

Updating 'dod content' from version 0 to version 1
Downloading: /usr/home/cyko/gs/hlds\dod\dlls\dod.dll
Downloading: /usr/home/cyko/gs/hlds\dod\dlls\dod_i386.so
Downloading: /usr/home/cyko/gs/hlds\dod\maps\dod_escape.bsp
Downloading: /usr/home/cyko/gs/hlds\dod\maps\dod_flugplatz.bsp
Broken pipe


I keep getting that over and over tooany fixes?

:Patrick Lahni

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RE: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament

2003-10-01 Thread Brad Schulteis
hondaman...

He's not asking for sympathy you arrogant prick. He's just stating the
obvious, Linux users are the ones most interested in Half-Life. I didn't
sense any stubbornness in his post, just unprovoked disrespect from
yours. With all due respect (not much), your reply has no substance,
strictly troll value. It  looks like you post just to read your own
words.

Who cares if MS owns the desktop, Matt never denied that fact. As for
your final comment, in my case I don't believe this to be true. When a
VAC update would break CS 1.5, I wouldn't play the game until it worked
again. I have yet to play 1.6 because it will not load under wine, and
for this reason, I have yet to update my 3 servers to 1.6. With no Linux
support, I will not shell out the money for HL2.exe. hondaman, please
stop trolling and flaming.

On Wed, 2003-10-01 at 22:06, hondaman wrote:
> Blah, blah, blah.  I feel no sympathy for this author.  His self-pity and
> shameless, unadulterated stubbornness is shocking.  Cut off your nose to
> spite your face.  Go eat worms.  Nobody feels sorry for you.  Really.
> Microsoft owns the desktop, and that's not going to change for years and
> years (I do believe it WILL change one day however)  In the meantime, I and
> countless millions will continue to buy and play games we enjoy, even if it
> happens to be an .exe (gasp!) and not an .sh


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RE: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament

2003-10-01 Thread hondaman
Blah, blah, blah.  I feel no sympathy for this author.  His self-pity and
shameless, unadulterated stubbornness is shocking.  Cut off your nose to
spite your face.  Go eat worms.  Nobody feels sorry for you.  Really.
Microsoft owns the desktop, and that's not going to change for years and
years (I do believe it WILL change one day however)  In the meantime, I and
countless millions will continue to buy and play games we enjoy, even if it
happens to be an .exe (gasp!) and not an .sh

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
dual_bereta_r0x
Sent: Wednesday, October 01, 2003 8:10 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament


Hope someone from VALVe reads this and think about. Or, better yet, re-think
what they are doing.

http://linuxgames.com/?dataloc=articles/hl2lament/

I'll admit that I've been trying to move away from games on a computer and
toward a console-only gaming existence. In the end, however, I'm still a
person who really enjoys playing a good game, even when the little Richard
Stallman in me doesn't want to support those non-free computer platforms.
(For the record, I view consoles more like appliances than computers, which
is why you won't see me screaming for a source release for Tomb Raider:
Angel of Darkness for the PS2 so the community can fix its imperfections.)
So I've been trying to decide how I feel about the upcoming release of Valve
Software's Half-life 2. If it turns out as well as the original, or perhaps
even better, can I bear the self- denial of not playing it? Should I break
down and play it on my wife's Windows 2000 machine, provided it even meets
the minimum specifications? Wait for WineX to support it, if it can support
it, and play it under Linux? Should I throw in the proverbial towel and get
an Xbox, thereby sticking to my console-only path? My own inner conflicts
leave me wondering where other Linux users, especially the gamers, are going
to end up. Time for a little recap of what has happened, where we are, and
what is possible, just to give the situation context.



In the beginning, when I was a Windows gamer, I played the original
Half-life on my lowly K6-2/266 and Voodoo2 (12Mb) as soon as it came out,
even getting a cheesy black cap with a day-glow orange Half-life logo on the
front for pre- ordering. Over that holiday season, I finishd the game and
loved just about every minute of it. The final bits were annoying, but it
had a great ending, especially for a first-person shooter. Early the next
year, I played lots of Team Fortress Classic when Team Fortress 2 failed to
materialize, and then gradually gave it all up. When I moved to Linux
full-time at the end of 1999 I sold my Half-life CD to a friend for $5.
Since, I've even considered getting the PS2 version (it has sold new for
$10) just so I could have it around to replay and possibly try out the co-op
experience.



Now, five years later, a sequel is on the verge of release. In the meantime,
Linux gaming has seen a rise and a fall in synchronization with the rise and
fall of the now-defunct Loki Games. Since that fall various games, mostly
first person shooters, have made their way to Linux in the form of dedicated
servers and the occasional player client. It's seemed a sad state of affairs
for a long time, and my dismay has led to my gradual detachment from the
Linux gaming scene. Given my perception of a moribund Linux gaming scene, I
was a little surprised when I checked GameSpy's stats page and realized that
ten of the top twenty most active games are available on Linux with native
clients:
Wolfenstein: Enemy Territory, Medal of Honor: Allied Assault, Unreal
Tournament 2003, Quake 3: Arena, America's Army: Operations, Neverwinter
Nights, Unreal Tournament, Return to Castle Wolfenstein, Tribes 2, and Quake
II. Sidestepping, for the moment, that there are only five game engines
represented there (Unreal, Q3, NWN, T2, and Q2) and they are mostly all
first person shooters and that way too many game names include a colon, this
still represents a fairly significant number of options. The most notable
exception, of course, is the top game: Half-life.



I believe that Half-life has had a Linux dedicated server pretty much since
a month or two after its launch. This dedicated server is a headless app
that can run on a barebones Linux machine to serve up games to Windows
clients. I believe that, without that Linux support, there would be far
fewer Half-life servers for all those Windows gamers. There are, after all,
only Windows Half- life gamers. A Mac version was developed and then killed
by Sierra. The Linux players, which I mention below, are still just using
the Windows version, and are still just Windows gamers.



What I find surprising is that several new games have arisen and seen fit to
put out a Linux version of the client software, as if a token gesture to
curry some favor with the Linux geeks they'd like

RE: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament

2003-10-01 Thread Drew Broadley
You are asking a change, that should have been thought of in the early
development days of HL2.
To port an engine so late in development to a *nix platform, is like
trying to fit fat feet into size 6 shoes (UK)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
dual_bereta_r0x
Sent: Thursday, October 02, 2003 1:10 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament


Hope someone from VALVe reads this and think about. Or, better yet,
re-think what they are doing.

http://linuxgames.com/?dataloc=articles/hl2lament/

I'll admit that I've been trying to move away from games on a computer
and toward a console-only gaming existence. In the end, however, I'm
still a person who really enjoys playing a good game, even when the
little Richard Stallman in me doesn't want to support those non-free
computer platforms. (For the record, I view consoles more like
appliances than computers, which is why you won't see me screaming for a
source release for Tomb Raider: Angel of Darkness for the PS2 so the
community can fix its imperfections.) So I've been trying to decide how
I feel about the upcoming release of Valve Software's Half-life 2. If it
turns out as well as the original, or perhaps even better, can I bear
the self- denial of not playing it? Should I break down and play it on
my wife's Windows 2000 machine, provided it even meets the minimum
specifications? Wait for WineX to support it, if it can support it, and
play it under Linux? Should I throw in the proverbial towel and get an
Xbox, thereby sticking to my console-only path? My own inner conflicts
leave me wondering where other Linux users, especially the gamers, are
going to end up. Time for a little recap of what has happened, where we
are, and what is possible, just to give the situation context.



In the beginning, when I was a Windows gamer, I played the original
Half-life on my lowly K6-2/266 and Voodoo2 (12Mb) as soon as it came
out, even getting a cheesy black cap with a day-glow orange Half-life
logo on the front for pre- ordering. Over that holiday season, I finishd
the game and loved just about every minute of it. The final bits were
annoying, but it had a great ending, especially for a first-person
shooter. Early the next year, I played lots of Team Fortress Classic
when Team Fortress 2 failed to materialize, and then gradually gave it
all up. When I moved to Linux full-time at the end of 1999 I sold my
Half-life CD to a friend for $5. Since, I've even considered getting the
PS2 version (it has sold new for $10) just so I could have it around to
replay and possibly try out the co-op experience.



Now, five years later, a sequel is on the verge of release. In the
meantime, Linux gaming has seen a rise and a fall in synchronization
with the rise and fall of the now-defunct Loki Games. Since that fall
various games, mostly first person shooters, have made their way to
Linux in the form of dedicated servers and the occasional player client.
It's seemed a sad state of affairs for a long time, and my dismay has
led to my gradual detachment from the Linux gaming scene. Given my
perception of a moribund Linux gaming scene, I was a little surprised
when I checked GameSpy's stats page and realized that ten of the top
twenty most active games are available on Linux with native clients:
Wolfenstein: Enemy Territory, Medal of Honor: Allied Assault, Unreal
Tournament 2003, Quake 3: Arena, America's Army: Operations, Neverwinter
Nights, Unreal Tournament, Return to Castle Wolfenstein, Tribes 2, and
Quake II. Sidestepping, for the moment, that there are only five game
engines represented there (Unreal, Q3, NWN, T2, and Q2) and they are
mostly all first person shooters and that way too many game names
include a colon, this still represents a fairly significant number of
options. The most notable exception, of course, is the top game:
Half-life.



I believe that Half-life has had a Linux dedicated server pretty much
since a month or two after its launch. This dedicated server is a
headless app that can run on a barebones Linux machine to serve up games
to Windows clients. I believe that, without that Linux support, there
would be far fewer Half-life servers for all those Windows gamers. There
are, after all, only Windows Half- life gamers. A Mac version was
developed and then killed by Sierra. The Linux players, which I mention
below, are still just using the Windows version, and are still just
Windows gamers.



What I find surprising is that several new games have arisen and seen
fit to put out a Linux version of the client software, as if a token
gesture to curry some favor with the Linux geeks they'd like to have
running servers for them. Unreal Tournament had a Linux client at
launch, even if it was just Glide-only to start with. UT2003 also had a
client at launch, this time included on the retail CDs. Shortly before
its release Mark Rein even went so far as to characterize t

[hlds_linux] On the Eve of Half-life 2: A Linux User's Lament

2003-10-01 Thread dual_bereta_r0x
Hope someone from VALVe reads this and think about. Or, better yet, re-think
what they are doing.

http://linuxgames.com/?dataloc=articles/hl2lament/

I'll admit that I've been trying to move away from games on a computer and
toward a console-only gaming existence. In the end, however, I'm still a person
who really enjoys playing a good game, even when the little Richard Stallman in
me doesn't want to support those non-free computer platforms. (For the record,
I view consoles more like appliances than computers, which is why you won't see
me screaming for a source release for Tomb Raider: Angel of Darkness for the
PS2 so the community can fix its imperfections.) So I've been trying to decide
how I feel about the upcoming release of Valve Software's Half-life 2. If it
turns out as well as the original, or perhaps even better, can I bear the self-
denial of not playing it? Should I break down and play it on my wife's Windows
2000 machine, provided it even meets the minimum specifications? Wait for WineX
to support it, if it can support it, and play it under Linux? Should I throw in
the proverbial towel and get an Xbox, thereby sticking to my console-only path?
My own inner conflicts leave me wondering where other Linux users, especially
the gamers, are going to end up. Time for a little recap of what has happened,
where we are, and what is possible, just to give the situation context.



In the beginning, when I was a Windows gamer, I played the original Half-life
on my lowly K6-2/266 and Voodoo2 (12Mb) as soon as it came out, even getting a
cheesy black cap with a day-glow orange Half-life logo on the front for pre-
ordering. Over that holiday season, I finishd the game and loved just about
every minute of it. The final bits were annoying, but it had a great ending,
especially for a first-person shooter. Early the next year, I played lots of
Team Fortress Classic when Team Fortress 2 failed to materialize, and then
gradually gave it all up. When I moved to Linux full-time at the end of 1999 I
sold my Half-life CD to a friend for $5. Since, I've even considered getting
the PS2 version (it has sold new for $10) just so I could have it around to
replay and possibly try out the co-op experience.



Now, five years later, a sequel is on the verge of release. In the meantime,
Linux gaming has seen a rise and a fall in synchronization with the rise and
fall of the now-defunct Loki Games. Since that fall various games, mostly first
person shooters, have made their way to Linux in the form of dedicated servers
and the occasional player client. It's seemed a sad state of affairs for a long
time, and my dismay has led to my gradual detachment from the Linux gaming
scene. Given my perception of a moribund Linux gaming scene, I was a little
surprised when I checked GameSpy's stats page and realized that ten of the top
twenty most active games are available on Linux with native clients:
Wolfenstein: Enemy Territory, Medal of Honor: Allied Assault, Unreal Tournament
2003, Quake 3: Arena, America's Army: Operations, Neverwinter Nights, Unreal
Tournament, Return to Castle Wolfenstein, Tribes 2, and Quake II. Sidestepping,
for the moment, that there are only five game engines represented there
(Unreal, Q3, NWN, T2, and Q2) and they are mostly all first person shooters and
that way too many game names include a colon, this still represents a fairly
significant number of options. The most notable exception, of course, is the
top game: Half-life.



I believe that Half-life has had a Linux dedicated server pretty much since a
month or two after its launch. This dedicated server is a headless app that can
run on a barebones Linux machine to serve up games to Windows clients. I
believe that, without that Linux support, there would be far fewer Half-life
servers for all those Windows gamers. There are, after all, only Windows Half-
life gamers. A Mac version was developed and then killed by Sierra. The Linux
players, which I mention below, are still just using the Windows version, and
are still just Windows gamers.



What I find surprising is that several new games have arisen and seen fit to
put out a Linux version of the client software, as if a token gesture to curry
some favor with the Linux geeks they'd like to have running servers for them.
Unreal Tournament had a Linux client at launch, even if it was just Glide-only
to start with. UT2003 also had a client at launch, this time included on the
retail CDs. Shortly before its release Mark Rein even went so far as to
characterize the client port as a quid pro quo to get people to run the server.
Being based on the Unreal Engine meant that a port of America's Army was
relatively quickly put together. The apocryphal port of Deus Ex was indeed
mostly done (trust me, I know) and it was up and running on Linux within 24
hours of receiving the Unreal-based source. Only a few bugs prevented it from
being perfect.



Similarly, Quake 3: Arena had a Linux client at launch, although Ope

Re: [hlds_linux] stupid update error

2003-10-01 Thread Byron Carceller
Nevermind, I found the fix through the archives, ignore this ;)



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[hlds_linux] stupid update error

2003-10-01 Thread Byron Carceller
I'm getting sick of this already.

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
ContentServer rejected client's protocol version

Been happening quite a bit, why?



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Re: [hlds_linux] DUAL CPU (smp) problem or not?

2003-10-01 Thread Stan Bubrouski
[EMAIL PROTECTED] wrote:

I have wondered that to because from my observations of the numbers flying
through the list it does appear the majority of of the people getting what I
consider amazingly low cpu results seem to be on single proc servers.
Jeremy

In Linux UP often outperforms SMP, so in Linux overall its not
too surprising.  BTW benchmarks show 2.6 kernel is better at
SMP than 2.4 and 2.4 is better at UP than 2.6.  I'll dig up
link for the benchmarks, I have them in my mailbox but they
are too large to post in a message.
-sb



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RE: [hlds_linux] DUAL CPU (smp) problem or not?

2003-10-01 Thread bad ping
/dons nomex suit

That's something I noticed too.  In fact, even under 1.4 and 1.5, we had
horrible performance from a monster of a machine, a quad Xeon 550 MHz with 2 MB
cache.  It was an IBM Netfinity box, 4 GB RAM, SCSI RAID array, etc.  Despite
all that expensive gear, Aztec was unplayable starting at 12 players, with 99%
CPU common, with no other game servers running.

Of course it was pegging only 1 CPU, meaning it was really only running as
single 550 proc.  However, at a lan last week we had 14 players on aztec under
1.6 running on a p3 600 dedicated server, and we never saw over 50% usage, even
with all the plugins and VAC (we had internet).  I'm not sure how to explain a
disparity in use like this, but I think SMP is certainly a strong candidate for
investigation.  Why run single-threaded app under an multithreaded environment,
unless you use win32 and processor affinity?

In any case, the CPU usage issues we had with the quad Xeon box disappeared
when we conslidated all that silicon onto one P4 2.53.

Of course, on this list, such talk is heresy.  But I'm pretty glad we didn't go
SMP...1U blades running single procs are cheap to build, and save $$$ on
rackspace :)

-BP




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RE: [hlds_linux] New Security Modules -September 30

2003-10-01 Thread DaiTengu



> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Hawk
> Sent: Tuesday, September 30, 2003 5:50 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] New Security Modules -September 30
>
> Forgive me in advance if this was asked but if part of the update is
> getting an new liblist.gam, doesn't this break all the servers which use
> metamod or other extensions? Is there a way we can protect this file and
> still have a successful upgrade? Can we write-protect the file? Will the
> steam update generate an error? I'm still grieving over the lack of
> Canada in sv_region so please be gentle ;-)
>

The easy way to do this would be to backup your liblist.gam file, to
something like liblist.gam.old

Then, when the update does roll out, fix the line that contains metamod...
leave the rest as-is (unless you've edited other things, which I don't ever
see a reason to)




Mike "DaiTengu" Miller
Director, Website Development
UnitedAdmins
http://www.UnitedAdmins.com

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RE: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?

2003-10-01 Thread DaiTengu


> On Tue, 30 Sep 2003, Tyler "[TASF]Overkill" Schwend wrote:
>
> > Thanks for being a fucktard.
>
> Is there a list where I can sign up to be one of these?
>
>

 Sure, any windows-related list ;)



Mike "DaiTengu" Miller
Director, Website Development
UnitedAdmins
http://www.UnitedAdmins.com


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[hlds_linux] dod update mirror?

2003-10-01 Thread hlds


I'm having problems with steam just sitting there and won't update.  I've tried
removing ~/.steam and all those other tricks and nothing seems to help.  I'm
sure it is just a few files that were updated.  Could someone *please* send me
a link to the updated files?  If at the very least through a private email?

I need this asap because the server is down and obviously keeps telling me that
it needs the update.

TIA!!

Patrick Lahni
[EMAIL PROTECTED]

-
This mail sent through IMP: http://horde.org/imp/


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Re: [hlds_linux] Steam autoupdate killing Steam?

2003-10-01 Thread Mikkel \"Miklos\" Georgsen
Yes I know.  Jeez get with the program.   If you don't run autoupdate every
time your server starts, and start it just with hlds_run direct, you bypass
the delays and bugs and errors in the steam content delivery system.  Which
is what the original poster was trying to do.  The downside is you need to
manage your updates differently, but its not that big a downside as its
identical to what you had to do pre-steam.
Not entirely - pre-steam updates were availble as packages.

- Miklos

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[hlds_linux] Players can't reconnect?

2003-10-01 Thread Mad Scientist
I've been getting some reports similar to this lately from my players:

> I have found myself getting knocked off of the
> (steam) server a good bit lately...however the server seems to think
> I am still logged in (I still show in the player list) and then it
> takes 10 minutes of trying to reconnect before I can get back in.  I
> doubt you can do anything about this problem...but wanted to mention
> it in case other people start complaining about the same issue.

Anybody else seeing this?

It's a Linux (2.4.20-gentoo-r7 kernel) running TFC using:

46/1.1.2.0/Stdio 2511 secure

Metamod v1.16.2  2003/08/02, metamod plugins:
 [ 1] AMX  RUN   -amx_mm_i386.sov0.9.7ini  ANY
 ANY
 [ 2] FUN  RUN   -fun_mm_i386.sov0.9.7ini  ANY
 ANY

FUN being a part of AMX of course...

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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RE: [hlds_linux] DUAL CPU (smp) problem or not?

2003-10-01 Thread Sindre
I have both dual and single amd-servers running hlds, they all suffer with
high cpu-use in linux.

- Sindre

>= Original Message From "Marco Balle" <[EMAIL PROTECTED]> =
>Hi!
>
>I browsed the "Half-life Linux Dedicated Server - Test Result Database"
>(nice idea!), many other communities and I ever seen the high cpu usage on
>smp server.
>Okay sometimes there is also a server with a single cpu and the high cpu
>usage problem, but not very often. And this maybe caused on wrong
>configuration or to add -pinboost.
>Maybe there is only a problem on smp server? Of course P4's/Xeons with HT
>enabled also?
>
>Marco Balle
>
>
>
>
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