Re: [hlds_linux] Does a hard drive effect HLDS Linux performance ?
-- [ Picked text/plain from multipart/alternative ] Don't forget IDE drives affect cpu alot harder than scsi drives when accessed. Not sure to what extent but 2 map changes at the same time could spike it. [EMAIL PROTECTED] wrote: I am planning on colacation of a server which will give me a pipe of 2.66 ghz. The price of colocation is charged by the server so I am trying to get the best bang for the buck without a huge dent in my pocket. My question is should I get a Western Digital 10,000 RPM raptor or should I stick with a 7200 rpm drive. The current specs of my system Asus A7V600 Samsung pc3200 1 gig ddr ram Amd Barton 3000+ NOT 64 bit That leaves the hard drive, I plan on running 2 32 player servers on this machine, should I stick with a 7200 rpm drive with 8mb cache or move on up with a 10,000 rpm drive ? Thanks The speed of the HardDrive is used only for a change map and restart of server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com also support can be found on AOL instant messanger at: FHMDeathSquad RocksHideout - Do you Yahoo!? New Yahoo! Photos - easier uploading and sharing -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] How forbidden shields ?
Hello you need Clanmod!!! Thats the Reason, its simple to install and cool administration. ClanMod allows to: Weapon Modus CS 1.6 SHIELDS ALLOW or not! thats your Way slap, kick, ban, unban or teleport players change maps, game settings and server variables put custom commands to menu interface schedule server tasks lock and unlock ability to join teams make screenshots and record demos remotely on client computers send coloured center screen messages make voting sessions make aliases to server commands book place on server view players statistics protect nick and clan tags with password and many others things by using GUI or simple and short commands. Forget about console, welcome to ClanMod. here is the URL http://www.unitedadmins.com/ here is the Download : http://sourceforge.net/project/showfiles.php?group_id=59322 Best Regreads from GBC-CLAN Supporter-Team (GERMANY) VISIT US www.Gang-Bang-Crew.de -idle with us-GBC-CLAN ComDT-BigGun alias Commendatore wrote: Is there a cvar to forbidden shields ? I'd tried sv_shields 0, but there's seems to be no effect... Thanks, Big Gun [EMAIL PROTECTED] http://www.communaute-dt.com NICE - FRANCE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Wireplay Official http://www.wireplay.co.uk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recent CPU Usage
-- On Wed, 2003-12-17 at 13:44, Brett Fernicola wrote: All I know is Counter-Strike 2 better suck and fuck me, or Valve goes on my shit list of one hit wonders. Just unsubscribe, uninstall CS, and go fuck yourself. -sb - Original Message - From: Brian A. Stumm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 17, 2003 1:26 AM Subject: Re: [hlds_linux] Recent CPU Usage On Wed, 17 Dec 2003, Sriram Prakash wrote: This is just total BS valve, why don't you get off your fat asses and program something useful ? I don't think I would be going out on a limb when I say 30-50 percent of your servers run linux. Yours is the only applications that runs worse on linux than windows, infact it is a whole lot worse, how hard would it be for you to invest a couple of grand and make your linux binary better ? We know how you are earning money by providing us with great advertisements when we connect to other peoples servers, you aren't spending money on content servers, your whole steam plan was to get a bigger bulge in your pocket, so why not spend some of it and try to resurect your already failing product ? Insults are not going to help the cause... And as Alfred Reynolds asked, please refrain from using foul language on the list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Content-Description: This is a digitally signed message part [ signature.asc of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Does a hard drive effect HLDS Linux performance ?
Rock wrote: -- [ Picked text/plain from multipart/alternative ] Don't forget IDE drives affect cpu alot harder than scsi drives when accessed. Not sure to what extent but 2 map changes at the same time could spike it. This hasn't been the case for some time. While IDE still uses some CPU, it's mostly insignificant. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Does a hard drive effect HLDS Linux performance ?
m0gely wrote: Rock wrote: -- [ Picked text/plain from multipart/alternative ] Don't forget IDE drives affect cpu alot harder than scsi drives when accessed. Not sure to what extent but 2 map changes at the same time could spike it. This hasn't been the case for some time. While IDE still uses some CPU, it's mostly insignificant. Well, that depends on how pegged out your single cpu is from the hlds processes. If you are taking up most if not all of your cpu with 2 or more hlds processes, when one changes maps, it *will* lag the servers. I have seen it happen recently on damn respectable hardware with an IDE drive in it. Its just too bad hlds uses so much cpu now, compared to when it used to. kev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Client side prediction on or not?
Hi all, I am interested in soliciting your opinions regarding the enablement of client side prediction under 1.6. I have had it disabled since 1.4 on the server but recently I have been told it should be enabled under 1.6. I am wondering if there have been changes made in 1.6 that make client side prediction a preferred configuration. The connection to the server is 10 mbps and choke is mostly unheard of on the server. I appreciate any comments or your own personal experience with this option on or off. Thx all. -- [TRiBForCe]Hawk main website: http://www.tribforceclan.net maps website: http://files.tribforceclan.net CS Server 24 ppl @ 139.142.185.228:27015 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Does a hard drive effect HLDS Linux performance ?
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin J. Anderson Sent: Saturday, December 20, 2003 7:24 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Does a hard drive effect HLDS Linux performance ? m0gely wrote: Well, that depends on how pegged out your single cpu is from the hlds processes. If you are taking up most if not all of your cpu with 2 or more hlds processes, when one changes maps, it *will* lag the servers. I have seen it happen recently on damn respectable hardware with an IDE drive in it. Its just too bad hlds uses so much cpu now, compared to when it used to. kev ___ What's even sadder is that people have to take such minor things into consideration because hlds_l is such an incredibly huge resource hog. It's been months and Valve is still unable to come up with a solution, doesn't look good. -- Outgoing mail is certified Virus Free. Checked by AVG Anti-Virus (http://www.grisoft.com). Version: 7.0.209 / Virus Database: 261.5.1 - Release Date: 12/18/2003 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server crash report...(shield ?)
Hi, I've a Steam server with MetaMod 1.17 and AMX 0.9.8 pre-alpha, and it crashes without explanations except this when starts with debug commandline option : CRASH: Fri Dec 19 19:26:11 CET 2003 Start Line: ./hlds_i686 -game cstrike -debug -norestart -debuglog debug1.log -pingboost 1 +servercfgfile server.cfg +logsdir logs +port 27018 +maxplayers 19 +map awp_map Core was generated by `./hlds_i686 -game cstrike -debug -norestart -debuglog debug1.log -pingboost 1 +'. Program terminated with signal 11, Segmentation fault. #0 0x43a80941 in ?? () #0 0x43a80941 in ?? () End of crash report -- -- CRASH: Sat Dec 20 00:38:52 CET 2003 Start Line: ./hlds_i686 -game cstrike -debug -norestart -debuglog debug1.log -pingboost 1 +servercfgfile server.cfg +logsdir logs +port 27018 +maxplayers 19 +map awp_map Core was generated by `./hlds_i686 -game cstrike -debug -norestart -debuglog debug1.log -pingboost 1 +'. Program terminated with signal 11, Segmentation fault. #0 0x43a80941 in ?? () #0 0x43a80941 in ?? () End of crash report -- -- CRASH: Sat Dec 20 07:56:02 CET 2003 Start Line: ./hlds_i686 -game cstrike -debug -norestart -debuglog debug1.log -pingboost 1 +servercfgfile server.cfg +logsdir logs +port 27018 +maxplayers 19 +map awp_map Core was generated by `./hlds_i686 -game cstrike -debug -norestart -debuglog debug1.log -pingboost 1 +'. Program terminated with signal 11, Segmentation fault. #0 0xa32e in ?? () #0 0xa32e in ?? () End of crash report -- -- CRASH: Sat Dec 20 10:50:32 CET 2003 Start Line: ./hlds_i686 -game cstrike -debug -norestart -debuglog debug1.log -pingboost 1 +servercfgfile server.cfg +logsdir logs +port 27018 +maxplayers 19 +map awp_map Core was generated by `./hlds_i686 -game cstrike -debug -norestart -debuglog debug1.log -pingboost 1 +'. Program terminated with signal 11, Segmentation fault. #0 0x43a80941 in ?? () #0 0x43a80941 in ?? () End of crash report -- The server crash on shield event : when a counter-terrorist that has a shield and is killed by a HE grenade, sometimes the server crashes. So i've deactivated shield with amx restrict weapon plugin, and since this time the server runs very well without crash. Is there again an crash issue with the shield ? Big Gun. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux