Re: [hlds_linux] Does a hard drive effect HLDS Linux performance ?

2003-12-20 Thread Rock
--
[ Picked text/plain from multipart/alternative ]
Don't forget IDE drives affect cpu alot harder than scsi drives when accessed. Not 
sure to what extent but 2 map changes at the same time could spike it.

[EMAIL PROTECTED] wrote: I am planning on colacation of a server which will give me a 
pipe of 2.66
 ghz. The price of colocation is charged by the server so I am trying to
 get
 the best bang for the buck without a huge dent in my pocket. My question
 is
 should I get a Western Digital 10,000 RPM raptor or should I stick with a
 7200 rpm drive. The current specs of my system
 Asus A7V600
 Samsung pc3200 1 gig ddr ram
 Amd Barton 3000+ NOT 64 bit
 That leaves the hard drive, I plan on running 2 32 player servers on this
 machine, should I stick with a 7200 rpm drive with 8mb cache or move on up
 with a 10,000 rpm drive ? Thanks


The speed of the HardDrive is used only for a change map and restart of
server.



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AW: [hlds_linux] How forbidden shields ?

2003-12-20 Thread FIBU


Hello you need Clanmod!!!

Thats the Reason, its simple to install and cool administration.

ClanMod allows to:

Weapon Modus CS 1.6 SHIELDS ALLOW or not! thats your Way
slap, kick, ban, unban or teleport players
change maps, game settings and server variables
put custom commands to menu interface
schedule server tasks
lock and unlock ability to join teams
make screenshots and record demos remotely on client computers
send coloured center screen messages
make voting sessions
make aliases to server commands
book place on server
view players statistics
protect nick and clan tags with password
and many others things by using GUI or simple and short commands. Forget
about console, welcome to ClanMod.



here is the URL http://www.unitedadmins.com/
here is the Download :
http://sourceforge.net/project/showfiles.php?group_id=59322


Best Regreads from GBC-CLAN Supporter-Team (GERMANY)
VISIT US www.Gang-Bang-Crew.de -idle with us-GBC-CLAN











ComDT-BigGun alias Commendatore wrote:
 Is there a cvar to forbidden shields ?
 I'd tried sv_shields 0, but there's seems to be no effect...

 Thanks,

 Big Gun
 [EMAIL PROTECTED]
 http://www.communaute-dt.com
 NICE - FRANCE

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Re: [hlds_linux] Recent CPU Usage

2003-12-20 Thread Stan Bubrouski
--
On Wed, 2003-12-17 at 13:44, Brett Fernicola wrote:

 All I know is Counter-Strike 2 better suck and fuck me, or Valve goes on my
 shit list of one hit wonders.


Just unsubscribe, uninstall CS, and go fuck yourself.

-sb




 - Original Message -
 From: Brian A. Stumm [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, December 17, 2003 1:26 AM
 Subject: Re: [hlds_linux] Recent CPU Usage


  On Wed, 17 Dec 2003, Sriram Prakash wrote:
 
   This is just total BS valve, why don't you get off your fat asses and
   program something useful ? I don't think I would be going out on a limb
 when
   I say 30-50 percent of your servers run linux. Yours is the only
   applications that runs worse on linux than windows, infact it is a whole
 lot
   worse, how hard would it be for you to invest a couple of grand and make
   your linux binary better ? We know how you are earning money by
 providing us
   with great advertisements when we connect to other peoples servers, you
   aren't spending money on content servers, your whole steam plan was to
 get a
   bigger bulge in your pocket, so why not spend some of it and try to
 resurect
   your already failing product ?
 
 
  Insults are not going to help the cause... And as Alfred Reynolds asked,
  please refrain from using foul language on the list.
 
 
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 please visit:
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Re: [hlds_linux] Does a hard drive effect HLDS Linux performance ?

2003-12-20 Thread m0gely
Rock wrote:
--
[ Picked text/plain from multipart/alternative ]
Don't forget IDE drives affect cpu alot harder than scsi drives when accessed. Not 
sure to what extent but 2 map changes at the same time could spike it.
This hasn't been the case for some time. While IDE still uses some CPU,
it's mostly insignificant.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Does a hard drive effect HLDS Linux performance ?

2003-12-20 Thread Kevin J. Anderson
m0gely wrote:

Rock wrote:

--
[ Picked text/plain from multipart/alternative ]
Don't forget IDE drives affect cpu alot harder than scsi drives when
accessed. Not sure to what extent but 2 map changes at the same time
could spike it.


This hasn't been the case for some time. While IDE still uses some CPU,
it's mostly insignificant.
Well, that depends on how pegged out your single cpu is from the hlds
processes.   If you are taking up most if not all of your cpu with 2 or
more hlds processes, when one changes maps, it *will* lag the servers.
I have seen it happen recently on damn respectable hardware with an IDE
drive in it.  Its just too bad hlds uses so much cpu now, compared to
when it used to.
kev

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[hlds_linux] Client side prediction on or not?

2003-12-20 Thread Hawk
Hi all, I am interested in soliciting your opinions regarding the
enablement of client side prediction under 1.6. I have had it disabled
since 1.4 on the server but recently I have been told it should be
enabled under 1.6.  I am wondering if there have been changes made in
1.6 that make client side prediction a preferred configuration. The
connection to the server is 10 mbps and choke is mostly unheard of on
the server. I appreciate any comments or your own personal experience
with this option on or off. Thx all.
--
[TRiBForCe]Hawk
main website: http://www.tribforceclan.net
maps website: http://files.tribforceclan.net
CS Server 24 ppl @ 139.142.185.228:27015

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RE: [hlds_linux] Does a hard drive effect HLDS Linux performance ?

2003-12-20 Thread siberia
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin J.
Anderson
Sent: Saturday, December 20, 2003 7:24 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Does a hard drive effect HLDS Linux performance ?

m0gely wrote:

Well, that depends on how pegged out your single cpu is from the hlds
processes.   If you are taking up most if not all of your cpu with 2 or
more hlds processes, when one changes maps, it *will* lag the servers.
I have seen it happen recently on damn respectable hardware with an IDE
drive in it.  Its just too bad hlds uses so much cpu now, compared to
when it used to.

kev
___

What's even sadder is that people have to take such minor things into
consideration because hlds_l is such an incredibly huge resource hog. It's
been months and Valve is still unable to come up with a solution, doesn't
look good.

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[hlds_linux] Server crash report...(shield ?)

2003-12-20 Thread ComDT-BigGun alias Commendatore
Hi,

I've a Steam server with MetaMod 1.17 and AMX 0.9.8 pre-alpha, and it
crashes without explanations except this when starts with debug commandline
option :

CRASH: Fri Dec 19 19:26:11 CET 2003
Start Line: ./hlds_i686 -game cstrike -debug -norestart -debuglog
debug1.log -pingboost 1 +servercfgfile server.cfg +logsdir logs +port 27018
+maxplayers 19 +map awp_map
Core was generated by `./hlds_i686 -game cstrike -debug -norestart -debuglog
debug1.log -pingboost 1 +'.
Program terminated with signal 11, Segmentation fault.
#0  0x43a80941 in ?? ()
#0  0x43a80941 in ?? ()
End of crash report
--
--
CRASH: Sat Dec 20 00:38:52 CET 2003
Start Line: ./hlds_i686 -game cstrike -debug -norestart -debuglog
debug1.log -pingboost 1 +servercfgfile server.cfg +logsdir logs +port 27018
+maxplayers 19 +map awp_map
Core was generated by `./hlds_i686 -game cstrike -debug -norestart -debuglog
debug1.log -pingboost 1 +'.
Program terminated with signal 11, Segmentation fault.
#0  0x43a80941 in ?? ()
#0  0x43a80941 in ?? ()
End of crash report
--
--
CRASH: Sat Dec 20 07:56:02 CET 2003
Start Line: ./hlds_i686 -game cstrike -debug -norestart -debuglog
debug1.log -pingboost 1 +servercfgfile server.cfg +logsdir logs +port 27018
+maxplayers 19 +map awp_map
Core was generated by `./hlds_i686 -game cstrike -debug -norestart -debuglog
debug1.log -pingboost 1 +'.
Program terminated with signal 11, Segmentation fault.
#0  0xa32e in ?? ()
#0  0xa32e in ?? ()
End of crash report
--
--
CRASH: Sat Dec 20 10:50:32 CET 2003
Start Line: ./hlds_i686 -game cstrike -debug -norestart -debuglog
debug1.log -pingboost 1 +servercfgfile server.cfg +logsdir logs +port 27018
+maxplayers 19 +map awp_map
Core was generated by `./hlds_i686 -game cstrike -debug -norestart -debuglog
debug1.log -pingboost 1 +'.
Program terminated with signal 11, Segmentation fault.
#0  0x43a80941 in ?? ()
#0  0x43a80941 in ?? ()
End of crash report
--

The server crash on shield event : when a counter-terrorist that has a
shield and is killed by a HE grenade, sometimes the server crashes. So i've
deactivated shield with amx restrict weapon plugin, and since this time the
server runs very well without crash.

Is there again an crash issue with the shield ?

Big Gun.


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