[hlds_linux] CD key in use

2004-02-18 Thread mvettas
Hey people a friend of mine purchased HL back in 1998, he hasnt used it for
almost 2 years now when he tries to his CD key is in use what is the email
address to report this to valve and have it reset if he can prove its his,
the only one i found which would suit this instance is
[EMAIL PROTECTED] and [EMAIL PROTECTED], if anyone else knows
another please let me know

Thanks in advance



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[hlds_linux] FPS lag

2004-02-18 Thread Tom
Howdy!

I'm just wondering what Valve wants to do about that issue. If maybe any fix
is already on its way. Also maybe Valve doesn't recognize it as anything
they need to fix. Well, what's going on?

Thanks!

Tom



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Re: [hlds_linux] sometimes Maps take too long to change

2004-02-18 Thread Tony Bussen
I had this problem with my server.  We were using Statsme 1.7.1.  As
soon as I disabled it, the problem went away.  It started occuring on
its own after one of the engine updates.  An upgrade to Statsme 2.8.0b15
fixed it.  You should make sure ALL your plugins are updated ;)


On Wed, 2004-02-18 at 07:46, Rock wrote:
> --
> [ Picked text/plain from multipart/alternative ]
>
>
> I had a customer with the same problem exactly. Ends up he was using statsme and 
> messed something up taht was to hard to find.  Map changes took over a minute and 
> timed out the server on hlsw but then would finish the change eventually.  IF yoru 
> running statsme, try commenting it out.  If not, jsut try commenting out metamod 
> plugins one at a time. I ended up jsut removing and reinstalling statsme.
>
> Faisal <[EMAIL PROTECTED]> wrote:
> I am facing some problems when maps cycle changes the map .. some time they
> take to much time to change maps ?
> this goes for any maps not any perticular map .
>
> wat can be wrong ?
>
>
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Re: [hlds_linux] memory leak

2004-02-18 Thread [EMAIL PROTECTED]

--- MPCM <[EMAIL PROTECTED]> wrote:
> I was trying to find working 32 player maps, do you have any or know
> a
> place where I could working maps? Some places claim to have them, but
> for 4 different assault maps all  hit a 20 player limit on my 32
> player
> test box. Running tfc at the moment, but cs was much more popular.
>
> --
> MPCM

might want to start a new thread next time... instead of highjacking an
unrelated one. :)

here you go for assault:
http://www.7inchtaint.com/files/details.php?ID=151

and some others:
oilrig - http://www.7inchtaint.com/files/details.php?ID=150
vegas - http://www.7inchtaint.com/files/details.php?ID=156
train - http://www.7inchtaint.com/files/details.php?ID=155
prodigy - http://www.7inchtaint.com/files/details.php?ID=154
nuke - http://www.7inchtaint.com/files/details.php?ID=153
italy - http://www.7inchtaint.com/files/details.php?ID=152


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Re: [hlds_linux] memory leak

2004-02-18 Thread MPCM
I was trying to find working 32 player maps, do you have any or know a
place where I could working maps? Some places claim to have them, but
for 4 different assault maps all  hit a 20 player limit on my 32 player
test box. Running tfc at the moment, but cs was much more popular.
--
MPCM
Andrew A. Chen wrote:

Hello-
Is there still a bad memory leak in the Linux HLDS server?
xxx 11862 24.7 17.2 185096 178276 ? R08:27 113:51 ./hlds_amd

This is after 7.5 hours.  It'll happily grow to 300MB+ if it continues
running.  This is relatively busy 32 player server.
---
Andrew A. Chen
Divo Networks
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RE: [hlds_linux] memory leak

2004-02-18 Thread Sindre
My top "record" is 1.3 gigs used by one instance of hlds, it's obviously
related to the playercount, since empty servers never see much usage.

- Sindre

>= Original Message From "Andrew A. Chen" <[EMAIL PROTECTED]> =
>Hello-
>Is there still a bad memory leak in the Linux HLDS server?
>
>xxx 11862 24.7 17.2 185096 178276 ? R08:27 113:51 ./hlds_amd
>
>This is after 7.5 hours.  It'll happily grow to 300MB+ if it continues
>running.  This is relatively busy 32 player server.
>
>---
>Andrew A. Chen
>Divo Networks
>
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RE: [hlds_linux] memory leak

2004-02-18 Thread James Sykes
It will be all the plugins you are probably running.
I have not seen default servers use more than 100mb.

James

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew A.
Chen
Sent: 19 February 2004 01:09
To: [EMAIL PROTECTED]
Subject: [hlds_linux] memory leak

Hello-
Is there still a bad memory leak in the Linux HLDS server?

xxx 11862 24.7 17.2 185096 178276 ? R08:27 113:51 ./hlds_amd

This is after 7.5 hours.  It'll happily grow to 300MB+ if it continues
running.  This is relatively busy 32 player server.

---
Andrew A. Chen
Divo Networks

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Re: [hlds_linux] memory leak

2004-02-18 Thread Craig Kaiser
Yes :)
- Original Message -
From: "Andrew A. Chen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 18, 2004 6:08 PM
Subject: [hlds_linux] memory leak


> Hello-
> Is there still a bad memory leak in the Linux HLDS server?
>
> xxx 11862 24.7 17.2 185096 178276 ? R08:27 113:51 ./hlds_amd
>
> This is after 7.5 hours.  It'll happily grow to 300MB+ if it continues
> running.  This is relatively busy 32 player server.
>
> ---
> Andrew A. Chen
> Divo Networks
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds_linux] MOTD.TXT settings etc for width - height....

2004-02-18 Thread [EMAIL PROTECTED]

--- [EMAIL PROTECTED] wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> What are the dimensions on the motd supposed to be ? can you change
> that
> windows size at all? Where are the pics supposed to be? in /cstrike?
> --

originally I beleive I measured this at 450 px wide by 325 px high. I
created an motd that was one big image, and had it sized to these
values and it displayed perfectly without any  HL scrollbars appearing.
However, that was on a box that was set to play at 800 x 600. When I
upgraded to a new comp and started running CS at 10x7, I noticed that
the MOTD window grew as well, but my image was still displaying at its
original resolution. So, I think it is a relative size based upon game
reso.

images should reside on a webserver, since your  needs to
refer to an http location.

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[hlds_linux] memory leak

2004-02-18 Thread Andrew A. Chen
Hello-
Is there still a bad memory leak in the Linux HLDS server?

xxx 11862 24.7 17.2 185096 178276 ? R08:27 113:51 ./hlds_amd

This is after 7.5 hours.  It'll happily grow to 300MB+ if it continues
running.  This is relatively busy 32 player server.

---
Andrew A. Chen
Divo Networks

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Re: [hlds_linux] Idle time kick.

2004-02-18 Thread Alastair Grant
That enables it or disables it.  As I said, the default is a tad high
imo.  Being able to specify the length of time would be good.
Ronny Schedel wrote:
mp_autokick 0/1



Is it possible to set the time a player has to be idle for before they
are kicked?  It's rather high by default, and I would like to bring it
down.

If not, would Valve consider adding a cvar to control this.  Such as:

sv_idlekick 

If it was just CS based it could be done on how many rounds somebody
were idle for, but this wouldn't work in other games then.
Regards,

Alastair.

--
Wireplay Official
http://www.wireplay.co.uk/
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