Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread Jay Carter
This is a multi-part message in MIME format.
--
Chris Jones wrote:

>
>VAC2..  Please?
>
>

I think it's fair to say that VAC for 1.6 is dead. It's been months
since the last update and Valve has made no comment whatsoever regarding
it's future. Sadly, in my opinion, VAC was a failure. It never worked
that well to begin with and despite Valve's pledges of commitment, I
only saw it as a half hearted attempt at stopping cheating. It's a shame
Valve didn't license Punkbuster or attempt to hire a good anticheat
coder like the author of the original Cheating Death.

--

Jay

Jay Carter
Site Administrator - Turbo 6 Power
[EMAIL PROTECTED]
[EMAIL PROTECTED]

--
[ Jay.vcf of type text/x-vcard deleted ]
--


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Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread Chris Jones
Original message from wArgOd:

> I'm not impressed with their (steambans) execution.

I am not impressed with their judgement either.  I've had a few people
obviously hacking on my server and looked up their steamID there, which
was listed as being let off the hook.  Perhaps they want to play it
safe, but enough is enough these days.  My server is flooded with
hackers and myg0t ragers on a daily basis, despite having admins on at
nearly all times, a ban list over 1000, and every trick I can think of
enabled via mani and some scripts I wrote.

What we really need is an engine which cannot be easily exploited.
Trying to maintain a blacklist only goes so far.  The kiddies have an
unlimited supply of disposable steamID's using a hacked client and only
IP bans have any effect, and even then a lot of them use DHCP-supplied
IPs and know how to get a new one from the pool.  Not to mention, it
seems like there are more troublemakers than actual players..

Running a public server is becoming an unrewarding and frustrating
experience lately; the MPC cheats download list is a few pages long with
the various hacks we know so well from cs 1.6 that give them an unfair
advantage, and myg0t works overtime to find and exploit the many
problems with the engine.

VAC2..  Please?


--
Chris

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[hlds_linux] RE: hlds_linux digest, Vol 1 #4283 - 16 msgs

2005-03-25 Thread GameWarrior Avenger
cs source stats is screwed up:
10.00 7263.48 11182.75   4 0  159.84   4
in/out is displaying huge numbers.

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Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread wArgOd
I'm not impressed with their (steambans) execution.
I registered a bunch of servers and they never ever scanned them after
the first setup scan.
So I deleted the configs from steambans.com and changed all my rcon
passwords.
on the other hand, the we adopted the adjudication model requiring a
demo with status listing and screenshot.
This has helped us nail a whole lot of speed hackers.
The system I am building is geared in a different way and a lot more
towards enterprise server management.
What I am doing will not require rcon access to servers. that is too
plain a security risk to even go that way.
Regards...
William Warren wrote:
have you considered working with steambans.com??

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[hlds_linux] Source Engine and Counter-Strike: Source update

2005-03-25 Thread Alfred Reynolds
We have released an update to Source Engine and Counter-Strike: Source.
Run the hldsupdatetool to get this update.

This update prevents the "te" bug for any mod and also fixes
Counter-Strike: Source crashing when bringing up the budget panel.

- Alfred

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Re: [hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread William Warren
have you considered working with steambans.com??
wArgOd wrote:
cross posting to hlds_linux for interested linux admins not monitoring
hlds

FYI "http://www.theradianteye.com/p00pernickel_steamid.htm"; is a bad
link. i don't know where that came from. theradianteye.com is one of my
web properties.
However.
I will combine your "850 list" and add the set of steamid's  culled from
the log analysis that nabbed a bunch of myg0ts and other newly detected
cheaters and will update my list at
http://www.theradianteye.com/banned_user.txt (mirrored at
http://70.85.25.116/banned_user.txt) later today.
I will create a dedicated page for this showing the date/time of last
update.
In the near future I will host a web service for on-demand pulls and
subscriber notification services.
another project i am working on is a public near-real-time log parsing
web services that will accept logging from CSS servers and return
updated ban lists.
I have a ways to go on this one because the hueristics need time to
learn and lower the margin of error to a reasonable level .
Another component of this effort is a remote server admin system
deployed as web pages for both standard browsers and windows mobile
smart  phone users.
(the smart phone thing will allow you to look busy in those snoozer
meetings while you admin your servers. a must have... lol...)
Mikee wrote:
Another update. I took the bans from this Steam Forums post
http://tinyurl.com/6f9er and also the bans I had at my three servers, in
addition to those that various players gave to me that I trust.
I then added those from several admins who have contacted me from this
HLDS
Server Email list, and from these two additional sites which I believe
are
also reliable:
http://www.theradianteye.com/p00pernickel_steamid.htm
http://tinyurl.com/3qoqo
I manually took out any duplicates, and updated my banned_users.cfg
file so
it now has 850 bans. This is being shared with as many server admins as
possible, and more are being added all the time. I started today with 350
bans.
Get the ban list of 850 Steam ID's here:
http://www.kain-9.com/server/banned_user.cfg and let me know if you
know of
more legitimate bans.  This problem is still not fixed by Valve for HL2,
although there was a plugin that was independently developed which
seems to
have resolved my servers crashing so far.  In any case, the more players
realize they will be permanently banned by a large network of server
admins,
the more effective we will be on our own.
This is probably the most intelligent use of this HLDS list that I can
think
of.

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--
Computer Housecalls, Networks, Security, Web Design:
http://www.emmanuelcomputerconsulting.com
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/
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Re: [hlds_linux] Upcoming Source engine release

2005-03-25 Thread Kingsley Foreman
obviously i meant easter  :)
Sat here and allready drinking
Kingsley
- Original Message -
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 26, 2005 9:56 AM
Subject: Re: [hlds_linux] Upcoming Source engine release

and a merry christmas to you,
eats choc and updates steam :)
Kingsley
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Saturday, March 26, 2005 9:34 AM
Subject: [hlds_linux] Upcoming Source engine release

There will be a Source engine release (for both clients and servers)
within the next couple of hours. Details of the changes will be sent
when the release goes live.
- Alfred
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Re: [hlds_linux] Upcoming Source engine release

2005-03-25 Thread Kingsley Foreman
and a merry christmas to you,
eats choc and updates steam :)
Kingsley
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Saturday, March 26, 2005 9:34 AM
Subject: [hlds_linux] Upcoming Source engine release

There will be a Source engine release (for both clients and servers)
within the next couple of hours. Details of the changes will be sent
when the release goes live.
- Alfred
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Re: [hlds_linux] Upcoming Source engine release

2005-03-25 Thread Pat Sebring
Thanks for the heads up Alfred!  Hosting a server for over five years
and working in the industry I've never had an easier time updating the
server and knowing when the releases were coming out.  I owe you a pint
amigo.
- Patick
Alfred Reynolds wrote:
There will be a Source engine release (for both clients and servers)
within the next couple of hours. Details of the changes will be sent
when the release goes live.
- Alfred
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[hlds_linux] Upcoming Source engine release

2005-03-25 Thread Alfred Reynolds
There will be a Source engine release (for both clients and servers)
within the next couple of hours. Details of the changes will be sent
when the release goes live.

- Alfred

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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-25 Thread Chris Jones
Original message from wArgOd:

> you can also take the time to set the dos box properties for one
> console server running mani mod to allow you to scroll all the way
> through the startup console messages.  you will see the file names
> mani is looking for and some other stuff that is good to know.

I recommend running srcds in screen and the script command.  Script will
log all output to a text file for later analysis.  The logfiles that
srcds keep don't get everything, especially when there is a server
crash and it hasn't dumped the buffered output.


--
Chris

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[hlds_linux] Re: [hlds] Now have 850 banned Steam ID's from crash & cheat & abusive players

2005-03-25 Thread wArgOd
cross posting to hlds_linux for interested linux admins not monitoring
hlds

FYI "http://www.theradianteye.com/p00pernickel_steamid.htm"; is a bad
link. i don't know where that came from. theradianteye.com is one of my
web properties.
However.
I will combine your "850 list" and add the set of steamid's  culled from
the log analysis that nabbed a bunch of myg0ts and other newly detected
cheaters and will update my list at
http://www.theradianteye.com/banned_user.txt (mirrored at
http://70.85.25.116/banned_user.txt) later today.
I will create a dedicated page for this showing the date/time of last
update.
In the near future I will host a web service for on-demand pulls and
subscriber notification services.
another project i am working on is a public near-real-time log parsing
web services that will accept logging from CSS servers and return
updated ban lists.
I have a ways to go on this one because the hueristics need time to
learn and lower the margin of error to a reasonable level .
Another component of this effort is a remote server admin system
deployed as web pages for both standard browsers and windows mobile
smart  phone users.
(the smart phone thing will allow you to look busy in those snoozer
meetings while you admin your servers. a must have... lol...)
Mikee wrote:
Another update. I took the bans from this Steam Forums post
http://tinyurl.com/6f9er and also the bans I had at my three servers, in
addition to those that various players gave to me that I trust.
I then added those from several admins who have contacted me from this
HLDS
Server Email list, and from these two additional sites which I believe
are
also reliable:
http://www.theradianteye.com/p00pernickel_steamid.htm
http://tinyurl.com/3qoqo
I manually took out any duplicates, and updated my banned_users.cfg
file so
it now has 850 bans. This is being shared with as many server admins as
possible, and more are being added all the time. I started today with 350
bans.
Get the ban list of 850 Steam ID's here:
http://www.kain-9.com/server/banned_user.cfg and let me know if you
know of
more legitimate bans.  This problem is still not fixed by Valve for HL2,
although there was a plugin that was independently developed which
seems to
have resolved my servers crashing so far.  In any case, the more players
realize they will be permanently banned by a large network of server
admins,
the more effective we will be on our own.
This is probably the most intelligent use of this HLDS list that I can
think
of.

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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-25 Thread wArgOd
you can also take the time to set the dos box properties for one console
server running mani mod to allow you to scroll all the way through the
startup console messages.
you will see the file names mani is looking for and some other stuff
that is good to know.
List Keeper wrote:
Here's the plugin that has those features.
http://www.beetlesmod.com/
On Friday, March 25, 2005 12:11 AM [GMT-06:00],
Kennycom <[EMAIL PROTECTED]> wrote:

hrmm,,
I am running manimod version .10i and after looking through the
files, the mani_server.cfg and the mani website I didn't see any
mention of where to
put things such as kicking for having myg0t and the alt-0160 in the
players
names, can someone enlighten me?
Thanks,
SP_Kenny
ps: thanks wArg0d for that link to the ip and steam id list...
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 6:18 PM
Subject: Re: [hlds_linux] log parsing reveals myg0t addys & steamid's
plus
hax users

all true but the evidence in my logs suggest the higher level myg0ts
know this and get around it via other means.
but i do use mani and am grateful for the plugin.
alt 160? what about alt-255 and a zillion other unicode
possibilities. frankly i dislike the unicode name characters.
they gom up my logs and databases with unreadable junk and make it
next to impossible to figure out which is which when they all enter
with nearly identical name strings.
Chris Jones wrote:

Thanks for the data.  I've found another useful thing to do, if you
run Mani, is add to the autoban player name list "myg0t", "m?g0t"
(where ? is that unicode character that looks like a devil face..
hard to describe :), and the ALT-0160 fake space (use for NOTHING
but causing trouble -- valve, please consider removing this).
Nips a lot of trouble-makers fun right in the bud.  I've also added
various racist terms (which we all know well, I'm sure) to the
autoban list.
I'm not sure how anyone runs a pub without Mani.  With spam
protection, autobans, cheat cvar detection, anti-TK functionality,
and word filtering, it makes me wonder why they don't just recruit
him as a contractor to fix this beta-quality engine.

Original message from wArgOd:

Now here is a little present for anyone that doesn't like myg0t
How about a set of confirmed myg0t member's IP addresses?
And a bunch more ***tard myg0t downloaders too...
the records with an IP address are confirmed myg0t members based
on data in my logs.
the records without IP addys are ***tards that were using the
name-changer hax. (obsolete detection now thanks to VALVe's awsome
efforts)
http://www.theradianteye.com/myg0t_steamid.htm
oh yea baby, the logs don't lie and my log parser system is coming
up to speed.
When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for myg0ts
(and hackers) everywhere!
Enjoy! More to follow.
___

--
Chris

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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-25 Thread ScratchMonkey
--On Friday, March 25, 2005 3:03 AM -0800 Chris Jones
<[EMAIL PROTECTED]> wrote:
"?" b 0
One small clarification; that second line should have the actual unicode
sequence in it.
Even better would be a way to use XML entity encoding in the ban file, so
you could just write "&x00A0;". (In HTML this is " ".)
A chart of Unicode characters can be found here:

Here's the non-breaking space you're talking about:

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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-25 Thread Chris Jones
Original message from Chris Jones:

> Autokicks go in the autokick_* files.  It does partial matches.  So to
> ban anyone joining with myg0t or alt-0160 in their name, I have in
> autokick_pname.txt:
>
> "myg0t" b 0
> " " b 0

One small clarification; that second line should have the actual unicode
sequence in it.  However that comes out after going through an SMTP
server, mailman bouncer, and your mail reader probably isn't right, so
don't copy-and-paste.  The safest way to do it is edit the file on a
windows machine and type the ALT-0160 sequence in between the quotes.
Autobanning real spaces would be amusing but probably won't make you
many friends.



--
Chris

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[hlds_linux] Schnelle Neubesetzung

2005-03-25 Thread [EMAIL PROTECTED]
This is a multi-part message in MIME format.
--
--
--
[ Picked text/plain from multipart/alternative ]

Diese Entscheidung fiel auf einer Sitzung des mit Regierungsvollmachten 
ausgestatteten Koordinierungsrates der Opposition in der Hauptstadt Bischkek. 
Kulow war 2001 zu sieben Jahren Haft wegen angeblicher Urkundenfälschung 
verurteilt worden.  ...
--
[ news.jpg of type image/jpeg deleted ]
--
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application/x-msdownload deleted ]
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Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus hax users

2005-03-25 Thread Chris Jones
Autokicks go in the autokick_* files.  It does partial matches.  So to
ban anyone joining with myg0t or alt-0160 in their name, I have in
autokick_pname.txt:

"myg0t" b 0
" " b 0


Everything is documented here:

http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_admin_plugin.html



Original message from Kennycom:

> hrmm,,
> I am running manimod version .10i and after looking through the files, the
> mani_server.cfg and the mani website I didn't see any mention of where to
> put things such as kicking for having myg0t and the alt-0160 in the players
> names, can someone enlighten me?
>
> Thanks,
>
> SP_Kenny
>
> ps: thanks wArg0d for that link to the ip and steam id list...
>
>
> - Original Message -
> From: "wArgOd" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, March 24, 2005 6:18 PM
> Subject: Re: [hlds_linux] log parsing reveals myg0t addys & steamid's plus
> hax users
>
>
> > all true but the evidence in my logs suggest the higher level myg0ts
> > know this and get around it via other means.
> > but i do use mani and am grateful for the plugin.
> >
> > alt 160? what about alt-255 and a zillion other unicode possibilities.
> > frankly i dislike the unicode name characters.
> > they gom up my logs and databases with unreadable junk and make it next
> > to impossible to figure out which is which when they all enter with
> > nearly identical name strings.
> >
> >
> > Chris Jones wrote:
> >
> >>Thanks for the data.  I've found another useful thing to do, if you run
> >>Mani, is add to the autoban player name list "myg0t", "m?g0t" (where ?
> >>is that unicode character that looks like a devil face.. hard to
> >>describe :), and the ALT-0160 fake space (use for NOTHING but causing
> >>trouble -- valve, please consider removing this).
> >>
> >>Nips a lot of trouble-makers fun right in the bud.  I've also added
> >>various racist terms (which we all know well, I'm sure) to the autoban
> >>list.
> >>
> >>I'm not sure how anyone runs a pub without Mani.  With spam protection,
> >>autobans, cheat cvar detection, anti-TK functionality, and word
> >>filtering, it makes me wonder why they don't just recruit him as a
> >>contractor to fix this beta-quality engine.
> >>
> >>
> >>
> >>Original message from wArgOd:
> >>
> >>
> >>
> >>>Now here is a little present for anyone that doesn't like myg0t
> >>>
> >>>How about a set of confirmed myg0t member's IP addresses?
> >>>
> >>>And a bunch more ***tard myg0t downloaders too...
> >>>
> >>>the records with an IP address are confirmed myg0t members based on data
> >>>in my logs.
> >>>the records without IP addys are ***tards that were using the
> >>>name-changer hax. (obsolete detection now thanks to VALVe's awsome
> >>>efforts)
> >>>
> >>>http://www.theradianteye.com/myg0t_steamid.htm
> >>>
> >>>oh yea baby, the logs don't lie and my log parser system is coming up to
> >>>speed.
> >>>When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for 
> >>>myg0ts (and
> >>>hackers) everywhere!
> >>>
> >>>Enjoy! More to follow.
> >>>
> >>>___
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >>>please visit:
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>
> >>--
> >>Chris
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >>
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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--
Chris

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Re: [hlds_linux] Team Balance after update

2005-03-25 Thread Clayton Macleod
Mani's is pretty nice, it switches people just a split second before
the round ends, rather than waiting for an entire round for no reason
and then switching when the round after that starts.


On Thu, 24 Mar 2005 20:19:22 -0800, Chris Jones <[EMAIL PROTECTED]> wrote:
> It is indeed still broken.  Mani admin mod has implemented the same team
> balancer in the meantime. It actually works right, too (the engine one
> never did).

--
Clayton Macleod

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