[hlds_linux] Re: [hlds] Request to clear steam id's from global ban lists

2005-04-07 Thread wArgOd
A review of our ban list turned up some steamid's that should not be
banned.
If you are using the global ban list from
http://70.85.25.116/banned_user.txt then please take the time to remove
the following accounts from your banned_user.cfg:
STEAM_0:1:6555719
STEAM_0:1:4973968
STEAM_0:1:1123940
STEAM_0:1:4284202
STEAM_0:0:4167326
STEAM_0:0:3277947
STEAM_0:1:5453208
STEAM_0:0:4379225
STEAM_0:1:5289314
STEAM_0:0:3320503
STEAM_0:1:5332537
STEAM_0:1:4912823
STEAM_0:1:1716825
STEAM_0:1:988502
STEAM_0:1:5860323
Here is the same set prefixed with the removeid command for easy running
on your server(s):
removeid STEAM_0:1:4973968
removeid STEAM_0:1:1123940
removeid STEAM_0:1:4284202
removeid STEAM_0:0:4167326
removeid STEAM_0:0:3277947
removeid STEAM_0:1:5453208
removeid STEAM_0:0:4379225
removeid STEAM_0:1:5289314
removeid STEAM_0:0:3320503
removeid STEAM_0:1:5332537
removeid STEAM_0:1:4912823
removeid STEAM_0:1:1716825
removeid STEAM_0:1:988502
removeid STEAM_0:1:5860323
Thank you.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 11:41 PM +0200 Thiesson Johann
<[EMAIL PROTECTED]> wrote:
That's just voodoo networking. Select a port because it "feels" right
(presumably because of reading some bare-bones howto), lacking any
understanding of the technology.
You see this as server admin. But the customer, or even simply the
player, would not understand why his server port is not as 95% of
the other servers, between 27000 and 27100.
Perhaps, but you can add the explanation of why it's not so to a FAQ.
Plenty of "how it works" documents around the Internet that can be
referenced.
Once you leave the safety of a default port for a service, it doesn't
really matter how far away you get. You still have to enter a value, and a
value far away might be easier to get right than one nearby, because the
customer won't as easily assume that the value you gave him is "wrong" and
correct it to the default value.
Now if Valve (and other game makers) started supporting SRV records, you
could eliminate ports from the UI and just use names. But's that pie in the
sky, considering how few services have support for SRV.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Steven Hartland
- Original Message -
From: "ScratchMonkey" <[EMAIL PROTECTED]>
Related question: If the desired port is unavailable, should the binary
still try to grab the next one available, or hard-fail? I'd prefer the
latter, because I'd want to know if the port moved, and not have it
silently shift around due to some unrelated phenomenon. But for some that
might mean a middle-of-the-night call when a server mysteriously goes down.
Perhaps another config parameter to select the failure mode is called for.
Agreed, not so critical for none "public ports" but for game ports and
query ports having them stay put is critical.
   Steve / K

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Mariusz ZieliƄski
Steven Hartland wrote:
Indeed all port MUST be able to be to be explicitly specified otherwise
by by servers. It not feasible to have one port randomly assign itself
BETA or not people should know by now, need another port create
config param for it, the two should be one.
You should know by now that messing things up is the valve way to test
features that should be inside and working from the begining.
As alfred put it eloquently - "dumb luck" but I'm afraid that it is not
luck who's dumb.
--
Mariusz Zielinski
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Thiesson Johann
--
On Apr 07, 14:03, ScratchMonkey wrote:
> --On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy <[EMAIL PROTECTED]>
> wrote:
>
> >They like to use the default port or a similar port, evidenced by the
> >fact that there's thousands of servers on ports 27016-27030, etc.
>
> That's just voodoo networking. Select a port because it "feels" right
> (presumably because of reading some bare-bones howto), lacking any
> understanding of the technology.

You see this as server admin. But the customer, or even simply the
player, would not understand why his server port is not as 95% of
the other servers, between 27000 and 27100.

Other thing, I'm afraid with some changes by valve, like this 27030
binded port. And I would not be surprised if one day they decide to
force the port range to 270__ for example...
My servers configurations are as "common" as possible, I feel better
like this.

(This is off-topic, but my actual fear is the future CPU needs for
VAC2. Valve love to make surprises :)

--
Thiesson Johann
--
Content-Description: Digital signature

[ signature.asc of type application/pgp-signature deleted ]
--

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 10:08 PM +0100 Steven Hartland
<[EMAIL PROTECTED]> wrote:
Indeed all port MUST be able to be to be explicitly specified otherwise
by by servers. It not feasible to have one port randomly assign itself
BETA or not people should know by now, need another port create
config param for it, the two should be one.
Absolutely!
Related question: If the desired port is unavailable, should the binary
still try to grab the next one available, or hard-fail? I'd prefer the
latter, because I'd want to know if the port moved, and not have it
silently shift around due to some unrelated phenomenon. But for some that
might mean a middle-of-the-night call when a server mysteriously goes down.
Perhaps another config parameter to select the failure mode is called for.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Steven Hartland
Indeed all port MUST be able to be to be explicitly specified otherwise
by by servers. It not feasible to have one port randomly assign itself
BETA or not people should know by now, need another port create
config param for it, the two should be one.
   Steve / K
- Original Message -
From: "Justin McCarter" <[EMAIL PROTECTED]>
Michael - IMO, you hit it right on the head.  The VAC2 port binding
has great potential for overlap with the main listen port for existing
servers, especially for those of us with many servers.  All ports that
are bound by the srcds/hlds server processes we should be able to
explicitly specify.


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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 3:50 PM -0400 Michael McKoy <[EMAIL PROTECTED]>
wrote:
They like to use the default port or a similar port, evidenced by the
fact that there's thousands of servers on ports 27016-27030, etc.
That's just voodoo networking. Select a port because it "feels" right
(presumably because of reading some bare-bones howto), lacking any
understanding of the technology.
As another person posted to the list, they had over 90 customers on port
27030. VAC2 has disrupted their business and forced them to move these
customers.
That's a reasonable objection, based on continuity of service.
A bunch of you seem hell bent on bashing me for a bad choice of words in
my first post
No more bashing than when my compiler tells me I've made a syntax error.
That's not the compiler "bashing" me. It's telling me I screwed up, and
it's right in doing so.
One of the reasons end users adhere to voodoo is because of conflicting
information arising from erroneous posts like yours. If one doesn't correct
the error, the voodoo continues. Sorry if it sounds like I'm bashing you. I
just don't want incorrect information to spread, because that creates
support headaches for all of us down the road. I often have to figure out
where some end user picked up some lore, so I can figure out if the lore
had a real foundation in the idiosyncrasies of some implementation or is
just poor wording from some engineer.
(The worst kind of voodoo is voodoo programming, where one finds something
hideous and uncommented in source code, written by a long-departed
programmer, and doesn't know if it's safe to rewrite because it might be
coded that way due to some compiler issue or some weird hardware
dependency.)
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Justin McCarter
Hear hear!  (Is that the right homonym to use here?)

Michael - IMO, you hit it right on the head.  The VAC2 port binding
has great potential for overlap with the main listen port for existing
servers, especially for those of us with many servers.  All ports that
are bound by the srcds/hlds server processes we should be able to
explicitly specify.

-Justin

On Apr 7, 2005 1:50 PM, Michael McKoy <[EMAIL PROTECTED]> wrote:

>
> You've missed the point then. Yes. There is no technical reason you can't
> put it on port 1000, 5, 16969, whatever you want. The point is that IN
> PRACTICE, most people do NOT do that nor have a desire to do so. They like
> to use the default port or a similar port, evidenced by the fact that
> there's thousands of servers on ports 27016-27030, etc.
>
> My point has never been that there is a technical reason you couldn't use
> any port you want. My point was simply that most people, though in
> particular game server providers, traditionally use ports starting at
> 27015 and up. As another person posted to the list, they had over 90
> customers on port 27030. VAC2 has disrupted their business and forced them
> to move these customers.
>
> A bunch of you seem hell bent on bashing me for a bad choice of words in
> my first post, which I tried to correct, while ignoring the issue I tried
> to get addressed:
>
> VAC2 binds itself to 0.0.0.0:27030 and there's no way for us to change
> that, and it has affected many people's server setups. It should obey the
> -ip parameter, and perhaps even a -vac2port parameter.
>
>
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[hlds_linux] Segmentation errors on Source

2005-04-07 Thread Cybernavy - Tom Briers
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,



Source update causing segmentation errors?



After the latest Source update, I was unable to start the Source server and
got "segmentation errors".

When I deleted the blob file and updated again, the problem was solved and
the Source server was started without errors.



This morning the complete server didn't respond anymore to commands (webmin,
SSH, steam, ..), but I performed PING's and got a responds.

I rebooted (the hard way) and have currently disabled the Source server
until I figure out what is causing this.



The machine (2gig ECC enabled memory, mirrored disks, dual AMD, sufficient
cooling) was recently (January) installed again with Slackware 10 and caused
no problem until now.



Debug.log

CRASH: Thu Apr  7 10:20:52 CEST 2005

Start Line: ./srcds_amd -game cstrike +ip x +maxplayers 18 +map
de_dust -debug

Using host libthread_db library "/lib/libthread_db.so.1".

Core was generated by `./srcds_amd -game cstrike +ip xxx
+maxplayers 18 +map de_dust -debug'.

Program terminated with signal 11, Segmentation fault.

#0  0x404bdac4 in ?? ()

#0  0x404bdac4 in ?? ()

End of Source crash report



Server output:

L 04/07/2005 - 22:22:17: "Gary<3>" joined team "TERRORIST"

L 04/07/2005 - 22:22:17: World triggered "Game_Commencing"

L 04/07/2005 - 22:22:17: "Gary<3><>" entered the game

./srcds_run: line 426: 17118 Segmentation fault  (core dumped) $HL_CMD

Cannot access memory at address 0x40014f7c

debug.cmds:1: Error in sourced command file:

Cannot access memory at address 0xbfffc6ec

email debug.log to [EMAIL PROTECTED]

Thu Apr  7 22:22:17 CEST 2005: Server restart in 10 seconds



Has anybody seen this error before and how was it solved?

The day before I changed playercount from 18 to 32 with custom maps. Could
this in any way be related ?



Any ideas, suggestions, ideas, .. All are welcome.



Thanks.

Tom Briers

Aka. Cybernavy

--


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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Michael McKoy
>> Taking into consideration that in practice, people aren't going to put
>> a CSS server on port 8000 or 43000. In general, most people cluster
>> around 27015 and up. The way things are now, you only have up to 27019
>> before you run into the 27020 port from the first server on 27015.
>> (And at that point, ports 27021 to 27024 are also in use)
>
> There's no reason I can't put my game servers on arbitrary ports above
> 1024, even with a wealth of non-game services running. A CS server runs
> perfectly fine on port 12345 and 54321. (I'm assuming the client,
> server, and master server programs aren't broken in some way that
> prevents them from doing what any other program can do.)

You've missed the point then. Yes. There is no technical reason you can't
put it on port 1000, 5, 16969, whatever you want. The point is that IN
PRACTICE, most people do NOT do that nor have a desire to do so. They like
to use the default port or a similar port, evidenced by the fact that
there's thousands of servers on ports 27016-27030, etc.

My point has never been that there is a technical reason you couldn't use
any port you want. My point was simply that most people, though in
particular game server providers, traditionally use ports starting at
27015 and up. As another person posted to the list, they had over 90
customers on port 27030. VAC2 has disrupted their business and forced them
to move these customers.

A bunch of you seem hell bent on bashing me for a bad choice of words in
my first post, which I tried to correct, while ignoring the issue I tried
to get addressed:

VAC2 binds itself to 0.0.0.0:27030 and there's no way for us to change
that, and it has affected many people's server setups. It should obey the
-ip parameter, and perhaps even a -vac2port parameter.



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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread ScratchMonkey
--On Thursday, April 07, 2005 2:36 AM -0500 "Eric (Deacon)"
<[EMAIL PROTECTED]> wrote:
That's a bit like saying, "What?  You complain about traffic congestion
during your morning commute?  Yeah, with only MILLIONS of miles of open
road to choose from, I can see how your 15 mile stretch would limit you."
In reality, there are not 64k worth of really/practically usable ports,
as explained in a previous email by someone else.
I musta misssed that explanation. Or are you referring to this:
Taking into consideration that in practice, people aren't going to put a
CSS server on port 8000 or 43000. In general, most people cluster around
27015 and up. The way things are now, you only have up to 27019 before
you run into the 27020 port from the first server on 27015. (And at that
point, ports 27021 to 27024 are also in use)
There's no reason I can't put my game servers on arbitrary ports above
1024, even with a wealth of non-game services running. A CS server runs
perfectly fine on port 12345 and 54321. (I'm assuming the client, server,
and master server programs aren't broken in some way that prevents them
from doing what any other program can do.)
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Renzo Rosales
You can run the same amount of servers on one IP but on different
ports or on multiple IPs witht the same IP. You could run a server on
port 1000, 2000, 3000, etc. and the server won't complain, as long as
another service is not using the port.

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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-07 Thread Eric (Deacon)
In a bold display of creativity, ScratchMonkey wrote:
Yeah, with only 64,000 ports to choose from, I can see how 4 UDP ports per
server would limit you! ;)
That's a bit like saying, "What?  You complain about traffic congestion
during your morning commute?  Yeah, with only MILLIONS of miles of open
road to choose from, I can see how your 15 mile stretch would limit you."
In reality, there are not 64k worth of really/practically usable ports,
as explained in a previous email by someone else.
--
Eric (the Deacon remix)
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