Re: [hlds_linux] Finding player online by Steam_id

2005-04-26 Thread DaiTengu
Gavin Rodgers wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Is there a way of finding a player online using his steam_id, or a website
> that I can do this on, all the ones I have used, like www.serverspy.net
>   www.game-monitor.com
>   and www.gametiger.net
>   all use player name only.
>
>

In short, no.  HLDS does not report Steam IDs in a query packet, and
therefore it is impossible to determine what a user's ID is without rcon
access to the server.


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Re: [hlds_linux] RE: [hlds] VAC2 - Interesting forum thread

2005-04-26 Thread Marcelo Bezerra
I had this problem and solved by restarting my server.

On Mon, 2005-04-25 at 20:12 -0700, Alfred Reynolds wrote:
> This is the next stage of our VAC2 testing. The current release includes
> a couple options that we will turn on over the next couple of weeks as
> our testing and validation continues. It appears that a few people have
> been experimenting and found some of the new options (this is premature,
> our backend services are not ready yet).
>
> If you see that Steam connection problem dialog please follow the link
> it provides to troubleshoot your connection. If that doesn't help and
> you are technically savvy then please email me off list so we can debug
> the problem with you.
>
> More details will follow as the testing continues.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
> Sent: Monday, April 25, 2005 7:57 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] VAC2 - Interesting forum thread
>
> http://forums.steampowered.com/forums/showthread.php?s=&threadid=282751
> , if anyone has yet to see that.
>
> Figured I would share.  Seems to be a new issue... wonder when it'll
> actually go public? =]
>
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[hlds_linux] Half-Life 2: Deathmatch Update

2005-04-26 Thread Alfred Reynolds
We have released an update to Half-Life 2: Deathmatch. Run the
hldsupdatetool to get this update.

This update fixes an exploit in the newly released dm_runoff map that
allowed airstrike "spamming". More details can be found here:
http://www.steampowered.com/index.php?area=news&id=412

- Alfred

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[hlds_linux] RE: [hlds] RANT: VAC2 servers....

2005-04-26 Thread Alfred Reynolds
All servers are currently running a test of the VAC2 code (in particular
the new connection subsystem). We are currently debugging a problem
where a small number of users (a few percent) are not able to log into
the new system. Until we find and fix the problem a wider rollout of
more VAC2 specific functionality is not possible.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, April 26, 2005 3:43 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RANT: VAC2 servers

wierd dejavu there


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Re: AW: AW: [hlds_linux] 3 Prozesses of hlds since yesterday

2005-04-26 Thread Andrew Forsberg
Which version of metamod are you running? And are you sure there are no
other mods running? Also, which game is it?

I had 3 to 4 processes running with hlguard, amxmodx, and metamod-p for
firearms. Performance was DREADFUL. It was fixed by changing the order
of the mods loaded by metamod around. You may also want to try one of
the alternate hlguard binaries.

Cheers
Andrew


On Tue, 2005-04-26 at 21:07 +0200, LuZiFeR wrote:
> Hi..
>
> Thx for that InfoI've changed the Hardware now and hlds takes 4
> Prozesses now...It grows and grows... :)
>
> Regards LuZi



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AW: AW: [hlds_linux] 3 Prozesses of hlds since yesterday

2005-04-26 Thread LuZiFeR
Hi..

Thx for that InfoI've changed the Hardware now and hlds takes 4
Prozesses now...It grows and grows... :)

Regards LuZi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von DaiTengu
Gesendet: Dienstag, 26. April 2005 20:34
An: hlds_linux@list.valvesoftware.com
Betreff: Re: AW: [hlds_linux] 3 Prozesses of hlds since yesterday


LuZiFeR wrote:
> I have only installed HLGUARD and the kernel is 2.6.9-041221
>
> CPU is Intel P4-3GHZ
>
> :)


This is HLGuard related, the team over at TheZProject is looking into it,
last I heard.

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Re: AW: [hlds_linux] 3 Prozesses of hlds since yesterday

2005-04-26 Thread DaiTengu
LuZiFeR wrote:
> I have only installed HLGUARD and the kernel is 2.6.9-041221
>
> CPU is Intel P4-3GHZ
>
> :)


This is HLGuard related, the team over at TheZProject is looking into
it, last I heard.

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Re: [hlds_linux] Fixed hltv port

2005-04-26 Thread Thiesson Johann
--
Yes, but it seems that when you start the server with a tv_port
definition in your server.cfg, this definition override the one you had
set into the command line.

--
Djo

On Apr 26, 09:20, Martin Otten wrote:
> Oh, what I mean is once the network socket is opened (eg on port 27021)
> changes to the console variable "tv_port" have no effect anymore.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
> Johann
> Sent: Tuesday, April 26, 2005 8:52 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Fixed hltv port
>
> --
> Hello,
>
> Is there a way to fix the hltv port, so that customers cannot change it
> ?
>
> Thanks
>
> --
> Djo
> --
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Re: [hlds_linux] Fixed hltv port

2005-04-26 Thread Thiesson Johann
--
Hi,

Thanks for your answer.

I had tested this, and the users can change it by adding "tv_port "
into the server.cfg/valve.rc file.

--
Djo

On Apr 26, 09:00, Martin Otten wrote:
> add "+tv_port 27021" to your command line.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
> Johann
> Sent: Tuesday, April 26, 2005 8:52 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Fixed hltv port
>
> --
> Hello,
>
> Is there a way to fix the hltv port, so that customers cannot change it
> ?
>
> Thanks
>
> --
> Djo
> --
> Content-Description: Digital signature
>
> [ signature.asc of type application/pgp-signature deleted ]
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RE: [hlds_linux] Fixed hltv port

2005-04-26 Thread Martin Otten
Oh, what I mean is once the network socket is opened (eg on port 27021)
changes to the console variable "tv_port" have no effect anymore.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Tuesday, April 26, 2005 8:52 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Fixed hltv port

--
Hello,

Is there a way to fix the hltv port, so that customers cannot change it
?

Thanks

--
Djo
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[ signature.asc of type application/pgp-signature deleted ]
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RE: [hlds_linux] Fixed hltv port

2005-04-26 Thread Martin Otten
add "+tv_port 27021" to your command line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Tuesday, April 26, 2005 8:52 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Fixed hltv port

--
Hello,

Is there a way to fix the hltv port, so that customers cannot change it
?

Thanks

--
Djo
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[hlds_linux] Fixed hltv port

2005-04-26 Thread Thiesson Johann
--
Hello,

Is there a way to fix the hltv port, so that customers cannot change
it ?

Thanks

--
Djo
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Re: [hlds_linux] Half-Life 2: Deathmatch and Source engine release

2005-04-26 Thread Christoph Franke
--
Ian mu - Tue, Apr 26 2005 08:36:20 +0100:

> Any news on when the spiralling cpu and crashes will be fixed. Has
> been going on ages now, and not a dickie bird. Lots of people have
> given up on hl2dm servers until it is like ourselves (we stopped them
> all, upped one last week to test and still had same problem both on
> Linux and Windows). Just a little surprised maps are being released
> before its actually properly stable. Really want to up some hl2dm
> servers, but just no way we can do so without it affecting other
> games.
>
> Ian

Ack. This nice little "all you can eat" cpu load feature is still
present.

16:16:24 CPU   InOut   Uptime  Users   FPSPlayers
 97.80 23264.45 47177.23 32112   10.00  11

System is a Dual Opteron 244.

Perhaps we can get an update to address this issue before we get more
eye candy maps to make us cry, because we can't play them.

Regards

Christoph

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Re: [hlds_linux] 3 Prozesses of hlds since yesterday

2005-04-26 Thread Steven Hartland
They may well be running their own thread which can often look like
another process but you'd have to check to be sure.
   Steve / K
- Original Message -
From: "Patrick Gissberg" <[EMAIL PROTECTED]>
I have 2 processes of hlds from my matchserver and 2 from my public. On the
matchserver I run:
Currently loaded plugins:
[ 1] hlguard_mm_amd64
And on my public:
Currently loaded plugins:
[ 1] sbsrv_mm_amd64.so
[ 2] amxmodx_mm_amd64
Sbsrv seems to create 1 extra process and hlguard seems to do the same. I
haven't noticed any lag though.
I'll do a forumsearch at hlguard-forums and see if anyone else have reacted
on this.


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person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.
In the event of misdirection, illegible or incomplete transmission please 
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Re: [hlds_linux] VAC1 bug

2005-04-26 Thread Maarten van der Zwaart
On Mon, Apr 25, 2005 at 08:08:02PM -0700, InspectorGifts wrote:
> this was cleared up with a reply.  The messages were from vac, he pasted
> output from a log parser which caused confusion about the setup of vac
> messages.

The only thing the messages had in common with VAC messages was this
part: "was detected cheating and dropped from the server"

The rest of the message was different. Thus the messages were not from
VAC, they were from a website. Why claim they are from VAC then? Pasting
the actual log messages would be more useful, especially if you want
help from Valve.

> >On 4/25/05, Ronny Schedel <[EMAIL PROTECTED]> wrote:
> >>OMG! When I say this message is from VAC, then it is from VAC!
> >>I manage the servers and there is no other anticheat. This message
> >>is from VAC. Did you got it now???

See above.

Maarten

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Re: [hlds_linux] Half-Life 2: Deathmatch and Source engine release

2005-04-26 Thread Steven Hartland
Indeed great to see this option, lessons learnt :)
   Steve / K
- Original Message -
From: "Thiesson Johann" <[EMAIL PROTECTED]>
Thanks for the -steamport option.


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SV: [hlds_linux] 3 Prozesses of hlds since yesterday

2005-04-26 Thread Patrick Gissberg
I have 2 processes of hlds from my matchserver and 2 from my public. On the
matchserver I run:
Currently loaded plugins:
[ 1] hlguard_mm_amd64

And on my public:
Currently loaded plugins:
 [ 1] sbsrv_mm_amd64.so
 [ 2] amxmodx_mm_amd64

Sbsrv seems to create 1 extra process and hlguard seems to do the same. I
haven't noticed any lag though.

I'll do a forumsearch at hlguard-forums and see if anyone else have reacted
on this.

/Patrick Gissberg
-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För LuZiFeR
Skickat: den 26 april 2005 03:17
Till: hlds_linux@list.valvesoftware.com
Ämne: AW: [hlds_linux] 3 Prozesses of hlds since yesterday

I have only installed HLGUARD and the kernel is 2.6.9-041221

CPU is Intel P4-3GHZ

:)

Regards LuZi


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Re: [hlds_linux] Half-Life 2: Deathmatch and Source engine release

2005-04-26 Thread Ian mu
Any news on when the spiralling cpu and crashes will be fixed. Has
been going on ages now, and not a dickie bird. Lots of people have
given up on hl2dm servers until it is like ourselves (we stopped them
all, upped one last week to test and still had same problem both on
Linux and Windows). Just a little surprised maps are being released
before its actually properly stable. Really want to up some hl2dm
servers, but just no way we can do so without it affecting other
games.

Ian


>
> On Apr 25, 18:29, Alfred Reynolds wrote:
> > We have released an update to Half-Life 2: Deathmatch and the Source
> > engine. Run hldsupdatetool to get this update.
> >
> > The update includes a new map for HL2DM, dm_runoff and moves the default
> > Steam port to 27009 (from 27030). You will also see a new message in the
> > console on startup once you get this update:
> > "Connection to Steam servers successful."
> >
> > If you see:
> > "Could not establish connection to Steam servers."
> > then make sure that the server can send outbound (and receive inbound)
> > UDP packets on the Steam port.
> >
> > - Alfred
> >
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