[hlds_linux] Re: Request a higher minimum value for cl_cmdrate.

2005-07-13 Thread Dan Sorenson
At 12:36 AM 7/13/2005 -0700, Eric said to all and sundry:
>>>Thousands of times, theoretically, when you consider
>>>holding the mouse button down is sending the signal that
>>>you're doing so...
>>
>> and that still only makes your weapon discharge a single
>> round
>
>...if you're firing a semi-auto weapon, I guess.

I doubt any of that is actually transmitted to the
server.  Alfred probably can't disclose much, but typically
the mouse-click is handled client-side and the action performed
is sent to the server, which responds with a result.  Thus,
typical netcode will have the client report to the server
"I'm at position X.Y.Z and pointed to position A.B.C, action
is automatic fire from Super Soaker."  The server takes that
information, determines if this action has a result on another
client, then informs all clients of your new location and
specific clients of the effects of your action.  We're all
familiar with seeming to die at the same time a player
rounds a corner and fires, though human reaction times are
nowhere near that fast.  In fact, the scene was probably played
out in the server a half-second prior, and your client is just now
getting both the "Client 1 moved to position X.Y.Z and is facing towards
A.B.C" message to generate his form and the "client 1 hit you
with eighteen gazillion damage" message that tells you to die
at about the same time.

It would be possible for the netcode to only send updates
about client position to relevant clients, so when Client 1 moves
to a position only those with line-of-sight to that location are
updated.  However, this would necessarially increase the processing
required on the server and may actually introduce more latency.
It would also eliminate wallhacks and ESP, since there's nothing
coming in for them to work with, but that could require an entire
engine overhaul and coupled with server demands there's probably
a reason it was written the way it is.

So, in theory a server is going to be sending a bit
more data than it takes in, since it's taking in only position
and action while sending out that same info to all clients as
well as results of actions.  Naturally, this is going to take
a bit of buffering in the engine to handle the wide range of
update rates that players are connected at.  If I have a ping of
200 (not uncommon given my method of connecting to the internet)
and you have a ping of 100, that's 300ms worth of player movement
and action that needs to be buffered.  Let's say a half-second is
what's in buffer that the server acts upon.  Let's also assume that
a cl_cmdrate of 10 means 10 updates per second to the server.

So with a cl_cmdrate of 20, if I fire one round at
time 0.0s the server only knows that action happened between
t0.0 and t0.05, when it gets the next update.  If I set my
cl_cmdrate to 10, the server only knows it happened between
t0.0 and t0.10.  Suddenly I'm firing for twice as long a period.
Now the server has to figure I fired during that 10th of a second,
checks the location of you my target, and if you were within the hit
cone during that 10th of a second has to record a hit.  So, by setting
my cl_cmdrate to the lowest setting single-shot weapons would
suddenly be more effective because the time they're on-target
is a 10th of a second rather than a 20th or a 30th.

Note: all this is speculation on my part.

So, rather than increase the cl_cmdrate minimum, what
I'd suggest is to base both cl_cmdrate and cl_updaterate off of
the old rate variable, and just make them a ratio of what the
server needs vs what it has to send.  So if the server has a
maxrate of 1, and a minrate of 5000, when client 1 connects
with rate 5000 he gets cl_cmdrate 20 and cl_updaterate 30.
When he connects with rate 1 he gets cl_cmdrate 40 and
cl_updaterate 60, just to use an example.

If we base the up and down rates as portions of the
overall rate, it should be easier for the engine to handle.
The caveat is DSL is asymetrical, so people with a 3M download
speed and a 48K upload speed might have a problem, but overall
I think it would even out a lot of the differences between
the broadband and the dial-up users.

-- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Re: [hlds_linux] Request a higher minimum value for cl_cmdrate.

2005-07-13 Thread Kennycom
I agree with Vapors suggestion on this as it would make everyone a bit more
balanced on the different servers.

SP_Kenny
- Original Message -
From: "Vapor" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, July 13, 2005 7:45 AM
Subject: Re: [hlds_linux] Request a higher minimum value for cl_cmdrate.


> Iirc cl_cmdrate is the partner of cl_updaterate and sets how many
> "updates"
> are sent from client to server?
>
> Seeing as we have sv_minupdaterate and sv_maxupdaterate, why not simply
> add
> sv_mincmdrate and sv_maxcmdrate so server admins can control this
> themselves?
>
> I know a lot of server admins who would welcome this, low rate abuse is
> becoming more common every day and this is a one shot solution for Valve
> to
> hand over control (and hassle) to admins.
>
> Just me 2 cents.
>
>
>
> ___
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Re: [hlds_linux] SourceTV troubles

2005-07-13 Thread muldy

There is one "bug" on hltv on CS 1.6:

If the server(hlds) is set to mp_forcechasecam !=0, hltv won't show the
overview, if hltv is recording a demo, this demo won't have a overview
either.

Don't know if this is true in sourceTV...
Hltv should always have a overview and draw all players on it.


Christoph Franke wrote:


--
Hello,

just want to report three annyoing things on the use of SourceTV. If I
set tv_enable to 1 I get a MasterServerRequest, leading to a server
restart after every map. Over this I get memory leak info on every
mapchange. And last: there is a bug in SourceTV, that leads to not
displaying longer say messages. Short ones are displayed, longer ones
show up as



Regards

Christoph
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RE: [hlds_linux] Counter-Strike: Source update

2005-07-13 Thread steve
As always, thanks for the heads up.  The scaling thing is a nice fix, and
I think will make the new models and animations much more accepted and
popular...

Also, thanks for the update on CPU usage.

Steve

On Wednesday, July 13, 2005 5:16 pm, Alfred Reynolds said:
> We have released an update to Counter-Strike: Source. Run the
> hldsupdatetool to get the update.
>
> This update fixes some problems with the newly introduced terrorist
> model. For details go here:
> http://www.steampowered.com/index.php?area=news&id=428
>
> We are also working on lowering the CPU usage of the server, we hope to
> have an update next week for this.
>
> - Alfred
>
> ___
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[hlds_linux] Counter-Strike: Source update

2005-07-13 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get the update.

This update fixes some problems with the newly introduced terrorist
model. For details go here:
http://www.steampowered.com/index.php?area=news&id=428

We are also working on lowering the CPU usage of the server, we hope to
have an update next week for this.

- Alfred

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RE: [hlds_linux] Counter-Strike: Source release pending

2005-07-13 Thread Alfred Reynolds
Nope, the old and new release are compatible however (i.e the network
protocol between them did not change).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
McKoy Sent: Wednesday, July 13, 2005 5:09 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]
Counter-Strike: Source release pending

> Does that mean its server-side only, no client update?
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: ;
> ;
> <[EMAIL PROTECTED]>
> Sent: Wednesday, July 13, 2005 7:23 PM
> Subject: [hlds_linux] Counter-Strike: Source release pending
>
>
> > There will be an update for Counter-Strike: Source within the next
> > few hours. This release is not required (but, as always,
> > recommended).
> >
> > - Alfred
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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Re: [hlds_linux] Counter-Strike: Source release pending

2005-07-13 Thread Michael McKoy

Does that mean its server-side only, no client update?

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, July 13, 2005 7:23 PM
Subject: [hlds_linux] Counter-Strike: Source release pending



There will be an update for Counter-Strike: Source within the next few
hours. This release is not required (but, as always, recommended).

- Alfred

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[hlds_linux] Counter-Strike: Source release pending

2005-07-13 Thread Alfred Reynolds
There will be an update for Counter-Strike: Source within the next few
hours. This release is not required (but, as always, recommended).

- Alfred

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[hlds_linux] 47/1.1.2.5/Stdio 2738 -> 3144

2005-07-13 Thread Neptuno

Hi,

I get the following error:

Auto detecting CPU
Using Pentium II Optimised binary.

Console initialized.
scandir failed:/**/cs1.6/_install/./valve/SAVE
scandir failed:/**/cs1.6/_install/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 02:38:31 Jul  7 2004 (2738)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 80.172.***.***:27065
Downloading Security Module from Speakeasy.net ...
Error downloading Security Module from Speakeasy.net
Server is not Secure.
scandir failed:/**/cs1.6/_install/./valve/SAVE
scandir failed:/**/cs1.6/_install/./platform/SAVE

No auth servers parsed
Disabling Valve Authentication.
Adding master server 207.173.177.11:27010
Adding master server 69.28.151.178:27010



I run the steam update, and by the steam, i have the server update, but i
receive a information that exist a more recent version 3144.

Any help?


Cups!





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[hlds_linux] Re: SourceTV troubles

2005-07-13 Thread Christoph Franke
--
Christoph Franke - Wed, Jul 13 2005 19:47:41 +0200:

> Hello,
>
> just want to report three annyoing things on the use of SourceTV. If I
> set tv_enable to 1 I get a MasterServerRequest,

Should be MasterRequestRestart.

Regards

Christoph
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RE: [hlds_linux] SourceTV troubles

2005-07-13 Thread Martin Otten
A fix for the chat bug will be released soon. I'll look into the memory
leak on mapchange and the MasterServerRequest issue. Thank you, Martin.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christoph
Franke
Sent: Wednesday, July 13, 2005 10:48 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] SourceTV troubles

--
Hello,

just want to report three annyoing things on the use of SourceTV. If I
set tv_enable to 1 I get a MasterServerRequest, leading to a server
restart after every map. Over this I get memory leak info on every
mapchange. And last: there is a bug in SourceTV, that leads to not
displaying longer say messages. Short ones are displayed, longer ones
show up as



Regards

Christoph
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[hlds_linux] SourceTV troubles

2005-07-13 Thread Christoph Franke
--
Hello,

just want to report three annyoing things on the use of SourceTV. If I
set tv_enable to 1 I get a MasterServerRequest, leading to a server
restart after every map. Over this I get memory leak info on every
mapchange. And last: there is a bug in SourceTV, that leads to not
displaying longer say messages. Short ones are displayed, longer ones
show up as



Regards

Christoph
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Re: [hlds_linux] Request a higher minimum value for cl_cmdrate.

2005-07-13 Thread Vapor
Iirc cl_cmdrate is the partner of cl_updaterate and sets how many "updates"
are sent from client to server?

Seeing as we have sv_minupdaterate and sv_maxupdaterate, why not simply add
sv_mincmdrate and sv_maxcmdrate so server admins can control this themselves?

I know a lot of server admins who would welcome this, low rate abuse is
becoming more common every day and this is a one shot solution for Valve to
hand over control (and hassle) to admins.

Just me 2 cents.



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Re: [hlds_linux] low fps - high cpu

2005-07-13 Thread Gary

I will look at it today, i know it has increased slightly, I've been
monitoring it with rrdtool.


At 08:31 PM 7/12/2005, e-Plutonia wrote:

Gary, on your systems, what is the approx bandwidth usage per slot,
can you stat it ?

On 7/12/05, Gary <[EMAIL PROTECTED]> wrote:
> I'm gonna do some debugging myself and figure out why its doing it..
>
> At 06:48 PM 7/12/2005, e-Plutonia wrote:
> >I've done a few things gary, i've been testing a lot of things
> >recently. None of the results are anywhere near to what they were
> >before the last set of updates.
> >
> >On 7/12/05, Gary <[EMAIL PROTECTED]> wrote:
> > > Tried rebooting the server? :)
> > >
> > >
> > > At 06:11 PM 7/12/2005, e-Plutonia wrote:
> > > >default netrate, still issues.
> > > >
> > > >On 7/12/05, Jens Werner <[EMAIL PROTECTED]> wrote:
> > > > > Did I get you right?
> > > > >
> > > > > You removed all rate settings from server.cfg and got a
very noticeable
> > > > > reduce of cpu usage?
> > > > >
> > > > > This would be some profit...
> > > > >
> > > > > sprout wrote:
> > > > > > I must say this is the most screwed up thing in the world it
> > > > reduced my cpu
> > > > > > usage in half after I put this in wtf is with that if you
> > don't mind me
> > > > > > asking alfred?
> > > > > > - Original Message -
> > > > > > From: "Jens Werner" <[EMAIL PROTECTED]>
> > > > > > To: 
> > > > > > Sent: Tuesday, July 12, 2005 4:19 PM
> > > > > > Subject: Re: [hlds_linux] low fps - high cpu
> > > > > >
> > > > > >
> > > > > >>
> > > > > >>
> > > > > >> sprout wrote:
> > > > > >>
> > > > > >>> what netrate does alfred advise I think I missed this email
> > > > > >>
> > > > > >>
> > > > > >> Nothing at all, just default values. So simply comment
> > these settings
> > > > > >> out in your server.cfg and try.
> > > > > >>
> > > > > >> Jens
> > > > > >>
> > > > > >>
> > > > > >>> - Original Message -
> > > > > >>> From: "Eric (Deacon)" <[EMAIL PROTECTED]>
> > > > > >>> To: 
> > > > > >>> Sent: Monday, July 11, 2005 9:50 PM
> > > > > >>> Subject: Re: [hlds_linux] low fps - high cpu
> > > > > >>>
> > > > > >>>
> > > > >  In a bold display of creativity, Steve Dalberg wrote:
> > > > > 
> > > > > > Wow Eric, you are helpful..
> > > > > 
> > > > > 
> > > > > 
> > > > >  Thanks ;)
> > > > > 
> > > > > > As to "just do what he said" I would, but first I
would like to
> > > > > > understand it...
> > > > > 
> > > > > 
> > > > > 
> > > > >  Hell, that's how I started learning computers in general
> > and Linux in
> > > > >  particular.  Trust what people say, follow it, and find
> > out WHY they
> > > > >  said it when it's all running great.
> > > > > 
> > > > > > I admit to being ignorant on this topic, which is
why I asked the
> > > > > > question.  If you can't handle people asking questions,
> > even ones you
> > > > > > consider dumb, I recommend you discontinue using
> > mailing lists, and
> > > > > > possibly the Internet as a whole.
> > > > > 
> > > > > 
> > > > > 
> > > > >  While I am thoroughly enthralled by your advice, I'd
> > remind you that I
> > > > >  don't know what net_rate does either, but I'll still
> > change it as per
> > > > >  Alfred's request when he asks us to do so for
> > > > troubleshooting purposes.
> > > > >   Understand it or not, I can evaluate the results
and report back,
> > > > >  which is what is needed, here.
> > > > > 
> > > > >  --
> > > > >  Eric (the Deacon remix)
> > > > > 
> > > > >  ___
> > > > >  To unsubscribe, edit your list preferences, or view the
> > list archives,
> > > > >  please visit:
> > > > >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >>>
> > > > > >>> ___
> > > > > >>> To unsubscribe, edit your list preferences, or view the
> > list archives,
> > > > > >>> please visit:
> > > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > > >>
> > > > > >>
> > > > > >> --
> > > > > >> [EMAIL PROTECTED]
> > > > > >> 0531 349 2007
> > > > > >> 0179 546 4887
> > > > > >>
> > > > > >> ___
> > > > > >> To unsubscribe, edit your list preferences, or view the
> > list archives,
> > > > > >> please visit:
> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > > >
> > > > > >
> > > > > >
> > > > > > ___
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> > list archives,
> > > > > > please visit:
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> > > > >
> > > > > --
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> > > > > 0531 349 2007
> > > > > 0179 546 4887
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your l

Re: [hlds_linux] low fps - high cpu

2005-07-13 Thread Andrew Forsberg
On Wed, 2005-07-13 at 10:00 +0200, Christian Ingholt wrote:
> Thanks Andrew, i will give it a crack later today. Im on work right
> now
>
> Take care and thanks,
> Chris

Almost forgot -- in case it makes any difference the command line:
./srcds_run -game cstrike -port 27016 -binary ./srcds_amd +exec exec.cfg
-nohltv -vacbeta -nobots &

You wouldn't be using srcds_amd of course.

TBH, I'd try running a bare minimum server.cfg file, and then work back
up until you start seeing problems.

Cheers
Anders



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Re: [hlds_linux] low fps - high cpu

2005-07-13 Thread Christian Ingholt

Thanks Andrew, i will give it a crack later today. Im on work right now

Take care and thanks,
Chris

- Original Message -
From: "Andrew Forsberg" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, July 13, 2005 9:53 AM
Subject: Re: [hlds_linux] low fps - high cpu


On Wed, 2005-07-13 at 09:36 +0200, Christian Ingholt wrote:

Hi Andrew, its looks nice.

I run dual exon 3.2 2gb mem and sata 8mb cache HDD´s in raid on a
Fedora(32bit) core 3 disp(also striped down) but i get choke and laggy and
extreme cpu usage if i run a tickrate 100 server with the CAL or Clanbase
server.cfg settings.

Can U plz post your server.cfg and also state your ticrate or other
commandline cvars your running so i can test it on my set up ?, I woud
proberly make my day :D

best regards
Chris


Hi Chris,

Honestly, I just followed Alfred's advice, and commented out / deleted
everything rate related. Here's the server.cfg for one CSS server:

-
hostname "."
rcon_password .

exec mani_server.cfg

sv_downloadurl "..."

sv_alltalk 1
sv_logbans 1
log 1

mp_timelimit 20
sv_airaccelerate 10
sv_gravity 800
mp_friendlyfire 0
mp_flashlight 1
mp_startmoney 800
mp_freezetime 0

//sv_maxrate 12000
sv_region 5

mani_autobalance_teams 1

//fps_max 500
--

The air accelerate and gravity settings are there because there are a
few surf and fun maps in the cycle. They have custom settings which need
to be overridden each map change. Won't bore you with the details.

Seriously, there's nothing fancy, I just stripped out all the rates, all
the fps settings, and that's that. I've left maxrate and fps_max in
there, but commented out, for future reference.

Cheers & GL,
Anders





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Re: [hlds_linux] low fps - high cpu

2005-07-13 Thread Andrew Forsberg
On Wed, 2005-07-13 at 09:36 +0200, Christian Ingholt wrote:
> Hi Andrew, its looks nice.
>
> I run dual exon 3.2 2gb mem and sata 8mb cache HDD´s in raid on a
> Fedora(32bit) core 3 disp(also striped down) but i get choke and laggy and
> extreme cpu usage if i run a tickrate 100 server with the CAL or Clanbase
> server.cfg settings.
>
> Can U plz post your server.cfg and also state your ticrate or other
> commandline cvars your running so i can test it on my set up ?, I woud
> proberly make my day :D
>
> best regards
> Chris

Hi Chris,

Honestly, I just followed Alfred's advice, and commented out / deleted
everything rate related. Here's the server.cfg for one CSS server:

-
hostname "."
rcon_password .

exec mani_server.cfg

sv_downloadurl "..."

sv_alltalk 1
sv_logbans 1
log 1

mp_timelimit 20
sv_airaccelerate 10
sv_gravity 800
mp_friendlyfire 0
mp_flashlight 1
mp_startmoney 800
mp_freezetime 0

//sv_maxrate 12000
sv_region 5

mani_autobalance_teams 1

//fps_max 500
--

The air accelerate and gravity settings are there because there are a
few surf and fun maps in the cycle. They have custom settings which need
to be overridden each map change. Won't bore you with the details.

Seriously, there's nothing fancy, I just stripped out all the rates, all
the fps settings, and that's that. I've left maxrate and fps_max in
there, but commented out, for future reference.

Cheers & GL,
Anders





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Re: [hlds_linux] low fps - high cpu

2005-07-13 Thread sys
Yes, and what about the server fps? Are u using imporeved tickrates?
What OS. are u using? (if linux: 2.4.x or 2.6.x kernel?)

> On Wed, 2005-07-13 at 09:01 +0200, Christian Ingholt wrote:
>> Hi Anders,
>>
>> Sounds great, but what settings and what disp are you running your
>> servers
>> on and what harware ?
>>
>> regars
>> chris
>
> Hey Chris,
>
> Currently (soon to change!) 1 x 246 Opty, 2 gigs ram (4x512, ECC Reg,
> 3200), 10Mbit pipe at a telco's colo, on a stripped down FC3 distro. Can
> happily run 7 x HL1/HL2 servers with the usual AMXx and/or Mani mods.
> Can reasonably happily run 5 x servers if two of the servers are running
> WC3 mod variations. All have 16 slots + 1 or 2 admin slots.
>
> CPU utilization went a bit haywire after we shifted from the 64 bit
> versions to standard i686 builds in order to support VAC2 Beta. On amd
> builds everything seems to run almost as well as it used to with amd64
> builds.
>
> After the latest source update CPU utilization for CSS is nearly half
> what it was. My own latency has dropped from 40ms to 25ms for CSS, which
> is approximately what it is for the HL1 mods. I appreciate that it'd be
> pretty hard to notice the difference between those pings in game, but
> it's a sign that CSS is starting to perform more like CS as far as net
> code goes.
>
> Cheers
> Anders
>
>
>
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Re: [hlds_linux] low fps - high cpu

2005-07-13 Thread Christian Ingholt

Hi Andrew, its looks nice.

I run dual exon 3.2 2gb mem and sata 8mb cache HDD´s in raid on a
Fedora(32bit) core 3 disp(also striped down) but i get choke and laggy and
extreme cpu usage if i run a tickrate 100 server with the CAL or Clanbase
server.cfg settings.

Can U plz post your server.cfg and also state your ticrate or other
commandline cvars your running so i can test it on my set up ?, I woud
proberly make my day :D

best regards
Chris

- Original Message -
From: "Andrew Forsberg" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, July 13, 2005 9:23 AM
Subject: Re: [hlds_linux] low fps - high cpu



On Wed, 2005-07-13 at 09:01 +0200, Christian Ingholt wrote:

Hi Anders,

Sounds great, but what settings and what disp are you running your
servers
on and what harware ?

regars
chris


Hey Chris,

Currently (soon to change!) 1 x 246 Opty, 2 gigs ram (4x512, ECC Reg,
3200), 10Mbit pipe at a telco's colo, on a stripped down FC3 distro. Can
happily run 7 x HL1/HL2 servers with the usual AMXx and/or Mani mods.
Can reasonably happily run 5 x servers if two of the servers are running
WC3 mod variations. All have 16 slots + 1 or 2 admin slots.

CPU utilization went a bit haywire after we shifted from the 64 bit
versions to standard i686 builds in order to support VAC2 Beta. On amd
builds everything seems to run almost as well as it used to with amd64
builds.

After the latest source update CPU utilization for CSS is nearly half
what it was. My own latency has dropped from 40ms to 25ms for CSS, which
is approximately what it is for the HL1 mods. I appreciate that it'd be
pretty hard to notice the difference between those pings in game, but
it's a sign that CSS is starting to perform more like CS as far as net
code goes.

Cheers
Anders



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Re: [hlds_linux] low fps - high cpu

2005-07-13 Thread Andrew Forsberg
On Wed, 2005-07-13 at 09:01 +0200, Christian Ingholt wrote:
> Hi Anders,
>
> Sounds great, but what settings and what disp are you running your servers
> on and what harware ?
>
> regars
> chris

Hey Chris,

Currently (soon to change!) 1 x 246 Opty, 2 gigs ram (4x512, ECC Reg,
3200), 10Mbit pipe at a telco's colo, on a stripped down FC3 distro. Can
happily run 7 x HL1/HL2 servers with the usual AMXx and/or Mani mods.
Can reasonably happily run 5 x servers if two of the servers are running
WC3 mod variations. All have 16 slots + 1 or 2 admin slots.

CPU utilization went a bit haywire after we shifted from the 64 bit
versions to standard i686 builds in order to support VAC2 Beta. On amd
builds everything seems to run almost as well as it used to with amd64
builds.

After the latest source update CPU utilization for CSS is nearly half
what it was. My own latency has dropped from 40ms to 25ms for CSS, which
is approximately what it is for the HL1 mods. I appreciate that it'd be
pretty hard to notice the difference between those pings in game, but
it's a sign that CSS is starting to perform more like CS as far as net
code goes.

Cheers
Anders



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Re: [hlds_linux] low fps - high cpu

2005-07-13 Thread Christian Ingholt

Hi Anders,

Sounds great, but what settings and what disp are you running your servers
on and what harware ?

regars
chris

- Original Message -
From: "Andrew Forsberg" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, July 13, 2005 4:10 AM
Subject: Re: [hlds_linux] low fps - high cpu





Anyway, all Alfred, Eric, and friends meant was: add // to the start of
those commands in your config files that are net rate related. If you're
not sure what the setting does, comment it out, and it will then change
to the defaults.


For what it's worth -- after the latest update I'm getting lower CPU
usage, less memory leaks, and less latency on our two source servers.

I'm not bragging. I just feel it is important to send public feedback
that the new default settings are working far, *far*, better than either
the previous defaults or our tweaked settings.

Cheers & thanks,
Anders



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