RE: [hlds_linux] Selecting specific content servers

2005-08-01 Thread McCormack, Chris
Alfred has given out the specific process of which content server you get 
allocated about 4 months or so ago I cant remember it but a quick list history 
search may turn it up if you want to go rooting.

IIRC he said the client pings a list of content servers and the lowest pinging 
server gets selected (dont quote me on that).

Chris


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Re: [hlds_linux] Unable to load plugin

2005-08-01 Thread Damien

Hi


I volunteer for the Cyber Athletic League (www.caleague.com) and I have
been
asked to compile a plugin written for Counter-Strike Source on Linux.  I
did
not write the plugin code, I am just compiling it.
The plugin is called CAL Server Plugin or CSP for short.  My
understanding
is that the plugin checks for specific variables for changes/aliases and
kicks the player and alerts the other players on the server.


pretty cool plugin...


This is what I see in console on server startup:

[EMAIL PROTECTED] source]$ ./srcds_run -game cstrike -map de_dust2
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for Counter-Strike: Source
Unable to load plugin ../cstrike/addons/csp11
maxplayers set to 32
Network: IP 82.x.x.x, mode MP, dedicated Yes, ports 27000 SV / 27005 CL
Adding master server 207.173.177.11:27011
Adding master server 69.28.151.162:27011
No challenge from 24.8.42.238:7130.
Connection to Steam servers successful.
  VAC beta secure mode is activated.

From there, the server is running, but no plugin.


If you manage to compile your plugin under linux, please let me know how you
did, since I'm searching since one month why my plugin is compiled, but not
loaded under linux...

If someone has a complete working build environement, can you help me build
my own please ? If you use vmware, can you send me your vm files please ?

Damien



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RE: [hlds_linux] how to leave hlds running after closeing ssh

2005-08-01 Thread Andy Hill
Not only were you rude and out of order, but you sent the same message
twice, can you say troll much ?

Get off your high horse, and please come back down to earth.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Lange
Sent: 31 July 2005 18:21
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] how to leave hlds running after closeing ssh

dont take me wrong, but more and more often offtopic threads come to this
mailinglist so i have to ask.
is this the mailing list linux for dummies ? or is this still the hlds
linux mailing list?! ;)

Simon

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cory Clemmer
Sent: Sunday, July 31, 2005 12:43 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] how to leave hlds running after closeing ssh

On 30/07/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 how to leave hlds running after closeing ssh? when I close my
 connection to the root my server quits also.

I use this command to start the server (taken from
http://www.srcds.com/db/engine.php?subaction=showfullid=1098643920 ) screen
-A -m -d -S gm-server ./srcds_run -console -game gmod +map gm_construct
+maxplayers 6

and then when I need an interactive console I use this command.
screen -x gm-server


On 31/07/05, Sebastian [EMAIL PROTECTED] wrote:
 why does everyone say you need screen.. you dont need it.
 we run a few servers and have never needed it.. send output to log
 file or /dev/null and a simple  sends it to the background..

Just because you don't have a need for something doesn't mean nobody else
does, screen is a useful tool when used properly.

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RE: [hlds_linux] how to leave hlds running after closeing ssh

2005-08-01 Thread Simon Lange
well it was send to me only once so had to think it did not reach the
target. ;) i wasnt rude - i was honest and asked simply why we discuss
offtopic issues around here.

well its not my problem that u are not able to ride. im on earth but the
difference to u is that i want hlds_linux stuff in my box and not (howto
bash, howto screen, howto runlevel howto linux ...) for these issues there
are tons of mailinglists manpages websites out there so there is really no
need for anyone to discuss.

so and since u try to make a discussion out of this change it to pm, stupid
(if u can stand the heat)

Simon
ps: this ends here - please back to hlds_linux issues thnx

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Hill
Sent: Monday, August 01, 2005 10:21 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] how to leave hlds running after closeing ssh

Not only were you rude and out of order, but you sent the same message
twice, can you say troll much ?

Get off your high horse, and please come back down to earth.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Lange
Sent: 31 July 2005 18:21
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] how to leave hlds running after closeing ssh

dont take me wrong, but more and more often offtopic threads come to this
mailinglist so i have to ask.
is this the mailing list linux for dummies ? or is this still the hlds
linux mailing list?! ;)

Simon

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cory Clemmer
Sent: Sunday, July 31, 2005 12:43 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] how to leave hlds running after closeing ssh

On 30/07/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 how to leave hlds running after closeing ssh? when I close my
 connection to the root my server quits also.

I use this command to start the server (taken from
http://www.srcds.com/db/engine.php?subaction=showfullid=1098643920 ) screen
-A -m -d -S gm-server ./srcds_run -console -game gmod +map gm_construct
+maxplayers 6

and then when I need an interactive console I use this command.
screen -x gm-server


On 31/07/05, Sebastian [EMAIL PROTECTED] wrote:
 why does everyone say you need screen.. you dont need it.
 we run a few servers and have never needed it.. send output to log
 file or /dev/null and a simple  sends it to the background..

Just because you don't have a need for something doesn't mean nobody else
does, screen is a useful tool when used properly.

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RE: [hlds_linux] how to leave hlds running after closeing ssh

2005-08-01 Thread Andy Hill
Keep flaming away please... What you need to remember is that every one was
new to something once. If it helps the guy make his servers better, and
helps the community, then why should it not be on here. It was a really
quick and simple question which produced good results (e.g HalfD which I
didn't know of, and Stephane's script, so it was a worthy thread) althought
this has now been made a mountain from a mole hill.

It was hardly off topic now was it... Someone asking how to keep their
server open when exiting putty.

Oh well, whatever

Andy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Lange
Sent: 01 August 2005 11:52
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] how to leave hlds running after closeing ssh

well it was send to me only once so had to think it did not reach the
target. ;) i wasnt rude - i was honest and asked simply why we discuss
offtopic issues around here.

well its not my problem that u are not able to ride. im on earth but the
difference to u is that i want hlds_linux stuff in my box and not (howto
bash, howto screen, howto runlevel howto linux ...) for these issues there
are tons of mailinglists manpages websites out there so there is really no
need for anyone to discuss.

so and since u try to make a discussion out of this change it to pm, stupid
(if u can stand the heat)

Simon
ps: this ends here - please back to hlds_linux issues thnx

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Hill
Sent: Monday, August 01, 2005 10:21 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] how to leave hlds running after closeing ssh

Not only were you rude and out of order, but you sent the same message
twice, can you say troll much ?

Get off your high horse, and please come back down to earth.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Lange
Sent: 31 July 2005 18:21
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] how to leave hlds running after closeing ssh

dont take me wrong, but more and more often offtopic threads come to this
mailinglist so i have to ask.
is this the mailing list linux for dummies ? or is this still the hlds
linux mailing list?! ;)

Simon

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cory Clemmer
Sent: Sunday, July 31, 2005 12:43 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] how to leave hlds running after closeing ssh

On 30/07/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 how to leave hlds running after closeing ssh? when I close my
 connection to the root my server quits also.

I use this command to start the server (taken from
http://www.srcds.com/db/engine.php?subaction=showfullid=1098643920 ) screen
-A -m -d -S gm-server ./srcds_run -console -game gmod +map gm_construct
+maxplayers 6

and then when I need an interactive console I use this command.
screen -x gm-server


On 31/07/05, Sebastian [EMAIL PROTECTED] wrote:
 why does everyone say you need screen.. you dont need it.
 we run a few servers and have never needed it.. send output to log
 file or /dev/null and a simple  sends it to the background..

Just because you don't have a need for something doesn't mean nobody else
does, screen is a useful tool when used properly.

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[hlds_linux] Re: Unable to load plugin

2005-08-01 Thread linux servers
Rich, i reviewed your problem and am pretty sure i
know what the issue is.  I don't have time to get into
it right now, as i am at work, but if nobody responds
with the solution by the time you read this, you can
shoot me an email at [EMAIL PROTECTED] and i
will walk you through what you need to do at my next
break.




Start your day with Yahoo! - make it your home page
http://www.yahoo.com/r/hs


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[hlds_linux] map change error

2005-08-01 Thread Chuck Wow
--
[ Picked text/plain from multipart/alternative ]

When the timelimit reaches zero and there isn't anyone on the server, it 
doesn't change to the next map. Any ideas?



mp_timelimit 30

maxrounds 0

thanks!


-
 Start your day with Yahoo! - make it your home page
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RE: [hlds_linux] map change error

2005-08-01 Thread Guy Kuroiwa
Is this in CS Source?  If so, I think the round has to end first.  You can
get around that by having a couple of bots on the server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chuck Wow
Sent: Monday, August 01, 2005 5:28 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] map change error

--
[ Picked text/plain from multipart/alternative ]

When the timelimit reaches zero and there isn't anyone on the server, it
doesn't change to the next map. Any ideas?



mp_timelimit 30

maxrounds 0

thanks!


-
 Start your day with Yahoo! - make it your home page
--

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RE: [hlds_linux] Unable to load plugin

2005-08-01 Thread Alfred Reynolds
The best place for coding questions is either the hlcoders mailing list
(subscribe via http://list.valvesoftware.com/) or the Source Developer
WIKI (located at http://developer.valvesoftware.com ).

I suspect your problem is missing symbols in the binary, run ldd -d
plugin file to get a list of unresolved symbols.

You are also building outside of the SDK environment (which has some
support tools and source code), that may be hampering your efforts. In
particular it includes a program called vcpm that converts a windows
vcproj file to a Linux Makefile (so no need to craft your own). Check
out the Source Plugins page on the Developer WIKI for details.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rich
Sent: Sunday, July 31, 2005 10:13 PM To:
hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Unable to load
plugin

 I apologize ahead of time for the length of this message, but there's
 a lot to explain.

 I volunteer for the Cyber Athletic League (www.caleague.com) and I
 have been asked to compile a plugin written for Counter-Strike Source
 on Linux.  I did not write the plugin code, I am just compiling it.

 The plugin is called CAL Server Plugin or CSP for short.  My
 understanding is that the plugin checks for specific variables for
 changes/aliases and kicks the player and alerts the other players on
 the server.

 This plugin has been successfully built and used previously for both
 Windows and Linux.  I do not have the first version of the source
 code, but this is being called v1.1 by the author.

 With the exception of Makefile, the following is a list of the
 files I received as source.  I created the Makefile separately and
 it can be viewed at http://linuxsvrs.com/Makefile.txt

 -rw-r--r--   1 root root   4128 Jul 31 03:22 Makefile
 -rw-r--r--   1 root root   1653 Feb 20 16:58 MRecipientFilter.cpp
 -rw-r--r--   1 root root804 Jan 30 16:26 MRecipientFilter.h
 -rw-r--r--   1 root root976 Dec 24  2004 serverplugin_convar.cpp
 -rw-r--r--   1 root root  24091 Jul 29 01:04 serverplugin_empty.cpp
 -rw-r--r--   1 root root 879616 Jul 29 01:29 serverplugin_empty.ncb
 -rw-r--r--   1 root root925 Jan 31 20:57 serverplugin_empty.sln
 -rw-r--r--   1 root root  14848 Jul 29 01:29 serverplugin_empty.suo
 -rw-r--r--   1 root root  13704 Jul 31 00:57 serverplugin_empty.vcproj

 Once I made the Makefile, I was able to successfully compile the code
 with zero errors.  However, the plugin will not load into CS:Source.
 One question I have, is the serverplugin_empty.vcproj needed/used by
 Linux?  I wouldn't think so, but one never knows.  I did not account
 for it in my Makefile and the code compiles without it.

 Here is a layout of the files on my linux server:

 Hl2sdk - /usr/src/hl2sdk
 Source code dir - /usr/src/hl2sdk/src_mod
 HL2 server - /usr/local/games/hlds_l/source

 All of the files and the server are owned by a non-root account named
 admin.  I have compiled both as root and admin, same result.

 I have compiled this successfully on the following platforms:

 RedHat Enterprise Linux 3 Update 4 with gcc v3.2.3 and gcclib v3.2.3
 Redhat Fedora Core 3 with gcc v3.4.4 and gcclib v3.4.4

 I am attempting to run this plugin on a leased 11 server running
 Fedora Core 2.

 This is what I see in console on server startup:

 [EMAIL PROTECTED] source]$ ./srcds_run -game cstrike -map de_dust2
 Auto detecting CPU Using SSE2 Optimised binary.
 Auto-restarting the server on crash

 Console initialized.
 Attempted to create unknown entity type event_queue_saveload_proxy!
 Game .dll loaded for Counter-Strike: Source
 Unable to load plugin ../cstrike/addons/csp11
 maxplayers set to 32
 Network: IP 82.x.x.x, mode MP, dedicated Yes, ports 27000 SV / 27005
 CL Adding master server 207.173.177.11:27011 Adding master server
 69.28.151.162:27011 No challenge from 24.8.42.238:7130.
 Connection to Steam servers successful.
VAC beta secure mode is activated.

 From there, the server is running, but no plugin.

 I have run this through strace and it doesn't make sense what is
 happening.

 I am including a link to 83 lines of an strace run, please check out
 the strace output here: http://linuxsvrs.com/strace.txt

 Here is a link to download the two builds I compiled and the author's
 README.txt:
 http://linuxsvrs.com/csp11_RHEL3.zip
 http://linuxsvrs.com/csp11_FC3.rar

 Here are the machine specs: 2.8 ghz HT with 1 gig RAM
 processor   : 0
 vendor_id   : GenuineIntel
 cpu family  : 15
 model   : 3
 model name  : Intel(R) Pentium(R) 4 CPU 2.80GHz
 stepping: 4
 cpu MHz : 2794.116
 cache size  : 1024 KB

 processor   : 1
 vendor_id   : GenuineIntel
 cpu family  : 15
 model   : 3
 model name  : Intel(R) Pentium(R) 4 CPU 2.80GHz
 stepping: 4
 cpu MHz : 2794.116
 cache size  : 1024 KB

 # vmstat 1
 procs ---memory-- ---swap-- -io --system--
 cpu

RE: [hlds_linux] Selecting specific content servers

2005-08-01 Thread Alfred Reynolds
That description is correct, though it is not an ICMP ping but an
application layer one. The hldsupdatetool caches its selected server(s)
for a week, after that time it re-queries Steam to see if a better
server has appeared.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
McCormack, Chris Sent: Monday, August 01, 2005 1:04 AM To:
hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Selecting
specific content servers

 Alfred has given out the specific process of which content server you
 get allocated about 4 months or so ago I cant remember it but a quick
 list history search may turn it up if you want to go rooting.

 IIRC he said the client pings a list of content servers and the
 lowest pinging server gets selected (dont quote me on that).

 Chris




*
 This e-mail and its attachments are confidential and are intended for
 the above named recipient only. If this has come to you in error,
 please notify the sender immediately and delete this e-mail from your
 system. You must take no action based on this, nor must you copy or
 disclose it or any part of its contents to any person or
 organisation. Statements and opinions contained in this email may not
 necessarily represent those of Littlewoods Group Limited or its
 subsidiaries. Please note that e-mail communications may be
 monitored. The Registered Office of Littlewoods Group Limited and its
 subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered
 number of Littlewoods Group Limited is 5059352.


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