Re: [hlds_linux] Half-Life 1: Engine update released

2005-08-15 Thread m0gely

Gary wrote:


Personally, I would make every effort to run 5, because as some
others have said, it's not supported anymore, and has more fixes to
the kernel (mpsafe net, more linux fixes etc)


SRCDS runs fine though.  I don't understand the problem here because I
can get different results depending on what Linux ABI I choose to
install.  And (I think) the Linux ports are the same in 4.x or 5.x.
Now, obviously there are others here that show having success using 5.x,
but I think this is completely fruity that SRCDS works, HLDS doesn't,
and now I have to got fetch a server, bring it home and do a major OS
for such a problem.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] All clients crash when changing models

2005-08-15 Thread James Tucker

Er speak to someone that actually released model change support?

Ook wrote:

I had a player changing models, trying different models (I have over 700
player models available on server). After doing this a few minutes, when he
changed models, the other players could no longer see the models (yes, they
have the models on their client) and it stuck at hgrunt. 10 seconds later,
everyone's client crashed at the same time, while the server kept running.
They were able to rejoine sucessfully. Is this a known exploit of some
sort,
where a bad model, or changing models, can cause everyone's client to crash
at the same time?


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Re: [hlds_linux] 64Bits of Vac2

2005-08-15 Thread ScratchMonkey

--On Sunday, August 14, 2005 7:26 PM +0100 Richard Fennell
[EMAIL PROTECTED] wrote:


Yes this Vac2 issue not running on 64bit is very important to a lot of
us, many of us have purchased AMD64 / Opteron CPU's specifically to run
HLDS-64bit in an attempt to squze as much performance as possible.
There is a definate performance gain and rolling 200 servers back to 32
bit will take best part of a day and leave customers not very happy.


Can you quantify the degree of the improvement? Any idea what accounts for
the change? Is it the larger number of registers in native mode? Or
something else? Is there something in the Steam code that actually benefits
from wider words or larger pointers? (Normally fatter data will reduce
performance; it reduces the effectiveness of caches because you can't fit
as many words in the same amount of cache memory.)

(I ask as an aspiring 64-bit developer.)


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Re: [hlds_linux] 64Bits of Vac2

2005-08-15 Thread Sid Stuart

The benchmarks I have run with 64-bit applications running under a
64-bit OS (needed to get the extra eight registers) have all seen a
10-15% improvement in performance. Here is a url to some published
results as well,
http://enterprise.amd.com/downloadables/Bioinformatics_performance.pdf

ScratchMonkey wrote:


--On Sunday, August 14, 2005 7:26 PM +0100 Richard Fennell
[EMAIL PROTECTED] wrote:


Yes this Vac2 issue not running on 64bit is very important to a lot of
us, many of us have purchased AMD64 / Opteron CPU's specifically to run
HLDS-64bit in an attempt to squze as much performance as possible.
There is a definate performance gain and rolling 200 servers back to 32
bit will take best part of a day and leave customers not very happy.



Can you quantify the degree of the improvement? Any idea what accounts
for
the change? Is it the larger number of registers in native mode? Or
something else? Is there something in the Steam code that actually
benefits
from wider words or larger pointers? (Normally fatter data will reduce
performance; it reduces the effectiveness of caches because you can't fit
as many words in the same amount of cache memory.)

(I ask as an aspiring 64-bit developer.)


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[hlds_linux] Fwd: [HLSW-announce] HLSW 1.0.0.44 released

2005-08-15 Thread List Keeper

Small HLSW update to version 1.0.0.44

Changelog
- Included BeetlesMod support
- Included Battlefield 2 support
- Included support for extended GameSpy protocol = BF2 Player
display works on server with many players
-  Some small changes

Download - http://www.hlsw.org

Best regards
Olaf Reusch (HLSW Developer)

HLSW - Power is nothing without control
Contact: [EMAIL PROTECTED]
Homepage: http://www.hlsw.org
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HLSW 1.0.0.44 released

:)

[HLSW-announce]
http://webmail.hlsw.org/mailman/listinfo/hlsw-announce

--
Sincerely,
Your Neighborhood List Keeper


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RE: [hlds_linux] Half-Life 1: Engine update released

2005-08-15 Thread Alfred Reynolds
The problem appears to be a bug in the threading library exposed when
two threads wait on two different condition variables at the same time.
Depending on your OS and particular OS version the fix could be either
upgrading GLIBC or upgrading your kernel (the 2.6.x series in Linux has
integrated some threading support directly into the kernel, see
http://en.wikipedia.org/wiki/Native_POSIX_Thread_Library and
http://linuxdevices.com/articles/AT6753699732.html ).

SRCDS doesn't have this issue because it is not running the latest VAC
client (it will soon however).

We are looking into other solutions (for example rewriting the code to
remove the possibility of triggering the library bug) but we have no
solid dates for an update.  In the meantime you can upgrade your
library/kernel versions to those reported to work by others on this
list.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Sunday, August 14, 2005 11:05 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life
1: Engine update released

 Gary wrote:

  Personally, I would make every effort to run 5, because as some
  others have said, it's not supported anymore, and has more fixes to
  the kernel (mpsafe net, more linux fixes etc)

 SRCDS runs fine though.  I don't understand the problem here because
 I can get different results depending on what Linux ABI I choose to
 install.  And (I think) the Linux ports are the same in 4.x or 5.x.
 Now, obviously there are others here that show having success using
 5.x, but I think this is completely fruity that SRCDS works, HLDS
 doesn't, and now I have to got fetch a server, bring it home and do a
 major OS for such a problem.

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[hlds_linux] Whats up at valve

2005-08-15 Thread Chris



seems like any new servers tonight are not updateing are wont run
what happend?







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Today's Topics:

   1. New/Old Cheat/Hack (Husayn ibn al-Samarqandi)
   2. Re: Half-Life 1: Engine update released (James D)
   3. Steam Ticket Expired (Kennycom)
   4. New/old cheat/hack ([EMAIL PROTECTED])
   5. Re: Half-Life 1: Engine update released (m0gely)
   6. Re: All clients crash when changing models (James Tucker)
   7. Re: 64Bits of Vac2 (ScratchMonkey)

--__--__--

Message: 1
Date: Sun, 14 Aug 2005 18:08:11 -0500 (EST)
From: Husayn ibn al-Samarqandi [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] New/Old Cheat/Hack
Reply-To: hlds_linux@list.valvesoftware.com

Folks:

I run a DoD server. Just got the following from one of my admins.
Comments?

Insane Husayn

-- Forwarded message --
The old spec hax seems to be back in some form or another

Yesterday Christman and I saw one. He joined the game... picked a
team as normal then quickly killed himslef and joined a new team that
was not in the game.

Take a look:
L 08/13/2005 - 21:23:26: roflcakes704STEAM_0:0:2112501Allies
joined team 19IVoiceGameMgrHelper

He then could drop out of spec mode anywhere on the map and kill. He
looked like an Axis and had the Allied Bar... When Christman saw him
he thought he was a Axis so he let him go and then was killed by him.



--__--__--

Message: 2
Date: Sun, 14 Aug 2005 23:51:42 -0500
From: James D [EMAIL PROTECTED]
To:  hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1: Engine update released
Reply-To: hlds_linux@list.valvesoftware.com

I can't even get the steam update script to work.

I'm a Linux newbie so updating glibc scares the hell out of me.  Not to
mention the fact that I wouldn't know how to do it anyway.  lol

-James

Joachim Sehlstedt wrote:

 Hi,

 What I did find out is that the server will only crash when running
 glibc 2.3.2 on Linux kernel 2.6.12.1, running kernel 2.6.8 works without
 no problem. I have not tested the kernels between those two. Upgrading
 to glibc 2.3.5 on kernel 2.6.12.1 made the problem go away. I've also
 talked a bit with Alfred off-list and he confirmed the problem on my
 server and ran some debugging on it. I've also gave him access to
 another server we have here so he could debug it better, but I guess he
 left work before reading my last reply. He also told me that he might
 have a solution for it.

 If you are running Linux and have this problem just upgrade the glibc to
 2.3.5 and you should be all right.

 greetings
 Joachim Sehlstedt

 Gary wrote:

 Here's what I've found for BSD users (linux users might want to
 read). I believe glibc 2.3.2 and 2.3.3 are buggy (and old, 2.3.2 is
 from 2001 era)..

 VERY old glibc's, linux_base is redhat-6 :)

 [EMAIL PROTECTED] egrep -r glibc-2.2 linux_*
 linux_base/Makefile: glibc-2.2.5-44.legacy.3.i386.rpm:legacy \
 linux_base-src-rh-7.3/Makefile: glibc-2.2.5-44.legacy.3.src.rpm:legacy \

 Somewhat newer glibc's:

 [EMAIL PROTECTED] egrep -r glibc-2.3 linux_*
 linux_base-8/Makefile:   glibc-2.3.2-4.80.8.${ARCH}.rpm:new \
 linux_base-rh-9/Makefile:DISTFILES= glibc-2.3.2-27.9.7.i386.rpm:new \
 linux_base-src-rh-8/Makefile: glibc-2.3.2-4.80.8.src.rpm:new \
 linux_base-suse-9.1/Makefile:  glibc-2.3.3-98.i586.rpm \
 linux_base-suse-9.2/Makefile: glibc-2.3.3-118.i586.rpm \
 linux_base-suse-9.3/files/rpmlist.conf:glibc|glibc-2.3.4-23.2.i586.rpm||on



 I removed linux_base-8 (glibc 2.3.2) and used the suse 9.3 base
 (glibc 2.3.4) and I don't have any problems. If you chose to upgrade
 glibc (older linux versions like redhat 8 do not have updated glibc
 packages so you might be out of luck), so in effect, glibc versions 
 2.3.4 aren't recommended for newer hl1.6 binaries.

 -G


 At 01:31 AM 8/13/2005, Joachim Sehlstedt wrote:

 Hi!

 After this release all my servers just crashes, it happens right after
 all cvars are printed to the console for logging. Tried removing the
 metamod and just running a plain server, same problem. Server is fully
 updated and verified with -verify_all, operating system is Linux
 2.6.x.y
 and glibc 2.3.2. Servers are started with this argument: ./hlds_run
 -autoupdate -debug -game cstrike -maxplayers 17 +map de_dust2 +ip
 XXX.XXX.XXX.XXX. This is what I can see in the console:

 L 08/13/2005 - 07:26:32: Server cvars end
 L 08/13/2005 - 07:26:33: Server cvar sv_maxspeed = 900
 L 08/13/2005 - 07:26:33: Server cvar pausable = 0
 ./hlds_run: line 424: 11837 Segmentation fault  (core dumped)
 $HL_CMD
 /game_cs_4/core.11837 is not a core dump: File