RE: [hlds_linux] Source and HL1 dedicated server Beta available
One of the public IP's will be fine. If it returns "127.0.0.1" then you have a problem you need to fix. - Alfred milchworld wrote: > but i have one server with 4 different public ips > and running 4 srcds server (one on every ip)... what shall i set > hostname to ? > > Leo > > Alfred Reynolds schrieb: >> Make sure that the command "hostname -i" returns the PUBLIC IP >> address >> of your server and not the loopback address. If it returns the >> loopback >> then your server will not be allowed to go secure. >> >> - Alfred >> >> W0kk3L wrote: >> >>> Nope, it stays insecure for the rest of the day. If i install the >>> old version again (with exact the same config and startup files) it >>> does get secure. But then i don't run the new beta version. >>> >>> - Original Message - >>> From: "Kingsley Foreman" <[EMAIL PROTECTED]> >>> To: >>> Sent: Thursday, February 02, 2006 11:51 AM >>> Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta >>> available >>> >>> >>> just wait it comes secure after a min or so... however i just tested this patch and found my servers to be playing up with huge cpu and fps about 10, i rolled back. Kingsley - Original Message - From: "W0kk3L" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 9:17 PM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available > That's weird, cause the (beta release) server keeps starting > without VAC. > > hostname: [ N e X u S ] CS - 02 - de_dust only > version : 47/1.1.2.5/Stdio 3382 insecure > tcp/ip : 137.224.240.7:27025 > map : de_dust at: 0 x, 0 y, 0 z > players : 0 active (16 max) > > # name userid uniqueid frag time ping loss adr 0 users > > ==> Done with server.cfg > > Adding master server 69.28.151.162:27010 > Adding master server 68.142.72.250:27010 > Connection to Steam servers successful. > 0 fps -- host(4948) sv(588) cl( 0) gfx( 0) snd( 0) ents(113) > VAC secure mode disabled. L 02/02/2006 - 11:45:05: World > triggered "Round_Start" > > Anyone else do get their servers secure? Version 29 is secure, but > after updating version 31 isn't. > > -W0kk3L- > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, February 01, 2006 7:56 PM > Subject: RE: [hlds_linux] Source and HL1 dedicated server Beta > available > > > >> VAC works with the beta release (so no, you are incorrect). >> >> - Alfred >> >> W0kk3L wrote: >> >>> Alfred, >>> >>> Is it correct that VAC doesn't work on beta releases? >>> (and if so, would the releasetest be more reliable if VAC is >>> running?) >>> >>> Running FreeBSD 4.11 stable. Booting without problems. Waiting >>> for players :) I expect the server to be full later on day (it's >>> a popular server) so more info >>> coming soon >>> >>> -W0kk3L- >>> (server running beta-release is 137.224.240.7:27025) >>> >>> - Original Message - >>> From: "Alfred Reynolds" <[EMAIL PROTECTED]> >>> To: ; >>> Sent: Tuesday, January 31, >>> 2006 7:41 AM Subject: [hlds_linux] Source and HL1 dedicated >>> server Beta available >>> >>> >>> We have a beta release available for both the Source and HL1 engine. This beta fixes the steam id swapping problem amongst other small fixes. You can apply the beta by running the hldsupdatetool and adding "-beta swapbeta" to the command line. A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds_linux] Source and HL1 dedicated server Beta available
but i have one server with 4 different public ips and running 4 srcds server (one on every ip)... what shall i set hostname to ? Leo Alfred Reynolds schrieb: Make sure that the command "hostname -i" returns the PUBLIC IP address of your server and not the loopback address. If it returns the loopback then your server will not be allowed to go secure. - Alfred W0kk3L wrote: Nope, it stays insecure for the rest of the day. If i install the old version again (with exact the same config and startup files) it does get secure. But then i don't run the new beta version. - Original Message - From: "Kingsley Foreman" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 11:51 AM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available just wait it comes secure after a min or so... however i just tested this patch and found my servers to be playing up with huge cpu and fps about 10, i rolled back. Kingsley - Original Message - From: "W0kk3L" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 9:17 PM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available That's weird, cause the (beta release) server keeps starting without VAC. hostname: [ N e X u S ] CS - 02 - de_dust only version : 47/1.1.2.5/Stdio 3382 insecure tcp/ip : 137.224.240.7:27025 map : de_dust at: 0 x, 0 y, 0 z players : 0 active (16 max) # name userid uniqueid frag time ping loss adr 0 users ==> Done with server.cfg Adding master server 69.28.151.162:27010 Adding master server 68.142.72.250:27010 Connection to Steam servers successful. 0 fps -- host(4948) sv(588) cl( 0) gfx( 0) snd( 0) ents(113) VAC secure mode disabled. L 02/02/2006 - 11:45:05: World triggered "Round_Start" Anyone else do get their servers secure? Version 29 is secure, but after updating version 31 isn't. -W0kk3L- - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 01, 2006 7:56 PM Subject: RE: [hlds_linux] Source and HL1 dedicated server Beta available VAC works with the beta release (so no, you are incorrect). - Alfred W0kk3L wrote: Alfred, Is it correct that VAC doesn't work on beta releases? (and if so, would the releasetest be more reliable if VAC is running?) Running FreeBSD 4.11 stable. Booting without problems. Waiting for players :) I expect the server to be full later on day (it's a popular server) so more info coming soon -W0kk3L- (server running beta-release is 137.224.240.7:27025) - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; Sent: Tuesday, January 31, 2006 7:41 AM Subject: [hlds_linux] Source and HL1 dedicated server Beta available We have a beta release available for both the Source and HL1 engine. This beta fixes the steam id swapping problem amongst other small fixes. You can apply the beta by running the hldsupdatetool and adding "-beta swapbeta" to the command line. A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source and HL1 dedicated server Beta available
Make sure that the command "hostname -i" returns the PUBLIC IP address of your server and not the loopback address. If it returns the loopback then your server will not be allowed to go secure. - Alfred W0kk3L wrote: > Nope, it stays insecure for the rest of the day. If i install the old > version again (with exact the same config and startup files) it does > get > secure. But then i don't run the new beta version. > > - Original Message - > From: "Kingsley Foreman" <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 02, 2006 11:51 AM > Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta > available > > >> just wait it comes secure after a min or so... >> >> however i just tested this patch and found my servers to be playing >> up with huge cpu and fps about 10, i rolled back. >> >> Kingsley >> >> - Original Message - >> From: "W0kk3L" <[EMAIL PROTECTED]> >> To: >> Sent: Thursday, February 02, 2006 9:17 PM >> Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta >> available >> >> >>> That's weird, cause the (beta release) server keeps starting >>> without VAC. >>> >>> hostname: [ N e X u S ] CS - 02 - de_dust only >>> version : 47/1.1.2.5/Stdio 3382 insecure >>> tcp/ip : 137.224.240.7:27025 >>> map : de_dust at: 0 x, 0 y, 0 z >>> players : 0 active (16 max) >>> >>> # name userid uniqueid frag time ping loss adr 0 users >>> >>> ==> Done with server.cfg >>> >>> Adding master server 69.28.151.162:27010 >>> Adding master server 68.142.72.250:27010 >>> Connection to Steam servers successful. >>> 0 fps -- host(4948) sv(588) cl( 0) gfx( 0) snd( 0) ents(113) >>> VAC secure mode disabled. L 02/02/2006 - 11:45:05: World triggered >>> "Round_Start" >>> >>> Anyone else do get their servers secure? Version 29 is secure, but >>> after updating version 31 isn't. >>> >>> -W0kk3L- >>> >>> - Original Message - >>> From: "Alfred Reynolds" <[EMAIL PROTECTED]> >>> To: >>> Sent: Wednesday, February 01, 2006 7:56 PM >>> Subject: RE: [hlds_linux] Source and HL1 dedicated server Beta >>> available >>> >>> VAC works with the beta release (so no, you are incorrect). - Alfred W0kk3L wrote: > Alfred, > > Is it correct that VAC doesn't work on beta releases? > (and if so, would the releasetest be more reliable if VAC is > running?) > > Running FreeBSD 4.11 stable. Booting without problems. Waiting > for players :) I expect the server to be full later on day (it's > a popular server) so more info > coming soon > > -W0kk3L- > (server running beta-release is 137.224.240.7:27025) > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: ; > Sent: Tuesday, January 31, > 2006 7:41 AM > Subject: [hlds_linux] Source and HL1 dedicated server Beta > available > > >> We have a beta release available for both the Source and HL1 >> engine. This beta fixes the steam id swapping problem amongst >> other small fixes. You can apply the beta by running the >> hldsupdatetool and adding "-beta swapbeta" to the command line. >> >> A couple of users in an initial test reported a server hang and >> associated assert (pipes.cpp line 298), if you see this please >> send me your OS configuration and hardware. >> >> - Alfred >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] segfualt issues
RHEL-3 machine with dual xeons and a gig of ram. kernel is 2.4.21-37 ./srcds_run: line 426: 31408 Segmentation fault (core dumped) $HL_CMD cat: hlds.31336.pid: No such file or directory email debug.log to [EMAIL PROTECTED] We have to keep trying and the server eventually comes online. Once it comes online it stays there. If we put -autoupdate into the command line it crashes. running steambans also causes this issue. running vanilla sometimes brings the issue on without warning. -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
-- [ Picked text/plain from multipart/alternative ] On 2/2/06, W0kk3L <[EMAIL PROTECTED]> wrote: > Maybe a bug in the amd binaries? Yet on our AMD box, we immediately get: status hostname: test server version : 47/1.1.2.5/Stdio 3382 secure tcp/ip : 84.18.200.137:27015 map : de_aztec at: 0 x, 0 y, 0 z players : 0 active (12 max) with: Auto detecting CPU Using AMD Optimised binary. using: ./hlds_run -game cstrike +map de_aztec +ip 84.18.200.137 +maxplayers 12 and model name : AMD Opteron(tm) Processor 252 ?? > -- > www.stressed-out.org > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
On 02/02/06, Mathias Sandahl <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Now I've installed a totally fresh hlds + cstrike copy and made NO changes > to the default setup. When I start the server I get the same results, 5-12% > CPU usage and FPS drops with 0 players online. > > When I updated from 29 to 31 things got even worse, CPU usage skyrocketed to > 50-99% with NO players online. I have to report seeing the same drop. Servers which used to be 90-120 and mostly sit at 100 solid now freely fluctuate from 40-110 and are all over the place. I've not checked out what the in game experience is yet though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] General traffic stats on servers
I use ipfm and MySQL for logging bandwidth usage. I have a small perl script which updates a MySQL table for server players. I then use jpgraph for displaying pretty graphs exactly how I want using php. http://www.axia.org.uk/server-graphs.php Matt. Thomas N. Stefanidis randomly typed the following on 02/02/2006 02:07 PM: Hello, I would like to add some stats (traffic, players per hour, per day, etc) for my CS Servers. Is there any application (maybe php+ mysql) that can do that? (hlstatsX has some kind of stats, but only for CS:Source Servers) I'm also interested in a commercial application. Thank you for your time. Thomas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
-- [ Picked text/plain from multipart/alternative ] Now I've installed a totally fresh hlds + cstrike copy and made NO changes to the default setup. When I start the server I get the same results, 5-12% CPU usage and FPS drops with 0 players online. When I updated from 29 to 31 things got even worse, CPU usage skyrocketed to 50-99% with NO players online. /Mathias On 2/2/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote: > > Interesting. I'm using 1000 HZ kernel, but server use 0% CPU when they're > empty. > > - Original Message - > From: "Mathias Sandahl" <[EMAIL PROTECTED]> > To: > Sent: Thursday, February 02, 2006 3:03 PM > Subject: Re: [hlds_linux] FPS-drops > > > -- > [ Picked text/plain from multipart/alternative ] > Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be > caused by HZ 1000 and PREEMPT kernel? > > > /Mathias > > On 2/2/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote: > > > > You get 3% CPU usage when server is empty? > > > > - Original Message - > > From: "Mathias Sandahl" <[EMAIL PROTECTED]> > > To: "hlds_list" < hlds_linux@list.valvesoftware.com> > > Sent: Thursday, February 02, 2006 2:30 PM > > Subject: [hlds_linux] FPS-drops > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hello! > > > > > > I have a problem with FPS-drops on my server. > > > > > > System: > > >Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 > > > > > >Intel P4 3.0 GHz (HT disabled) > > >1264mb RAM (PC3200 400MHZ) > > > > > > > > > Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 > > > > > > Server.cfg: > > > - - - - - - - - > > > mp_buytime 0.25 > > > mp_autokick 1 > > > mp_autoteambalance 0 > > > mp_c4timer 35 > > > mp_flashlight 0 > > > mp_footsteps 1 > > > mp_forcechasecam 0 > > > mp_freezetime 4 > > > mp_friendlyfire 0 > > > mp_hostagepenalty 0 > > > mp_limitteams 0 > > > mp_logmessages 1 > > > mp_mapvoteratio 0.6 > > > mp_roundtime 3 > > > mp_timelimit 15 > > > mp_tkpunish 1 > > > sv_restartroud 0 > > > > > > decalfrequency 60 > > > log on > > > mp_falldamage 1 > > > pausable 0 > > > sv_aim 0 > > > sv_cheats 0 > > > sv_maxspeed 320 > > > sv_lan 0 > > > sv_failuretime 0.5 > > > > > > sv_minrate 0 > > > sv_maxrate 2 > > > sv_minupdaterate 0 > > > sv_maxupdaterate 101 > > > > > > sys_ticrate 500 > > > > > > sv_unlag 1 > > > sv_maxunlag 0.5 > > > sv_voiceenable 0 > > > sv_unlagsamples 1 > > > sv_unlagpush 0 > > > - - - - - - - - > > > > > > > > > This is from a vanilla counterstrike (latest beta) server. No plugins > > and > > > no > > > players online! > > > - - - - - - - - > > > stats > > > CPU In Out Uptime Users FPS Players > > > 5.00 0.00 0.00 822 92 494.56 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 5.00 0.00 0.00 822 92 495.29 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.75 0.00 0.00 822 92 495.79 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.75 0.00 0.00 822 92 495.79 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.75 0.00 0.00 822 92 496.28 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.80 0.00 0.00 822 92 494.56 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.80 0.00 0.00 822 92 496.03 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 6.00 0.00 0.00 822 92 4.00 0 << == DROP! > > > stats > > > CPU In Out Uptime Users FPS Players > > > 3.00 0.00 0.00 822 92 494.80 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 3.00 0.00 0.00 822 92 495.29 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 3.33 0.00 0.00 822 92 495.29 0 > > > - - - - - - - - > > > > > > I use arrowup to send the stats-command so the interval is about 0.5sec > > > between each execution. > > > I always get a drop down to around 5-10 fps then it immediately goes > > back > > > to > > > normal. No specific interval between the drops, they seem to come at > > > random. > > > With players online it drops more frequantly and the CPU usage is > > > sometimes > > > redicilously high, up to 80%. > > > > > > Apache/MySQL/PHP also running on the server and nothing more. > > > > > > Any ideas?! > > > > > > > > > > > > /Mathias > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds_linux] General traffic stats on servers
rrdtool (the tool that MRTG uses to build it's graphs) can do this at the command line, in case MRTG isn't an effective solution. rrd has a learning curve though. On Feb 2, 2006, at 5:41 AM, Scott Pettit wrote: MRTG will graph anything with numbers, throw a few bash scripts together that use qstat to find the current player numbers - bind them to a port then get MRTG to query them. For traffic - that's a regular SNMP jobbie with MRTG. -Scott On Thu, 2006-02-02 at 15:07 +0200, Thomas N. Stefanidis wrote: Hello, I would like to add some stats (traffic, players per hour, per day, etc) for my CS Servers. Is there any application (maybe php+ mysql) that can do that? (hlstatsX has some kind of stats, but only for CS:Source Servers) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Specify ban file
Heh... you could always make the file a FIFO that talks to a daemon. Just an idea. :) On Feb 2, 2006, at 6:12 AM, kama wrote: On Thu, 2 Feb 2006, Erik Hollensbe wrote: On Feb 2, 2006, at 1:25 AM, Matthew Cheale wrote: As our system runs several servers from one install they're sharing ban files when on the same machine. As servercfgfile and motdfile are there for the purpose of this setup, either I'm missing something or is there no banfile cvar? If not, is it on the or can we get it added to the wanted list? Well, in the meantime you can always use a symbolic link. The problem with that way is that the banfile will be inconsistance. It will not work properly Scenario: You ban someone on server1 banid 0 steam_0:1:2 kick; writeid server1 will write all bans from memory to banned_user.cfg (banned.cfg on hlds) until server2 changes map it will not know about the ban. You then ban someone on server2 banid 0 steam_1:2:3 kick; writeid server2 will write down everything it has in its memory. ie: it overwrite what server1 just have banned. I have written a script to work around it. (This is a summary of the script that does the global ban thing. The actual script is a little more complex than this) snip #!/usr/local/bin/bash DIRS="css1 css2 css3 css4" OUTPUTFILE=pvp_banned.cfg cd /games/common # Go through all the dirs for i in $DIRS do cat /games/${i}/cstrike/cfg/banned_user.cfg >> /tmp/tempbans done # sort out a make the entries unique cat /tmp/tempbans | sed 's/^M//g' | sort -u > /games/common/ $OUTPUTFILE # remove the tempfile rm /tmp/tempbans snap in each instance of the directory you have a link to the pvp_banned.cfg cd /games/css1/cstrike/cfg ln -s /games/common/pvp_banned.cfg in the bottom of server.cfg I have: exec pvp_banned.cfg writeid This will work, but you need to be careful when you unban. If its not done properly the ban can reapear again. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] client dropped by server
-- [ Picked text/plain from multipart/alternative ] Well, consider that the frequency of these svc_bad drops has increased recently, I think there is cause to suspect something has changed. Whether this change is in a popular plugin such as metamod or amxmod, or in hlds itself, I have no idea. But a couple of months ago, we started getting lots of reports of this problem happening. On 31/01/06, William Warren <[EMAIL PROTECTED]> wrote: > > I am using a 10-100 switch. Everything worked fine until the latest > steam update. Also it is only srcds having this issue. I also run a > 1.6 server on the same box and it runs w/o a hitch..same for the > teamspeak server. A bad nic or switch would affect all those processes > not just srcds. I have all power mangement turned off(this is a dell > pweredge sc430) both in linux and in the bios. > > Kevin Ottalini wrote: > > > > One thing to look out for on LANs (if you are seeing problems) is that > you > > don't have a loop feeding both ends of a router to a common switch. > > > > I've seen odd things happening that cleared up immediately when this was > > discovered. > > > > IE: both the in and the out of a router are connected to a switch that > the > > client it connected to. (Some high-end switches support private LAN > > segments which is ok). > > > > If you are by any chance using a HUB and not a SWITCH then dump the HUB > > asap, hubs have serious problems dealing with different LAN rates and > also > > contribute a lot of unnecessary traffic on all nodes. > > > > I have seen bad NICs scramble data too, switch to a different NIC if you > > can > > to test, also try forcing all connections on your LAN to be the same > rates > > (all 100mbit or all 1GB). > > > > One last thing to look out for is O/S power savings for the NIC ... this > > should be disabled in the hardware options if it's supported. > > > > > > - Original Message - > > From: "William Warren" > > To: > > Sent: Monday, January 30, 2006 5:25 AM > > Subject: Re: [hlds_linux] client dropped by server > > > > > >> kevin is referring to NAT routers used by small business or home users > >> not the kind of routers you are ferrreing to..:) > >> > >> however this issue is not a nat issue as i get booted by my server and > >> it is on my lan. > >> > >> > >> kama wrote: > >>> Ok, let me clarify. > >>> > >>> What can cause it in a router the servers are attached too? > >>> Especially in > >>> the case of use of Cisco routers in the 7600-series. > >>> > >>> /Bjorn > >>> > >>> On Sun, 29 Jan 2006, Kevin Ottalini wrote: > >>> > Each router and router firmware version has a unique way of mangling > UDP > packets, apparently UDP is not as rigorously tested as TCP. > > The exact cause is unknown but the proof is always the same, if you > bypass > the router the problem goes away. > > In fact, there are dozens of different error messages that can be > generated, > not just CL_ParseServerMessage, but the cause is always the router, > here > are > a few of the most typical messages: > > Bad Parse in Client Command > Bad Command Character in Client Mod > Bad Command Character in Client Command > CMD_MAXBACKUP HIT > Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad > Host_Error: CL_Parse_Version: Server is protocol -# instead > of > 47 > Host_Error: DispatchUserMsg: User Msg CZCareer/130 sent too much data > (195 > bytes), 192 bytes max > svc_bad Wrote erroneous message to buffer.dat Host_Error: UserMsg: > Not > Present on Client ### > Memory Could Not Be Read Error (one cause of this) > Host error: Cl_Entitynum: is an invalid number, Cl_max edicts is > > Host error: Bad server message > > and the most typical symptom is: > Whenever I connect to a (Counter-Strike) server, I get booted after > 30 > seconds > > I have a FAQ about this in the Steam Support database: > > http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=19 > > > > - Original Message - > From: "kama" > To: > Sent: Sunday, January 29, 2006 3:34 PM > Subject: Re: [hlds_linux] client dropped by server > > > > Ok, if so... What are the reasons that causes these to happens then? > > > > /Bjorn > > > > On Sun, 29 Jan 2006, Kevin Ottalini wrote: > > > >> CL_ParseServerMessage is very often caused by routers. > >> > >> - Original Message - > >> From: "kama" > >> To: > >> Sent: Sunday, January 29, 2006 3:14 PM > >> Subject: Re: [hlds_linux] client dropped by server > >> > >> > >>> Hmm.. Those two disconnects where probably not the same problem. I > >>> have > >>> reports from serveral admins and regular that they currently are > >>> being > >>>
Re: [hlds_linux] Specify ban file
On Thu, 2 Feb 2006, Erik Hollensbe wrote: > > On Feb 2, 2006, at 1:25 AM, Matthew Cheale wrote: > > > As our system runs several servers from one install they're sharing > > ban files > > when on the same machine. As servercfgfile and motdfile are there > > for the > > purpose of this setup, either I'm missing something or is there no > > banfile cvar? > > If not, is it on the or can we get it added to the wanted list? > > Well, in the meantime you can always use a symbolic link. The problem with that way is that the banfile will be inconsistance. It will not work properly Scenario: You ban someone on server1 > banid 0 steam_0:1:2 kick; writeid server1 will write all bans from memory to banned_user.cfg (banned.cfg on hlds) until server2 changes map it will not know about the ban. You then ban someone on server2 > banid 0 steam_1:2:3 kick; writeid server2 will write down everything it has in its memory. ie: it overwrite what server1 just have banned. I have written a script to work around it. (This is a summary of the script that does the global ban thing. The actual script is a little more complex than this) snip #!/usr/local/bin/bash DIRS="css1 css2 css3 css4" OUTPUTFILE=pvp_banned.cfg cd /games/common # Go through all the dirs for i in $DIRS do cat /games/${i}/cstrike/cfg/banned_user.cfg >> /tmp/tempbans done # sort out a make the entries unique cat /tmp/tempbans | sed 's/^M//g' | sort -u > /games/common/$OUTPUTFILE # remove the tempfile rm /tmp/tempbans snap in each instance of the directory you have a link to the pvp_banned.cfg cd /games/css1/cstrike/cfg ln -s /games/common/pvp_banned.cfg in the bottom of server.cfg I have: exec pvp_banned.cfg writeid This will work, but you need to be careful when you unban. If its not done properly the ban can reapear again. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] General traffic stats on servers
MRTG will graph anything with numbers, throw a few bash scripts together that use qstat to find the current player numbers - bind them to a port then get MRTG to query them. For traffic - that's a regular SNMP jobbie with MRTG. -Scott On Thu, 2006-02-02 at 15:07 +0200, Thomas N. Stefanidis wrote: > Hello, > I would like to add some stats (traffic, players per hour, per day, etc) > for my CS Servers. > Is there any application (maybe php+ mysql) that can do that? (hlstatsX > has some kind of stats, but only for CS:Source Servers) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
Interesting. I'm using 1000 HZ kernel, but server use 0% CPU when they're empty. - Original Message - From: "Mathias Sandahl" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 3:03 PM Subject: Re: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be caused by HZ 1000 and PREEMPT kernel? /Mathias On 2/2/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote: You get 3% CPU usage when server is empty? - Original Message - From: "Mathias Sandahl" <[EMAIL PROTECTED]> To: "hlds_list" Sent: Thursday, February 02, 2006 2:30 PM Subject: [hlds_linux] FPS-drops > -- > [ Picked text/plain from multipart/alternative ] > Hello! > > I have a problem with FPS-drops on my server. > > System: >Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 > >Intel P4 3.0 GHz (HT disabled) >1264mb RAM (PC3200 400MHZ) > > > Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 > > Server.cfg: > - - - - - - - - > mp_buytime 0.25 > mp_autokick 1 > mp_autoteambalance 0 > mp_c4timer 35 > mp_flashlight 0 > mp_footsteps 1 > mp_forcechasecam 0 > mp_freezetime 4 > mp_friendlyfire 0 > mp_hostagepenalty 0 > mp_limitteams 0 > mp_logmessages 1 > mp_mapvoteratio 0.6 > mp_roundtime 3 > mp_timelimit 15 > mp_tkpunish 1 > sv_restartroud 0 > > decalfrequency 60 > log on > mp_falldamage 1 > pausable 0 > sv_aim 0 > sv_cheats 0 > sv_maxspeed 320 > sv_lan 0 > sv_failuretime 0.5 > > sv_minrate 0 > sv_maxrate 2 > sv_minupdaterate 0 > sv_maxupdaterate 101 > > sys_ticrate 500 > > sv_unlag 1 > sv_maxunlag 0.5 > sv_voiceenable 0 > sv_unlagsamples 1 > sv_unlagpush 0 > - - - - - - - - > > > This is from a vanilla counterstrike (latest beta) server. No plugins and > no > players online! > - - - - - - - - > stats > CPU In Out Uptime Users FPS Players > 5.00 0.00 0.00 822 92 494.56 0 > stats > CPU In Out Uptime Users FPS Players > 5.00 0.00 0.00 822 92 495.29 0 > stats > CPU In Out Uptime Users FPS Players > 4.75 0.00 0.00 822 92 495.79 0 > stats > CPU In Out Uptime Users FPS Players > 4.75 0.00 0.00 822 92 495.79 0 > stats > CPU In Out Uptime Users FPS Players > 4.75 0.00 0.00 822 92 496.28 0 > stats > CPU In Out Uptime Users FPS Players > 4.80 0.00 0.00 822 92 494.56 0 > stats > CPU In Out Uptime Users FPS Players > 4.80 0.00 0.00 822 92 496.03 0 > stats > CPU In Out Uptime Users FPS Players > 6.00 0.00 0.00 822 92 4.00 0 << == DROP! > stats > CPU In Out Uptime Users FPS Players > 3.00 0.00 0.00 822 92 494.80 0 > stats > CPU In Out Uptime Users FPS Players > 3.00 0.00 0.00 822 92 495.29 0 > stats > CPU In Out Uptime Users FPS Players > 3.33 0.00 0.00 822 92 495.29 0 > - - - - - - - - > > I use arrowup to send the stats-command so the interval is about 0.5 sec > between each execution. > I always get a drop down to around 5-10 fps then it immediately goes back > to > normal. No specific interval between the drops, they seem to come at > random. > With players online it drops more frequantly and the CPU usage is > sometimes > redicilously high, up to 80%. > > Apache/MySQL/PHP also running on the server and nothing more. > > Any ideas?! > > > > /Mathias > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
-- [ Picked text/plain from multipart/alternative ] No, one 16 player server, that's it + apache/mysql/php on a stripped down slackware 10. Had the same problem before I recompiled with preemptive kernel. /Mathias On 2/2/06, Erik Hollensbe <[EMAIL PROTECTED]> wrote: > > I was going to mention the preempt kernel, are you running more than > one server on that box? > > > On Feb 2, 2006, at 5:03 AM, Mathias Sandahl wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yes! it goes from 3-12% on an empty server, never ever 0% . Could > > it be > > caused by HZ 1000 and PREEMPT kernel? > > > > > > /Mathias > > > > On 2/2/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote: > >> > >> You get 3% CPU usage when server is empty? > >> > >> - Original Message - > >> From: "Mathias Sandahl" <[EMAIL PROTECTED]> > >> To: "hlds_list" > >> Sent: Thursday, February 02, 2006 2:30 PM > >> Subject: [hlds_linux] FPS-drops > >> > >> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Hello! > >>> > >>> I have a problem with FPS-drops on my server. > >>> > >>> System: > >>>Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 > >>> > >>>Intel P4 3.0 GHz (HT disabled) > >>>1264mb RAM (PC3200 400MHZ) > >>> > >>> > >>> Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 > >>> > >>> Server.cfg: > >>> - - - - - - - - > >>> mp_buytime 0.25 > >>> mp_autokick 1 > >>> mp_autoteambalance 0 > >>> mp_c4timer 35 > >>> mp_flashlight 0 > >>> mp_footsteps 1 > >>> mp_forcechasecam 0 > >>> mp_freezetime 4 > >>> mp_friendlyfire 0 > >>> mp_hostagepenalty 0 > >>> mp_limitteams 0 > >>> mp_logmessages 1 > >>> mp_mapvoteratio 0.6 > >>> mp_roundtime 3 > >>> mp_timelimit 15 > >>> mp_tkpunish 1 > >>> sv_restartroud 0 > >>> > >>> decalfrequency 60 > >>> log on > >>> mp_falldamage 1 > >>> pausable 0 > >>> sv_aim 0 > >>> sv_cheats 0 > >>> sv_maxspeed 320 > >>> sv_lan 0 > >>> sv_failuretime 0.5 > >>> > >>> sv_minrate 0 > >>> sv_maxrate 2 > >>> sv_minupdaterate 0 > >>> sv_maxupdaterate 101 > >>> > >>> sys_ticrate 500 > >>> > >>> sv_unlag 1 > >>> sv_maxunlag 0.5 > >>> sv_voiceenable 0 > >>> sv_unlagsamples 1 > >>> sv_unlagpush 0 > >>> - - - - - - - - > >>> > >>> > >>> This is from a vanilla counterstrike (latest beta) server. No > >>> plugins > >> and > >>> no > >>> players online! > >>> - - - - - - - - > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 5.00 0.00 0.00 822 92 494.56 0 > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 5.00 0.00 0.00 822 92 495.29 0 > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 4.75 0.00 0.00 822 92 495.79 0 > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 4.75 0.00 0.00 822 92 495.79 0 > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 4.75 0.00 0.00 822 92 496.28 0 > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 4.80 0.00 0.00 822 92 494.56 0 > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 4.80 0.00 0.00 822 92 496.03 0 > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 6.00 0.00 0.00 822 92 4.00 0 << == DROP! > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 3.00 0.00 0.00 822 92 494.80 0 > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 3.00 0.00 0.00 822 92 495.29 0 > >>> stats > >>> CPU In Out Uptime Users FPS Players > >>> 3.33 0.00 0.00 822 92 495.29 0 > >>> - - - - - - - - > >>> > >>> I use arrowup to send the stats-command so the interval is about > >>> 0.5 sec > >>> between each execution. > >>> I always get a drop down to around 5-10 fps then it immediately goes > >> back > >>> to > >>> normal. No specific interval between the drops, they seem to come at > >>> random. > >>> With players online it drops more frequantly and the CPU usage is > >>> sometimes > >>> redicilously high, up to 80%. > >>> > >>> Apache/MySQL/PHP also running on the server and nothing more. > >>> > >>> Any ideas?! > >>> > >>> > >>> > >>> /Mathias > >>> -- > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > Erik Hollensbe > [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preference
Re: [hlds_linux] FPS-drops
I was going to mention the preempt kernel, are you running more than one server on that box? On Feb 2, 2006, at 5:03 AM, Mathias Sandahl wrote: -- [ Picked text/plain from multipart/alternative ] Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be caused by HZ 1000 and PREEMPT kernel? /Mathias On 2/2/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote: You get 3% CPU usage when server is empty? - Original Message - From: "Mathias Sandahl" <[EMAIL PROTECTED]> To: "hlds_list" Sent: Thursday, February 02, 2006 2:30 PM Subject: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Hello! I have a problem with FPS-drops on my server. System: Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 Intel P4 3.0 GHz (HT disabled) 1264mb RAM (PC3200 400MHZ) Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 Server.cfg: - - - - - - - - mp_buytime 0.25 mp_autokick 1 mp_autoteambalance 0 mp_c4timer 35 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 0 mp_limitteams 0 mp_logmessages 1 mp_mapvoteratio 0.6 mp_roundtime 3 mp_timelimit 15 mp_tkpunish 1 sv_restartroud 0 decalfrequency 60 log on mp_falldamage 1 pausable 0 sv_aim 0 sv_cheats 0 sv_maxspeed 320 sv_lan 0 sv_failuretime 0.5 sv_minrate 0 sv_maxrate 2 sv_minupdaterate 0 sv_maxupdaterate 101 sys_ticrate 500 sv_unlag 1 sv_maxunlag 0.5 sv_voiceenable 0 sv_unlagsamples 1 sv_unlagpush 0 - - - - - - - - This is from a vanilla counterstrike (latest beta) server. No plugins and no players online! - - - - - - - - stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 496.28 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 496.03 0 stats CPU In Out Uptime Users FPS Players 6.00 0.00 0.00 822 92 4.00 0 << == DROP! stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 494.80 0 stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 3.33 0.00 0.00 822 92 495.29 0 - - - - - - - - I use arrowup to send the stats-command so the interval is about 0.5 sec between each execution. I always get a drop down to around 5-10 fps then it immediately goes back to normal. No specific interval between the drops, they seem to come at random. With players online it drops more frequantly and the CPU usage is sometimes redicilously high, up to 80%. Apache/MySQL/PHP also running on the server and nothing more. Any ideas?! /Mathias -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
Yep, you're right: hostname: [ N e X u S ] CS - 07 - deathmatch! version : 47/1.1.2.5/Stdio 3382 insecure (secure mode enabled, disconnected from Steam3) tcp/ip : 137.224.240.16:27025 map : de_aztec at: 0 x, 0 y, 0 z players : 0 active (12 max) # name userid uniqueid frag time ping loss adr 0 users ==> Done with server.cfg Adding master server 69.28.151.162:27010 Adding master server 207.173.177.11:27010 Connection to Steam servers successful. VAC secure mode is activated. L 02/02/2006 - 14:17:52: World triggered "Round_Start" The piece of log above comes from an intel server. As you can see, that connects fine to VAC. The AMD server doesn't. Maybe a bug in the amd binaries? -W0kk3L- - Original Message - From: "WhiskyHornan" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 1:42 PM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available Just out of curiosity, are you running an Amd or Intel cpu on your server? My Intel starts up fine with VAC, but my Amd just totally refuse to start up with VAC and it doesn't enter secure-mode for all the time it's up. The only difference is the cpu, same os on both and same connection to the Internet. Tried with both -sport stated and not, used a lot of different ports to. -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För W0kk3L Skickat: den 2 februari 2006 13:24 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Source and HL1 dedicated server Beta available No, i don't have any -sport specified. Neither did i specify that with version 29. So i don't think that is what is causing it... :) - Original Message - From: "Peter Kirby" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 11:52 AM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available On 02/02/06, W0kk3L <[EMAIL PROTECTED]> wrote: That's weird, cause the (beta release) server keeps starting without VAC. Silly question. You are specifying a -sport? Something like +1 from the +port argument should work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
On 02/02/06, WhiskyHornan <[EMAIL PROTECTED]> wrote: > Just out of curiosity, are you running an Amd or Intel cpu on your server? > > My Intel starts up fine with VAC, but my Amd just totally refuse to start up > with VAC and it doesn't enter secure-mode for all the time it's up. > > The only difference is the cpu, same os on both and same connection to the > Internet. Tried with both -sport stated and not, used a lot of different > ports to. Could try forcing the i486 binary. Should be compatible with amd (not optimized though). If VAC starts you can be sure it's the binary :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
-- [ Picked text/plain from multipart/alternative ] Uff! I just installed the latest beta (31), this is the output from 'stats' after - - - - - - - CPU In Out Uptime Users FPS Players 49.50 0.00 0.00 0 0 331.79 0 stats CPU In Out Uptime Users FPS Players 46.00 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 46.00 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 59.50 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 59.50 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 56.33 0.00 0.00 0 0 9.58 0 stats CPU In Out Uptime Users FPS Players 56.33 0.00 0.00 0 0 9.71 0 stats CPU In Out Uptime Users FPS Players 99.90 0.00 0.00 0 0 7.69 0 stats CPU In Out Uptime Users FPS Players 99.90 0.00 0.00 0 0 331.02 0 stats CPU In Out Uptime Users FPS Players 76.50 0.00 0.00 0 0 6.53 0 stats CPU In Out Uptime Users FPS Players 70.00 0.00 0.00 0 0 9.71 0 - - - - - - - /Mathias On 2/2/06, Mathias Sandahl <[EMAIL PROTECTED]> wrote: > > Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be > caused by HZ 1000 and PREEMPT kernel? > > > /Mathias > > On 2/2/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote: > > > > You get 3% CPU usage when server is empty? > > > > - Original Message - > > From: "Mathias Sandahl" < [EMAIL PROTECTED]> > > To: "hlds_list" > > Sent: Thursday, February 02, 2006 2:30 PM > > Subject: [hlds_linux] FPS-drops > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hello! > > > > > > I have a problem with FPS-drops on my server. > > > > > > System: > > >Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 > > > > > >Intel P4 3.0 GHz (HT disabled) > > >1264mb RAM (PC3200 400MHZ) > > > > > > > > > Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 > > > > > > Server.cfg: > > > - - - - - - - - > > > mp_buytime 0.25 > > > mp_autokick 1 > > > mp_autoteambalance 0 > > > mp_c4timer 35 > > > mp_flashlight 0 > > > mp_footsteps 1 > > > mp_forcechasecam 0 > > > mp_freezetime 4 > > > mp_friendlyfire 0 > > > mp_hostagepenalty 0 > > > mp_limitteams 0 > > > mp_logmessages 1 > > > mp_mapvoteratio 0.6 > > > mp_roundtime 3 > > > mp_timelimit 15 > > > mp_tkpunish 1 > > > sv_restartroud 0 > > > > > > decalfrequency 60 > > > log on > > > mp_falldamage 1 > > > pausable 0 > > > sv_aim 0 > > > sv_cheats 0 > > > sv_maxspeed 320 > > > sv_lan 0 > > > sv_failuretime 0.5 > > > > > > sv_minrate 0 > > > sv_maxrate 2 > > > sv_minupdaterate 0 > > > sv_maxupdaterate 101 > > > > > > sys_ticrate 500 > > > > > > sv_unlag 1 > > > sv_maxunlag 0.5 > > > sv_voiceenable 0 > > > sv_unlagsamples 1 > > > sv_unlagpush 0 > > > - - - - - - - - > > > > > > > > > This is from a vanilla counterstrike (latest beta) server. No plugins > > and > > > no > > > players online! > > > - - - - - - - - > > > stats > > > CPU In Out Uptime Users FPS Players > > > 5.00 0.00 0.00 822 92 494.56 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 5.00 0.00 0.00 822 92 495.29 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.75 0.00 0.00 822 92 495.79 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.75 0.00 0.00 822 92 495.79 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.75 0.00 0.00 822 92 496.28 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.80 0.00 0.00 822 92 494.56 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 4.80 0.00 0.00 822 92 496.03 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 6.00 0.00 0.00 822 92 4.00 0 << == DROP! > > > stats > > > CPU In Out Uptime Users FPS Players > > > 3.00 0.00 0.00 822 92 494.80 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 3.00 0.00 0.00 822 92 495.29 0 > > > stats > > > CPU In Out Uptime Users FPS Players > > > 3.33 0.00 0.00 822 92 495.29 0 > > > - - - - - - - - > > > > > > I use arrowup to send the stats-command so the interval is about 0.5sec > > > between each execution. > > > I always get a drop down to around 5-10 fps then it immediately goes > > back > > > to > > > normal. No specific interval between the drops, they seem to come at > > > random. > > > With players online it drops more frequantly and the CPU usage is > > > sometimes > > > redicilously high, up to 80%. > > > > > > Apache/MySQL/PHP also running on the server and nothing more. > > > > > > Any ideas?! > > > > > > > > > > > > /Mathias > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- ___ To unsubscribe, edit your list preferences, or view the list arc
[hlds_linux] General traffic stats on servers
Hello, I would like to add some stats (traffic, players per hour, per day, etc) for my CS Servers. Is there any application (maybe php+ mysql) that can do that? (hlstatsX has some kind of stats, but only for CS:Source Servers) I'm also interested in a commercial application. Thank you for your time. Thomas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
-- [ Picked text/plain from multipart/alternative ] Yes! it goes from 3-12% on an empty server, never ever 0% . Could it be caused by HZ 1000 and PREEMPT kernel? /Mathias On 2/2/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote: > > You get 3% CPU usage when server is empty? > > - Original Message - > From: "Mathias Sandahl" <[EMAIL PROTECTED]> > To: "hlds_list" > Sent: Thursday, February 02, 2006 2:30 PM > Subject: [hlds_linux] FPS-drops > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hello! > > > > I have a problem with FPS-drops on my server. > > > > System: > >Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 > > > >Intel P4 3.0 GHz (HT disabled) > >1264mb RAM (PC3200 400MHZ) > > > > > > Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 > > > > Server.cfg: > > - - - - - - - - > > mp_buytime 0.25 > > mp_autokick 1 > > mp_autoteambalance 0 > > mp_c4timer 35 > > mp_flashlight 0 > > mp_footsteps 1 > > mp_forcechasecam 0 > > mp_freezetime 4 > > mp_friendlyfire 0 > > mp_hostagepenalty 0 > > mp_limitteams 0 > > mp_logmessages 1 > > mp_mapvoteratio 0.6 > > mp_roundtime 3 > > mp_timelimit 15 > > mp_tkpunish 1 > > sv_restartroud 0 > > > > decalfrequency 60 > > log on > > mp_falldamage 1 > > pausable 0 > > sv_aim 0 > > sv_cheats 0 > > sv_maxspeed 320 > > sv_lan 0 > > sv_failuretime 0.5 > > > > sv_minrate 0 > > sv_maxrate 2 > > sv_minupdaterate 0 > > sv_maxupdaterate 101 > > > > sys_ticrate 500 > > > > sv_unlag 1 > > sv_maxunlag 0.5 > > sv_voiceenable 0 > > sv_unlagsamples 1 > > sv_unlagpush 0 > > - - - - - - - - > > > > > > This is from a vanilla counterstrike (latest beta) server. No plugins > and > > no > > players online! > > - - - - - - - - > > stats > > CPU In Out Uptime Users FPS Players > > 5.00 0.00 0.00 822 92 494.56 0 > > stats > > CPU In Out Uptime Users FPS Players > > 5.00 0.00 0.00 822 92 495.29 0 > > stats > > CPU In Out Uptime Users FPS Players > > 4.75 0.00 0.00 822 92 495.79 0 > > stats > > CPU In Out Uptime Users FPS Players > > 4.75 0.00 0.00 822 92 495.79 0 > > stats > > CPU In Out Uptime Users FPS Players > > 4.75 0.00 0.00 822 92 496.28 0 > > stats > > CPU In Out Uptime Users FPS Players > > 4.80 0.00 0.00 822 92 494.56 0 > > stats > > CPU In Out Uptime Users FPS Players > > 4.80 0.00 0.00 822 92 496.03 0 > > stats > > CPU In Out Uptime Users FPS Players > > 6.00 0.00 0.00 822 92 4.00 0 << == DROP! > > stats > > CPU In Out Uptime Users FPS Players > > 3.00 0.00 0.00 822 92 494.80 0 > > stats > > CPU In Out Uptime Users FPS Players > > 3.00 0.00 0.00 822 92 495.29 0 > > stats > > CPU In Out Uptime Users FPS Players > > 3.33 0.00 0.00 822 92 495.29 0 > > - - - - - - - - > > > > I use arrowup to send the stats-command so the interval is about 0.5 sec > > between each execution. > > I always get a drop down to around 5-10 fps then it immediately goes > back > > to > > normal. No specific interval between the drops, they seem to come at > > random. > > With players online it drops more frequantly and the CPU usage is > > sometimes > > redicilously high, up to 80%. > > > > Apache/MySQL/PHP also running on the server and nothing more. > > > > Any ideas?! > > > > > > > > /Mathias > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
Just out of curiosity, are you running an Amd or Intel cpu on your server? My Intel starts up fine with VAC, but my Amd just totally refuse to start up with VAC and it doesn't enter secure-mode for all the time it's up. The only difference is the cpu, same os on both and same connection to the Internet. Tried with both -sport stated and not, used a lot of different ports to. -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För W0kk3L Skickat: den 2 februari 2006 13:24 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Source and HL1 dedicated server Beta available No, i don't have any -sport specified. Neither did i specify that with version 29. So i don't think that is what is causing it... :) - Original Message - From: "Peter Kirby" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 11:52 AM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available > On 02/02/06, W0kk3L <[EMAIL PROTECTED]> wrote: >> That's weird, cause the (beta release) server keeps starting without VAC. > > Silly question. You are specifying a -sport? Something like +1 from > the +port argument should work. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FPS-drops
You get 3% CPU usage when server is empty? - Original Message - From: "Mathias Sandahl" <[EMAIL PROTECTED]> To: "hlds_list" Sent: Thursday, February 02, 2006 2:30 PM Subject: [hlds_linux] FPS-drops -- [ Picked text/plain from multipart/alternative ] Hello! I have a problem with FPS-drops on my server. System: Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 Intel P4 3.0 GHz (HT disabled) 1264mb RAM (PC3200 400MHZ) Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 Server.cfg: - - - - - - - - mp_buytime 0.25 mp_autokick 1 mp_autoteambalance 0 mp_c4timer 35 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 0 mp_limitteams 0 mp_logmessages 1 mp_mapvoteratio 0.6 mp_roundtime 3 mp_timelimit 15 mp_tkpunish 1 sv_restartroud 0 decalfrequency 60 log on mp_falldamage 1 pausable 0 sv_aim 0 sv_cheats 0 sv_maxspeed 320 sv_lan 0 sv_failuretime 0.5 sv_minrate 0 sv_maxrate 2 sv_minupdaterate 0 sv_maxupdaterate 101 sys_ticrate 500 sv_unlag 1 sv_maxunlag 0.5 sv_voiceenable 0 sv_unlagsamples 1 sv_unlagpush 0 - - - - - - - - This is from a vanilla counterstrike (latest beta) server. No plugins and no players online! - - - - - - - - stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 496.28 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 496.03 0 stats CPU In Out Uptime Users FPS Players 6.00 0.00 0.00 822 92 4.00 0 << == DROP! stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 494.80 0 stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 3.33 0.00 0.00 822 92 495.29 0 - - - - - - - - I use arrowup to send the stats-command so the interval is about 0.5 sec between each execution. I always get a drop down to around 5-10 fps then it immediately goes back to normal. No specific interval between the drops, they seem to come at random. With players online it drops more frequantly and the CPU usage is sometimes redicilously high, up to 80%. Apache/MySQL/PHP also running on the server and nothing more. Any ideas?! /Mathias -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] FPS-drops
-- [ Picked text/plain from multipart/alternative ] Hello! I have a problem with FPS-drops on my server. System: Slackware 10.2 / 2.6.14.2 PREEMPT / HZ 1000 Intel P4 3.0 GHz (HT disabled) 1264mb RAM (PC3200 400MHZ) Start: hlds_run -game cstrike +maxplayers 16 +map de_dust2 Server.cfg: - - - - - - - - mp_buytime 0.25 mp_autokick 1 mp_autoteambalance 0 mp_c4timer 35 mp_flashlight 0 mp_footsteps 1 mp_forcechasecam 0 mp_freezetime 4 mp_friendlyfire 0 mp_hostagepenalty 0 mp_limitteams 0 mp_logmessages 1 mp_mapvoteratio 0.6 mp_roundtime 3 mp_timelimit 15 mp_tkpunish 1 sv_restartroud 0 decalfrequency 60 log on mp_falldamage 1 pausable 0 sv_aim 0 sv_cheats 0 sv_maxspeed 320 sv_lan 0 sv_failuretime 0.5 sv_minrate 0 sv_maxrate 2 sv_minupdaterate 0 sv_maxupdaterate 101 sys_ticrate 500 sv_unlag 1 sv_maxunlag 0.5 sv_voiceenable 0 sv_unlagsamples 1 sv_unlagpush 0 - - - - - - - - This is from a vanilla counterstrike (latest beta) server. No plugins and no players online! - - - - - - - - stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 5.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 495.79 0 stats CPU In Out Uptime Users FPS Players 4.75 0.00 0.00 822 92 496.28 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 494.56 0 stats CPU In Out Uptime Users FPS Players 4.80 0.00 0.00 822 92 496.03 0 stats CPU In Out Uptime Users FPS Players 6.00 0.00 0.00 822 92 4.00 0 << == DROP! stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 494.80 0 stats CPU In Out Uptime Users FPS Players 3.00 0.00 0.00 822 92 495.29 0 stats CPU In Out Uptime Users FPS Players 3.33 0.00 0.00 822 92 495.29 0 - - - - - - - - I use arrowup to send the stats-command so the interval is about 0.5 sec between each execution. I always get a drop down to around 5-10 fps then it immediately goes back to normal. No specific interval between the drops, they seem to come at random. With players online it drops more frequantly and the CPU usage is sometimes redicilously high, up to 80%. Apache/MySQL/PHP also running on the server and nothing more. Any ideas?! /Mathias -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
Nope, it stays insecure for the rest of the day. If i install the old version again (with exact the same config and startup files) it does get secure. But then i don't run the new beta version. - Original Message - From: "Kingsley Foreman" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 11:51 AM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available just wait it comes secure after a min or so... however i just tested this patch and found my servers to be playing up with huge cpu and fps about 10, i rolled back. Kingsley - Original Message - From: "W0kk3L" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 9:17 PM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available That's weird, cause the (beta release) server keeps starting without VAC. hostname: [ N e X u S ] CS - 02 - de_dust only version : 47/1.1.2.5/Stdio 3382 insecure tcp/ip : 137.224.240.7:27025 map : de_dust at: 0 x, 0 y, 0 z players : 0 active (16 max) # name userid uniqueid frag time ping loss adr 0 users ==> Done with server.cfg Adding master server 69.28.151.162:27010 Adding master server 68.142.72.250:27010 Connection to Steam servers successful. 0 fps -- host(4948) sv(588) cl( 0) gfx( 0) snd( 0) ents(113) VAC secure mode disabled. L 02/02/2006 - 11:45:05: World triggered "Round_Start" Anyone else do get their servers secure? Version 29 is secure, but after updating version 31 isn't. -W0kk3L- - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 01, 2006 7:56 PM Subject: RE: [hlds_linux] Source and HL1 dedicated server Beta available VAC works with the beta release (so no, you are incorrect). - Alfred W0kk3L wrote: Alfred, Is it correct that VAC doesn't work on beta releases? (and if so, would the releasetest be more reliable if VAC is running?) Running FreeBSD 4.11 stable. Booting without problems. Waiting for players :) I expect the server to be full later on day (it's a popular server) so more info coming soon -W0kk3L- (server running beta-release is 137.224.240.7:27025) - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; Sent: Tuesday, January 31, 2006 7:41 AM Subject: [hlds_linux] Source and HL1 dedicated server Beta available We have a beta release available for both the Source and HL1 engine. This beta fixes the steam id swapping problem amongst other small fixes. You can apply the beta by running the hldsupdatetool and adding "-beta swapbeta" to the command line. A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
No, i don't have any -sport specified. Neither did i specify that with version 29. So i don't think that is what is causing it... :) - Original Message - From: "Peter Kirby" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 11:52 AM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available On 02/02/06, W0kk3L <[EMAIL PROTECTED]> wrote: That's weird, cause the (beta release) server keeps starting without VAC. Silly question. You are specifying a -sport? Something like +1 from the +port argument should work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
just wait it comes secure after a min or so... however i just tested this patch and found my servers to be playing up with huge cpu and fps about 10, i rolled back. Kingsley - Original Message - From: "W0kk3L" <[EMAIL PROTECTED]> To: Sent: Thursday, February 02, 2006 9:17 PM Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available That's weird, cause the (beta release) server keeps starting without VAC. hostname: [ N e X u S ] CS - 02 - de_dust only version : 47/1.1.2.5/Stdio 3382 insecure tcp/ip : 137.224.240.7:27025 map : de_dust at: 0 x, 0 y, 0 z players : 0 active (16 max) # name userid uniqueid frag time ping loss adr 0 users ==> Done with server.cfg Adding master server 69.28.151.162:27010 Adding master server 68.142.72.250:27010 Connection to Steam servers successful. 0 fps -- host(4948) sv(588) cl( 0) gfx( 0) snd( 0) ents(113) VAC secure mode disabled. L 02/02/2006 - 11:45:05: World triggered "Round_Start" Anyone else do get their servers secure? Version 29 is secure, but after updating version 31 isn't. -W0kk3L- - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 01, 2006 7:56 PM Subject: RE: [hlds_linux] Source and HL1 dedicated server Beta available VAC works with the beta release (so no, you are incorrect). - Alfred W0kk3L wrote: Alfred, Is it correct that VAC doesn't work on beta releases? (and if so, would the releasetest be more reliable if VAC is running?) Running FreeBSD 4.11 stable. Booting without problems. Waiting for players :) I expect the server to be full later on day (it's a popular server) so more info coming soon -W0kk3L- (server running beta-release is 137.224.240.7:27025) - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; Sent: Tuesday, January 31, 2006 7:41 AM Subject: [hlds_linux] Source and HL1 dedicated server Beta available We have a beta release available for both the Source and HL1 engine. This beta fixes the steam id swapping problem amongst other small fixes. You can apply the beta by running the hldsupdatetool and adding "-beta swapbeta" to the command line. A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
On 02/02/06, W0kk3L <[EMAIL PROTECTED]> wrote: > That's weird, cause the (beta release) server keeps starting without VAC. Silly question. You are specifying a -sport? Something like +1 from the +port argument should work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
That's weird, cause the (beta release) server keeps starting without VAC. hostname: [ N e X u S ] CS - 02 - de_dust only version : 47/1.1.2.5/Stdio 3382 insecure tcp/ip : 137.224.240.7:27025 map : de_dust at: 0 x, 0 y, 0 z players : 0 active (16 max) # name userid uniqueid frag time ping loss adr 0 users ==> Done with server.cfg Adding master server 69.28.151.162:27010 Adding master server 68.142.72.250:27010 Connection to Steam servers successful. 0 fps -- host(4948) sv(588) cl( 0) gfx( 0) snd( 0) ents(113) VAC secure mode disabled. L 02/02/2006 - 11:45:05: World triggered "Round_Start" Anyone else do get their servers secure? Version 29 is secure, but after updating version 31 isn't. -W0kk3L- - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 01, 2006 7:56 PM Subject: RE: [hlds_linux] Source and HL1 dedicated server Beta available VAC works with the beta release (so no, you are incorrect). - Alfred W0kk3L wrote: Alfred, Is it correct that VAC doesn't work on beta releases? (and if so, would the releasetest be more reliable if VAC is running?) Running FreeBSD 4.11 stable. Booting without problems. Waiting for players :) I expect the server to be full later on day (it's a popular server) so more info coming soon -W0kk3L- (server running beta-release is 137.224.240.7:27025) - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; Sent: Tuesday, January 31, 2006 7:41 AM Subject: [hlds_linux] Source and HL1 dedicated server Beta available We have a beta release available for both the Source and HL1 engine. This beta fixes the steam id swapping problem amongst other small fixes. You can apply the beta by running the hldsupdatetool and adding "-beta swapbeta" to the command line. A couple of users in an initial test reported a server hang and associated assert (pipes.cpp line 298), if you see this please send me your OS configuration and hardware. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Specify ban file
On Feb 2, 2006, at 1:25 AM, Matthew Cheale wrote: As our system runs several servers from one install they're sharing ban files when on the same machine. As servercfgfile and motdfile are there for the purpose of this setup, either I'm missing something or is there no banfile cvar? If not, is it on the or can we get it added to the wanted list? Well, in the meantime you can always use a symbolic link. -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Specify ban file
As our system runs several servers from one install they're sharing ban files when on the same machine. As servercfgfile and motdfile are there for the purpose of this setup, either I'm missing something or is there no banfile cvar? If not, is it on the or can we get it added to the wanted list? -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and HL1 dedicated server Beta available
On 02/02/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > This update is for Linux only (the bugs were located in Linux only > code). Glad about the pipes thing. It's running on a couple of the affected servers now. We'll know soon enough (well I will) if it wasn't successful. I've not seen any stalls yet though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source and HL1 dedicated server Beta available
This update is for Linux only (the bugs were located in Linux only code). - Alfred Alfred Reynolds wrote: > We have released an update to the beta, run the hldsupdatetool again > with the "-beta swapbeta" parameter to get it. > > The update fixes the pipes assert, a crash on startup for dual-proc > machines and some in game stalls. Thanks to everyone that gave us > feedback, it really helps track down these problems. > > - Alfred > > Alfred Reynolds wrote: >> We have a beta release available for both the Source and HL1 engine. >> This beta fixes the steam id swapping problem amongst other small >> fixes. You can apply the beta by running the hldsupdatetool and >> adding "-beta swapbeta" to the command line. >> >> A couple of users in an initial test reported a server hang and >> associated assert (pipes.cpp line 298), if you see this please send >> me your OS configuration and hardware. >> >> - Alfred >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source and HL1 dedicated server Beta available
We have released an update to the beta, run the hldsupdatetool again with the "-beta swapbeta" parameter to get it. The update fixes the pipes assert, a crash on startup for dual-proc machines and some in game stalls. Thanks to everyone that gave us feedback, it really helps track down these problems. - Alfred Alfred Reynolds wrote: > We have a beta release available for both the Source and HL1 engine. > This beta fixes the steam id swapping problem amongst other small > fixes. > You can apply the beta by running the hldsupdatetool and adding "-beta > swapbeta" to the command line. > > A couple of users in an initial test reported a server hang and > associated assert (pipes.cpp line 298), if you see this please send me > your OS configuration and hardware. > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux