RE: [hlds_linux] fps problem?
Ahh ok, I had the impression that the -pingboost switch was no longer a valid switch in the command line on linux servers. I really don't care about running 300 or 500 FPS. I would just like to see a constant 160 FPS from my SRCDS processes so that players don't notice anything in game. It affects gameplay when the server drops down to 20 or 30 FPS. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mathias Sandahl Sent: Wednesday, February 08, 2006 9:52 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] fps problem? -- [ Picked text/plain from multipart/alternative ] Pingboost takes care of that. 1000 HZ timer and sys_ticrate 500 gives me just as you say 333 fps without pingboost, with -pingboost 3 I get 500 fps (with the cost of CPU). /Mathias On 2/8/06, Scott <[EMAIL PROTECTED]> wrote: > > I thought that with the linux kernel timer at 1000, the max FPS across > linux > servers was 333 FPS. How is it that you managed 500 FPS on a linux server. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Marcel > Beringer > Sent: Wednesday, February 08, 2006 6:01 AM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] fps problem? > > > Hi all, > > I am running a CS server for 24 players for over a year now, very busy, > full every evening from 18:00 to 01:00. > > I allways had around 500 fps server side, this is the start-up line I use > for the last year: > > /hlds_run -game cstrike +ip 80.69.78.200 +port 27015 -pingboost 1 > +sys_ticrate 1000 +maxplayers 24 +map de_dust2 -autoupdate -debug > > But since a couple of weeks I can't get it any higher than 125 fps, this > is the output from the CS server itself: > > CPU In Out Uptime Users FPS Players > 0.00 0.00 0.00 2 0 124.84 0 > > Only 125 FPS left instead of the normal 500 FPS. > > The hardware/OS I am using is still all the same, an AMD Athlon 64 3000+ > with 1 GB DDR400 ram and running debian 64 bit. > > I really don't have a clue anymore :( > > Hope someone can help me out here! > > Grtz, > > Marcel > > -- > Get your free warez from ftp://127.0.0.1 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps problem?
-- [ Picked text/plain from multipart/alternative ] Pingboost takes care of that. 1000 HZ timer and sys_ticrate 500 gives me just as you say 333 fps without pingboost, with -pingboost 3 I get 500 fps (with the cost of CPU). /Mathias On 2/8/06, Scott <[EMAIL PROTECTED]> wrote: > > I thought that with the linux kernel timer at 1000, the max FPS across > linux > servers was 333 FPS. How is it that you managed 500 FPS on a linux server. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Marcel > Beringer > Sent: Wednesday, February 08, 2006 6:01 AM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] fps problem? > > > Hi all, > > I am running a CS server for 24 players for over a year now, very busy, > full every evening from 18:00 to 01:00. > > I allways had around 500 fps server side, this is the start-up line I use > for the last year: > > /hlds_run -game cstrike +ip 80.69.78.200 +port 27015 -pingboost 1 > +sys_ticrate 1000 +maxplayers 24 +map de_dust2 -autoupdate -debug > > But since a couple of weeks I can't get it any higher than 125 fps, this > is the output from the CS server itself: > > CPU In Out Uptime Users FPS Players > 0.00 0.00 0.00 2 0 124.84 0 > > Only 125 FPS left instead of the normal 500 FPS. > > The hardware/OS I am using is still all the same, an AMD Athlon 64 3000+ > with 1 GB DDR400 ram and running debian 64 bit. > > I really don't have a clue anymore :( > > Hope someone can help me out here! > > Grtz, > > Marcel > > -- > Get your free warez from ftp://127.0.0.1 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] fps problem?
I thought that with the linux kernel timer at 1000, the max FPS across linux servers was 333 FPS. How is it that you managed 500 FPS on a linux server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcel Beringer Sent: Wednesday, February 08, 2006 6:01 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] fps problem? Hi all, I am running a CS server for 24 players for over a year now, very busy, full every evening from 18:00 to 01:00. I allways had around 500 fps server side, this is the start-up line I use for the last year: /hlds_run -game cstrike +ip 80.69.78.200 +port 27015 -pingboost 1 +sys_ticrate 1000 +maxplayers 24 +map de_dust2 -autoupdate -debug But since a couple of weeks I can't get it any higher than 125 fps, this is the output from the CS server itself: CPU In Out Uptime Users FPS Players 0.00 0.00 0.00 2 0 124.84 0 Only 125 FPS left instead of the normal 500 FPS. The hardware/OS I am using is still all the same, an AMD Athlon 64 3000+ with 1 GB DDR400 ram and running debian 64 bit. I really don't have a clue anymore :( Hope someone can help me out here! Grtz, Marcel -- Get your free warez from ftp://127.0.0.1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Nasty spawn bug
Hi, Someone reported a nasty spawn bug on our servers. It's a bug which is being exploited by Myg0t. It goes as following: Join any server, click away the motd and open the console: - type buyequip - type menuselect 1 (to join the T's) (or menuselect 2 (to join the CT's), - then type menuselect 10. Close console, click OK, then choose any skin. Wait to spawn. Once you spawn, you have 1 second to buy a weapon (any weapon) before you get teleported. When you're teleported, you teleport to every place where are cams. You can kill opponents, and you can die. I believe this is an old bug, but maybe someone can resolve it. Greetz -W0kk3L- PS. Maybe someone also can resolve that bug that you can boost through roofs that have a slope. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] fps problem?
-- [ Picked text/plain from multipart/alternative ] Updated the kernel recently at all? On 2/8/06, Marcel Beringer <[EMAIL PROTECTED]> wrote: > > > Hi all, > > I am running a CS server for 24 players for over a year now, very busy, > full every evening from 18:00 to 01:00. > > I allways had around 500 fps server side, this is the start-up line I use > for the last year: > > /hlds_run -game cstrike +ip 80.69.78.200 +port 27015 -pingboost 1 > +sys_ticrate 1000 +maxplayers 24 +map de_dust2 -autoupdate -debug > > But since a couple of weeks I can't get it any higher than 125 fps, this > is the output from the CS server itself: > > CPU In Out Uptime Users FPS Players > 0.00 0.00 0.00 2 0 124.84 0 > > Only 125 FPS left instead of the normal 500 FPS. > > The hardware/OS I am using is still all the same, an AMD Athlon 64 3000+ > with 1 GB DDR400 ram and running debian 64 bit. > > I really don't have a clue anymore :( > > Hope someone can help me out here! > > Grtz, > > Marcel > > -- > Get your free warez from ftp://127.0.0.1 > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] fps problem?
Hi all, I am running a CS server for 24 players for over a year now, very busy, full every evening from 18:00 to 01:00. I allways had around 500 fps server side, this is the start-up line I use for the last year: /hlds_run -game cstrike +ip 80.69.78.200 +port 27015 -pingboost 1 +sys_ticrate 1000 +maxplayers 24 +map de_dust2 -autoupdate -debug But since a couple of weeks I can't get it any higher than 125 fps, this is the output from the CS server itself: CPU In Out Uptime Users FPS Players 0.00 0.00 0.00 2 0 124.84 0 Only 125 FPS left instead of the normal 500 FPS. The hardware/OS I am using is still all the same, an AMD Athlon 64 3000+ with 1 GB DDR400 ram and running debian 64 bit. I really don't have a clue anymore :( Hope someone can help me out here! Grtz, Marcel -- Get your free warez from ftp://127.0.0.1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux